1. 2 types of ambushes ♦ offensive ● infantry ● special operations (snatch&go, priority...

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3 Ambush Issues ♦ Define warning/alert and kill zones ♦ Define approaches to and exits from the kill zone ♦ Track the number of enemy in each zone ♦ Track enemy reaction in each zone ♦ Optional special zones ●‘claymore’ zones ● Indirect Fire zones ● Sniper kill (free fire) zones

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Page 2: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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Types of Ambushes♦ Offensive

● Infantry● Special Operations

(Snatch&Go, priority targets)● Armored

● Artillery

♦ Defensive Actions● Defend roads, gates, facilities

● Retrograde cover● Counter-mine surveillance (road-side mines)

Page 3: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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Ambush Issues

♦ Define warning/alert and kill zones

♦ Define approaches to and exits from the kill zone

♦ Track the number of enemy in each zone

♦ Track enemy reaction in each zone

♦ Optional special zones ●‘claymore’ zones

● Indirect Fire zones ● Sniper kill (free fire) zones

Page 4: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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Ambush Issues♦ No one has the big picture

● Limited Field of View● Limited Range

● Limited Communications within ambush ‘team’

♦ Count of those entering and leaving each zone

♦ Direction of travel into and out of each zone♦ When to start and stop the action in each zone

♦ Mental fatigue/attention span

Page 5: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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Ambush Issues

♦ Designating targets to individual shooters● Minimize sound footprint and ammunition expended

● Maximize lethality – “one round one kill”● Cut off retreat, kill from the outside in

♦ ID Friend, Foe, Non-combatants, animals (ignore)

♦ Sharing of situation information between team members

♦ Urban interface problem – who and where are the “neutrals”

Page 6: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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Ambush Issues♦ Wounded-where are they and how to get them back

● Friendly● Enemy

♦ Define non-lethal exclusion zones

♦ Survivors – where are they, where are they going?

Page 7: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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Technology Insertion1. Computer Vision

2. Thermal and Night Sites

3. Distant Vital Sign Monitoring (Active & Passive Millimeter Wave

Radar)

Page 8: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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1. Why Computer Vision (Video Early Warning)?

♦ Precise definition of rules of engagement●Kill zones

●Enemy counts entering, in and leaving each zone●Warning zones

● Electronic ‘trip’ wires♦ Unlimited number of other rules

♦ Can learn by example

♦ Can be trained to alert to man down

♦ Can be trained to ignore non-human movement

Page 9: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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1. Why Computer Vision (Video Early Warning)?

♦ Compensate for human factors: fatigue, boredom, understanding, inattention

♦ Track & display multiple targets

♦ Alert to user selected changes in conditions

♦ Continuous monitoring of each defined zone

Page 10: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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1. Why Computer Vision (Video Early Warning)?

♦ Not effected by: day, night, wind, rain, snow, smoke♦ Send individual alerts to team members

♦ Can be modified to control a weapon (pan/tilt/fire)

♦ Use a mix of thermal, day & night sites & cameras

♦ Monitor manned and unmanned cameras

Page 11: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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2. Why thermal sites and cameras?

♦ Passive-no signal to detect

♦ Long Range (.5-16 KM) to detect man sized targets

♦ Not effected by or changes in light/smoke conditions

♦ Not effected by camouflage

♦ Can be augmented by day and night sites

Page 12: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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3. Why Distant Vital Sign Monitoring?

♦ Passive and/or Active MM Wave Radar Technology

♦ All weather (altimeter technology)

♦ ‘Through the wall’ searches

♦ Locate wounded and concealed troops WITHOUT physically searching the kill zone.

♦ GPS location for both device and target

♦ IFF by reading passive electronic dog tags

♦ Can be mounted on small robot vehicles

♦ Dual purpose – people and mines

Page 13: 1. 2 Types of Ambushes ♦ Offensive ● Infantry ● Special Operations (Snatch&Go, priority targets) ● Armored ● Artillery ♦ Defensive Actions ● Defend roads,

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QUESTIONS??

1. After Panel

2. BOOTH 524

3. Clancy McQuigg E-Mail: [email protected]

E-Mail: [email protected]