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    WEL MET

    I

    N C D R P O R A T E D

    WK*;j

    T H E W E L - M E T C A M P S

    1

    S T A F F M A N U A L

    COUNSELOR

    L i f L / p y

    UNIT #

    BUNK #

    -

    :

    A

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    WEL-MET

    I

    N C O R

    P O R A T E C

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    INTRODUCTIONTOWEL-MET

    Wei-Metis a non-profit community service organized in 1935.

    The camp's rimarypurpose is to provide campers from the New York

    Metropolitan area with enjoyable, constructive outdoor experiences

    on a relaxed democratic atmosphere at moderate costs. Starting in

    a rented campsite serving

    23**

    boys,

    Wei-Methas grown and now serves

    over

    t

    7

    000

    children and senior citizens during the summer at its own

    three camps - Barryvill,

    Nsrrovsburg,

    and Silver Lake.

    Wei-Met'spurpose is to provide a pleasant and healthy vacation,

    a summer of fun and adventure for children. In addition, camping at

    Wei-Met

    is planned to help the individual child learn the art of liv

    ing with his fellows, help him with the process of growing up and give

    him the opportunity to broaden his horizons.

    The camp program has many facets, all oftheradesigned to help

    young people develop into healthy, happy individuals. Because the

    settingodcamp is in the outdoors, the major activities are those

    related to living in the outdoors, learning to know to enjoy and to

    appreciate the natural surroundings and to make use of the resources

    to be found there. The activities include learning to live

    hapoily

    with other people, learning the skills that make living out-of-doors

    simple

    and fun. The program is not an end in itself, but a means

    whereby the camper develops those personal qualities, attitudes, skills

    and interests that are the primary values of camp life.

    of the

    time has elapsed, STOP - this is about as far as you can

    go for

    now.

    THIS

    SHOUXEN'T

    HAPPEN

    WHAT TO

    .DO I F

    YOU ARE LOST

    1 .

    Try to go back over the same t r a i l .

    2 .

    Look fo r a high spot of ground or an easily climable t ree

    to spo t fami l i a r l andmarks .

    3 . F igure ou t what d i re c t io n will bring you back to the neares t

    t r a i l . U s e the sun as your guide.

    The wors t t h i ng to do i s to exhaust yourse lf and th e chi ldren

    in marching

    about in an

    a im l e s s f a s h i o n .

    Find a

    r e l a t i v e l y

    she l tered spot , I f you have t o , and s tay there unt i l you are

    found. I f you have checked out at the off ice p ro p e r l y , i t

    s h o u l d b e r e l a t i v e l y e a s y

    to do th i s .

    ' '

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    69

    THE WATERFRONT AT CAMP

    *

    Waterfront activities for most campers can be a source offun,ex

    citement and acoomplishment.

    For somecampers,it can be an area of fear and one in which they will

    need the understanding and support of their counselor. Campers should never be

    forced or shamed into learning how to

    swim.

    The most effective encouragement

    is usually discussing the fear with the camper. An accepting counselor plus the

    fun and excitement of seeing other campers swim will usually help

    most

    fearful

    youngsters to want to try the water.

    The waterfront is an excellent area for counselors to build relationships.

    The spontaneous game of tag, the interested word ofencouragementto a new or

    advanced swimmer, and the willingness to teach a novice to row are all overt signs

    to our campers that the counselors care. Theseinformalspontaneous gestures of

    interest will say more to the campers about our leadership role than any intellectual

    discussion on the subject.

    WATERFRONTSAFuTTYREGULATIONS

    The regulations listed below are for the protection of the staff and

    campers. Our firm enforcement of these rifles for ourselves and our campers will

    help them develop a healthy understanding attitude for necessary rules and will

    prevent any waterfront catastrophies.

    The waterfront staff is in complete charge of the lake area. While at

    the lake all counselors will take ordersfromthe waterfront

    staff.

    All counselors

    on duty, except those specifically excused by their supervisor, are to accompany

    their bunk group to the waterfront at the scheduled

    times.

