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  • 8/3/2019 Youth Defense Primer

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    Click to edit Master subtitle style

    5/4/12

    Building a YouthDefense

    Aby allowing less points

    By ClarkWilkins

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    There are many popular youthdefenses out there to choosefrom and pretty much all of

    them work.

    A lot of those popular youthdefenses are designed to makeup for a lack of talent. Thisbegs the question of whatconstitutes talenton defense?

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    And the answer is always thesame:

    1) SPEED

    1) TACKLING

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    Can you imagine trying toput together a defensefrom a group of kids withno SPEED and no

    TACKLING ability?

    What are the chances ofyour winning?

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    So the first thing we want

    is a bunch of kids that canrun FAST and TACKLE. If

    we have that, we can runANY defense we want andhave a good foundation.

    Theres nothing like greatplayers to make us look

    like greatcoaches.

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    And theres nothing likebad players to make uslook like bad coaches.

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    The quality of your players,good or bad, will reflect onyou.

    You may be a good coach

    but, if your players dontreflect that, no one willever know it.

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    If you dont have good players

    then you must be able to creategood players.

    That means coaching them up(Thats why youre calledcoach.).

    I have two rules of thought oncoaching a player up. They are:

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    1) It is easier to make a poor player

    50% better than it is to make agreat player 10% better.

    Therefore, your time is better

    spent with your poorer athletesthan your best.

    1) I find the one thing a poor playercan do well and then have him doit all the time. That way, helllook good all the time.

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    Never position a player whereyou know he can fail. Because,when he fails, he looks bad and

    you look bad.

    And when you look bad, youre

    losing.

    Funny how that works.

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    So lets start by looking at theplayers we are dealt.

    We have already identified what

    constitutes a good defensive player.The decisive characteristics:

    SPEED and TACKLING

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    SPEED decides the amount ofArea you can

    defend.The more speed you have, the more areayou can defend. Conversely, the less speedyou have, the less area you, as a player,

    can defend.

    The next slide shows a GAM defense. Thedefenders in red have more area they must

    defend and so the more speed they have tohave. Conversely, the defenders in blackhave less area to defend and so the lessspeed they have to have.

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    Defenders in green have average

    speed.

    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    Notice those in black have very little area to

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    The lesson to be learned here is thatvery slow defenders are apt to beassigned to defending a single gap(area).

    Notice how the speed requirementschange when the defense changes to

    a 5-2.

    The Down Linemen are now two

    gap defenders:

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    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    Notice, there are no slow (black)

    players:

    A two gap defender must defend twice the

    area of a single gap defender. So he cant be

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    Therefore, down linemenwho play head up (eventechs) and defend bothgaps on each side ofthemselves need more

    speed than defenders wholine up in gaps (oddtechs).

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    Notice, a 6-1 requires less speed than

    a 5-2:

    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    The previous 5-2 required six players in red(fast), whereas a 6-1 uses only five. The

    difference is it uses one less linebacker.

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    The more fast players youhave, the more linebackersyou can play (5-2).

    The fewer fast players you

    have, the fewer linebackersyou can play (6-1).

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    So fast players go to the linebacker,

    corner, and safety positions, averageplayers line up in even techs andtwo gap, and slow players play onegap (often in odd techs).

    Using this general rule, if you canidentify the speed of your players,

    you can design a defense to fit thatspeed.

    Lets say we have two SLOW

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    They can fill both the A

    gaps:

    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

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    They can fill the B

    gaps:

    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    Gapped defenders often bear

    crawl.

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    Or you can line them up as 2

    techs and slant them to theirassigned A or B gap.

    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    Here, the defense slants

    strong.

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    The direction you slant your

    front depends upon youropponents tendencies.

    80% of all youth coaches powerRIGHTand counterLEFT.

    Against this type of coach, slant

    to his right until the ball isplaced on a hash mark. Thenslant towards the wide side of

    the field.

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    The remaining 20% of all youthcoaches tend to run the ball towardstheir own sideline in order to be ableto see whats happening.

