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About  the  Project    

 Project  Title     Social   Creative   Intelligence   Platform   for   achieving   Global  Sustainability  Goals    

Project  Acronym     SOCRATIC  Project  No     688228  Call   H2020-­‐ICT-­‐2015  CAPS  Type  of  Action   RIA-­‐  Research  and  Innovation  Action    Thematic  Priority     Social  Innovation,  Citizen  Empowerment,  Gamification,  Collective  

Awareness  Platform,  Innovative  Solutions,  CAPS  projects,    Global  Sustainability  Challenges,  Open  Intelligent  Collaborative  Platform,  Millennium  Development  Goals  (MDGs)    

Start  Date  of  Project     01.01.2016    Duration  of  Project     24  Months    Project  Website     www.socratic.eu    Social  Networks   www.facebook.com/socractic2020    @socratic  

 

About  the  Deliverable      Work  Package     WP  1,  SoTA  Task   D1.1  Deliverable  lead   SINTEF  Authors  (Org)     Thomas   Vilarinho,   Jacqueline   Floch,   Manuel   Oliveira   (SINTEF)  

Patrick   Mikalef   ,   Letizia   Jaccheri   (NTNU)   Inès   Dinant   (Farapi)  Philip   Reimer   (ATB)   Yolanda   Rueda,   Alejandra   Betegón,   Angel  Sola  (CIB)  

Reviewers  (Org)     Manuel   Oliveira   (SINTEF)   Yolanda   Rueda   /   Antonio   Fumero  (Cibervoluntarios),  

Dissemination  Level:     PU  Nature   of   the  Deliverable    

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Due  Date     M3  –  31/03/2016  Submission  Date   Expected-­‐30/03/2016  Date     30.03.2016  Version   5.0  Abstract   The  deliverable  corresponds  to  a  brief  analysis  of   the  State-­‐Of-­‐

 

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The-­‐Art   (SOTA)   towards   building   a   common   understanding   of  the   concept   and   an   overview   of   the   existing   platforms  supporting  social  innovation.  

Keywords   Social   innovation,   co-­‐creation,   social   entrepreneurship,  collaborative  awareness,  social  platforms  

 

Versioning  and  contribution  history    

Version   Date   Author   Notes  0.1   09.02.2016   Thomas  Vilarinho   Initial  draft  version    0.2   11.02.2016   Thomas  Vilarinho,  Jacqueline  Floch   Updated  initial  draft  

version    0.3   18.02.2016   Thomas  Vilarinho,  Jacqueline  Floch,  

Patrick   Mikalef,   Inès   Dinant,   Letizia  Jaccheri,   Yolanda   Rueda,   Philip   Reimer,  Alejandra  Betegón    

Updates    

0.4   14.03.2016   Manuel  Oliveira,  Antonio  Fumero   Addressing  comments  from  reviewers.    

0.5   30.03.2016   Manuel   Oliveira,   Yolanda   Rueda,  Antonio  Fumero  

Finalization  of  the  document.    

 Disclaimer  The   information,  documentation  and   figures   in   this  deliverable  are  written  by  the  SOCRATIC  project  consortium  under  EC  grant  agreement  688228  and  do  not  necessarily   reflect   the   views   of   the   European   Commission.   The   European  Commission   is   not   liable   for   any   use   that   may   be   made   of   the   information  contained  herein.  

 Copyright  notice  ©  2016  -­‐  2018  SOCRATIC  Consortium    Acknowledgment  This   report   is   funded   under   the   EC   H2020   CAPS   project   SOCRACTIC,   grant  

agreement  688228.      

 

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Table  of  Contents  1   Introduction  ..........................................................................................................  8  

1.1  Workplan  Positioning  ........................................................................................  8  1.2  Deliverable  Structure  .........................................................................................  9  

2   Social  Innovation  Terminology  ............................................................................  11  

2.1  What  is  innovation?  .........................................................................................  11  2.2  What  is  social  innovation?  ...............................................................................  14  2.3  Social  Innovation  within  the  Pilot  Organizations  ..............................................  19  2.4  Processes  of  social  innovation  .........................................................................  20  2.5  Socratic  Social  Innovation  Dimensions  .............................................................  28  

3   Collaborative  Awareness  Platforms  for  Sustainability  and  Social  Innovation  (CAPS)  34  

3.1  The  CAPS  Vision  ...............................................................................................  34  3.2  First  Funded  CAPS  Projects  ..............................................................................  36  3.3  Other  CAPS-­‐related  projects  and  initiatives  .....................................................  45  3.4  CAPS  Platform  Overview  ..................................................................................  48  3.5  Analysis  of  CAPS  platforms  fostering  the  SI  process  .........................................  51  

4   Relevant  knowledge  generation  and  management  platforms  ..............................  62  

4.1  Traditional  Wiki  Systems  .................................................................................  62  4.2  Semantic  Wiki  Systems  ....................................................................................  64  4.3  Types  of  Usage  ................................................................................................  65  4.4  State  of  Market  ...............................................................................................  65  4.5  Summary  of  the  knowledge  generation  and  management  platforms  ...............  73  

5   Extreme  Factories  Platform  .................................................................................  74  

5.1  Inception  Services  ............................................................................................  75  5.2  Prioritisation  Services  ......................................................................................  77  5.3  Implementation  Services  .................................................................................  79  5.4  Follow-­‐up  Services  ...........................................................................................  80  5.5  ExtremeFactories  Ontology  ..............................................................................  81  

6   Conclusion  ...........................................................................................................  85  7   Bibliography  ........................................................................................................  87  8   Appendixes  .........................................................................................................  92  

 

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8.1  The  Agile  Innovation  Manifesto  .......................................................................  92  8.2  Social  innovation  projects  worldwide  ..............................................................  93  

 

List  of  Figures  Figure   1   -­‐   Interdependencies   of   task   1.1   with   remainder   tasks   in   WP1   and   other  

workpackages  .......................................................................................................  9  Figure  2  –  Social  innovation  six  phases  (Murray,  Caulier-­‐Grive  and  Mulgan  2010)  .....  21  Figure  3  -­‐  Agile  ExtremeFactories  Social  Innovation  Process  ......................................  25  Figure  4  -­‐  Snapshot  of  Assembl  .................................................................................  53  Figure  5  -­‐  Snapshat  of  Litemap  ..................................................................................  55  Figure  6  -­‐  Snapshot  Debatehub  .................................................................................  56  Figure  7  -­‐  Snapshot  Objective8  ..................................................................................  57  Figure  8  -­‐  Snapshot  Scicafe2.0  ...................................................................................  58  Figure  9  -­‐  Snapshot  of  Teem  ......................................................................................  59  Figure   10   -­‐   List   of   campaigns   (from   Manager   or   Admin   point   of   view)   in  

ExtremeFactories  ................................................................................................  76  Figure  11  -­‐  Scoping  a  campaign  to  company  staff  ......................................................  76  Figure  12  -­‐  Prioritisation  Admin  Dashboard  ...............................................................  77  Figure  13  -­‐  Idea  analytics  ...........................................................................................  78  Figure  14  -­‐  Prioritised  Ideas  Tab  ................................................................................  79  Figure  15  -­‐  Implementation  Dashboard  .....................................................................  79  Figure  16  -­‐  Create  New  Project  ..................................................................................  80  Figure  17  -­‐  Create  New  Task  in  Project  ......................................................................  80  Figure  18  -­‐  List  of  project  with  Follow-­‐up  state  ..........................................................  80  Figure  19  -­‐  List  of  KPIs  for  project  ..............................................................................  81  Figure  20  -­‐  ExtremeFactories  Ontology  –  Excerpt  .......................................................  82  

     

 

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List  of  Tables  Table  1-­‐  Summary  CAPS  systems  ...............................................................................  60  Table  2  -­‐  Types  of  usage  of  different  wiki  system  categories  ......................................  65  Table  3  -­‐  Alfresco  ECM  Systems  .................................................................................  69  Table   4   -­‐  Microsoft   Sharepoint   2013   Editions   (Grobmannschwarz,   2016),   (Microsoft  

Product  Support,  2016)  .......................................................................................  71  Table   5   -­‐   comparison   shows   how   the   CAPS   features   are   addressed   in   Extreme  

Factories  .............................................................................................................  74  Table  6-­‐  Main  entities  in  the  ExtremeFactories  ontology  with  their  description  ........  82  Table  7  -­‐  Overview  of  identified  gaps  and  limitations  of  previous  approaches  ...........  86  

       

 

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Executive  Summary  This  purpose  of  this  deliverable  “State-­‐of-­‐the-­‐Art  Update”   is   to  build  a  common  understanding   of   the   social   innovation   concepts   and   the   advances   related   to  digital   platforms   that   support   social   innovation.   The   deliverable   will   serve   as  common  ground  for  the  future  activities  that  will  conducted  in  the  project.  Since  social   innovation   is   understood   differently   over   many   perspectives,   it   is  fundamental  for  the  project  to  agree  and  align  on  the  concepts  to  be  used.  It   is  also  important  for  the  project  to  identify  existing  digital  methods  and  approaches  that  have  been  developed  and  can  be  reused.  

The   deliverable   deepens   into   the   state   of   the   art   research   about   Social  Innovation,   the   CAPS   (collaborative   Awareness   Platforms   for   Sustainability   and  Social   Innovation)   initiative   and   CAPS   projects,   tools   supporting   the   Social  Innovation   Process,   tools   for   Knowledge  Management.   In   addition   we   present  the  Extreme  Factories  methodology  and  platform.  Extreme  Factories  was  an  EU  FP7  project  Extreme  Factories  that  has  developed  methods  and  tools  in  order  to  support   the   process   of   innovation   in   SMEs   (Project   Nr.   285164,   Platform   for  boosting   innovation  within   industrial   environments  was   implemented   and   fully  validated   in   seven   European   companies).   The   results   of   Extreme   Factories   will  serve  as  a  baseline  in  SOCRATIC.  It  will  be  further  developed  in  order  to  support  the   main   concepts   of   CAPS,   i.e.   collective   awareness,   sustainability   and   social  innovation.  

This  deliverable  does  not  make  any  decision  about   further  direction  of  work   in  SOCRATIC.  Next   in  our  work   is   the  development  of   two  deliverables,  one  about  the   “SOCRATIC   concept”,   the   other   about   requirements   to   the   “SOCRATIC  methodology   and   platform”.   These   deliverables   will   build   upon   the  understanding   gained   through   the   State-­‐of-­‐the-­‐Art   and   will   decide   upon   the  focus  of  our  work  and  relevant  reusable  components.  

   

   

 

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1 Introduction    This  deliverable  marks  the  starting  point  of  the  SOCRATIC  work.  Its  purpose  is  to  build   a   common   understanding   of   the   social   innovation   concepts   and   the  advances   related   to   digital   platforms   that   support   social   innovation.   It   allows  project   participants   to   get   insight   in   the   variety   of   concepts   related   to   social  innovation  and  in  the  approaches  and  digital  solutions  that  have  been  developed  and   can   be   reused.   Thus   the   deliverable  will   serve   as   common   ground   for   the  future  activities  that  will  be  conducted  in  the  project.      

The   deliverable   deepens   into   the   state   of   the   art   research   about   Social  Innovation,   the   CAPS   (collaborative   Awareness   Platforms   for   Sustainability   and  Social   Innovation)   initiative   and   CAPS   projects,   tools   supporting   the   Social  Innovation   Process,   tools   for   Knowledge  Management.   In   addition   we   present  the  Extreme  Factories  methodology  and  platform.  Extreme  Factories  was  an  EU  FP7  project  Extreme  Factories  that  has  developed  methods  and  tools  in  order  to  support   the   process   of   innovation   in   SMEs   (Project   Nr.   285164,   Platform   for  boosting   innovation  within   industrial   environments  was   implemented   and   fully  validated   in   seven   European   companies).   The   results   of   Extreme   Factories   will  serve  as  a  baseline  in  SOCRATIC.  It  will  be  further  developed  in  order  to  support  the   main   concepts   of   CAPS,   i.e.   collective   awareness,   sustainability   and   social  innovation.  

This  deliverable  does  not  make  any  decision  about   further  direction  of  work   in  SOCRATIC.   To   make   decisions,   all   project   participants   should   first   acquire   a  common   mature   understanding   of   digital   social   innovation.   The   two   next  deliverables   that   will   be   developed   in   the   project   (SOCRATIC   concept   and  Requirements  Analysis)  are  about  making  decisions.    

1.1 Workplan  Positioning  This  document  is  one  of  building  blocks  of  the  knowledge  to  define  and  develop  the  SOCRATIC  methodology  and  platform.  As  such,  the  deliverable   is   interlinked  with  other   tasks   (and   resulting  deliverables)   in  workpackage  1,   as   evidenced   in  Figure  1.    

 

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 Figure  1  -­‐  Interdependencies  of  task  1.1  with  remainder  tasks  in  WP1  and  other  work  packages  

This   deliverable   builds   the   foundation   for   the   project   work   and   thus   can   be  related   to   all   technical   deliverables   that   will   be   produced   in   SOCRATIC.   The  terminology   and   concepts   explained   here   will   be   exploited   when   defining   the  SOCRATIC   concept   and   the   reviewed   platforms   and   tools  will   be   considered   as  reusable  elements  when  extending  the  SOCRATIC  platform.  More  specifically,  this  deliverable  closely  relate  to  the  other  deliverables  that  will  be  produced  in  WP1:  

• D1.2  Pilot  Scenarios  Specification:  The  definition  of  the  social  innovation  and  CAPS   concepts,   and   the   presentation   of   social   innovation   processes   are  relevant  in  the  investigation  of  the  pilot  scenarios.  

• D1.3   Requirements   Definition:   Complementary   to   the   specification   of   the  pilot   scenarios,   the   analysis   of   ICT-­‐based   approaches   and   tools   for   social  innovation  provides  background  knowledge  for  defining  the  requirements  to  the  SOCRATIC  Methodology  and  Platform.  

• D1.4   SOCRATIC   Concept:   Complementary   to   the   specification   of   the   pilot  scenarios,   the   analysis   of   social   innovation   concepts   and   the   understanding  social   ecosystem  provide   background   knowledge   for   defining   the   SOCRATIC  Concept.  

Ultimately,  the  work  produced  in  WP1  will  shape  the  results  of  WP2.  

1.2 Deliverable  Structure  This  document  is  organized  as  follows:  

• Chapter  3  reviews  the  concepts  of   innovation  and  social   innovation  used   in  the   literature.   It  also   reviews   the   life  cycle  of   social   innovation  and  defines  the   key   characteristics/dimensions   we   are   going   to   use   for   classifying   the  

 

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different   social   innovation   initiatives  we’ve  been   reviewing   throughout   this  analysis.  

• Chapter   4,  we   summarize   the  main   CAPS   concepts,   and   present   the   CAPS-­‐related   projects   and   their   results.   We   also   seek   to   identify   the   reusable  platform  components  developed  by  these  projects.    

• Chapter  5,  we   review   the  existing  knowledge  generation   tools.   Support   for  organising  knowledge  is  an  important  feature  of  collective  web  platforms  for  social  innovation.    

• Chapter  6,  we  describe  the  ExtremeFactories  software,  which,  as  mentioned  before,  is  the  baseline  of  this  project.  

• Chapter   7   summarizes   the   results   of   this   deliverable   and   identifies   some  limitations  in  the  current  approaches.    

   

 

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2 Social  Innovation  Terminology  

2.1 What  is  innovation?  Despite  an  increased  focus  on  innovation  in  recent  years,   innovation,  also  often  called   entrepreneurship,   has   a   long   history.   The   concept   of   innovation   has  evolved  though  along  the  years.  Kathryn  A.  Baker  (2002)  proposes  a  framework  of  organizational   innovation   that  we  exploit   in   the   following   to   introduce  some  main   attributes   of   innovation.   As   opportunities   of   innovation   and   open  innovation  are  concerned,  we  also  explore  other  sources.  In  addition,  we  refer  to  some  previous  EU   funded  projects.  Kathryn  A.  Baker  describes   the  evolution  of  the  concept  of  innovation  as  follows:  

“The  early  research  on  innovation  tended  to  address  the  organization’s  ability  to  respond  and  adapt  to  external  and/or  internal  changes  (Burns  and  Stalker  1961;  Hull  and  Hage  1982).  Subsequent  work  on  innovation  stressed  more  pro-­‐active  innovation  and  distinguished  between  types  of  innovation.  Emphasis  was  on  the  organization’s  ability  to  promote  both  process  and  product  innovation,  regardless  

of  an  immediate  need  for  change  (Kanter  1988).  The  organization’s  ability  to  promote  process  and  product  innovation  has  been  argued  to  be  no  longer  

sufficient  and  a  third  type  of  innovation  has  been  introduced  in  the  literature—called  strategy  innovation  by  some  and  business  concept  innovation  by  others.  This  type  of  innovation  stresses  the  growing  need  for  today’s  organizations  to  proactively  address  challenges  of  the  future  by  undertaking  radical  innovation  

that  will  transform  their  environments  and  the  marketplace  (Hamel  and  Prahalad  1994;  Hamel  1996).  Organizations  can  no  longer  remain  successful  by  merely  adapting  to  external  change  and/or  innovating  in  terms  of  products/services.  “  

 The  concept  of   innovation   level  has  also  evolved.   Initially   the   focus  was  set  on  the   extent   of   newness.   Innovations   could   range   from   incremental   to   radical.  However,   radically   new   innovations   do   not   always   have   a   significant   impact.  Christensen   (1997)   advanced   the   concept   of   innovation   by   separating   between  newness   and   impact   (or   effect   of   an   innovation).   Christensen   differentiates  between  sustaining  versus  discontinuous  innovations.  The  effect  of  an  innovation  can  range   from:   (1)  contributing   to   fairly   small   improvements   to  products  or   to  the   way   things   are   done,   (2)   causing   a   fundamental   transformation   in   the  resulting   products   or   services   and/or   the   process   technology   of   an   entire  

 

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industry,   or   (3)   transforming   the  marketplace   and/or   the   economy   as   a   whole  (Baker,  2002).  

 Looking  at  innovation,  it  is  also  interesting  to  look  at  the  drivers  of  innovation.  For  instance  (summarized  from  (Baker,  2002)):  

• Increased   competition   with   pressures   to   decrease   costs,   improve  efficiency  and  shortness  time-­‐to-­‐market;  

• Changes  in  regulations;  

• Demographic  and  social  changes,  and  social  expectations  and  pressures;  

• New  technologies  and  new  applications  of  technologies.  

However   innovation   is   difficult.   The   presence   of   innovation   drivers   and/or   the  need   to   innovate  will  not  necessarily   result   in   innovation.  Research  has   studied  Enablers   and  Obstacles   to   Innovation,   i.e.   the   factors   that   enable   or   hinder   an  organization’s  capacity  to   innovate  (Baker,  2002).  The   Innovative  Capacity  of  an  organization  considers  factors  at  different  levels:  Individual,  Project,  Organization  and   Environment.   While   initially   studies   relate   to   factors   connected   to  organizations  and  their   internal  processes,   focus   is  now  set  on   the  organization  organization’s   absorptive   capacity,   i.e.   their   ability   to   absorb,   accumulate,   and  create  the  new  knowledge  necessary  to  generate  new  ideas  (Cohen  and  Levinthal  1990).  Thus  innovation  requires  an  external  perspective.  

Besides  the  absorptive  capacity,  the  ability  to  cooperate  in  different  activities  of  the   innovation   process   has   also   received   increased   attention.   The   concept   of  open  innovation  was  promoted  by  Henry  Chesbrough  (Chesbrough,  2003).  Open  innovation   includes  exploiting  external   ideas   and   combining   them  with   internal  ideas,   but   exploiting   internal   and   external   paths   to   market,   cooperating   with  other  firms  and  sharing  risks    and  rewards  with  them.  Chesbrough  motivates  for  open  innovation  with  several  arguments:    

• the   mobility   of   employees   has   increased   meaning   that   knowledge   also  moves  outside  companies,    

• the  increased  availability  of  venture  capital  makes  it  possible  for  good  and  promising   ideas   and   technologies   to   be   further   developed   outside   the  company,    

• Various   stakeholders,   for   instance   customers   or   suppliers,   play   an  increasingly  important  role  in  the  innovation  process.  

 

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Related  to  openness  towards  understanding  and  diffusing  needs,  the  EU  FP7  FET  project   FuturICT   (The   FuturICT   Knowledge   Accelerator:   Creating   Socially  Interactive   Information   Technologies   for   a   Sustainable   Future   -­‐   2011-­‐2012   -­‐  http://futurict.inn.ac)   aimed   at   understanding   and   managing   complex,   global,  socially  interactive  systems,  with  a  focus  on  sustainability  and  resilience.  FuturICT  has  built  a  Living  Earth  Platform  that  support  decision-­‐making  of  policy-­‐makers,  business   people   and   citizens   to   better   understand   social,   natural,   technological  and   economic   elements   of   the   world.   The   platform   includes   1)   support   for  observation  and  analysis  of  data  elements,  2)   support   for   system  modeling  and  simulation   exploiting   collected   data,   in   order   to   get   a   better   understanding   of  global  systems,  possibly  to  predict,  but  preferably  not  to  control,  and  3)  support  for  exploration  in  order  to  make  accessible  the  information  to  the  public.  

Hamel  (2000)  provides  the  following  recommendations  towards  the  development  of  an  innovation  competency:  

1. Have  a  fluid  notion  of  organizational  boundaries  and  an  open  market  for  talent.  It  is  not  necessary  to  create  all  innovations  internally.  

2. Transform   organizational   strategy.   (a)   Innovation   cannot   be   held   to   a  scheduled   strategic   planning   timeline;   it   should   be   on-­‐going.   (b)  Innovative  strategy  does  not  necessarily  come  from  the  top.  (c)  Thinking  about  how  big  the  thing  could  become  and  what  the  obstacles  might  be  and   how   these   can   be   addressed   and   constructing   a   convincing   story   is  the  most  important  part  of  strategy.      

