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2016 GRIFFIN EMERGING TECHNOLOGY REVIEW Matthew Griffin Founder and CEO, 311 Institute 311 Institute © 2016, 311 Institute, Matthew Griffin

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Page 1: 2016 Griffin Emerging Technology Review - Matthew Griffin, 311 Institute

2016 GRIFFIN EMERGINGTECHNOLOGY REVIEW

Matthew GriffinFounder and CEO, 311 Institute

311 Institute

© 2016, 311 Institute, Matthew Griffin

Page 2: 2016 Griffin Emerging Technology Review - Matthew Griffin, 311 Institute

ABOUTTHE AUTHOR

Described as “The Adviser behind the Advisers”.

Recognised in 2013 and 2015 as one of Europe’s foremost Futurists and industry disruption experts Matthew is an award winning international speaker, founder and writer.

Speaking alongside notaries including Steve Wozinak, MIT’s Andrew Lippscombe and the BBC’s Nick Robinson and as an adviser to organisations including Bain & Co, BCG, Ernst & Young, Goldman Sachs, Mckenzie & Co, Morgan Stanley, Schroeder's, UBS and the UK’s HM Treasury Matthew helps entrepreneurs, governments, investors, multi nationals and regulators predict, shape and lead new disruptive cultural, industry and societal trends.

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311 Institute

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CHANGING THE

WORLDIS ALWAYSDISRUPTIVE

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This presentation catalogues over 178 Emerging Technologies and is aimed at individuals and organisations who want to identify technology blind spots and create offensive and defensive disruption strategies.

v 2016 Griffin Emerging Technology Radar

v Global Mega Trends

v Industries of the Future

v Technology Glossary

WHAT’S IN THIS PRESENTATION

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2016 Griffin EmergingTechnology Radar

311 Institute

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The Griffin Emerging Technology Radar is the culmination of over two years worth of ongoing research and analysis. It catalogues:

• 178 Technologies

• across 11 Categories

• over a 20 Year Time Frame

THE RADAR

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When used as a stand alone aid the Radar can help organisations quickly identify technology and business blind spots and predict when and how their industries will be disrupted.

When it’s combined with the 311 LoneStar™ Disruption Methodology it can be used as a valuable aid to help organisations disrupt their competition and create new industries.

ITS PURPOSE

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ADVANCED MANUFACTURING 8

BIOTECH 32

DIGITAL CONNECTIVITY 15

ENERGY 17

GEOENGINEERING 4

MACHINE SYSTEMS 18

MATERIALS 23

ROBOTICS 6

SECURITY 12

SENSORS 14

USER EXPERIENCE 18

8© 2016, 311 Institute, Matthew Griffin

178 Emerging technologies . 11 Categories .

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ACCELERATING RETURNSWhen technologies are combined they create new more impactful technologies that help accelerate, enable and underpin new disruptive cultural, industrial and societal trends.

10© 2016, 311 Institute, Matthew Griffin

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Global Mega Trends

311 Institute

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FUTURE TRENDSIn the next decade new technology enabled trends, from the Internet of Everything to Telehealth will create over $16 Trillion of new value.

Every trend will gift disruptors new opportunities to create and lead new industries.

12© 2016, 311 Institute, Matthew Griffin

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Industries of the Future

311 Institute

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There are countless new industries hiding in plain sight on the Radar.

In this section we will highlight how an organisation could combine different emerging technologies together to disrupt an industry or create a new one.

Those organisations with the right innovation and execution strategies could eventually disrupt today’s incumbents and become the next market leaders.

INDUSTRIES OF THE FUTURE

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Extreme Life Extension

• By 2100 Humans will be able to live up to 500 years or more

• ConstructionDemand for housing will increase

• HealthcareNew competitors and business models

• InsuranceChanges to Life Insurance and Pensions

• PharmaceuticalDevelopment of new service models

Emerging Technologies Involved

Advanced Manufacturing (3D Printing), Biotech (Anti Ageing Drugs, Artificial Body Parts, Bioelectronic medicine, Gene editing, Microbiome Medicine, Nano Medicine, Organ Printing, Regenerative Medicine, Stem Cell Technology), Machine Systems (Artificial Intelligence) and Sensors (Biomarkers, Nano Sensors, Sensor Fusion) categories.

