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Technology-Rich Unit Design and Classroom Observation Template, Version 1 Our Goal Create a unit (re)design template and/or classroom walkthrough template that will allow educators to think about technology integration within the context of student agency and higher-order thinking skills steeped in important disciplinary concepts Tips for Using trudacot Pick ONLY A FEW sections or bullet points to address (unless, perhaps, it is a multi-week project). Technology integration always should be purposeful and targeted. Hopefully students will get to live in all of these areas multiple times (mix it up throughout the year!) but for any given lesson or activity, target just a few. The goal is not to hit every aspect of trudacot every time for every lesson, unit, or activity. A more reasonable goal is for students to have multiple opportunities to experience all of the aspects of trudacot multiple times over the course of a year, hopefully in combination. If possible, focus up front during the design and planning stages rather than after the lesson, activity, or unit has been developed or delivered. Focus on desired answers (e.g., “If we wanted the answer to the question to be this instead of that, how could we (re)design the lesson, activity, or unit differently?). Focus on brainstorming, idea generation, and dialogue, not judgment or evaluation. This should not be used as a ‘gotcha’ mechanism by administrators. Focus on growth over time. Pick small areas in which to shift and then build upon those successes. Practice using trudacot on lessons that aren’t your own (the videos and lesson plans from the Arizona Tech Integration Matrix might be a good place to start). Get students involved in the conversation; they can help (re)design with you! A. Personalization / Individualization / Differentiation Learning Goals. Who selected what is being learned?

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Technology-Rich Unit Design andClassroom Observation Template, Version 1

Our Goal

Create a unit (re)design template and/or classroom walkthrough template that will allow educators to think about technology integration within the context of student agency and higher-order thinking skills steeped in important disciplinary concepts

Tips for Using trudacot

Pick ONLY A FEW sections or bullet points to address (unless, perhaps, it is a multi-week project). Technology integration always should be purposeful and targeted. Hopefully students will get to live in all of these areas multiple times (mix it up throughout the year!) but for any given lesson or activity, target just a few. The goal is not to hit every aspect of trudacot every time for every lesson, unit, or activity. A more reasonable goal is for students to have multiple opportunities to experience all of the aspects of trudacot multiple times over the course of a year, hopefully in combination.

If possible, focus up front during the design and planning stages rather than after the lesson, activity, or unit has been developed or delivered.

Focus on desired answers (e.g., “If we wanted the answer to the question to be this instead of that, how could we (re)design the lesson, activity, or unit differently?).

Focus on brainstorming, idea generation, and dialogue, not judgment or evaluation. This should not be used as a ‘gotcha’ mechanism by administrators.

Focus on growth over time. Pick small areas in which to shift and then build upon those successes.

Practice using trudacot on lessons that aren’t your own (the videos and lesson plans from the Arizona Tech Integration Matrix might be a good place to start).

Get students involved in the conversation; they can help (re)design with you!

A. Personalization / Individualization / Differentiation

Learning Goals. Who selected what is being learned?

Learning Activity. Who selected how it is being learned?

o Students / Teachers / Both

- I, the teacher, chose what is being learned and how it will be taught for this lesson

Assessment of Learning. Who selected how students demonstrate their knowledge and skills and how that will be assessed?

o Teachers

B. Agency / Control / Ownership / Choice / Interest / Passion

Talk Time. During the lesson/unit, who is the primary driver of the talk time?

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o Students / Teachers / Both

Work Time. During the lesson/unit, who is the primary driver of the work time?

o Students / Teachers / Both

Technology Usage. Who is the primary user of the technology?

o Students / Teachers / Both

C. Communication

Audience. How are students communicating?

o Alone / In pairs / In triads / In groups larger than 3

Communication Technologies. Are digital technologies being used to facilitate the communication processes?

o Yes / no

o If yes, in which ways? (circle all that apply)

Writing / photos and images / charts and graphs / infographics / audio / video / multimedia / transmedia

D. Collaboration (co-working, co-creating; more than just communication)

Collaborators. How are students working?

o Alone / In pairs / In triads / In groups larger than 3

Collaborative Technologies. Are digital technologies being used to facilitate collaborative processes?

o Yes / No / Somewhat

o If yes, in which ways? (circle all that apply)

Online office suites, email, texting, wikis, blogs, videoconferencing, mindmapping, curation tools, project planning tools, other

E. Authenticity / Relevancy

Real or Fake. Is student work authentic and reflective of that done by real people outside of school?

o Yes / No / Somewhat

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Contribution. Does student work make a contribution to an audience beyond the classroom walls to the outside world?

o Yes / No / Somewhat

F. Discipline-Specific Inquiry

Domain Knowledge. Are students learning discipline-specific and -appropriate content and procedural knowledge?

o Yes / No / Somewhat

o If yes, is student work focused around big, important concepts central to the discipline?

Yes / No / Somewhat

Domain Practices. Are students utilizing discipline-specific and -appropriate practices and processes?

o Yes / No / Somewhat

Domain Technologies. Are students utilizing discipline-specific and -appropriate tools and technologies?

o Yes / No / Somewhat

G. Critical Thinking (HOTS + metacognition) / Creativity / Initiative / Entrepreneurship

Deeper Thinking. Do student learning activities and assessments go beyond facts, procedures, and/or previously-provided ways of thinking?

o Yes / No / Somewhat

Creativity. Do students have the opportunity to design, create, make, or otherwise add value that is unique to them?

o Yes / No / Somewhat

Initiative. Do students have the opportunity to initiate, be entrepreneurial, be self-directed, and/or go beyond given parameters of the learning task or environment?

o Yes / No / Somewhat

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Metacognition. Do students have the opportunity to reflect on their planning, thinking, work, and/or progress?

o Yes / No / Somewhat

o If yes, can students identify what they’re learning, not just what they’re doing?

Yes / No / Somewhat

H. Technology

Technology as Means, Not End. When digital technologies are utilized, do the tools overshadow, mask, or otherwise draw the focus away from important learning?

o Yes / No / Somewhat

Technology Adds Value. Does technology add value so that students can do their work in better or different ways than are possible without the technology?

o Yes / No / Somewhat

Meaningful Technology Usage. Are digital technologies utilized appropriately and meaningfully for the learning tasks?

o Yes / No / Somewhat

I. Assessment

Alignment. Are standards, learning goals, instruction, learning activities, and assessments all aligned, both topically and cognitively?

o Yes / No / Somewhat

Authentic Assessment. Are students creating real-world products or performances?

o Yes / No / Somewhat

Assessment Technology. Are digital technologies being used to facilitate the assessment process?

o Yes / No / Somewhat