the digital turn towards 1:1 computing in estonian schools mart laanpere, senior researcher @...
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The Digital Turn Towards 1:1 Computing in Estonian Schools
Mart Laanpere, senior researcher @ Tallinn University, Estonia :: [email protected]
Technology generation shifts
In s
hop
In s
choo
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Estonian Strategy for Lifelong Learning: Digital Turn towards 1:1 computing
Digital turn in formal education system: digital culture into curricula, bottom-up innovation, sharing good practice, educational technologists in schools
Digital learning resources: digital textbooks, OER, quality management, recommender systems, Finnish-Estonian EduCloud
Digital infrastructure for learning : 1:1 computing, BYOD, interoperable ecosystem of services, mobile clients, school-wide digital turn (first in 20 pilot schools, then in 100, then 200)
Digital competences of teachers and students: competence models, self-assessment tools, mapping with course offerings and accreditation procedures, updating initial teacher education curricula
Loss of enthusiasm at school
Solution 1: new technology in the classroom (tablets, smart phones, clickers, IWB, edugames)
Solution 2: fun factor in learning (interesting school, outdoor learning, gamification, museums)
Technology and fun are not enough
Successful educational innovation requires combination of three forces on the school level:
SCHOOL
Technology
Pedagogy
Change management
M.Fullan (2013) Stratosphere:Integrating Technology, Pedagogy and Change Knowledge
Whole school digital turn
The training and support is oriented on the level of a teacher
Diffusion of innovations (Rogers, 1992), OECD study (2002)
Whole school intervention models are needed
Pedagogical change
The Club of Rome (1979) From reproductive learning to innovative learning (anticipation, participation)
Metaphors of learning (Paavola & Hakkarainen): MONOLOGICAL: learning as aquisition of knowledge DIALOGICAL: learning as participation in community of
practice TRIALOGICAL: learning as collaborative knowledge
creation resulting with shareable digital artefacts
Trialogical learning
(Paavola, Hakkarainen 2009)
Old and new pedagogies
Tech use
Pedagogical capacity
Content knowledge Master requiredcontent
Outcome: Content mastery
Old
New
Outcome: Deep learning
Teacher Pupil
Discover and master content together
Pedagogicalcapacity
Create and use new knowledge in the world
Ubiquitous technology
(Fullan 2013)
Five scenarios for tablet classrooms
Flipped classroom: learning in advance of the lesson from short videos and other resources, making sense and applying new knowledge during the lesson (Khan Academy)
Inquiry-based classroom: learning like scientists do, by questioning, exploring, explaining, (in)validating
Project-based classroom: collaborative creation of artifacts
Problem-based classroom: solving, then designing problems
Game-based classroom: learning from playing and designing games (e.g. Quest2Learn school NY)
Samsung Digital Turn pilot schools
www.samsungdigipoore.ee
Lessons learned
Fullan’s model works, although it takes time to adopt it
Teamwork is the key, school principal must be involved
Peer coaching and benchmarking was highly appreciated
Engage parents and local authorities, address also threats
Learn to make use of the publicity
Continuous monitoring is important, better instruments are needed
Community building and specialised sub-groups need support
Current situation with OER in Estonia
Koolielu.ee (since 2009): repository of teacher-created learning resources, more than half of Estonian teacher are registered users, QA (subject moderators and QA checklist)
LeMill.net: 50K users, 70K learning resources, shutting down
Digital Exams: EIS prototype was received with mixed feelings
Textbook publishers are experimenting with various e-textbook formats (ePub, Web-based, apps, eLessons, LCMS)
Majority of actively used digital learning resources are scattered around Web 2.0 (blogs, wikis, LearningApps, Khan Academy, Kahoot, Weebly, HotPotatoes etc)
Unsolved issues
Scaling up the use, re-mix and re-use, interoperability
Metadata creation and collection from various repos
LO quality assurance, curriculum coverage
Teachers want to use hundreds different authoring tools
Majority of UG content is hidden, locked and hard to find
IPR violations, combining proprietary content and OER
Supporting innovative pedagogical scenarios
Innovative pedagogical scenarios
Majority of available digital learning resources follow the conservative pedagogy: presentation-practice-test
Innovative pedagogical scenarios from LEARNMIX project (re-conceptualizing e-textbook): Flipped classroom Project-based learning Problem-based learning Inquiry-based learning Game-based learning
Http://learnmix.tlu.ee
What is being done elsewhere
Slovenia: eSchoolBag
Finland: EduCloud: Basaari, KnowHow, ShowMe Dikaios Cloud eOppi remix-textbooks in PedaNet Ubiikki: textbook design & repository service
USA: OpenEd.io
Estonia: Astra eTextbooks (Avita), iPbooks (Koolibri), Wordpress (Maurus)
Preliminary analysis for DLR Cloud
During July – August 2014 we conducted interviews (30+) with: Teachers, school principals, educational technologists Textbook publishers, other content providers (EIS, KhanAcademy) Online gradebook providers Metadata & ontotlogy experts
Goals (inputs for tender on developing the EduCloud): Requirements specification Personas, scenarios Clickable prototype
Educational cloud: interoperable services
Content
Core: ID,users, rights
SIS
Administrative
Learning
Koolielu.ee
TAAT.edu.ee OAuth
eKool.eu,Stuudium
EHIS
EIS…
DLR Cloud
BYOD PLE Moodle Eliademy
…… …
Some Rights Reserved
This work is licensed under the Creative Commons Attribution Share Alike 3.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/.
The photo on the title slide comes from Flickr.com user Michael Surran
The photos on the second slide are taken from the Estonian version of Wikipedia, Koolielu.ee and Flickr