wod - god-machine condition cards

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Condition Cards

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  • CreditsLayout and Design: Alonso Rubio with Mike ChaneyBased on text written by: David Hill, David Brookshaw, and Matt McFarlandArtists: Sam Araya, Andrew Hepworth, Justin Norman, James Denton, Vince Locke,Front Cover Art: Sam Araya

    2013 CCP h.f. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of CCP h.f. Reproduction prohibitions do not apply to the character sheets contained in this book when reproduced for personal use. White Wolf, Vampire and World of Darkness are registered trademarks of CCP h.f. All rights reserved. Night Horrors: Unbidden, Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Storytelling System, and Ancient Bloodlines are trademarks of CCP h.f.. All rights reserved. All characters, names, places and text herein are copyrighted by CCP h.f.

    The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.

    This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised.

    Check out White Wolf online at http://www.white-wolf.com

    Check out the Onyx Path at http://www.theonyxpath.com

    For Use with the God-Machine

    Chronicle

  • Addicted (Persistent)Your character is addicted to som

    ething, whether drugs,

    gambling or other destructive behaviors. Som

    e addictions are m

    ore dangerous than others, but the nature of addiction is that it slow

    ly takes over your life, impeding functionality. If you

    are addicted, you need to indulge your addiction regularly to keep it under control. A

    specific addiction should be chosen upon taking this C

    ondition; characters can take this Condition

    multiple tim

    es for different addictions. Being unable to feed

    your addiction can result in the Deprived C

    ondition.R

    esolution: Regain a dot of Integrity, lose another dot of

    Integrity, or achieve an exceptional success on a breaking point.

    Beat: Your character chooses to get a fix rather than fulfill

    an obligation.

    Amnesia (Persistent)Your

    character is

    missing

    a portion

    of her

    mem

    ory. An entire period of her life is just gone.

    This causes m

    assive difficulties with friends and

    loved ones. R

    esolution: You regain your mem

    ory and learn the truth. D

    epending on the circumstances, this m

    ay constitute a breaking point.

    Beat: Som

    ething problematic arises, such as a

    forgotten arrest warrant or old enem

    y.

    Blind (Persistent)Your character cannot see. A

    ny rolls requiring sight m

    ay only use a chance die. If another sense can be reasonably substituted, m

    ake the roll at 3 instead. In a com

    bat situation, she suffers the draw

    backs of the Blinded T

    ilt (GM

    C, p. 208). T

    his C

    ondition may be tem

    porary, but that is usually the result of a com

    bat effect, in which case the

    Blindness T

    ilt would apply.

    Resolution: Your character regains her sight.

    Beat: Your character encounters a lim

    itation or difficulty that inconveniences her.

    Broken (Persistent)W

    hatever you did or saw, som

    ething inside you snapped. You can barely m

    uster up the will to do

    your job anymore, and anything m

    ore emotionally

    intense than a raised voice makes you flinch and

    back down. A

    pply a 2 to all Social rolls and rolls involving R

    esolve and a 5 to all use of the Intim

    idation Skill. R

    esolution: Regain a dot of Integrity, lose another

    dot of Integrity, or achieve an exceptional success on a breaking point.

    Beat: You back dow

    n from a confrontation or

    fail a roll due to this Condition.

    BondedYour character has established an extensive bond

    with a specific anim

    al. She gains +2 on any rolls to influence or persuade her bonded anim

    al. It may

    add your Anim

    al Ken to any rolls to resist coercion

    or fear when in your characters presence. T

    he anim

    al may add your characters A

    nimal K

    en to any one die roll.

    Resolution:

    The

    bonded anim

    al dies

    or is

    otherwise parted from

    the character. B

    eat: n/a

    Connected (Persistent)Your character has m

    ade inroads with a specified group.

    While she has this C

    ondition, she gets a +2 to all rolls relating to that group. A

    lternately, she can shed this Condition to gain

    a one-time autom

    atic exceptional success on the next roll to influence or otherw

    ise take advantage of the group. Once

    Connected is resolved, the character is considered to have

    burned her bridges and is no longer an accepted mem

    ber. The

    character may be able to regain C

    onnected with the specified

    group per Storyteller approval. E

    xample Skills: Politics, Socialize

    Resolution:

    The

    character loses

    her m

    embership

    or otherw

    ise loses her standing with the group.

    Beat: T

    he character is asked to perform a favor for the

    group that inconveniences her.

