©2009 hp confidential1 1 global innovation and hp labs dr. sudhir dixit fellow, ieee, iet, iete...
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©2009 HP Confidential1 ©2009 HP Confidential1
Global Innovation and HP LabsGlobal Innovation and HP Labs
DR. SUDHIR DIXITFellow, IEEE, IET, IETEDirectorHewlett-Packard India LaboratoryBangalore, India
June 11, 2011
G. H. Raisoni College of EngineeringNagpur
©2009 HP Confidential2
OUTLINE
– What is Innovation?
– Innovation Eco-system in HP
– HP labs
– Summary and Conclusion
What is Global Innovation?
• Innovation is a change in the thought process for doing something or "new stuff that is made useful". It may refer to an incremental, emergent or radical and revolutionary changes in thinking, products, processes, or organizations.
• Invention is the embodiment of something new. While both invention and innovation have "uniqueness" implications, innovation also carries an undertone of profitability and market performance expectation.
• Entrepreneurship is the act of being an entrepreneur, which is a French word meaning "one who undertakes innovations, finance and business acumen in an effort to transform innovations into economic goods".
When above are happening at the global level without regard togeographies in one (or several) organization(s) => Global “…”
Definitions from Wikipedia
Innovation Lifecycle
*Courtsey Wikipedia
Many companies never make it beyond thisPhase.
Industry knowledge -> Initiative -> Execution -> Teamwork ->
-> Milestones -> Dissemination -> Reward
Technology, mobility, globalization and knowledge are shaping our world
• Information society evolution, digital convergence (content + info management+ broadband), knowledge intensity
• The possibilities for bringing knowledge in use increasing
• A culture of global interaction• Competitiveness increasingly based on
knowledge• Research and innovation brings thought
leadership and builds future knowledge
The Science-Industry Barrier
Science/Academia Industry
?
• Moving between the two sides important and beneficial for all parties• Few manage to make the leap - depends on the individual• Environment may support or suppress - bureaucracy, atmosphere,
risk, patience, headcount, salary policies etc.
Research for profit - a non-linear process
• Many simultaneous projects lead to multilayered concurrent research
• Not a linear process• The old chain: research -> product development ->
marketing is outdated• Strategies, implementation, renewal all proceed
simultaneously• Simultaneous research of new technologies and
customer behavior
Pace of technology adoption is fast: time taken to reach 50 Million mobile users& so is obsolescence!
GSM/mobile telephone
WWW/Internet
TV
5 15years 35
Radio
A Fruitful Mutual Relationship
Applied Science/Engg
(U+I)
Basic Research(U+i)
Problems&
Solutions
Problems&
Solutions
Openness, Co-operation and Partnerships Essential
• Universities• Business units• Conferences• Partnerships• Social involvement• Competitors• Standardization• Consortia• De facto standards• Open innovation through testbeds
More from Indian Perspectives (1/2)
• Level playing field – everyone has access to same information (thanks to Internet and web)
• India a great living lab with diversity of cultures, ideas, freedom of expression, freedom to pursue one’s passion and dream
• Necessity and adversity nurtures innovation
• Still possible to accomplish goals economically, quickly, and generate profit: huge pent-up demand for everything!
• Challenge in being able to scale at a national level (to such vast population)
• Competition catches up fast – how to stay ahead!
• Success requires idea(s), initiative, execution, persistence, ability to reinvent
More from Indian Perspectives (2/2)
• Strengths:
−Oldest culture (and traditions) arrived from centuries of experience and experimentation
−Highly focused and competitive believing in free market
−Knowledge of English a huge advantage in globalized economy
−Availability of top talent and people to serve all types of needs
Challenges are creating huge opportunities
−Infrastructure the way it is – innovation is the way forward!
−Networking and computing
−Bio-technology
− Business and management
−Processes –learning from one and applying to others
−Cross-domain innovation => to drive future innovation!
−Major opportunities in healthcare, finance (mobile banking), agriculture, transportation, durables, environmental/sustainability, public utilities (power, water, sanitation), etc.
