2008 09 a squad playbook vikings
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Coaches Code of Ethics
y I will place the emotional and physical well-being of my players aheadof a personal desire to win.
y I will treat each player as an individual, remembering the large rangeof emotional and physical development for the same age group.
y I will do my best to provide a safe playing situation for my players.
y I will promise to review and practice the basic first aid principlesneeded to treat injuries of my players.
y I will do my best to organize practices that are fun and challenging forall my players.
y I will lead by example in demonstrating fair play and sportsmanship toall my players.
y I will provide a sports environment for my team that is free of drugs,
tobacco, and alcohol, and I will refrain from their use at all youthsports events.
y I will be knowledgeable in the rules of each sport that I coach, and Iwill teach these rules to my players.
y I will use those coaching techniques appropriate for each of the skillsthat I teach.
y I will remember that I am a youth sports coach, and that the game isfor children and not adults.
Reprinted with permission from the National Alliance for Youth Sports,National Youth Sports Coaches Association, 2007.
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Bill of Rights for Young AthletesWe all believe that all children and families who choose to do so have the right to participate inquality organized youth athletics. We believe that organized youth sports are for the children.
As a parent, coach, volunteer, and program supporter please keep the following"Bill of Rights for Young Athletes" in mind at all times. Help us help our youth football program
make the total player/family youth sports experience as positive as possible:
We believe that all children who choose to participate in organizedyouth sports have the following rights:
y Right to participate in sports regardless of ability level.
y Right to participate at a level commensurate with each child'smaturity and ability.
y Right to have qualified adult leaders.
y Right to participate in safe and healthy environments.
y Right to share in the leadership and decision-making of the sport.
y Right to play as a child and not as an adult.
y Right to proper preparation for participation in the sport.
y Right to equal opportunity to strive for success.
y Right to be treated with dignity by all.
y Right to have fun through sport.Reprinted with permission from Guidelines for Children's Sports, R. Martens and V. Seefeldt (Eds.)., Washington, D.C. American
Alliance for Health, Physical Education, Recreation and Dance, 1979.
As an organization, we have also adopted the National Youth Sports Coaches Associations positionon winning and where we feel it best fits in youth sports competition:
WINNING AT ALL COSTS IS NOT WHAT YOUTH SPORTS ARE ABOUT...
National Youth Sports Coaches Association's position on winning:
"When it comes to youth sports, winning is an important component of the wholeprocess. Both players and teams are obligated to play to win since that is the
essence of competition. The problem with winning is when it starts tocompromise more important ideals. When winning becomes the only objective,
all of the other values of youth sports participation are lost."
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ALIGNMENT:knowingWHERE YOU ARE TO BEon the football fieldeverytime youre ON the football field
ASSIGNMENT:knowingWHAT YOU ARE TO DO
from WHERE YOU ARE TO BEon the football fieldeverytime youre ON the football field
TECHNIQUE:knowingHOWYOU ARE TO DO
WHAT YOU ARE TO DOfrom WHERE YOU ARE TO BEon the football field
everytime youre ON the football field
EXECUTION:simplyDOINGeach of these things as well as YOU can
every chance you get everytime youre on the football field!
Fourfor
4
Four Basics for 4 Quarters
On Offense on Defense and on Special TeamsatEVERYPractice and in EVERYGame!
Reprinted with permission from Coach Mart!
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Team Rules
y NO use of alcohol, tobacco, or illegal drugs!y School comes first (before sports).
y Attend all practices, games & team functions.
y Report any and all injuries to coaching staff.
y Treat all teammates, coaches, opponents,officials, and fans with dignity and respect.
General Operating policies:
These team rules will serve as a guideline fordetermining individual standing and continuedparticipation of players, cheerleaders, coaches, staff,and volunteers within our football team. Transgressionsof these team rules will be handled on a case by casebasis.
Among the determining factors involved in eachindividual case decision will be the overall well-beingand positive long term development of the individualsinvolved in each particular situation, as well as thecontinued positive growth and development of ourfootball program.
OurFootball team will also strive to work in concert withschool, community, and municipal agencies indetermining any club administration of consequence foreach individual case and situation.
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Coachs Points
y
Your helmet is on your head forprotection
it is NEVERto be used as a weapon.If you attempt to use it as a weapon, you will be removed from our team!
y Never use your helmet to block or tackle. You may lead with your head, but the mainpoint and force of contact must be your shoulder or chest.
y Remember at all times on the football field (in all practices and games) MOUTHPIECES IN and CHINSTRAPS BUCKLED!!
y ALWAYSremember: NEVERblock an opponent if you cannot look him in the EYES.Or, in the words of an immortal coach: If you can see his crack, you must hold back! (or,If you only have his side, ya gotta let him slide).
y Always play through the whistle, never after it.
y In every pile after every play has been whistled dead always push off the ground,notoff your opponent.
y Always strive to play as COMPLETE a football game as you can (in practices and onGame Day). Recognize your weaker areas and work hard to improve them dont simplytry to hide them away! Remember: the more completeYOU are as a football player, themore complete WE are as a football team!
y Our football players areALWAYSresponsible for maintaining and demonstrating a highlevel of courteous and sportsmanlike conduct on the field of play (this includes: sidelines,
practice fields, fieldhousesi, locker rooms, etc.). ANYandALL unsportsmanlike conductpenalties thrown against a STORM playerWILL result in that flagged players IMMEDIATEremoval from the game forNO LESSthan the next four plays from scrimmage. After thosefour plays, it will be at the discretion of the HeadFootball Coach as to when (or if) that
player returns to the game.
y Any players who commit thoughtless penalties and/or executions on a continual basis mayalso be removed from game situations. In these cases, those players will remain on thesidelines until the situation can be positively addressed and remedied either throughsideline component coaching or individualized attention in a practice setting.
Our players are directly and soley responsible for maintaining a courteous and respectfulrelationship with game officials at all times. Absolutely NO displays of disrespect of any kindwill be tolerated at any time. Players in violation of this policy will be immediately removed
from the game and will not return.
It is further expected that every member of the our football team willconduct themselves with utmost regard for decency, fair play, courtesy,
and good sportsmanship at all times, and under all circumstances, while engagedin any activity as a representative of the our football team.
Nothing less is expected nothing less can be accepted.
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General Policies
y We believe in the Do Right Principle. This means we expect our participants to knowright from wrong and to DO RIGHTin any situation! There are instances whenfollowing or failing to follow this principle may be the deciding factor involving
determinations concerning any individuals, their actions (or inactions), and their continuedparticipation in our program.
Remember: Theres never a wrong time to do the right thingMore importantly, theres never a right time to do the wrongthing!
y NEVER, EVERwalkon the football field!!!!!!!o RUNonto the field to start every practice!o RUNto all stations, groups and breaks!o RUNinto all huddles; RUNfrom all huddles to the line of scrimmage!o RUNonto the field; RUNto the sidelines!o RUNoff the field to end every practice!o NEVER, EVERwalkon the football field PERIOD!!!
y PRACTICE like you PLAY PLAY like you PRACTICE!o If you cant give the effort at practice, you wontgive it in a game!o Remember: we have 1 scrimmage and 8 regular season games scheduled, and the
possibility of three playoff games= 12 total possible game situations
o We have 19 pre-season practices, and 33 regular season practices scheduled= 52 total possible practice situations
PRACTICE is where we LEARN, EARN, and IMPROVEGAMES allow us to showcase what our PRACTICES instill in us!!
y NEVERtalk the talk ALWAYSwalk the walk!o You dont ever need to talkabout it you only ever need to justDOit.o Let your actions speakmore completely and totally than words ever couldo Never give an opponent more reason than he already has to elevate his game.
y We follow the ABLEapproach to problem solving. Learn it, appreciate it andUSEit to help YOU help US get from where weAREto where we NEED TO BE!!
