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2014 Technology Standards:Adopt, PLAN, PERFORM (APP)

8.1

Educational

Technology

8.2Technology Education,

Engineering, Design,

and Computational Thinking:

ProgrammingAdopted 10.1.14

Presentation of this workshop is funded by the NJDOE Cooperative Grant Agreement with the Educational

Technology Training Centers of New Jersey

Greetings•House keeping –

• cell phones, turn off ringers please

• Facilities, lunch, ….

• Workshop: Time and planned breaks

• All materials used today are available

online at http://www.ettc.net/standard8/docs

Goals

• Understand the 2014 Technology Standards

• Identify hurdles to overcome and strategies

supporting effective adoption

• Evaluate pedagogical models which support

implementation

• Identify free technology resources

• Develop an “Adopt, Plan, Perform” (APP)

• Students need to

understand, filter, and

manage the tools and

information they use

and the products they

create.

• Educators need to be

prepared to facilitate

technology use across

all content areas.

Why?

QUALITY PRODUCT

IMPORTANT INFO

AVAILABLE TOOLS

POOR INFO

Motivating

Factors

2009 US Department of Education

study revealed that on average,

online students out performed

those receiving face-to-face

instruction. Source: U.S. Department of Education Study

1

Every 5 years New Jersey

standards are reviewed

2

Current research exposes

methods to improve

knowledge acquisition

3

Mobile access to information and resources

24/7, enables students to create multimedia

content and allows them to participate in

online social networks where people from all

over the world share ideas, collaborate, and

learn new things. Source: National

Educational Technology Plan 2010

4

Technology has made it

easy to copy and

distribute information for

students and educators –

a benefit or an obstacle?

5

Technology Standards 8.1 and 8.2

2014

We are pleased to inform you that the revised

New Jersey Core Curriculum Content Standard

(NJCCCS) 8, Technology, was adopted by the

State Board of Education on October 1, 2014.

The 2014 standard is available at

http://www.state.nj.us/education/cccs/2014/tech/

LEAs are required to implement the revised

Standard 8 by September 2015.

Revision SummaryGrade bands were changed throughout Standard 8 to align

with the Next Generation Science Standards (NGSS)

• Standard 8.1 (Education Technology)• Updated technology skill sets and terminology

• Greater cross curricular applications

• Addresses Legislation (A3292 Sca (1R) ) that requires

instruction on the responsible use of social media for

middle school students

• Aligns more closely with International Society for

Technology in Education (ISTE) Standards

Revision Summary

● Standard 8.2 (Technology Education)

● Adds a new strand entitled “Computational Thinking:

Programming”

Aligns more closely with International Technology and

Engineering Educators Association (ITEEA) Standards.

● The standards have greater cross curricular applications

Access the 2014 Technology Standards

Link to standards - http://www.state.nj.us/education/cccs/2014/tech/

Grade Band Changes

2014• K – 2

• Grades 3-5

• Grades 6-8

• Grades 9 -12

2009• Preschool

• Grade 2

• Grade 4

• Grade 8

• Grade 12

Technology Standard 8.1

2014A. Technology Operations and Concepts

B. Creativity and Innovation

C. Communication and Collaboration

D. Digital Citizenship

E. Research and Information Fluency

F. Critical thinking, problem solving, and

decision making

2009A. Technology Operations and Concepts

B. Creativity and Innovation

C. Communication and Collaboration

D. Digital Citizenship

E. Research and Information Fluency

F. Critical thinking, problem solving, and

decision making

The same strands exist but with different language and skills

TECHNOLOGY STANDARD 8.2

2014

A. The Nature of Technology: Creativity

and Innovation

B. Technology and Society

C. Technology Education, Engineering

Design, and Computational Thinking

D. Abilities for a Technological World

E. Computational Thinking:

Programming

2009A. Nature of Technology: Creativity and

Innovation

B. Design: Critical Thinking, Problem Solving,

and Decision Making

C. Technological Citizenship, Ethics, and

Society

D. Research and Information Fluency

E. Communication and Collaboration

F. Resources for a technological World

G. The Designed World

ACTIVITYPair and Share

Review a strand to identify what you perceive to

be:

● The positive impact resulting from standards

revision

● The most significant hurdle to overcome to

adoption

Record the top item for each to seek strategies to

overcome.

