Доклад «Модули нашей жизни» от В. Килина
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Доклад «Модули нашей жизни» от В. Килина, на фестивале «РРИкон: Зимняя Сказка», 31.01.2014TRANSCRIPT
«Модули нашей жизни»Сериальные технологии в ролевых играх
Storytellingvs.Roleplaying
PLOT CHARACTER
PLOT CHARACTER
Procedurevs.Series
●Storytelling-‐oriented
●Procedure ● Episode by episode ● Regular format for RPG’s ● Story arcs ● Rails vs. Sandbox
●Series ● Case-‐of-‐the-‐week ● Action or Detectives ●Multiple plots for roleplaying
Procedurevs.Series
●Procedure ● Game of Thrones ● Lost ● Breaking Bad ● Sopranos
●Series ● House M.D. ●Mentalist ●Monk ● Castle
Procedure&Series
Season
Plot A
Plot B
Daily Struggle
“Two gunsand a rifle”
●Warhammer 40k Universe
●Last survivors
●Plot A – fighting the Tyranids, capturing strategic objects
●Plot B – struggling to return home
●Plot C (roleplaying) – inner conflicts, anarchy, ghosts from the past
!
Delayed exposition
●Retardation Technique
●Final monologue (Agatha Christie)
●Voiceover
●Flashbacks
Concentratedvs.ContinuousExposition
“Only by the delaying
the revelation of some information
can the plot arouse anticipation
curiosity, suspense and surprise”
David Bordwell
“Two gunsand a rifle”
●Daily struggle ● The location of the inciting incident scene runs the whole plot ● Plot object is clear and immutable (lack of exceptions) ● Climax is levelup or loot
●Story Arc ● Inciting incident is same for every character ● Plot object is in constant move ● Climax is considerable
Hold,Hook &Payoff
●Doesn’t work :c
●…with large-‐format stories
Hold,Hook &Payoff
●Roleplaying is a hard work
●Walking
●Talking
●Shooting before thinking
●Fun is above all
Soaps&Telenovelas
●Roleplaying-‐oriented
●Characters runs the plot
●Story is bad or nonexistent
●Common mistake for beginner
Soaps&Telenovelas&Procedures&Series
●Main character
● Illusion of sandbox
●Personal delayed exposition
●Character motivation manipulation
Inheritance●Phrase / Scene / Character
●Climax
●Daily struggle arc itself
Спасибо за вниманиеИзвините, что не перевел