FIRST: Make NO excuses!!!(An excuse is an attempt to explain away a problem without owning up to it!)
We need to fixthe problem! If you communicate honestlywhat happened (what you saw,
what you did, etc.) we can begin theFIXINGprocess If you only offer excuses, theproblem only remains and gets worse!
THEN:
Accept that something did happen.Believe that YOU can make it better.Learn how to correct it.Execute that correction from then on.
If we can all follow this approach we will be ABLE to improve as football playersand football coaches, and THAT will improve us as a football TEAM!
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Jr. FOOTBALL BASICS
y We must work consistently to eliminateALL penalties, most importantly the really sloppy,lazy, non-judgement calls like:
o Illegal participationo Illegal formationo Illegal motiono False starts/offsideso Holdingo Block in the back/clipping
y We will NOT tolerate unsportsmanlike penalties ofANYkind (on the field or on the sideline!)o Late hitso Spearingo Tauntingo Foul/abusive/disrespectful action and/or language
y We must also strive to eliminate ALL mental mistakes as possible. Some very positiveways to achieve this are to constantly and consistently emphasize proper and complete:
o ALIGNMENT, ASSIGNMENT, TECHNIQUE, & EXECUTIONo Game situation knowledge and awareness (Field position, down & distance,
quarter/half, time remaining, etc.)o Preparation = staying focused on yourresponsibilities so that you can have the
most positive impact on ourteameffort when youre on the field.
y We must work to eliminate as many physical mistakes as possible, as well. Some positiveways to achieve this are:
o By using properALIGNMENT, ASSIGNMENT, TECHNIQUE, & EXECUTION =doing YOUR job as thoroughly and effectively as YOU can on each and every play
o By consistently demonstrating a dogged determination to be apositive partofevery play by never giving up, and never giving in and by never settling tosimply stand by and become a spectator (or cheerleader!).
We believe we stand a much greater chance of being successful in whatever pursuit were engaged in
if we work together to eliminate as many mistakes as possible.
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PRACTICELOGy All participants are expected to dress appropriately for all practice situations and
conditions (i.e. in all required equipment, in weather specific clothing, etc.)
y ALL personal business (bathroom breaks, equipment repair, etc.) is to be takencare ofBEFOREpractice STARTS.
y Team Practice STARTS at 6:00 PM!!! If youre notON THE FIELD, WITHYOUR TEAMMATESby 5:55 PM YOURE LATE!!!
y Helmets go ONat the opening whistle of football practice. They come off only atthe closing whistle of football practice orif a coach asks you to take them off!
y ALL participants are expected to remain alert and attentive to all coachesinstruction and requests throughout football practice.
y All participants will be given water and rest breaks when appropriatelyscheduled or warranted, as a group or individually.
y All participants are expected to practice earnestly and enthusiastically.
y Bring it inmeans simply that. While gathering together, participants will givethe coaches theirUNDIVIDED attention, and will refrain from any lounging,talking, clowning, or any other displays of disrespect.
y Practice is over ONLY after the final whistle of the day.
y All equipment is to be worn until practice has ended, unless specifically directed
otherwise by a member of the coaching and/or medical staff.
y All participants are expected to exit the practice facility in a clam and rationalmanner at the conclusion of each practice.
y Participants are SOLELY and directly responsible for their belongings while atfootball practice and are discouraged from bringing any and all non-essentialgear.
Reprinted with permission from Coach Mart!
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6:00 8:00 pm
6:00 - 6:20 = Pre-Practice6:20 - 6:35 = Team Lap/Stretch/Form Running6:35 6:50 = Individual Technique Stations
- Offense:y Line
y Ends
y Backs
y QBs6:50 7:05 = Group Technique
- Offense
- Defense
7:05 7:25 = Game Situation Skellie- OurOffense vs. their defense
y Kick Return kickoff
y Offense vs. defense
y PAT on score (or FG)
y Punt
7:25 7:35= Team PAT/Field Goal7:35 7:50= Game Situation Skellie
- OurDefense vs. their offensey Kickoff kickoff return
y Defense vs. offense
y Punt Return
y PAT/Field Goal defense
7:50 - 8:00 = Team cool down
General Practice Timeline
- Defense:y Line
y DEs
y LBs
y DBs
Team Goals:
OFFENSE =
- Drive whenever we have the ball.
- Always come away from the Green Zone with points.- Finish every touchdown with a successful try.- Score points in every quarter.- Do not turn the ball over. Ever.
DEFENSE =
- Do not allow our opponent to mount any sustained drives.- Do not allow the BIG Play.- Never allow a two point conversion.- Allow NO points in the 4
thQuarter
- Force at least 1 turnover a game.
SPECIAL TEAMS =
- Never allow an opponent to score a TD on special teams.- Limit their return yardage maximize ours.- Maintain COMPLETE ball maintenance.- Never allow ourkicks to be blocked. Ever.- Execute all our fakes properly deny them theirs workingat all.
PRACTICE like you PLAYPLAY like you PRACTICE!
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Four QuartersYou hear your coaches talk time and time again about the ingredients
necessary to produce a successful football program:
PRIDE, SPORTSMANSHIP, TEAMWORK, DESIRE
While these are the essential four cornerstones our program has been built on,they will not guarantee success unless they are applied forFOUR QUARTERS!
And we cant everPLAY forFOUR QUARTERS
if we dont always PRACTICE forFOUR QUARTERS!
This type of commitment and dedication is not something that cam be turned on and off like a faucet.
It IS it MUST BE a constant
All of us, ALL TOGETHER forFOUR QUARTERS!
Every chance we get
This is what will separate us from our opponents
This will be the strength we draw from
This is something we willHAVE that theyWILL NOT
THIS is what makes us WHO andWHAT we are!!
Reprinted with permission from Coach Mart Lukk!
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Referee -General oversight and control of game (HeadOfficial). Gives signals for all fouls and is final authority for rule interpretations. Takes a position in backfiel10 to 12 yards behind line of scrimmage, favors right side (i f quarterback is right-handed passer). Determines legality of snap, observes deep back(s) for legalmotion. On running play, observes quarterback during and after handoff, remains with him until action has cleared away, then proceeds downfield, checking onrunner and contact behind him.When runner is downed, Referee determines forward progress from wing official and, if necessary, adjusts final position o up legaliof blocks by near linemen. Changes to complete concentration on quarterback as defenders approach. Primarily responsible to rule on possible roughing action onpasser and if ball becomes loose, rules whether ball is free on a fumble or dead on an incomplete pass. During kicking situations, Referee has primaryresponsibility to rule on kickers actions and whether or not any subsequent contact by a defender is legal. The Referee stays wide and parallel on punts and willannounce on the microphone when each period has ended.