HURDLES

● The positive impact

resulting from

standards revision

● The most significant

hurdle to overcome to

adoption

IMPLEMENTING THE STANDARDS

• Students know how to use Technology

• Educators must facilitate what children do

with technology to engage them and

empower their learning.

• Inventory what you have,

don’t be blinded by what is missing.

• Unpacking a standard allows

the teacher to identify the

knowledge and skills necessary

to successfully learn and utilize

a skill.

• The “Unpacking Process”

clearly outlines the learning

objectives and the learning

goals.

DO YOU KNOW WHAT IS EXPECTED FROM YOU IN YOUR CLASSROOM?

WHAT IS THE UNPACKING PROCESS?

Who - What- How- Why1. Select a grade level appropriate technology standard.

• Underline the nouns to determine the what

• Circle the verbs to determine the how

• Highlight the desired learning outcome

• Determine the level of cognitive knowledge using

Bloom’s Taxonomy.

2. Create a graphic organizer / chart on which you will

record the information

CREATE A GRAPHIC ORGANIZER

Example of

Graphic

Organizer

Created in

Word

UNPACKING EXAMPLEWhat is an activity that addresses this standard and any content area?

ACTIVITYLET’S UNPACK

Working with a partner:1. Select one strand and “unpack” it. Underline the nouns, circle

the verbs, determine the level of Bloom’s Taxonomy required.

2. Create a graphic organizer to record your work. (word, excel,

sheets, Google)

3. List a grade appropriate activity that you could do in your

classroom to address the standard.

SAMR Model

Technology

Wheel

Popular APPS are

aligned with Bloom’s

Taxonomy Level to

assist in locating

resources.

STANDARD 8 EMPOWERS LEARNERS AND LEARNING

ACROSS THE CURRICULUM

Pedagogical models which support

implementation• Flipped Classroom

• Technology, Pedagogy and Content Knowledge Framework

(TPACK)

• Understanding by Design Framework (UBD)

• Universal Design for Learning (UDL)

• Others - many research proven methods

Universal Design for Learning

• Universal Design

Embeds Choices

• Universal Design

accommodates

differences

UDL

How is this message

conveyed?

Universal Design for Learning

•UDL Calls For

• Multiple means of representation, to give learners’ various ways of acquiring information and knowledge

• Multiple means of expression, to provide learners alternatives for demonstrating what they know

• Multiple means of engagement, to tap into learners' interests, offer appropriate challenges, and increase motivation (CAST).

MANY CHOICES

•UDL is NOT

• Individual Modifications• Retrofitting to

accommodate the learners we know are going to enter our room

• One Size Fits All• Replacing past practices

NOT SUBSTITUTION

Pedagogical Approach

TPACK is a framework.

Technology is not the focus of

the activity, instead it supports

learning in other content areas

creating authentic learning

experiences.

Pedagogy, content knowledge

and technology come

together to develop a deeper

understanding.

SUPPORTIVE RESOURCES

• Software and hardware onsite

• Identify community access points - Library,

internet cafe, etc.