    Disabled (Persistent)Your character has lim

    ited or no ability to walk. H

    er Speed trait is effectively 1. She m

    ust rely on a wheelchair

    or other device to travel. A m

    anual wheelchairs Speed is

    equal to your characters Strength and requires use of her hands. E

    lectric wheelchairs have a Speed of 3, but allow

    the free use of the characters hands. A

    n injury can cause this C

    ondition temporarily, in w

    hich case it is resolved w

    hen the injury heals and the character regains mobility.

    Resolution:

    The

    characters disability

    is cured

    by m

    undane or supernatural means.

    Beat: Your characters lim

    ited mobility inconvenienc-

    es your character and makes her slow

    to respond.

    DeprivedYour character suffers from

    an addiction. She is unable to get her fix, how

    ever, leaving her irritable, anxious, and unable to focus. R

    emove one from

    her Stam

    ina, Resolve, and C

    omposure dice pools. T

    his does not influence derived traits; it only influences dice pools that use these A

    ttributes. R

    esolution: Your

    character indulges

    her addiction.

    Beat: n/a

    Embarrassing SecretYour character has a secret from

    his past that could com

    e back to haunt him. If this secret gets

    out, he could be ostracized or maybe even arrested.

    If it becomes know

    n, this Condition is exchanged

    for Notoriety (G

    MC

    , p. 183).R

    esolution: T

    he characters

    secret is

    made

    public, or the character does whatever is necessary

    to make sure it never com

    es to light. B

    eat: n/a

  • Fugue (Persistent)Som

    ething terrible happened. Rather than deal w

    ith it or let it break you, your m

    ind shuts it out. You are prone to blackouts and lost tim

    e. Whenever circum

    stances becom

    e too similar to the situation that led to your

    gaining this

    Condition,

    the player

    rolls R

    esolve +

    Com

    posure. If you fail the roll, the Storyteller controls your character for the next scene; your character, left to his ow

    n devices, will seek to avoid the conflict and get

    away from

    the area. R

    esolution: Regain a dot of Integrity, lose another

    dot of Integrity, or achieve an exceptional success on a breaking point.

    Beat: You enter a fugue state as described above.

    GuiltyYour

    character is

    experiencing deep-seated

    feelings of guilt and remorse. T

    his Condition is

    comm

    only applied after a successful breaking point roll (G

    MC

    , p. 185). While the character is under

    the effects of this Condition, he receives a 2 to

    any Resolve or C

    omposure rolls to defend against

    Subterfuge, Em

    pathy or Intimidation rolls.

    Resolution: T

    he character confesses his crimes

    and makes restitution for w

    hatever he did. B

    eat: n/a

    InformedYour character has a breadth of research inform

    ation based on the topic she investigated. W

    hen you make a roll relating

    to the topic, you may choose to resolve this C

    ondition. If you resolve it and the roll failed, it is instead considered to have a single success. If it succeeded, the roll is considered an exceptional success. T

    he roll that benefits from the Inform

    ed C

    ondition can be any relevant Skill roll. For example, a character

    with Inform

    ed (Werew

    olves) might gain its benefits w

    hen using researched inform

    ation to build a silver bear trap with the C

    rafts Skill. C

    ombat rolls cannot benefit from

    this Condition.

    Exam

    ple Skills: Academ

    ics, Investigation, Occult, Science

    Resolution:

    Your character

    uses her

    research to

    gain inform

    ation; the Condition is resolved as described above.

    Beat: n/a

    InspiredYour character is deeply inspired. W

    hen your character

    takes an

    action pertaining

    to that

    inspiration, you may resolve this C

    ondition. An

    exceptional success on that roll requires only three successes instead of five and you gain a point of W

    illpower.

    Exam

    ple Skills: Crafts, E

    xpressionR

    esolution: You

    spend inspiration

    to spur

    yourself to greater success, resolving the Condition

    as described above. B

    eat: n/a

    LeveragedYour

    character has

    been blackm

    ailed, tricked,

    convinced, or

    otherwise

    leveraged into

    doing w

    hat another character w

    ishes. You may have the Leveraged

    Condition m

    ultiple times for different characters. A

    ny tim

    e the specified character requests something of you,

    you may resolve this C

    ondition if your character does as requested w

    ithout rolling to resist. E

    xample Skills: E

    mpathy, Persuasion, Subterfuge

    Resolution: Your character m

    ay either resolve the C

    ondition by complying w

    ith a request as above, or if you apply the Leveraged condition to the specified character.

