wm 1970 staff manual searchable.pdf
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WEL MET
I
N C D R P O R A T E D
WK*;j
T H E W E L - M E T C A M P S
1
S T A F F M A N U A L
COUNSELOR
L i f L / p y
UNIT #
BUNK #
-
:
A
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WEL-MET
I
N C O R
P O R A T E C
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INTRODUCTIONTOWEL-MET
Wei-Metis a non-profit community service organized in 1935.
The camp's rimarypurpose is to provide campers from the New York
Metropolitan area with enjoyable, constructive outdoor experiences
on a relaxed democratic atmosphere at moderate costs. Starting in
a rented campsite serving
23**
boys,
Wei-Methas grown and now serves
over
t
7
000
children and senior citizens during the summer at its own
three camps - Barryvill,
Nsrrovsburg,
and Silver Lake.
Wei-Met'spurpose is to provide a pleasant and healthy vacation,
a summer of fun and adventure for children. In addition, camping at
Wei-Met
is planned to help the individual child learn the art of liv
ing with his fellows, help him with the process of growing up and give
him the opportunity to broaden his horizons.
The camp program has many facets, all oftheradesigned to help
young people develop into healthy, happy individuals. Because the
settingodcamp is in the outdoors, the major activities are those
related to living in the outdoors, learning to know to enjoy and to
appreciate the natural surroundings and to make use of the resources
to be found there. The activities include learning to live
hapoily
with other people, learning the skills that make living out-of-doors
simple
and fun. The program is not an end in itself, but a means
whereby the camper develops those personal qualities, attitudes, skills
and interests that are the primary values of camp life.
of the
time has elapsed, STOP - this is about as far as you can
go for
now.
THIS
SHOUXEN'T
HAPPEN
WHAT TO
.DO I F
YOU ARE LOST
1 .
Try to go back over the same t r a i l .
2 .
Look fo r a high spot of ground or an easily climable t ree
to spo t fami l i a r l andmarks .
3 . F igure ou t what d i re c t io n will bring you back to the neares t
t r a i l . U s e the sun as your guide.
The wors t t h i ng to do i s to exhaust yourse lf and th e chi ldren
in marching
about in an
a im l e s s f a s h i o n .
Find a
r e l a t i v e l y
she l tered spot , I f you have t o , and s tay there unt i l you are
found. I f you have checked out at the off ice p ro p e r l y , i t
s h o u l d b e r e l a t i v e l y e a s y
to do th i s .
' '
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69
THE WATERFRONT AT CAMP
*
Waterfront activities for most campers can be a source offun,ex
citement and acoomplishment.
For somecampers,it can be an area of fear and one in which they will
need the understanding and support of their counselor. Campers should never be
forced or shamed into learning how to
swim.
The most effective encouragement
is usually discussing the fear with the camper. An accepting counselor plus the
fun and excitement of seeing other campers swim will usually help
most
fearful
youngsters to want to try the water.
The waterfront is an excellent area for counselors to build relationships.
The spontaneous game of tag, the interested word ofencouragementto a new or
advanced swimmer, and the willingness to teach a novice to row are all overt signs
to our campers that the counselors care. Theseinformalspontaneous gestures of
interest will say more to the campers about our leadership role than any intellectual
discussion on the subject.
WATERFRONTSAFuTTYREGULATIONS
The regulations listed below are for the protection of the staff and
campers. Our firm enforcement of these rifles for ourselves and our campers will
help them develop a healthy understanding attitude for necessary rules and will
prevent any waterfront catastrophies.
The waterfront staff is in complete charge of the lake area. While at
the lake all counselors will take ordersfromthe waterfront
staff.
All counselors
on duty, except those specifically excused by their supervisor, are to accompany
their bunk group to the waterfront at the scheduled
times.
While in the lake area, you and your campers must observe these rules;
1. No running on the dock.
2. No jumping or diving into three foot cribs.
3. No diving or swimming outside of swimming area.
4.
Bring towels and slippers to waterfront.
5. No shoes on dock.
6. No swimming unless waterfront is supervised.
7. No horseplay in water.
8. No swimming in lake without permission.
9. Absolute quiet at sound of whistle - show buddies.
10.
No one shall enter or leave water during general swim without buddy.
11.
No entering or leaving water without checking numbers.
12. No
walking
or
fishing
from dam.
13. No leaning on railings.
14.
No horseplay in boats,
15. Boating restricted to lake area, excluding wooded areas and coves.
16. permissionmust be secured to take out boats.
17. No boats in swimming areas,
IF YOU'RE IN DOUBT CHECK WITH YOUR SUPERVISOR
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ARTS AMD CRAFTS
Arts and crafts are closely related to the whole camp program. This
means that these skills are an integral part of the camp program, not a separate
isolated period each day in which campers work on projects that have no camp
significance, using materials that have no tie-in with camp. The emphasis ought
to be on creative arts and crafts projects that are based on actual camp ex
perience or that help to enrich other parts of the camp program.-Wherever,
possible, use natural materials in the arts and crafts program, - those materials
that can be
found
everywhere incamp,such as various kinds of wood, clay, acorns,
nuts,
pine cones, pine needles and bark, various plants, rushes and cattails
and grasses.
The arts and crafts program should be tied in with other camp activities,
such asmusic,drama, games and sports, camp crafting and community service
pro
jects.
In addition to articles for purely personal use, campers can help to re
plenish or add to the equipment needs of other phases of camp program, or to beautify
their own living quarters. There are two levels of craft projects, the individual
items,
where each camper works on his own project, and the group project, where the
entire group participates in a common project.
Remember that achievement is important to morale. Projects beyond the
youngster's ability destroys morale, rather than buildingit. Be sure that there
is an opportunity for success. Projects should not be so easy that interest is
soonlost,nor so difficult that success is impossible.
You don't always have to go to the craft shack for arts and crafts.
Many projects can be handled outside your bunk, in the woods, on the beach, and
in other suitable places. Reserve the craft shack for projects that need intricate
tools.
Individual Items That CanBeMade Outside The
Crafts'
Shack
1) Wood is a natural material for camp. Useit for buttons,
bookends,candlesticks, bird houses, neckerchief slides, whistles, Indian peace
pipes,rhythm band instruments, doll furniture. Older groups like wood carving,
totem
poles,
puppets, pipes.
2) Clay modeling and moulding - pottery.
3) Acorns are good for buttons,
pins,
necklaces.
k) Waste material, such as tin cans(pails),cardboard(cutouts),
and bottles (rhythm band) can be used.
5) Finger painting is ideal for younger groups. Older groups will
like it too if they can get over their inhibitions.
6 ) Block printing with potatoes is fun,
T) Kites are good on windy
days.
Your kids might want to make
kites on rainy days for future use.
8) Here are some rhythm band instruments that can be made easily -
tambourine, cymbals, woodblocks, sand blocks, rhythm sticks,
drums,
chimes.
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9) Painting or drawing of camp
scenes.
Camp Programs In Arts and Crafts
1) How about making your bunkabetter place in which to live?
Racks,
laundry
bags,
wastebaskets, broom-holders, curtains.
2) Model of an Indian village, early American Settlement, or
kibbutz,
3) A bunk name plaque will let people know who lives in your
bunk.
k) A
place to live in out-of-doors is a real craft project;
lean-to,
tree house, log cabin.
5) You'll also need a place to cook - fire place, bean hole.
Remember that crafts are not a separate activity but tie in with
dramatics,nature andmusic.
Consult the crafts resource specialist for technical assistance.
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73
M U S I C
T h e r e i s a p l a c e f o r e v e r y K i n d o f m u s i c a t c a m p . P r o b a b l y t h e
m o s t p o p u l a r i s s i n g i n g - a s w e l l s s d u e t s , t r i o s , s m a l l c h o r u s e s , l a r g e c h o r u s e s -
w i t h h u m m i n g a n d w h i s t l i n g , a c l o s e
s e c o n d .
M a n y c a m p e r s p l a y a m u s i c a l i n s t r u m e n t , - p i a n o , g u i t a r , u K e l e l e ,
a c c o r d i a n ,
h a r m o n i c a , b a n j o , o r t h e y c a n i m p r o v i s e o n K e t t l e s , w a s h b o a r d s a n d c o m b s ,
L i s t e n i n g t o m u s i c , t o o t h e r g r o u p s s i n g i n g , t o r e c o r d s , i s a f a v o r a b l e p a s t t i m e .
C a m p e r s e n j o y m a k i n g u p w o r d s f o r a n e w c a m p s o n g , o r a c a m p f i r e s k i t , o r t r y i n g
t o f i t t h e w o r d s o f a f a v o r a b l e
p o e m
i n t o a n e w t u n e . S i n g i n g g a m e s a r e f u n f o r
e v e r y o n e , c o m b i n i n g a c t i o n a n d m u s i c w i t h s o n g a n d f r e q u e n t l y w i t h d r a m a . A c t i o n
s o n g s c o m b i n e m o v e m e n t a n d h u m o r a n d a r e g o o d w a y s t o v a r y a m u s i c
p r o g r a m .
