20120610 a movement in 3 parts. (1.shock & awe, 2.algorithm critique, 3.the new aesthetic and its...

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    20012.0608 Eyeo Festival, Minneapolis

    A MOVEMENT IN 3 PARTS

    1.Shock And Awe

    2.Algorithm Critique3.New Aesthetics And its

    Discontents

    http://mariuswatz.com

    http://twitter.com/mariuswatz

    http://mariuswatz.com/http://twitter.com/mariuswatzhttp://twitter.com/mariuswatzhttp://mariuswatz.com/
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    20012.0608 Eyeo Festival, Minneapolis

    Note: Parts of this presentation has been edited since it was presented

    at Eyeo. In particularly, the New Aesthetic section was largely ad-libbed

    live, so I have added some slides to represent my oral rantings on thesubject.

    This post-editing carries with it the temptation to make the presentation

    look better than it actually was, which I will admit to succumbing to on

    certain pages. I hope this breach of academic conduct will be forgiven

    given that the intention is to clarify my thoughts on the topics discussed.

    Besides, Im not an academic.

    Consider it a lesson in the infinitely rewritable and endlessly undoable

    nature of digital writing (which in itself could be considered a New

    Aesthetic phenomenom.)

    Marius Watz,

    New York, June 11, 2012

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    ALSO KNOWN AS:

    The Loved And Lost Mix

    ALSO KNOWN AS:

    Evig eies kun det tapte Mix

    (Thats Ibsen to you.)

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    Shock & Awe - 853 slides, 4:23

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    2012.0213 mwatz.tumblr.com

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    2012.0213 mwatz.tumblr.com

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    2012.0213 mwatz.tumblr.com

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    SOUNDTRACK CREDITS

    1.Organ Donors: Throw A Diva (DJ IsaacMix)

    2.Skrillex: Scary Monsters And Nice

    Sprites

    3.Blutonium Boy: Make It Loud

    Mix by: DJ Kutski

    Defender Against The Evil Forces Of Anything Less

    Than 140 Beats Per Minute

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    2.ALGORITHM CRITIQUE

    ALSO KNOWN AS:

    How to not make friends on the creative

    code circuit.

    (Thankfully, like reality TV stars, Im

    not here to make friends.)

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    2012.0213 mwatz.tumblr.com

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    SOME DISCLAIMERS

    1.I am not the Algorithm Thought Police.

    2.Im not telling anybody what to do or

    how to do it.

    3.Im not even talking about you.

    (Really, Im not. Dont be so vain.)

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    Christopher Wool, And If...

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    OUR PROBLEMATIC FRIENDS

    - Circle packing- Reaction diffusion

    - Fractals (yes, all of them)

    - Strange attractors

    - Voronoi / Delaunay diagrams- Flocking / boids

    - Game of Life (+ other CA)

    - Polygon subdivision

    - Iso-surfaces aka blobs

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    OUR PROBLEMATIC FRIENDS

    All of these are awesome (and beautiful)tools. But they are not neutral vessels.

    Algorithms provide the means to produce

    specific outcomes, typically throughgenerative logic or data processing. But

    in the process they leave their distinct

    footprints on the result.

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    THE IDEA OF STANDARDS

    Jazz standards are musical compositionswhich are an important part of the

    musical repertoire of jazz musicians, in

    that they are widely known, performed,

    and recorded by jazz musicians, andwidely known by listeners.

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    THE IDEA OF STANDARDS

    There is nothing wrong with standards,in fact they verify the richness of a

    cultural field.

    However...

    A preset is not the end point of creative

    thought.

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    ALGORITHMS AND DATA AS FOUND

    OBJECTS

    Untreated and unmodulated, a standard

    algorithm is just a found form - a preset

    structure producing preset results.

    THE TEMPTATION

    Upon discovering an elegant algorithmthat yields compelling visual results

    (say, circle packing or reaction-

    diffusion) there is a strong temptation

    to exploit it as-is, crank out a seriesof images and call it a day.

    Problem is, the kid down the block often has the same idea.

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    ALGORITHMS AND DATA AS FOUND

    OBJECTS

    Untreated and unmodulated, a standard

    algorithm is just a found form - a preset

    structure producing preset results.

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    ALGORITHMS AND DATA AS FOUND

    OBJECTS

    Similarly, many data sources have

    striking intrinsic forms:

    - Audio waveforms- FFT time series (aka landscapes)

    - Networks

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    CRITICAL USE OF ALGORITHMS

    Considering the use of such presetforms must be a part of any critical

    computational creativity.

