zwerm review

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ZWERM: a Modular Component Network Approach for an Urban Participation Game Horyun Song

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Page 1: Zwerm review

!ZWERM: a Modular Component Network Approach for an

Urban Participation Game

Horyun Song

Page 2: Zwerm review

3 Elements(1) The perception of a neighborhood (PER)

subjective judgment about the environment environmental problems tends to limit individual participation playful (re)discovery of the (physical) neighborhood

!(2) Social relations (REL)

opportunistic face-to-face contact between people information dissemination instrumental support such as the borrowing or lending of tools social behavior through normative mechanisms creation of social relations through different explicit as well as implicit motivational elements

!(3) Perceived control and empowerment within the community (EMP)

explicit relation between actions of people and the outcomes progress towards mastery or control over their own lives and participation in the life of their community, they become empowered. not to marginalize citizens who have no access to digital

Page 3: Zwerm review

The ZWERM Components

• Card Distribution : Entry

• Tree: Portals, Check-in

• Sparrow : Hosts, Whistle, Fun

• Game Score : Window, Competition

• Maps : Marking, Assignment

• Mission Pad : Triggers, Protable

• Message : Online, Community

• Wishes

• Facebook page

Page 4: Zwerm review

MapPlay area with locations of distribution of cards, sparrows and trees

Page 5: Zwerm review

Evolution of scores through 4 campaigns

Page 6: Zwerm review

The ZWERM de sign rationaleGoals ( PER: Perception o f the neighborhood, REL: Social relations, EMP: Perceived control and empowerment within t he community) and Components (Cards, Trees, Sparrows, Mission Pad, Score, Messages, Maps, Questions, Wishes, Facebook group)

Page 7: Zwerm review

Check-in Dynamics“Parties” vs “Functional Check-in”

Page 8: Zwerm review

Motivation and Values

• 83.6% (n=46) : Meaningful, stimulative

• Exciting, Competitive, Superiority

• “Took the opportunity”

• 29% (n=16) : Disliked adversary component

• 36% (n=20) : Clearer rules

Page 9: Zwerm review

Interaction Amplifier Framework

• Amplifier : nearby cafe, engaged Sparrow host

• Damper : low ambit temperature, intrusive note to Sparrow host

• Ripples : waves of engagement

• Second-order impacts : user-contributed components (tree parties and project of the Game Score in the cafe)

Page 10: Zwerm review

–Mother Teresa

“I alone cannot change the world, but I can cast a stone across the waters to

create many ripples.”