world cup infographic
TRANSCRIPT
1998
1. http://www.fifa.com/aboutfifa/organisation/marketing/news/newsid=111247/index.html
2. http://www.fifa.com/tournaments/archive/worldcup/germany2006/news/newsid=13449/index.html
3. http://www.fifa.com/tournaments/archive/worldcup/germany2006/news/newsid=20656/index.html
4. http://www.fifa.com/mm/document/affederation/tv/01/47/76/00/2014fifaworldcupbrazil(tm)mediarightslicenseelist240513_neutral.pdf
5. http://www.fifa.com/newscentre/news/newsid=1473143/index.html
6. http://eandt.theiet.org/magazine/2014/02/brazil-2014.cfm
7. http://www.fifa.com/worldcup/news/y=2014/m=4/news=sony-and-fifa-announce-further-coverage-the-2014-fifa-world-cuptm-2313778.html
8. http://www.hbs.tv/current-hbs-missions/2014-fifa-world-cup-brazil/overview.html
9. http://www.fifa.com/worldcup/news/y=2014/m=4/news=goal-line-technology-set-ahead-fifa-world-cup-2311481.html
10. http://www.telegraph.co.uk/news/worldnews/southamerica/brazil/8446088/Brazilian-police-to-use-Robocop-style-glasses-at-World-Cup.html
11. http://www.travelandleisure.com/articles/worlds-most-visionary-cities/17
12. http://www.popsci.com/technology/article/2010-05/world-cup-bid-japan-offers-project-live-3-d-holographic-games-pitches-worldwide
France 1998
1998Germany 2006
multilateral HD widescreen cameras per match2
125 million video streams of online highlights3
1998Brazil 2014
broadcast in 192 countries & territories4
viewers–46.4%of the global population5
U.S. viewers
Facial recognition headsets will scan 400 facial images in a crowd per second, comparing 46,000 biometric points per face to 13 million faces in a criminal database.10
1998Qatar 2022
Through TV and web broadcasts, the World Cup will likely reach the majority of people on Earth.
In its losing bid Japan promised real-time 3D holographic projections of World Cup matches, shown in stadiums around the world.12
Al-Rayyan stadium will do double duty as a massive screen: a “media membrane” facade will wrap all around the outside of the stadium, showing match coverage.11
While the game at its center has evolved slowly, the World Cup has seen monumental data infrastructure changes. Alongside substantial growth in broadcast coverage, rapid advances in mobile technology have given fans greater and greater data-sharing capabilities—a measure we're dubbing "spectator bandwidth." Here’s our look back, and forward, at the increasingly complex data output of the most viewed sporting event in the world.
The Growth of World Cup Data
© 2014 NetApp, Inc.
(3+years) of worldwide televisioncoverage 1
of official online video
SPECTATOR BANDWIDTH ............................... 2MB
SPECTATOR BANDWIDTH .............................. 30GB
SPECTATOR BANDWIDTH ............................... 2MB
SPECTATOR BANDWIDTH ............................ 12.6TB
SPECTATOR BANDWIDTH .............................. 1.3PB
SPECTATOR BANDWIDTH ..............................
=10,000
73,531 sharing a one-minute HD video
final match attendees
86,250with wearable devices streaming the final match in HD
final match spectators
29Khours 0
hours
(8+years) of worldwide televisioncoverage 1
73Khours
26
3D3D
For the first time, each match will include aerial & cable systemcamera coverage.8
7 high-speed cameras at each goalmouth will track the ball’s exact position in 3D.9
79%expected to watch
3.2billion
livestream online
Selected matches will be
shot in
4K(4x the pixels of HDTV) and beamed to cinemas.6 7
Goal-line technology
debuts
69,000 sending a 1.3 megapixel photo
final match spectators
15,200 at the final match sending one text message each (19% of 80,000 total attendees, based on 1998 French mobile usage)
mobile-carrying spectators