Football OfficialsPositioning & Responsibilities
R
U
HL
LJ
SJ
FJ
BJ
Umpire -Primary responsibility to rule on players equipment, as well as their conduct and actions on scrimmage line. Lines up approximately four to five yardsdownfield, varying position from in front of weakside tackle to strongside guard. Looks for possible false start by offensive linemen.Observes legality of contact byboth offensive linemen while blocking and by defensive players while they attempt to ward off blockers. Is prepared to call rule infractions if they occur on offense defense. Moves forward to line of scrimmage when pass play develops in order to insure that interior li nemen do not move illegally downfield. If offensive linemenindicate screen pass is to be attempted,Umpire shifts his attention toward screen side, picks up potential receiver in order to insure that he will legally be permittedto run his pattern and continues to rule on action of blockers.Umpire is to assist in ruling on incomplete or trapped passes when ball is thrown overhead or short.On
unt la s,Um ire ositions himself o osite Referee in offensive backfield - 5 ards from kicker and one ard behind.
Head Linesman - Primarily responsible for ruling on offside, encroachment, and actions pertaining to scrimmage line prior to or at snap. Generally, keys on closessetback on his side of the field.On pass plays, Linesman is responsible to clear his receiver approximately seven yards downfield as he moves to a point five yardsbeyond the line. Linesmans secondary responsibility is to rule on any illegal action taken by defenders on any delay receiver moving downfield. Has fullresponsibility for ruling on sideline plays on his side, e.g., pass receiver or runner in or out of bounds. Together with Referee, Linesman is responsible for keepingtrack of number of downs and is in charge of mechanics of his chain crew in connection with its duties. Linesman must be prepared to assist in determining forwarprogress by a runner on play directed toward middle or into his side zone. He, in turn, is to signal Referee orUmpire what forward point ball has reached. Linesmanis also responsible to rule on legality of action involving any receiver who approaches his side zone. He is to call pass interference when the infraction occurs and to rule on legality of blockers and defenders on plays involving ball carriers, whether it is entirely a running play, a combination pass and run, or a play involving akick. Also assists referee with intentional grounding.
Line Judge - Straddles line of scrimmage on side of field opposite Linesman. Keeps time of game as a backup for c lock operator. Along with Linesman isresponsible for offside, encroachment, and actions pertaining to scrimmage line prior to or at snap. Line Judge keys on closest setback on his side of field. LineJudge is to observe his receiver until he moves at least seven yards downfield. He then moves toward backfield side, being especially alert to rule on any back inmotion and on flight of ball when pass is made (he must rule whether forward or backward). Line Judge has primary responsibility to rule whether or not passer isbehind or beyond line of scrimmage when pass is made. He also assists in observing actions by blockers and defenders who are on his side of field. After pass isthrown, Line Judge directs attention toward activities that occur in back ofUmpire. During punting situations, Line Judge remains at line of scrimmage to be surethat only the end men move downfield until kick has been made. He also rules whether or not the kick crossed line and then observes action by members of thekicking team who are moving downfield to cover the kick. The Line Judge will advise the Referee when time has expired at the end of each period. Also assists
referee with intentional grounding and determines whether pass is forward or backward.
3
HL
R
LJ
U
SJ
VisitorsSideline
HomeSideline
Field Judge - Operates on same side of field as Line Judge, 20 yards deep. Keys on wide receiver on his side. Concentrates on path of end or back, observing legality of his potential block(s)or of actions taken against him. Is prepared to rule from deep position on holding or illegal use of hands by end or backor on defensive infractions committed by player guarding him. Has
primary responsibility to ma ke decisions involving sideline on his side of field, e.g., pass receiver or runner in or out of bounds. FieldJudge makes decisions involving catching, recovery, orillegal touching of a loose ball beyond line of scrimmage; rules on plays involving pass receiver, including legality of catch or pass interference; assists in covering actions of runner, includingblocks by teammates and that of defenders; calls clipping on punt returns; and, together with BackJudge, rules whether or not field goal attempts are successful.
Side Judge - Operates on same side of field as HeadLinesman, 20 yards deep. Keys on wide receiver on his side. Concentrates on path of end or back, observing legality of his potentialblock(s) or of actions taken against him. Is prepared to rule from deep position on holding or illegal use of hands by end or backor on defensive infractions committed by player guarding him.Has primary responsibility to make decisions involving sideline on his side of field, e.g., pass receiver or runner in or out of bounds. Side Judge makes decisions involving catching, recovery,or illegal touching of a loose ball beyond line of scrimmage; rules on plays involving pass receiver, including legality of catch or pass interference; assists in covering actions of runner,including blocks by teammates and that of defenders; and calls clipping on punt returns. On field goals and point after touchdown attempts, he becomes a double umpire.
Back Judge - Takes a position 25 yards downfield. In general, favors the tight ends side of field. Keys on tight end, concentrates on his path and observes legality of tight ends potentialblock(s) or of actions taken against him. Is prepared to rule from deep position on holding or illegal use of hands by end or backor on defensive infractions committed by player guarding him.BackJudge times interval between plays on 40/25-second clockplus intermission between two periods of each half; makes decisions involving catching, recovery, or illegal touching of a looseball beyond line of scrimmage; is responsible to rule on plays i nvolving end line; calls pass interference, fair catch infractions, and clipping on kick returns; together with FieldJudge, ruleswhether or not field goals and conversions are successful; and stays with ball on punts.
BJ
FJ
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Jr. Football Officials Policy
Our football team realizes that the relationship we build and maintain with the dedicated men andwomen who officiate our games is paramount to our entire program working positively to achieve
all of the successes we espouse to strive for.
We as team administrators, coaches, players, and supporters can never afford to have anyshade of hypocrisy sour or blemish that essential relationship.
In order to create, foster, and maintain as positive, respectful, sportsmanlike and consistent arelationship as possible, we must strive to uphold not only the letter of all our stated team rules,responsibilities and attitudes, but also the veryspiritof those essential ideals, as well. And we
must do so on a continuous basis.
For these and other obvious reasons, our team policy regarding game officials shall be as follows:
y Our HeadFootball Coach will be the only representative of our football team to speak(either directly or indirectly) to any game official on the field during the course of a gameregarding any game situation/ruling/decision/call/etc.
y Whenever the head coach does speak to any game official, he shall do so in as courteousand respectful a tone and manner as possible.
y All team representatives will refrain from addressing or speaking any and all game officialsanywhere off the field of play, other than to greet or thank them as graciously as possible.
REMINDERS:y Gameofficialsareourequals they are here to provide and perform just as valuable
and important role as any team administrator, coach, player, or supporter.
y As weerr,somighttheyin that instance, we must afford them the same respect,understanding, empathy and support we would hope to have reserved for ourselves!
y Thegameofficialsaretheneutral parties!!! We (the team administrators, coaches,players and supporters) are the ones with the vested interests, so theirs must be the
benefit of any doubt!!!
Always bear in mind, as well:
You dontknow what theyknowand you didnt see what they saw
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2009
Jr. Football
OFFENSE
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Jr. FOOTBALL OFFENSEFootball is a very simple game. And it has always been the teams that execute their basicoffense effectively who have enjoyed the most success. Just good, old fashioned, hardnosed, down your throat, stop us if you can offense. And thats exactlythe way the we
play offensive football! Every team has to start somewhere, and our team prides itself onrunning an established, basic offense and running that offense WELL! It is an offensethat demands proper execution through hard work, determination, and attention to detail.It is an offense that promises success on the filed through proper execution.
