wod - god-machine condition cards
DESCRIPTION
Condition CardsTRANSCRIPT
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CreditsLayout and Design: Alonso Rubio with Mike ChaneyBased on text written by: David Hill, David Brookshaw, and Matt McFarlandArtists: Sam Araya, Andrew Hepworth, Justin Norman, James Denton, Vince Locke,Front Cover Art: Sam Araya
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For Use with the God-Machine
Chronicle
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Addicted (Persistent)Your character is addicted to som
ething, whether drugs,
gambling or other destructive behaviors. Som
e addictions are m
ore dangerous than others, but the nature of addiction is that it slow
ly takes over your life, impeding functionality. If you
are addicted, you need to indulge your addiction regularly to keep it under control. A
specific addiction should be chosen upon taking this C
ondition; characters can take this Condition
multiple tim
es for different addictions. Being unable to feed
your addiction can result in the Deprived C
ondition.R
esolution: Regain a dot of Integrity, lose another dot of
Integrity, or achieve an exceptional success on a breaking point.
Beat: Your character chooses to get a fix rather than fulfill
an obligation.
Amnesia (Persistent)Your
character is
missing
a portion
of her
mem
ory. An entire period of her life is just gone.
This causes m
assive difficulties with friends and
loved ones. R
esolution: You regain your mem
ory and learn the truth. D
epending on the circumstances, this m
ay constitute a breaking point.
Beat: Som
ething problematic arises, such as a
forgotten arrest warrant or old enem
y.
Blind (Persistent)Your character cannot see. A
ny rolls requiring sight m
ay only use a chance die. If another sense can be reasonably substituted, m
ake the roll at 3 instead. In a com
bat situation, she suffers the draw
backs of the Blinded T
ilt (GM
C, p. 208). T
his C
ondition may be tem
porary, but that is usually the result of a com
bat effect, in which case the
Blindness T
ilt would apply.
Resolution: Your character regains her sight.
Beat: Your character encounters a lim
itation or difficulty that inconveniences her.
Broken (Persistent)W
hatever you did or saw, som
ething inside you snapped. You can barely m
uster up the will to do
your job anymore, and anything m
ore emotionally
intense than a raised voice makes you flinch and
back down. A
pply a 2 to all Social rolls and rolls involving R
esolve and a 5 to all use of the Intim
idation Skill. R
esolution: Regain a dot of Integrity, lose another
dot of Integrity, or achieve an exceptional success on a breaking point.
Beat: You back dow
n from a confrontation or
fail a roll due to this Condition.
BondedYour character has established an extensive bond
with a specific anim
al. She gains +2 on any rolls to influence or persuade her bonded anim
al. It may
add your Anim
al Ken to any rolls to resist coercion
or fear when in your characters presence. T
he anim
al may add your characters A
nimal K
en to any one die roll.
Resolution:
The
bonded anim
al dies
or is
otherwise parted from
the character. B
eat: n/a
Connected (Persistent)Your character has m
ade inroads with a specified group.
While she has this C
ondition, she gets a +2 to all rolls relating to that group. A
lternately, she can shed this Condition to gain
a one-time autom
atic exceptional success on the next roll to influence or otherw
ise take advantage of the group. Once
Connected is resolved, the character is considered to have
burned her bridges and is no longer an accepted mem
ber. The
character may be able to regain C
onnected with the specified
group per Storyteller approval. E
xample Skills: Politics, Socialize
Resolution:
The
character loses
her m
embership
or otherw
ise loses her standing with the group.
Beat: T
he character is asked to perform a favor for the
group that inconveniences her.
Disabled (Persistent)Your character has lim
ited or no ability to walk. H
er Speed trait is effectively 1. She m
ust rely on a wheelchair
or other device to travel. A m
anual wheelchairs Speed is
equal to your characters Strength and requires use of her hands. E
lectric wheelchairs have a Speed of 3, but allow
the free use of the characters hands. A
n injury can cause this C
ondition temporarily, in w
hich case it is resolved w
hen the injury heals and the character regains mobility.