• Economic Impact

$9 Trillion per annum

NEW INDUSTRY PREDICTION 1

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Personal Fabricators

• By 2045 consumers will be able to affordably and conveniently print inorganic and organic products including but not limited to clothes, electronics, food, medicines, wares and vehicles

• AgricultureDecreasing demand for products

• LegalIncrease in IP registrations and litigation

• RetailNew competitors and business models

• PharmaceuticalNew competitors and business models

• Economic Impact

$22 Trillion per year

Emerging Technologies Involved

Advanced Manufacturing (3D Printing, 4D Printing), Materials (Biomaterials, E-Textiles, Nano Materials, Next Generation Hybrid Materials, Self Healing Materials, Stretchable Electronics) categories.

NEW INDUSTRY PREDICTION 2

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Space Internet

• By 2025 every person on Earth will have on demand access to wireless 15Gbps anytime anywhere internet connectivity

• CommunicationsNew competitors and business models

• FinanceNew competitors and business models

• Media and EntertainmentIncreased curation and consumption

• RetailIncreased access and consumption

• TechnologyNew competitors and consumption

• Economic Impact

$7 Trillion per year

Emerging Technologies Involved

Advanced Manufacturing (3D Printing, 4D Printing), Digital Connectivity (High Altitude Stratospheric Platforms, Small Cell Networks), Robotics (Control Systems, Drones) and Sensors(Hyperspectral Sensors) categories.

NEW INDUSTRY PREDICTION 3

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Technology Glossary

311 Institute

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This section contains a glossary of all the Emerging Technologies catalogued on the Radar in card form that you can print off and use in your ideation sessions to construct new, disruptive products and services.

THE GLOSSARY

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USING THE CARDSThe cards are a fast, visual aid aimed at helping innovation teams quickly ideate next generation products and services.

3D Printing is the process of making a 3D object of almost complexity, material, shape,

size or type from a digital file

Card Key

Colour : Technology categoryNumber : Location on the Griffin Emerging Technology RadarName : Name of the Technology

A description of the Technology

1. 3D PRINTING

Representative Graphic or Photo

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3D Printing is the process of making a 3D object of

almost complexity, material, shape, size or type from a

digital file

1. 3D PRINTING

4D printed objects are 3D printed objects that can self assemble, alter or change their shape after they're removed from the printer

2. 4D PRINTING

Biomanufacturing is the manipulation of living

organisms to manufacture a product

3. BIOMANUFACTURING

Cold Forming is the process of forging metals at near

room temperature

4. COLD FORMING

Molecular Assemblers can build virtually any molecular

structure or device from simpler, smaller building

blocks

5. MOLECULAR ASSEMBLERS

Nanomanufacturing is the production of Nanoscale products and materials

6. NANOMANUFACTURING

Personal Fabricators let consumers print an unlimited

variety of bespoke and personalised organic and

inorganic products

7. PERSONAL FABRICATORS

Printed Electronics are produced using printing

methods that create electrically conductive

circuits on various materials and substrates

8. PRINTED ELECTRONICS

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Anti Ageing Drugs are drugs that can halt or reverse the

ageing process

1. ANTI AGEING DRUGS

Artificial Blood is a substance that mimics and fulfils the

functions of biological blood

2. ARTIFICIAL BLOOD

Artificial body parts restore specific functions or groups of functions in the body by replacing a natural organ with a manmade device