We would have it no other way and we will get it no other way
What it takes to play Our Offense:
1
. Kn
ow yourALIGNMENT, kn
ow yourASSIGNMENT.On each offensive play, you mustknow where you are to be and what youare to do from there. If you can do this, we can effectively move the football.IfYOUcant WEcant, either!
2. ALWAYS use properTECHNIQUE.When carrying the ball, taking a fake, running a pattern, or throwing a block,PROPER TECHNIQUE is a must! Not only do we eliminate offensivebreakdowns by eliminating poor technique across the boardon each andevery play, more importantly, we lessen the risk of serious injury by doing theright thingthe right way!
3. Get whereyouregoing Firstest withtheMostest.Offense always has the advantage of knowing the snap count. Use thatadvantage to our advantage by getting where you need to be as quickly andeffectively as possible. (And always arrive in an ill temper!)
4. Driveuntilthe whistle blows.We play hard on every down on each side of the ball and nothing demonstratesthis more than our entire offense driving until the whistle stops play on EVERY play!
5. Stayfocused moveahead productively.In order to move the football and score points we must operate togetherasateam. We must stay together and stay on task by not dwelling on whathashappened (good orbad), but by focusing on what is happening and onwhat we need to make happen to keep moving forward.
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Jr. FOOTBALL OFFENSE
We approach each game we are to play as the ONLY game we are to play. We preparefor each game generallywith proper conditioning and a focused attitude, andspecifically
by concentrating on whatever aspects of our overall team effort we must fine tune to besuccessful against that particular opponent. No matter what we may determine to be our
most productive formations, plays, and/or executions for each of these specific opponents,we have found that certain generaloffensive goals MUST be pursued against ALLopponents if we are to hold out any reasonable hope of being successful offensively.
Chief among these are the following five basics:
Our Offensive Goals:
1. Drive wheneverwehavethe ball.
It is the job of our offense to put points on the scoreboard. The most convincing way todo this is to simply drive the ballthrough our opponent and into the end zone and to doso every time we have the ball!
2. Alwayscomeawayfromthe Green Zone with points.We call the area from the plus 20 yard line to the goal line the Green Zone.
(Conversely, we call the area from the minus 20 yardline to the goal line the Red ZoneThinkabout it Green means GO!, Red means STOP!)
Whenever we have the ball in this area we must execute our offense as well as wepossibly can and come away with something positive (like POINTS!!). If not, its likesetting the table and throwing away the meal!
3. Finisheverytouchdown withasuccessfultry.Whether its one or two (especially two!) we must convert the try after weve gotten thetouchdown. To put it simply points are points are points, and our job on offense is tomake sure we end up with more of them than our opponent does.EVERY SINGLE ONE OF THEMCOUNTS!!
4. Score pointsineachquarter.Scoring points is a direct result of proper offensive execution and proper offensiveexecution is our goal every time we have the ball. Therefore, if it can be assumed that we
should have the ball at least once every quarter, it can then be assumed that we shouldgenerate offensive points in each quarter! (Thinkabout it!)
5. Donotturnthe ballover. Ever.Our offense can simply not score points without the football, gentlemen. Enough said
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Jr. FOOTBALL OFFENSE
Offensive Terminology
Concepts of:
y Offensive Right and Left = mean as WEalign (FACING our opponent)y Playside and Backside = PLAYSIDEmeans the side of the offense the play is designed to be run to
BACKSIDEmeans the opposite side (away from designed point of attack! On-side and Off-side)
y INTERIOROffensive Line = Center, Guards (left and right) and Tackles (left and tight). Thesepositions are ineligible to go downfield to receive passes and the last player on each side of theinterior offensive line (usually the Tackles) MUST be covered on the line of scrimmage by an eligiblereceiver = our Offensive ENDS
y Offensive ENDS= TIGHT(Y) and/orSPLIT(X) (on each end of the Interior Offensive Line)y REMEMBER: we playTIGHT ENDSand/orSPLIT ENDSONLY!!!! (we have no positions called
wide receiver, or wide out We call those positions Slot Receiver and/or Flanker)
In ALL formations and at ALL times we need:
SEVEN ON THE LINE!** no interior lineman should ever be uncovered (making the formation illegal!), andno eligible ends should be covered (and thereby made ineligible) at ANY time for ANY reason!!!
Offensive Backs: Fullback (4), Halfback (3), Slot/Wing back (2), Quarterback (1),
BASIC FORMATION TYPES
2YX
3
SLOT (slot left shown)
4
2YX
4
PRO* (pro right shown)
3* Coaching StaffwillexplainsubtletiesofdefinitionsforPro, Spread,and Specialformationtypes
2YX
3
WING (wing right shown)
4
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CC STORM OFFENSE 2006-07Jr. Football Offense 2009
Offensive Huddle
LOS
RT
RG
C
Y X23
4
LT
LG
OUR SIDELINE
At the conclusion of every offensive play, the CENTER will hustle to a spot eight (8) yardsdirectly behind the football, raise his arms and call Huddle Up Huddle Up! :
y The offensive huddle will then be formed quickly and quietly around him (as diagramed above)
y As the QUARTERBACK enters the huddle, the CENTER will call ALERT! ALERT!
**** ALERT! means SILENCE!! **** ALERT! means SILENCE!! ****
The Quarterback will receive the playcall and snapcount (from shuttle) at @ 5-8 yardsoutside the huddle, on the side closest to our sideline:
y QB will then hustle to huddle, step in and repeatplaycalland snap counttwice
(Example: RobT Right 144 Power on oneRobT Right 144 Power on one
y After calling play and snapcount, QB says, Ready BREAK!, with the rest of the huddleclapping loudly and answering BREAK! on that command then all players sprint to the line ofscrimmage!!
C.P. = InteriorOffensive Linemen turn OUT at breakY, X, & 2 cross behind linemen on way to LOS
Follow Huddle to Snap procedure from this point
LOS
1
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Landmarks:
KEY: End(Tight or Split)
Quarterback Center
5 3 17
0
2 4 6 8
Labels:
X Y
2
3
4
Backs:
Quarterback
= 1Slot/Wing = 2Fullback= 3Halfback= 4
Receivers:
Tight End = YSplit End =XFlanker = Z
Jr. Football Offense 2009
Back Sets:
Back Sets are aligned left orrighton Line Sets to make Formations.