    While in the lake area, you and your campers must observe these rules;

    1. No running on the dock.

    2. No jumping or diving into three foot cribs.

    3. No diving or swimming outside of swimming area.

    4.

    Bring towels and slippers to waterfront.

    5. No shoes on dock.

    6. No swimming unless waterfront is supervised.

    7. No horseplay in water.

    8. No swimming in lake without permission.

    9. Absolute quiet at sound of whistle - show buddies.

    10.

    No one shall enter or leave water during general swim without buddy.

    11.

    No entering or leaving water without checking numbers.

    12. No

    walking

    or

    fishing

    from dam.

    13. No leaning on railings.

    14.

    No horseplay in boats,

    15. Boating restricted to lake area, excluding wooded areas and coves.

    16. permissionmust be secured to take out boats.

    17. No boats in swimming areas,

    IF YOU'RE IN DOUBT CHECK WITH YOUR SUPERVISOR

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    71

    ARTS AMD CRAFTS

    Arts and crafts are closely related to the whole camp program. This

    means that these skills are an integral part of the camp program, not a separate

    isolated period each day in which campers work on projects that have no camp

    significance, using materials that have no tie-in with camp. The emphasis ought

    to be on creative arts and crafts projects that are based on actual camp ex

    perience or that help to enrich other parts of the camp program.-Wherever,

    possible, use natural materials in the arts and crafts program, - those materials

    that can be

    found

    everywhere incamp,such as various kinds of wood, clay, acorns,

    nuts,

    pine cones, pine needles and bark, various plants, rushes and cattails

    and grasses.

    The arts and crafts program should be tied in with other camp activities,

    such asmusic,drama, games and sports, camp crafting and community service

    pro

    jects.

    In addition to articles for purely personal use, campers can help to re

    plenish or add to the equipment needs of other phases of camp program, or to beautify

    their own living quarters. There are two levels of craft projects, the individual

    items,

    where each camper works on his own project, and the group project, where the

    entire group participates in a common project.

    Remember that achievement is important to morale. Projects beyond the

    youngster's ability destroys morale, rather than buildingit. Be sure that there

    is an opportunity for success. Projects should not be so easy that interest is

    soonlost,nor so difficult that success is impossible.

    You don't always have to go to the craft shack for arts and crafts.

    Many projects can be handled outside your bunk, in the woods, on the beach, and

    in other suitable places. Reserve the craft shack for projects that need intricate

    tools.

    Individual Items That CanBeMade Outside The

    Crafts'

    Shack

    1) Wood is a natural material for camp. Useit for buttons,

    bookends,candlesticks, bird houses, neckerchief slides, whistles, Indian peace

    pipes,rhythm band instruments, doll furniture. Older groups like wood carving,

    totem

    poles,

    puppets, pipes.

    2) Clay modeling and moulding - pottery.

    3) Acorns are good for buttons,

    pins,

    necklaces.

    k) Waste material, such as tin cans(pails),cardboard(cutouts),

    and bottles (rhythm band) can be used.

    5) Finger painting is ideal for younger groups. Older groups will

    like it too if they can get over their inhibitions.

    6 ) Block printing with potatoes is fun,

    T) Kites are good on windy

    days.

    Your kids might want to make

    kites on rainy days for future use.

    8) Here are some rhythm band instruments that can be made easily -

    tambourine, cymbals, woodblocks, sand blocks, rhythm sticks,

    drums,

    chimes.

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    72

    9) Painting or drawing of camp

    scenes.

    Camp Programs In Arts and Crafts

    1) How about making your bunkabetter place in which to live?

    Racks,

    laundry

    bags,

    wastebaskets, broom-holders, curtains.

    2) Model of an Indian village, early American Settlement, or

    kibbutz,

    3) A bunk name plaque will let people know who lives in your

    bunk.

    k) A

    place to live in out-of-doors is a real craft project;

    lean-to,

    tree house, log cabin.

