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Wolfgang Hürst Computer Graphics (and some other stuff …)

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Wolfgang Hürst. Computer Graphics (and some other stuff …). Who is this? (and why does he talk English?) . Universitair Docent in Multimedia & Geometry group Originally from Germany, since 2008 in Utrecht Still struggling with the language though (ik snap het wel, maar praten gaat nog niet) - PowerPoint PPT Presentation

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Page 1: Wolfgang Hürst

Wolfgang Hürst

Computer Graphics(and some other stuff …)

Page 2: Wolfgang Hürst

April 22, 2023

Who is this?(and why does he talk English?)

• Universitair Docent in Multimedia & Geometry group• Originally from Germany, since 2008 in Utrecht• Still struggling with the language though

(ik snap het wel, maar praten gaat nog niet)

• Teaching in the bachelor:• Graphics (4th period)• Introductie project (2nd period, coordination & tutor)

• Research interests:• Mostly mobile multimedia and mobile interaction

Page 3: Wolfgang Hürst

April 22, 2023

Graphics (1st year, 4th period)

• Computer graphics are graphics created using a computer and, more generally, the representation of image data by a computer

• Sub-areas• 2D computer graphics• 3D computer graphics• Computer animation

• We will deal with 3D graphics

Page 4: Wolfgang Hürst

Graphics (1st year, 4th period)

• How do we get 3D data on a 2D screen?

1. Describe it (aka 3D modeling)

2. Do a perspective projection3. Add colors, texture, light,

etc. (aka shading)

Page 5: Wolfgang Hürst

April 22, 2023

Graphics (1st year, 4th period)

• Lecture (college, 2 times 2 hours per week)• Focus on the basics (including lots of mathematics)

• Exercises (werkcollege, 2 hours per week)• Deepen understanding of theory and preparation for

written exams (in smaller groups)• Programming assignments

(practicum, 2+X hours per week)• Apply theory in practice (shader programming)

Page 6: Wolfgang Hürst

April 22, 2023

Graphics (1st year, 4th period)

• Some results from last year’s course:

Note: this year we will program shaders instead of ray tracing

Page 7: Wolfgang Hürst

April 22, 2023

Who is this?(and why does he talk English?)

• Universitair Docent in Multimedia & Geometry group• Originally from Germany, since 2008 in Utrecht• Still struggling with the language …

(ik snap het wel, maar praten gaat nog niet)

• Teaching in the bachelor:• Graphics (4th period)• Introductie project (2nd period, coordination & tutor)

• Research interests:• Mostly mobile multimedia and mobile interaction

Page 8: Wolfgang Hürst

April 22, 2023

3D on mobiles

Some examples of what I’m doing …

(well, technically it’s what students that I’m supervising are doing)

3D interfaces

Hand tracking and augmented reality

interaction

Page 9: Wolfgang Hürst

April 22, 2023

Who is this?(and why does he talk English?)

• Universitair Docent in Multimedia & Geometry group• Originally from Germany, since 2008 in Utrecht• Still struggling with the language …

(ik snap het wel, maar praten gaat nog niet)

• Teaching in the bachelor:• Graphics (4th period)• Introductie project (2nd period, coordination & tutor)

• Research interests:• Mostly mobile multimedia and mobile interaction

Page 10: Wolfgang Hürst

April 22, 2023

Introductie project (1st year, 2nd period)

• Lecture (6 lectures, Frans Wiering)• Some basics about software & game development

• Meetings (weekly, with begeleiders)• Progress, planning, organizing

• Programming (on your own, in groups of 5)• Develop a game in a small team

• Symposium (at the end, all)• Present and demonstrate your game

Page 11: Wolfgang Hürst

April 22, 2023

Introductie project (1st year, 2nd period)

• So, what exactly will we develop?• Well, a game …

e.g. an implementation of a classic (2D) game with some state-of-the-art extension (e.g. sound, graphics, interface)

Page 12: Wolfgang Hürst

April 22, 2023

Introductie project (1st year, 2nd period) • Major purpose of this project:

• Experience what’s special in a game development process (and software development in general)

• Not that much game design (will be taught in Game Ontwerp, 3rd period )

• Not that much advanced, fancy 3D graphics (will be taught in Graphics, 4th period)

• That’s why you should implement a classic 2D game• But: you are welcome to bring your own ideas!

• Why do I not find any info on this online?• Because it’s a new course and we are still setting it up (info will be online by

end of Sept / early Oct)

Page 13: Wolfgang Hürst