    Most importantly:- Craftmanship (trite, I know)

    - Originality

    - Credible claim to authorship

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    UNLESS YOU CAN MAKE IT *ROCK*,

    STAY AWAY. (AND IF YOU DONT

    THINK ALGORITHMS CAN ROCK, WEHAVE NOTHING TO TALK ABOUT.)

    What I meant: Well, make it rock.

    (It seems obvious, doesnt it?)

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    YES, HEAVY USE OF STANDARD

    ALGORITHMS IS BAD FOR YOU.

    What I meant was: If you use standard

    algorithms w/o modification, its the

    algorithm talking.

    If any CS student can walk into a lab and

    reproduce your results in an hour, any

    notion of claiming credible authorship is

    questionable.

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    INSTANTLY KNOWABLE AND

    INFINITELY MASTERABLE (GOLAN LEVIN)

    Unlike a pencil or a piano, an algorithm

    is rarely (if ever) instantly knowable or

    infinitely masterable.

    More commonly it is a terra incognita,

    the features of which must be discovered

    through experimentation.

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    ALGORITHMS ARE SYNTAX & LANGUAGE

    Speaking through algorithms, yourthought patterns and modes of expression

    are shaped by their syntax.

    I dare you: Try speaking German without being influenced by the

    structure of the language.

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    FALLACY: USE OF PSEUDO-RANDOM

    CODE STRUCTURES IMPLIES A LOSS OF

    AUTHORSHIP

    Despite the tenacious claims of certain

    artists, use of aleatory algorithms does

    not result in an authorless work.

    Randomness is just another material

    property.

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    ON THE OTHER HAND: CO-DISCOVERING

    WITH MACHINES DOES HAPPEN. A LOT.

    A typical scenario:

    1. Articulate generative gesture

    2. Explore the obvious and non-obvious

    potential of said gesture

    3. Modulate parameters to find optimal

    parameters, introducing principles of

    chance to produce interesting accidents

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    MULTIPLICITY ISNT COMPLEXITY.

    Multiplicity is the uber-motif of currentdigital generative art - especially the

    scene around Processing. Look through the

    Flickr Processing pool and try to find

    an image that isnt some kind of swarm,

    cloud, cluster, bunch, array or aggregate

    [..]

    Mitchell Whitelaw, More is More: Multiplicity and Generative Art

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    THE EXPERIENCE OF MAKING A

    SERIES OF AWESOME YET ULTIMATELY

    PROBLEMATIC IMAGES.

    In which I walk through the creation of

    a series that I ultimately dont trust.

    Also, examples of co-discovery withmachines.

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    Deformed Modelbuilder mesh

    sketches, June 2012

    Color effects produced by

    manual Photoshop trickery

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    Deformed Modelbuilder mesh

    sketches, June 2012

    Color effects produced by

    manual Photoshop trickery

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    Deformed Modelbuilder mesh

    sketches, June 2012

    Color effects produced by

    manual Photoshop trickery

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    Deformed Modelbuilder mesh

    sketches, June 2012

    Color effects produced by

    manual Photoshop trickery

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    Color effects produced in

    code by OpenGL shaders

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    Color effects produced in

    code by OpenGL shaders

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    Deformed Modelbuilder mesh

    sketches, June 2012

    Hatch shader applied

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    Deformed Modelbuilder mesh

    sketches, June 2012

    Hatch shader applied

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    Deformed Modelbuilder mesh

    sketches, June 2012

    Hatch shader applied

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    Deformed Modelbuilder mesh

    sketches, June 2012

    Mission achieved: Geometry

    and color all code-based.

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    Deformed Modelbuilder mesh

    sketches, June 2012

    Mission achieved: Geometry

    and color all code-based.

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    Deformed Modelbuilder mesh

    sketches, June 2012

    Mission achieved: Geometry

    and color all code-based.

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    Deformed Modelbuilder mesh

    sketches, June 2012

    Mission achieved: Geometry

    and color all code-based.

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    PROBLEM:

    I dont trust these images or my ownimpulse in creating them. I will likely

    never publish them as artworks.

    I ask myself:

    1.Are these images just sexy pixels?

    2.Will I still like them in a year?

    3.Do 3D rendered stills have a place in mypractice?

    4.Is it just the algorithm talking?

