zapt lo-fi prototyping and usability testing akshaya venkat michael zhou tom lehmann brenna smith

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ZAPT Lo-Fi Prototyping and Usability Testing Akshaya Venkat Michael Zhou Tom Lehmann Brenna Smith

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  • Slide 1
  • ZAPT Lo-Fi Prototyping and Usability Testing Akshaya Venkat Michael Zhou Tom Lehmann Brenna Smith
  • Slide 2
  • OVERVIEW Overall Problem/Solution Representative Tasks Lo-Fi Prototypes Experimental Method/Results Suggested UI Changes
  • Slide 3
  • THE PROBLEM/SOLUTION ProblemSolution Lack of knowledge about exercising/workouts. Personalization of workout depending on goals. Proper tools/equipment/resourc es. Settings personalized goals. Customized workout plans + Tutorials for novices. Getting results report.
  • Slide 4
  • 3 REPRESENTATIVE TASKS Profile Setup and Body Scan. Learning new exercises (Tutorials). Getting interactive exercise feedback.
  • Slide 5
  • INTRODUCTION SCREEN
  • Slide 6
  • TASK 1 : PROFILE SETUP AND BODY SCAN
  • Slide 7
  • GOAL SELECTION
  • Slide 8
  • TASK 2: LEARNING A NEW EXERCISE
  • Slide 9
  • IF YES WAS SELECTED
  • Slide 10
  • IF SKIP WAS SELECTED
  • Slide 11
  • TASK 3: GETTING INTERACTIVE FEEDBACK
  • Slide 12
  • AFTER WORKOUT IS COMPLETED
  • Slide 13
  • EXPERIMENTAL METHOD: PROCESS 3 different participants. Gender wise Workout experience wise Goal wise Laid out paper prototypes screen by screen + script for voice interaction Screens differed for each participant. Video taped each participant for later analysis Asked questions/took notes.
  • Slide 14
  • EXPERIMENTAL METHOD: PARTICIPANT 1 Male Rarely exercised Goals: balance, coordination, endurance. Provided us insight on how new exercisers would see the learning an exercise task (tutorial) which is mainly targeted at them.
  • Slide 15
  • EXPERIMENTAL METHOD: PARTICIPANT 2 Male Exercised occasionally Not a dedicated exerciser. Goals: strength/resistance/endurance. Liked outdoor activities. Provided us insight on how a casual semi-experienced exerciser would perceive the application.
  • Slide 16
  • EXPERIMENTAL METHOD: PARTICIPANT 3 Female Exercised everyday Goals: endurance. Liked running/core workouts. Provided valuable feedback on how experienced users who may know much of the information presented perceive the value of the application.
  • Slide 17
  • TEST MEASURES Main concern: ease of voice vs. touch interactions. Kept track of users looking confused during the interface flows. Kept track of how long tasks took and if they were intuitive. Voice vs. Touch preferences. Asked questions at the end about hybrid interface.
  • Slide 18
  • GENERAL EXPERIMENTAL RESULTS 3/3 Easy to understand and had a good flow. 2/3 Touch over Voice (Although both convenient). 3/3 Voice feedback was helpful.
  • Slide 19
  • TASK 1 RESULTS PROFILE SET UP AND BODY SCAN Participant 1: Body scan was awkward. Participant 2: Knew how to use body scan and pick goals immediately. Participant 3: Performed it fine but had some issues with picking goals
  • Slide 20
  • TASK 2 RESULTS LEARNING NEW EXERCISES (TUTORIALS). 1/3 Skipped tutorial and went straight for the stretch. 2/3 Said tutorial was helpful / easy to understand 3/3 Enjoyed performing the task. Voice feedback was amusing / helpful
  • Slide 21
  • TASK 3 RESULTS GETTING INTERACTIVE EXERCISE FEEDBACK. 3/3 understood how to get body status feedback/ used it well. 3/3 Clicked home page button to complete the test 3/3 questioned the purpose of X on last screen. 3/3 understood purpose and found it useful/ innovative.
  • Slide 22
  • SUGGESTED UI CHANGES Removing X from last last screen- redundant. Being thrown back to the goals menu after choosing one goal was confusing Drop down menus instead of popups. Having a status button to click on instead of saying status.
  • Slide 23
  • THANKS FOR WATCHING!