1000alternatively, if you want zelda and hilda to have different perk trees, you could have the...

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Welcome, jumper, to a world you may already be familiar with. But this is a new take on the old tale. A story of two worlds, their fates intertwined. Two princesses, two heroes, two villains. Two Triforces. The legends of Hyrule tell of a time before the centuries of peace: the story of Ganon, an ancient evil who tried to claim the power of the Triforce for his own twisted ends. Luckily, he was defeated by a legendary hero and sealed away by the Seven Sages. The Triforce was split into three, to prevent the evil from rising once more. One part stayed with the royal family, one part returned to Ganon, and the third part took its rightful place in the heart of the hero and his descendants. Now, the kingdom maintains peace under the kind rule of Princess Zelda. Meanwhile, in the mirror world of Lorule, the kingdom’s Triforce was lost when the royal family had it destroyed to prevent its people fighting over its power. Without their Triforce, Lorule decayed and became a ruined land. Now, the Princess Hilda plans to make a dark contract to save her people, stealing the Triforce of another world as part of her twisted ambitions. As you can see, jumper, the fate of two worlds hangs in the balance here. Whether you intend to save one, or both, or even none - it’ll be dangerous to go alone. Please, take this: 1000 Version 0.1 / Greeny

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  •  Welcome, jumper, to a world you may already be familiar with. But 

    this is a new take on the old tale. A story of two worlds, their fates intertwined. Two princesses, two heroes, two villains. Two Triforces.  

    The legends of Hyrule tell of a time before the centuries of peace: the story of Ganon, an ancient evil who tried to claim the power of the Triforce for his own twisted ends. Luckily, he was defeated by a legendary hero and sealed away by the Seven Sages. The Triforce was split into three, to prevent the evil from rising once more. One part stayed with the royal family, one part returned to Ganon, and the third part took its rightful place in the heart of the hero and his descendants. Now, the kingdom maintains peace under the kind rule of Princess Zelda.  

    Meanwhile, in the mirror world of Lorule, the kingdom’s Triforce was lost when the royal family had it destroyed to prevent its people fighting over its power. Without their Triforce, Lorule decayed and became a ruined land. Now, the Princess Hilda plans to make a dark contract to save her people, stealing the Triforce of another world as part of her twisted ambitions.   

    As you can see, jumper, the fate of two worlds hangs in the balance here. Whether you intend to save one, or both, or even none - it’ll be dangerous to go alone. Please, take this: 

    1000 Version 0.1 / Greeny 

  • Background So, it is time to choose your role in this new world. Any of these can 

    be taken as a ‘Drop-In’ option, where you will gain no new memories or connections upon your arrival. You may freely choose your age and gender for 100 rupees. 

     

    Hero (Age: 12+1d6) Just like the ancient wielder of the Triforce of Courage, you are a young and noble hero, fated to protect your land against any evils which may threaten it. Whether you are awaiting your time to shine as a villager in Hyrule or desperately fighting an unending war in Lorule, know that the gods will be on your side, jumper.  

    Princess (Age: 17+1d6) ...or prince, of course. You’re a member of the royal household, either biologically related or recently adopted into the family. Either way, you embody the Triforce of Wisdom, and are held in high regard by the princess of your chosen kingdom. Try not to let your people down.  

    Villain (Age: ~1d8 Centuries) Ah, the Triforce of Power. Hyrule has the great evil known as Ganon, who has been sealed away for the sake of peace, and Lorule is instead currently dealing with his counterpart, Yuga, a sly manipulator who uses magic and trickery to achieve his own ends. And now, the two realms have a third villain entering the stage. Be careful, you’ll have more competition here than usual. 

  • Location Now, you must choose the world that you belong to. You may start at any location appropriate to your background within your chosen world, and this selection will also affect the discounts you receive later in the jump.  

    Hyrule The Land of Hyrule is a prosperous kingdom ruled by the fair Princess Zelda, whose castle rests in the centre of this great world. Around here lies the humble Kakariko Village, Lake Hylia, the Lost Woods, Death Mountain and many more locations of interest to brave adventurers. Speaking of which, a young Blacksmith’s apprentice who goes by the name of Link is about to be sent out to deliver a sword to Hyrule Castle, beginning a chain of events which will change his life and many others forever. 

    Lorule A dark mirror world to Hyrule where the Triforce was destroyed in a great war, leading to the kingdom falling to ruin. The people and places in this crumbling land are analogs of those in Hyrule, often with differing personalities and darker appearances. Princess Hilda, the unfortunate leader of this doomed world, would do anything to save her people. Maybe you’ll be able to stop her making a terrible mistake...   

  • Perks Due to how characters differ between worlds, the discounts you receive on perks are based on both your location and background (e.g. A Hyrulean Hero discount would apply only if you had the Hero background and had also chosen Hyrule as your location).  (Hyrulean Hero) Based on Link >Willpower and typical Link stuff - with some more unique powers befitting the Link of this game.   (Lorulean Hero) Based on Ravio >Merchant-based perk(s) >Run away from responsibilities >Easily disguise your identity with bizarre costumes >Set up shop wherever without consequences  (Hyrulean Princess) Based on Zelda >Perks based around ruling fairly and being loved by your subjects. >Magic-y stuff?  (Lorulean Princess) Based on Hilda >Focus on keeping kingdoms together in times of hardship. >Based around avoiding ruin in bad situations rather than prospering under normal conditions like Hyrulean Princess. >Probably also some magic stuff.       

  • (Hyrulean Villain) Based on Ganon >Not a huge presence in the game, so focus on his moveset/powers in the boss fight and what he is said to be able to do. >Jumper can have a Pig Ganon alt-form with his powers, like when Yuga merges with Ganon at the end of the game.  (Lorulean Villain) Based on Yuga >2D painting powers. >Manipulation ability - trick people into unfavorable deals.  

    Stuff to be included (Posts from the thread) An small item shop would be nice. The power to turn people and monsters into paintings would be cool. Extra points if they are still sentient while trapped as the painting. Your own dungeon? Maybe the Villain capstone could be taking Yugo's place as the one who revived and merged with Ganon, gaining access to the Demon King's powers? If not that, perhaps a perk for reviving and merging with powerful villains and taking complete control? Maybe the perk would work as a new form you take on that looks like a combination of your in-jump form and Ganon's, and then post jump it becomes an alt form you can freely switch to? I want to brew the four potions and have a flying broom like the Old Witch and Irene respectively Well, let's see. For the Hero/Link tree, you could have a perk based on a combination of insanely strong willpower (based on the Triforce of Courage) and the ability to challenge foes who should be out of your league (Ganon is already powerful, and Yuga Ganon even more so, but Link still defeats him). The Villain/Yuga one we've already brought up, and the Zelda/Hilda perk could be based on wielding magic capable of telepathy, creating powerful barriers, and visions. Alternatively, if you want Zelda and Hilda to have different perk trees, you could have the Zelda one be being a wise and beloved ruler (as compared to Hilda's own mistakes and how much her own people dislike her), with Hilda being the magic perk. That could work. You'd have two perk trees for the different origins, and then a single 800cp capstone that represents both sides. As for the Yuga/Villain perk tree...hmm, perhaps the Hyrule version could be based off of Ganon? I'm a little unsure how you'd pull it off, exactly, perhaps a combination of using the lore about him and basic stuff he's supposed to have from other games.