3. ARTIFICIAL BODY PARTS

Bioelectronic Medicines are small, implantable devices

attached to peripheral nerves that can decipher and

modulate neural signaling patterns to achieve therapeutic effects

4. BIOELECTRONIC MEDICINE

Bioglass is a biologically produced glass that can be used to coat individual cells

or surfaces to change a organisms survivability rates

5. BIOGLASS

Bionic implants are devices that enhance an organisms

normal biological capabilities and performance

6. BIONIC IMPLANTS

Epigenetic Therapy is the use of drugs or Epigenome

techniques to treat, reverse and cure medical conditions

that are not caused by changes in the DNA

sequence

7. EIPGENETIC THERAPY

Gene Editing is the alteration of genetic material in order to manipulate and control

the biochemical, biomechanical or

physiological characteristics of an organism, a biological

system or a disease

8. GENE EDITING

Gene Therapy eliminates the need for drugs or surgery by

using Genetic therapies to treat, reverse and cure

disease

9. GENE THERAPY

High Resolution Functional Magnetic Resonance

Imaging is a neuroimaging procedure that uses MRI

technology to measure brain activity by detecting changes associated with blood flow

10. HIGH RESOLUTION FMRI

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Human on a Chip is a multi channel 3D microfluidic cell structure that simulates the activities, mechanics and physiological response of entire organs and organ

systems

11. HUMAN ON A CHIP

Ingestible Pills contain sensors that can record

various physiological data points from within a persons

body

12. INGESTIBLE PILLS

Labs on Chips are devices that integrate one or several laboratory functions onto a

single chip

13. LABS ON CHIPS

Liquid Biopsy is a fast DNA sequencing device that identifies carcinogenous

diseases using only a blood sample

14. LIQUID BIOPSY

Medical Tricorders are hand held, non invasive devices

that can detect and diagnose a range of medical

conditions in real time

15. MEDICAL TRICORDER

Microbiome Medicine manipulates the Human

Microbiotic and Probiotic communities for the benefit

of Human health

16. MICROBIOME MEDICINE

Nano Medicine is the application of

Nanotechnology to prevent and treat disease and

Psychosomatic conditions

17. NANO MEDICINE

Neuro Bio Feedback uses real time EEG displays of

brain activity to help people modify and regulate their

brain functions

18. NEURO BIO FEEDBACK

Neuroprosthetics are invasive devices that are

linked directly to an organisms Peripheral or

Central Nervous System in order to enhance its

cognitive, motor or sensory abilities

19. NEUROPROSTHETICS

Organ Printing is the use of 3D Printing techniques to

print artificially constructed organs

20. ORGAN PRINTING

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Personal Genetic Sequencing sequences and analyses the

genome of an individual

21. PERSONAL GENETIC SEQUENCING

Personalised Medicine is the use of an individuals

Genomic and Proteomic information to better

diagnose, treat and prevent disease

22. PERSONALISED MEDICINE

Regenerative Medicine refers to a group of

biomedical approaches that have the potential to fully heal damaged tissues and

organs

23. REGENERATIVE MEDICINE

RNA Based Therapeutics use synthetic delivery carriers and chemical modifiers to

alter the composition of RNA and create new categories of

drugs

24. RNA BASED THERAPEUTICS

Smart Drugs are a group of pharmaceuticals,

supplements and vitamins that improve mental functions

such as concentration, intelligence and memory beyond average Human

levels

25. SMART DRUGS

Sonogenetics is a non invasive way to control

brain, heart and muscle cells directly from outside the

body using sound

26. SONOGENETICS

Stem Cell Technology is the use of undifferentiated cells

to treat a variety of malignant and non malignant

diseases

27. STEM CELL TECHNOLOGY

Synthetic Biology is the application of modern

engineering principles to synthesise new complex biological systems and

organisms that have never existed in nature before from

scratch

28. SYNTHETIC BIOLOGY

Synthetic Genes are created using genetic modification techniques to design new

products, characteristics and behaviours in biological

organisms

29. SYNTHETIC GENES

Tissue Engineering is the use of a combination of cells,

materials and suitable biochemical and

physiochemical factors to improve or replace biological functions

30. TISSUE ENGINEERING

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Transcranial Magnetic Stimulation is a non invasive

method used to stimulate small regions of the brain

31. TRANSCRANIAL MAGNETIC STIMULATION

Wetware Feedback systems provide a way to monitor

and interpret bioelectric and biochemical signals

32. WETWARE FEEDBACK

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5G, the successor to 4G is a low latency, hyper