R o u n d s
a r e e x a m p l e s o f c o o p e r a t i v e e f f o r t w i t h t h e c a m p e r s s h a r i n g a r e s p o n s i b i l i t y t o a
s m a l l a n d a l a r g e g r o u p .
W o r k S o n g s
C a m p c h o r e s g o f a s t a n d p l e a s a n t l y w h e n t h e s t r o n g r h y t h m s o f
o ld w o r k s o n g s g e t b e h i n d t h e m . S e a c h a n t e y s , r a i l r o a d s s o n g s a n d c o w b o y s o n g s a r e
a l l m a d e t o o r d e r f o r c a m p .
S p i r i t u a l s a n d H y m n s
A s i d e f r o m t h e m e l o d y , w e l l - k n o w n h y m n s a n d n e g r o s p i r i t u a l s a r e
o f s p e c i a l v a l u e b e c a u s e o f t h e i r c o n t r i b u t i o n t o c u l t u r a l p r o g r a m s w h e r e a c t i v e l y
p l a n n e d o r q u i e t l y i n c l u d e d t h r o u g h o u t c a m p l i v i n g .
A c t i o n S o n g s
I n a d d i t i o n t o t h e u s u a l J o h n B r o w n ' s B a b y a n d L i t t l e P e t e r R a b b i t ,
b e s u r e n o t t o o v e r l o o k t h e b e l o v e d A l o u e t t e a n d S u s t i - F l d l i .
H e r e a r e s o m e w a y s i n w h i c h a c o u n s e l o r c a n m a k e g r o u p s i n g i n g
i n t e r e s t i n g a n d c o m b i n e m u s i c w i t h o t h e r a c t i v i t i e s :
1 . H u m o r w h i s t l e t u n e s i n h a r m o n i e s .
2 .
C l a p t h e r h y t h m s o f s o n g s b e f o r e s i n g i n g t h e m , a n d u s e r h y t h m
i n s t r u m e n t s w h e r e v e r
a p p r o p r i a t e ,
3 .
B e f o r e s i n g i n g a n e w s o n g , t e l l s o m e t h i n g a b o u t i t , e s p e c i a l l y
i f i t h a s a c o l o r f u l o r h i s t o r i c b a c k g r o u n d , o r i f i t u s e s
f o r e i g n w o r d s o r p h r a s e s .
h. U s e f u n a n d s t u n t s o n g s , b u t i n m o d e r a t i o n a n d i n g o o d t a s t e ,
5 . E n c o u r a g e t h e m a k i n g a n d p l a y i n g o f s i m p l e m u s i c a l i n s t r u m e n t s ,
6. A c t o u t s o n g s a n d b a l l a d s w h e n e v e r p o s s i b l e .
7 .
P u t t h e w o r d s t o n e w s o n g s o n t h e b u n k b u l l e t i n b o a r d .
T h e r e i s n o t o n e p l a c e f o r m u s i c i n
c a m p , w h e r e v e r
t h e r e a r e
c a m p e r s , t h e r e s h o u l d b e m u s i c .
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75
DRAMATIC
Dramatics doesn'tmeanjust plays and actors or
actresses.
It
includes the peculiar flavor or twist, the tone or voice, expression, the little
dailypantominesand daily expressions that come alive, A sense of the dramatic
camp dramatics are story dramatizations, ballad dramatizations, song dramatizations,
pantomines,
shits and stunts, simple pageants, puppet shows, choral reading,
charades and "socio-drama.
Playand pageants that require a lot of memorizationtakeup too
much precious camp
time.
The best dramatic programs are the simple ones nrepared
by the campers themselves and created out of what is at hand. Avoid old hackneyed
stunts,
many of which are questionable taste anyhow.
Here are some easy ways to start dramatics - before they know it,
every youngster will be participating,
1) Story playing is good for younger groups. Tell the story
swiftly and simply. Kids want toKnow -"What happened
next?"
- Suggest acting
itout. Organize a play in simple terms by questions - How many people do we
need? What happens first? What next?
etc.
Select parts. Parts can be passed
around later so it doesn't matter whether one gets his favorite the first time.
See that smaller or difficult parts are given to able and crative youngsters
first;they will then become attractive to others because they have been built
up.
Guard against the "bossy" child. Be quick to support the timid one. Let the
play run to any length of development so long as what they offer fits into the
story. You may have to keep them on the "line". Kids are very suggestible and
will forget aid. about the original story if not held to it.
2) Playgameswith dramatic content - such as I'm thinging of
a word; bird, beast and fish; In the manner of the adverb; Proverbs.
3) Suggest anIncident
-
have campers developskit. Camp life,
such as what happened on the last hike, on the ball field, in the lake, last night,
make a good focal point fordramatice.
k)
Charades - be prepared before suggestingthis. You can use words,
proverbs,
advertising slogans, book and movie titles, quotations,
5) Puppets - oldS O C K S ,paperbags,potatoes, paper
mache,
and
wood can also be used for making puppets.
6 ) Shadow screen or shadowgraph.
7) Dramatized songs or
ballads.
If your group wants to move beyond these simple forms of dramatics,
you might try tableaux,
pantomine,
or combinations of these with readers, chorus,
and rhythmbands. If your group wants to do still more, you might use formal
dramatics.
The script may be written by the group - or the group may select a
standard play recommended by a dramatics resource person. Bememberthese noints
about formal drama.
l) Casting - avoid type casting - put kids where parts will help
themand yet not ruin the play.
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2) Directing-don'tbe adictator;workaspartof thegroup;
stimulateandedit their creative imagination;theless noticeableyou
are,thebetter.
3) Discipline_rehearsals mustbefun,butmustnotbecome
dis
organized.
h) Memorizing-
almost
all thememorizing shouldbedoneinrehearsal.,
Thus,linesandactionareembeddedin the
memory
together.Donotuse a
script until lateinrehearsals- if at all - usesense memory,
5) Always attack dramatic problems(stage,acting, soundDOSition)
through character, motivation,andinteraction; never fromthetechnical
angle,
6) Anything tha t di re ct s an a c to r' s att en ti on to himself is bad;
anything that directs his attention to other actors or the play is good,
7) Make i t fun.
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77
GAMES
Games are fun and exciting - but they can
also
serve an additional
purpose. Like any other program, the enjoyment and relaxation should be
used as a bridge to help people know one another and work together.
The first day at camp agamecan help thecampersget acquainted
without the stiffness of formal introductions. Playing the game and en
joying it can go further and bemorereassuring at theinitial'meeting
than a "one big happy family" speech, (This doesn't mean w e shouldn't
talk about camp-a game is an addedtoo.). A counselor who gets into
the game, and wh o encourages and helps hiscampersis telling them a
great deal about himself and camp. This is a pleasant way to alleviate
the uncertainty the new campers have about"Whatis Camplike?","Will
I like it
here?"
and 'What kind of person is my counselor?
For introductory experiences in co-ed activities (socials, campfires,
square dances, etc.) ice breakers will be heartily welcomed by the boys
and girls to warm up the party. The human bingo card, circle dance,
or piece of situation. The dread moment of all eyes watching the two
couples dancing is avoided by using a game in which everyone participates
without feeling self-conscious.
Games also provide healthy constructive outlets for energetic campers,
especially those wh o need "to let off steam". Most campers have to run,
jump and shout attimes. Games provide a safe constructive outlet for
these needs.
Instead of being the bad undesciplined outcast, the overly energetic
child can be a happy accepted camper participating in a game with his
bunkmates. What help a game is to the quiet youngster who may need formal
approval before he canrisk"letting go".
There are games for every occasion and purpose - even for the in-
telligetsia. Remember to give each camper a chance to be "it" and to
shine.
The fun and excitement of games are what make them appealing
and important to the campers. Let us add the additional purpose of using
them as a means of socialcommuncationbetween our
campers.
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QUIET GAMES FOB SOCIALS AND OTHER PURPOSES
Situations:
Someone leaves the room. Group decided on a situation "What
would you do if? etc..." Each person thinks of a solution to that
sit
uation.
Person returns and asks each person in turn "what would you do
if"
questions. (Different questions to each person. Each person gives
answer he has chosen previously. On the basis of these responses "it"
tries to guess what the original situation
is.
'to
In the Manner of the Adverb: Person leaves the room. Group decides on
adverb,
whenindividualreturns,he asks each person to do specific
things,(e.g. "How do you walk that way, in the manner of the
adverb").
Individual tries to guess the adverb by asking everyone to do something.