    Against this coach, slant towards hissideline until he reaches his own

    hash mark and then slant the otherway.

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    If you have three slow players,you can gap all three of them:

    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    Here, one of the defenders is playedlike a shaded Nose Guard.

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    Different gaps but sametheory:

    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    All three defenders are

    gapped.

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    Here is a slanting three man TNT

    front:X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    It uses the same slantingdirection rules as the otherslanting fronts. Slanting fronts

    use even techs but are still one

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    Here we have FOUR SLOW

    defenders:

    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    All playing

    gaps.

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    Again, four SLOW SLANTING defenders

    but working now from stacks:

    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    Stacks are also gap defenses that line up

    in even techs.

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    Here is Jack Gregorys slanting 6-3

    front:

    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    Again, it uses four SLOW

    defenders.

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    As soon as we try and play morethan four SLOWplayers in adefense, we begin to run intoproblems.

    WHY?

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    We use SLOWplayers to defend

    the A and B gaps. These aresmall areas to defend and havelinebacker help right behindthem.

    Since there are a maximum offour A and B gaps, we can

    only use a maximum of fourSLOWplayers to fill them.

    Any extra SLOWplayers above

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    Thus, if we added a fifth SLOW

    defender, he would have to go here:

    X LT LG C RG RT Y

    QB

    FB

    TB

    Z

    This is fine versus a single

    TE (Y).

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    But it creates a problem when theres

    two TEs:

    X LT LG C RG RT Y

    QB

    FB

    TB Z

    The left C gap isundefended.

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    Teams with five slow defenders often

    found they actually had to go to six:

    X LT LG C RG RT Y

    QB

    FB

    TB Z

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    Here is a six man, SLOWdefender

    defense:

    X LT LG C RG RT Y

    QB

    FB

    TB Z

    Its known as a 3-3

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    Its weakness is that, with a six manrush, it leaves only five defendersleft to cover six eligible receivers.

    If the coverage is man, there is

    always an uncovered receiver,usually the QB.

    Further, there is no one defendingruns to the D gaps, which requiresyet two more run defenders. Theneed for more run defenders and theinabilit to cover in man forces the

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    Here is the Zone coverage the six SLOW

    man defense forces:

    X LT LG C RG RT

    B

    Y

    B

    QB

    FB

    TB

    FS

    Z

    Its known as Tampa Bay

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    Here is a mix of linemen speeds,

    two slow (black) and one average(green):

    X LT LG RG RT Y

    QB

    FB

    TBZ

    Notice how green is a two gapdefender in an even tech alignment

    while black fills gaps.

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    A Gap defender shoots his gap.

    A Two Gap defender stands up hisblocker, reads the runner, and then

    sheds the blocker to fill the playside gap.

    Obviously, a two gap defender isthe better player. He is usuallytrained at both pursuit angle drillsand Okie drills, which means

    more coaching.

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    Thus, in selecting your defense,

    you always begin by counting upyour SLOW defenders. You thenpick a front that fits that number.

    Your number ofSLOWdefendersdictates your front. The sloweryour team is the more A andB gap players you must play.

    This not only reduces the amountof area they have to defend butbrings them closer to the ball.

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    Likewise, the faster your team, the more

    linebackers you can play. The obviousexample being a 4-3:

    XLT LG

    CRG RT

    Y

    QB

    FB

    TB

    Z

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    Fast teams give you more coverage

    options. The more defensive backs(DBs) you have, the more likely youcan play Man coverage.

    Teams with more DBs can also shifttheir coverage to the strong side.

    The best example of this is

    Monster coverage.

    Monster coverage is used fromCover 2.

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    Here is a 3-3 Stack:

    X LT LG

    B

    RG RT Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

    Notice, there are five offensive playersto the right of center but only fourdefenders to the right of center. The

    offense outnumbers the defense to this

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    In Monster Coverage, the twosafeties wait over the offensivetackles and look for the side theoffense is overloaded to:

    X LT LG

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

    SS

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    The FS then moves over to themiddle of the field while the SSmoves up as an extraLinebacker to the overloaded

    side.