    5.Are shaders just Photoshop filters?

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    CO-DISCOVERING WITH

    MACHINES

    I now have a Makerbot Replicator 3D

    printer on my desk, pushing me that much

    further into the future.

    Problem: Big prints were showing splits.

    Resulting serendipity: Lattice structuresoptimized to avoid solid mass.

    P b bilit L tti (2012)

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    Probability Lattice (2012)

    Parametric objects intended for

    lo- 3D printing (Makerbot)

    Probability Lattice (2012)

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    Probability Lattice (2012)

    Parametric objects intended for

    lo- 3D printing (Makerbot)

    Probability Lattice (2012)

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    Probability Lattice (2012)

    Parametric objects intended for

    lo- 3D printing (Makerbot)

    Probability Lattice (2012)

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    Probability Lattice (2012)

    Parametric objects intended for

    lo- 3D printing (Makerbot)

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    3.THE NEW AESTHETIC AND

    ITS DISCONTENTS

    ALSO KNOWN AS:

    Making friends with eruptions of the

    digital into the physical.

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    CONTEXT

    Tumblr maintained May 2011- May 2012 byJames Bridle et.al.

    At its core, NA is an ethnographic

    experiment documenting (often accidental)byproducts and consequences of digital

    technology, specifically effects of

    technology on physical / social / economic

    / political / personal space.

    Bridle: [..] Ive been collecting images and things that seem to approach

    a new aesthetic of the future [..] Consider this a mood-board for unknown

    products.

    [ADDED POST-EYEO]

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    CONTEXT #2

    March 2012: NA panel at SXSW, Austin(feat. Bridle, Aaron Cope, Joanne McNeil, Kevin Slavin & Ben Terrett.)

    Bruce Sterling posts a provocative

    response on his Wired blog, The Creators

    Project publishes a series of responsesto Sterling, other writers and bloggers

    chime in with an astonishing range of

    interpretations of just what NA might

    mean.

    Consequence: NA becomes a meme/fad, loved and hated equally. It also becomes

    a handy soapbox for public grandstanding, giving rise to a multitude of

    highly subjective and often contradictory interpretations. Much hilarity

    ensues.[ADDED POST-EYEO]

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    CONTEXT #3

    My own view: Bridle etc. are correct inidentifying symptoms of a shift in how we

    experience a reality that increasingly

    presents itself as a messy layer cake

    of physical and virtual space, where .The claim that these constitute a New

    Aesthetic is more credible

    Btw: Many of these phenomena were predicted by 1990s cybertheory but

    sounded ridiculous at the time due to a discourse tainted by intensehyperbole. NA requires no such exaggerated fiction or hard sell, as

    the objects and processes it deals with are frighteningly real, having

    surreptitiously come into existence without most of us even noticing.

    [ADDED POST-EYEO]

    2012.0506 new-aesthetic.tumblr.com

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    James Bridle

    new-aesthetic.tumblr.com

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    James Bridle

    2012.0504 new-aesthetic.tumblr.com

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    James Bridle

    2012.0504 new-aesthetic.tumblr.com

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    James Bridle

    2012.0406 Creators Project response

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    Edited by Julia Kaganskiy

    In response to Bruce Sterling, texts by

    Greg Borenstein, Kyle Chayka, James George,

    Kyle McDonald, Jonathan Minard, Marius Watz

    Immaterials: The Ghost In The Field (2009)

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    Spatial visualization of RFID radio eld

    Timo Arnall, Jack Schulze, Einar Sneve - Touch (AHO)

    Immaterials: The Ghost In The Field (2009)

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    Spatial visualization of RFID radio eld

    Timo Arnall, Jack Schulze, Einar Sneve - Touch (AHO)

    Immaterials: Light painting WiFi

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    Timo Arnall, jrn Knutsen, Einar Sneve - Touch (AHO)

    Light painting WiFi eld

    Aram Bartholl: Map (2006)

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    Aram Bartholl: Map (2006)

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    Aram Bartholl: Dust (2011)

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    Aram Bartholl: 1H (2008)

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    Aram Bartholl: 1H (2008)

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    Aram Bartholl: 1H (2008)

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    Aram Bartholl: Dust (2011)

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    Aram Bartholl: Dust (2011)

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    Clouds, documentary by Jonathan Minard,

    James George (shot w/ Kinect+SLR, 2012)

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    James George (shot w/ Kinect+SLR, 2012)

    Clouds, documentary by Jonathan Minard,

    James George (shot w/ Kinect+SLR, 2012)

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    James George (shot w/ Kinect+SLR, 2012)

    FIRST LETS ADDRESS THE HATRED

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    FIRST, LETS ADDRESS THE HATRED

    FOR THE TERM THE NEW AESTHETIC

    For 15 minutes or so NA was a flashpoint

    for technoculture debate, with important

    cameos from art/tech theorists as well as

    art world luminaries (who on the wholehated the whole thing...)