Resolution:
The
characters disability
is cured
by m
undane or supernatural means.
Beat: Your characters lim
ited mobility inconvenienc-
es your character and makes her slow
to respond.
DeprivedYour character suffers from
an addiction. She is unable to get her fix, how
ever, leaving her irritable, anxious, and unable to focus. R
emove one from
her Stam
ina, Resolve, and C
omposure dice pools. T
his does not influence derived traits; it only influences dice pools that use these A
ttributes. R
esolution: Your
character indulges
her addiction.
Beat: n/a
Embarrassing SecretYour character has a secret from
his past that could com
e back to haunt him. If this secret gets
out, he could be ostracized or maybe even arrested.
If it becomes know
n, this Condition is exchanged
for Notoriety (G
MC
, p. 183).R
esolution: T
he characters
secret is
made
public, or the character does whatever is necessary
to make sure it never com
es to light. B
eat: n/a
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Fugue (Persistent)Som
ething terrible happened. Rather than deal w
ith it or let it break you, your m
ind shuts it out. You are prone to blackouts and lost tim
e. Whenever circum
stances becom
e too similar to the situation that led to your
gaining this
Condition,
the player
rolls R
esolve +
Com
posure. If you fail the roll, the Storyteller controls your character for the next scene; your character, left to his ow
n devices, will seek to avoid the conflict and get
away from
the area. R
esolution: Regain a dot of Integrity, lose another
dot of Integrity, or achieve an exceptional success on a breaking point.
Beat: You enter a fugue state as described above.
GuiltyYour
character is
experiencing deep-seated
feelings of guilt and remorse. T
his Condition is
comm
only applied after a successful breaking point roll (G
MC
, p. 185). While the character is under
the effects of this Condition, he receives a 2 to
any Resolve or C
omposure rolls to defend against
Subterfuge, Em
pathy or Intimidation rolls.
Resolution: T
he character confesses his crimes
and makes restitution for w
hatever he did. B
eat: n/a
InformedYour character has a breadth of research inform
ation based on the topic she investigated. W
hen you make a roll relating
to the topic, you may choose to resolve this C
ondition. If you resolve it and the roll failed, it is instead considered to have a single success. If it succeeded, the roll is considered an exceptional success. T
he roll that benefits from the Inform
ed C
ondition can be any relevant Skill roll. For example, a character
with Inform
ed (Werew
olves) might gain its benefits w
hen using researched inform
ation to build a silver bear trap with the C
rafts Skill. C
ombat rolls cannot benefit from
this Condition.
Exam
ple Skills: Academ
ics, Investigation, Occult, Science
Resolution:
Your character
uses her
research to
gain inform
ation; the Condition is resolved as described above.
Beat: n/a
InspiredYour character is deeply inspired. W
hen your character
takes an
action pertaining
to that
inspiration, you may resolve this C
ondition. An
exceptional success on that roll requires only three successes instead of five and you gain a point of W
illpower.
Exam
ple Skills: Crafts, E
xpressionR
esolution: You
spend inspiration
to spur
yourself to greater success, resolving the Condition
as described above. B
eat: n/a
LeveragedYour
character has
been blackm
ailed, tricked,
convinced, or
otherwise
leveraged into
doing w
hat another character w
ishes. You may have the Leveraged
Condition m
ultiple times for different characters. A
ny tim
e the specified character requests something of you,
you may resolve this C
ondition if your character does as requested w
ithout rolling to resist. E
xample Skills: E
mpathy, Persuasion, Subterfuge
Resolution: Your character m
ay either resolve the C
ondition by complying w
ith a request as above, or if you apply the Leveraged condition to the specified character.
Beat: n/a
LostYour character has no idea w
here she is or how to reach
her target. Characters w
ith the Lost Condition rem
ove one die from
their Com
posure dice pools. This does not
influence derived traits; it only influences dice pools that use these A
ttributes. A Lost character cannot m
ake any headw
ay toward her goal w
ithout first navigating and finding her place. T
his requires a successful Wits +
Streetwise action (in the city) or W
its + Survival action (in the w
ilderness). R
esolution: Your character gives up on reaching her intended destination, or she successfully navigates as described above.