3. Create   an   open   market   for   capital   investment   and   rewards.   Strategic  thinking  must  not  only  be  encouraged  but  also  sponsored  and  rewarded.    

4. Manage  the  risk.  Most  innovation  ideas  will  not  pan  out,  so  don’t  think  big  in   terms   of   funding   any   one   innovative   idea.   The   strategy   should   be   to  fund  a  number  of  ideas.  

5. Create  a  culture  and  a  structure  that  promotes  innovation.  

 Related   to   the   topic   of   creating   awareness   towards   innovation,   the   EU   FP7  ARISTOTELE   (Personalised   Learning   &   Collaborative   Working   Environments  Fostering  Social  Creativity  and  Innovations  Inside  the  Organisations  -­‐  2010-­‐2013  -­‐  http://www.aristotele-­‐ip.eu)   aimed   at   enhancing   learning   and   innovation  processes   in   organizations.   The   project   developed   models,   methodologies   and  tools   that   support   competencies   and   creativity   by   information   and   knowledge  self-­‐organizing,  acquisition,  processing  and  sharing.  

 

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“How   much   of   innovation   is   inspiration,   and   how   much   is   hard   work?”   asked  Peter  F.  Drucker  (Drucker,  2002).  He  argues  that  the  most  innovative  ideas  come  from  analysing  seven  areas  of  opportunities:    

• Unexpected  occurrences,    

• Incongruities,    

• Process  needs,    

• Industry  and  Market  Changes,    

• Demographic  Changes,    

• Changes  in  Perception    

• New  Knowledge.    

We  do  not  go  through  the  detailed  description  of  these,  but  highly  recommend  the  reading  of  this  article  that  provides  examples  for  each  of  these  opportunities.  Beyond  opportunities,  the  paper  should  also  inspire  in  new  ways  of  thinking.  For  instance,   many   companies   disregard   failures.   Drucker   advocates   adding   a  description   of   potential   opportunities   to   the   traditional   failure   reports   and  encouraging   managers   to   spend   equal   time   describing   opportunities   and  problems.  

2.2 What  is  social  innovation?    If  there  is  one  thing  that  academics  agree  regarding  Social  Innovation  (SI)  is  that  there   is   no  universally   accepted  definition  of   the   term   (Franz,  Hochgerner,   and  Howaldt  2012).   In  order   to  agree  upon  the  meaning  of  SI  along  the  project,  we  have  looked  on  how  other  researchers  define  the  term,  but  also  on  how  the  pilot  institutions  (NTNU  and  Cibervoluntarios)  use  the  term.  

In  order  to  find  the  baseline  terms  and  concepts  definitions  we  have  searched  for  them  on  a  general  search  engine  and  collected  the  scientific  backed  results.  We  opted   for   such   approach   instead   of   doing   a   search   on   a   scientific   database  because  we  did  not  aim  to  make  out  of   this  exercise  a  deep  systematic   review.  Still,  our  results  yield  scientific  backing  and  social  relevance.  

We   searched   on   Google   (www.google.com)   for   the   key   words:   “Social  Innovation”  and  definition.  In  between  the  first  10  results,  the  top  ones  pointed  to  the  definition  used  by  the  Stanford  Social  Innovation  Review  (http://ssir.org/)  and   Wikipedia’s   definition.   The   other   results   included   definitions   used   by   SI  

 

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related  websites,  but  also  by  SI  reports  or  papers.  We  decide  to  look  only  into  the  definitions  from  the  Scientific  Articles  and  reports,  which  included:  

• The  definition   adopted  by   the   Stanford   Social   Innovation  Review   (Phills,  Kriss  and  Miller,  2008)  

• The  definition  drafted  by  the  Young  Foundation  as  part  of  the  TEPSIE  (The  theoretical,  empirical  and  policy  foundations  for  building  social  innovation  in   Europe)   project.   Info   at   http://www.tepsie.eu/   (Caulier-­‐Grice,   Davies,  Patrick,  and  Norman)  TEPSIE  was  a  research  project  (2012-­‐2014)  aiming  at  preparing   the  way   for  developing   the   tools,  methods  and  policies  which  will   be   part   of   the   EU   strategy   for   social   innovation.   Its   purpose   is   to  strengthen   the   foundations   for   other   researchers,   policy-­‐makers   and  practitioners   to   help   develop   the   field   of   social   innovation.   The   project  studied   the   theoretical,   empirical   and   policy   foundations   for   developing  the   field   of   social   innovation   in   Europe.   It   explores   the   barriers   to  innovation,   as  well   as   the   structures   and   resources   that   are   required   to  support  social  innovation  at  the  European  level.    

• The   definition   used   by   Geoff   Mulgan   from   the   Oxford   Business   School  (Mulgan  2006)  

• The   definition   used   by   the   European   Commission   on   the   EU’s   Guide   to  Social   Innovation   (European   Commission.   Directorate-­‐General   for  Regional  Policy  2013)  

• An  article   discussing   the  definition   and   theory  of   SI  which   goes   through  more  than  40  definitions  of  SI  or  related  concepts   (Anderson,  Curtis  and  Wittig  2015)  

We   read   the   above-­‐mentioned   documents   and   retained   three   different  definitions  to  illustrate  our  starting  point  in  drafting  the  definition  to  be  used  in  the  project.  And  together  with  that,  to  define  the  boundaries  (or  lack  of  them)  of  the  usage  of  the  term.  

The   first   definition   considered   is   the   one   that   corresponds   to   the   (European  Commission.   Directorate-­‐General   for   Regional   Policy   2013),   which   is   also   the  basis  of  the  definition  used  by  in  this  project’s  Description  of  Action  (DoA)  and  of  the   Open   Book   of   Social   Innovation   (Murray,   Caulier-­‐Grice   and  Mulgan   2010).  (Murray,   Caulier-­‐Grice   and   Mulgan   2010)   has   been   written   by   the   Young  Foundation   and   Geoff   Mulgan,   and,   consequently,   theirs   view   are   also  represented  there.  The  definition  is  as  follows:  

 

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“Social   innovation   can   be   defined   as   the   development   and  implementation   of   new   ideas   (products,   services   and  models)   to  meet  social   needs   and   create   new   social   relationships   or   collaborations.   It  represents  new,  which  affect  the  process  of  social  interactions.  It  is  aimed  at   improving   human  well-­‐being.   Social   innovations   are   innovations   that  are  social   in  both   their  ends  and  their  means.  They  are   innovations   that  are  not  only  good   for   society  but  also  enhance   individuals’   capacity   to  act.”  

 It  states  that:  

• it   correspond   to   the   “development   and   implementation   of   new   ideas”,  which  could  be  in  the  format  of  products,  services  or  models  

• it   is   targeted   to   answer   “pressing   social   demands”,   to   “improve   human  well-­‐being”  

• as  a  fruit  of  it  new  social  relationships  or  collaborations  are  created,  and  “it  enhance  individuals’  capacity  to  act”.  

• SIs  are  social  both  in  “their  ends  and  their  means”  

The   second   definition   we   use   is   the   one   adopted   by   the   Stanford   Social  Innovation  Review   (Phills,   Kriss   and  Miller,   2008),  which  was   the   first   result   on  the  Google  search  and  which  is  cited  by  more  than  550  works  in  accord  to  Google  scholar.  Their  definition  of  Social  Innovation  is:  

“a   novel   solution   to   a   social   problem   that   is   more   effective,   efficient,  sustainable,   or   just   than   existing   solutions   and   for   which   the   value  created   accrues   primarily   to   society   as   a   whole   rather   than   private  individuals”    

The  definition  describes  that:  

• it   correspond   to   a   novel   solution   that   is   better   (in   terms   of   efficacy,  efficiency  or  sustainability)  the  existing  solutions  

• The  values  created  by   the   innovation   is  given  primarily   to  society   rather  than  private  individuals  

For  the  last  definition,  we  took  the  one  from  (Martinelli  and  Flavia  2012).  It  was  one  of   the  definitions  discussed  within   (Anderson,   Curtis   and  Wittig   2015),   but  which  attempted  to  describe  more  in  details  the  social  contribution  of  SIs:  

 

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“Social  innovation  as  opposed  to  other  narrower  notions  of  innovation,  is   characterized   by   the   following   features:   It   contributes   to   satisfy  human   needs   that   would   otherwise   be   ignored;   It   contributes   to  empower   individuals   and   groups;   It   contributes   to   change   social  relations”    

Looking  at  many  definitions,  including  the  3  above,  we  can  clearly  say  that  an  SI  is  an   innovation   creating   value   primarily   to   society,   making   social   impact.  However,   a   few   aspects   such   as   the   level   and   target   of   the   impact   seem   to  diverge   or   omitted   in   some   of   the   definitions.   In   the   next   paragraphs,   we  will  discuss  those  aspects  and  present  how  they  will  be  considered  in  the  project.  

 

2.2.1 The  level  of  impact  (value  created):  Some  definitions  call  social  innovation  those  that  trigger  fundamental  changes  in  society.  Some  say  that  it  must  attack  the  root  cause  of  problems,  instead  of  just  treating   “the   symptoms”   (Dees   1998),   that   it   has   to   accrue   in   systemic   change  (Westley,  Antadze,  2010),  create  or  change  social  relationships  and  empower  the  target   individuals   (as   per   the   1st   and   2nd   example   definitions).   While   other  definitions  do  not  specify  which  level  of  impact  a  SI  must  produce.  

In  the  scope  of  this  project,  we  will  be  working  with  SI  initiatives  being  facilitated  by  Experts   in  Team  and  Cibervoluntarios  through  the  Socratic  Methodology  and  Platform  for  the  duration  of  the  project  (2  years).  The  nature  of  the  scenarios  is  such   that   the   level  of   impact  of   theirs  SIs  will   likely  not  be   fully   realized  by   the  end   of   the   project   (for   details   about   the   scenarios   see   D1.2).   Taking   that   into  consideration  together  with  the  fact  that  the  true  potential  of  nascent  SIs  is  often  uncovered  later  in  their  process,  we  will  not  make  any  restrictions  in  terms  of  the  level   of   expected   impact   of   the   SI   projects   to   be   catered   in   the   platform.  However,  we  will  help  them  measure  and  analyze  their  potential  impact.  

2.2.2 Target  group:    Some  definitions  specifically  marginalized  groups  as  the  target  group  to  be  aimed  by  SIs  where  others  set  society  as  a  whole.  

It  was  chosen  that  in  SOCRATIC,  we  will  not  make  any  restriction  on  this  regard.  Both   SIs   that   benefit   marginalized   groups   or   the   whole   society   would   be  considered  as   long  as   the  value  created   is  of  primarily  benefit   to   society   rather  

 

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than   just   the   individuals   carrying   the   SI.   Rather,   we   will   aim   to   foster   SIs  contributing   specifically   to   the   UN   Sustainability   goals   related   to   Education,  Employment  and  Health  (for  more  details  on  the  goals,  see  the  DoA).  

2.2.3 Society   involvement   and   contribution   on   the  development  of  the  innovative  solution:    

Some  definitions  describe   that   society  must  be   involved   in   the  development  of  the  innovative  solution  (innovations  which  are  social  in  their  means),  while  others  do  not  make  any  requirements  on  this.    

Some  definitions,  such  as  the  first  example  definition,  describe  that  people  (end-­‐users,  problem  owners  or  people  that  are  not  involved  in  the  decision  making  as  today)   should   be   involved   in   the   innovation   process,   but   do   not   precise   how  much   they   should   be   involved.  Which   phases   of   the   social   innovation   process  should  they  be  involved  and  how  much  should  they  be  involved?    

As   this  project   is  done  on  the  context  of  Collaborative  Awareness  Platforms   for  Sustainability  and  Social  Innovation  (CAPS)  and  we  agree  on  the  benefits  of  using  User  Centered  Design   (UCD),  we   set   in   the   scope   that   the   citizen   to  whom   the  effects  of  the  social   innovation  are  aimed  for  should  be  involved  in  the  process.  This  means  that  he  should  be  consulted,  directly  or  indirectly  (such  as  through  an  organization  that  represents  him),  along  the  SI  process.  He  could  be   included  in  the   requirement   gathering;   testing   of   the   prototype   or   to   have   the   innovation  based   on   ideas/challenges   they   posted.   He   could   also   be   the   one   driving   the  project   and   implementing   the   innovation   (playing   the   role   of   innovator   and  beneficiary).    

2.2.4 Social  Impact  as  an  aim  or  just  as  an  effect:    Some  definitions  outline  that  the  social  impact,  solving  a  social  problem,  must  be  the   main   goal   of   the   SI.   They   reject   initiatives   where   the   main   goal   is   private  profit,  but  whose  services/products  benefits  society.  A  further  inquire  around  this  topic  is  whether  social  innovation  must  come  from  non-­‐profits  or  not.  

In  the  project,  we  will  consider  that  SIs  must  have  the  social  impact  as  their  aim,  but  we  will  not  make  any  discrimination  on  whether  they  are   for-­‐profit  or  non-­‐profit  companies.    

 

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2.3 Social  Innovation  within  the  Pilot  Organizations  As  a  continuation  of  the  understanding  of  how  Social   Innovation  will  be  used  in  the   Socratic   project,   the   use   this   concept   was   investigated   in   both   pilot  institutions.  

In  the  case  of  Cibervoluntarios  Foundation,  many  characteristics  of  the  previous  definitions  are  shared.  For  the  Foundation,  Social  Innovation  is  the  process  based  on  which  a  product  or  service  is  developed  to  respond  to  a  need  detected  socially  and  that  can  be  used  in  another  context,  geographically  space,  after  adapting   it  to   the   specific   needs   of   this   new   context.   In   this   sense,   when   considering   the  Social  Innovation,  the  clue  lies  in  the  process,  the  methodology.  

The  established  process  and  methodology  are  the  elements  that  make  it  scalable  and  that  give  it  its  relevance  as  an  innovation  process.  This  understanding  of  the  Social  Innovation  is  very  close  to  the  first  one  presented  earlier  in  this  section  in  reference   with   the   Open   Book   of   Social   Innovation   (Murray,   Caulier-­‐Grice   and  Mulgan  2010)  and  the  focus  they  place  on  “development  and  implementation  to  meet   social   needs”   which   refers   to   the   applied   process.   This   definition,   also,  outline   the   importance   to   create   new   relationships   or   collaborations   and   the  capacity   of   SI   “to   enhance   the   individual’s   capacity   to   act”;   both   elements   are  also  very  important  in  the  conception  of  the  Foundation.    

On   one   hand,   the   cyber-­‐volunteers   are   expected   to   look   after   associations   (of  women,  elderly  people...),   institutions  (e.g.  working  with  people  with  functional  diversity),   schools,   to   collaborate   and   create   a   space   to   carry   out   a   training,  course,  or  any  activity  held  by  the  Foundation  and  so  involve  all  the  actors  in  the  process.  On  the  other  hand,  based  on  the  established  process  of  the  Foundation,  the  objective  is  to  get  the  volunteers  feeling  they  are  social  innovation  agents  in  their   environment,   and   they   are   considered   as   the   most   important   actors   to  detect   the   social   needs   around   them.   In   this   sense,   they   receive   the   adequate  support  to  be  able  to  act.  In  addition,  these  elements  also  make  the  social  part  of  the   process   stronger   and   join   the   definition   presented   by  Martinelli   and   Flavia  (2012)   when   those   affirm   that   SI   “contribute   to   satisfy   needs   that   otherwise  would  be  ignored.”  When  the  Foundation  encourage  the  volunteers  to  look  after  actors  and  spaces  to  collaborate  with,  one  of  the  objectives  is  to  get  in  touch  with  those  that  could  not  have  the  resources  (access  to  technology,  internet,  etc.)  to  get   to   this   kind   of   activities   or  which   needs   in   the   technological   sense   are   not  considered  as   important  or   imperative.   In   this   sense,   the  volunteers  detect   the  social  need(s)  of  a  particular  group   in   their  environment,   they   identify  how  the  

 

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technologies   could   help   to   solve   them   and   they   establish   a   little   process   to  respond  to  this  social  need.  

In   summary,   this   established  process,   build  by   the  people,   through   the  people,  for  the  people  to  solve  a  social  need  and  that  could  be  re-­‐use  -­‐even  if  adapted-­‐  to  a   similar   process   is   what   characterized   the   Social   Innovation   carried   out   in  CiberVoluntarios.  What’s  important  to  outline  is  linked  to  the  fact  that  the  people  creating  these  processes  may  not  necessarily  be  aware  they  are  doing  so   in  the  sense  of  SI;  they  could  be  doing  social  innovation  without  knowing  they  are  doing  so.  This  is  a  common  point  to  NTNU  and  the  Experts  in  Teams  program.    

In  the  case  of  this  second  pilot  institution  of  the  project,  until  this  year,  they  had  not   made   specific   reference   to   Social   Innovation   to   the   students   or   internally  when  establishing  the  challenges  they  had  to  solve  in  team.  This  does  not  mean  that   the   projects   did   not   carry   out   social   innovations.   Though   the   process   as  presented   and   carried   by   the   student   was   not   based   on   the   SI   process   (to   be  discussed  in  the  next  section)-­‐  

This  year,   in  the  context  of  the  Socratic  project,  the  SI  concept  and  process  was  explained   to   the   students   based   on   the   definitions   previously   exposed.   The  emphasis  has  been  put  on  taking  into  account  the  social  component  in  the  goals  and  in  the  means  of  the  innovation  process  and  the  importance  that  the  solution  has  to  be  more  oriented  to  the  society  as  a  whole  than  to  individual  benefits.    

In  this  sense,  we  can  observe  how,  in  CiberVoluntarios  the  way  of  understanding  and   carrying   out   the   SI   process   is   totally   aligned   to   the   baseline   in   terms   and  concepts  that  will  be  followed  in  the  Socratic  platform.  In  the  case  of  NTNU  and  the  EiT  program  in  particular,   the  understanding  of  this  concept  will  be   laid  out  on  this  baseline,  which  will  permit  a  common  understanding  from  the  beginning  on  between  all  the  involved  actors.  

2.4 Processes  of  social  innovation    Similarly  to  the  work  we  did  for  defining  the  SI  term,  we  looked  up  in  Google  and  Google   Scholar   for   the   terms   “Social   innovation”  and  Process   and  analysed   the  first   hits,   in   special   scientific   articles   and   reports.   Among   those,   we   basically  found  2  processes  described  by  Geoff  Mulgan:  one  from  his  2006  paper  (Mulgan  2006)  and  a  newer  one  as  part  of   the  Open  Book  of  Social   Innovation   (Murray,  Caulier-­‐Grice  and  Mulgan  2010).    

 

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We  will   go   here   through   the   different   steps   of   the   later   one   (illustrated   in   the  picture  below),  and  then  bring  the  Innovation  process  described  by  the  Extreme  Factories  project,  as  their  methodology  and  platform  are  the  baseline  to  be  used  in   this  project   (for  more  details   about  Extreme  Factories,   see   section  3.3.2   The  Stages  of  SI  process  as  per  Extreme  Factories).  

2.4.1 Six  Phases  of  Social  Innovation  

 Figure  2  –  Social  innovation  six  phases  (Murray,  Caulier-­‐Grive  and  Mulgan  2010)  

2.4.1.1 Prompts  This   step  occurs   before   the   SI   process   itself.   In   short   it   corresponds   to   identify  and   understand   the   social   need(s)   to   be   met   by   the   social   innovation.   This  identification   serve   as   the   base   for   the   formalization   of   challenges   to   be  addressed.  

(Murray,   Caulier-­‐Grice   and   Mulgan   2010)   describes   many   techniques   to  understand   and   recognize   problems.   It   ranges   from   research   techniques  (ethnography,   action   research,   literature   surveys,   field   research),   techniques   to  involve   the   user   to   describe   his   own   problems   (such   as   web-­‐based   feedback  systems)   and   techniques   to   place   you   in   different   perspectives.   All   those  techniques  have  an  investigative  aspect  in  common,  as  the  challenges  and  needs  may  not  be  obvious;  or,  often,  the  symptoms  may  be  apparent,  but  not  their  root  cause.   They   also  map   into   the   SI   characteristic   of   involving   the  beneficiaries   of  the  SI  into  the  process.    

An  example  of  high-­‐level  prompt  of   challenge   for   SI   is   the  United  Nations   (UN)  Sustainability   Development   Goals   (SDGs)  [https://sustainabledevelopment.un.org/post2015/transformingourworld].   The  17   SDGs   and   theirs   169   targets   aim   to   realize   human   rights,   equality   and  empowerment   to   all   citizens   and   extinguish   social   exclusion   or   imbalance   of  rights   of   societal   groups.   They   relate   to   economic   development   and   the  sustainable  usage  of  resources  in  the  planet,  as  those  aspects  are  directly  linked  with  our  well-­‐being  and  the  well-­‐being  of  our  future  generations.    

This   step   could   also   be   covered   by   monitoring   the   highly   active   social   media  channels   and   news   feeds.   The   observation   material   could   be   recollected   and  

 

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ordered   as   to   be   used   as   inspiration   for   entities   interested   to   work   on   social  innovation  and  searching  for  new  challenges.      

2.4.1.2 Ideation  This  stage  is  covered  by  many  SI  support  process  (as  it  is  going  to  be  discussed  in  the   CAPS   chapter   of   this   document).   It   is   the   stage  which  would   come   after   a  societal   problem  has   been   observed,   but   a   solution   has   not   yet   been   found.   It  corresponds  to  more  precisely  identifying  challenges  based  in  the  diagnose  of  the  context  of  actions,  choosing  a  challenge  and  generating  and  shaping  an  idea  that  can  solve  it.  

Once  a  societal  challenge   is   selected,   it   is   important   that   the   innovators  have  a  look  on  the  possible  existing  solutions  that  already  (partly)   respond  to   it.  These  solutions   (product,   service,  …)  can  serve  as  basis   for   their   idea   in  case  they  can  see  room  for  improvement  on  them.  Other  techniques  to  come  up  with  the  idea  include  the  brainstorming  and  idea  generation.  The  generation  of  ideas  could  be  done  by  asking  users  directly  and  analysing  theirs  answers  or  through  innovation  games  such  as  the  ones  described  in  (Hohmann  2006)  and  (Hohmann  2006;  Gray,  Brown,   and   Macanufo   2010)   or   looking   at   how   similar   problems   have   been  solved.  The  contribution  of  users  and  different  stakeholders   in  this  stage  and   in  the   maturing   of   the   innovation   is   crucial   to   ensure   that   the   innovation   really  address  their  needs  and  produces  impact.  