Person asked does not follow instructions unless leader aids "in the manner
of the adverb" to the question.
Crambo(I'm thinking of a
word):
First player says I'm thinking of a word
thatrhymeswith,.."(e.g. sing,
ring...).
The next player acts out a word
that rhymes with the original word. First player must then guess the word
he is acting out and say "No, it is not fling or "Yes, it is ring".
Prince of Paris: Leader assignsnumberto participants. Leader
says:
"Princeof Paris Lost his
hat.
Did youfindit Number 6
sir?"
Number 6 answers: "Whosir, me
sir?"
Deader: "Yes sir, you sir."
Uv.TiU.r
6;
"No sir, not I sir".
Leader:
"Who then sir."
Number 6: "Number5, sir."
Leader now tries to say "Prince of Paris lost his hat" before number5
can say "who sir, me
sir?"
Charades:
Twoteams. Each team chooses a topic like name of movie, book,
play, A topic is given to one member of opposite team who must act out
the topic for his team toguess.
Pina Card; Famous names written on cards. One card ispinnedon the back
of oneperson. He must ask questions to determine what thenameis.
Number Draw: Number is written on piece of paper and members must draw
faces using these numbers as a base.
Geography; Geographical
lacation
named. Next person must name another
locationstartingwith the last letter of the previous word. No location
to be repeated.
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Telephone; Phrase or sentence whispered from one person to another down
the line quickly. Last person states the phrase. Usually the
nhrase
is unrecognizable and funny, (e.g. "Sassasfrass with Sarosponda")
What's My
Line:
An occupation is chosen by "it". Group tries to guess
the occupation by asking questions that have to be answered with yes or
no.
Five minute3 is time limit.
Smile;
Guests are divided into two teams and line-up facing each other.
One team is named
"heads"
and the other
"tails".
The leader tosses a
coin and calls out the side that turns up. If it comes up"heads"the
"heads"smile while"tails"must keep soberfaces. The"heads"attempt
to make the
"tails"
laugh. Ones who laugh must
join
the other team.
This Is Mylose: Players in circle. "It" stands before someone and places
M s hand on some part of his body (elbow) and
says,
"This is my
nose."
The player addressed must grasp his nose and answer, "This is my elbow,
etc."before "It" has counted to ten. If he fails he must take "Its" place
in the center.
Ducks Fly; All players are seated or standing in a circle, the leader
in the
center.
He calls out, "Ducks fly" and all make flying motion.
Crows fly,
same;
Dogs bark, all bark, etc. When a motion or sound not re
lated is called
i.e.,
"fish fly" all must remain motionless and quiet, Any
missing the signal must pay a penalty, forfeit, be eliminated or be "it".
Embarrassing Situations: Divide the players into groups of ten or twelve
players each and give them ten minutes to decide on an embarrassing situation
which they are to dramatize. Then each group in turn presents its dramatization
while the others form the audience and attempt to guess the situation.
Poor Pussy; The players sit in a circle. One person who has been chosen to
do so kneels down in front of someone in the circle and cries "Mee-ow" in the
funniest way possible, while another player pets him on the head, saying "Poor
Pussy". The kneeling player has three trials to make the seated one laugh.
If hefails,he tries someoneelse,if he succeeds, they change places.
Grocery Store: Two lines of players of equal number. One player from each
side steps forward and the leader calls out a letter. The player who first
calls the name of some grocery store article beginning with that letter,
scores a point for his
side.
Prompting from the sidelines, subtracts a point
for each infraction.
Pantomine; (Similar to charades-but done by a team) A team of 3
or
or
more acts out in pantomine a familiar saying, proverb,
Biblical
incident, song
title, etc...
while the other team tries to guess what is being acted out.
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PaperBag Dramatics: Severalobjectsare placed in a paper bag. The group
pulls objects out of bag and make up a skit using these objects, ( 5 minutes
to
make
up
skit).
Skit is then
performed
for others.
.:-,
Bumpety - Bump- Bum p; The players stand in circle wit h one person (it) in
the center.
It"
runs
up to anyone in the circle, points to
him
and says
"Right-bumpety,
bump, bump" to which the player pointed to must instantly
respond before "it" says "bumpety, hump, bump," he becomes it .
"Left-bumpety,^
:;
'
1
bump,
bump, may also be used.
Add Something; Seated around the table, the leader stands and performs one -;'-'S
action.
Re
then points to a member of the group wh o repeats the leader's
action and adds one of his
own.
The next person to he called on must reproduce:
the first two actions and add a third, and so on, .,..,
Four Elements : Seated around the table, the leader takes a knotted
handKerchie||f
and throws it suddenly across the table to someone else
calling.out
at the same.
time either "Earth, Water, Air, or Fire ". If "Earth" is called out, the
player into whose la p the handkerchief has fallen must name some quadrupedbefe-i
the leader can count to ten; if "Water" is called, he must name a fish; if
"Air"
is
mentioned
he must name a bird; if "Fire" is called, he must remain
silent. Should the player remain silent to the count of ten, or name awrong ";
animal,
or speak when he ought to be silent, he must pay a forfeit and
take
a turn at throwing the handkerchief to another person at the table.
Snap Fingers; Done in a circle. Eachperson is numbered. A rhythm isestablis
by the people in the following way; slap both hands on the thighs once, clap
both hands hand together, snap right hand fingers, snap left hand fingers.
W0M
leader starts by mentioning his number first and then someone elses. The perl
whose number was called repeats his number on the first snap and calls anothe'ip
:;
i|
number on the second finger snap.
Yes-No-Blue - Green: Players seated in circle - boys and girls asnartners..)|
One person chosen as leader (usuallycounselor). Leader asks questions ofone-,-,
person. If boy is asked questions his partner must answer. Partner must not1
answer any question wit h, ye s, no , blue or green. Leader attempts to confuse.
;"
Couple is eliminated if question is answered with forbidden words or if
person
pointed to answers rather than partner.
Describe the
Individual: Seat the group in a circle - send one person out of
,
the room to become "it". "It" must discover who is the person being
described -.
It will ask
questions of each
person.
The gimmick is that those in thecij
describe the person to their right. Questions are answerable by yes or no.
A question may be repeated as many times as
needed.
Laughing Handkerchief; Leader stands where all can see hem . He tosses a
handkerchief inthe air and while it is in the air, everyone laughs, but when
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81
it touches the floor all must have
stopped.
Those who laugh when
the handkerchief is on the floor, are
eliminated.
Twenty Questions; One member chooses a subject - animal, vegetable
or mineral. Other members ask questions to
be
answered "yes"
or
no
by the person who chose the subject. Twenty questions limit
on the
topic.
Coffee Pot; Active verb chosen by group while one member is
out of
room. The
la
tter then asks questions
of the
group, using the words
coffee
pot in place of the
verb.
(e.g. verb is
smell. Question:
do
you coffee pot with your nose? )
or "no",
Answers are
to be given
"yes"
Proverbs; Group chooses proverb while player is out of the room.
Player' must guess proverb
selected by
using question. Answer
must
contain at least one of the main words of the proverb.
Continuation Stories; Story is
begun
by counselor
or camper and is
continued by next person after counselor says "stop".
Indian Chief; (in
a
circle) Choose someone to go out; nick a leader
whatever motion the leader chooses the rest of the circle
will
then
follow. Person
comes
back to the center
of the
circle and tries to
guess
who is the Indian Chief
(leader). If he guesses,
he
chooses
another person to leave the room and another leader is chosen.
GAMES
Jacob and
Bachel:
Two people
are in center of circle; one
is Jacob,
the other Rachel,
Either
may
b e
blindfolded,
(e.ge. Jacob is
blind-
folder)
He goes
around calling, "Rachel, where
are you? Everytime
he says this Rachel replies, "Here I
am",
Jacob tries to pursue
Rachel
around the
circle,
the latter tries to
catch Rachel by identi
fying the location of h er voic e, while
she tries t o get away from
him.
When
he
finally catches her, game is begun again with two new players"
chosen as Jacob and Rachel.
Magic Music; One player
("it")
leaves
the
room. The others decide
on some actions involving objects in the room. (e.g. pick up paper,
open door) which the absent player must perform when he returns. "It"
returns, moves about doing various things.
Al l other
players
clap
louder if " it" begins to do the action decided uponbythe group,
soft claps if no t. Thus "it" gets hints about correct action.
Buzz; Players
a re
seated in
a
circle. One person starts counting.
The next person
says the next number and so on
around the circle,
but
one cannot
say the number seven or any multiple of seven (e.g. 28)
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82
or any number containingseven,(e.g.
37).
mustaubstitutetheword"buzz".
Instead the players
HumanTicTacToe: With chalk, mark out large tic tac toe squareon
the floor. Divide the group into two teams, "circles" and "crosses".