Later, a case study on the adoption of ICT by the common man--
Project Family Lifecycle
ER SR
TransferTransfer Transfer
TransferStop
Refocus &Realign
Stop
TR
Projects are refocused every year to align with the corporate and Advanced Technology strategy and
roadmap, and market/technology directions!
New
New
Product
Line
Transfer
Long-Term
(>5 years, 25%)
(Exploratory)
Medium-Term
(2 – 4 years, 50%)
(Strategic)
Short-Term
(1 - 2 years, 25%)
(Tactical)
Refocus &Realign Success!
About HP Labs (Global)
HP Labs Around The World
Global talent, local innovation
16 22 February 2010 HP Confidential
BRISTOL
PALO ALTO
ST. PETERSBURG
BEIJING
BANGALORE
HAIFA
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SINGAPORE
HP LABS INDIA
Mission:
Innovations for The Next Billion Customers
Raising the profile of HP Labs
Advancing the state-of-the-art
Engaging customers and partners
Commercializing innovation
HP Labs Goals for High-Impact Research
Connecting Labs’ innovation to the HP brand
Publications and intellectual property
Richer relationships with HP
Technology transfers, incubations, IP licensing
HP Labs goals
BUSINESS
IMPACT
THOUGHT
LEADERSHIP
PARTNER /CUSTOMER
COLLABORATION
ADVANCE STATE
OF THE ART
Accomplishments, Q1/Q2….
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Deliver breakthrough technologies & technology advancements
Create new business opportunitiesInvest in fundamental science and technologyEngage with customers and partners
DELIVERING VALUE TO HP
©2009 HP Confidential2020 ©2009 HP Confidential
Cloud
High Impact Research Areas & FY’11 Research Portfolio
(The next technology challenges and opportunities: 24“Big Bets”)
Information Management
Digital Commercial Print
Immersive Interaction
Analytics
Intelligent Infrastructure
Content Transformation
Automating Security
Analytics for Operations
Analytics for Personalization
Services Big Bet
Information Management
Operational Business Intelligence
IT Service Management
Next Generation Datacenters
Networking
Next Generation Storage
Non-volatile Storage
CeNSE Next Generation Displays
Automating Publishing
Document Lifecycle
Enterprise Cloud Software
Platform (Cirious)
Social Computing
+ Cloud services incubations & OpenCirrus Testbed
Rich User Experiences
Seamless Collaboration 3D
Sustainability
Sustainable Data Center
Printing Processes for Digital Commercial Print
Commercial Print Automation
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Question: What are barrier’s to adoption of ICT by consumers and small and medium business users (SMBs/SMEs)?
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• Computers: 60 mn (including enterprise PCs)
- growing at ~6 mn/year
• Internet users: 100 mn (about 27% from work
and 37% from cyber-cafes)
- growing at ~10 mn/year
• Mobile subscriptions: ~810 mn
(from 5m in 2001)
- growing at ~180 mn/year
• Availability of 3G and LTE/WiMAX
expected to drive and improve internet experiences
Sources : Boston Consulting Group, TRAI
Number of Users in India(in million)
237
50
953
450
2009 2015
Cell Phone Users
Internet Users
Number of cell phone users in emerging markets likely to be
an order of magnitude higher than PC users for a long time to come
Indian ICT at a Glance
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• Lack of clear value proposition- (TV : Entertainment :: Mobile :
communication :: PC: ?)
- Relevant services and applications
• Complexity of interaction- Unfamiliar metaphors & interaction
modalities (keyboard + mouse)
• Other Relevant Factors- Paper still used for most transactions
- Unique cultural and usage requirements
- Lack of content in local languages
Strong value proposition is the key driver for adoption. PC and the internet are yet to prove their value and find acceptance with these
consumers. The solution is not low cost but high value, e.g., cell phones, TV, 2 wheelers.