The   decision/prioritization   of   ideas   can   be   supported   by   the   usage   of   decision  tables  and  evaluating  techniques  common  from  business  analysis  such  as:  SWOT  analysis,  Business  Model  Canvas,  etc.  Or  it  can  also  be  done  by  asking  the  users.  However,   if   an   idea   can   be   easily   tested   in   the   field,   one   can   consider   going  directly   to   the  prototyping  and  testing  phases  before  a  deeper  market  analysis.  There  is  a  grey  area  between  the  proof-­‐of-­‐concept  prototyping  and  the  maturing  of   a   ideas   as   both   go   in   the   same   direction   of   analysing   and   tailoring   an   on-­‐construction  innovation  

2.4.1.3 Prototyping    This   stage   is   common  to  all   SI  methodologies,  and   in  all  of   them   it   is  described  that   the   prototyping   should   be   done   fast   and   developed   through   multiple  iterations,   similarly   to   the   Lean   philosophy.   The   rationale   is   that   an   innovation  will  rarely  be  fully  formed  from  its  first  idea  and  that  it  needs  to  be  validated  and  tested  early,  so  that  it  is  mature  when  it  reaches  the  market.  

 

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The   tools   for   prototyping   and   testing   the   idea   materialization   depend   on   the  realm  of  the  SI  project.  For  the  case  of  IT  based  innovation  products,  it  is  possible  to  tap  into  paper  prototypes,  hardware  prototypes  and  mock-­‐ups  for  reproducing  many   aspects   to   be   tested   in   the   product   before   doing   much   software  development,   similarly   to  models  used  by  architects  and  others   responsible   for  building  physical  objects  or  structures.  Other  domains  such  as  public  policy  may  prototype  by  introducing  first  small  scope  and  limited  versions  of  the  Innovation  they  aim  to  apply  and  testing  it  in  a  controlled  or  limited  environment.  

The   level   of   testing   and   piloting   of   the   product   depends   on   the   nature   of   the  prototype,  the  level  of  validation  desired  and  the  availability  of  tester.   It  can  be  developed   through   the   execution   of   proof-­‐of-­‐concept   testing,   controlled   trials  and  pilots.  

In  this  phase,  the  innovators  may  need  access  to  some  level  of  financing  in  order  to  pay  the  materials  or  work  related  to  the  creation  of  the  prototype  and  testing.  At   the   same   time,   the   ones   involved   the   execution   of   the   work   need   to  collaborate   and   catalyse   their   work,   so   that   project   management   and  coordination  tools  can  provide  useful  support  for  the  innovators.  

At  this  moment,   it’s   interesting  to  go  back  to  the  target  group  that   inspired  the  challenge   in   the   first   place,   to   contrast   with   them   the   effectiveness   of   the  solution  found.  

2.4.1.4 Sustaining  This  stage  corresponds  to  bring  the  innovation  to  the  market  and  being  adopted  by  the  end-­‐users.  It  may  require  much  iteration  to  get  it  right  and  it  also  requires  the  innovators  to  organize  themselves  appropriately.  

 This   stage   corresponds   to   the   moment   where   the   innovators   may   need   to  organize  the  structure  behind  the  innovation  implementation,  maintenance  and  development.     It   is   when   they   will   create   a   company   or   organization,   or   be  embraced  by  some  other  organization.  Such  structure  will  serve  as  the  interface  for  the  innovative  solution,  but  also  the  foundation  supporting  it  to  grow.  

This  stage  maps  to  the  time  where  there  is  a  need  of  finding  funding  capital,  an  elaborated   business   model,   staffing   and   planning   operational   systems.   Here,  many  of  the  tools  that  apply  to  entrepreneurs  and  to  the  formation  of  start-­‐ups  may  be  useful.  

 

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Lean   startup   methodologies   and   tools   have   become   quite   popular,   offering   a  consistent   model   that   fairly   maps   against   our   SI   process.   We   can   find,   for  instance,   a   variety   of   crowdfunding,   and   lending   platforms   -­‐e.g.   Kickstarter   or  Indiegogo-­‐,  for  funding  our  early  stage  innovations;  or  even  testing  and  business  modelling   cloud-­‐based   collaborative   tools   for   tuning   our   business   model,   e.g.  Lean  Canvas.  

2.4.1.5 Scaling  Scaling  is  the  stage  which  allows  the  innovation  to  spread,  to  reach  new  markets,  regions  or  levels  of  implementation.  It  may  be  done  through  the  expansion  of  the  organization  behind  the  innovation  or  through  licensing  and  other  mechanisms  to  allow  other  organizations  to  explore  it  as  well.  It  deals  with  increasing  the  supply  and  finding  the  demand  for  the  innovation  artifact.  

This   stage   includes  market   research   and  understanding   in  order   to   capture   the  potential   of   reaching  other  markets.   It   involves   the   study  of   the  wider   scale  of  users   in   relation   to   the   existing   base   and   the   adaptation   of   the   innovation   for  catering  them.  

2.4.1.6 Systematic  Change  The   Systemic   Change   maps   to   a   long-­‐term   effect   of   change   in   the   public   or  private  sector  triggering  a  change  of  social  relationships  and  powers.    

2.4.2 Extreme  Factories  Stages  of  Social  Innovation  ExtremeFactories   was   a   project   about   enhancing   the   innovation   management  process   in   globally   acting   networked   SMEs.   It   implements   a   new  methodology,  based   on   Agile  Methodologies   and   a   collaborative   internet-­‐based   platform   for  adoption   of   a   systematic   innovation   process.   Targeted   innovation   process  support  aimed  to  cover  all  the  phases  of  the  process  from  its  inception  over  ideas  prioritisation   phase   and   implementation   phase   till   the   follow-­‐up   of   the  implemented  innovations,  following  an  agile  approach.  

 

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 Figure  3  -­‐  Agile  ExtremeFactories  Social  Innovation  Process  

The  stages  are  outlined  below:  

1. Preparation:   This   stage   sets   the   culture   and   prepares   the   company   for  embracing   the   Innovation   Process.   It   includes   the   creation   of   a   clear  Innovation   Strategy.   In   the   scope   of   a   collective   open   platform,   with   a  more   decentralized   set-­‐up,   such   process   would   rather   map   towards  communicating   to   users   the   characteristics   of   social   innovation   and   its  process.    

2. Inception:  In  this  stage  of  the  Innovation  Process,  the  actors  involved  in  it  generate  ideas  to  solve  a  problem,  create  a  new  product/service,  improve  a  process,  etc.  This  maps  to  the  Ideation  process  of  (Murray,  Caulier-­‐Grice  and  Mulgan  2010).    

3. Prioritization:   Once   the   ideas   are   generated   the   actors   involved   in   the  process   will   select   the   most   promising   ones   to   be   implemented.  Differently   from   (Murray,   Caulier-­‐Grice   and   Mulgan   2010),   in   Extreme  Factories,   the   prioritization   is   defined   as   a   different   process   then   the  Ideation.    

4. Implementation:  This  stage  matches  the  prototyping  stage  from  (Murray,  Caulier-­‐Grice   and   Mulgan   2010).   Here,   the   candidate   ideas   become  projects  with   specific   tasks   and  people   to  handle   them.   Implementation  

 

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may   imply   several   activities:   from   design   and   manufacturing   to   the  marketing  of  a  product.  

5. Follow-­‐Up:  The  final  stage  of  Extreme  Factories’  Agile  Innovation  Process  consists  of  evaluating  the  degree  of  success  of  the  implemented  ideas  in  order   to   learn   from   past   errors   or   replicate   previous   success   stories.   It  goes  in  the  direction  of  sustaining  and  scaling  the  implementation,  but  in  a  smaller  scope  as  Extreme  Factories  is  aimed  for  in-­‐house  innovations  at  SMEs.  

In   line  with  what   is   also  described   in   (Murray,  Caulier-­‐Grice  and  Mulgan  2010),  Extreme  Factories  highlights  that  present  day  customers  demand  responsiveness  from  products  and  services  leading  to  a  cyclic  approach.  This  renders  traditional  top-­‐down   product   and   service   development   methods   obsolete.   Therefore,   the  steps   above   are   part   of   their   Agile   Innovation   Process,   based   on   an   agile  philosophy,  which  is  intrinsically  responsive  by  being  open  to  change.  

The   Agile   Innovation   Process   encompasses   an   iterative   approach,   collective  ownership,  group  work,  and  individual  empowerment.  The  process  is  also  simple  and   lightweight   in  nature  to  allow  teams  to  move  rapidly   to  a   finalized  product  design  through  a  series  of  “create-­‐test-­‐feedback-­‐and-­‐revise”  iterations.  

All  the  practices  proposed  are  aligned  with  The  Agile  Manifesto1.  This  manifesto  contains  a  set  of  12  principles  that  describe  what  it  means  to  be  Agile,  supporting  project   teams   in   the   implementation   of   projects   in   an   agile   manner.  ExtremeFactories   proposes   an   Agile   Innovation   Process   and,   as   such,   it   draws  from   the   principles   of   The   Agile   Manifesto   as   described   in   9.1   The   Agile  Innovation  Manifesto.  

2.4.3 Recruitment  of  users  As  we  previously  defined,  the  users,  the  ones  to  whom  the  effects  of  the  SI  are  targeted   to,   need   to   be   involved   in   the   SI   process.   Therefore,   an   important  consideration  for  the  success  of  a  SI   is  the  recruitment  of  those  users.  Although  the  recruitment  of  users  do  not  map  exclusively  to  a  stage  of  the  SI,  it  is  more  like  an  orthogonal  task  along  the  process;  it  is  important  to  discuss  it  due  to  the  key  role  it  plays  in  a  social  platform.  

                                                                                                               1http://www.agilemanifesto.org/principles.html  

 

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The  users   can  play  a   central   active   role   in   the  SI  by  being   the  ones  driving  and  executing   the  SI,   in  other  words,  being   the   innovators.  Or,   they  can  also  play  a  less  central,  but  equally  important,  role  of  contributors,  by  providing  input  along  the   different   parts   of   the   social   innovation   process.   Such   input   could   go   from  describing  theirs  challenges  to  be  addressed  (prompt  stage),  being  involved  in  the  ideation   of   the   solution   to   address   that   challenge   or   in   the   deployment   of   the  innovation.   It’s   important   to   notice   that  when  we   talk   about   users  we   are   not  contemplating   just   individuals   but   organizations,   institutions,   associations   and  collectives.  

The  participation  of  the  citizens  in  the  social  innovation  process  is  twofold:  it  can  be   in   a   proactive   fashion   or   a   more   passive   one.   The   first   mode   requires   a  proactive  profile  of  the  citizens.  People  that  are  motivated  to  propose  challenges  corresponding   to   the   problems   they   experience   in   their   environment   and   to  engage  on  the  projects  triggered  by  those  challenges.  Reaching  out  this  profile  of  user  to  participate  or  start  a  SI  boils  down  to  capturing  his  attention  and  having  a  good   communication   channel.   In   that   sense,   it   is   important   to   establish   good  networks.   For   this   inclusion   to   be   as   effective   as   possible   and   ensure   that  everybody   is   working   with   the   same   philosophy   towards   the   same   goals,   the  materials  delivered  in  the  preparation  are  very  important.  The  communication  is  clear   so   that   all   SI   participants   share   the   same   understanding   of   the   social  innovation  process  and  of  the  specific  social  challenge  to  be  tackled.    

The   second   operating   mode   considers   passive   actors,   collectives,   organization  and   associations   that   would   be   consulted   by   the   pro-­‐active   innovators.   This  group   of   people   would   be   involved   in   the   process   as   the   innovators   tries   to  understand   their   context,   real   needs,   test   scenarios,   solutions,   etc.   This  approximation   to   the   reality   of   the   context   can   be   facilitated   through   online  materials   to   guide   the   collection   of   information   (see   4.3)   This   same   group   of  population  should  be  the  one  testing  the  prototype  that  came  out  of   the  social  innovation   process   since   they   are   the   one   that   inspired   it   and,   usually   the  solution  as  to  respond  to  the  particular  needs  of  a  situation  they  are   living  (see  4.5  and  4.6).  These  would  be  the  ones  called  end-­‐users  in  the  CAPS  document.  

The  different  nature  of  profiling  and  involvement  in  the  SI  process  requires  that  the  platform  should  be  adapted  to  accommodate  both  types  of  users.  

 

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2.5 Socratic  Social  Innovation  Dimensions  As  mentioned,  the  term  “social   innovation”   is  not  new  albeit  the  corresponding  paradigm  of   “social   innovation”   is   slowly   taking   form  as  more   is   understood   to  form   a   foundational   theory   (Nicholls,   2010).   Consequently,   the   term   remains   a  quasi-­‐concept   (ref)   that   is   extremely   malleable   having   been   appropriated   by  organizations,   governments   and   researchers   to   describe   particular   forms   of  innovation   within   social   contexts.   In   SOCRATIC,   we   have   adopted   a   common  definition,   but   further   detail   is   necessary   to   classify   and   characterise   social  innovation.   Our   focus   is   on   the   proclivity   to   achieve   scale   beyond   the   local  intervention  of  a  single  innovator  meeting  their  needs.  Towards  this  aim,  we  have  built   upon   the  work   of   the  MyNeighbourhood   project   (S.   Petersen,   G.   Concilio  and  M.   Oliveira,   2016)   and   tailored   to   the   particular   temporal   social-­‐technical  context  of  the  SOCRATIC  project.    

The   MyNeighbourhood   project   focused   on   the   human   capital   within   a  neighbourhood,   facilitating   social   innovation   bottom-­‐up   through   the   use   of  technology.   The   driving   vision   of   the   project   was   how   to   engage   with   all   the  stakeholders  of   the  ecosystem   to   recreate   the   social  mechanisms  which,   in   the  past,   ensured   that   urban   neighbourhoods   coincided   with   a   social   system   of  connected   and   trusted   communities,   where   people   felt   safe   and   happy  with   a  true  sense  of  belonging.  The  project  had  four  pilots  across  Europe,  each  with  its  own  thematic  challenges,  which  in  some  cases  resulted  in  sustainable  change  in  the   form   of   services   that   continue   to   this   day:   a   volunteer   service   to   visit   and  arrange   outings   for   handicapped   citizens   (in   Aalborg),   Women   on   Wheels   to  encourage  migrant  women  to  cycle  (in  Birmingham),  supporting  entrepreneurs  to  create   local   students   in   a   catering   school   (in   Milan).   The   project   (G.   Concilio,  2013)  developed  a  scaling-­‐up  model  based:  

• Dynamics.   The   Dynamics   determine   the   very   nature   of   how   the   scaling   up  takes  place,  whether  it  is  Amplification  or  through  Diffusion.  The  former  case  reflects  the  case  where  one  strengthens  the  impact  of  the  social   innovation,  but  it  propagates  from  an  area  of   intervention  outwards,  whilst   in  the  latter  case  reflects  a  case  of  pollination  across  a  city,  that  is  more  wide-­‐spread  and  scattered.  

• Strategies.  There  are  several  strategies  that  can  be  adopted  to  achieve  scale,  with   a   distinguishing   factor   being   the   entity   responsible   for   applying   the  strategy,   whether   the   original   owner   or   third   party.   The   Transfer   implies   a  vector   from   one   place   to   another,   as   in   the   case   of   Car2Go,   which   is   a  

 

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company   that   provide   car-­‐sharing   services   across   Europe   having   started   in  Ulma  and  expanded  to  other  cities  using  the  same  platform.  The  Engagement  strategy  entails  building  upon  the  one  of  the  basic  human  needs  of  belonging  (ref  Maslow  pyramid  of  needs),  where  people   commit   to  a   group   to   fulfil   a  need   as   in   the   case   of   Food   Coop,   which   is   a   food   store   managed   by   its  members  and  labour  hours  is  used  as  a  currency.    

The  Networking  strategy  is  a  predominant  strategy  in  the  start-­‐up  community  as   evidence   in   the   co-­‐work   spaces,   where   resources   are   shared   amongst  stakeholders  and  exchange  of  value  is  fostered.  The  Communication  strategy  focuses  on  the  sharing  of  knowledge  and  information  to  stimulate  behaviour  transformation   or   uptake   of   good   practice,   as   in   the   case   of   Amplify   or  Re:Work.  The  Adoption  strategy  is  similar  to  Transfer,  but  without  a  vector,  so  a   practice   is   adopted   and   adapted   to   a   new   context   in   a   different   social-­‐spatial  context,  as  in  the  case  of  Walk  [Your  City]  by  City  Fabric.    

A  slight  different  strategy  is  Imitation  where  the  object  of  innovation  already  exists,   but   can   be   improved   by   observing   and   imitating   best   practice   from  other  sources.  Two  more  inter-­‐related  strategies  regarding  the  availability  of  financial  support  are  Financing  and  Incubation.  The  former  consists  of  sharing  financial   resources   to   third   parties   for   a   particular   purpose   (very  much   the  accelerator  and  crowd-­‐funding  models  in  start-­‐up  community)  and  the  latter  focuses   on   scale.   An   example   for   both   strategies   is   captured   in   Code   for  America,   which   focuses   on   developing   ICT   to   facilitate   social   innovation   to  address  government  service  shortcomings.  

• Constellations.   The   model   adopted   a   taxonomy   based   on   astronomy   to  indicate  the  how  different  social  innovations  influence  one  another.  As  such,  one   may   consider   Solar   System,   where   the   innovation   is   the   gravitational  centre  around  which  all  the  stakeholders  revolve  and  there  is  little  interaction  outside   the   ecosystem;   Binary   Star   is   the   case   where   two   Solar   Systems  interplay   with   one   another,   where   there   is   alignment   of   the   services  provided,  with  one  being  the  primary  and  the  other  secondary  (an  example  is  the   integrated   transportation   system   in   Amsterdam);   Constellation   is   when  the  alignment   takes  place  with  multiple  Solar  Systems   rather   than   just   two;  finally  Galaxy   is   the  case  where  one  has  constellations  of  constellations,  but  there  has  been  no  reported  findings  of  such  a  case  in  literature  as  of  yet.  The  weakest   part   of   the   scalability   MyNeighbourhood   scalability   model   is   the  interplay  between  the  different  social  innovations.  

 

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With  the  above  in  mind,  and  the  previous  sections  on  social  innovation,  a  set  of  twelve   interrelated   characteristics   was   devised   to   classify   social   innovation,  which  are  organized  into  four  categories:  Nature,  Innovation,  Scale  and  Learning.    

2.5.1 Nature  When  considering  the  nature  of  social  innovation  one  has:  

• Type.   In   most   definitions   of   social   innovation,   the   focus   or   object   of   the  innovation  is  either  a  product  or  a  service,  in  some  cases  a  process.  However,  one  should  not  neglect  the  wider  application  of  social   innovation,  such  as   in  the  case  of  improving  or  creating  a  novel  practice  or  regulation,  as  in  the  case  of   New   Public   Management   (NPM)   movement   (Van   de   Walle   and  Hammerschmid,  2011)  towards  Public  Value  Management  (Stoker,  2006  and  Hartley   2005)   where   process   innovation   went   into   practice   and   regulation.  The   nature   of   the   social   innovation   does   not   pre-­‐determine   the   type   of  stakeholders   involved,   but   certainly   influences   some   of   the   other  characteristics.    

• Stakeholders.   The   stakeholders   can   be   aggregated   into   four   distinct  categories,  based  on  the  legal  representation.  The  private  sector  corresponds  to   commercial   companies   that   are  driven  by  profit,   albeit   being   engaged   in  social  actions  and  interventions  within  society.  The  public  sector  corresponds  mainly   to   the   governmental   organizations   that   address   the   needs   of   the  society.    

The  non-­‐profit  address  the  organizations  that  are  not  public,  but  are  driven  by  non-­‐profit  mission  and  aims,  as  in  the  case  of  non-­‐government  organizations  (NGOs).  A  triangle  can  be  identified  concerning  the  role  and  responsibilities  of  profit,   non-­‐profit   and   private   organizations.   However,   within   the   scope   of  social  innovation,  one  needs  to  account  for  the  individual  citizen,  neighbours,  students  and  activists,  whom  are  informal  organizations.    

• ICT   Infrastructure   Role.   When   assessing   the   role   of   ICT   in   existing   social  innovation   processes   that   led   to   products,   services,   processes,   practice   and  regulation,  one  effectively  realises  that  the  impact  of  technology  is  limited.  As  a  result,  one  can  consider  the  following  categories:  

o Inessential.  All  relevant  scaling  processes  natively  take  place  out  of  the  IT  platform  that  is  relevant  to  consider  

 

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o Enabling.   Some   processes   are   activated   on   the   IT   platform,   some  aren’t  –  and   the  users   seamlessly   jump  out  of  and   into   the  available  infrastructure  to  make  progress  in  their  activities  

o Empowering.  The  IT  platform  sets  the  rules  of  the  game,  allows  users  to   ignite   and  perform  processes   that   could  not  be  otherwise   carried  forward  and  that  are   fully   residing  on   the  available   infrastructure   (in  all  their  components)  

2.5.2 Innovation  • Ownership.   The   innovation   process,   in   particular   when   considering   the  

inception   and   how   it   is   triggered,   can   be   considered   to   have   either   a   top-­‐down  or  a  bottom-­‐up  ownership.  In  the  former  case,  the  process  is  owned  by  the   service   provider,   organization   leader   or   community   manager   (e.g.  mayor),   whilst   in   the   latter   case,   the   process   is   initiated   by   the   service  beneficiaries,   organisational   actors,   or   community   members   (e.g.  Constituents).  A  hybrid  ownership  model  is  feasible,  involving  both  top-­‐down  and   bottom-­‐up,   leveraging   co-­‐design   and   co-­‐production   principles   and  practices.  