Members of teams alternately sit down in boxes on floor attempting
to get members of theteamin a straight line.; horizontally,vertiee
or diagonally, (e.g. like paper tic tac
toe).
Members of "cross"
team cross arms on chest as they sit, "circle" members hold arms
over;
head, making arc.
Run,Sheep,Run;
is indicated.
Two equal sides, each with a captain. A home base
Onegroup becomes the "sheep". They go out andhide,.
Their leader comes back, when they are ready, and goes with theoppoa
side as it hunts for the "sheep". When the leader thinks the opportw'
time has come he yells "Run, sheep,run". All the sheep rush
forh%tf|
base,
as do the "hunters". If the "sheep" beat the hunters to
home';|ie|
they hide again. If not, the "hunters" become "sheep" in turn.
Straddle
the
Pole Catch; All the players but one stand astride a
pol$|
that is laid on the ground. The odd player is the catcher and he
--M
stands in front of the group. He may never cross the pole butalwayB-Ji
goes around
to. To
escape the catcher, the other players may cross
' Sf
the pole any time and even run away. The catcher must tag a player.
fj
on the same side of thepole. When a player is caught the catcher
M
may lead him by the ear to the pole or ride his back. The one caught
4&
becomes catcher, -./'I
Call the Chickens Home: One player is blindfolded and stands apart
from the others who are the "chickens". The "chickens" run byand
touch the blind one after hesays,
"Tsoo,
Tsoo-comeand findyour.
mother." Ifa "chicken" is caught by the blind one, the onecaught
becomes the blind man.
Relieve;
One childIschosen to be the
"It"
and chases the others.
Whenoneplayer is tagged, the two join hands and try to tag the
others with the free hand. As the players are caught, they jointhe
:
"It"
with only the end persons being allowed to tag.
BrazenFly: One playerIsblindfolded and all other players form a :
ringaround him. They skip around him until he claps his handthree :
times.
Then they must stop so that he may point to one who in turn.
stepsintothe ring with the blindfolded player. Dnmedlatellythe.
blindfoldedplayer tries to catch him. If he catches M m and can
name him, the two exchange places, if not, the same person mustcon*.'"
tinue to be blindfolded. The one called Into the circle will
nat
urally try to escape but must submit when caught.
OtherjemeaWhich Need No Explanation:
Capture the White Flag
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83
Ring - a -
livio
Sardines
Hare and Hounds
If interested in these games and do not know how to play them ask your
supervisor.
Cat and Mouse: (circle) Choose cat and
mouse.
Mouse stands inside the circle,
the cat outside. Cat tries to pursue the mouse but is prevented by the circle
who uses itsarms,lowering and raising them as they run inside and outside the
circle.
Snatch Club; (two lines with even number of members.) Give teams numbers from
one on. Leader who is not part of the line calls
number.
The people who have the
same number run to the center where the club is placed and
try
to snatch it up and
run back to the line without being caught. He has to submit the club if he is
tagged by the other person on theoppositeteam, giving them the point, (A ball
may also be used.)
Twenty-One:
(Circle of as many people as
desired).
One person in middle. A
Large (if possible) ball is thrown around the
circle.
Middle person tries to tag
the ball before it reaches the other
person.
Middle person may also try to tag
the ball if it
Is
held too long by one person. The ball
is
to be thrown across
the center and not one to one.
Drop The Handkerchief: (circle) One person walks around the outside of the circle.
Puts the handkerchief in the hands of anyone who in turn starts hitting the person
on her right while chasing him around the circle back to
place.
The person who
was hit is the one to walk around the circle and does the same thing as the original
player.
Hide in Sight; An object is hidden in sight carefully camouflaged by one member
of the
group.
Other members look for hidden object and secretly tells the hider
where it is. The first seeker hides the object for the second round.
Bird, Beast,
Fish:
Group stands in circle. Game is started by one person who
throws a hall to another member while calling bird, beast, or fish. The receiver
then must name a member of the species that was calledwithinga count of five
limit. Game is continued in same
manner.
HotBeans; An objectIshidden from sight. The seekers are directed to it by the
hidertelling each seeker whether he is hot (near) or cold (far) from the object
that is hidden.
Passing Via Chin: Two Teams with equal number of boys and girls on each
team.
A
piece of fruit, potato,ball,rolled socks, etc., must be passed from boys chin
to girls chin and down the line without using hands. If object is dropped it
must start from beginning. First team successfuly passing object to end of linewins.
EW:
1
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P A
Fruit Basket: Everyone sits around in a circle, except for one person who is
it")
"It" stands in the center. The players are counted off into five groups -
first group is apples, second pears, plums, peaches, oranges. A person in charge
says "apples", the apples must change places before "It" can grab their place.
Bull in the Ring: The players form a ring around the
"bullJ
holdinghands. The
"bull"
tries
to
break through. He may rush, lunge, or pull to try to break the
ring. If he escapes the players chase him and the one who catches him is
"bull".
MIXERS AND GAMES FOR CO-ED SOCIALS V;
Musical
Laps:
Boys and girls form 2 circles. Boys in inside. Circle in opposite,-.
direction as music is played. Partners are specified before music starts. Music
is played and then stopped. When stopped, boys kneel on one knee, and partnermust
:
get tothem
and.
sit on their knee. Last couple to sit is eliminated. Continued
until one couple is left. Procedure can be revised,ie.boys can sit on girls'
knees.
Broom
Dance: Couple dance. One odd person
dances
with a broom. Music stops.
Allchange partners. New odd person must dance with broom.
Multiplication
Dancei (ice
Breaker) One couple dances. As music stops, each
pick
.'.'
a new partner from the side lines. Now two couples are on the floor. When music
stops the four people each pick some one from sidelines. This continues until all."_
are
dancing.
ShoeDance: (Ice Breaker) Girls take off one shoe and place them in the center
of the floor. Shoes are scrambled. Boys close their eyes and pick one shoe.
Boys dance with girl whose
-shoe
they picked. Process can be revised.
Name
Pairing
Off:
(Ice
Breaker) Boys given first half of a famous name or a
.P;V
famous pair, (I.e. George or S a m s o n ) . The girls are given second half, (i.e. &,
Washington or Delilah.) They must find each other and dance. 4,
Scotch,
Gin,andRye:
Couples dance when leader yells rye. When leader yells
scotch they change partners. When leader yells gin, boy kneels on one knee and
girl sits on other. Can be used as an elimination game.
Frog Dance: The playerssquaton their haunches in a circle. They hoprhythmieall
throwing out first
one
foot and then the other. As each player
hops,
he claps.hi#"
hands in front of hie knees, then behind his back, trying to make the other
playeasif
fall over. When a player falls he is
eliminated.
The one who dances longest .%
without falling over is the winner. h
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85
Yiddishe Dishes: A pack: of cards is divided approximately equally among the
players,
Each player picks the name of some yiddishe
dish,
like "blintzee" or
"sraetna", etc. The players sit in a circle and begin turningcards. If two
players turn up same card, i.e. each turns a queen, or a deuce, then these two
players must try to name the other one's yiddishe dish. The first one to remember
the other's "name" gives up all his cards to the slower
one.
First player to
get rid of all his cardswins.
Backward Choice: Line up the girls at one end of the floor and the boys at the
other,all facing the
wall.
As the music starts all walk backward toward the
center until they touch a member of the opposite sex. Those touching are partners.
MatchingCirclesi Cut out cardboard into perfect circles about four inches in
diameter','
'one'
circle for each
couple.
Cut each circle in two, placing one part
in the girl's pile and one part in the boy's pile. Each circle should be cut at
a different angle. Give each girl one of the cardboard pieces and each boy
one.
Each boy searches until he finds a girl whose cardboard matches his and makes a
perfect circle. These two are partners.
Games listed primarily for co-ed socials can also be used as bunk games, etc.
GETACQUMN1EDGAMES
1. Name Chain - First person around the circle says his name, second person says
the first person's name and his own - the third person says the first, the
second and then follows with hisownjand so on around the circle.
2.
Human Bingo - Sheets with squares marked off for insertion of all the members
of the group. The master of ceremonies calls the names of all the members of
the group out as the Bingo and the first person to get a row of names
wins.
3. Zip-Zap - A rhythmic motion is repeated with hands to knees (motion may be
left out with younger
groups).
Leader goes around the circles, points or
calls numbers (ifnumbered),and says "1, 2,.,.10"; Zip or Zap which stands
for either left of right, and the person has to tell the leader the name of
the person on
his
left or right.
h.
Introductions - Guests are all seated - the leader rises and says "IT IS A
PIEAStTOETO MEET
YOU" ALL...
MY NAME IS COHEN". The next person says "HOW
DO YOUIK)MR. COHEN, MY NAME IS SLLAPIRO" The next person
says,
"HOW DO
YOU DO MR. COHEN AND SBAPIRO, MY NAME IS G OLD," etc.