Beat: n/a
Madness (Persistent)Your character saw
or did something that jarred her
loose from reality. T
his isnt a mental illness born of brain
chemistry
that, at least, might be treatable. T
his madness
is the product of supernatural tampering or w
itnessing som
ething that humanity w
as never meant to com
prehend. T
he Storyteller has a pool of dice equal to 10 (characters Integrity). O
nce per chapter, the Storyteller can apply those dice as a negative m
odifier to any Mental or Social roll m
ade for the character.
Resolution: R
egain a dot of Integrity, lose another dot of Integrity, or achieve an exceptional success on a breaking point.
Beat: T
he character fails a roll because of this Condition.
Mute (Persistent)Your character cannot speak. A
ny comm
unication m
ust be done through writing, gestures, or hand
signs. Illness, injury, or supernatural powers can
inflict this Condition on a tem
porary basis. R
esolution: T
he character
regains her
voice through m
undane or supernatural means.
Beat:
Your character
suffers a
limitation
or com
munication difficulty that heightens im
mediate
danger.
NotorietyW
hether or
not your
character actually
did som
ething heinous in the past, the wrong people
think he did and now hes ostracized by the general
public. Your character suffers a 2 on any Social rolls against those w
ho know of his notoriety. If
using Social
maneuvering
(GM
C,
p. 188),
the character m
ust open one extra Door if his target
knows of his notoriety.
Exam
ple Skills: Subterfuge, Socialize R
esolution: T
he story
is debunked
or the
characters name is cleared.
Beat: n/a
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ShakenSom
ething has severely frightened your character. A
ny time your character is taking an action w
here that fear m
ight hinder her, you may opt to fail the
roll and resolve this Condition. T
his Condition can
be imposed by undergoing a breaking point roll.
Exam
ple Skills: Braw
l, Firearms, Intim
idation, W
eaponry R
esolution: The character gives into her fear and
fails a roll as described above. B
eat: n/a
ShakenSom
ething has severely frightened your character. A
ny time your character is taking an action w
here that fear m
ight hinder her, you may opt to fail the
roll and resolve this Condition. T
his Condition can
be imposed by undergoing a breaking point roll.
Exam
ple Skills: Braw
l, Firearms, Intim
idation, W
eaponry R
esolution: The character gives into her fear and
fails a roll as described above. B
eat: n/a
SpookedYour character has seen som
ething supernatural
not overt enough to terrify her, but unmistakably
otherworldly. H
ow your character responds to this
is up to you, but it captivates her and dominates
her focus. R
esolution: This C
ondition is resolved when
your characters fear and fascination causes her to do som
ething that hinders the group or complicates
things (she goes off alone to investigate a strange noise, stays up all night researching, runs aw
ay instead of holding her ground, etc.).
Beat: n/a
SteadfastYour character is confident and resolved. W
hen youve failed a roll, you m
ay choose resolve this C
ondition to instead treat the action as if youd rolled a single success. If the roll is a chance die, you m
ay choose to resolve this Condition and roll a
single regular die instead.R
esolution: Your
characters confidence
carries him through and the w
orst is avoided; the C
ondition is resolved as described above.B
eat: n/a
SwooningYour character is attracted to som
eone and is vulnerable w
here they
are concerned.
He
may
have the
proverbial butterflies in his stom
ach or just be constantly aware of the
object of his affection. A character m
ay have multiple instances
of this Condition, reflecting affection for m
ultiple characters. H
e suffers a 2 to any rolls that would adversely affect the
specified character, who also gains +2 on any Social rolls against
him. If the specified character is attem
pting Social maneuvering
on the Swooning character, the im
pression level is considered one higher (m
aximum
of perfect; GM
C, p. 193).
Exam
ple Skills: Persuasion, SubterfugeR
esolution: Your character does something for his love
interest that puts him in danger, or he opts to fail a roll to resist
a Social action by the specified character.B
eat: n/a