Durable ownership by % of Indian households (2008-09). Adapted from “Guide to Indian Markets, Hansa Research and Media”
Barriers to PC/IT adoption(also impacting IPG product adoption)
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Interaction – then, now and in the future
24 April 21, 2023
Then (1960’s, 70’s)
Now (1980’s- today)
Future
Input: punch card, tape reader, switches, teletype
Keyboard, mouse, touch, speech, pen, pointer, paper
Speech, touch, gesture, picture, gaze, bio-metric, smart paper
Output: printout, teletype, mono-sound, B/W display CRTs
2- D display, stereo-sound, Color displays, LCD, Plasma
3-D display, surround-sound, context-sensitive, user profile-driven
Communication: Low-speed, copper-wired, acoustic, static and centralized, time-shared
High-speed (copper + fiber), wireless (Wi-Fi) , 3G mobile, nonseamless from one tech to another
High speed fiber, Broadband wireless (MIMO Wi-Fi + WiMAX), Broadband mobile (LTE-A, LTE), Self- (zero-) configuring, seamless roaming across heterogeneous access technologies
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CAN WE MAKE WEB CONSUMPTION AS SIMPLE AS THIS ? (400 TV CHANNELS, 2000 DAILY NEWSPAPERS AND 7000 MAGAZINES)
Make web consumption as simple as Make web consumption as simple as above!!above!!
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Motivation
““Leverage high ownership of and familiarity Leverage high ownership of and familiarity
with mobile phones, TV and paper to create with mobile phones, TV and paper to create
new immersive experiences and compelling new immersive experiences and compelling
value propositions”value propositions”
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SIMPLIFYING PHYSICAL INTERACTION
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GESTURAL AND MULTIMODAL INTERFACES
…. unlike human to computer communication.
Human to human communication: high bandwidth, richly non-verbal and multimodal …
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GESTURAL INTERACTION FROM A DISTANCE
Action Bubble
Depth camera for distance
interaction
Hand pose recognition
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SIMPLIFYING WEB ACCESS FOR ALL
The InternetTranscoding
Translation
cnn.com msn.com
HSBC
YouTube
TaskLetsTask-based personal web interaction patterns
End-User Created
App Store
SMS
USSD
Mobile Widget
s
Voice
Simple, Consistent, Intuitive User Experience
Deskbound devices
TaskLets weather.com
….….
….
….
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LEVERAGING THE FAMILIARITY AND UBIQUITY OF PAPER AND MOBILE
..We believe paper can act as a fast on-ramp to IT adoption • Paper: familiar, ubiquitous, inexpensive, always-on, …
• Solutions and devices to enable seamless interaction between paper and the Digital World
• Can we achieve richer interaction with normal paper given the increased ubiquity and sophistication of capture devices and the associated precision and accuracy of underlying document image processing technology?
• Paper is irreplaceble!!
• AiO WCPs (especially those with detachable displays) can potentially become the center of the home
34 HP Confidential
Goal: Making paper a first-class modality for interaction across millions of mobiles, scanners and printers
Illustrative Research Problems :
• Authoring an interaction based on one sample of a document.
•Can one author a new experience for a new document type?
• Achieving robust document identification even with noisy camera captured images.
•Can one deal with lossy and noisy camera captured images and still achieve reliable document identification?
• Reducing latency in the context of cloud based imaging.
•Can we achieve these and other image processing operations in an efficient manner to provide an adequate user experience?
MenuPNR StatusJourney DateCheck InCancelLogin
Paper Based Interaction
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On Immersive experience?
Immersion - Many definitions many interpretations…
-Awareness of physical self diminished or lost with diminished or no sense of time
- Total engagement (both physical and mental), maybe leading to addiction
- Immersive digital environment – virtual reality – an artificial computer-created world - 5 senses perceive the digital environment as being physically real (Perception)
- Interaction – after perception from senses reach a belief that the environment is real the user must be able to interact in a natural and intuitive manner
- fusion of input, output, context and the environment
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Why so much interest in immersive experience?
- Advances in experience technologies a great enabler, and advent of MMI, 3D, holography
- Engaged user consumes application for longer periods and generates/receives more data => more revenue to device and service provider
-- Potential to increase productivity, minimize cost, and stimulate
-- Natural and intuitive interaction (HCI) paradigms enable technology to reach tech-naïve users
Key Challenges:
- Distributed IE use cases drive the next generation networks
- Mobility and wireless
-- Various form factors
- Collaboration and group use cases
- Context and environment
- Management of control
- Performance
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Questions
What will future displays be like?
