"you know you're going to fail, right?": lessons learned from just press play

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“You know you’re going to fail, right?” Learning from Design Flaws in Just Press Play Elizabeth Lawley & Andrew Phelps RIT MAGIC Center magic.rit.edu

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Talk given as part of the "Hall of Failure" track at the 2013 Games, Learning & Society conference in Madison, Wisconsin.

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Page 1: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

“You know you’re going to fail, right?”

Learning from Design Flaws in Just Press Play

Elizabeth Lawley & Andrew PhelpsRIT MAGIC Center

magic.rit.edu

Page 2: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

play.rit.edu

Page 3: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
Page 4: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Flickr: amboo who

Page 5: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

I apologize for this next slide…

Page 6: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Project Goals

• Provide students with a clearer sense of their accomplishments in various areas (academic, social, and creative) of their college experience, and provide them with tools to reflect on their range and balance of activities.

• Increase students’ awareness of activities and opportunities outside of their academic coursework, from wellness to collaboration to knowledge of the campus and city, and inspire them to sample a range of experiences.

• Enable students to maintain and share a record of their activities.

• Provide students with a sense of fantasy, whimsy and playful abstraction in dealing with the stress and growth associated with the transformational nature of undergraduate education.

Page 7: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
Page 8: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

“We are beginning to see ourselves not just from the inside, as an actor doing something on a daily basis, but from the outside—understanding what we look like to the world around us and developing a kind of hybrid identity.”

– Aram Simmreich

Page 9: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

“My point is that the ‘fun’, the pleasure of these elements does not come from some extrinsic reward value of those elements, but chiefly from the experience of competence they give rise to.”

– Sebastian Deterding

Page 10: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Image: Scott Rigby

Page 11: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

What behaviors did we want to reward and encourage?

What feelings of competence could we engender?

What did we want our students to remember and

reflect on?

Page 12: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Mistake #1: Unrealistic Timeline

Page 13: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Mistake #2: Login Issues

Page 14: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Mistake #3: Card CodesMistake #4: RFID Keychains

Page 15: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Mistake #4: Categories & Levels

Page 16: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Mistake #5: Walled Garden

Page 17: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
Page 18: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Flickr: Skrewtape

Page 19: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

LOGIN CHANGES

Page 20: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
Page 21: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
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SERVER MODEL CHANGES

Page 23: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

dev staging live

code

achievement content

user data

Three-Stage Server System

Page 24: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

ACHIEVEMENT CHANGES

Page 25: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Revised Achievement Categories

Page 26: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Removal of Levels

Page 27: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

RFID QR

Page 28: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Collectible Cards Without Codes

Page 29: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Public Option Added

Page 30: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

WHAT’S NEXT?

Page 31: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Cloud-Based Service+ Source Code Distribution

Page 32: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Better Social Integration

Page 33: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Commenting Added

Page 34: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Increased Event Emphasis

Page 35: "You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play

Slides Available Tomorrow:

slideshare.net/mamamusings