• Free Resources available online or to be installed

and used offline

• Online storage

• Classroom Application Documents

CLASSROOM APPLICATION DOCUMENT (CAD)

CAD documents

use the TPACK

framework

RESOURCE ACTIVITY8.1 - Digital Citizenship

Digital Passport from Common Sense - https://www.digitalpassport.org/educator-registration#registration-title

The United State Patent and Trademark Office - http://www.uspto.gov/kids/index.html

8.2 - Coding & Collaboration

Code.org - professional development, interactives and lesson plan ideas - http://code.org/

GameSalad -works on a variety of platforms. No coding required - https://help.gamesalad.com/hc/en-

us/articles/201824316

International Projects or Partners Place (iPoPP) - http://www.globalschoolnet.org/ipopp/index.html

TryComputing.org - http://www.trycomputing.org/

8.1 & 8.2 - Productivity & Collaboration

Google Drive - https://tools.google.com/dlpage/drive

ooVoo - synchronous video chat or video recording - http://www.oovoo.com/

8.1 & 8.2 - Screenreader

Thunder - http://www.screenreader.net/index.php?pageid=11&textsize=75

Develop a classroom activity and identify a relevant technology standard.

Identify a resource which could be used supporting learning and prepare to share.

RESOURCES SUPPORTING ADOPTION● CAD Documents - All documents include

○ An activity with related lesson plans

○ Applicable standards

○ Pedagogical model

○ FREE resources

Example resources from a CAD:

○ Apache Open Office - A free, open productivity suite

○ Google Drive - cloud computing productivity suite

○ Microsoft Word - APP for android tablets

○ NeoOffice - Office applications for Mac OS X

Link to preview a CAD:

http://www.state.nj.us/education/aps/cccs/tech/

● UDL Treasure Chest of Resources:

http://www.capemaytech.net/ettc/treasurechest/

PERSONALIZING PROFESSIONAL LEARNING

BUILDING YOUR OWN KNOWLEDGE BASE!

Effective professional learning: intensive, ongoing, focused

on the classroom, and occurs during the teacher’s workday

(Darling-Hammond, 2009).

Professional Resources:

http://www.globaleducationconference.com/

https://edshelf.com/

https://www.mooc-list.com/

http://www.classroom20.com/

http://tech.ed.gov/teachers/

http://www.capemaytech.net/ettc/treasurechest/

Personal Applications!

ActivityDevelop an “Adopt, Plan, Perform”(APP)

outlining how you will model and turn-

key support implementation in your

setting.

Link to developing APP Activity Record: https://drive.google.com/open?id=0B05yliITdDvWM1lGMTJYd1VWQnM&authu

ser=1

COLLABORATION & BRAINSTORMING

Volunteers to share their developing

APP identifying needs for

implementation

Link to developing APP Activity Record:

https://drive.google.com/open?id=0B05yliITdDvWM1lGMTJ

Yd1VWQnM&authuser=1

CONTACT INFORMATION

SRI&ETTC – Stockton UniversityFaisal Youhari – [email protected]

(609) 703-6694

InstructorScott Sarraiocco – [email protected]

(609) 226-0941

NEW JERSEY EDUCATIONAL TECHNOLOGY TRAINING CENTERS

NJ ETTC's

ADDITIONAL TRAINING OPTIONS

SOCIAL MEDIA REFERENCES

• https://www.commonsensemedia.org/educators

• http://www.edutopia.org/social-media-education-

resources

• http://mashable.com/2010/10/16/free-social-media-tools-

for-teachers/

• http://schools.nyc.gov/RulesPolicies/SocialMedia/educat

ors/default.htm

REFERENCES• Cape May County ETTC Treasure Chest

http://www.capemaytech.net/ettc/treasurechest

• CAST. “Until Learning Has No Limits.” CAST.org. n.d. Center for Applied

Special Technology. http://www.cast.org/.

• New Jersey Core Content Standards

http://www.state.nj.us/education/cccs/2014/tech/

• Transforming American Education: Learning Powered by Technology. (2010,

March 5). National Educational Technology Plan 2010. Retrieved March 13,

2010, from www.ed.gov/sites/default/files/NETP-2010-final-report.pdf

• Youtube. UDL at a Glance.

https://www.youtube.com/watch?t=15&v=bDvKnY0g6e4

• State Educational Technology Directors Association