[wot] feats for channelers

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[Wot] Feats for Channelers

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Feats for Channelers Breaking a Shield (by Kevin Binswanger) Once per combat round as a move action (or once a minute outside of combat), a s hielded channeler may make an additional Will save against the shield weave bein g held against them. If the weave is maintained, the Will save has a 4 circumstan ce penalty, and a tied-off weave has a 2 circumstance penalty to the save. Failur e means that the character did not break the shield and cannot access the One Po wer. Channeling Mastery You can channel and weave with less concentration than normal. Prerequisite: Channeling level 7th+, Wisdom 15+ Benefit: Once per round, you may channel a weave that requires an attack ac tion as a free action. The vitality required to channel the weave is doubled (or 1 point if no cost is listed). For example, a 6th level weave would require 12 vitality (for an Initiate) if quickened with channeling mastery. Special: This is not cumulative with the effects of Improved Channeling Mas tery. You cannot use both feats to reduce a weave requiring a full-round action to a free action. Double Knot (by David Benson) You are especially adept at tying-off weaves, so much so that your tied-off weav es last twice as long before they begin to unravel. Prerequisite: Wisdom 16+, Tie-off Weave Benefit: The duration of your tied-off weave is equal to twice your channeler le vel in days, minus 2 times the casting level of the weave, in hours. Take, for e xample, a 4th-level weave cast by a 7th-level Initiate with the Double Knot feat and tied-off. Tied-off, the weave remains in effect for thirteen days and 16 ho urs (fourteen days minus 8 hours). Tying-off a weave with the Double Knot feat is a full-round action. Elastic Shield (by Vish Singh) Once shielded, no one escapes your grasp. You have exceptional talent with the S hield weave, and are able to adjust its hold to compensate for strong channelers attempting to break through. Prerequisite: Breaking a Shield, Shield Affinity, Strong Talent: Warding Benefit: If a channeler breaks through a shield you are maintaining, you gain a Will save to keep the channeler shielded. Improved Channeling Mastery You can channel and weave with less concentration than normal. Prerequisite: Channeling level 13th+, Wisdom 17+, Channeling Mastery Benefit: Once per round, you may channel a weave that requires a full-round action as an attack action. The vitality required to channel the weave is doubl ed (or 1 point if no cost is listed). For example, a 6th level weave would requi re 12 vitality (for an Initiate) if quickened with improved channeling mastery. Special: This is not cumulative with the effects of Channeling Mastery. You

cannot use both feats to reduce a weave requiring a full-round action to a free action. Improved Tie Off Weave Your tied-off weaves last until sliced by another channeler. Prerequisite: Channeling level 9th+, Wisdom 15+, Tie Off Weave Benefit: The duration of an improved tied-off weave is virtually indefinite , and must generally be sliced by another channeler. The duration is equal to yo ur channeler level in years, minus 4 times the channeling level of the weave, in weeks. Channeling Feat: Instant Embrace (by John Bornicke) Embracing the True Source comes naturally to you. Prerequisite: Composure 11 ranks, Quickened Embrace feat. Benefit: You embrace the True Source as a free-action. Embracing the True Source this quickly is tiring, allowing you to only use this feat once per day for eve ry three channeler levels you have acquired. Normal: Without this feat, embracing the True Source is a full-round action. Special: Wilders cannot acquire this feat before they have taken the Eliminate B lock feat.

Latent Channeler You have the ability to touch the True Source and will eventually channel, even without training. Prerequisites: Power 10+ Benefit: You gain +3d6 to your Power score. Special: This feat must be chosen at first level. Multiweave You can channel a second weave while channeling or holding another. Prerequisite: Wisdom 13+ Benefit: While channeling or holding a weave you have already channeled, yo u may channel a second weave. The first weave takes effect or remains in effect. Attempting to channel the second weave requires a Concentration check against D C 15. If the check is failed, you cannot channel the second weave while channeli ng or holding the first. If you are distracted, you must make Concentration checks for both weaves. All the weaves added together cannot exceed your Power bonus (although overchann eling can be used to raise this). For example a Wilder with 18 Power cannot chan nel multiple weaves that add up to more than 4. Special: You can gain this feat multiple times, allowing you to channel eve n more weaves. For example, if you had this feat twice, you could channel three weaves at the same time. Each additional weave adds +5 to DC of the Concentratio n check. Thus channeling three weaves would require a Concentration check agains t DC 20. Shield Affinity (by John Bornicke) The character s skill with the Shield weave is so great that it could almost be co nsidered a Talent.

Prerequisite: Must have the Strong Talent feat in Warding. Benefit: The character gains a +2 Casting Level bonus to his Shield weave. Strong Talent (by Randy Madden) You are stronger in one Talent than comparable channelers. Benefit: With this feat, weaves from a selected Talent you possess are considere d to be one level lower than the listed level. For example, a character who had the feat Strong Talent: Healing could cast Rest ore the Power, normally a 6th-level weave, as a 5th-level weave. If he has all o f the Affinities for that particular weave, these abilities stack. Restore the P ower requires all Affinities. If Jahar has all five Affinities and Strong Talent : Healing, then he could channel this weave with a 4th-level slot instead of the normal 6th-level.

Quick Embrace You can embrace the True Source with startling speed. Prerequisite: Intelligence 13+ Benefit: You can embrace the True Source as a free action instead of as a m ove action.