    This adds one more defender to

    the overloaded side to rid theoffense of its numericaladvantage.

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    X LT LG

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

    SS

    The defense now has five to theright of center, the same as the

    offense.

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    X LT LG

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

    SS

    Notice, the defense has four defendersto the offenses left to the offensesthree. The offense is outnumbered to

    this side.

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    This allows the Monster front toslant strong:

    This not only maintains a defensivenumerical advantage to each side of theformation but allows the defense to use

    SLOWslanting gap defenders at the TNT

    X

    T

    LT

    N

    LG

    T

    C

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

    SS

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    Notice, how I found the ONE THINGa SLOWdefender does well (Hit agap) and then had him do it all thetime.

    Here are some stunts for SLOW

    players.

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    CENTER SMASH

    X L T L G RG RT Y

    QB

    FB

    TBZ

    It will usually cause one fumble in agame and forces the guards to help

    the center. Thus, two defenders

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    Grab the QBsHeels:

    X LT LG RG RT Y

    QB

    FB

    TB Z

    Dive through and reach out. Ifnothing else you have two bodies onthe ground in the path of wedge and

    pulling linemen.

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    LOOP

    X LT LG RG RT Y

    QB

    FB

    TBZ

    Who knows? Maybe somebody

    might get lucky.

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    DIVIDE

    X LT LG RG RT Y

    QB

    FB

    TB Z

    If the offense sees two A gapdefenders, theyll almost never calla play to A, leaving this stunt wide

    open.

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    Here is a four SLOWplayer Zone

    Defense:

    X LT LG C

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

    Its Tampa Bay

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    Because the SLOWplayers areconstantly slanting, the two insideLinebackers must blitz any unfilled gaps:

    X LT LG C

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

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    Allowing short Slant passes to bethrown behind them:

    X LT LG C

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

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    The defense guesses when the slant pass

    is coming, stops blitzing, and hopes tointercept:

    X LT LG C

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

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    The outside Linebackers have a similar

    problem. They are responsible fordefending sweep:

    X LT LG C

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

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    Which allows passes to be thrown behind

    them too:

    X LT LG C

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

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    So they too must guess on pass, stop

    playing sweep, drop back, andintercept:

    X LT LG C

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

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    Until the Interception happens, theCover 3 must limit the passing gainson blitz:

    X LT LG C

    B

    RG

    B

    RT

    B

    Y

    B

    QB

    C

    FB

    C

    TB

    FS

    Z

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    There are other coverages but this is the

    most common when the front is a SLOWsix man slant:

    X LT LG C

    B

    RG

    B

    RT Y

    QB

    C

    FB

    C

    TB

    FS

    Z

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    Where the front is a six man gap, thecoverage is usually Man:

    X LT LG C

    B

    RG

    B

    RT Y

    QB

    C

    FB

    C

    TB

    FS

    Z

    But a 6 man rush cant cover

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    Here is a seven slow playerdefense:

    X LT LG C RG RT

    B

    Y

    QB

    C

    FB

    C

    TB

    FS

    Z

    It is also a zone because the corners cannot coverboth a TE (Y) and Flanker/WB both (Z). However,

    usually the C gap defenders discourage the TEs

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    These are the usual youthdefenses when you have todeal with SLOWplayers.

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    Although weve discussed many

    ways on how to use SLOWplayerseffectively, your coverageopportunities increase when you

    have team SPEED.

    Because, if you have SPEED, youdon t need any of this.

    So lets talk about coaching TEAMSPEED.

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    Player SPEED is a Function of ThreeThings:

    1) Quickness

    2) Form3) Conditioning

    You can coach all three.

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    QUICKNESS:

    Quickness simply refers to reactiontime. To coach faster reflexes,simply have a player come forwardout of a three point stance to catch aball dropped in front of him (See

    Tennis Ball Drill on my website.).

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    FORM:

    Form refers to proper runningmechanics such as pumping arms,

    forward lean, and proper stride.