1
y I (& Magnum)
y T
y PRO
y Spread
y Wish
XY
X Y
Y X
X Y
Line Sets:
ROBB
BERNARD
SCOTT
STAN
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2
Y X
3
Lance I Left
4
2
Y X
3
Lance I Right
4
2YX
3
Rob I Left
4
2YX
3
Rob I Right
4
2Y X
3
Tom I Left
4
2Y X
3
Tom I Right
4
2
X Y
3
Stan I Left
4
2
X
3
Stan I Right
4
I Formations (Straight I)* STACK capability
2
Y X
3
Lance I Left STACK
4
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2
YX
3
Rob Magnum Left
4
2
Y X
3
Lance Magnum Left
4
2
Y X
3
Lance Magnum Right
4
2
YX
3
Rob Magnum Right
4
2
Y X
3
Tom Magnum Left
4
2
Y X
3
Tom Magnum Right
4
2
X Y
3
Stan Magnum Left
4
2
YX
3
Stan Magnum Right
4
I Formations (Magnum)* STACK capability
2
Y X
3
Tom Magnum Right STACK
4
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2
YX
3
Rob T Left
4
2Y X
3
Lance T Left
4
2Y X
3
Lance T Right
4
2
YX
3
Rob T Right
4
2
Y X
3
Tom T Left
4
2
Y X
3
Tom T Right
4
2
YX
3
Stan T Left
4
2
X
3
Stan T Right
4
T Formations* STACK capability
2
YX
3
Rob T Right STACK
4
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2
YX
3
Rob Pro Left
4
2Y X
3
Lance Pro Left
4
2Y
3
Lance Pro Right
4
YX
4
Rob Pro Right
3
2
Y X
3
Tom Pro Left
4
2
Y X
3
Tom Pro Right
4
2YX
3
Stan Pro Left
4
2X
3
Stan Pro Right
4
Pro Formations* STACK capability
C.P. = 2 is always slotted when out with SE
2Y X
3
Lance Pro Right STACK
4
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2
YX
3
Rob Wish Left
4
2
Y X
3
Lance Wish Left
4 2
Y X
3
Lance Wish Right
4
2
YX
3
Rob Wish Right
4
2
Y X
3
Tom Wish Left
4 2
Y X
3
Tom Wish Right
4
2
YX
3
Stan Wish Left
4 2
X
3
Stan Wish Right
4
Wish Formations* STACK capability
2
YX
3
Tom Wish Right STACK
4
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42YX
3
Rob Spread Left
24YX
3
42Y X
3
Bernard Spread Left
24Y X
3
Bernard Spread Right
Rob Spread Right
Spread Formation* STACK capability
Notes:
2
Y X
3
Scott Spread Left
4 2
Y X
3
Scott Spread Right
4
2YX
3
Stan SpreadLeft
4 2YX
3
Stan Spread Right
4
C.P. = 2 is always slotted, 4 is always flanking when out with SEs
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- Pass Series
y 800 = Play Action
y 900 = Drop Back
y 100 = Special!
Odd# patterns = TOBOUNDARY(outside) Even # patterns = TOFIELD(inside) Odd# patterns = TOBOUNDARY(outside)
KEY:
To FIELD:
2 = Slant4 = Hook6 = In8 = Post
To BOUNDARY:
1 = Quick Out3 =Out5 =Out & Up7 = Corner9 = Post/Corner
Neutral:0 = Fly
X Y
2
LOS
5
10
15
2 2
1 1
1
4 4
4
6 6
8 8
0 0
09 9
9
7 778
5 5
5
6
PATTERN TREE
2
3 3
3
CC STORM OFFENSE 2006-07Jr. Football Offense 2008-09
Passing Offense
- 100 Run Series action used as play fake: Y, X and backs used in pattern
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CC STORM OFFENSE 2006-07Jr. Football Offense 2008-09
2Y X
34
N TTE EC
C
F
B B B
800Flat Pass (Lance T Right)
Left
Rob ILeftStan ILeft
Rob Magnum LeftStan Magnum Left
Rob TLeftStan TLeft
Rob Pro LeftStan Pro Left
Right
Lance I RightStan I Right
Lance Magnum RightStan Magnum Right
Lance T RightStan T Right
Lance Pro RightStan Pro Right
2
YX
34
N TTE ECC
SS
BB
FS900 Cross Pass (Stan Pro Right)
Left
Rob Pro LeftStan Pro Left
Rob.. . SpreadLeftStan SpreadLeft*
Double SlotLeft(Loose)*
Right
Lance Pro RightStan Pro Right
LanceSpread RightStan Spread Right*
Double Slot Right(Loose)*
2
Y X
3
4
G TTE ECC
F
B
G
B
Tom Wish Right 100 Release
Left
Tom Wish LeftTom I, Magnum, T
Left
ETC.
Right
Tom Wish RightTom I. Magnum, T
Right
ETC.
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INDY
2Y X
3
INDY Left 6 0 8
4
2YX
4
INDY Right 8 0 6
3
2
Y X
4
INDY Left 2 5 4
3
2YX
3
INDY Right 4 5 2
4
2Y X
3 4
2YX
4 3
INDY Left 0 3 9 INDY Right 9 3 0
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CC STORM OFFENSE 2006-07Jr. Football Offense 2008-09
-C
adenceWe all breakour offensive huddle, sprint to the LOS, come set in a 2 point stanceand await the QBs cadence from there
In most instances, he will begin ourcadence with the call ofDOWN! it is at this pointthat our offensive lineman rise and fall into a three point stance, and our 3 & 4 backsshift from their standard I set into the backset called in the huddle
(This allows our entire offense to come set, so we may legally begin any motion from here.)
We follow this call with a SETcall, then a COLOR/Numbercall, which allows forany audibles and/or hot calls. The cadence is terminated at the number of GOs theball will be snapped on. Example of a cadence call of On Two:
DOWN SET BLUE 545 BLUE 545 GO GO!
This allows us the ability to snap the ball and run most every play we have from Quick (no sound, QB/Center read), Down, Set, First Color, First Number, Second Color,
etc See offensive playbookAddendum Offense 1 for Motion Explanation andAddendum Offense 2 for Audible Explanation
- PlayCalling
Our playcall is a basic breakdown of how we set up and execute our offense.y We start by making a LINE SETcall (Rob)y Next, a BACK SETcall & direction are added (T Right)y From here, our SERIES/ACTION call is added:
RUN SERIES = 100, 200, 300, 400followed byBACK, LANDMARK & ACTION(for run series, i.e. 44 Power =4 back following 3 back through the 4 hole, using 100 series action)
PASS SERIES = 800, 900, 100followed by pattern action (Flat Pass, Release, etc.) or pattern numbers (as in
Indy)
AddSNAPCOUNT, repeat and there you have our basicPLAYCALL:
Rob T Right 144 Power, on TWORob T Right 144 Power, on TWO
READY BREAK!!
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2009
Jr. Football
DEFENSE
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Jr. FOOTBALL DEFENSE
Some of you may have heard it said that The best defense is a good offense.While that may be the thinking of some of our opponents, it simply will not do for us.
We knowthat the best defense is THE BEST DEFENSE! That means THEbest defense second to none!! What is required to achieve that defense is each individual athlete on
defense playing to the best of their given ability and working well with each of theirteammates to produce simplyTHE BEST DEFENSE.
You owe that to your team, you owe it to yourselves and we as coaches will accept nothing less.
What it takes to play Our Defense:
1. Know yourALIGNMENT, know yourASSIGNMENT.On every defensive play know where to be and what to do from where you areto be. If all eleven defenders do just that, many basic defensive breakdowns areeliminated and our defense plays like its capable of.
2. ALWAYS use properTECHNIQUE.Again, you owe it to the team, to yourselves and to your opponents. We willnot tolerate sloppy, cheap, dangerous defensive technique! You can be
just as tough, just as aggressive, just as effective within the rules of the game and thatis the only way we play the game!