• Purpose.  When  assessing  the  richness  of  the  social  innovation  projects,  one  may  categorise  them  according  to  three  purposes:  entrepreneurial  (although  the  purpose  is  to  address  a  social  need,  the  purpose  remains  to  make  a  profit  –  social  entrepreneurship),  society   (quality  of   life,  solidarity  and  well-­‐being)  and   government   (in   this   case,   the   social   innovation   is   in   response   to   an  unmet  social  need  that  is  subsequently  taken  up  by  the  government).    

• Maturity.   There   are   many   models   of   maturity   concerning   innovation,  encompassing   the   inception  project/prototypes,   sustainable  change,  scaling  and  systematic  change.  

• Type.  When  considering  the  type  of  innovation,  it  is  important  to  assess  the  potential   impact:   incremental   (marginally   affects   the   status   quo),   radical  (changes/subverts   the  status  quo   in   the  direction  of  efficiency,  productivity  or   frugality)   or   disruptive   (in   this   case,   the   status   quo   is   completely  transformed  across  multiple  dimensions,  leading  to  paradigm  shifts).    

• Engine   Type.   The   innovation   process   requires   an   engine   that   drives   the  process,  which  may  be  one  of  three  types:    

 

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§ Single/close.   This   is   the   case  when   the   innovation   is   carried   forward  by  the   original   innovator,   irrespective   if   it   is   a   person,   legal   entity,   or  organisation.  

§ Open.   When   the   innovation   is   carried   forward   by   the   contribution   of  other  entities  than  the  original  innovator  

§ Connected.   When   there   is   a   plan,   or   programme,   to   carry   it   forward  which   involves   both   the   original   innovator   and   other   entities   in   a  synergetic  group  of  actions  

2.5.3 Scale  As  evidenced  by  the  maturity  of  an  innovation,  once  change  is  achieved,  the  next  phase  is  to  consider  how  to  scale.  Similar  to  maturity,  there  are  multiple  models,  but  the  most  relevant  to  consider  are  the  following  two  characteristics:    

• Ambition.   The   level  of   ambition  actually  may  evolve  over   time,  but  one  can  consider   the  ambition   is  neutral  when  at   the   inception  of   the   social  process,   there   is   little   concern   over   the   potential   scale   of   the   results.  However,   this   is   not   always   the   case   as   when   one   considers   the  geographic   and   cultural   implications   of   the   results,   thus   demonstrating  awareness  of  ambition  to  scale.    

Although  rare,  it  is  possible  to  encounter  social  innovation  initiatives  that  were   proactive   from   the   inception,   thus   purposeful   mechanisms   were  adopted  with  the  intent  to  scale.  In  any  case,  even  with  the  inception  of  a  social  innovation  that  is  neutrally  aware,  with  time  and  depending  on  the  ownership   and   drive,   one   would   expect   that   the   ambition   evolves   to  become  proactive.  

• Focus  of  Scale.  To  achieve  scale,  one  considers  increasing  the  scope  of  the  innovation,   the   number   of   actors   involved   (including   both   beneficiaries  and  suppliers)  and  the  entire  community.  

2.5.4 Learning  Learning   is   inherent  to   innovation  as  one  progresses  from  one  idea  to  the  next,  evaluating   the   results,   testing   and   experimenting,   towards   the   realization   and  subsequently   to   scaling  up.   The   learning   takes  place   according   to   the   feedback  cycle:  

 

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§ Single-­‐loop:  The  question  to  ask  is  whether  one  is  doing  things  right  and  the   reasoning  will   improve   the   immediate  performed  actions   to  achieve  better  results.  

§ Double-­‐loop:  In  this  case,  the  question  to  ask  is  whether  one  is  doing  the  right  thing,  thus  the  results  lead  to  revisions  on  behavioural  assumptions  and  guidelines  

§ Triple-­‐loop:  Finally,  in  this  case,  the  question  is  to  decide  what  is  right  to  focus  on,  thus  affecting  the  operational  context.  

   

 

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3 Collaborative  Awareness  Platforms  for  Sustainability   and   Social   Innovation  (CAPS)  

SOCRATIC   is   a   research   project   funded   under   the   Collaborative   Awareness  Platforms   for   Sustainability   and   Social   Innovation   (CAPS)   (Sestini,   F.   2012)    program  of  Horizon  2020.   The   initiative  was   first   started  under   the   EU   FP7   ICT  Work  Program.  In  this  section  we  first  recall  the  main  purpose  and  motivation  for  the   initiative  and  present  an  analysis  of   the  concepts.  Then  we  present  various  CAPS   projects   funded  under   the   CAPS   initiative   as  well   as   other   initiatives.  We  discuss  their  results  with  the  aim  to  capture  lessons  learned  that  might  be  further  exploited   in   SOCRATIC.   We   also   describe   test   results   aiming   at   analysing   and  comparing   the   CAPS   platforms.   In   particular,   we   focus   on   those   that   have   the  closest   synergies   with   Extreme   Factories.   Extreme   Factories   that   will   be  presented   in   Section   6   is   the   methodology   and   platform   baseline   that   will   be  further  developed  in  SOCRATIC.  This  baseline  is  the  result  of  the  EU  FPS  project  Extreme   Factories   (Project  Nr.   285164,   Platform   for   boosting   innovation  within  industrial  environments  was  implemented  and  fully  validated  in  seven  European  companies).  

3.1 The  CAPS  Vision  The   initiative   “Collective   Awareness   Platforms   for   Sustainability   and   Social  Innovation”   (CAPS)   aims   at   designing   and   piloting   online   platforms   creating  awareness  of   sustainability  problems  and  offering   collaborative   solutions  based  on   networks   (of   people,   of   ideas,   of   sensors),   enabling   new   forms   of   social  innovation.  

CAPS  are  expected  to  support  environmentally  aware,  grassroots  processes  and  practices   to   share   knowledge,   to   achieve   changes   in   lifestyle,   production   and  consumption   patterns,   and   to   set   up  more   participatory   democratic   processes.  Such  platforms  can  have  very  concrete  impacts,  for  instance  in  empowering  and  motivating   citizens   to   make   informed   decisions   as   consumers,   or   in   fostering  collective   environmentally-­‐savvy   behavioural   changes   and   a   more   direct  democratic  participation.  Concrete  examples  of  emerging  areas  include:  

 

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• Open  Democracy:  enabling  citizens'  participation  in  democratic  processes  by  developing  and  applying  new  tools  (e.g.  voting,  online  consultation)  

• Open  Policy  Making:  better  decision  making  based  on  open  data      

• Collaborative  Economy:  lending,  exchange,  swapping  made  to  operate  at  scale  

• Collaborative  Making:  developing  new  ways  of  manufacturing  

• Collaborative  Consumption:  rethinking  consumerism  

• New   Collaborative   approaches   to   inclusion,   agriculture,   health,   disaster  management  

In   their   analysis   of   CAPS,   Arniani   et   al.   discuss   the   following   aspects   of   CAPS  (Arniani  et  al.  2014):  

• The   term   “collective”   relates   people   doing   things   together.   In   the  definition  of  EC,  the  term  also  encompasses  the  association  of  human  and  non-­‐human  entities.    For  instance,  data  can  be  gathered  by  both  citizens  and   sensors,   or   can   be   aggregated   and   analysed   by   both   citizens   and  computers.  

• The  term  “awareness”   is  about  relates  understanding  of   the  activities  of  others,   which   provides   a   context   for   your   own   activity   (Dourish   and  Bellotti,   1992).   Awareness   requires   access   to   information.   Support   to  people  for  acquiring   information   is  thus  a  core  concept  of  CAPS.  Beyond  the   interpretation  of  Arniani  et  al,  we  also  suggest   the  understanding  of  needs  and  problems  that  are  central  in  an  innovative  approach.  

• Merging   “collective”   and   “awareness”,   “collective   awareness”   requires  the   distribution   of   information   on   the   activities   between   participants  (human  and  non-­‐human).  

• ICT   platforms   have   been   central   in   the   CAPs   projects   as   a   means   to  support   collective   awareness.   These   platforms   are   socio-­‐technical  solutions  composed  of  various  ICT  tools,  such  as  websites,  forums,  social  networks,   and   collaborative   platforms,   deliberating   tools   and   data  visualization.   A   trend   in   these   projects   has   been   to   follow   open,  participatory-­‐oriented  practices  rather  than  to  provide  closed  systems.  

• The   first   societal   challenge   addressed   as   part   of   the   CAPS   initiative   is  sustainability.   Initially   the   term   “sustainability”   was   used   in   relation   to  

 

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environmental  concerns,  for  instance  energy  and  water  consumption.  The  concept  of  sustainability  has  been  extended  in  order  to  include  social  and  economic   sustainability   with   the   goal   to   quality   of   life   of   future  generations.  

• Finally  “social   innovation”  is  a  central  concept  in  CAPS.  We  discuss  social  innovation  concept  in  chapter  2.  

3.2 First  Funded  CAPS  Projects  Arniani   et   al   2014   classifies   the   CAPS   projects   that   were   first   funded   by   the  European   Commission   (EC)   under   the   Call   10   in   three   groups   (Arniani   et   al.,  2014):  

1.  The  projects  aiming  at  raising  awareness  about  a  specific  issue:  

• CAP4Access:  improving  urban  accessibility  in  European  Regions.  

• DecarboNet:  creating  awareness  and  behavioural  change  towards  carbon  dioxide  emissions  reduction.  

• Wikirate:   engaging   citizen   to   rate   companies   on   corporate   social  responsibility.  

2.  The  projects  aiming  at  providing   tools   for   the  CAPS  ecosystem  with   focus  on  facilitating  online  debate  and  social  innovation:  

• CATALYST:   developing   collective   intelligence   and   analytics   tools   to  improve  community  deliberation.  

• D-­‐CENT:   creating  privacy-­‐aware   tools   for  direct  democracy,  participation  and  new  economic  models.  

3.   The   coordination   and   support   Actions   aiming   at   facilitating   interaction  between  CAPS  projects,  spreading  their  results  and  measuring  their  impact:  

• CAPS2020:  organising  of  annual  CAPS  events.  

• IA4SI:  providing  tools  for  assessing  the  impact  of  social  innovation  actions.  

• SCICAFE2.0:  promoting  new  collaboration  models.  

• WEB-­‐COSI:  increasing  trust  in  collectively  generated  statistics.  

In  the  following  subsections  we  provide  more  information  about  these  projects.  In   particular,   we   try   to   find   out   how   they   relate   to   the   key   concepts   in   the  

 

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definition   of   CAPS   (i.e.,   collective,   awareness,   ICT   dimension,   sustainability   and  openness).   However,   for   some   projects,   little   concrete   information   is   available  and   the   achieved   results   are   poorly   described.  We  observe   that   not   all   project  include  non-­‐human  entities  in  the  collective  approach.    

The   focus   of   the   first   funded   CAPS   projects   relates   principally   to   creating  awareness   about   some   social   issue   and   to   supporting   discussions   between  participants.   Some   projects   provide   support   for   the   collection   of   data   from  difference   sources,   their   analysis   and   their   visualization,   and   some   about  measuring   impact.  None  of  the  projects  address  the  collective  creation  of  novel  innovative   solutions   towards   solving   problems.   The   project   may   themselves  create   new   innovative   solutions,   but   the   participants   (i.e.,   the   users   of   the  platform)   are   not   creators   of   the   solutions.   For   example,   CAP4Access   provides  new  tools  for  improving  accessibility.  The  users  of  the  platform  can  provide  data,  but  they  do  not  develop  the  tools.  

From  those  projects,  SOCRATIC  can   learn  how  to  recruit  users  and  how  to  keep  them  engaged,  how  to  foster  the  innovation  process,  in  particular  ideation,  how  to  measure   the   impact   of   innovation.   The   Extreme   Factories   platform,   i.e.   the  SOCRATIC   platform   baseline,   includes   features   that   overlap  with   the   platforms  developed   in   some   of   those   projects.   In   that   case,   we   can   learn   from   their  experiences   in   deploying   the   platforms.   Some  other   projects   provides   tools   for  the  CAPS  ecosystem   that   complement  with   the  Extreme  Factories  platform,   for  instance  support  for  data  collection.  In  that  case  we  should  consider  integrating  the  tools  whenever  possible.  

In  addition   to   the   first   funded  CAPS  projects,   two  other  CAPS-­‐related   initiatives  funded  by  EC  are  relevant  in  our  work:  

• Digital  Social  Innovation  in  Europe  (DSI):  crowdmapping  and  analysing  actors  and  networks.  

• CHEST:   The   framework   is   completed   by   Seed   Funding   for   Social   Innovation  Activities   (CHEST),   which   offers   €3   million   in   funding   for   digital   social  innovations  through  three  open  calls  for  European  citizens  and  organisations  

 

 

 

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3.2.1 Raising  awareness  about  a  specific  issue  Project:  CAP4Access  (Collectively  improving  accessibility  in  European  cities)    

Duration:  2014-­‐1016    

Website:  cap4access.eu/  

The  objective  of  CAP4Access   (Collectively   improving  accessibility   in  European  cities;  2014-­‐1016;  http://cap4access.eu/)  is  to  develop  and  pilot-­‐test  methods  and   tools   for   collectively   gathering   and   sharing   spatial   information   for  improving  accessibility.  The  project  focuses  on  online,  crowdsourced  maps  and  various  methods   for   raising   awareness   for   accessibility   issues   and   collecting  information   about   accessibility.   OpenStreetMap   and   Wheelmap,   the   online  map  for  wheelchair  accessible  places,  are  used  as  examples  of  best  practices,  upon   which   can   be   built   further.   The   project   adheres   to   the   CAPS  characteristics  in  the  following  manner:    

• Collective:   Data   sources   include   "citizen   humans   as   sensors",   sensors   in  smartphones,   and   Public   Sector   Information,   e.g.   data   held   by   local  administrations  and  of  relevance  to  accessibility.    

• Awareness:  Target  groups  include  people  requiring  enhanced  accessibility,  grassroots   initiatives   supporting   people   with   disabilities,   policy-­‐makers,  planners   and   service   providers   with   responsibility   for   the   built  environment,   and   the   general   public.   MyAccessible.EU  (http://myaccessible.eu)   is   a   communication   platform   provided   by  CAP4Access   in  order   to   report   the  activities   initiated  by   the  CAP4Access  partners   and   highlight   the   work   of   other   activists   and   organisations  working  for  accessibility  in  Europe.  

• Sustainability:   CAP4Access   helps   integrating   disabled   communities   into  society   (social   sustainability),   saving   public   resources   e.g.   by   helping  municipalities  to  focus  expenditures  (economic  sustainability)  and  saving  natural   resources   e.g.   by   facilitating   public   transport   use   (ecological  sustainability).  

• Openness:   The   project   outcomes   are   made   available   to   everyone:   any  data   gathered   in   the   course   of   the   project   is   available   under   an   open  licence  and  any  tools  being  developed  are  open  source.  

 

 

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Project:  DecarboNet  (A  Decarbonisation  Platform  for  Citizen  Empowerment  and  Translating  Collective  Awareness  into  Behavioural  Change)  

Duration:  2013-­‐2016  

Website:  www.decarbonet.eu).    

DecarboNet  is  a  project  that   investigates  the  potential  of  social  platforms  for  mitigating   climate   change.   The   project   is   based   on   empowering   users   to  monitor   their   CO2   footprint,   sharing   that   information   and   engaging   within  collectives   and   environmentalists   into   campaigns   to   raise   awareness   and  promote   energy   savings.   By   understanding   the   determinants   of   collective  awareness  and  creating  awareness,  the  project  aims  at  triggering  behavioural  changes.    

The  project  adheres  to  the  CAPS  characteristics  in  the  following  manner:    

• Collective   awareness:   The   project   is   building   a   collective   knowledge  repository   enriched   by   third-­‐party   content   from   the   news   and   social  media  to  increase  awareness  among  citizens  about  the  long-­‐term  impact  of   their   actions   on   climate   change.   How   people   participate   in   the  knowledge   building   process   by   generating,   sharing   and   consuming  information  is  also  analysed,  providing  insights  into  the  process  of  raising  collective  awareness.  

• Sustainability:   The  main   focus   is   environmental   sustainability.   The  work  has  also   impact  on  economical   sustainability  as   the  energy  consumption  behavioural  changes  should  lead  to  the  saving  natural  resources.  

• Openness:  The  project  has  developed  a  number  of  open  tools  (see  below).  

Some  of  the  tools  developed  by  DecarboNet  are  anchored   into  the  theme  of  reducing  CO2  footprint,  while  others  are  a  bit  more  generic:    

• An  API  that  parses  textual  data  and  extract  climate  change  indicators  out  of  it:  http://services.gate.ac.uk/decarbonet/indicators/  

• A  toolkit   for  extracting  and  caching  data  from  social  web  sites  (including  Flickr,   Yahoo   and   Wikipedia)   http://ewrt.readthedocs.org/en/latest/   On  top  of  that,  it  seems  to  offer  some  language  processing  capabilities  to  be  applied  to  the  data.  

• A   library   https://github.com/weblyzard/weblyzard_api   to   detect   the  sentiments  and  emotions  described  in  a  text.  

 

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• A  dashboard  that  allows  visualizations  of  topics  discussed  in  social  media  and   a   variety   of   other   content   sources  http://www.ecoresearch.net/climate/    

• A  home  energy  monitor  together  with  a  platform  that  enables  the  users  to  share  and  work  together  in  actions  related  to  their  energy  expenditure:  https://energyuse.eu/?new    

 

Project:  Wikirate  (The  Wikirate  Project  -­‐  Crowdsource  Better  Companies)    

Duration:  2013-­‐2016  

Website:  wikirate.org  

The  project  has  created  a  platform  allowing  the  users  to  collaborate  in  order  to  collectively  to  rate  companies  on  corporate  social  responsibility.  The  users  can   create   claims   about   companies   and   attach   the   sources,   which   support  those  claims,  and  trigger  further  discussion.  The  project  adheres  to  the  CAPS  characteristics  in  the  following  manner:    

• Collective:   The   project   provides   an   open   social   networking   system   that  allows   Internet   users   to   cooperatively   create   and   share   knowledge   on  company  behaviour.  The  information  may  come  from  public  sources,  from  "sensors"   such   as   webcams,   from   individual   users   uploads,   or   from  external  whistleblowing  websites.  

• Awareness:   The   accumulated   information   is   displayed   to   the   users  allowing  them  to  compare  and  rate  such  companies.  Wikirate  

• Sustainability:   Wikirate   has   the   vision   of   helping   consumers   express  themselves   as   ethical   economic   citizens.   Their   system   encourages   the  community   to   act   on   various   sustainability   aspects   such   as   climate  change,  natural  resource  management  and  markets  concerns.  

• Openness:   The   website   is   based   on   an   open-­‐source   software   platform  called  “Wagn”   (http://wagn.org/).The   improvements   to   the  platform  are  freely  available.    Wikirate  offers  an  open  data  infrastructure  by  supporting  an  application-­‐programming   interface  (API)   that  allows  anyone  to  access  the  website's  data.  

Wikirate  defines  KPIS  and  tags   related  to  corporate  responsibility  which  may  be  relevant  for  SOCRATIC  

 

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3.2.2 Facilitating  online  debate  and  social  innovation  Project:   CATALYST   (Collective   applied   intelligence   and   analytics   for   social  innovation)  

Duration:  2013-­‐2015  

Website:  catalyst-­‐fp7.eu  

The  project  has  developed  solutions  for  supporting  collaborative  deliberation  and   argumentation   in   complex   public   debates.   The   project   focuses   on  improving  collaborative  knowledge  creation  (Sensemaking  and   Ideation).  The  project  adheres  to  the  CAPS  characteristics  in  the  following  manner:    

• Collective  awareness:  The  project  provides  human-­‐assisted  online  tools  to  harvest  data  and  knowledge  from  social  media,  and  to  facilitate  collective  ideation,   creativity   and   citizen   engagement.   It   also   provides   analytics   to  measure   the   quality   of   the   collective   intelligence   and   to   make  collaborative  processes  more  effective.  

• Sustainability:  The  project  does  not  explicitly  explain  mention  what   type  of   sustainability   it   addresses.   They   rather   provide   generic   solutions   that  can  be  exploited  to  debate  about  various  kinds  of  sustainability  concerns.    

• Openness:  All  project  developments  are  carried  out  under  an  open  source  /  free  software  license.  

CATALYST  provides  a  set  of  ideation  support  tools  and  tools  capable  of  analyze  the  discussion   text   and  measure   indicators  out  of   them.  The   tools   are   listed  below:  

• Assembl   (http://assembl.org/)   provides   a   GUI   with   elements   (topic  linking,   ordering,   highlighting   of   updates,   etc.)   to   support   ideation  discussions  

• Litemap  (http://catalyst-­‐fp7.eu/open-­‐tools/litemap/)  allows  users  to  tags  pages  and  map  them  for  themselves  so  that  they  can  more  easily  connect  information  dispersed  in  the  web.  The  maps  are  structured  as  Challenges  that   can   be   addressed   by   ideas,   which   can,   then,   be   supported   or  discouraged   by   arguments.   The   maps   can   be   discussed   and  collaboratively  defined  through  theirs  online  platform.  

• Debatehub   (https://debatehub.net/)   provides   ideation   discussion   and  prioritization.  

 

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• Edgesend   (http://catalyst-­‐fp7.eu/open-­‐tools/edgesense/)   is   an   analytic  tool  for  web  communities  based  on  Drupal.  

• CIdashboard   (https://cidashboard.net/)   provides   analytics   on  conversational  and  social  dynamic  and  is  integrated  in  debatehub.  In  the  case,   we   wish   to   apply   analytics   for   the   conversations   within   Extreme  Factories,  this  is  a  relevant  tool.  