    At the end of this slide

    presentation Ill show one of myDVDs for training form.

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    On it, I worked with an averagemiddle of the pack player alongwith about ten other players (age7) for about 45 minutes. I then

    matched him in a race with thesecond fastest player in theentire league and the fastest

    player on his team.

    That race is on the film.

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    CONDITIONING:

    Faster SPEED can be achieved bystrengthening the muscle groups

    used in running. I refer to these asmy Speed Drills and they are aregular part of my DC46 defense.

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    There are two types of conditioningexercise workouts:

    1) Aerobic2) Anaerobic

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    Aerobic:

    Aerobic exercises involve lightweights and high repetition.

    Examples include womens danceclasses. Aerobics usually developEndurance. Soccer players need

    a lot of endurance as do anydistance runners.

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    Anaerobic:

    This is a high weight, low repetitionexercise such as mens weight lifting.

    It usually develops Power. Footballplayers need morepowerthanendurance. Most players only run 10

    yards on any given play and mightrun 40 yards once in a game.

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    Your conditioning program forSpeed should include short periodsof high exertion followed by aminimum of 20 seconds rest. The

    activity should tax the playersstrength. Probably the simplestexample is to carry another player

    on your back for 10 yards. Ill givemy Speed Drills if time allows butanyone can create their own usingAnaerobic leg exercises as their

    i .

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    My Anaerobic program lasts 20

    minutes and is done at the end ofpractice and not at the beginning. Ittakes about 8 weeks for everyone to

    get faster but a player determined toget faster can do it in 2 weeks.

    My form training is reserved for those

    who need it and will produce muchfaster results. I can usually speed upat least one player by a full second in

    his 30 yard run time in the first night.

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    Creating faster players isthe easiest way to createa better defense.

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    TACKLIN

    G

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    There are basically three types ofTackling taught:

    1) Lift and Carry

    1) Chest Plate

    1) Screws to the Ball

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    Lift and Carryis 1960s high school

    football.

    You arm wrapped around the runnersupper thighs, locked you hands

    together, lifted the runner off theground, and then dumped him on hisside.

    It had two advantages. The runnersfeet lost contact with the groundcausing him to lose the ability to go

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    The drawback to Lift and Carry was

    that it required a big, strong player toreally put a runner down hard with it.

    You had to be strong enough to pick

    the runner up.

    Defensive backs had trouble withthis. It was a defensive back (an NFLcorner) who invented Chest Platetackling.

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    When a runner got loose down thesideline, this corner, instead of hittinghim low, would hit him high around theshoulder pads from the side and drivethe runner out of bounds.

    This gave defensive coaches the idea totry the same tackle from head on.

    Instead of getting low, the tackler wentchest to chest with the runner, usuallyusing his hands to jack the ballcarriers armpits. This could create a

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    The advantage to this tackle was that thedefenders helmet was never part of thetackle. This removed the possibility of aneck injury.

    However, defenders using chest platetackling were now at risk of their helmets

    hitting the offensive players helmet.Many defenders deliberately contactedthe runners/receivers helmet toseparate him from the ball.

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    In our state, in October of 2,000 U

    of W safety, Curtis Williams , wasparalyzed and later died fromhelmet to helmet contact on a

    tackle.

    In September, 2004, Seattle-Tacoma running back DeShawn

    Smith, age 15, died of a helmet tohelmet contact.

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    Thus, Chest Plate Tackling was notas safe as previously believed.Further, it wasnt intended formeeting a runner head on but fromthe side. This left smaller defenders

    unable to use the technique.

    If you watch You Tube clips of Chest

    Plate Tackling, you will see therunner and the defender are alwaysmatched up size wise in the drill.Failure to do this can result in a

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    Most coaches who teach ChestPlate tackling must teach adifferent technique to their smaller

    Defensive Backs (DBs) whenconfronted by a runner head on.