    Beat: n/a

    LostYour character has no idea w

    here she is or how to reach

    her target. Characters w

    ith the Lost Condition rem

    ove one die from

    their Com

    posure dice pools. This does not

    influence derived traits; it only influences dice pools that use these A

    ttributes. A Lost character cannot m

    ake any headw

    ay toward her goal w

    ithout first navigating and finding her place. T

    his requires a successful Wits +

    Streetwise action (in the city) or W

    its + Survival action (in the w

    ilderness). R

    esolution: Your character gives up on reaching her intended destination, or she successfully navigates as described above.

    Beat: n/a

    Madness (Persistent)Your character saw

    or did something that jarred her

    loose from reality. T

    his isnt a mental illness born of brain

    chemistry

    that, at least, might be treatable. T

    his madness

    is the product of supernatural tampering or w

    itnessing som

    ething that humanity w

    as never meant to com

    prehend. T

    he Storyteller has a pool of dice equal to 10 (characters Integrity). O

    nce per chapter, the Storyteller can apply those dice as a negative m

    odifier to any Mental or Social roll m

    ade for the character.

    Resolution: R

    egain a dot of Integrity, lose another dot of Integrity, or achieve an exceptional success on a breaking point.

    Beat: T

    he character fails a roll because of this Condition.

    Mute (Persistent)Your character cannot speak. A

    ny comm

    unication m

    ust be done through writing, gestures, or hand

    signs. Illness, injury, or supernatural powers can

    inflict this Condition on a tem

    porary basis. R

    esolution: T

    he character

    regains her

    voice through m

    undane or supernatural means.

    Beat:

    Your character

    suffers a

    limitation

    or com

    munication difficulty that heightens im

    mediate

    danger.

    NotorietyW

    hether or

    not your

    character actually

    did som

    ething heinous in the past, the wrong people

    think he did and now hes ostracized by the general

    public. Your character suffers a 2 on any Social rolls against those w

    ho know of his notoriety. If

    using Social

    maneuvering

    (GM

    C,

    p. 188),

    the character m

    ust open one extra Door if his target

    knows of his notoriety.

    Exam

    ple Skills: Subterfuge, Socialize R

    esolution: T

    he story

    is debunked

    or the

    characters name is cleared.

    Beat: n/a

  • ShakenSom

    ething has severely frightened your character. A

    ny time your character is taking an action w

    here that fear m

    ight hinder her, you may opt to fail the

    roll and resolve this Condition. T

    his Condition can

    be imposed by undergoing a breaking point roll.

    Exam

    ple Skills: Braw

    l, Firearms, Intim

    idation, W

    eaponry R

    esolution: The character gives into her fear and

    fails a roll as described above. B

    eat: n/a

    ShakenSom

    ething has severely frightened your character. A

    ny time your character is taking an action w

    here that fear m

    ight hinder her, you may opt to fail the

    roll and resolve this Condition. T

    his Condition can

    be imposed by undergoing a breaking point roll.

    Exam

    ple Skills: Braw

    l, Firearms, Intim

    idation, W

    eaponry R

    esolution: The character gives into her fear and

    fails a roll as described above. B

    eat: n/a

    SpookedYour character has seen som

    ething supernatural

    not overt enough to terrify her, but unmistakably

    otherworldly. H

    ow your character responds to this

    is up to you, but it captivates her and dominates

    her focus. R

    esolution: This C

    ondition is resolved when

    your characters fear and fascination causes her to do som

    ething that hinders the group or complicates

    things (she goes off alone to investigate a strange noise, stays up all night researching, runs aw

    ay instead of holding her ground, etc.).

    Beat: n/a

    SteadfastYour character is confident and resolved. W

    hen youve failed a roll, you m

    ay choose resolve this C

    ondition to instead treat the action as if youd rolled a single success. If the roll is a chance die, you m

    ay choose to resolve this Condition and roll a

    single regular die instead.R

    esolution: Your

    characters confidence

    carries him through and the w

    orst is avoided; the C

    ondition is resolved as described above.B

    eat: n/a

    SwooningYour character is attracted to som

    eone and is vulnerable w

    here they

    are concerned.

    He

    may

    have the

    proverbial butterflies in his stom

    ach or just be constantly aware of the

    object of his affection. A character m

    ay have multiple instances

    of this Condition, reflecting affection for m

    ultiple characters. H

    e suffers a 2 to any rolls that would adversely affect the

    specified character, who also gains +2 on any Social rolls against

    him. If the specified character is attem

    pting Social maneuvering

    on the Swooning character, the im

    pression level is considered one higher (m

    aximum

    of perfect; GM

    C, p. 193).

    Exam

    ple Skills: Persuasion, SubterfugeR

    esolution: Your character does something for his love

    interest that puts him in danger, or he opts to fail a roll to resist

    a Social action by the specified character.B

    eat: n/a