14.07.2011 t2 augmented life thomas balduff total immersion
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14.07.2011 T2 Augmented Life Thomas Balduff Total ImmersionTRANSCRIPT
Augmenting Your RealityAugmenting Your RealityAugmenting Your RealityAugmenting Your Reality
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www.t-immersion.com
Thomas Balduff Thomas Balduff Thomas Balduff Thomas Balduff
Sales Director
Germany/Austria/Switzerland/Eastern EU
Phone: +49 (0) 151 22652999Email: [email protected]
Total Immersion | By the Numbers
Total Immersion Total Immersion Total Immersion Total Immersion is the Global Leader Global Leader Global Leader Global Leader in Augmented Reality since 1999
1111 vision : transform PASSIVE to ACTIVE consumer
3333 main platforms : On-Site, Online, Mobility
11111111 years of AR market expertise
17171717 patents filed
85+ 85+ 85+ 85+ team members
40% 40% 40% 40% growth year to year, profitable
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40% 40% 40% 40% growth year to year, profitable
30% 30% 30% 30% of TI’s team working in AR R&D department
120120120120+ partners worldwide
Over 950950950950 projects delivered since 2008
20+20+20+20+ price winning company in AR market
1st 1st 1st 1st company to :
� create/integrate MLT technology (2004)
� Produce @home AR web product (2008, Nissan Cube)
� Release a browser-based internet solution (2009, Topps)
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Geolocation (location-based)
− Simple mobile AR applications created around location-based services
(LBS) that utilize GPS data have already become widely adopted
− However, next generation AR applications will focus more on leveraging the
integration of tracking and recognition technology combined with the
approximation of GPS localization
Augmented Reality|Definition
Augmented Reality is a leading-edge technology that engages consumers with
advanced digital interactivity. AR mixes the real and virtual worlds together, in real time.
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− With marker-based tracking, AR applications can easily track and recognize
a variety of different objects
− However, marker-based AR solutions have limited applications due to the
marker itself, and also because of the inability to recognize and track targets
like human faces and 3D objects
− Markerless tracking enables any AR application to be activated through
image recognition by a camera. Since there is no marker to be recognized /
tracked, essentially any object in the user’s proximity can be used to trigger
an application
− Markerless tracking improves the ability to recognize & track moving targets
Marker-based Tracking
Markerless Tracking (MLT)
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User Content CreationUser Content Creation
InternetInternet
MobileMobile21th Century Consumer’s Ecosystem
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Social NetworkingSocial Networking
ComputerComputer
Connecting People with ARConnecting People with ARConnecting People with ARConnecting People with ARConnecting People with ARConnecting People with ARConnecting People with ARConnecting People with AR
Keep Digital Contact with Consumer
Increase Digital Revenues
Immersive and Innovative Experience
Product Usage Experience
Consumer Profiling and Feedback
Market Demand
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Consumer Profiling and Feedback
Social Networking
User Generated Content
Instant Digital Content Access
Instant Emotion Sharing
AR everywhere
Cross/Trans Media Apps
Every Where
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Augmented Reality Usages
On Line Marketing In Store Marketing Events
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Consumer Product Culture & Leisure Product Life Management
Transitional playto digital
Engage Consumer with your Product
Provide a highservice Value
Augmented Reality|Main Objectives
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Case Study|Olympus
Industry: Electronics, e-commerceProject: Olympus Pen launchRegion: USACampaign Launch: May 2010Software used: D’Fusion @home
TargetCreate a virtual product demo that lets camera aficionados experience its small size, digital
SLR and HD video features just as if they were holding the actual camera in their hands
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SLR and HD video features just as if they were holding the actual camera in their hands
ResultsAround 257 000 unique visitors & 90 700 in 1st month
17 000 unique you tube videos viewings
51 000 unique interactions with the product
15% repeat visitors on Augmented Reality experience
2 mins average experience time,
Quote“Augmented reality has been used by companies before, but more as a gimmick than as an actual, working, in-depth product
demo. This is as close to having the camera in your hands as you can get without actually having it in your hands.”
–Stephen Mietelski, Mullen
Flash Switch
13,353
experiences
Hot Shoe
7,808
experiences Shutter Button
15,332
experiences
Mode Dial
19,427
experiences
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Situational Shopping: Try & Buy From Everywhere, Any Time!
� +27% of U.S. smart phone owners will use those to research or buy products this holiday season
� 44% of 18+ will shop online for holiday items this yearNational Retail Federation Survey, October 2010
� By 2014, 30% of mobile subscribers having data plans in mature markets will use AR at least once a week
Gartner September 2010
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Gartner September 2010
Industry: Fashion, e-commerceProject: Adriana Karembeu
TargetCreate an at-home, interactive virtual fitting roomGenerate interest in the designer sunglasses that drives visitors to ATOL boutiques
Execution Face tracking, picture saving mode and Facebook connect
AR is Growing Fast in E-commerce with Virtual Fitting
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V2 Augmented Reality CampaignNew AR Version with National TV Spots x6 online searches
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Results• 50% additional traffic on website before the TV spot and 600%after!• 30% unique visitors on Augmented Reality experience• 56,000 visits and 83,000 page views to the AR experience over the course of 8 weeks.• 1.200.000 Downloads of Web application• 80.000 Downloads from App store