2011 interview slides

13
Staffordshire University Faculty of Computing, Engineering & Technology Games Technology Open Day – Interview Time 2011

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Staffs Uni Games Tech Interview-tastic Open Day Slides

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Page 1: 2011 interview slides

Staffordshire University

Faculty of Computing, Engineering & Technology

Games Technology

Open Day – Interview Time2011

Page 2: 2011 interview slides

What we’ll be running in Sept 2011

• BSc / BEng (Hons) Computer Games Design

• BSc / BEng (Hons) Computer Gameplay Design & Production

• BSc (Hons) Games Audio Design

• BSc (Hons) Games Technical Art

Page 3: 2011 interview slides

What your getting yourself into

Computer Games Design

Games Audio

Design

Gameplay Design &

Production

Games Technical

Art

Fairly Heavy on 3D Modelling, ZBrush with

Games Engines & Theory on the

side

A Mix of Creative Music Technology & Game Theory with a

unique strand of Interactive Audio

Engines Application

Lots of 3D Modelling, with a

heavy emphasis on Scripting 3D

Modelling packages, Rigging and writing

Shaders.

Lots of Games Engines & Scripting

LUA – along with more Theory and Production Skills

Page 4: 2011 interview slides

These are not training courses• They are all technical and academic

– You’ll be asked to be creative & follow instructions– You’ll be balancing both sides of your brain– These aren't easy courses– They aren't all about playing Games (well some of it is)

• They are however built with specific jobs in mindComputer

Games Design

3D Artist / Animator

Games Designer /

Level Designer

Games Audio

Design Audio Designer Sound

Designer

Gameplay Design &

Production

Games Designer /

Level DesignerProducer

Games Technical

Art Technical Artist 3D Artist /

Animator

Page 5: 2011 interview slides

Staffordshire University http://www.staffs.ac.uk UCAS code: BSc(Hons) H132, MEng/BEng(Hons) H130

INTRO TO 3D MODELLING FOR

GAMES 1AMOTION CAPTURE GAME ENGINES

AND PHYSICS 1A COMPUTER GAMES DESIGN 1A

INTRO TO 3D MODELLING FOR

GAMES 1BGAME ENGINES AND PHYSICS 1B

COMPUTER GAMES DESIGN 1B

Geometry & Dynamic Character DesignComparative PhysiologyIntro to NarratologyIntro to Audio Engine DesignIntro to CGI

3D FACIAL MODELLING

3D COMPUTER ANIMATION

COMPUTER GAMES DESIGN 2A

2D Games TexturingAdvanced Games Engines & Physics 2ARealism in Games3D Modelling for Film

3D BODY MODELLING 3D CHARACTER ANIMATION

COMPUTER GAMES DESIGN 2B

Optical Motion CaptureAdvanced Games Engines & Physics 2BAdvanced NarratologyMMOG Services & CommunitiesAdvanced Audio Engine Design *3D Graphics for Film*Time Based Multimedia

ADVANCED MODELLING PORTFOLIO

HANDHELD GAMES DESIGN

RESEARCH DISSERTATION

Character Rigging for GamesExperimental Game Play Project Games Business & Legal IssuesAdvanced Multiplayer Online Gaming Audio for Games

ADVANCED MODELLING IN THE

GAMES ENGINE ENTERTAINMENT

PORTFOLIO

Motion Capture Data HandlingPractical Games StrategiesComputer Games MarketingNarrative for MMOGsMilitary Games Design & Development

BSc / BEng / MEng (Hons) Computer Games Design

GAMES CREATION LUDOLOGY MENG PROJECT INTERFACE AND PLATFORM DEVELOPMENT

3D Games Modelling & Animation Core Games Design

1/4/10

Levels & Engines

1

2

3

4

Page 6: 2011 interview slides

GAME ENGINES AND PHYSICS 1A

COMPUTER GAMES DESIGN 1A

PRODUCTION SKILLS FOR GAMES

Intro to Games Modelling 1AScriptwriting for TechnologistsIntro to LANS and WANS

GAME ENGINES AND PHYSICS 1B

COMPUTER GAMES DESIGN 1B

ANALOGUE GAMEPLAY DESIGN

Intro to Games Modelling 1B*MMO DesignIntro to NarratologyIntro to Audio Engine Design

ADVANCED GAMES ENGINES & PHYSICS

2ACOMPUTER GAMES

DESIGN 2AMULTIPLAYER

GAMES PROTOTYPING 1A

REALISM IN GAMES

ADVANCED GAMES ENGINES & PHYSICS

2BCOMPUTER GAMES

DESIGN 2BMULTIPLAYER

GAMES PROTOTYPING 1B

Advanced Audio Engine Design * Advanced Narratology MMOG Services & CommunitiesTime Based Multimedia

RESEARCH DISSERTATION

EXPERIMENTAL GAME PLAY PROJECT

MULTIPLAYER GAMES

PROTOTYPING 2A

Audio for Games Advanced Multiplayer Online Gaming Multiplayer Games User Interface Design Games Business and Legal Issues