3. Play with pride.Remember who and what you are and let your play reflect that at all times.
4. Beahitter.Be aggressive take the initiative on EVERY defensive play. Remember, Its farbetter to give than to receive!
5. NEVERsay Die.
I cant means I dont want to No matterwhatthe situation, no matterhowbad things may appear ifYOU, as a player, refuse to give up, then WE as aTEAM will not
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Jr. FOOTBALL DEFENSE
As you know (from carefully having studied the Offensive section of your playbookalready!), we enter each of our games with a set offensive game plan meaning: we havea list of certain, specific things we feel we need to accomplish on offense to be successfulagainst that particular opponent. Well, we do the same thing on DEFENSE, as well and
a key ingredient to our achieving success on the field is that the heart of our defensivegame plan our defensive goals never vary from game to game, from opponent toopponent. We want our defense to dictate the flow of the game. We know that if the
following five defensive goals are achieved in each game and against each opponent, theresult will be nothing short of success:
Our Defensive Goals:
1. Donotallow ouropponenttomountanysustaineddrives.The best way to keep an opponent from scoring is to keep their offense off the footballfield. Simple enough.
2. Donotallow the BIG play.Nothing hurts a defense more quickly or more deeply than keeping an opponent down,only to have them bust out with a large gain (or a long score!). Remember, each play iscrucial as soon as YOUlet up, you letUSdown
3. Neverallow atwo pointconversion.This comes down to pride, gentlemen A touchdown hurts enough dont allow anopponent to add insult to injury with a successful two point try! We need to take whatevermomentum they thought they got with the six by denying them the two!
4. Allow no pointsinthefourthquarter.Again, this is a matter of pride. To control the game, we must control the final period ofplay. If we are behind, we cannot afford to fall further behind. If we are ahead, we cannotallow our opponent to get back in the game.
5. Forceatleastoneturnoveragame.Average football teams wait for things to happen good teams MAKEthings happen!We can score points more quickly and score more points! with the ball than without it!
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General Defensive Considerations:
y Opponents skills and abilities: Size, strength, speed and ability to use them effectively on the football field
y Your own skills and abilities strengths and weaknesses: Size, strength, speed and ability to use them effectively on the football field
y Your knowledge (and application!) of correct and accurate game situation: down, distance, time
y Your actual play = Alignment, Assignment, Technique, & Execution
y No dumb mistakes (mental and physical!!)
y Know field and playing conditions and play accordingly: Wet = give a bigger cushion, strive for more controlled cuts, possibility that straight
ahead running replaces edge running, possibility that passes may not be thrownas accurately or with as much velocity
Windy = the football may carry when thrown with the wind, and hang when throwninto the wind Cross winds may also affect movement of the ball in the air
Jr. Football Defense 2008-09
Notes:
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CC STORM OFFENSE 2006-07Jr. Football Defense 2009
Defensive Huddle
LOS
LE
M
Our DEFENSIVE huddle remains the same in principle regardless of the base defense were in, or thedefensive variation called: MIKE facing huddle yard off ball, Defensive Linemen, Linebackers, D-
Backs.
All defensive players will face the ball (except M, who faces huddle).
The defensive unit will huddle @ 1 yards off the football on the HUDDLE! HUDDLE! call
of the designated huddle caller (usuallyLT)
**** HUDDLE! means SILENCE!!! ***** HUDDLE! means SILENCE!!! ****
After huddle is formed (as M gets defensive call from sideline) SAM will make the
Down and Distance call(this must be done on every play!!)
Example: Third and seven Third and seven
MIKE then steps to huddle, makes defensive call:
Wide 6, Wide 6
After making defensive call, M says, Ready BREAK!, with the rest of the huddle clapping loudly andanswering BREAK! on that command
Thedefensethenalignsinits properset,any/all readcallsaremade then PLAY DEFENSE!!
C.P. = In any hurry up or No huddle situations, M makesdefensive calls FROM THELINE!!
NLT RT REW S
RCLC F
LOS
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ALWAYS REMEMBER:
NEVER HIT WITH YOUR HEAD!!
Jr. Football Defense101: Tackling
TECHNIQUE:
In order to be an excellent and effective defensive football player it is necessary to practicethe fundamentals of tackling on a frequent basis. A PROPER TACKLE is an aggressive,
attacking action that incorporates the fundamentals of:APPROACH
,C
OLLISION, andFINISH.
THE APPROACH: Attack the ball carrier where he is as you approach, keep yourbuttdown, yourknees bent, and yourhead up keep your eyes open and at ball level.
THECOLLISION: As you come to the point of contact, accelerate through the ball makecontact with your shoulder, and punch your arms up through the armpits, snap your buttand roll your hips into the ball carrier.
THE FINISH: Wrap andsqueeze with your arms and continue to drive your legs!!
Get after people on every play, and OUTHIT THEM!Once you see the ball, come full speed not half speed!
Youve got to want to get in on the hit on every defensive play!!
TACKLINGThis is what defensive football is all about! You cant beat a defender whos going full speed
toward the ball carrier. This is where playing the best defense youre capable of gainsrespect for you as a football player, and for us as a football team. If you can tackle
aggressively and effectively in every game opponents will let down when they play us!Every part of every tackle is important an assisted tackle is just as important as a solo
tackle! If eleven defenders are flying to the ball on every play well get as many of us aspossible on the ball carrier
You maylead with your head, but the MAIN POINT and
FORCE of contact MUST be your shoulder or chest!WARNING: Keep your head up. Do not butt, ram, spear, or strike an opponent with any part ofyour helmet or faceguard. This is a violation of football rules and may cause you to suffer severebrain or neck injury, including paralysis or death and possible injury to your opponent. Contact infootball may result in Concussion/Brain injury which no helmet can prevent. Symptoms include:loss of consciousness or memory, dizziness, headache, nausea, or confusion. If you havesymptoms, immediately stop and report them to your coach, trainer, and parents. Do not returnto a game or contact until all symptoms are gone and you receive medical clearance. Ignoringthis warning may lead to another and more serious or fatal brain injury. NO HELMET SYSTEMCAN PROTECT YOU FROM SERIOUS BRAIN AND/OR NECK INJURIES INCLUDINGPARALYSIS OR DEATH. TO AVOID THESE RISKS, DONOT ENGAGE IN THE SPORT OFFOOTBALL.
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Jr. Football Defense 2008-09
Defensive Communication
In all of our defensive sets COMMUNICATIONis the key that will unlock the door to ourgreatest success. No matter how physically talented we are as a defense no matter how
strong, how fast, how smart, how tough, or how nasty we may be if we dontCOMMUNICATE (and communicate effectively!) we will never come close to realizing ourfull potential as a defensive unit. Well never be as good as we could be. Well never play
at the level were truly capable of achieving
Andthatis certainly not what were about!
One of the things that allows our defense to communicate effectively is making sureeveryone is involved in that communication. And we do mean EVERYone! The playerson the field The players on the sideline The coaches on the field The coaches in
the pressbox EVERYONE!! As soon as you recognize a play,YELL!! If you see asweep, yellSWEEP!. If you see the quarterbackdrop back to pass, yellPASS!. Ifyou see a draw play, yell DRAW!!. Always remember: in order to play solid defensive
football, we need to know whats happeningatalltimes!! As soon as you see somethinghappening alert your teammates!!
Besides these obvious, recognition-type calls (i.e. SWEEP!, COUNTER!, PASS!, etc.)we also have a few otherkey defensive communications. Whenever the football is on the
ground (no matter who put it there or how it got there!) we ALL yellBALL!!. Thisalerts our entire team that the football is free somewhere on the football field and greatlyincreases our chances of falling on it!! Whenever you HEARBALL!!, YELLBALL!!
whether youve actually seen it or not!!! Footballs are wellknown for taking crazybounces, and if there are eleven of us looking for it, chances are itll bounce our way!!