connected multi Gigabit mobile communications

standard

1. 5G

Cognitive Radio is a form of wireless communication where a transceiver can intelligently detect which

communication channels are free and instantly move into

them

2. COGNITIVE RADIO

Fog Computing pushes applications, data,

processing and services away from centralised nodes

and data centers to the logical extremes of a

network

3. FOG COMPUTING

High Altitude Platforms are reusable UAV's operating at stratospheric altitudes that

offer an alternative to traditional terrestrial and satellite telecommunication

systems

4. HIGH ALTITUDE STRATOSPHERIC PLATFORMS

Hollow Core Optical Fiber lets light travel at 99.7% of the speed of light to create

networks that are 30% faster than traditional fiber optic

networks

5. HOLLOW CORE OPTICAL FIBER

Intercloud Computing is an interconnected global

network that is often referred to as the "Cloud of Clouds"

6. INTERCLOUD COMPUTING

Interplanetary Internet is a delay tolerant network

comprised of High and Low Orbit Communication

Platforms that allow off Earth communities to communicate

7. INTERPLANETARY INTERNET

Mesh Networks are network nodes that can connect and exchange data directly with one or more other nodes on

the network

8. MESH NETWORKS

Molecular Communication is where bio-nanomachinesand artificial cells use biological molecules to

communicate with each other and other systems to perform

coordinated actions

9. MOLECULAR COMMUNICATIONS

Next Generation Brain Computer Interfaces allow

people to interact and control technology based systems with their minds

10. NEXT GEN BCI

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No Power WiFi devices are able to use Radio

Frequencies as a power source doing away with the

need for independent battery systems

11. NO POWER WIFI

Self Healing Networks use automated Network Defense Systems to actively search

for, identify and patch network vulnerabilities on the

fly

12. SELF HEALING NETWORKS

Small Cell Networks rely on small independent base

stations and access points to provide new types of local

network coverage

13. SMALL CELL NETWORKS

Terabit networks use a combination of Alien Super

Channels and multi core single mode fiber cables to reach speeds in excess of

255 Terabits

14. TERABIT NETWORKS

WiGig is a WiFi standard that can support data

transfer speeds of 7Gbps or more

15. WIGIG

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Artificial Photosynthesis is a chemical process that

replicates the natural process of Photosynthesis

1. ARTIFICIAL PHOTOSYNTHESIS

Biofuels are fuels that are derived from living matter

2. BIOFUELS

Biomechanical Harvesting is the process by which energy is derived and captured from

biomechanical processes

3. BIOMECHANICAL HARVESTING

Cold Fusion is a form of Nuclear Fusion that occurs at or close to room temperature

4. COLD FUSION

Film Based Batteries are similar to conventional

batteries but they are only Nanometers or Micrometers

thick

5. FILM BASED BATTERIES

Fuel Cells produce an electric current directly from

a chemical reaction

6. FUEL CELLS

Grid Scale Electric Storage uses a mixture of industrial scale technologies to store

electricity within an electrical power grid

7. GRID SCALE ELECTRIC STORAGE

Lithium Air Batteries have an energy density rivalling

Gasoline and are five times more energy dense than traditional Lithium Ion

batteries

8. LITHIUM AIR BATTERIES

Microwave Engines use Electromagnetic microwave cavities to convert electrical

energy into thrust without the need to expel any propellant

9. MICROWAVE ENGINES

Nano Generators convert small scale mechanical and thermal changes within a material into electricity

10. NANO GENERATORS

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Nanowire Batteries use Nanowires to dramatically increase the surface area of

the electrodes within a battery system to

dramatically increase the amount of energy they can

store

11. NANOWIRE BATTERIES

Photovoltaic Glass uses transparent semiconductor based photovoltaic cells to convert light into electricity

12. PHOTOVOLTAIC GLASS

Piezoelectric Power Generators harvest the

electricity that is produced by pressure or mechanical

stress

13. PIEZOELECTRIC POWER GENERATORS

Thermoelectric Materials can turn a temperature difference into electricity by exploiting the flow of electrons from a warmer area to a cooler one