Why are current displays the way they are?
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Wider aspect ratio and
field of view
More pixels/frame10’s to 100’s of Mpixels/frame
Larger
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Improved Immersive Visual Experience
Halo
Tiled-projector display
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Plastics Could Revolutionize the Display Industry– Lower cost: roll-to-roll (R2R) manufacturing
• SAIL (self-aligned imprint lithography) R2R manufacturing of displays on flexible substrates
– Compatible with emerging display technologies• OLED brighter, cheaper, more efficient alternative to LCD
– Not Glass• Lightweight
• Robust
• Conformable (flexible)
deposition imprint etch
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Video Capture
2-D array of imagers for panoramic mosaicking
DocumentCam (22 imagers)−100º x 36º @ 1.5m
−3 Hot spots about 50cm (~24pixels/cm)
−6.5 MPixels
PeopleCam (18 imagers)−110º x 30º FOV @ 2.5m
−5.5MPixels
WhiteBoardCam (24 imagers)−83º x 21º @ 5m
−7.5 MPixels
−Imaging 10m x 2m wall (~6 pixels/cm)
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Large displays bring new challenges
The road to10s to 100s
Mpixels/frame
Revisit compression
Revisit networking
Blended sources
Compositing many
independent sources of
content
New user interactions
Multi-touchMulti-sourceMulti-person
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What about 3D?
– The world is 3D… • More realistic, more engaging
• Improves communication
• Makes complicated scenes easier to understand
• People pay more for it
– Hollywood’s “3D” = stereo, no parallax, single-stereo pair
– Challenging Goal: • Continuous view 3D
• No glasses
• Multiple simultaneous viewers
– Back to plenoptic function or light fields….
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Conventional display Light field display Partial light field display
To Display the Light Field
– Each pixel displays same color in all directions
– Does not support parallax
– Each pixel displays different colors in each direction
– Supports horizontal and vertical parallax
– Each pixel displays different colors horizontally
– Supports only horizontal parallax
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Challenging Problem: Huge Amount of Data!Example:
–Today’s displays ~106 pixels
–Assume θ and φ resolution ~102 x 102 per pixel
–Light field L(x, y, θ, φ) has ~1010 rays!
–Even horizontal parallax-only has ~108 light wedges
Application
Mpixels/f f/s Colors/pixel
Mcolors/s Bit Rate
DTV 1 30 1 30 3 Mb/s
Large DTV 40 60 1 2,400 240 Mb/s
3D 1 60 104 600,000 ~ Gb/s
Large 3D 40 60 104 24,000,000
Many Gb/sHuge amount of information complicates 3D acquisition,
compression, transmission, and display Open research problems
© Copyright 2010 Hewlett-Packard Development Company, L.P. 46
Summary
– Immersive interaction very computing and memory intensive• Client Vs. Cloud processing decisions driven by network latencies
– Immersive Communication will be important future application• Important application trends that effect network systems:
−Large displays
−3-D visual & audio information
– Research challenges:• Gesture authoring, MMI fusion, multi-user control, latency and storage• Capturing and displaying high-quality future content• Compressing and delivering future visual data over our future networks
– Many challenging and practically relevant problems
How do we as Leaders foster an environment for Innovation in the organization? A: Initiative, Trust, Open environment, Empowerment, Risk taking, Champion
Considering today’s business environment, what do leaders need to turn ideas into value adding products and services? A: Collaboration, Co-innovation, Flexibility, Autonomy
How can managers garner and encourage creativity that moves beyond just ‘problem solving’? A: Freedom, Risk talking, Foster collaboration
How should leaders work to transform their organization‘s decision-making conversations from undisciplined exchanges to results-oriented encounters? A: Define and establish communication interfaces without bottlenecks
How should managers identify their fears, face them and learn to ‘let go’? A: Be honest and realistic
Key Questions?
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THANK YOU!