* register as a developer * free for students, $99 per year for everyone else * read the...
TRANSCRIPT
YMTIS WorkshopGeneva
Working with the Marketplace
Marios Karagiannis
*The steps
*Register as a developer
* free for students, $99 per year for everyone else
*Read the certification guidelines
*Develop your app/game
*Test your game against guidelines
*Create the submission artwork
*Submit your app/game
*Cross your fingers and wait
*…
*Profit
*General Tips
*Try to make something good
*Original is one way to go
*But anyway make something people want to use/play
* Every day if possible
*Try not to make something fast just for the fun of it
*Except if you don’t really care about your app succeeding
*And we have enough tip calculators, thanx
*Marketplace Tips
*Read the guidelines carefully
*Small things can get the app rejected
* Like not handling the Back button correctly
*Or having one of the artworks 1 pixel too big
*You don’t want to wait a week just to find out you waited for nothing
*Test your app for bugs
*Try anything you might think of
*Give it to your friends, family etc to test stuff for you
*If your app fails
*Microsoft will provide feedback
*Fortunately, they provide very clear instructions on how to reproduce the problem that got your app rejected
*Follow the steps, fix the problem(s)
*Test again your app
*Re-submit
* Is there money to be made?
* Short answer?
* Maybe, but not yet
* While people may buy your game/app, and although the Marketplace is growing _really_ fast, it’s still small
* Unfortunately, you cannot make money from free apps/games and in-app advertising outside of the US
* But…
* …rapid market expansion is on the way!
* Microsoft – Nokia deal
* CDMA update (Sprint and Verizon in the US)
* And you want your app(s)/game(s) to be in there when the millions of user come…
* …and they will come, the platform is usable, great and improving very fast
* Not to mention that the developer tools are the best out there
*Your app got accepted
*Congratulations
*This is just the beginning though
*Work hard to support your users with updates, bug fixes, new features etc
*Listen to their feedback
*Get ideas for expansions
*Advertise your app as hard as you can
*People cannot buy your app if they don’t know it exists
*Promotion 101 is out of the scope of this talk
*Ideas/Help
*I am always open to discuss your ideas
*And help where I can
*Find me at www.kariosgames.com
*Thank you