14. THERMOELECTRIC MATERIALS

Thorium Reactors use Thorium a stable Earth

isotope that doesn't need enrichment and produce up to 10,000 times less long

lived radioactive waste than traditional Nuclear Reactors

15. THORIUM REACTORS

Traveling Wave Reactors are advanced Nuclear reactors capable of running forever using only depleted, rather

than enriched Uranium

16. TRAVELLING WAVE REACTOR

Wireless Energy is the transfer electromagnetic power to another device

without the need to use wires

17. WIRELESS ENERGY

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Archologies are integrated self sustaining cities

contained within massive vertical structures

1. ARCHOLOGIES

Carbon Sequestration is the natural or artificial process by which carbon dioxide is

removed from the atmosphere and held in solid

or liquid form

2. CARBON SEQUESTRATION

Climate Engineering is the deliberate and large scale

intervention and manipulation of a planets

climatic system

3. CLIMATE ENGINEERING

Terraforming is the transformation of a planet so

that it resembles the Earth

4. TERRAFORMING

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3D chips are integrated circuits that contain a 3D array of interconnected

devices performing digital, analog, image processing

and neural network functions, either individually

or in combination

1. 3D CHIPS

Artificial Intelligence is a branch of computer science

concerned with the development of computer systems that can perform tasks normally requiring

Human intelligence

2. ARTIFICIAL INTELLIGENCE

Blockchain is a tamper proof, verified, decentralised public ledger of digital events. It's data can never be erased and new data can only be

added to it once the consensus of a majority of the Miners in the system is

reached

3. BLOCKCHAIN

Cognitive Computing is the simulation of Human thought processes in a computerised

model or system

4. COGNITIVE COMPUTING

Computational Semantics use Machine Learning techniques

to construct meaning and reasoning from data

5. COMPUTATIONAL SEMANTICS

Software Containers package an application with

all of its resource and operating system

dependencies into a standardised unit in a way

that allows it to be ported to and run on any platform or

in any environment

6. CONTAINERS

Deep Learning uses algorithms to create high

level abstractions and extract meaning from hierarchical

processing layers that become increasingly

granular as the system homes in on the answer

7. DEEP LEARNING

Machine Learning is a form of Artificial Intelligence that provides computers with the ability to learn without being

explicitly programmed

8. MACHINE LEARNING

Machine Vision harnesses Deep Learning algorithms to

automatically understand, interpret and inspect still

images and streaming video

9. MACHINE VISION

Memristors are non volatile electronic components that

retain memory without power

10. MEMRISISTOR

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Procedural Storytelling is a branch of Artificial

Intelligence where machines use algorithms to create and

sculpt new virtual worlds, game environments and

stories

11. PROCEDURAL STORYTELLING

Quantum Computers harness the properties of atoms in a way that allows them to work

collectively to become the computers processor and

memory to produce computers that are

magnitudes faster than todays Silicon based systems

12. QUANTUM COMPUTERS

Sentient Software Systems replicate and evolve along the same lines as biological

organisms to create new variants with new capabilities that differ from those of the

parent

13. SENTIENT SOFTWARE SYSTEMS

Sidechains let Blockchain based ledger assets to be

transferred between multiple Blockchains without

compromising their integrity

14. SIDECHAINS

Silicon Photonics transfers data between computer chips, and other silicon devices at speeds much

faster than todays systems using light

15. SILICON PHOTONICS

Smart Contracts are computer protocols that

facilitate, verify or enforce the negotiation or

performance of a contract

16. SMART CONTRACTS

Software Bots are programs that operate as an agent for a user or another program

that simulate a Human activity

17. SOFTWARE BOTS

Swarm Intelligence is the influence of collective

behavioural traits and ethics in a decentralised, self organising natural or

artificial system to sway collective behaviours and

outcomes

18. SWARM INTELLIGENCE

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Aerogel is a synthetic, porous, ultralight gel like

material with extremely low density and exceptional

thermal capabilities

1. AEROGEL

Artificial Skin is a material made from carbon

nanotubes that can translate different amounts of pressure via a digital signal directly to

the brain

2. ARTIFICIAL SKIN

Bio Materials are natural or synthetic materials that are

suitable for introduction into living tissues

3. BIO MATERIALS

Designer Nanocrystals are nanometer scale structures, assembled from Designer

Atoms that have new properties and functions that go beyond standard uses of Atoms in the Periodic Table