Whenever the opposing quarterbackdrops back to pass, naturally the defense yellsPASS!!. But what do we yell when he actually throws the football? We all yellAIR!! this allows everyone on defense to make an immediate and seamless transition from
pass rush/pass coverageto pass defense and pursuit
Since our defense is now more effectively defending the pass while its still in the air, weshould naturally expect to produce a greater number of passes defensed and
interceptions. Whenever we intercept a pass, the defender who made the interceptionyells SCORE!!. Once again, whenever you hearSCORE! , yellSCORE!! (whetheryou see the interception or not!). This allows our entire defensive unit to immediately andseamlessly transition to an OFFENSIVE UNIT producing legal blocks and positive return
schemes that move the ball further up the field in the direction we need to go!!
REMEMBER:
To playqualitydefenseTo playsuccessfuldefense
To play OUR STYLE ofDEFENSE
We ALL have to know whats going on at all times!!
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Jr. Football Defense 2008-09
Landmarks:
KEY:End(Tight or Split)
Quarterback Center
CGAP
BGAP
AGAP
AGAP
BGAP
CGAP
Defensive Labels:
D-Backs: LC = LOCK RC = ROCK F= FREAK ( $ = MONEY)
All defensive sets can be flexedout of a standard Base 50defense. Labels apply at alltimes, however, individual orpackage substitutions can bemade at any time
Backers: W = WILL M = MIKE S = SAM
Line: LT = LARRY N = MOE RT= CURLY
D-Ends: LE = J AKE RE = ELWOOD
LE LT RT RE
LC S M W RC
$*
BASE40
F
LE LT RT RELC
S M W RC$*
4 - 4
F
*CP = packagesubstitutions canbe made at any
LE LT RT RELC
S M W*
RC
$
4 - 5
F
*CP = packagesubstitutions canbe made at any
*CP = packagesubstitutions can bemade at any time (i.e.D-Back [$] forN)
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LE LT RT RELC
WMS RC
N
BASE50
LE LT RT RELC
M W RC
N
5 - 2
F*S
F
LE LT RT RELC
S W
M*
RC
N
BASE60
F
*CP = packagesubstitutions can
be made at any
LE LT RT RELC
W
M*
RC
N
6 - 1
F
*CP = packagesubstitutions canbe made at any
S*
LE LT RT RELC
S* W*RC
N
Goal Line
F
*CP = packagesubstitutions canbe made at any
M
*CP = packagesubstitutions canbe made at any
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Jr. Football Defense 2009
6 4 20
2 4 6
TE T G TETG
2i 3 4i 5 7 9
S/W1
S/W1
9 7 5 4i 3 2i
Defensive Line technique:
0 =head up onCenter
Strong/Weak 1 =shoulder of Center
2i =insideshoulder of Guard
2 =head up onGuard
3 =outsideshoulder of Guard
3 =outsideshoulder of Guard
2 =head up onGuard
2i =insideshoulder of Guard
4i =insideshoulder of Tackle
4 =head up onTackle
5 =outsideshoulder of Tackle
5 =outsideshoulder of Tackle
4 =head up onTackle
4i =insideshoulder of Tackle
7 =inside shoulder ofTight End
6 =head up on TightEnd
9 =outside shoulderof Tight End
9 =outside shoulderof Tight End
6 =head up on TightEnd
7 =inside shoulder ofTight End
Basic Defensive Line Stunts:
LE LT N RT RE
LE LT N RT REM
PINCH
FIRE
Slant Right =
SURF
SlantLeft =
SLUG
Cross Right =
CRAB
Cross Left =
CLUB
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Pass Coverage:
We use primary zone coverage schemes and packages from all sets manning up occassionaly, eitheracross the field, or sometimes splitting coverage (zone & man, usually overtop/underneath)
Cover 1 ZERO = CBs, LBs manned up (outside in), Fplays centerfield
Cover 2DEUCEs = F& Ssplit deep halves, CBs in flats, LBs drop to curls
Cover 3 TREYs = CBs & Fdrop to deep thirds, LBs have curlsand flats
COVER 4 QUATRO = LC, F, $, & RCto deep s, DEs to flats, SAM& WILL to hooks
NickelBUFFALO = $, F&Whave deep thirds,CBs stretched flats, LBs underneath
Defensive Line
Safeties
Linebackers
LeftCorner
RightCorner
Defensive Calls:
1. Base (or variation) Alignment = i.e. 50, 5-22. Any line/linebacker shades from that base:
Straight = normal alignmentStud = gap/stack to strongDog = gap/stack to weak
3. Any stunt(s) or blitz(es)4. Any Coverage change (# of Safeties always dictates
basic coverage meaning: if were in single safety =ZERO or TREYS Double safety = DEUCES etc.).A coverage call will only be added to change that
Blitzes:
Jr. Football Defense 2009
y All blitzes are called by naming the backer(s) whois/are to blitz, and giving them directions to blitzi.e. UP means straight up blitz, TWIST means totwist with the DT/N in front of them
y Linebackers should understand and execute ALLblitzes properly = either get free, or free up someoneelse!
y Defensive lineman should also understand their role inblitz situations = occupy offensive players to free uplinebackers
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LE LT RT RELC
M W RC
N
FS
Call:
5-2, Stud Surf Mike Twist
- 5-2, Studmeans: 5-2 alignment, gapped/stacked to strong- Surfmeans: Defensive line slanting right- Mike Twistmeans: Mike linebacker blitzes, twisting with LT- Cover 2 (DEUCES) pass coverage (since were in 5-2 = S & Fhave deep s, WILL owns middle hook/curl)
NOTES:
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Jr. Football Defense 2008-09
Base 50, Cover 1: ZERO
MLC
SW
LT RTNLE RE
RC
1
23
F
5-2, Cover 2: DEUCES
S
LCMW
LT RTNLE RERC
F
1
2
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Jr. Football Defense 2008-09
Base 40, Cover 4: Quarters
$
LCWS
LT RT
M
LE RERC
F
Base 50, Cover 3: TREYs:
MLC
WS
LT RTNLE RERC
F
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2009
Jr. Football
SPECIAL
TEAMS
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Jr. FOOTBALL SPECIAL TEAMS
At first glance, special teams play may seem unglamorous, unrewarding, unimportant,and unenviable. That may be how many of our opponents feel about special teams, but
we know better. We will always take a great deal of pride in the play of our special teams and in our special teams players. We have seen time and time again how crucial thisphase of the game truly is. To put it simply, special teams can make or breaka game.
Special teams plays executed properly can lead to a HUGE momentum swing for us:possession of the football, great field position, and (best of all!) POINTS. Special teamsplay executed poorly can only hand these things to our opponents and take away from
our total team effort
Remember: Every phase of the game is important and the team that dominates the most phases enjoys the most success.
What it takes to play Our Special Teams:
1. Know yourALIGNMENT, know yourASSIGNMENT.Knowing where to be and what you are to do every time youre on the field and then
justdoingit!!
2. ALWAYS use properTECHNIQUE.Nothing kills a seemingly great special teams play more quickly or cruelly rthan anillegal block, a hold, or an arm tackle. And nothing can be more dangerous to
yourself, to your opponent even to your teammates. Remember we may only getone chance to do something, but we do it the right wayevery chance we get!