Project:  D-­‐CENT  (Decentralised  Citizens  ENgagement  Technologies;    

Duration:  2013-­‐2016  

Website:  dcentproject.eu  

D-­‐CENT   aims   at   creating   useful   collaborative   tools   for   direct   democracy   and  economic  empowerment,  as  well  as  research.  In  a  first  experiment,  the  project  address  democratic  engagement.  The  project  that  created  tools  for  facilitating  users   to   discuss,   deliberate,   draft   policies   and   vote   those.   It   deals   with   the  same  creative  process  applied  to  ideation  for   innovation,  but  here  applied  to  policies.  They  have  created  a  blockchain  based  currency  allowing  the  creation  of  social  wallets  which  rewards  those  responsible  for  social  contributions  The  project  adheres  to  the  CAPS  characteristics  in  the  following  manner:    

• Collective  awareness:  D-­‐CENT  support  citizen  in  sharing  information  about  policies  and  debating  these  policies.  The  goal  is  to  make  awareness  about  democratic  processes  and  to  increase  democratic  engagement.  

• Sustainability:  The  project  does  not  explicitly  explain  mention  what   type  of   sustainability   it   addresses.   Allowing   citizen   to   participate   in   debates  related  to  policies  is  a  form  of  social  inclusion.    

• Openness:   D-­‐CENT   provides   an   open   platform   for   collective   awareness.  The  platform  integrates  existing  open-­‐source  codebases.    

• The  project  provides  platform  for  people  to  collaboratively  draft  policies:      

• Obective8   (https://objective8.dcentproject.eu/)   is   policy   related   tool  rather  than  an  ideation  tool  

 

 

 

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3.2.3  Facilitating  coordination  between  CAPS  projects    Project:  IA4SI  (Impact  Assessment  For  Social  Innovation)  

Duration:  2013-­‐2016  

Website:  ia4si.eu    

The  IA4SI  project  aims  to  develop  a  structured  methodology  able  to  evaluate  the   potential   socio-­‐political,   economic   and   environmental   impacts   of  grassroots   social   innovation   initiatives   on   society   and   to   map   key  characteristics   able   to   determine   a   wider   uptake   of   the   initiatives   at   social  level.  The  project  has  developed:    

• A   methodology   http://ia4si.eu/wp-­‐content/uploads/2013/11/Shot-­‐description-­‐of-­‐the-­‐methodology.pdf    

• A   questionnaire   to   measure   the   impact   of   a   CAPS   project  http://www.ia4si.eu/toolkit-­‐users/welcome.php    

• A   network   for   CAPS   projects   and   for   increasing   awareness   of   the   CAPS  platforms  http://www.impact4you.eu/    

Project:  SciCafe  2.0    (Science  cafés)  

Duration:  2013-­‐2016  

Website:  scicafe2.reading.ac.uk  

Science   cafés   are   an   informal   and   innovative  way   of   communicating   science  and  providing  for  grassroots  social  innovation  and  citizens  empowerment.  The  project  draws  inspiration  in  traditional  Science  Cafes  for  building  platform  for  online  discussion  and  knowledge  co-­‐generation.  The  initial  goals  of  the  project  were  ambitious.   For   instance,   the  project  aimed  at  providing  an  observatory  for   crowdsourcing,   support   local  and  global   scale  knowledge  sharing  and  co-­‐evolution  of  ideas,  approaches  for  engaging  citizen  in  democratic  consultative  processes,  metrics  and  KPIs   for   social  engagement.  We  cannot  however   find  much  information  about  the  results  on  the  project  web  page.  The  Citizens’  Say  Knowledge   Exchange   (http://scicafe2-­‐0.european-­‐observatory-­‐for-­‐crowdsourcing.eu/   )   is   described.   This   is   a   tool   for   knowledge   exchange   and  collaborative   generation,   which   can   tap   into   existing   knowledge,   databases  such  as  Wikipedia.  The  tool  seems  however  still  under  construction.  

Project:  Web-­‐COSI  (Web  COmmunities  for  Statistics  for  Social  Innovation)  

 

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Duration:  2013-­‐2016  

Website:  www.webcosi.eu    

Better   statistical   information   is  one  of   the  pillars  needed  by   communities   to  make   smart   strategic   and   operational   choices   for   sustainability   and   social  Innovation.  Web-­‐COSI   is  a  coordination  support  action  that  aims  at  engaging  citizens  in  the  area  of  statistics  and  collecting  new  measures  of  social  progress  and  well  being.    

The  main  outcome  of   the  project  Web-­‐COSI   is   the  development  of  a  Wiki  of  Progress  Statistics  or  Wikiprogress  Data  Portal.  The  Wiki  of  Progress  Statistics  is  set  up  on  the  Wikiprogress  platform  (http://www.wikiprogress.org/)  hosted  by   OECD,   an   open,   crowd-­‐sourced   database   of   well-­‐being   and   sustainability  projects   from   around   the   world.   Through   the   Wikiprogress   Data   Portal  (http://wikiprogress.org/data/dataset?res_type=data),  it  is  possible  to  register  and  share  any  initiative,  data  and  reports.  

SOCRATIC  has   the  goal   to   collect   information  about   the   initiatives   related   to  the  FN  sustainability  goals.  The  Wikiprogress  platform  is  therefore  relevant  to  the  project.  

3.2.4 Crowdmapping  and  funding  social  innovation  initiatives  Project:  DSI  (Digital  Social  Innovation  in  Europe)    

Website:  digitalsocial.eu  

DSI   is   an   initiative   that   provides   built   a   living  map   of   organisations   that   use  digital   technologies   for   the   social   good.   Their   web   sites   enable   the   user   to  explore   organizations   and   research   projects   that   make   use   of   digital  technology  in  order  to  deal  with  social  innovation.    

DSI   has   also   investigated   more   than   250   case   studies   of   digital   social  innovation  and  provide  a  classification  of  the  studied  cases.  The  study  covers  different   organizations   and   initiatives   working   on   different   topics,   such   as  education,   health   and   well-­‐being,   democracy,   public   services,   science.   For  each  case,  they  describe  the  initiative,  the  history  including  the  rationale  back  the  establishment  of  the  initiative,  the  mission,  the  type  of  organisation  (e.g.  commercial,   non-­‐profit  organisation  and   research  network),   the   contribution  to  social  innovation,  the  impact,  the  technology  used,  the  way  the  initiative  is  funded,  the  main  barriers  to  innovation  and  means  to  overcome  barriers.    

 

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DSI   also   identifies   some   main   policy   issues   and   potential   areas   for  intervention,   such   as   citizen   engagement,   privacy   and  data   protection,   open  access   and   open   standards   and   new   models   for   organising   collective  resources.  It  provides  recommendations  to  policy  makers.  

Project:  DSI4EU  (Digital  Social  Innovation  for  Europe  Europe)  

Duration:  2016-­‐2017  

Website:  cordis.europa.eu/project/rcn/198820_en.html  

DSI4EU   was   newly   launched   that   aimed   at   growing   and   scaling   the   current  Digital   Social   Innovation   network   of   projects   and   organisations.   It   will   bring  together  social  entrepreneurs.   It  will  also  help  communities  to  share  data,  to  collaborate   to   solve   societal   problems   and   to   scale   their   initiatives.   It   will  provide   training   and   mentoring.   Further   DSI4EU   will   upgrade   the  digitalsocial.eu  platform   in  order   to   support   these  goals  and  also   in  order   to  activate  collective  awareness  with  a  large  number  of  citizens  across  Europe.  

Projects:  CHEST  (Collective  enHanced  Environment  for  Social  Tasks)  

Duration:  2013-­‐2016;    

Website:  www.chest-­‐project.eu/    

The  goal  of  CHEST  was  to  activate  social  interaction  and  social  innovation,  and  to   increment   the   number   of   initiatives   that   use   collective   awareness  approaches   and   to   increase   their   success   rate.   The   project   has   produced  training   material   for   innovators   and   provided   seed   finance   for   social  innovation   projects.   It   also   launched   a   forum   for   people   interested   in   social  innovation   (http://mog.eng.it/chestcommunity/).   However   the   forum   does  not  seem  to  be  active  any  longer  

3.3 Other  CAPS-­‐related  projects  and  initiatives  

3.3.1 EU  Funded  Projects  Beyond   the   projects   related   to   EU   CAPS   initiative,   several   activities   can   be  defined   as   CAPS.   The   European   Commission   has   also   funded   CAPS-­‐related  projects  via  other  calls  than  Call  10.  We  describe  some  of  them  here.  

Project:   P2Pvalue   (Techno-­‐social   platform   for   sustainable   models   and   value  generation  in  commons-­‐based  peer  production  in  the  Future  Internet)  

 

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Duration:  2013-­‐2016    

Website:  www.p2pvalue.eu  

Commons   based   peer   production   (CBPP)   is   “a   term   coined   by   Harvard   Law  School  professor  Yochai  Benkler.   It  describes  a  new  model  of   socioeconomic  production  in  which  large  numbers  of  people  work  cooperatively  (usually  over  the   Internet).   Commons-­‐based   projects   generally   have   less   rigid   hierarchical  structures  than  those  under  more  traditional  business  models.”  (Wikipedia).  In  P2PValue,  CBPP  is  considered  as  a  new  form  of  social  innovation.  Voluntarism  and  autonomy  are  key  characteristics  of  the  collaboration  in  CBPP.  The  project  refers  to  several  successful  initiatives  such  as  Wikipedia,  Open  source  software  projects   such   as   Drupal   and   Moodle,   and   open   hardware   projects   such   as  Arduino  and  Raspberry  Pi.    

The   project   has   contributed   CBPP   theory,   in   particular   through   determining  the   factors   for   success,   productivity,   and   resilience   in   communities   (“best  practices”).   It   has   also   developed   a   set   of   value   metrics   and   reward  mechanisms  to  increase  citizen  participation  in  CBPP.  It  has  also  has  developed  a   software   platform   in   order   to   facilitate   the   creation   of   resilient   and  sustainable  CBPP  communities.  

The  project  adheres  to  the  CAPS  characteristics  in  the  following  manner:    

• Collective  awareness:  The  project  is  about  supporting  the  free  sharing  of  knowledge  and  skills  in  order  to  develop  new  products  and  services.  The   project   does   not   mention   the   involvement   of   non-­‐human  resources.  

• Sustainability:   The   project   aims   at   supporting   the   creation   of  sustainable   communities.   It   does   not   explicitly  mention   sustainability  as  for  the  impact  of  the  collaborative  production.  

• Openness:   P2Pvalue   provides   an   open  web-­‐based   CBPP   archive,  with  the  collected  data-­‐sets,   surveys,   reports,  Open  Educational  Resources  and  open-­‐access  publications,  freely  available  to  other  researchers  and  third-­‐parties   under   an   open   copyleft   license.   This   includes   a   project  public  repository  with  all  code  available  as  free/open  source.  

The  platform  developed  by  P2PValue  includes:  

• SwellRT   (http://swellrt.org/):   a   real   time  collaborative   text  editor  and  API  and  can  be  included  in  other  applications  

 

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• Teem   (https://app.teem.works/#/frontpage):   a   platform   for  collaboration  in  projects,  dubbed  as  crowd-­‐doing  by  the  project.  

●  Teem   app  (https://play.google.com/store/apps/details?id=eu.p2pvalue.pear2pear)   an  Android  client  to  the  Teem  platform.  

Project:   USEMP   (User   Empowerment   for   Enhanced   Online   Presence  Management)  

Duration:  2013-­‐2016  

Website:  www.usemp-­‐project.eu  

USEMP   aims   at   empowering   users   by   enhancing   their   control   over   the   data  they  distribute  or   interact  with.   For   instance,  many  users   of   social   networks  think   that   they   do   not   have   enough   control   of   the   data   they   share.   USEMP  wishes  to  advance  the  understanding  of  privacy  issues  on  the  Web  and  to  raise  users'  awareness  about   the  advantages  and   risks   related   to   sharing  personal  data.  Further  the  project  provides  tools  that  provide  the  users  with  means  to  be  easily  informed  of  their  privacy  status,  to  acknowledge  the  potential  value  of   the   information   they  share  on  social  networks  and   to   remove/change   the  visibility  of  data  

3.3.2 Other  Projects  Besides   the   European   projects   funded   under   the   CAPS   initiative   that   are  described   in   the   following,   there   exist   a   number   of   projects   worldwide   that  address   societal  problems   through  network  effect,   in   line  with  CAPS.  Several  of  them  are  listed  on  the  website  for  CAPS.  We  provide  this  list  in  Appendix  9.2.The  examples  address  different  issues  such  as  consumer  awareness,  digital  economy,  democracy   and   technology   provision.   All   these   examples   have   a   narrow   scope,  for  instance  energy  consumption  awareness  or  collecting  data  to  enhance  urban  mobility.  Differently,   SOCRATIC   aims   at   providing   a   platform  and   an  underlying  methodology   that   support   a   combination   of   sustainability   areas.   The   binding  between  the  areas  is  the  connection  to  the  Global  Sustainability  Goals  (GSG),  as  defined  by  United  Nations.  

 

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3.4 CAPS  Platform  Overview  Arniani   et   al   2014   provides   an   overview   of   different   features   supported   by  platforms  developed  in  the  CAPS  projects  (Arniani  et  al.,  2014).  In  this  section,  we  summarize   these   features   and   we   include   the   mapping   between   features   and  projects  provided  by  Arnuini  et  al.  After  we  have  refined  the  requirements  for  the  SOCRATIC  platform,  this  mapping  can  help  to  identify  what  platform  components  can  be  exploited  in  SOCRATIC.  

Arniani  et  al  2014  identifies  14  kinds  of  features:  

Ø Analytics   and  visualisation:   The  CAPS  projects   support  different   types  of  social   innovation   analytics   together   with   the   visualisations   needed   to  make   analytics   usable   and   understandable   by   different   end   user  communities.   An   example   is   discourse   analytics   and   understanding   how  idea  relate  to  each  other.  

o Projects:   CATALYST   (discourse   analytics;   engagement   analytics),  DECARBONET   (user   behaviours;   engagement   analytics),  CAP4ACCESS  and  I4ASI  (engagement  analytics).  

Ø Collective  assessment:  This   is  about  evaluating   the  results   in  a  collective  production  process.  This   can  be  supported   through  voting.  This   can  also  be  supported  by  algorithms,  e.g.   looking  at  human   interactions  with   the  results  histories.  

o Projects:  SCICAFE  2.0  (polling  or  voting),  WIKIRATE  and  CATALYST  (reputation  and  ranking  systems)  and  USEMP  (economic  value)  

Ø Crowdsourcing:   This   is   about   reaching   people   with   different   skills   that  have  the  right  knowledge  to  contribute  to  particular  tasks.  

o Projects:   CAP4ACCESS   (collective   mapping)   ,CATALYST  (deliberation),   CHEST   (crowd   voting),   D-­‐CENT(social   currencies),  P2PVALUE   (directories   of   initiatives),   WEB-­‐COSI   (statistical   data  collections)  and  WIKIRATE  (reputation  and  rating  systems).  

Ø e-­‐Democracy,   e-­‐Participation,   Direct   Democracy:   this   is   about   engaging  citizen  to  participate  in  public  debates  and  democratic  decision-­‐making.  

o Projects:   CATALYST,   D-­‐CENT,   SCICAFE   2.0   (testing   approaches   in  real  communities)  

 

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Ø Geo-­‐mapping,   Geo-­‐Planning,   Geo-­‐Navigation:   This   is   about   collectively  gathering  and  sharing  spatial  information.  

○   Projects:  CAP4ACCESS  

Ø Motivation  and  engagement:  This  is  about  understanding  why  people  use  (or   don't   use)   collaborative   platforms,   and   what   influences   their  perception,  adoption,  and  continuous  usage  of  such  technologies.  This  is  about  developing  strategies  to  motivate  people  to  be  engaged.  

o Projects:   DECARBONET   (competition,   collaboration   and   online  discussions),  CATALYST  (argumentation  within  a  social  group)  and  SCICAFE2.0  (tracking  other  users'  engagement).        

Ø New  economic  models:  This  is  about  developing  new  value  models  that  fit  better  with  new  ways  work  can  be  organised  using  CAPS.  

o Projects:   CHEST   (new   sustainability   initiatives   for   social  innovation   activities),   D-­‐CENT   (new   distributions   of   social  currencies   in   relation   to   social   movements),   P2PVALUE   (new  value   models   and   theories)   and   USEMP   (new   valuation  practices  of  personal  data).  

Ø  (Open)  Data  integration:  This  is  about  integrating  user-­‐generated  data  from   different   media,   analysing   the   content   as   well   as   user  participation,  and  providing  insightful  visualisations.  

o Projects:   D-­‐CENT,   WIKIRATE   and   WEB-­‐COSI   (providing  standards,   tools   and   methods   for   data   federation),  DECARBONET   and  D-­‐CENT   (modelling   of   social  media   data   for  mining   and   presenting   them   in   an   aggregated   way),   and  CATALYST,  DECARBONET  and  WIKIRATE  (aggregating  data  from  different   social   media   sources   such   as   Facebook,   Twitter   and  emailing  systems).    

Ø Online   deliberation   -­‐   From  Group-­‐Based   to   Large-­‐Scale:   This   is   about  structuring  conversations  in  a  way  that  makes  it  easy  for  other  people  or  machines  to  make  sense  of  the  knowledge  that  is  embedded  in  the  dialogue.    

o Projects:   CATALYST   (human   sensing   and   content   harvesting),  CATALYST   and   SCICAFE2.0   (idea   creation,   sharing   and  exchange),   CATALYST   (collective   sensemaking   and   structured  

 

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online   debate),   and   CATALYST   and   CHEST   (idea   prioritisation  and  assessment).    

Ø Peer   production   and   collaborative   knowledge   creation:   this   is   about  investigating   new   forms   of   collaborative   production   and   knowledge  creation.   The   CAPS   projects   address   various   issues   such   as   the  organisation   of   productive   efforts,   the   value   mechanisms,   the  knowledge  construction  and  rating.  

o   Projects:   P2PVALUE   (providing   a   directory   of   CBPP   projects  and  initiatives),  SCICAFE2.0,  WEB-­‐COSI,  and  WIKIRATE  (leverage  the   characteristics   of   CBPP   in   delivering   their   results),  SCICAFE2.0   (statistical   data   and   scientific   themes),   WIKIRATE  (passing  through  knowledge  on  corporate  social  responsibility),  P2PVALUE   (value   mechanisms),   SCICAFE2.0   (knowledge  construction),   WIKIRATE   (rating   and   reputation   systems),   and  WIKIRATE  and  WEB-­‐COSI  (data  quality  discrimination).      

Ø Privacy-­‐aware  tools  and  applications:  This  is  about  the  management  of  privacy   in   CAPS   approaches   and   maintaining   trust   in   the   technology  that   support   collective   processes.   For   instance,   ensuring   that  participants  should  be  in  full  control  of  their  data.  

o Projects:   D-­‐CENT   (privacy-­‐aware   digital   tools   for   direct  democratic   and   economic   empowerment),   FOCAL   (privacy  concerns   of   user   data   and   location),   USEMP   (secure  environment  for  effective  control  over  data).    

Ø Social   networking   and   social   media   enhancement:   This   is   about  exploiting  online  social  networks  combined  with  the  Internet  of  Things  (IoT)  and  cloud  services   in  order   to   support  open  online   social  media  and   distributed   knowledge   co-­‐   creation.   The   network   effect   can   be  maximised  using  sharing  to  support  social  innovation.    

o Projects:   CAPS2020   (synergies   between   CAPS   initiatives),   D-­‐CENT   (distributed   social   networking   platform   for   large-­‐scale  collaboration  to  solve  social  problems  and  citizen  participation  in   the   democratic   process),   USEMP   (tools   allowing   users   of  online   social   networks   greater   control   over   the   personal   data  they  share  within  the  network)  

 

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3.5 Analysis  of  CAPS  platforms  fostering  the  SI  process  Since  many  of  the  CAPS  projects  developed  or  taped  into  Ideation  tools,  similarly  to   Extreme   Factories   platform   (Section   5),  we   have   chosen   to   experiment  with  the  available  CAPS  platforms  with  the  aim  to  understand  how  they  relate  to  the  Extreme   Factories   and   whether   we   should   reconsider   our   choice   for   baseline  platform.  First  we  describe  some  of  the  characteristics  of  ideation  platforms  that  we  look  for  in  the  different  platforms,  then  we  describe  in  a  few  lines  how  those  features   are   present   on   them,   and   finally   we   map   them   together   with  ExtremeFactories  as  to  facilitate  a  comparison.  

3.5.1 Platform  Characteristics  The  following  list  of  characteristics  of  ideation  platforms  is  created  based  on  the  requirements  and   characteristics  of   the   ideation  process   as   studied   in   (Murray,  Caulier-­‐Grice   and  Mulgan   2010),   and   also   through   the   analysis   of   the   different  features  provided  by  the  platforms.  

Matching:   This   is   about   support   for   matching   ideas   with   the   interests   and  capabilities   of   the   users.   This   kind   of   feature   can   both   drive   user   engagement,  and  facilitates  the  user  exploration  of  the  proposed  topics.  Some  mechanisms  of  matching  are:  

• support  of  tagging/labelling  of  ideas;  

• support  of  tagging/labelling  of  user’s  skills  or  interests;  

• recommendation  of  ideas  or  users  based  on  tag  compatibility.  

Idea/challenge   mapping:   This   is   about   linking   similar   ideas   together   and   also  linking   ideas   with   external   resources.   This   feature   can   be   supported   by   idea  tagging.  It  can  include  the  following  functionalities:  

• semantic  search  of  ideas;  

• linking  and  presenting  ideas  and  challenges  that  are  developed  using  the  platform  that  are  related  to  each  other;  

• linking   ideas   or   challenges  within   the   platform  with   outside  world,   e.g.,  ideas  found  in  social  media.  

Support  for  ideation  organization:  This  is  about  support  for  organizing  ideas  and  steering  the  ideation  process.  It  includes:  

 

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• idea  voting;  

• idea  commenting/discussing;  

• moderation  and  structuring  of  idea  discussion  (such  as  having  a  workflow  that  drives  the  brainstorming  to  a  final  consensus).  