4. DESIGNER NANOCRYSTALS

E-Textiles contain digital and electronic components that can connect and exchange data with other devices or systems and respond to

external stimuli

5. E-TEXTILES

Graphene is a one atom thick sheet of pure Carbon

that has very high strength to weight ratios and

exceptional conductivity properties

6. GRAPHENE

Liquid Armor is a material that is liquid under low or normal pressure and solid

under high pressure

7. LIQUID ARMOUR

Living Metals are metals that have been incorporated into

living tissue

8. LIVING METALS

Mega Magnets are rare Earth elements whose

properties allow manufacturers to build smaller, lighter engines

9. MEGA MAGNETS

Meta Materials are synthetic composites with structures

and properties not found in natural materials

10. META MATERIALS

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Metal Foams are lightweight composite metals that

contain bubbles that have exceptional ballistic and

blast resistance

11. METAL FOAM

Nano Materials are insoluble or biopersistent

manufactured materials that have one or more external dimensions at nanoscale or

an internal nanoscale structure

12. NANO MATERIALS

Nanophotonics use optical nanomaterials to manipulate light at the sub wavelength

scale to produce ultra sensitive products and

sensors

13. NANOPHOTONICS

Nanostructured Ceramics use Nanoscale manufacturing

techniques to create highly specialised, high

performance materials with improved hardness,

durability, strength and flexibility

14. NANOSTRUCTURED CERAMICS

Programmable Matter can change its physical

properties and characteristics based on user or autonomous input

15. PROGRAMABLE MATTER

Reactive Materials can change their physical and, or

chemical properties when exposed to external

environmental stimulii

16. REACTIVE MATERIALS

Self Healing materials have structurally incorporated

components that allow them to self repair themselves

17. SELF HEALING MATERIALS

Spray On Materials can be sprayed onto any surface to

either protect them or enhance their functional

properties or performance

18. SPRAY ON MATERIALS

Stretchable Electronics use stretchable conductive

materials laid on stretchable substrates to produce circuits

that can be twisted and stretched

19. STRETCHABLE ELECTRONICS

Super Alloys are alloys that exhibit excellent mechanical

strength and surface stability, resistance to thermal creep

and deformation and resistance to corrosion or

oxidation

20. SUPER ALLOYS

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Thermo Bimetals are metals that react and change shape

when heated or cooled

21. THERMO BIMETALS

Thermoelectric Materials can turn a temperature difference into electricity by exploiting the flow of electrons from a warmer area to a cooler one

22. THERMOELECTRIC MATERIALS

Transparent Alumina is a material with similar

properties to Aluminum that is see through

23. TRANSPARENT ALUMINA

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Metal Foams are lightweight composite metals that

contain bubbles that have exceptional ballistic and

blast resistance

11. METAL FOAM

Nano Materials are insoluble or biopersistent

manufactured materials that have one or more external dimensions at nanoscale or

an internal nanoscale structure

12. NANO MATERIALS

Nanophotonics use optical nanomaterials to manipulate light at the sub wavelength

scale to produce ultra sensitive products and

sensors

13. NANOPHOTONICS

Nanostructured Ceramics use Nanoscale manufacturing

techniques to create highly specialised, high

performance materials with improved hardness,

durability, strength and flexibility

14. NANOSTRUCTURED CERAMICS

Next Generation Hybrid Materials use combinations of natural and man made compounds to create new materials, suspensions and