    The love/hatred expressed for the NA meme

    complex would suggest that it somehow

    challenges the status quo, making people

    uncomfortable in the process. How can that

    be a bad thing?

    [EDITED POST-EYEO]

    THE HATRED FOR THE TERM THE NEW

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    THE HATRED FOR THE TERM THE NEW

    AESTHETIC

    Most of the hatred seems to stem from a

    widespread misperception slash kneejerk

    reaction that new implies better,

    more significant or a replacement forall other forms of aesthetics.

    Which makes no sense.

    BUT

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    BUT...

    There is no doubt that the artifacts

    identified as New Aesthetic (by Bridle &

    others) exist.

    Computer glitches, AR markers, invisible

    wireless+radio fields, social media

    artifacts and interactions (tweets, pokes,

    checkins, adds) impact our lives every day

    in a myriad of oh-so-real ways.

    Some of which are less than awesome, by the way. Noone knows what the

    fallout of drone warfare and state-sponsored cyberwar will be, but its

    unlikely to be a pretty picture.

    [EDITED POST-EYEO]

    MORE IMPORTANTLY

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    MORE IMPORTANTLY...

    Pretty much everybody at this conference

    live, breathe and make their living from

    creating New Aesthetic artifacts every

    day.

    And typically we dont give it even a

    moments thought.

    SO WHY GO ON ABOUT THE NEW

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    SO WHY GO ON ABOUT THE NEW

    AESTHETIC?

    Because we are the (often enthusiastic)

    creators of New Aesthetic artifacts, and

    as such we need to take responsibility for

    them.

    We might not be designing killer drones or

    missile guidance systems, but we are all

    part of the technocrat elite.

    [ADDED POST-EYEO]

    NEW AESTHETIC AND POLITICS

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    NEW AESTHETIC AND POLITICS

    A more valid complaint: NA is a

    continuation of the technocrat hegemony of

    middle-class white guys. This is hard to

    refute.

    There is every reason to apply gender/

    race/class critique to NA. Despite the

    cute images of glitch and retro game art,

    the implications of NA artifacts must be

    recognized as deeply political.

    Sadly: Im a technocrat white guy and likely to stay that way.

    [ADDED POST-EYEO]

    NA AND THE (WHITE) MALE GAZE

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    [EDITED POST-EYEO]

    NA AND THE (WHITE) MALE GAZE...

    A curious claim related to a feminist

    reading of NA: Surveillance and computer

    vision allows men to experience feminine

    objectification through a technological

    version of the male gaze.

    I rather tend to doubt this, as most men dont feel violated by CCTV.

    There is undoubtedly a need for a feminist critique of NA, but this is too

    simplistic.

    IMPERFECT CHILDREN NEED LOVE TOO

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    IMPERFECT CHILDREN NEED LOVE TOO

    Clearly the NA meme as it stands is far

    from perfect. Bastard child of a thousand

    authors, it is full of contradictions and

    theoretical cul-de-sacs.

    But it does provide a useful flashpoint

    for much-needed discussion of the strange

    ways in which technology infects our lives

    and cultural/social/political space.

    Ignorance may be bliss, but its also

    irresponsible.

    [ADDED POST-EYEO]

    THANK YOU FOR YOUR TIME.

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    Marius Watz is:

    http://mariuswatz.com

    http://twitter.com/mariuswatz

    http://mwatz.tumblr.com

    http://generatorx.nohttp://workshop.evolutionzone.com

    http://flickr.com/photos/watz

    New York, June 2012

    http://mariuswatz.com/http://twitter.com/mariuswatzhttp://mwatz.tumblr.com/http://generatorx.no/http://workshop.evolutionzone.com/http://flickr.com/photos/watzhttp://flickr.com/photos/watzhttp://workshop.evolutionzone.com/http://generatorx.no/http://mwatz.tumblr.com/http://twitter.com/mariuswatzhttp://mariuswatz.com/