Engagement   support:   This   is   about   driving   the   users   to   keep   a   continuous  participation   through   the   platform.   It   also   includes   mechanisms   that   make   it  easier  for  them  to  spot  wash  what  happened  since  the  last  time  he/she  used  the  platform,  such  as:    

• integration  with  social  media.  

• notifications   when   someone   comments   or   interacts   with   his/her   ideas,  comments  and  other  forms  of  collaboration.  And  the  highlighting  of  what  is  new  since  the  previous  time  the  user  interacted  with  the  platform;  

• gamification;  

Scope:  This  is  defining  who  has  the  right  to  access  the  information.  The  scope  of  participation   offered   by   the   different   platforms   varies.   Ideas   may   be   available  publically,   for   users   with   a   account   in   the   platform,   or   for   members   of   a  community  or   group  defined  within   the  platform.   Similar   types  of   access   rights  also  applied  for  the  different  collaboration  capabilities  linked  to  the  ideas.  While  some  platforms   just   allow  one   type  of   scope   for   all   collaboration,   other   allows  the   ideators   to   define   the   scope   of   the   idea   at   the   time   he   creates   it,   thus,  supporting  multiple   possible   scopes.   To   simplify,  we   define   the   different   scope  levels  as:  

• global:  the  ideas  or  projects  are  visible  for  all,  also  users  with  no  account  in  the  platform;  

• internal:   all  members   of   the   platform   (with   an   account   in   the   platform)  can  view  and  collaborate  in  the  ideas;  

• group:  the  platform  supports  the  creation  of  groups  and  the  collaboration  around  the  ideas  is  restricted  to  members  of  a  group.  

Integrated  tools:  This   is  about  the  capability   to   integrate  other  tools,  and/or  to  offer  the  possibility  to  other  tools  to  integrate  them.  

Open  Source:  This  is  about  being  available  as  open  source,  with  it’s  source  code  publicly   available   and  with   the   possibility   of   being   reused   by   others   under   the  terms  of  an  open  source  license  such  as  LGPL  or  others  

 

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3.5.2 Tested  CAPS  platforms  In   this   section   we   described   the   characteristics   of   the   platforms   that   we   have  tested.   We   use   the   characteristics   presented   in   the   previous   sub-­‐section.   The  analysis  is  primarily  based  on  the  demo/hosted  version  of  the  different  platforms  available   as   per   the   11th   of   March   2016.   In   addition,   we   have   used   the  documentation   of   the   platforms   when   available,   e.g.   wiki,   web   page   or  deliverable.  

Assembl   (http://catalyst-­‐fp7.eu/open-­‐tools/assembl/):   Assembl   is   an   ideation  tool,  which  organizes   the   ideas   into  a  discussion   table  and  provides  an  array  of  features  for  organizing  ideas  and  supporting  engagement.  It  supports  highlighting  extracts   in  discussions,   commenting,  voting  and  creating  announcement.   It  also  supports   creativity   sessions   related   to   ideas.  However,   except   for   commenting,  the  features  did  not  work  or  were  confusing.  

 Figure  4  -­‐  Snapshot  of  Assembl  

The   engagement   support   in   Assembl   includes   getting   notifications   when  someone  provides   input   (commenting/voting/etc.)   to  an   idea  to  which  the  user  participates,  and  highlighting  what   recently  happened   in   the  platform  e.g.,  new  ideas.  Those  mechanisms  are  implemented  in  a  visually  attractive  fashion,  though  the   configuration   of   notifications   is   a   bit   overwhelming:   there   are   too   many  options   for   defining   what   to   subscribe.   The   engagement   support   also   includes  sharing  the  discussion  on  different  social  media  channels.  

 

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It  is  unclear  how  much  Assembl  supports  matching.  It  is  possible  to  describe  the  synthesis   of   ideas   but   it   is   not   clear   whether   automatic   matching   of   ideas   is  supported.   The   platform   also   includes   a   button   for   getting   inspiration,   but   this  one   did   not   work   under   testing.   Assembl   provides   some   support   to   link   ideas  within   the  same  context,  however  based  on  our  usage,  we  cannot  be  sure   that  this  works  well.  

Litemap  (http://catalyst-­‐fp7.eu/open-­‐tools/litemap/):  Litemap  offers  a  different  approach   to   ideation   by   enabling   the   discussion   of   ideas   and   their   refinement  into  a  solution  in  the  form  of  a  visual  map.  The  map  helps  shaping  the  process,  as  ideas  are  mapped  to  problems  and  arguments  are  mapped  to  ideas.  Although  the  approach   seems   intuitive,   the   UI   controls   available   for   mapping   the   problem  where  a  bit  confusing,  harming  the  natural  simplicity  of  a  graphic  map.  On  top  of  that,  the  interactions  elements  were  slow.    

 

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 Figure  5  -­‐  Snapshot  of  Litemap  

Besides  the  collaborative  aspect  of  assembling  the  idea  maps,  Litemap  allows  the  users  to  vote  on  ideas  and  arguments,  link  them  to  external  resources  and  search  for   ideas   in   the  platform.  When   it   comes   to  engagement   support,   the  platform  implements  email  alerts  and  the  possibility  to  “follow”  users  or  maps.  However,  we  did  not  see  any  clear  results  out  of  following  a  map  and  therefore  we  are  not  sure  if  it  works.  

Debatehub   (http://catalyst-­‐fp7.eu/open-­‐tools/debatehub/):   Debatehub   looks  similar   to   Litemap   but   it   does   not   support   the   mapping   functionality.   The   UI  appearance   and   the   concepts   supporting   its   design   (i.e.   ideas,   pro   and   con  arguments)  are  similar.  Also,  just  like  Litemap,  it  supports  semantic  searching  and  

 

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the   linking   of   ideas   and   arguments   to   external   sources.   However,   Debatehub  differs  from  Litemap  in  that  the  User   Interface  and  elements  are  such  that  they  drive  the  moderation  of  the  ideation  process.  The  tool  enables  the  organization  of   ideation  in  the  following  sub-­‐phases:  discussion,  filtering/reducing  and  taking  decisions.   In  addition  it  supports  voting  of   issues,   ideas  and  arguments,  and  the  moderation  of  those  including  the  merging  of  ideas.  

 Figure  6  -­‐  Snapshot  Debatehub  

When  it  comes  to  user  engagement,  Debatehub  supports  digest  notifications  and  alerts  about  new  related  content.  However  UI-­‐wise,  the  implementation  is  much  less   attractive   than   Assembl.   The   digest   alert   comes   through   an   email   that  resembles  a  log  file  and  the  UI  alerts  are  not  present  in  the  “user  home”,  but  on  a  

 

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side  panel  as  part  of  the  debate.  Differently  from  the  previous  platforms,  it  allows  different  scoping  of  debates,  as  you  can  make  them  private  within  a  group.  

Objective8   (https://objective8.dcentproject.eu):   Objective8   supports  collaborative   ideation  for  the  drafting  of  policies.  The  organization  of   the  policy  drafting   works   by   enabling   users   to   ask   questions,   answer   to   them   and   vote.  Users  can  also  comment  on  the  policy  drafts  via  the  platform,  while  drafts  can  be  typed  directly  in  the  platform  or  imported  from  Google  Drive.  Therefore  allowing  the  users  to  collaboratively  write  the  policy  in  Google  Drive  and  easily  bring  it  to  a  wider  discussion  in  the  platform.  

 Figure  7  -­‐  Snapshot  Objective8  

 

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When  it  comes  to  engagement,  the  alpha  version  of  Objective8  available  during  our  test  did  not  offer  any  support.  However,  the  project’s  website  mentions  that  the  tool  will  support  notifications  and  gamification  elements.  

SciCafe   2.0   (http://scicafe2-­‐0.european-­‐observatory-­‐for-­‐crowdsourcing.eu/   ):  The  SciCafe  2.0  Tool  aims  at  reproducing  the  dialogue,  knowledge  exchange  and  generation  of  science  cafes  in  an  online  fashion.  The  available  live  demo  is  not  yet  mature  enough  to  assess  the  characteristics  described  in  the  previous  subsection.  We  found  out  that  SciCafe  2.0  Tool  implements  a  kind  of  user  profiling:  users  can  specify   their   roles   and   involvement   in   public,   private   and   volunteer   sectors.  However,  it  is  not  clear  how  this  information  is  used.  

 Figure  8  -­‐  Snapshot  Scicafe2.0  

We   could   not   completely   assess   the   capabilities   towards   the   knowledge  collaboration  since  we  could  not  understand  the  UI  elements  and  the  knowledge  collaboration   workflow.   However,   it   seems   that   the   collaboration   takes   form  

 

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through  an  activity  feed  centred  on  the  knowledge  item  and  that  multiple  media  formats  (text,  video,  files)  are  supported  in  the  collaboration.  

Teem   (https://app.teem.works/#/frontpage):   Teem   is   a   platform   which   the  creators  describe  as  Crowd-­‐doing.   It  allows  the  creation  of  project  teams  where  the   different   needs   of   the   project   are   defined   in   a   To-­‐do   fashion   and   made  searchable  by  anyone   interested   in  collaborate.  The  demo  version  of  Teem  was  very  unstable  under  test.  Based  what  worked,  we  were  only  able  to  understand  the  rationale  behind  the  platform,  but  not  to  identify  the  characteristics.    

 Figure  9  -­‐  Snapshot  of  Teem  

Apart  from  the  sharing  and  collaborative  creation  of  the  project’s  To-­‐dos,  Teem  supports  a  chat  room  linked  to  each  team  where  they  can  discuss  and  where  new  inputs   in   the   To-­‐dos   are   notified.   Also   it   is   worth   mentioning   that   the  collaboration   is   scoped   through   communities   and   team   within   or   across   the  communities.  

Among   all   the   platforms   we   have   tested,   Teem   is   the   one   with   the   most  attractive  and  modern  design.  However  the  demo  version  was  quite  unstable.  

3.5.3 Summary   of   the   characteristics   of   the   tested   CAPS  Platforms  

In  order  to  compare  the  different  platforms  we  have  graded  their  support  to  the  characteristics  described  in  Section  4.2.1  from  0  to  3.  For  each  sub-­‐characteristic  present,  we   assign   1   point   under   the   characteristic,   so   that   if   none   of   the   sub  

 

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characteristics   was   present   it   would   get   0   points.   If   all   of   sub   characteristics  within   a   characteristic   is   implemented,   then     that   characteristics  will   receive   3  points.If  the  characteristic  was  presented  in  the  platform  UI  but  it's  functionality  was  not  working  or  just  partially  implemented,  we  provided  half  of  the  grade.  

At   last,   when   it   comes   to   Scope,   Open   source   and   Integrated   tools,   we   just  described  their  support/applicability  to  the  platforms  instead  of  grading  them  

Table  1-­‐  Summary  CAPS  systems  

Tool  

Peop

le  

Matching  

Idea  and

 challenge  

map

ping  

Idea  

Organ

izati

on  

Engageme

nt  Sup

port  

Integrated

 tools  

Scop

e  

Ope

n  Source  

Assembl   0,5   0,5   2,5   2   External  chat  tool   Global?   Yes  

Litemap   0   1   2   0,5     Global/  Internal/  Group  

Yes  

Debatehub   0   1   3   1   Analytics   to  measure  participation   based  on   CI   Dashboard  (from   catalyst  project)  

Global/  internal/  Group  

Yes  

objective8   0   0   2   0   Import   draft   text  from  Google  Drive  

Internal/  group?  

Yes  

Scicafe  2.0   0,5   0,5   0,5   ?   Integrated  chat  tool  (google   hangout  and   calendar  planned)  

?   ?  

Teem   1   0,5   0   1   Integrated  chat   Global/  Internal/  Group  

Yes  

Extreme  Factories  (EFF)  

1   2.5   3   1,5   Integrated   Project  Management  Module,  

Internal/  Group  

No,  but  EFF  

 

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Tool  

Peop

le  

Matching  

Idea  and

 challenge  

map

ping  

Idea  

Organ

izati

on  

Engageme

nt  Sup

port  

Integrated

 tools  

Scop

e  

Ope

n  Source  

REST   API   to  interface   with  external  tools  

parts  re-­‐used  in  SOCRATIC  will  be  released   as  Open  Source  

   

 

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4 Relevant   knowledge   generation   and  management  platforms  

The   following   chapter   presents   software   solutions   relevant   for   the   generation  and  management  of   knowledge  based  on  State-­‐of-­‐the-­‐Art   ICT  platforms.   In   the  beginning   of   this   chapter,   sections   4.1   and   4.2   introduce   general   information  about  traditional  and  semantic  State-­‐of-­‐the-­‐Art  Wiki  systems  as  well  as  their  type  of   usage   (Section   4.3),   whereas   section   4.4   describes   several   (commercial   and  free   of   charge)   wiki   solutions   available   on   the   current   market   and   introduces  commercial  and  free  of  charge  Enterprise  Content  Management  (ECM)  solutions  such   as   Alfresco   and   MS   Sharepoint.   In   SOCRATIC,   these   solutions   could   be  utilized   as   a   basis   for   the   construction   of   the   SOCRATIC   methodology   and  platform  e.g.  for  the  collaboration  in  knowledge  generation  and  management  in  the   different   innovation   life–cycle   steps.   The   chapter   closes   with   a   short  conclusion  of  the  solutions  presented  with  respect  to  the  SOCRATIC  project.  

4.1 Traditional  Wiki  Systems  During   the   development   of   software   design   principles   in   the   research   area   of  object-­‐oriented   programming,   the   so-­‐called,   Portland   Pattern   Repository,   as   an  important   milestone,   originated   as   a   tool   for   the   management   of   knowledge  gathered   during   the   research   processes   around   Cunningham.   In   the   technical  report   paper   by   Beck   and   Cunningham   (Cunningham   W.,   1987)   the   software  design  concept  for  object-­‐oriented  programming  was  adapted  by  Cunningham  to  develop   the   so-­‐called   “WikiWikiWeb”,   the   first  Wiki-­‐Website   of   all  which  went  internationally   online   in   1995.   The   nowadays   used   term   “wiki”   represents   an  abbreviation  of  the  WikiWikiWeb  invented  by  Cunningham,  whereas  “wikiwiki”  is  Hawaiian   for   “speedy”   or   “fast”   (Schaffert,   2006),   (WeheWehe,   2015).  Cunningham’s   intention   was   to   give   people   the   opportunity   to   create,   edit,  refactor,   layout   and   link  webpages   to   each   other   (hyperlinks)  within   their  web  browser  in  order  to  exchange  knowledge  and  neglect  the  centralised  publication  of  knowledge  on  the  web.  Since  then,  wiki  systems  are  seen  as  tools  to  manage  content  online  in  a  fast  and  easy  way  by  modifying  simple  syntax  with  the  help  of  a   mark-­‐up   language   (Figura   M.,   2015).   Regarding   latter   mark-­‐up,   Cunningham  suggested  a  mark-­‐up  language  different  from  HTML,  WikiML  (Buffa,  2008).  

 

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Traditional   wiki   systems   like   the   famous   Wikipedia   for   example,   where  knowledge  of  all  different  kinds  is  intensively  created,  used,  modified,  refactored  and  linked,  have  the  following  main  features  in  common  (Schaffert,  2006),  (Figura  M.,  2015):  

• Web   browser   Accessibility   In   every   wiki   system,   all   content   is   created,  edited,   refactored  etc.  within  a  simple  and  easy  to  understand  graphical  user  interface  in  the  web  browser.  There  is  no  need  of  installing  additional  software   plugins,   extensions   and   via   the  World  Wide  Web,   everyone   is  able   to  provide  and  share  knowledge   from  any  everywhere   in   the  world  with   a   simple   computer   and   few   requirements   like   a   valid   internet  connection.  

• Wiki  Markup   Language:   In   order   to   reach   as  many   content   providers   as  possible,  wiki   systems  have   simplified  markup   syntax   for   formatting   the  content  appropriately  or  provide  also  a  WYSIWYG-­‐Editor.   This   is  easy   to  use  and  much  simpler  than  e.g.  HTML,  especially  for  non-­‐technical  users.  

• Backup  Functionality:  Each  provided  knowledge  in  a  wiki  system  is  stored  within   a   database   system.   Thus,   the   content   changes   over   time   are  versioned,   i.e.   copies   of   the   stored   data   are   kept   in   order   to   avoid  accidental  deletions  or  modifications  of  knowledge,  which  are  not  correct  or  valid.  Moreover,  wikis  allow  comparing  different  versions  of  the  same  page.  

• Search   Functionality:   Every   wiki   system   provides   the   functionality   to  search  its  content  by  a  full-­‐text  search  over  all  pages  in  order  to  facilitate  navigation  and  grants  a  fast  access  to  knowledge  to  whoever  wants  to  use  it.  

• User  Management:  Basically  most  wiki  systems  grant  access  to  everyone,  i.e.   everyone   can  provide,   edit  or  delete   content.   In   the   context  of  user  management   it   is   also  possible   to   restrict   the   access   to   certain  users   or  groups  like  in  classical  content  management  systems.  There,  wiki  systems  provide   user  management   capabilities   like   Login/Logout,   read-­‐only,   role  of  system  administrator.  

• Collaborative   Content   Creation:   Wiki   systems   benefit   intensively   from  systematisation  of  knowledge,   i.e.  from  categorizing  and  tagging  content  by   the   users   collaboratively.   If   someone   adds   new   content   to   the   wiki,  others   can   also   add   additional   knowledge,   extend   it,   correct   it   or   even  

 

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delete   misleading   entries.   Possibilities   to   discuss   in   forums   serve   the  balance   of   knowledge   and   the   exchange   of   meta-­‐knowledge   of   a   wiki  entry.  

• Upload   Functionality:   On   the   one   hand,   all   knowledge   is   provided   by  descriptive  texts  in  wiki  systems.  On  the  other  hand,  all  wiki  systems  have  opportunities   to   advance   the   provided   text-­‐based   knowledge   by  uploading   files   like  comprehensive  documents,   figures,   source  code,  etc.  in  order  to  get  the  knowledge  evolving.  

4.2 Semantic  Wiki  Systems  A   semantic   wiki   is   a   traditional   wiki   based   system   but   extends   this   by  technologies   inherited   from   the   Semantic   Web   such   as   Linked   Data,  Vocabularies   (and   ontologies),   Query   or   Inference.   By   this,   a   semantic   wiki  contains   a   comprehensive  model   of   its   knowledge   stored.  With   the   help   of  this   formalised   knowledge,   it   is   possible   to   make   the   linked   pages,   the  relations  between  entities  and  so  on  available  for  the  processing  of  machines  (agents,   services).   Some   wikis   use   ontologies   for   the   (semi-­‐automatic)  annotation  of  content,  others  for  editing  ontologies,  i.e.  the  underlying  model  (Buffa,  2008).   In  order   to  enable  machines   to  access   the  knowledge   stored,  annotation  of  the  existing  system  structure  elements  like  links  for  navigation  is   used,   i.e.   annotation   means   description   with   symbols   and   by   meaning  (Schaffert,   2006),   (Davis,   2003).   By   annotating   the   content   of   the   semantic  wiki   system,   all   semantic   knowledge   belongs   explicitly   to   a   certain   page  where   it   is   stored,   i.e.   each   page   represents   an   element   in   the   ontology  (classes  and  properties)  of  the  underlying  model,  which  could  be  more  deeply  described   by  metadata   on   that   specific   page   (Krötzsch,   2006).   A   very   basic  example,   which   illustrates   the   above,   explained   annotations   are   the  following:   a   relation   between   Goethe   and   Frankfurt   am   Main   can   be  semantically  described  (annotated)  with  born  in.  Semantic  Wiki  specific  main  features,  which  can  be  found  throughout  the  wiki  literature  are  comprised  as  the  following  (Schaffert,  2006):  

• Annotations  of  relationships  between  pages  • Context-­‐aware  presentation  of  content  based  on  given  annotations  • Enhanced  navigation  due  to  annotated  links  • Semantic  search  • Reasoning  support  for  deriving  additional  implicit  knowledge  

 

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4.3 Types  of  Usage  Table  2  -­‐  Types  of  usage  of  different  wiki  system  categories  

Type   Description  

Public  Wiki  Systems   Plain  Wiki  System  

Enterprise  Wiki  Systems   Enterprise  Wikis   are   corporate  wiki   systems  which  meet   requirements  of  a  company.  Such  wikis  systems  have  similar  main  basic  features  such  as   simple  content   creation,  modification  and  deletion,   structuring  and  navigation   of   knowledge,   scalability   etc.   as   public   wiki   systems   like  Wikipedia  but  differ  in  the  following  points  significantly:  

•      Employee  motivation  •      Quality  Management  and  Structuring  •      Accessibility  of  contents  •      Utilisation  of  knowledge  •      Anonymity  of  use  •      Contrast  to  already  existing  systems  

Personal  Wiki  Systems   In   personal   wikis   users   keep   their   concepts   and   ideas   personally   and  individually  

Structured  Wiki  Systems   Combination   of   a   public   plain   wiki   system   and   structured   database  entities  

Peer-­‐to-­‐peer  Wiki  Systems   Sharing  wiki  sites  between  user  only,  within  a  server-­‐less  environment  

 

4.4 State  of  Market  In  this  section,  current  Wiki  and  Enterprise  Content  Management  (ECM)  systems  on  the  market  are  described  briefly,  whereas  some  are  commercial  (e.g.  Atlassian  Confluence,   Alfresco   Enterprise   Edition)   and   others   are   open-­‐source   (e.g.  MediaWiki,   TWiki,   Alfresco   Community   Edition).   All   wikis   are   systems   without  semantic   capabilities   by   default.   Some   wikis   like   for   example   MediaWiki   have  free,  open-­‐source  extensions  on  the  market  like  Semantic  MediaWiki.  