ENTERTAINMENT PORTFOLIO

MULTIPLAYER GAMES

PROTOTYPING 2B

Narrative for MMOGsComputer Games MarketingMilitary Games Design & Development A.I Games ScriptingPractical Games Strategies

Core Design & ProductionLevels & Engines

Staffordshire University http://www.staffs.ac.uk BSc(Hons) G460, MEng/BEng(Hons) G462

BSc / BEng / MEng (Hons) Computer Gameplay Design & Production

GAMES CREATION LUDOLOGY MENG PROJECT INTERFACE AND PLATFORM DEVELOPMENT

Multiplayer Technology

13/10/10

1

2

3

4

Page 7: 2011 interview slides

COMPOSITION TECHNIQUES

AUDIO PROCESSING

COMPUTER GAMES DESIGN 1A

INTRODUCTION TO SOFTWARE DEVELOPMENT

COMPUTER SOUND AND ACOUSMATICS A

INTRODUCTION TO AUDIO ENGINE

DESIGN

Games Design 1BIntro to NarratologyObject Orientated event driven systemsThe Music Business

COMPUTER SOUND AND ACOUSMATICS B

STUDIO TECHNOLOGY

GAMES ENGINES MODIFICATION

Games Design 2ARealism in GamesFilm Sound and FoleyWindows Games Programming*

ADVANCED NARRATOLOGY

COMPUTER GAMES DESIGN 2B

ADVANCED AUDIO ENGINE DESIGN

MMOG Services & CommunitiesRealism in GamesTime Based MultimediaStudio TechniquesMusic Promotion & Marketing

COMPUTER SOUND AND MULTIMEDIA ENTERTAINMENT

RESEARCH DISSERTATION

AUDIO FOR COMPUTER GAMES

Games Business & Legal Issues Mixing & Production Techniques DVD Technology Advanced Windows Game Programming*

ENTERTAINMENT PORTFOLIO

AUDIO ENGINE PROGRAMMING

Computer Games MarketingNarrative for MMOGPractical Games StrategiesMusic Processing and Mastering *

Audio Processing, Composition & Computer Music

Games Audio Engine Design

Staffordshire University http://www.staffs.ac.uk UCAS code: JW92

BSc (Hons) Games Audio Design

Core Design & Production

Games Engines Games Programming

1/4/10

1

2

3

Page 8: 2011 interview slides

INTRO TO 3D MODELLING FOR

GAMES 1AGAMES ENGINE &

PHYSICS 1A INTRODUCTION TO SCRIPTING FOR 3D APPLICATIONS 1A

Motion CaptureComputer Games Design 1AMultiplayer Games Prototyping 1AGames Concept Design: Character Design

INTRO TO 3D MODELLING FOR

GAMES 1BGAMES ENGINE &

PHYSICS 1BINTRODUCTION TO SCRIPTING FOR 3D APPLICATIONS 1B

INTRO TO CGI

3D FACIAL MODELLING

COMPUTER GAMES DESIGN 2A

GAMES SHADERS AND EFFECTS 2D GAMES TEXTURING

3D BODY MODELLING COMPUTER GAMES DESIGN 2B

SCRIPTING CONCEPTS FOR VFX

Optical Motion Capture3D Character AnimationTime Based Multimedia

ADVANCED MODELLING PORTFOLIO

CHARACTER RIGGING FURTHER SCRIPTING CONCEPTS FOR VFX

RESEARCH DISSERTATION

ENTERTAINMENT PORTFOLIO

ADVANCED MODELLING IN GAME

ENGINESRESEARCH

DISSERTATIONMotion Capture Data HandlingA.I . Games ScriptingMilitary Games Design & Development

3D Modelling Technical Art

Staffordshire University http://www.staffs.ac.uk UCAS Code: GG40

BSc (Hons) Games Technical ArtCore Design & ProductionLevels & Engines

1/4/10

1

2

3

Page 9: 2011 interview slides

Examples of 3D Modelling – Year by Year

1

•Intro to 3DS Max & High Poly / Low Poly Weapons & Vehicles

2

•Facial & Body Organic Modelling & Z Brush Sculpting

3

•Handheld Work & More Portfolio pieces

Page 10: 2011 interview slides

Examples of Engines & Group Work

1

•Single & Multiplayer Maps in Unreal 3

2

•UScript and UDK – And The 2A2B group Project

3

•LUA & Tying in 3D Characters to Games Engines

Page 11: 2011 interview slides

Examples of Design, Production & Theory

1

•Game Design & Level Design Documentation

2

•The 2A2B Group Project & Narrative

3

•Marketing, Business & Legal, Experimental Gameplay

Sorry – documentations doesn't lend it’s self well to pretty pictures

Page 12: 2011 interview slides

Other Strands of Study

Narratology

(The Study of stories

in Games)

Audio Engines(Using FMOD)

Maya Modelling(taught by FX)

Rigging and

Scripting

LUA ScriptingLudology and

Games Studies

Page 13: 2011 interview slides

Other Things We Do

Global Games Jam & Boot Camp

Are there any questions???

(That’s really the point of this talk)