    5) You'll also need a place to cook - fire place, bean hole.

    Remember that crafts are not a separate activity but tie in with

    dramatics,nature andmusic.

    Consult the crafts resource specialist for technical assistance.

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    73

    M U S I C

    T h e r e i s a p l a c e f o r e v e r y K i n d o f m u s i c a t c a m p . P r o b a b l y t h e

    m o s t p o p u l a r i s s i n g i n g - a s w e l l s s d u e t s , t r i o s , s m a l l c h o r u s e s , l a r g e c h o r u s e s -

    w i t h h u m m i n g a n d w h i s t l i n g , a c l o s e

    s e c o n d .

    M a n y c a m p e r s p l a y a m u s i c a l i n s t r u m e n t , - p i a n o , g u i t a r , u K e l e l e ,

    a c c o r d i a n ,

    h a r m o n i c a , b a n j o , o r t h e y c a n i m p r o v i s e o n K e t t l e s , w a s h b o a r d s a n d c o m b s ,

    L i s t e n i n g t o m u s i c , t o o t h e r g r o u p s s i n g i n g , t o r e c o r d s , i s a f a v o r a b l e p a s t t i m e .

    C a m p e r s e n j o y m a k i n g u p w o r d s f o r a n e w c a m p s o n g , o r a c a m p f i r e s k i t , o r t r y i n g

    t o f i t t h e w o r d s o f a f a v o r a b l e

    p o e m

    i n t o a n e w t u n e . S i n g i n g g a m e s a r e f u n f o r

    e v e r y o n e , c o m b i n i n g a c t i o n a n d m u s i c w i t h s o n g a n d f r e q u e n t l y w i t h d r a m a . A c t i o n

    s o n g s c o m b i n e m o v e m e n t a n d h u m o r a n d a r e g o o d w a y s t o v a r y a m u s i c

    p r o g r a m .

    R o u n d s

    a r e e x a m p l e s o f c o o p e r a t i v e e f f o r t w i t h t h e c a m p e r s s h a r i n g a r e s p o n s i b i l i t y t o a

    s m a l l a n d a l a r g e g r o u p .

    W o r k S o n g s

    C a m p c h o r e s g o f a s t a n d p l e a s a n t l y w h e n t h e s t r o n g r h y t h m s o f

    o ld w o r k s o n g s g e t b e h i n d t h e m . S e a c h a n t e y s , r a i l r o a d s s o n g s a n d c o w b o y s o n g s a r e

    a l l m a d e t o o r d e r f o r c a m p .

    S p i r i t u a l s a n d H y m n s

    A s i d e f r o m t h e m e l o d y , w e l l - k n o w n h y m n s a n d n e g r o s p i r i t u a l s a r e

    o f s p e c i a l v a l u e b e c a u s e o f t h e i r c o n t r i b u t i o n t o c u l t u r a l p r o g r a m s w h e r e a c t i v e l y

    p l a n n e d o r q u i e t l y i n c l u d e d t h r o u g h o u t c a m p l i v i n g .

    A c t i o n S o n g s

    I n a d d i t i o n t o t h e u s u a l J o h n B r o w n ' s B a b y a n d L i t t l e P e t e r R a b b i t ,

    b e s u r e n o t t o o v e r l o o k t h e b e l o v e d A l o u e t t e a n d S u s t i - F l d l i .

    H e r e a r e s o m e w a y s i n w h i c h a c o u n s e l o r c a n m a k e g r o u p s i n g i n g

    i n t e r e s t i n g a n d c o m b i n e m u s i c w i t h o t h e r a c t i v i t i e s :

    1 . H u m o r w h i s t l e t u n e s i n h a r m o n i e s .

    2 .

    C l a p t h e r h y t h m s o f s o n g s b e f o r e s i n g i n g t h e m , a n d u s e r h y t h m

    i n s t r u m e n t s w h e r e v e r

    a p p r o p r i a t e ,

    3 .

