20160225how to plan and run a feasible ux workshop
TRANSCRIPT
How to Plan & Run a Feasible UX Workshop
2016/2/25 Darla@
About meDarla Huang
● UX design manager- PIXNET digital media● PM-Uninet● Analyst-MITAC● E-business MSc, Newcastle University UK
Darla @ Ladies that UX Taipei
Set up goal
Data analysis
Requirement analysis
Primary data collection
Competitor analysis
PersonaJourney mapStory board
DocumentingUser researchreport
Proposing idea
Usability testing
UATHeuristic Evaluation
User survey
Data validation
Sprint planning/ review meeting
WHY a workshop?Why not a meeting?
proposal?
report?
critique?
review?
Darla @ Ladies that UX Taipei
Why a workshop
● Creating momentum
● Producing a sense of shared purpose
● Covering in one day what can take weeks or months of meetings to
accomplish
● Allowing everyone to collaborate on a solution
Darla @ Ladies that UX Taipei
When do you need itWhen you want to
● make stakeholders to think about user’s need● gather insights from domain experts● prioritise a set of ideas or features● evaluate design with stakeholders
Darla @ Ladies that UX Taipei
How to get startedA workshop consists of...
Warm Up Activity
Idea Generation Activity
Idea Refinement Activity
Goal Problems to be Solved
Ideas/ Deliverables Sharing
Team Work
Darla @ Ladies that UX Taipei
Preparation● Set up goal● Planning activities● Choose participants● Choose a proper venue● Go through the agenda● Pilot run
Darla @ Ladies that UX Taipei
Set up goal
Initiate State Clear Goal
Ideally
Initiate State
Fuzzy Goal
Factually
Darla @ Ladies that UX Taipei
Planning activityIt should not be discussion-based only.
Planning activityIf you have no idea, try ‘ Gamestorming’
Open(divergent)
Core(emergent)
Close(convergent)
Gamestorming: A set of well-organized practicings which utilizes low tech toolkits to apply tools and rules to the problem through collaboration and teamwork.
Initiate State Target State/Goal
Darla @ Ladies that UX Taipei
Planning activity
Affinity Map
Dot voting
http://gamestorming.com/ Darla @ Ladies that UX Taipei
Choose participants
Stakeholdersmoderator facilitator
Darla @ Ladies that UX Taipei
Choose a proper venue
Go through the agenda & Pilot run
Part2:45minsActivity name:Gap between user & productObjective:Define target user, user story and examine the service design conceptSteps:
1. Based on the six why conclusion, each group define their target user through storyboarding, the storyboard must comprise more than 2 pictures-25 mins
2. Use the user persona and journey map to examine the product design concept and see if there’s any incoherence and redundancy (either web or mobile version)-10 mins
3. Swif the most critical points and propose solutions-10 mins
4. sharing-5min for each group
Part1:30 minsActivity name:User’s 6 whyObjective:Utilize six consecutive ‘why’ questions to identify why user do/ don’t use this service.Steps:
1. Each participant list his/her six consecutive reason to explane why they use/ don’t use the service -10 mins
2. Group discussing and idea converging-15 mins
3. Sharing-5min for each group
For example...
6 tips you must know When running a workshop
● Time management ● Use examples to elaborate your instructions● Be involved in each discussion● Keep a record for the outputs● Retain flexibilities in the workshop● Make a well-rounded conclusion
Darla @ Ladies that UX Taipei
Feedback makes perfect
Case 1: Refine design with bloggers
Case 2: Identify product positioning
Case 3: Priorities issues