5. Adjective Mixer - Adjectives precede names of those seated in the circle.
The adjective should if possible begin with the first letter of the person's
name,i.e. Batty Betty.
6. Who Am I? - The names of famous or comic characters are pinned to the backs
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t
of
members
of the group who go about the room and try to guess what name
is pinned on back. He approaches other guests and asks their
names,
tells his
real name and asks the question of each person.
7. Comic Strip or Song Match - Each person is given a picture of a comic strip
eharacter
wh o i s commonly associated with another in the same comic strip.
There are only two similar characters floating around the room and they must
find each other and dance. Two parts of the same song or song title can be
used in the same manner.
SUGG ESTED G AMES FOR
RAIHY
DAYS
1. Alphabet Scavenger Hunt - Items collected which begin with each letter of the'
alphabet -
20-30
minutes.
2.
Barnyard Game
- Paper is placed on floor in different parts of the bunk and
children act as different animals with assorted noises, squat and act the part
of animal they are playing.
3. Laughing handkerchief Game - Best to hold till leter in the trip.
Handkerchie
cloth or hat is thrown in the air. While the cloth is in the air children
laugh. Howev er, once the cloth hits the floor, they should stop laughing. Th
last person laughing must come before the group and do a consequence or
enter
tainment.
k. Musical Beds - Children must sit on beds when singing
stops,
leaving one short each time.
Beds are
eliniins
5. Musical Hot and Cold - Item is hidden while one person goes out of the room.
When the person who is " It " returns, and gets closer to the hidden object,
the clapping or noise (i.e. barking as a dog) that leads him to the object
increases.
6. Animals Don't Fly - The leader tells a story about birds and_animals. Wheneve
he mentions a bird, all the children wave their arms like a bird flying. But
:
if
by mis take, someone waves his arms when animals are mentioned, then the
culprit must take the place of the storyteller and go on with the story.
7. Animals - The adult leader is the animal keeper and gives the name ofan
animal to each youngster. He then tells a story, and when the name of the
animal is mentioned, the child to whom that animal was assigned imitates the
:
-
sound of the animal. When "lion" is mentioned all roar together.
8, Singing Handkerchief - Someone hides a handkerchief and everybody tries to
find it. Whenever anyone discovers where it it , he begins singing a song
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87
9. Changing Rhythms
-
G roup is seated in a circle. One person is sent
is sent out of the room, A leader is chosen to do various motions
(i.e.clap hands) which everyone in the group imitates. '"It"
is calledbacKin and tries to guess who the leader is. When the
leader changes his actions the other players should change quietly.
10, Simon
SaysOne
person chosen as leader calls out certain motions.
The group must follow these motions when the leader says "Simon Says
clap your hands," When the leader does not say
"Simon
says"the group
must not do the motion. The players areeliminatedby doing the motions
at the wrong times,
RAINY DAYS
Rainy days can and should be as interesting, exciting, and en-
yoyable as any other day - even though the program may be different.
The rain does not have to be treated as an emergency or catastrophe, although
it does require more creativity, planning and patience from the staff.
Outdoor activities do not have to stop and in some cases can be special
due to the effect the rain has on nature. We have to dress appropriately
for the weather and become more familiar with the program potential our
surroundings hold for us. Many campers will enjoy the challenge and ex
citement of conquering the elements.
While it is wise in our programming to plan for rainy
days,
many of
of your normal plans can be used with some adaption. This is a good time
to plan the Oneg Shabbat, write the song, plan the hike, rehearse that
shit,
and make those bracelets we've been talking about.
We can't control the weather, but we can program for it effectively
and enjoyable.
Outdoor Program
Suggestions
(Dependent on the condition of the ground
and amount of rainfall.)
REMEMBER raincoats, rubbers, hats and sweaters.
1. Cook-outs and overnights,
2. Frog and salamander hunts.
3. Fishing.
k. Nature scavenger hunt.
5, Tracking and orienteering hike,
6. Hobo hike.
Indoor Activities - Facilities will be scheduled with your Program Assistant.
A. Record Hour D. Discussions G.
Pa
jama Party
E.
Paper Bag Dramatics E. Arts and Crafts H. Progressive Games
C. Story Telling F. Charades I. Party Games
During periods of prolonged rain, Unit mass programs may be planned to
add variety to the small group activities.
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88
"S*
nfTERGROUP ACTIVITIES
Activities that involveagroupinprograms with another buns provide
additional opportunities for enjoyment and new Kindsofexperiences.As
with
all our
programming,
the
inter-group social, baseball game, discussion,
etc.
must have all the elementsofcamper discussion, thoughtful planning,
and democratic decision
mating
onthe partofboth bunKsinorder for the
activity.
Let's takealookatsome possible program ideas beforeweillustrate
"Howweplan"andconsider the valuesofinter-group activities.
Suggested
Programs
Athletic-baseball, volleyball, soccer, basketball, game session.
Social-mixed teams athletic event, coed cook-out, campfire, party
or game night, square dance, group discussion.
Pioneer group construction-weather station, bridge,
amphi-theatre,
unit campfire site, tree conservation,
X
General-dramatic activity, Oneg Shabbat, discussion group.
How
ye_Plan
:;
;
Most of the program suggest ions l i s ted above f low out of a
need.
I t
\
may no t be po ss ib l e t o p l ay ba se ba l l , ba sk e tb a l l , e t c . w i thou t i nvo lv ing
*$
anothe r bunk. I t i s im poss ib le t o have a so ci a l wi tho ut anothe r bunk of
';%
th e opp osi te se x . The br idg e or th e we ather s ta t i o n may be too much for
one bunk and more manpower i s ne ed ed . I t may be more fun and more -..;
st im ul at in g to have two groups work on a play or di sc us si on . These two '-.C
n a t u r a l m o t i v a t i n g
forces
- an i nheren t need in an ac t i v i t y o r a des i r e
'?
f o r a d d i t i o n a l r e l a t i o n s h i p s a n d s t i m u l a t i o n a r e e s s e n t i a l i n o r d e r t o
''
avoid an a r t i f i c i a l a pp ro ac h. Inter-group a c t i v i t i e s can be enjoyable ...v
and rew arding , but only i f t he coun selor can recog nize or s t imu late e i the r ';
of the two m ot iv at ing fo rce s mentioned above.
:
i
The su gg est i on fo r an inte r-g ro up a c t i v i t y may come from the campers -t
( "L e t ' s p l ay bunk 10 .' L e t ' s have a so c i a l : We need more he lp , l e t ' s
ask bunk 10 ." )
I t may have t o be s t im ula ted by the c oun selo r . ("W e've cut out a b ig job for
ou rse lve s - - how about tr y in g to get some he lp? How abou t doing th is with
another^
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89
bunk to get some more people in our audience anddiscussion"). Where it starts
is not important, as long a s the need and desire are there.
Like any otherprogramaninter-groupactivity needs careful planning and the
involvement of the campers and counselors. A social can be a happy, enjoyable and
educational experience -ifthe games, dances, etc. are on the social level and
readiness of the campers and they participate in planning and executing
it.
The
social can be flat, frightening, and destructive if we accept the campers' initial
reaction ("Oh, we'll just have a social. You fcncw what we'll d o. We don't have
to plan anything.'") and try to pickupthe pieces at the social.
One good sign of readiness forinter-groupactivity would be the ability and
willingness to plan together. A preliminary meeting between the two counselors
would help the counselors give direction and suggestions to the campers. A
counselor raising questions or making suggestions with a planning group("Sincethe
boys and girls are just learning how to dance, what other things can we do to
keep the party
moving?"-
"I think we ought to have someice-breakerssince the
boys and girls don't know each other," "I think thiscommitteewould be comfortable
with just social dancing, but what about the other members who aren't as
comfortable.")
can help the campers understand their responsibility and help them carry it
out.
Theremustalways be a program. This does not mean it has to be elaborate, constant,
or rigid, but it has to be appropriate for the occasion and the needs of the campers..
This is something that campers can understand.
We do not have t o make a fetish or ritual out of planning. A baseball game
does not need a committee, but it can be arranged by two representatives in a few
minutes.
The important element is not the tim e, the essential factors are that
representatives have met and agreed upon an appropriate program aimed at pleasing
their respective bunkmates, and that theirbunkmatesknow wha t the plans are. It
is true that the counselors could probably do this planning more efficiently, and
easily but this does not help campers grow up and learn to do things for themselves.
'This is the essential plus factor (beyond the enjoyment and skills that campers
receive) that we are striving for inourprogram planning.
Values
In describing the type of inter-group activities possible and the "How" of
planning, the special values of this kind of program become evident.
1) It provides an opportunity for campers to do things that could not
be done in a single bunk - a social, ball game, building a bridge,
etc.