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    Screws to the ball has the tackleraim the top screws of his facemask to

    the football held by the runner. Hekeeps his head up and eyes on theball all the way to contact. Like,

    chest plate tackling, this removesthe tacklers helmet from the contactwhile using it to create a fumble. Itcan be used from both head on orfrom the side. It can be used by bothbig players and small.

    However, if im ro erl coached, the

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    I cannot comment on which is safest .Personally, I coach Screws to the ball

    because I believe it can be safely taught,it creates fumbles, and one tackletechnique fits all. But I check out every

    players tackling technique personally tomake sure hes safe to go out on the fieldand play.

    Once you select a tackling technique, youmust drill it from different angles andunder safe conditions. Always use

    ro ressive tacklin techni ues. Be in

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    The player should have a clear

    understanding that his helmet will notprotect his brain from concussion norprotect his neck from breaking. It is nota weapon and should not make contactwith the defenders helmet or torso.

    From the Fit Position work backwards

    to the starting position. Keep thetackling distance down on all yourdrills.

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    CREATING AGGESSIVETACKLING

    A coach can coach FEAR into histacklers or he can coach AGGRESSIONinto his tacklers.

    If you want your defenders to learn tofear tackling, all you have to do ismake it HURT. If it hurts, theyll learn

    to fear it.

    To eliminate pain, reduce your

    tackling distances and match up your

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    Big tackles big and small tackles

    small. If you have two wimps, theyplay patty cake with each other.Avoid physical mismatches. A

    physical mismatch creates fear whichcreates hesitation which creates amiss. Every player should experienceSUCCESS at your tackling drill. In

    drills, do not make your slow tacklersdefend an area bigger than they cancover (or would do in a game.). Slow

    players defend gaps and not the field.

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    TACKLINGDRILLS

    Tackling Dummy: A tackler musttackle a tackling dummy withouthitting it with his helmet. I make eachplayer prove they can do this before

    allowed to tackle another la er.

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    Head toHead

    Two players lie on their backs, helmet to

    helmet. One has a football (red). Oncommand they both get up and ballcarrier tries to get past the defender.

    The defenders helmet is not to contact

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    CROSS THE

    BOW

    From two lines 5 yards apart,

    defenders practice tackling a ballcarrier from the side. Emphasis is ingetting the tacklers helmet across

    the stomach of the ball carrier (red).

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    Defender gives runner a one yardhead start and then meets him inthe lanes between the tacklingdummies.

    Pursuit

    Tackling

    The Okie

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    The OkieDrill

    Coach

    Coach

    Blocker

    This drill teaches the two gap

    defender to shed his blocker andmake the tackle. There are twocoaches, one for the blocker and

    one for the defender

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    Meet me in theAlley

    Two lines ofFourplayers two yards

    apart face in opposite directions. Oncommand, they run to opposite endsof the tunnel, meet, and the playerin black tackles the ball carrier in

    red

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    The purpose behind Meet me in the

    Alley is that, with the lines facingopposite directions, neither playerknows who he is up against. Also, as

    both players turn into the tunnel, thereis a point where each has zero forwardspeed. They will then meet in adistance of about three yards, too shorta distance for injury but its happeningtoo fast for the defender to THINKabout who he has. This promotes a

    REFLEX tackling res onse

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    I use Meet me in the Alley tointroduce players to the realities ofphysical mismatches, but withoutthem having the opportunity to

    THINK and HESITATE. The 3 yard

    distance does not introduce the PAINwhich introduces FEAR. This is theonly time I allow physical mismatches

    to occur. I do it under controlledconditions, only let them do it a fewtimes, and no more than once aweek. I will still screen for a severe

    ZONE

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    ZONETACKLING

    X YQB

    Two TEs run 5-7 yard hooks. Two zonedefenders will tackle them from behind as theball hits their hands, timing up the hit to theball. If the receiver is tall and the ball thrownhigh, the zone defender will hit him at the

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    COVERAGES

    I have already introduced the PoorMans Zone (slow defenders). I willbe introducing more coverages in

    my next presentation after this. Butfor now, its time to field questionsand answers.

    Thanks for watching.