video game violence and player aggression:

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Video Game Violence and Player Aggression: Should Parents Worry?

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Video Game Violence and Player Aggression:. Should Parents Worry?. YES!. Fear Mongering is Good Politics. From the 1954 U.S. Senate Judiciary subcommittee on juvenile delinquency:. - PowerPoint PPT Presentation

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Page 1: Video Game Violence and Player Aggression:

Video Game Violence and Player Aggression:

Should Parents Worry?

Page 2: Video Game Violence and Player Aggression:

YES!

Page 3: Video Game Violence and Player Aggression:

Fear Mongering is Good Politics

Page 4: Video Game Violence and Player Aggression:

From the 1954 U.S. Senate Judiciary subcommittee on juvenile delinquency:

Depraved acts of murder, robbery, mayhem, and virtually every other form of crime are presented and explained in illustrated detail

in an array of comic books being bought and read daily by thousands of children. These books evidence a common penchant

for violent death in every form imaginable, even cannibalism.

Page 5: Video Game Violence and Player Aggression:

-the growing problem of youth and teen violence has

(insert media type here) to blame for it, because

-children will act like criminals merely by exposure to (media type)

Video games are a greater threat than these others

The core points are always the same:

Page 6: Video Game Violence and Player Aggression:

My talk:

1. These games are potentially training our kids to kill the same way simulators are used by the army and police force

2. The rising popularity of video games has led to an epidemic of youth violence

3. Video games are socially isolating for children, who are the primary target market for console games

4. Scientific evidence clearly links violent game play with aggressive behaviour

Page 7: Video Game Violence and Player Aggression:

1. These games are training our kids to kill!!U.S. Army, FBI, etc. use first person shooters to train their recruits

But what about all those school shootings where the shooters always had a long history of having played lots of violent video games?

-teamwork, thinking under pressure-player versus trainee goals-fantasy versus reality

Page 8: Video Game Violence and Player Aggression:

1. These games are training our kids to kill!!U.S. Army, FBI, etc. use first person shooters to train their recruits

But what about all those school shootings where the shooters always had a long history of having played lots of violent video games?

-teamwork, thinking under pressure-player versus trainee goals-fantasy versus reality

More than fifteen million people have played Doom, Quake, or some other 1st person shooter

The “McDonalds” effect

“mental stability of the individual and quality of home life”

Page 9: Video Game Violence and Player Aggression:

2. Video game popularity has led to an epidemic of youth violence!!

Page 10: Video Game Violence and Player Aggression:

2. Video game popularity has led to an epidemic of youth violence!!

Page 11: Video Game Violence and Player Aggression:

3. Games are socially isolating and targeting kids

ESRB statistics:

Rated “M” or “AO”: 1382

Total ratings: 17,856

In other words, less than 8% of all rated games are M or higher

Page 12: Video Game Violence and Player Aggression:

4. Research is finding that playing violent video games makes people more aggressive and violent

-Measuring aggression: validity issues-manipulating violent content

-correlation studies

-experimental research

Page 13: Video Game Violence and Player Aggression:

My humble study:

1) Does the effect persist despite improvements in design?

2) If so, then how big an impact does it have relative to other possible contributing factors?

Pilot work was carried out to find compatible games

Page 14: Video Game Violence and Player Aggression:

Nonviolent game: Project Gotham Racing 4

Violent game: Unreal tournament 3

Page 15: Video Game Violence and Player Aggression:

Game difficult was manipulated by setting the AI levels of the computer opponents for each game.

So, there were four groups: easy/nonviolent, difficult/nonviolent,

easy/violent, and difficult/violent

Independently varied violent content and difficulty level

Page 16: Video Game Violence and Player Aggression:

Mean SHS Mean SHS

1.7

1.8

1.9

2

2.1

2.2

2.3

2.4

2.5

2.6

2.7

1.7

1.8

1.9

2

2.1

2.2

2.3

2.4

2.5

2.6

2.7

nonviolent violent easy difficult

Main effect of violent content on mean State Hostility Scale scores

Main effect of game difficulty on mean State Hostility Scale scores

The results:

Page 17: Video Game Violence and Player Aggression:

Video Game Violence and Player Aggression:

Should Parents Worry?

Probably not.