2) It provides an opportunity to move beyond the immediate bunk
situation and to have experiences in planning, working with, and
enjoying the relationship of more people - always an enjoyable and
growing experience if handled properly.
3) It provides an opportunity to experience a democratic situation
on a different level by electing representatives, reporting back,
and working with committees. Representing a group, trying to ex
press their feelings and stillccarpromislngwith the other repre
sentatives are important experiences for a camper to have.
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90
In r eco g n i z i n g t h e s e v a l u e s , i t i s s t i l l e s s en t i a l to remember tha t "read iness*
and "need" wi l l de te rmine whether o r no t an in te r -g roup ac t iv i ty i s adv isab le o r
nec ess ary . Not every ca bin i s ready for th ese ac t i v i t i e s or needs them. MOST
groups a r e , so l e t ' s recogn ize and s t imu la te in the appro pr ia te s i t ua t io ns ,
NOTES
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91
FRIDAY CULTURAL ARTS AND SATURDAY FORUM AND DISCUSSION PROGRAM
Wei-Met
is
organized
as
a
non-profit social agency camp. It was originally
organized to provide camp services for the Metropolitan New
YorK
Jewish
community. Our camper population predominantly reflects
this,
but our
registration includes children from other religious and racial backgrounds.
We havemadea conscious effort to build a more heterogeneous camppecula
tion so that our campers, many of whom live in "gilded ghettoes", will have
the opportunity to experience livingwithchildren from avarietyofbach-
grounds .
As a social agency, we make no choices as to the specific ways in which a
youngster identifies around religion or holds to traditional religious be
liefs. This choice is appropriate only to familyexoerieneeand decision.
However, we do feel that we can help a child with his self-identification.
For the majority of children who are Jewish, we can help them discover and
share in the rich cultural and ethical heritage of Judaism, as well as the
other universal values shared by various religions and cultural groups.
For the children who are not Jewish, our goal is to helpthemshare their
own heritage with other campers. We wish to expose all campers to the
commonality of human experience exemplified by various cultures.
We try to do this in a variety ofways;
1. Friday Night Supper
To set this night off from other nights, we partake of a more festive
meal. There are tablecloths on the tables and each table has a loaf of
traditional Sabbath bread on it. Many bunks will spend time decorating
their table with ferns and flowers. Children dress in their "cleanest"
clothes for the eveningmeal. Before themealis eaten, we acknowledge
bur past through acandle-lightingceremony and the age-old and universal
ceremony of "blessing" the bread and wine. Thisceremony mayconsistof
traditional Jewish blessings or an original poem or song. We encourage
'staff and campers to shape the program in whatever way has meaning for
them,
2. Friday Night Cultural Arts Program
Following the Friday nightmeal,all units participate in their own
cultural arts program in which songs, dances, dramatics and stories
are woven together in a thematic presentation. Frequently the themes
willbe.of cultural enjoyment such as songs and dances from Puerto
Rico,
Israel or Asia,dramatizationsofSholomAleichem or Langston
Hughes'stories,humoroustales of various nationalites and racial
groups. The emphasis here is usually on music, art, literature, and
drama.
3. Saturday Morning Forums and Discussions
Following Saturday morning breakfast, we involve the children in forum
I I
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and discussion groups. Here the emphasis is on social and ethical f
values. We try to have the children present a variety of opinions
on such subjects as racial discrimination, poverty, attitudes
towards social velfare or any topic that is currently of interest.
The format of the forum and discussion is usually, but not necessarily,
a short sKit to pose a problem, after which the unit breaKs up
into buzz groups to discuss the problem and reach for solutions
or consensus. The forura and discussion may also be related to
the previous evening's cultural arts program. Again, staff is
encouraged to use creativity in choosing subjects and in conducting
the forum and discussion
groups.
The following are some suggested programs for the Friday Supper ceremony,
the Friday night cultural arts program and the Saturday morning forum and
discussion groups.
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SAMPLE CbXTtlRAL ART S PROGRAM
narration:
4
A few
weeks ago,
one of the
counselors related
to me an
interesting,
yet
disturbing,experiencejjhe
had
while riding
to New Y rk
City
on a day off
earlier this season. This particular counselor happened
to be
riding with
a very nice Jewish gentleman
who was
vactioning
at one of the
CatsKill
Mountain resorthotels. While they were driving along, they passed
two
little boys dressed
in the
traditional
Hasldic
attire
-
round fur-lined
hats,
long gabardine black coats, trousers bloused just below
theknees,and
of course, long
flowing"pais".
Upon noticing these
two
younghasldic
children,
the
driver commented
on how he
disliked "these
people"^how
dirty
they kept themselves,
how
they
did not
serve
any
worthwhile functions
in our
modern productive society;
and he was
especially annoyed because
he
felt they,
the
Hasidim, created
a bad
image
for the
rest
of "usJews"in
the eyes
of our
Christian friends.
r Most
of us
have been
to
Williamsburg,
and
have seen
the
Hasldic colony there,
and probably many
of us
have
had
similar thoughts
as
those expressed
by the
nice Jewish gentleman
in the car.
This evening
for our
OnegShabbatprogram,
we are
going
to
take
a
brief
look
at
these people
- the
Hasidim
- how
they began, what theystandfor,
and
their influence
- or
significance
to us
today.
3
Hasidism emerged
out of
l8th century Eastern European Jewry.
The
situation
of
the
Jews
in
this period
was
indeed grim. Mass persecutions were regular
occurrences,andJews,if not
done away with
in
these purges, were living
in
poverty, confined
to
crowded ghettos,
and
deprived
of
normal opportunities
for work, education,
as
outlets
for
their energies. Within Judaism itself,
the situation
was not
good. Religious worship
had
become ever more formalized-
lacking from
or
emotional content.
The
common people could find
no
satisfaction
in
it for
many could barely read Hebrew,
and had
been taught
to
recite their
prayers parrot-style.
[It
was
from this situation, therefore,
as if an
answer
to a
universalnegcL
of
a
comforter,
a
simple religious teacher's assistant fromGalicia,~wno'was
called
the
BaalShem Tov(Master
of the
Good name) went from town
to
town
preaching
a
life dedicated
to
faith
and
Joy. Laughter, song
and
dance, said
the Baal Shem
Tov,
was the
highest form
of
prayer. This
was
fare better than
observing
the
religious life through
the old
traditional
law and
ritual.
ftbichvo
*2>It was qu it e a radical change tha t was advocated by the Baal Shem Tov; i n
fact the rabbinic authority of that time condemned this new sect as heresy,
Hasidism, however, was l ike a ti d a l wave sweeping over East ern Europe - nothing
could stop i t ; and soon Hasidism was adopted by the majori ty of Jewish com-
": raunities in Eastern Europe.
L.Hasidism, as i t s founde r, the Baal Shem Tov, preached, re vi t a l i s e d the Jewish
:.sp ir it , revived hope, gave people a pos it ive outlook on l i f e , a l i f e that
h;.-was warmly emotiona l, highly e thi ca l , and above a l l , ri ch in l i vi ng.
From the Hasidic cul tu re came a wealth of songs , dances, and folk ta les
expressing th is new joy in l i f e . A whole new ric h and l ive ly cu lt ura l expression
'Mfa
created.
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One characteristic song from this periodwascalled"Az DerFebbe Zingt,
ZingenalleHasidim
1
'(As theRabbi Sings,sosoingall the
Hasidim),
AZ
DER
REBBE
2D1G-T 0UK1K
S/N6-S
Un
az der
Rebbe zingt
(2)
Zingen alle Chassidim,
Unaz derRebbe zingt(2)
Zingen alle Chassidim,
Un
az der
Rebbe esst
(2)
Essen alle Chassidim,
Unaz derRebbe esst(2)
Essen alle Chassidim.
Unaz derRebbe tanzt(2)
Tantzenalle Chassidim.
Un
az der
Rebbe Tanzt
(2}
Tantzen alle Chassidim.
VJ
Vn
az der
Rebbe
lacht
(laughs)
Unaz derRebbe shlooft (sleeps)
Unaz derRebbe satz (sits)
%}
Another
song with
a
very typical Hasidic melody
is
called simply "Heida"
HEIDA
This i s the only word to the song - but i t i s done
in 2 pa rts - Hind of syncopated time.
OAlr f iW S^OulilXA
-U
j
The-'thi-rd. song is an old traditional melody rami nee oont or the old days
in Easte rn Europe when the Rabbi would teach the young boys in the family
the i r al eph-ba ses through the wint er days by the warmth of the fi re si de.