products

15. NEXT GENERATION HYBRID MATERIALS

Programmable Matter can change its physical

properties and characteristics based on user or autonomous input

16. PROGRAMABLE MATTER

Reactive Materials can change their physical and, or

chemical properties when exposed to external

environmental stimulii

17. REACTIVE MATERIALS

Self Healing materials have structurally incorporated

components that allow them to self repair themselves

18. SELF HEALING MATERIALS

Spray On Materials can be sprayed onto any surface to

either protect them or enhance their functional

properties or performance

19. SPRAY ON MATERIALS

Stretchable Electronics use stretchable conductive

materials laid on stretchable substrates to produce circuits

that can be twisted and stretched

20. STRETCHABLE ELECTRONICS

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Super Alloys are alloys that exhibit excellent mechanical

strength and surface stability, resistance to thermal creep

and deformation and resistance to corrosion or

oxidation

21. SUPER ALLOYS

Thermo Bimetals are metals that react and change shape

when heated or cooled

22. THERMO BIMETALS

Thermoelectric Materials can turn a temperature difference into electricity by exploiting the flow of electrons from a warmer area to a cooler one

23. THERMOELECTRIC MATERIALS

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Control Systems are devices or sets of devices that

manages, commands, directs or regulates the behaviour of

other devices or systems

1. CONTROL SYSTEMS

Drones are unmanned, semi autonomous or autonomous

vehicles or machines

2. DRONES

Hardware Robots are machines that are capable of

carrying out a series of complex actions

automatically

3. HARDWARE ROBOTS

Nano Robotics is the technology field concerned with creating Nanometer

sized machines, robots and systems

4. NANO ROBOTICS

Swarm Robotics is the use and coordination of large

numbers of multi robot systems to produce specific collective behaviours and

interactions

5. SWARM ROBOTICS

Utility Fog is a collection of tiny robots and robot systems

that can replicate physical structures

6. UTILITY FOG

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Activity Based security couples technology systems with an increasingly complex

range of biochemical, biomechanical and

physiological inputs to determine the level of trust that can be attributed to a

user for authentication purposes

1. ACTIVITY BASED

Artificial Immune Systems use technology to mimic the

functions and behaviours of natures own immune systems,

creating a class of computationally and

technologically intelligent systems that can evolve,

respond and eliminate cyber security threats

2. ARTIFICIAL IMMUNE SYSTEMS

Biometrics is a collection of technologies that measure and analyse Human body

characteristics for authentication purposes

3. BIOMETRICS

High Assurance Platforms are the next generation of

Secure Computing Platforms

4. HIGH ASSURANCE PLATFORMS

Identity Based Encryption is a type of public key

encryption where the key is a piece of unique user information such as

Geolocation or Biometric information

5. IDENTITY BASED ENCRYPTION

Micro Movements is the analysis of the physical micro movements, touch bursts and oscillations that occur when you hold or use an object

6. MICRO MOVEMENTS

Microwave Heartbeat Detection uses microwaves to detect heartbeat rhythms to

authenticate people

7. MICROWAVE HEARTBEAT DETECTION

Post Quantum Cryptography use a suite of hash, code,

lattice and multivariate secret key and public key

cryptographic algorithms that cannot be cracked by

Quantum Computers

8. POST QUANTUM CRYPTOGRAPHY

Quantum Cryptography exploits the properties of Quantum Mechanics and

Quantum Key Distribution to create theoretically

unbreakable cryptographic systems

9. QUANTUM CRYPTOGRAPHY

Self Patching Network Defence Systems are fully automated cyber defense systems that can protect themselves from hackers, respond to attacks and

update their own code in real time

10. SELF PATCHING NETWORK DEFENCE YSTEMS

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Synthetic Data replaces directly observed values that

may contain identity and other sensitive information

with abstract data in order to comply with specific

disclosure regulations

11. SYNTHETIC DATA

Visual Fingerprinting uses images from a users

surroundings to authenticate them

12. VISUAL FINGERPRINTING

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Autonomous Sensor Systems are intelligent clusters of

sensors that can monitor and respond to stimuli without the need to exchange data with