3. Desire.Wanting to make a positive impact on the game by making something good happenfor us.
4. Determination.Knowing that its up to you to do your job for the play to turn out successfully andletting no one and/or no thing stand in the way of yourdoingit.
5. Pride! Pride!! PRIDE!!!.In one form or another, one of our special teams is always the first unit of our team thatan opponent sees. ALWAYS let them know right from the start who we are, andwhatwere about. Set the tone Set the tempo and follow through every chanceyou get
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Just as with our offensive and defensive units, our special teams units have an establishedgroup of game day goals which we are determined to meet against every opponent we
play, and in every game we play them. These are constant, consistent goals we strive toconsistently achieve, with the knowledge that doing so will only improve our total team
effort to succeed and that failing to meet them is not an option!
Our Special Teams Goals:
1. NEVER allow anopponentatouchdownonspecialteams.We need to dominate this area of the contest totally and completely. Nothingdemonstrates this ideal more concretely than denying any of their units the end zone.
2. Limittheirreturnyardage maximizeours.Our job is to set our offensive and defensive units up with the most advantageous field
position possible. This means bottling our opponents up and not allowing them toestablish better field position when we kick the ball to them and moving the ball furtherbackup the field from where theykicked it to us. Simple
3. Complete ballmaintenance.Whenever our opponentkicks us the ball we mustmaintain it. Whenever we kick it tothem we mustcontain it and cover it if they put it on the floor.
4. Havenoneofourkicks blocked. Ever.This is a matter of pride and proper execution. Most blockedkicks are the direct resultof improper and/or lazy execution on our part. We dontteach football that way youdontplayfootball that way.
5. Executeourfakes properly denytheirfakesthepossibilityofworking AT ALL!.
We play hard-nosed, up front, in your face and down your throat football all the time.But, every once and awhile, we throw something extra in to the mix. Ifwe ever do when we do that something specialMUSTwork. Conversely, we cannot afford toEVERhave those tables turned on us, so to speak. Much like blockedkicks, successful
fakes by our opponents (onsides kicks, fake punt/PAT/field goals, etc) are the directresultof improper/lazy execution on our part. Again, we dontTEACH football that way you dontPLAYfootball that way. EVER!
Jr. FOOTBALL SPECIAL TEAMS
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Jr. FOOTBALL SPECIAL TEAMS
Alignments
50
40
40
40
50
30M
LC RC
FW
LE RELT RT
SK
Kickoff/Free Kick Huddle (& break!):K
LC W LE S LT M RTRE F RC
30
KICKOFF/F
REE KICK
KICKOFF/FREE KICK RETURN*
20
Y
LGLT RG RT
C
X
4 1
2
3
* Hands team = walk
up to 50 for all but 4 and 1 (replace personnel as needed)
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Jr. FOOTBALL SPECIAL TEAMS
40
30
20
40
M
LC RC
W
$
LE RELT RT
S
F
30
PUNT RETURN
PUNT
LGLT RG RTY X
2
P
34
50
C
P.A.T/FIELD GOAL
G
10
LGLT RG RTY X
3
H
4
C
K
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Jr. FOOTBALL SPECIAL TEAMS
KICKOFF/FREE KICK ASSIGNMENTS:
40
50
30M
LC RC
FW
LE RELT RT
SK
40
M
LC RC
FW
LE RELT RT
SK
40
50
40
30
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PUNT COVERAGE ASSIGNMENTS:
Punt RIGHT:
Y, X = Fly to ball
2, 4 = Allow no penetration, get to landmark (#s); Flyin Ten, then fly to ball, make tackle.LT, RT = Allow no penetration, clean release, get to landmark (split hashes and #s), Flyin Ten, fly to ball, make tackle.LG, RG = Allow no penetration, clean release, get to landmark (hashes), Flyin Ten, then fly to ball, make tackle.
C = Good snap, allow no penetration, clean release, get to landmark (right of midline), fly to ball, make tackle.3 = Allow no penetration, clean release, get to landmark (left of midline), fly to ball, make tackle.P = field snap cleanly, good directional punt (call direction!!), drift to safety never have to make a tackle!!!
40
30
LGLT RG RTY X
2
P
34
C
50
40
Notes:
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KICK RETURN RULES:
Good kickoff return units accumulate a lot of yardage and make life easier for the offense.
For every 10 yards gained by the kickoff team, the offense has one less first down to make on its subsequent drive. A good returnenables the offense to exploit its full repertoire, whereas a poor return can constrict the offensive play calling.
PRINCIPLESThe kickoff return team is an 11-man enterprise in which every player has to learn both the general principles and the specificresponsibilities of his position.
GENERAL PRINCIPLES1. Always get into a good position to block your man above the waist with your head in front of him. Your primary "don't": noclipping penalties.2. Front line: Always be alert for an on-side kick. Make sure the ball is kicked deep before dropping back to execute your blockingtechnique.3. Once the kickoff travels 10 yards, it becomes a free ball and belongs to the team that recovers it.4. If you touch the ball before it goes 10 yards, it becomes a free ball.5. Never let the football hit the ground, as it may be difficult to pick up. Catch the ball on the fly. Learn when to field a ball kickednear the sideline and when to let it go out of bounds.6. Remember, you can call for a fair catch on a kickoff. All fair catch rules apply.7. Any time the ball is kicked between the middle and deep backs, allow the deep back to come up and make the catch ratherthan have the middle back back-pedal to make the catch.8. Whenever your ball-carrier breaks into the open and is surely heading for a touchdown, all blockingmuststop. You neverwant to have a touchdown called back because of a penalty from an unnecessary block behind the return man.
KICKCOVERAGE RULES:
Our kicking game demands intelligent, aggressive, unrelenting TEAM KICKCOVERAGE!!!
General rules for ALL kick coverage scenarios:
y Hustle downfield on everykick remember, as soon as you let up, you letus down..!!
y Run downfield with the intention ofmaking the tackle on everykick! Do not be denied!!
y Always stay disciplined in coverage = honor your landmarks (know your adjustments andfollow them!!!), take proper angles, use good tackling technique!! (NOarm tackles, ever!)
y Remember your FlyingFifteen (on kickoff/free kick) and Flying Ten (on punts)!
y ALWAYS KEEP BALLCARRIERINSIDE AND IN FRONT!!!
y AllowNOCUTBACKS, NO ESCAPE= PURSUIT, INSIDE AND INFRONT!!!
y Angles ANGLES! ANGLES!! INSIDE AND INFRONT!!!
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KICK OFF RETURN ASSIGNMENTS:
50
40
40
30
20
Y
LGLT RG RT
C
X
4 1
2
3
50
40
40
30
20
C
LGLT RG RT
Y
X
4 1
2
3
WEDGE
WALL RIGHT*
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Thank You to Coach Mart, for the permission to reprintseveral of these pages. I know there is many years of
hard work, and refinement that has went into your
playbooks, as apparent with the many pages I used.
Thanks Again,
Coach Robb
I cant.
means
I dont want to.
ThankYou to the entire coaching staff, for theirhard work, dedication and leadership. After all; thisis all for and about the kids. We are here to
educate, refine, and compete at a high level, andas youth coaches, we ensure that, that happensconsistently.
A special thankyou to Coach Scott for all that youhave done.
Thanks Again,
Coach Robb
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