OIF'N PFJPITCHOCK
ftUMK
SfA4
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95
$ Dancing was also very much a part of these people's cultural
expression. One such dance that came out of theperiod,andwhich
(incidently, can be stillseen todayat Jewishweddings,is called
"the
Sherele"
(witha recordof the same name.) Bunks- dance the
"Sherele"~ ,. :H ;- :.: q f Sc
~ ~ ^
fj
Q Many of the folk tales of theHassidimwere about theirRabbis..
who were supposedly endowed with mystical powers. The.beliefin the
wonder-working fears of the Hasidic rabbi's were often, however, made
fun of by the opponents of theHasidismwho were called the "Misnagdim".
Their quips and jokes added a good deal of merriment to Jewish life and
demonstrated the extraordinary capacity Jews have for telling jokes at
their own
expens;
in fact these jokes against the Hasidim were almost as
popular among the Hasidim themselves as they were among their oponents.
One such humorous story, that we would like to present to you now,
s about a Hasidic rabbi named Rabbi Gershen who wanted to deliver a
une to his friendRabbi Schmeilin Bereditchav. To dothis,he called
upon his trusted member of the congregation, Meier Yoissef, to carry the
tune in hie head
Bunk-pantonine "Takethistune to Bereditchov".
Take
this tune to
Berditcbov
-
M m
bam
n 1 1 1 1 i t I
1 1 i t
",take this tune
", to Bereditchov
Give me a ticket to Bereditchov -Mm bam
I I IF I I 1 * I I I I
I I
I I I I
I I I I I I
", whereisthe train
",to Bereditchov
This valise is in my may - bim bam
n n ii
Put it away, put it away
This valise is in my way
I'mnot going to move this valise -bimbam
11
" " " "it, I'm not going to move it,
" '
this valise
Take this valise from the aisle - bim bam
i i i i n ti I I
", Take this valise
" from the aisle
ya ba ba ..,, bim bam
etc.
w
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97
SAMPLE FRIDAY NIGHT CULTURAL ARTS PROGRAM TO COMMEMORATE HIROSHIMA
DAY,
AUGUST 6
a s i & f & v
The following program can be used tocommemoratetheanniversaryof the bombing
of Hiroshima which occurred on August 6,
19^5.
Itcalls for
lk
narrators
plus a guitar player to lead thesongs. It beeomes more impressive if the
children are dressed in white.
Following the program, the children may light a memorial candle.
Song:
He's Got the Whole World In His Hands.
Narrator
#1
In
19^5,
there was a devastating war going on in Europe, On
August 6th of that year at 8:15 A.M., the
"Snola
Gay", an,
American Bomber, was31,^00feet above the unsuspecting city
of Hiroshima in Japan. The great plane lurched as the9000
pound bomb left it. The pilot put the plane into a violent
bank andturn. He shouted into the intercom: "Make sure
those goggles are on". He told thetailgunnerto keep watch
ing and report what he saw. What he saw was the world going
purple in a flash before hiseyes.
Song:
Where Have All The Flowers Gone.
Narrator#2 Hiroshima was obscured in a violent fireball and convulsive
smoke. The "Snola Gay" and her accompanying observation
ships were shaken as if a giant hand had plucked them out of
the sky. The bombers crew, looking on what they had wrought,
saw only boiling dust and dancing flame - a nerfect mushroom
cloud. The terrified pilot stared blankly at the billowing
smoke and
flames
beneath him. He could only cry, "my God,
What have we
done?"
V"
Narrator#3 Seconds after the pilot uttered these
words,
8o,000members
of the human race were dead. Thousands more were wounded
and disfigured for life. The first atomic bomb had been made
and used.
We sing for all the children of the world who have perished
because man could not learn to live with his fellow man.
Song:
Hiroshima
Narrator#**
History will long debate whether it was necessary to drop the
bomb.
The pressures for using it were tremendous. Huge
amounts had been spent on it. Avastmachinery was dedicated
solely to its development and employment. Some people
approved the use of the bomb in19^5because they felt it
was a quick, end to a bloody war.
Narrator#5
Er,
Louis W. Alvarez, who was key member of the group which
assembled the 2 nuclear weapons on Tinian, said, "we had been
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gS
in the war
a
long time.
It
seemed
certain
to
continue
for
a long
time,
with enormous loss
of
life
on
bothsides.
We
hadthemeanstoend the war quicKly, withagreat saving
of human life.
I
believed
it was the
onlysensiblething
to do,
and I
still do".
I
I
I
I
Herrator #6 Some pe op le , such as
Adm.
William Leahy, opposed both an
invasion of Japan and th e use of t he bomb as m il i t a ri ly &
unn ece ssa ry. He ca l le d th e bomb a "barba rous weapon" and I
condemned i t as tak in g us back ' 'to the days of Genghis Khan".
1
i
Song: Universal Soldier
Narrator#7
The
regrets
and the
sense
of
guilt which germinated among
some scientists
and
others
in
government
in
early
lA-5>
grew
*
quickly after the first successful, atomic test
and
blossomed
fully after the war.
But tonightwe are notconcerned with controversy. What
con
cerns us,isthatinwar, membersofthe human race Kill each
other.
narrator
#8
There
is a
story about
one of our
great atomic physicists
which goeslike
this;
This man,
one of the
chief architects
of
the
atomic bomb,
was out
wandering
in
the woods
one day
with
a
friend when
he
came
upon
a
small tortoise
and
started
home,
thinkingtosurprisehischildren with it. Aftera
few steps
he
paused
and
surveyed thetortoisdoubtfully.
His
friend asked him what was
the
matter.
Narrator
#9 Without
responding,
the
great scientist
slowly
retraced his steps
as precisely
as
possible and gently set
the
tortoise down
on
the exact spot from whichhe hadtakenhimup. Thenheturned
solemnly
to
his friend.
"It
juststruck me,"
he
said, "that
perhaps,
for one
man,
I
have tampered enough with the universe".
He turned and left the turtle
to
wander
on
its way.
Narrator #10
We do not
know
the
children who died
in
Hiroshima
20
years
ago. Butwefeel their painandtheir agony,for weare
all
part
of the
brotherhood
of
children. Though
we
may live
at
different times
and
speak
a
hundred different languages,
all
the children
of
the world play the same games
and
sing the
samesongs. Weunderstand each other becauseweworkandplay.,
;?
together,
Song:
Let Us
Break Bread Together '',$.
Narrator #11 The dropping
of the
bomb
on
Hiroshima
had
revealed
to
the - j
1
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SAMPLE FRIDAY NIGHTCUXTURALARTS PROGRAM TO COMMEMORATE HIROSHIMA DAY, AUGUSTc
PAGE 2
public thetremendouspower capable of being unleashed by
the splitting of uranium andplutoniuraatoms. President
Truman said, "It is a harnessing of the basic power of the
universe. The force from which the sun draws its powers
has been loosed against those who brought war to the Far
East".
Song: Last Night I Had The Strangest Dream
Narrator #12
Narrator#13
Narrator #lk
EvenTruman did not see how effectively this "basic power oi
the universe" could be harnessed to work for mankind's good.
He did not foresee endless uses for the atom. Today atoms
are used to propel manned rockets in amultimilliondollar
space program; atoms are used as a source of electric power
for satellites; atoms are used in medicine and in industry.
The atom is at work today on all of these fronts.
The decision on how to use nuclear power is
in
the hands of
a few. If an atomic war were to start tomorrow, within 20
minutes or so a hundred million people in the United States
and a hundred million in Russia would be dead. Will nuclear
weapons ever beU3ed? If so, when? How? And by whom? The
children of today are the leaders of tomorrow. We, the brother
hood of children, want peace to learn in and peace to grow
in. But before we can learn to live with our foreign neighbors,
we must learn to live with our next door
neighbors.
If we
want peace, we have to start in our own
houses,
in our own
bunks,
in our owncommunity. If we can do that, we can learn
to live in peace with everybody in our city, our state, our
country, and eventually - the world.
This program is only a small tribute to the children of
Hiroshima, but the tribute to peace we shall build will
cover the world. We pledge today to kindle a small flame of
peace here. And in the words of John F. Kennedy, "The glow
from that fire can truly light the world".
Song:
All Men Are Brothers
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ICO
SAMPLE SATURDAY
M0RMK6
FORUM AND DISCUSSION PROGRAM
hAIWKAHLIGHTINWARSAW
Epidemics, hunger, raidsandmurder begantotake their
toll.
Nevertheless,theGermans threwnewmassesofJews
behindtheG hetto walls.
Living conditions became worse. There were shortages
of
foodandfuel. (Christian friends triedtosmuggle food
intotheGhetto,but it wasimpossibletocarefor all
ofthepeoplewell.
Asbad asconditions were,thespiritoffreedomdid not die.
Thisis 3story aboutasparkoffreedom ignitedby one boy.
Itis the eve ofHanukah,thefestivaloflightandfreedom,
(Two boys stand outsideabuilding shiveringin thecold. Their clothesare
ragged)
Jacob:
I
wonder
if I'll
ever feel warm again,
Leopold: Thewinters have been colder sincetheGermans
came.