external systems

1. AUTONOMOUS SENSOR SYSTEMS

Bio Markers measure the severity and presence of a

disease or physiological marker

2. BIO MARKERS

Biometric sensors are external or internal devices that can capture biometric

data and connect and exchange information with

other devices

3. BIOMETRIC SENSORS

Carbon Nanotube Sensors have conducting properties that change when chemicals

in their surrounding environment bond to them

4. CARBON NANOTUBE SENSORS

Electrophoresis Sensors measure the movement of charged particles in a fluid

or gel

5. ELECTROPHORESIS SENSORS

EMG Sensors measure the muscles tensile responses to specific nervous stimulations

and stimuli

6. EMG SENSORS

Hyperspectral Sensors collect and process information from

across the full range of the Electromagnetic spectrum

7. HYPERSPECTRAL SENSORS

Micro Electromechanical Sensors combine computers with tiny mechanical devices

such as actuators, chips, gears, mirrors and valves

8. MICRO ELECTROMECHANICAL

Molybdenite Sensors are five times more light sensitive than traditional sensors

9. MOLYBDENITE SENSORS

Nano Sensors are Nano sized biological, chemical or

surgical sensors that can collect and exchange data

with other systems and devices

10. NANO SENSORS

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Screen Printed Sensors use mesh printing techniques to deposit layers of conductive material onto a substrate to create small, versatile thin

film sensors

11. SCREEN PRINTED SENSORS

Sensor Fusion uses software and algorithms to

intelligently combines data from several sensors in order to improve application and

system performance

12. SENSOR FUSION

Smart Dust is a collection of micro electromechanical systems that can come

together to form a simple computer in a container light enough to remain suspended

in air

13. SMART DUST

Time of Flight Sensors resolve distance based on the known speed of light

between the sensor and the subject for each point of an

image

14. TIME OF FLIGHT SENSORS

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3D Imaging uses a variety of technologies to create virtual

representations of objects that appear to have

discernable height, width and depth

1. 3D IMAGING

Augmented Reality systems and devices superimpose

computer generated images on a users view of the real

world

2. AUGMENTED REALITY

Avatars are figures, icons or manifestations that represent

a particular individual or entity

3. AVATARS

Electronic Paper is a self contained, reusable and

refreshable electronic version of traditional paper that can retain information

4. ELECTRONIC PAPER

Gesture Control is the ability to recognise and interpret movements of the Human

body in order to interact with and control a computer system without direct

physical contact

5. GESTURE CONTROL

Haptics is the use of touch and sensation to control and

interact with computer applications

6. HAPATICS

Holography is the creation of a 3D object using a complex system of interference and

diffraction between different multi hue lasers

7. HOLOGRAPHY

Neural Interfaces are bi-directional peripheral nerve

interfaces that act as a bridge between the

peripheral nervous system and a computer interface

8. NEURAL INTERFACES

Personal Digital Assistants are connected, intelligent, predictive digital services

that leverage a multitude of information sources in order to fulfil and automate a users everyday actions or requests

9. PERSONAL DIGITAL ASSISTANTS

Screenless Displays are virtual retinal display systems that project images directly

onto the retina

10. SCREENLESS DISPLAYS

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Speech Recognition is the computerised ability to identify and respond to

Human speech

11. SPEECH RECOGNITION

Telepresence is a branch of Virtual Reality technology that allows users to take

remote control of machines or to actively participate in

remote events

12. TELEPRESCENCE

Touch is the use of a part of the body to directly interact with and control a device

13. TOUCH

Ultra High Definition Rendering is the process of

rendering objects and surfaces at a resolution that is indistinguishable from the

real thing

14. ULTRA HIGH DEFINITION RENDERING

Universal Translation is the automatic, real time

computer based translation of one language into any

other language

15. UNIVERSAL TRANSLATION

Virtual Locations are interactive, online meeting places where Entities can communicate, consume,

purchase and share virtual services

16. VIRTUAL LOCATIONS

Virtual Reality is a computer generated simulation of a 3D image or environment that

can be interacted with

17. VIRTUAL REALITY

Virtual Reality Lifeforms are computer generated sentient entities that can intelligently interact with Humans and

other machine systems

18. VIRTUAL REALITY LIFEFORMS

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