4.4.1 Wiki  Systems  Atlassian   Confluence   Confluence   is   a   commercial   product   of   the   Australian  software  company  Atlassian,  which  also  develops,   sells,  and  maintains  products  like   the   issue  management   tool   JIRA   or   the   code   repository  management   tool  

 

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Bitbucket.   Confluence   is   a   traditional   wiki   system   designed   as   a   so-­‐called  Enterprise   Wiki   for   team   collaboration,   agile   development,   internal  communication   and   knowledge   management.   For   generating   content   like  creating,   removing,   etc.   Confluence   uses   a   so-­‐called   Textile-­‐Wikimarkup   and  additionally  a  rich  text  WYSIWYG-­‐Editor,  an  intuitive  Drag  &  Drop  functionality  to  e.g.   include   attachments   to   a   certain   page,   search   and   autocomplete  functionalities   (e.g.   for  macros   and   links)   and  moreover   the   include   of  macros,  which  can  be  used  as  templates  for  a  fast  and  easy  knowledge  reuse  and  content  creation.  Additionally  Confluence  can  be  easily  extended  by  plugins,  macros  and  add-­‐ons  from  the  Atlassian’s  own  marketplace    or  via  developed  with  the  help  of  the  Atlassian  Confluence  API  (Atlassian,  2015).  

MediaWiki  Another  wiki  system  on  the  market  is  MediaWiki.  It’s  a  free  and  open-­‐source  management  system  for  knowledge  and  it  was  originally  developed  as  the  basic  structure  of  the  famous  Wikipedia  system.   In  the  meantime,  MediaWiki   is  used   in   numerous   systems   and   enterprises   (as   Enterprise   Wiki)   e.g.   like   in  Wikipedia   and   AboutUs.org     etc.   MediaWiki   provides   much   functionality   for  knowledge   management   like   reading,   editing,   personal   customisation   features  and  wiki  administration  capabilities  (MediaWiki,  2003).  

Semantic  MediaWiki  MediaWiki  supports  no  semantic  functionalities  by  default.  For   this,   Semantic   MediaWiki   is   used   in   order   to   extend   the   basic   MediaWiki  functionalities   with   capabilities   of   the   Semantic   Web,   where   “[…]   it   lets   users  store  data  in  wiki  pages,  and  query  it  elsewhere,  thus  turning  a  wiki  that  uses  it  into   a   semantic   wiki.”   (Krötzsch,   2006),   (SemanticMediaWiki,   2006).   By  supporting   features   like   ontology   reasoning   via   RDF,   OWL   and   SPARQL,  automatic-­‐generated   lists,   semantic  maps  and   semantic   search  etc.,   a  Semantic  MediaWiki  system  enables  machines  to  process  wiki-­‐knowledge   in  order  to  find  and  display  the  answer  for  the  question.  Thus,  Semantic  MediaWiki  (SMW)  is  an  extension  of  MediaWiki  and  was  initially  developed  by  several  contributors  from  the  Karlsruhe  Institute  of  Technology  (KIT)  in  Germany.  For  now,  SMW  is  actively  used  in  more  than  300  public  wikis  around  the  world  and  it  is  also  used  internally  in   companies   like   Johnson   &   Johnson,   Philips   and   Pfizer   (SemanticMediaWiki,  2006).  

TWiki   A   more   technical   oriented   wiki   system   is   called   Twiki   and   widely   used  within   intranets   of   medium-­‐   and   big-­‐sized   enterprises   as   a   document   and  knowledge   management   system.   Twiki   is   free   and   open-­‐source   and   holds   the  following  features  (TWiki,  2007):  WYSIWYG  Editor  based  on  TinyMCE,  Automatic  

 

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linking   of   pages.   Structured   dynamic   content,   Web-­‐applications   via   forms,   File  attachments,  Revision  control,  Access  control,  Extensions  via  plugins,  Skin-­‐based  User   Interface,   Web-­‐Feeds   and   email   notification,   No   additional   database  (persistence  in  files),  and  Enterprise  Wiki.  The  main  difference  to  MediaWiki  for  example  is  the  easy  creation  of  form  based  applications.  Unlike  MediaWiki  pages,  Twiki  pages  have  the  ability  to  generate  and  process  variables  and  form  data  out  of   the   source   code  of   the   page.   This   enables   end-­‐users   to   develop   form  based  applications  with  only  a  minimum  of  programming  skills  (TWiki,  2007)  

Basically,  every   stated  wiki   solution  can  be  used   for   social   innovation  activities,  whereas   none  of   them  were  originally   designed   and   implemented   as   a   specific  social   innovation   software   system.   MediaWiki   for   example   holds   extensions,  which   might   be   useful   in   the   context   of   social   innovation   e.g.   semantic  capabilities,   search,   project   management,   enhanced   role/user   management,  workflow  management,  notification  system,  social   collaboration   like  discussions  and   social   profiles.   A   possible   drawback   of   all   these   wiki   systems   concerning  Social   Innovation  might  be  their  general  character  per  se,   i.e.  end-­‐users  have  to  define   the   social   innovation   characteristics   like   workflows,   site   structure,   roles  and  users  themselves  based  on  the  available  wiki  support  and  or  documentation  

4.4.2 Enterprise  Content  Management  (ECM)  Systems  Alfresco   The   Alfresco   Enterprise   Content   Management   (ECM)   platform   is   a  commercial   and  open-­‐source   available   ECM  platform   that   is   easy   to   extend,   to  customize  and  to  integrate  with  existing  applications  and  processes.  The  platform  provides   desktop   and   mobile   access   to   content   delivers   a   simple   but   rich  collaboration   user   experience   and   helps   users   to   increase   the   value   of   their  content.   It   has   a   large   open   community   worldwide   and   is   the   preferred   ECM  platform   for   thousands   of   users   within   private,   academic   and   business  environments.  

The  main  features  of  Alfresco  are  summarized  in  the  following  list  (Alfresco.com,  2016),  (Alfresco  White  Paper  Series,  2008),  (Technology  Service  Group,  2015):  

• Document  Management  

• Collaboration  Possibility  

• Web  Content  Management  

• Records  Management  

 

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• Image  Management  

• Lucene  Search  

• Robust  content  repository    

• Productivity  App  integration  (including  Microsoft  Office  and  Google  Docs)    

• Available  Add-­‐Ons    

• Hybrid  Cloud    

• Rigorously   tested   and   certified   against   multiple   OS,   Database   and  application  servers  (including  Oracle  and  Microsoft  SQL)    

• Customization  possibility  

Possible  clients  features  are  

• Alfresco  Mobile  apps  for  iOS  and  Android  (including  SDKs)    

• Mobile  device  content  encryption  

Moreover,  Alfresco  offers  support  for  additional  modules  like    

• DOD5015.02  certified  Records  Management    

• Alfresco   Media   Management   for   enhanced   digital   Asset   management  (DAM)    

• Content  Encryption    

• Integrated  Analytics  and  reporting    

• Connectors  for  Amazon  S3  and  EMC  Centera    

• Alfresco  Document  Transformation  Server    

• Alfresco  Media  Transformation  Server    

• Alfresco  Index  Server    

• Microsoft  Outlook  add-­‐in      

Depending  on  the  application  scenario  of  the  user,  Alfresco  offers  three  types  of  usage,  each  with  its  own  licensing  schema  (Alfresco.com,  2016),  (Alfresco  White  Paper  Series,  2008).  

 

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Table  3  -­‐  Alfresco  ECM  Systems  

Alfresco  One  

High   availability,   highly   customizable   ECM   with   simplified  administration  

Hybrid   Cloud   ECM   with   selective   content-­‐sync   to   the   included  SaaS  Alfresco  in  the  Cloud  

Wide  range  of  modules  and  add-­‐ons  including  content  encryption,  records  management,  analytics  and  media  management  

License:  Commercial  

Alfresco  in  the  Cloud  

Supports  secure  external  team  collaboration  

Full   mobile   access   and   workflow   for   document   review   and  approval  

No  on-­‐premises  installation  required  

Well   suited   for   smaller   teams   with   multiple   offices   or   branches  that   doesn’t   want   to  manage   servers   and   don’t   require   the   full  customization,  extra  modules  or   integrations  offered  by  Alfresco  One.  

License:  Commercial  

Alfresco  Community  

Intended  for  developers    

Open   Source   platform   for   community-­‐driven   development   and  contributions  

Research  vehicle  for  new  features  

Use  in  production  only  if  resources  exist  to  fully  self-­‐support  

License:  LGPLv3  

 

Although  Alfresco  was  not   designed   specifically   as   a   software   system   for   social  innovation   originally,   it   can   be   customized   and   used   for   social   innovation  concerns,   since   it   comes   with   an     appropriate   infrastructure   and   needed  functionalities   and   add-­‐ons   for   document   and   records   management,   project  management,   website   hosting,   search,   workflow   management,   user   and   role  management   and   social   collaboration   features   (blogs,   wiki,   discussion   forum,  etc.).  One  example  of  Alfresco’s  add-­‐ons  is  to  let  users  to  work  collaboratively  on  documents   through   the   integration   of   open-­‐source   extensions   like   Etherpad.   A  

 

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possible  drawback  of  combining  Alfresco  and  Social  Innovation  concerns  might  be  -­‐  like  in  wiki  systems  -­‐  the  general  character  of  Alfresco,  i.e.  end-­‐users  have  to  set  up  and  configure  all  needed  add-­‐ons,  plugins  etc.  and  to  define  social  innovation  specifics,   site   structures  and   roles  and  users   themselves  based  on   the  available  Alfresco  support  and  documentation,  which  might  require  a  lot  of  both  time  and  money.  

Microsoft  Sharepoint  Microsoft  Sharepoint  is  an  open  and  commercial  Enterprise  Content  Management  (ECM)  web  platform,  which  focuses  on  the  functional  areas  of   sites,   communities,   content,   search,   composites   and   insights.   Sharepoint  covers   there   the   following   application   ranges   (Grobmannschwarz,   2016),  (Microsoft   Product   Support,   2016),   (Microsoft   Support,   2016),   (Figure,   2015),  (Computerwoche,  2013):  

• Collaboration,   e.g.   management   and   administration   of   projects   or   task  coordination      

• Social   Networks,   e.g.   for   personal   websites,   team   websites,   discussions  and  blogs  

• Intranet  portals  

• Content-­‐Management   with   document   management   functionalities,  content  administration,  metadata  and  a  user-­‐adapted  search  

• Business  applications  

Users   of   Sharepoint   can   use   it   as   a   secured   place   for   saving,   structuring   and  releasing  and  accessing  information  from  almost  every  terminal  device.  The  main  features  of  Sharepoint  are  as  follows:  

• Share  documents  

• Social  feeds  via  the  social  network  Yammer  

• Groups  and  communities  

• Single   location   for   teams   to   organize   content,   share   ideas   and  manage  projects  

• Task  management  

• Site  mailbox  

• Microsoft  OneDrive  for  Business  

• Search  functionality  for  knowledge,  people,  information  and  data  

 

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• Sharepoint  AppStore  

• Possibility  to  built  Websites  without  any  Sharepoint  knowledge  

• Upgrading  servers  without  impacting  users  (Simplified  Upgrade)  

• Optimized  Servers  for  minimal  use  of  resources    

• eDicovery  across  sites,  mails  and  IM  

The  current  version  of  Microsoft  Sharepoint  2013  holds  the  main  investments  for  cloud   readiness,   social   collaboration,   mobile   devices   and   web   content  management   in   different   Sharepoint   editions   available   on   the   market   at   the  moment.   Depending   on   the   user   requirements   and   needs,   Sharepoint   2013  comes  with   several  editions,  each  with   its  own   licensing   schema.  The   following  table  only  holds  the  main  shared  functionalities  of  each  edition,  a  full  comparison  of   all   Sharepoint   2013   features   per   edition   can   be   found   under  http://blog.blksthl.com/2013/01/14/sharepoint-­‐2013-­‐feature-­‐comparison-­‐chart-­‐all-­‐editions/    and      

http://www.grobmanschwarz.de/sharepoint/sharepoint-­‐editionen   (in   German)  for  further  reading.  

Table  4  -­‐  Microsoft  Sharepoint  2013  Editions  (Grobmannschwarz,  2016),  (Microsoft  Product  Support,  2016)  

SharePoint   Foundation  2013  

• Contains  all  basic  functionalities  and  benefits  of  SharePoint  Servers  2013  

• Integrated   full-­‐text   search   in   MS   Office-­‐documents  

• Detailed  management  of  user  rights  • Overview   of   all   appointments,   tasks   and  

documents  • Simplified   administration   of   team  

collaboration    • App  Store  • Management  of  access  rights  • Business  Connectivity  Services  • SharePoint  Designer  • Lync  und  Exchange  Connection  • Webparts  • Workflows  • License:  free  

 

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SharePoint  Server  2013    

Standard  Edition  

• Branding  • Business  Connectivity  Services  • Business  Intelligence  • Records  Management  and  Compliance  • Identity  management  • Mobile  devices  • Search  and  find  • Social  computing  • Upgrade  • Web  Content  Management  • License:  commercial  

SharePoint  Server  2013    

Enterprise  Edition  

• Extended  version  of    ü SharePoint  Server  2013  Standard  Edition  

• Enterprise  Edition  only  features  like  e.g.  ü Access  Services  ü Custom  Site  Definitions  ü Custom  Site  Provisioning  ü Analytics  Platform  ü eDiscovery  ü Video  Search  

Sharepoint  Online   ü Usable  as  a    ü part  of  Microsoft  Office365    ü standalone  application  in  the  cloud  

ü License:  commercial  per  user    

MyIdeaWorks2     -­‐   Sharepoint   App   Especially   in   the   context   of   social   innovation  based   software,   the   company   myTeamWorks   is   specialized   to   offer   social  applications,   which   natively   extend   Microsoft   Sharepoint   2010   and   2013   and  enable  Business  Social  Collaboration  capabilities  across  the  Enterprise.  Especially  their   product   MyIdeaWorks   as   an   Intranet   based   social   innovation   APP,   that  supports   solving   enterprise   strategic   challenges   or   simply   generate   and  brainstorm  ideas  based  on  the  motivation  and  experience  of  company  employees  and  partners.  Basic  features  of  MyIdeaWorks  are  in  the  blocks  of  Social  Ideation,  Social  Reputation,  Ideas  Federation  and  Ideation  reporting.  MyIdeaWorks  allows  users  the  following:  

                                                                                                               2  http://www.myteamworks.com/TW/products/myIdeaWorks/Pages/features.aspx  

 

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• Sharing   of   ideas,   individual   and   corporate   challenges   with   participating  employees,  whereas  ideas  get  voted  and  addressed    

• Motivation   of   users   within   the   organization   to   contribute   to   the  innovation  process  and  avoid  ideas  to  get  lost  or  overlooked    

• Mapping  of  most  promising  ideas  to  specific  organizational  strategies  and  undertake  offline  exercises  (funding,  risks,  resources,  etc.)  

• Recognize   colleagues’   contributions   to   propose   and   support   ideas   by  gamification  with  rankings  

Possible   drawbacks   might   be   the   proprietary   character   of   this   Sharepoint  application  and  the  need  to  acquire  commercial  licenses  to  use  it.  

4.5 Summary  of  the  knowledge  generation  and  management  platforms  

Based   on   the   presented   ICT   solutions   for   the   generation   and   management   of  knowledge  it  can  be  concluded,  that  any  of  these  tools  could  be  used  as  a  basis  for   the   construction   of   the   SOCRATIC   methodology   and   platform   e.g.   for  collaboration   in   knowledge   generation   and  management   in   the   different   social  innovation   life–cycle   steps.   Basically   all   of   the   presented   software   solutions  provide   functionalities   for   the   generation   and   the   management   of   knowledge  and  are  extendable  e.g.  by  Addons,  etc.  Nevertheless,  different  editions  in  terms  of   license  cost,  usability  and  feature  range  exist   for  each  of  these   ICT  solutions,  which  can  be  customized  and  configured  separately.  Due  to  the  fact,  that  these  solutions   were   originally   not   designed   and   developed   specifically   for   Social  Innovation  purposes,   it  might   require  extensive  efforts   to  set  up,  configure  and  adapt  these  software  solutions  to  the  Social  Innovation  domain.  Also,  adaptability  and  extensibility  of  each  of  the  solution  might  be  limited  having  in  mind  licensing  schemas  of  the  ICT  vendors’  solution  and  or  communities’  support.  

 

   

 

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5 Extreme  Factories  Platform  The  elaborated  system  of  the  ExtremeFactories  System  is  comprised  by:  

• Service  platform  with  the  following  groups  of  services  

o Innovation   Management   Services:   Innovation   Inception   Services,  Prioritisation,   Services,   Implementation   Services,   and   Follow-­‐up  Services,  each  composed  of  several  tools,  realised  as  combination  of  specific  external  solutions  and/or  platform  internal  solutions  

o Collaboration   Supporting   Services   which   include   Virtual  Collaborative  Space,  Team  Composition,  and  Knowledge  Provision  Services  as  well  as  Security  and  User  Management  Services.  

• General   Run-­‐time   Infrastructure,   comprising   Service   Execution  Environment,  Security  Services  and  External  Systems  Integration  Services.  

• Common  Repository  

The   Extreme   Factories   platform   addresses   already   the   functionalities   listed   in  4.3.1  Platforms  Characteristics,  which  are  common  in  the  tested  CAPS  platforms  regarding  Social  Innovation.  

Table  5  -­‐  comparison  shows  how  the  CAPS  features  are  addressed  in  Extreme  Factories  

CAPS  Feature   Extreme  Factories  Feature(s)  

Matching   Support  of  tagging/labeling  of  ideas  

Idea/Challenge  mapping   Linking  and  presenting  ideas  and  campaigns  Full-­‐text,   semantic   search   of   ideas,   campaigns,  projects,   linking   ideas   or   challenges   within   the  platform  with  outside  world  

Idea  Organization  support   Idea  voting,  Commenting/discussion  feature  Moderation   of   discussions,   Filtering   of   ideas   and  campaigns  

Engagement  support   Notification   system   (invitations   to   campaigns,  notifications  of  new  ideas,  comments,  etc.),  Basic   integration  with   LinkedIn   -­‐   login  with   LinkedIn  

 

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CAPS  Feature   Extreme  Factories  Feature(s)  

account  and  import  of  LinkedIn  profile  information  

Scope   Open  scope  (=  open  for  all  platform  users)  Network  scope,  Staff  scope  (=  group)  

Integrated  tools   Integrated  Project  Management  Module,  REST  API  to  interface  with  external  tools  

Open  source   Not  open  source,  but  possibility  to  reuse  parts,  which  can  be  released  as  open-­‐source    

 

5.1 Inception  Services  Innovation  Campaign  A  campaign  in  ExtremeFactories  represents  the  “topic”  to  which   related   ideas   can  be  proposed  by   the  platform  users   in   the  beginning  of  the   inception   phase   of   the   innovation   process.   Thus,   a   campaign   holds   all  suggested   ideas   related   to   a   certain   subject.   In   order   to   manage   campaigns,  company   managers   are   able   to   create,   edit,   delete,   copy   and   start/stop   a  campaign,   whereas   each   campaign   has   its   own   start   and   end   dates   on   the  ExtremeFactories  platform.  Basic  users  can  list,  view,  search  and  filter  campaigns.    

Within  the  list  of  campaigns  (see  Figure  10),  the  currently  logged  in  user  can  see  all   on-­‐going   campaigns,   according   to   his/her   currently   assigned   role.   For   every  campaign  there  is  a  quick  overview  showing  its  title,  its  creator  as  well  as  its  due  date.  Due  date  in  this  case  means  that  no  more  commenting  and  posting  of  ideas  will   be   allowed   by   any   user   after   this   specific   date   is   reached.   Moreover,  campaigns   that   reached   their   due   date   are   marked   as   complete   as   far   as  inception  phase   is  concerned  and  are  moved  onto  the  next  phase  of   innovation  (i.e.   prioritisation).   The   status   of   a   campaign   is   also   clearly   displayed   by   the  breadcrumb   like   indicator   and   the   name   of   the   current   phase   of   innovation  below.  Clicking  the  name  of  the  campaign  redirects  the  user  to  the  current  step  in  the  innovation  process  (i.e.  Inception,  Prioritisation,  Implementation  or  Follow  Up),  whereas  clicking  on  a  breadcrumb  entry  on  the  status  indicator  redirects  the  user  to  the  desired  phase.  

 

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 Figure  10  -­‐  List  of  campaigns  (from  Manager  or  Admin  point  of  view)  in  ExtremeFactories  

Posting   and   Commenting   Whenever   a   campaign   is   active   and   the   currently  logged   in  user   is  part  of   the   scope  of   that   campaign   (or   is   administrator  of   the  platform   or   manager   of   the   company   this   campaign   belongs   to)   ideas   and  comments  can  be  posted  within  that  campaign.  

 Figure  11  -­‐  Scoping  a  campaign  to  company  staff  

Scope   In   order   for   normal   users   (non-­‐managers   and   non-­‐administrators)   to  participate  in  campaigns  by  posting  ideas,  comments  and  being  able  to  vote,  that  user   has   to   be   part   of   the   scope   of   a   campaign.  Whenever   a   new   campaign   is  about   to   be   started,   setting   the   scope   is   required.   A   scope   is   only   set  

 

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automatically   if   a   new   campaign   is   created   and   the   “immediately   start   this  campaign”   option   is   turned   on   (this  would   set   the   scope   to   1a,   see   list   below)  otherwise  this  has  to  be  done  prior  to  starting  a  campaign.  A  campaign  can  have  one  out  of  three  different  basic  scopes,  where  every  scope  itself  provides  other  options,  which  are  (see  Figure  11):  

1. Staff  Scope  

a. All  company  employees  

b. Selected  departments  

c. Selected  employees  

2. Network  Scope  

a. All  members  of  the  company  network  

b. Selected  types  of  members  of  the  company  network  

c. Selected  members  of  the  company  network  

3. Open  Scope  

5.2 Prioritisation  Services  Once   the   campaign   reaches   its   deadline   then   all   the   ideas   are   moved   to   the  prioritisation  admin  dashboard  as  shown  in  the  following  Figure  12.  