(VoiceofJacob's Mother: Jacob, you'll freeze down there. Come upstairs
whereit'swarmer.)
Sound
of
tramping feetcomingnearer, Leopold pushes Jacob lightly against
thewall,asNasi soldiers come into view leading scraggly Jewish forced
laborers. Eachmanholdsasmall package.
I
I
i
ARRATOR:
when
theNazi
army
marched into WarsawinOctoberof1939b
therewas noGhetto. But theGermans lostnotimeincreating
one.
First they took
a
count
of the
Jews
in
that city.
There were
360.OOO
ofthem. Then they erectedaneight foot
wall aroundalarge areaof theJewish sectionandtoppedit
with broken glass.
All
Jews
in
Warsaw were forced
to
move m
intotheGhetto.Anendless streamofmen, womenandchildren
moved intothearea without benefitofcarsortrucks. There
weresomanyofthem that theyhad toliveten andtwelve
toaroom. I
I
I
I
I
I
Nazis: One, two, thr ee , four, e t c . flj
Leopold: LOOK, the Germans have given them enough food to keep them
strong enough.to work.
Jacob:
There 's my fa th e r' s fri en d, David.
David sees Jacob and
fumbles
with his bag, l e t t i n g a pota to fa l l from i t .
Jacob s t a r t s to move out to pick up the pot at o.
Leopold: (Holding him back) Wait t i l l the Germans pass .
When the group has pass ed , Jacob goes out to pick up the pota to .
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101
Jacob: I haven't had a potato for weeks. That was a nice Hanukah
present from David. Now mama will mate some potato pancakes.
Leopold: L O O Kat Mrs,Gross'window. A hanukah candle is burning there,
I wonder where she got it. ItmaKesme feel good to see it.
(BoyslooKoff stage)
Jacob; Me too. 1 hope that it brings her a little happiness. She
has been so lonely since they
tooK
her husband to the concentration
camp, (pause)Why are men so cruel to each other,
Leopold: Not everyone is.
My
father said that when the Nazis ordered
the Jews of
DenraarK
to wear Yellow Stars of David, many of
the Christians, including the King of Denmark:, were the first
ones to appear in the streets with them.
(The sound of running feet is heard)
Jacob's mother calls from off stage; Jacob, com upstairs. The Germans are
coming. (The boys run off stage. Jacob drops the potato in his haste.
Two drunken soldiers enter, talking loudly. One sees the potato and crushes
it with his boot.
1st Soldier: This is hunting hour,Hans. Se any Jews?
2nd Soldier: No , but I bet you can't shoot out that candle.
They both take out their guns and fire off
stage.
A woman's cry is heard,
then a thud,
1st soldier: I said the candle, not the old lady. (Laughs)
The two soldiers leave, laughing. Jacob and Leopold reappear.
Leopold: They got
Mrs.
Gross. Why her? What did she ever do?
Jacob: The grenade.'
Jacob: Before they took my father away, he told me he had hidden a
grenade under the plank in our kitchen floor. His last words
to me were "UseItwell,son." Come on, Leo, we're going
to light a
Hanukah
candle for my father, for Mrs. Gross and
for every Jew in the Warsaw ghetto. This will be a Hanukah
candle the Nazis won't forget, (Bosy leave, quickly)
Narrator: The boys got their grenade and followed the two Nazis to a
tavern. They threw the grenade into the tavern and killed
them.
W ithin two yea rs because
of
hunger ,
murder, disease and
d e p o r t a
t i o n s , t here were only Uo,000 people l e f t in the ghetto . Eight
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102
out of nine had been
killed.
They knew that for
thera
there was no escape from death. But if they were going
to die, they were going to bring death to their enemy.
With the help of the Polish underground Array, they managed
to smuggle guns and ammunition into the ghetto, Every
Jew became a fighter. Children learned how to smugglearms.
Boys and girls drilled every night.
JO,000
men, women,
boys and girls were preparing for their final defiance of the.
Nazi murderers.
During
Passover
week
in
19^3 large
groups of German
soldiers. ;'
entered the Ghetto. For a while no one stopped them.
Suddenly
they were greeted with a barrage of
explosions.
Men fought
with rifles against tanks. The Jews Knew they couldn't win.
Their only goal was to make the Nazi victory as shameful as
possible for the Germans, When a Jew died he made sure to
taeseveral Germans with him.
On May
kl, 19^3 the
Polish underground
army
received a message
.
from the Ghetto: the battle was over. The Nazis were the
victors.
The Jews were the Heroes.
POSSIBLE QUESTIONS FOB DISCUSSION
1,
How did it happen that 6 million Jews were 'Killed during the Hitler
period? Why were they killed?
2,
why
didn't they resist as they did in the Warsaw Ghetto? r;.,*
3, Could
Harlem
be considered a ghetto? If so, does it have a wall around it?
h.
What
can you do to prevent this from happening again?
A.
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103
MODEL
SATUPuuAY
FORUM
Narrator:
We are going to dramatize three stories. The first one is
an ancient one. The last two actually happened recently.
**************
(an old man
is
planting a small tree, A man in rich robes walks toward the
man out of curiosity.)
Emperor: Old man, what are you doing?
Old Man: Your highness, I am planting a fig tree.
Emperor; You are foolish. Do you expect to enjoy the fruits of your
labor?
Old Man: When I came into the world it was not empty. In the
snirit
of what was given me, I am planting this tree.
(The emperor nods his head in amazement.)
Narrator: A young woman stands on the ledge of an apartment, A crowd
gathers below.
Crowd: Jump.'
Jump.
1
(Crowd d i sper ses . )
N ar ra tor : The woman jumps. Her body touc hes th e pavement and l i f e lea ves
h e r .
N arr ato r : I t i s a qu ie t neighborhood in Queens about 2 :00 in th e morning .
A woman i s follow ed by a man. The man s t r i k e s he r. She
scre am s. L ig ht s go on in a few windows. The
man
runs away
a sho r t d i s t an ce . She sc reams aga in . He a t t a ck s aga in . She
does no t sc ream aga in . M ore l i g h t s go on . A ha l f hour l a t e r ,
t h e p o l i c e a r e c a l l e d . T h i r t y - o n e p e o p l e saw t h e a t t a c k , o ne
person ca l l e d , A newspaper asks some o f t h e t h i r t y - o n e ,
"Why the y d id not c a l l for he lp? "
Person I : I j u s t watched . I d id n ' t do any th ing .
Person H : I knew someone e ls e
would.
P e rs on I I I : I d i d n ' t want to ge t invo lved . I might lo se t ime at work.
Person IV: I am a fa m ily man.
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10k
MODEL SAWJRDAY FORUM
P a g e 2
QUESTIONSFOB TONIGHT
1)
What do these three stories share in common?
2) Why did the oldmanplant the tree?
3) Why
did
the people yell "Jump"?
k )
Did any of the persons have good reason for not calling for help?
5) Would you do any different in any of the three stories?
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SCENE I
105
MODEL SATURDAY FORUM
Narrator:
Employer:
Mrs.
Jones;
Employer:
The scene is Carbondale,
Pa.,
in the home of the Jones family.
Ec-rthe past 3 generations all the male members of the family
have been mine
workers.
This afternoon a tragedy, common to
many mining families, has occured.
(fCnocks
on door. Enters.) Mrs. Jones, I'm the foreman of
the Carbondale Mines. There has been an unfortunate accident
at the mine. The air pumps broke down and your husband
suffocated from thegas. Our usual procedure is to give the
family of the deceased 2 weeks severance pay and take care
of the funeral. But because your husband has only worked 6
months during the past year, you will have to take care of
the funeral yourself.
My husband, dead? (hysterical)
Come,Mrs, Jones. Things like this happen every day. You
should have been prepared.
Uncle:
Get o u t . W e've been ex plo i te d enough by you . You ta lk of
my br ot he r as i f he were ju s t one of t h e to o ls which you
manipulate to work your mine.
Kid: My father was a good man. He sweated in your mines and now
the best you can give us is two weeks severance pay. No
sympathy, just money and a little at that.
Narrator: Let's return to the Jones family the following
year,
scene takes place in the local government office.
The
Worker;
tv*.
J;.*.*
' .
Ij:
Mrs
.Jones
;
Worker:
Mrs.Jones:
SCENEII
Narrator:
Mrs.Jones, we understand your situation. We know that you
have a family to support but you must realize our position
also. I, myself, am handling 175 cases similar to yours and
each onemustbe checked thoroughly before assistance can be
given.
Assistance can only be given to the neediest.
Well,
what can I do?
Well - we've told you about our employment service.
Yes,I've been there but they say I'm not skilled so they have
nothing for me. And then they tell me to sit and