 Figure  12  -­‐  Prioritisation  Admin  Dashboard  

Configuration  The  Admin/Manager  can  then  configure  the  prioritisation  process  by   choosing   a   prioritisation   approach,   specifying   who   should   participate   and  

 

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setting   START   and   END   date   of   the   prioritisation   on   the   prioritisation  configuration  screen.  

 Figure  13  -­‐  Idea  analytics  

Voting   &   Prioritisation   Once   the   admin/manager   user   has   configured   the  prioritisation   process,   then   the   ideas   will   be   displayed   on   other   participants'  dashboards  for  review.  The  ExtremeFactories  platform  offers  flexibility  to  launch  one  or  more  ideas  to  the  prioritisation  phase  and  lets  the  users  vote  with  a  rating  scale   going   from  1   to  5.  Once   the  prioritisation  method  has  been   selected,   the  user   can   evaluate   the   idea   by  means   of   the   prioritisation  matrix   and   after   the  voting  process  carried  through  the  prioritisation  phase   is   finished,  the  summary  of  the  idea  assessment  are  available  under  the  Idea  Analytics  

After   the   voting   process   is   finished,   the   prioritised   ideas  will   appear   under   the  homonym  tab.  The  Prioritised  Ideas  tab  shows  the  report  on  the  grades  scored  by  the  idea  in  the  following  Figure  14.  

 

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 Figure  14  -­‐  Prioritised  Ideas  Tab  

5.3 Implementation  Services  Once  the  idea(s)  has  (have)  been  prioritized,  it  enters  the  implementation  phase,  where   project   can   be   created   and   managed.   The   following   figure   shows   the  screenshot   of   project   management   where   administrators   can   create   a   new  project,   delete/modify   existing   ones,   start   or   stop   the   project   amongst   other  managerial  tasks.  

 Figure  15  -­‐  Implementation  Dashboard  

After   creating   a   new   project   by   the   user   different   tasks   can   be   added   to   the  project  through  the  screens  shown.  

 

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 Figure  16  -­‐  Create  New  Project  

 Figure  17  -­‐  Create  New  Task  in  Project  

5.4 Follow-­‐up  Services  Once   an   implementation   process   finishes,   its   state   changes   to   Follow-­‐up.   All  projects  with  this  state  are  displayed  on  list  as  shown  in  the  following  Figure  18.  

 Figure  18  -­‐  List  of  project  with  Follow-­‐up  state  

On  this  page,  the  currently  logged  in  user  can  see  projects  within  the  follow-­‐-­‐up  stage  according  to  his/her  company  and  assigned  role,  which  will  determine  the  number   of   available   interactions   to   be   shown   within   the   Action   button.   The  Admin/Manager   can   configure   a   set   of   KPIs   to   assess   the   success   of   the  implementation  of  the  project.  As  is  shown  in  the  following  figure,  the  “Add  KPI”  option  is  available  for  the  Admin/Manager  role  and  allows  them  the  KPIs  creation  which   requires  a  short  description,  a   team  to  be  questioned,  optionally  a   to  be  

 

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indicated  as  example,  expected  value  and   its  measure  unit.  All  created  KPIs  are  displayed  per  project  and  depicted   in  terms  of  name  with  description,  obtained  value  and  check  to  mark  KPI  as  answered  which  indicates  definitive  value.  Users  that   were   assigned   to   the   Poll   Team   are   allowed   to   answer   the   KPI   and   their  response  value  is  show  in  obtained  column.  

 Figure  19  -­‐  List  of  KPIs  for  project  

5.5 ExtremeFactories  Ontology  The   following   figure   represents   an   excerpt   of   the   complete   Extreme   Factories  ontology   that   is   focused   on   the   main   entities   used   during   the   inception   and  prioritization   phases   of   the   innovation   process:   Campaign,   Idea,   Tag,   and  different  Prioritization  Configuration  settings.  

 

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 Figure  20  -­‐  ExtremeFactories  Ontology  –  Excerpt  

The  table  below  focuses  on  the  entities  used  on  the  ExtremeFactories  platform.  

Table  6-­‐  Main  entities  in  the  ExtremeFactories  ontology  with  their  description  

Object   Description/comment  

User/Company-­‐related  entities  

User   Describes   personnel   of   a   business   unit   using   the   ExtremeFactories  platform,   including   information   about   their   level   of   participation   in  innovation  activities.  Users  that  contribute  substantially  to  innovation  in  the  organization  will  be  marked  as  “innovators”.  

User  Role   Describes   the   user’s   role   and   level   of   access   to   the   ExtremeFactories  platform  defined  through  User  Rights  (see  below).  

Innovation-­‐related  entities  

Innovation  Context  

Defines   a   company’s   current   status/capabilities   with   regard   to  innovation,  defined  through:  -­‐                    Organizational  Policies  and  Practices  -­‐                    Implementation  Climate  

 

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Object   Description/comment  

-­‐                    Management  Support  -­‐                    Managerial  Patience  -­‐                    Learning  Orientation  and  -­‐                    Financial  Resources  Availability  

Innovation  Strategy  

Medium   to   long-­‐term   strategy   established   by   the   management   of   a  company   comprising   several   aspects   of   the   company   such   as   training,  working   context   or   financial   resources.   The   Innovation   Strategy   must  establish  a  number  of  measurable  Innovation  Objectives.  Innovation  Strategy  baseline  is  identified  and  defined  through  the  (self-­‐assessed)  Innovation  Context.  

Innovation  Objective  

Measurable  objective   that  will   comprise   the  performance  of  a  number  of  activities.  The  completion  of  the  objectives  will  determine  the  success  or  failure  of  the  Innovation  Strategy.  An   Innovation   Objective  may   be   related   to   one   or  more   Performance  Indicators,  which  specify  the  goals  of  this  objective.  

Campaign   Represents   an   innovation   project   or   a   problem,   which   should   be  resolved   through   innovation.   The   campaign   describes   the   problem   or  overall   goal   of   the   innovation   project   and   is   used   to   aggregate   data  related  to  the  problem/innovation  project  during  the  first   two  steps  of  the  innovation  process  (inception  and  prioritisation  phase),  such  as  the  collected  ideas,  their  ratings  and  the  initial  solution  concept(s).  

Idea   Any   idea   or   suggestion   to   develop   or   improve   design,   production,  marketing   or   management   of   a   product   or   service.   An   idea   may   be  related   to   a   given   innovation   project   /   problem   (Campaign)   or  independent.  

Category   Represents  the  category  of  the  idea  (e.g.  design,  production,  marketing,  management,  etc.)  

Selected  ideas   Represents  the  ideas  chosen  for  implementation  

Rejected  Ideas   Represents  discarded  ideas  (no  longer  active)  

Weak  Ideas   Represents   poorly   presented   ideas   that   needs   further   improvement   in  order  to  be  considered  for  selection.  

Rating   Represents  the  “value”  of  an  innovation  idea,  giving  an  indication  of  its  

 

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Object   Description/comment  

potential  impact  if  successfully  implemented.  

Performance  Indicator  

Represents   a  measurable   value   to   assess   the   success   of   an   innovation  project/implemented  idea,  e.g.  productivity,  profitability,  environmental  indicators,  etc.  

Success  Stories   Represents   an   innovation   project   that   has   successfully   progressed  through   the   decision   making   process   and   has   been   successfully  implemented  by  the  company  or  by  another  organisation.  

Collaboration-­‐related  entities  

Team/Discussion  Group  

Represents   a   formal   group   of   users   collaborating   on   a   specific   idea  evaluation,  selection  or  implementation.  Includes   information   about   the   type   of   Team/Discussion   Group   (e.g.  ideas   gathering   discussion   group,   prioritisation   discussion   group,   team  implementing   an   innovation,   etc.)   as   well   as   the   status   of   a  Team/Discussion  Group  (e.g.  active,  closed,  etc.).  

Expertise   Represents   a   user’s   or   an   Innovation   team’s   area   of   capability:  knowledge,  skills  and/or  competence.  

Project-­‐related  entities  

Innovation  Project   Represents  the  project  originating  from  a  selected  idea  (an  idea  that  has  been  chosen  to  be  implemented).  The  Innovation  Project  can  be  divided  into   tasks   and   have   staff   members   assigned   to   it.   Successful  implementation  of   Innovation   Projects  may   lead   to   the   fulfilment   of   a  specific  Innovation  Objective.  Successful   as  well   as   failed   Innovation  Projects  will   be   introduced   into  the   repository  of   Innovation  Projects   for   re-­‐use  as  guidelines   (Dos  and  Don’ts)  in  future  Innovation  Projects.  

Task   Describes   a   given   activity   with   clearly   defined   objective   in   evaluating,  selecting  or  implementing  an  idea  within  an  innovation  project.  Includes   information  about  responsibilities,  deadlines,  predecessor  and  successor  or  parallel  tasks,  etc.  A  task  can  be  broken  down  into  smaller  Actions.  

 

   

 

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6 Conclusion    After   reviewing   the   literature,   we   have   achieved   a   common   understanding   of  Social   Innovation,   its   concepts   and   its   process.   This   is   an   important   result   that  serves  as  a  first  basis  for  defining  the  focus  of  SOCRATIC.    

Several  tools  and  projects  have  been  reviewed  as  part  of  the  investigation  of  ICT  facilitators  towards  the   Innovation  process.  We  have   identified  approaches  that  can  be  exploited  in  the  definition  of  the  Socratic  platforms  and  components  that  might  be  reused/integrated   in   the  definition  of   the  Socratic  platform.  However,  we   leave   this  decision   to  be   taken  at  a   later   stage  after   the   requirements  have  been  captured  from  the  users  in  D1.3.    

Topic   Gaps  identified  in  the  State-­‐of-­‐the-­‐Art  

Social  Innovation  

Innovation   methodologies   are   mainly   focused   on   inception   and   going-­‐to-­‐market  stages.  There  are  no   fully   formed,  consolidated  SI  methodologies,   i.e.  for  supporting  innovation  processes  driven  by  societal  issues.  

A  comprehensive  Social  Innovation  methodology  supporting  a  combination  of  sustainability   areas   and   linking   to   the   Global   Sustainability   Goals   defined   by  the  UN  is  not  available  yet.  

CAPS  

The  presented  and  tested  CAPS  projects  and  platforms  have  only  narrow  focus  on  awareness  and  on  the  first  step  of  the  SI  process.  

A  single  CAPS  project  does  not  combine  several  different  sustainability  areas  at  the  same  time.  

None  of  the  first  funded  CAPS  projects  address  the  collective  creation  of  novel  innovative  solutions  towards  solving  problems.  

Knowledge  and  Document  

Management  

All   presented   tools   are   of   a   general   purpose   character   and   do   have   no   or  limited   SI   support   per  default   (as   they  were  not   specifically   developed   for   SI  purposes  originally)  

SI  Addons  are  available  on   the  market   for  only  a   few  of   the  presented   tools,  paired  with  proprietary  and  or  commercial  license  limitations    

Due  to  the  general  character  of  the  presented  solutions,  there  is  no  or  limited  

 

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Table  7  -­‐  Overview  of  identified  gaps  and  limitations  of  previous  approaches  

 The   testing   of   different   tools   make   us   confident   that   the   Extreme   Factories  platform  is  a  good  baseline  for  Socratic.  Many  of  the  tools  that  were  tested  are  immature,   some   unstable.   The   Extreme   Factories   platform   outperforms   the  tested   tools   in   terms   of   ideation   support   characteristics   and   it   supports   a  substantial  part  of  the  social  Innovation  process.  

The   CAPS   projects   previously   funded   (and   soon   being   completed)   had   strong  focus  on  creating  awareness  and  engaging  participants.  This  is  something  that  is  not   yet   supported   by   Extreme   Factories   and   can   be   exploited.   Some   of   these  CAPS   projects   also   provide   support   for   analysing   data   and   identifying  relationships.   This   is   also   relevant   when   extending   Extreme   Factories.   Such  features   are   increasingly   important   when   a   large   group   of   participants  collaborate  and  produce  content.  None  of   the  projects  address   the  participants  of  the  platforms  as  creators  of  a  novel  product  that  solve  social  problems.  They  rather  focus  on  collecting  data  or  engaging  participants  to  make  use  of  solutions  provided  by  the  project.  Extreme  Factories  has  support,  although  yet  not  mature,  for   the   steps   after   ideation.   This   could   be   further   developed   in   SOCRATIC.  However  as  the  project  will  only  last  for  two  years,  it  is  a  challenge  to  conduct  the  evaluation  of  the  full  innovation  process.    

Finally,   to   conclude   this  deliverable,   the   following   table  presents  a   summary  of  the  gaps  and  limitations.  

 

methodological  support  regarding  the  Social  Innovation  process  

Extreme  Factories  

The  existing  platform  can  be  used  as  a  baseline,  but  there  is  the  potential  for  optimizations  for  the  case  of  Socratic  in  terms  of  e.g.  creating  awareness  about  problems,  support  for  engaging  people,  support  for  keeping  people  engaged  

Extreme  Factories  functionalities  could  be  adapted  and  extended  to  Socratics’  needs  in  terms  of    

• Support  of  tagging/labelling  of  user’s  skills  or  interests  

• Recommendation  of  ideas  or  users  based  on  tag  compatibility  

• Gamification  (reward  system)    

• Additional  integration  of  social  media  

• Integration  with  external  tools  

 

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8 Appendixes  

8.1 The  Agile  Innovation  Manifesto  1. The  highest  priority   is  to  satisfy  the  customer  through  early   involvement  

in   the   Innovation   Process   and   through   the   continuous   delivery   of   value  along  the  Innovation  Process.  

2. Agile   processes   harness   change   for   the   customer’s   competitive  advantage.   Changing   requirements   (and   priorities),   even   late   in   the  Innovation  Process,  are  welcome  and  should  be  accommodated.  

3. Working  concepts  are  delivered  frequently  along  the  Innovation  Process  –  from  a  couple  of  weeks  to  a  couple  of  months  –  with  a  preference  for  the  shorter  timescale,  so  they  can  be  rapidly  validated  by  third  parties.  

4. Key   stakeholders   of   the   company   work   together   daily   throughout   the  Innovation   Process.   Multidisciplinary   collaboration   is   mandatory   to  succeed  in  the  Innovation  Process.  

5. Motivated   individuals   should   take   part   of   the   Innovation   Process.   The  Innovation   Process   itself   can   be   used   to   motivate   unmotivated  individuals.  Create  the  environment  they  need,  support  them,  trust  them  to  get  the  job  done  and  reward  them.  

6. Face-­‐to-­‐face   collaboration  with   the   rest   of   the   team   is   great,   especially  among   team  members   who   belong   to   different   disciplines.   Technology,  also,  can  be  a  very  good  ally  for  interfacing  distributed  and  heterogeneous  teams.  

7. Validated  working  concepts  are  the  primary  measure  of  progress.  Do  you  have   an   idea?   Implement   the   concept   and   invite   a   group   of   people   to  validate  it.  This  is  applicable  in  all  stages  of  innovation.  

8. Innovation  is  not  an  individual  process.  A  company  where  innovation  has  permeated   the  whole  organization   is   able   to  apply   innovation  principles  to   daily   tasks.   Management,   staff,   customers   and   suppliers   should   be  aware  of  this  and  naturally  apply  innovation  principles  in  daily  operations.  

9. No   matter   the   stage   of   innovation   we   are   in,   the   team   should   pay  continuous  attention  to  technical  excellence  and  good  design.  First  things  

 

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first!  Focus  on  essential   items  and  get  the  non-­‐essential  ones  away  from  your  attention  

10. The   best   ideas,   architectures,   requirements,   and   designs   emerge   from  self-­‐organizing  teams.  

11. At  every  stage  of  the  Innovation  Process,  the  team  will  analyse  the  results  obtained  and  the  effectiveness  of  the  process.  Then  fine-­‐tune  and  adjust  what  ever  is  necessary  to  improve  the  process.  

8.2 Social  innovation  projects  worldwide  Besides   the   European   projects   funded   under   the   CAPS   initiative,   there   exist   a  number  of  projects  worldwide   that   address   societal   problems   through  network  effect,   in   line  with  CAPS.  This  annex  includes  the  listed  provided  on  the  website  for  CAPS.    

8.2.1 Creating   awareness   about   sustainability   impacts   of  consumer  choices  

• The  Eatery:   providing   customised  nutritional   advice  based  on   actual   eating  and  sharing/comparing  eating  habits  over  social  networks  

• Opower:   blending   behavioural   science   and   data   analysis   to   use   less  electricity  

• patientslikeme:   for   sharing   medical   experiences   and   problems   among  patients  

• SPREAD:  sustainable  Lifestyles  2050  

• EUREAPA:  scenario  modelling  and  policy  assessment  tool  to  understand  the  environmental  consequences  of  consumption  activities  

• Nike+   FuelBand:   tracks   physical   activity   through   a  wearable   accelerometer  and  syncs  up  with  a  motivational  web  and  mobile  experience  

• Urban  Eco  Map:  creates  awareness  to  take  eco-­‐conscious  decisions  at   local  level  

• Ecosearch:  search  portal  supporting  the  environment  

• Friends  of  the  Earth:  app  based  environmental  shopping  guide  

 

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8.2.2 Lending,  exchanging,  swapping  and  bartering  at  scale  • COMMUNIA:   Network   for   analysis   and   strategic   policy   discussion   of   the  

public  domain  in  the  digital  environment  

• AIRBNB:  Renting  rooms  or  places  from  other  people  

• Freecycle:   Grassroots   and   non-­‐profit   movement   of   people   who   are   giving  stuff  for  free  

• J.  Rifkin:  Enabling  a  grid  for  distributed  production  and  sharing  of  renewable  energy  

• Carma:  Carpooling  app  for  smartphones  

• FundingCircle:   Lending/borrowing   money   directly   between   people   and  businesses  

• Zilok:  Renting  objects  between  professionals  or  individuals  

• Thecube:  Hiring  workspace  and  desk  space  

• LetslinkUK:  Exchange  all  kinds  of  goods  and  services  

• Landshare:  Connecting  growers  with  people  with  land  to  share  

8.2.3 Better  decision  making  at  personal  or  institutional  levels  • Safecast:  Collecting  data  about  radiation  through  individual  devices  

• NESTA   Alliance   for   useful   evidence:   Embedding   evidence   in   the   decision  making  process  

• Crowdmap:  Collect  and  map  information  from  cellphones,  news  and  the  web  

• Localmind:   Send   questions   and   receive   answers   about   what   is   going   on—right  now—at  places  you  care  about  

• safer-­‐streets:  Allow  people   to  upload  pictures  of   accidents  or   report   about  them  

• SocialSensor:   Sensing   user   generated   input   for   improved   media   discovery  and  experience  

• EVERYAWARE:  Enhance  environmental  awareness  and  promote  behavioural  change  through  social  information  technologies  

• SENSEI:  Integrating  the  physical  with  the  digital  world  of  the  network  of  the  future  

 

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8.2.4 Better   policies   or   new  models   for   economy,   society   and  democracy  

• United  Nations  Global  Compact  strategic  policy  initiative  

• OECD  Better  Life  Initiative  

• 2050  Pathway  simulator  

• Personal  Democracy  Forum:  How  technology  is  changing  politics  

• Theyworkforyou:  Monitoring  the  activity  of  UK  politicians  

• AVAAZ:  Connecting  citizens  to  drive  sustainable  political  decisions  

• planetaryskin:   Developing   risk   and   resource  management   decision   services  to  address  resource  scarcity,  land-­‐water-­‐food-­‐energy-­‐climate  issues  

8.2.5 Improving   public   services,   urban   environments,  democracy,  internet,  based  on  open  data  

• Kickstarter:  Open-­‐source  crowdfunding  platform  for  startups  

• Crowdcube:  Crowdfunding  community  dedicated  to  business  

• Evoke:  Serious  games  to  develop  and  refine  ideas  to  change  the  world  

• ICLEI:  Local  governments  for  sustainability  

• SUNSET:   Exploiting   social   networks   to   manage   urban   mobility   in   a  sustainable  manner  

• WeKnowIt:   Developing   techniques   for   extracting   and   exploiting   "Collective  Intelligence"  

• Code   for   America:   Helps   governments   work   better   for   everyone   with   the  people  and  the  power  of  the  web  

• Challenge.gov:  Public  and  government  can  solve  problems  together  

• Apps  for  Good:  Award  competition  to  create  apps  to  change  the  world  

• London  datastore:  Freeing  London’s  data  

• Who   owns   my   neighbourhood:   Take   responsibility   for   land,   buildings   and  activities  in  your  neighbourhood  

• Social  innovation  camp  UK:  Putting  together  software  developers  and  social  innovators  to  solve  a  set  of  social  problems  

 

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8.2.6 Doing  things  together,  mindfully  of  privacy  and   inclusion  needs  

• Glancee:  Discovers  what  friends  or  interests  you  have  in  common,  combining  Facebook  and  Wikipedia  

• Diaspora:  Distributed  social  network  giving  people  ownership  over  their  data  

8.2.7 Providing   key   technology   elements   ensuring   free   access  and  connecting  people  

• Open   Garden:   Protocol   optimizing   communications   between   wireless  devices  

• Freedombox:  Enabling  private  conversations  online  

• FrontlineSMS:   Enabling   instantaneous   two-­‐way   communication   on   a   large  scale  

• Arduino:   Open-­‐source   electronics   prototyping   platform   based   on   flexible,  easy-­‐to-­‐use  hardware  and  software  

8.2.8 Studies,   Conferences   and   Think-­‐Tanks   on   ICT   and  sustainability  

• Project  CONSENT:  Consumer  Sentiment  regarding  Privacy  of  User  Generated  Content  

• Informatics  and  Sustainability  Research    

• EcoSocial  Forum:  Platform  for  the  ecosocial  market  economy  

• IPTS  report  on  Nudging  Lifestyles  

• FuturICT  FET  Flagship  proposal  

• SocioPatterns:   Uncovering   fundamental   patterns   in   social   dynamics   and  coordinated  human  activity  

• Internet  of  Things  European  Research  Cluster"  (IERC)  

• Fundamentals  of  Collective  Adaptive  Systems  

• Greening  Europe  Forum  of  Friends  of  Europe