    B e f o r e s i n g i n g a n e w s o n g , t e l l s o m e t h i n g a b o u t i t , e s p e c i a l l y

    i f i t h a s a c o l o r f u l o r h i s t o r i c b a c k g r o u n d , o r i f i t u s e s

    f o r e i g n w o r d s o r p h r a s e s .

    h. U s e f u n a n d s t u n t s o n g s , b u t i n m o d e r a t i o n a n d i n g o o d t a s t e ,

    5 . E n c o u r a g e t h e m a k i n g a n d p l a y i n g o f s i m p l e m u s i c a l i n s t r u m e n t s ,

    6. A c t o u t s o n g s a n d b a l l a d s w h e n e v e r p o s s i b l e .

    7 .

    P u t t h e w o r d s t o n e w s o n g s o n t h e b u n k b u l l e t i n b o a r d .

    T h e r e i s n o t o n e p l a c e f o r m u s i c i n

    c a m p , w h e r e v e r

    t h e r e a r e

    c a m p e r s , t h e r e s h o u l d b e m u s i c .

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    75

    DRAMATIC

    Dramatics doesn'tmeanjust plays and actors or

    actresses.

    It

    includes the peculiar flavor or twist, the tone or voice, expression, the little

    dailypantominesand daily expressions that come alive, A sense of the dramatic

    camp dramatics are story dramatizations, ballad dramatizations, song dramatizations,

    pantomines,

    shits and stunts, simple pageants, puppet shows, choral reading,

    charades and "socio-drama.

    Playand pageants that require a lot of memorizationtakeup too

    much precious camp

    time.

    The best dramatic programs are the simple ones nrepared

    by the campers themselves and created out of what is at hand. Avoid old hackneyed

    stunts,

    many of which are questionable taste anyhow.

    Here are some easy ways to start dramatics - before they know it,

    every youngster will be participating,

    1) Story playing is good for younger groups. Tell the story

    swiftly and simply. Kids want toKnow -"What happened

    next?"

    - Suggest acting

    itout. Organize a play in simple terms by questions - How many people do we

    need? What happens first? What next?

    etc.

    Select parts. Parts can be passed

    around later so it doesn't matter whether one gets his favorite the first time.

    See that smaller or difficult parts are given to able and crative youngsters

    first;they will then become attractive to others because they have been built

    up.

    Guard against the "bossy" child. Be quick to support the timid one. Let the

    play run to any length of development so long as what they offer fits into the

    story. You may have to keep them on the "line". Kids are very suggestible and

    will forget aid. about the original story if not held to it.

    2) Playgameswith dramatic content - such as I'm thinging of

    a word; bird, beast and fish; In the manner of the adverb; Proverbs.

    3) Suggest anIncident

    -

    have campers developskit. Camp life,

    such as what happened on the last hike, on the ball field, in the lake, last night,

    make a good focal point fordramatice.

    k)

    Charades - be prepared before suggestingthis. You can use words,

    proverbs,

    advertising slogans, book and movie titles, quotations,

    5) Puppets - oldS O C K S ,paperbags,potatoes, paper

    mache,

    and

    wood can also be used for making puppets.

    6 ) Shadow screen or shadowgraph.

    7) Dramatized songs or

    ballads.

    If your group wants to move beyond these simple forms of dramatics,

    you might try tableaux,

    pantomine,

    or combinations of these with readers, chorus,

    and rhythmbands. If your group wants to do still more, you might use formal

    dramatics.

    The script may be written by the group - or the group may select a

    standard play recommended by a dramatics resource person. Bememberthese noints

    about formal drama.

    l) Casting - avoid type casting - put kids where parts will help

    themand yet not ruin the play.

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    76

    2) Directing-don'tbe adictator;workaspartof thegroup;

    stimulateandedit their creative imagination;theless noticeableyou

    are,thebetter.

    3) Discipline_rehearsals mustbefun,butmustnotbecome

    dis

    organized.

    h) Memorizing-

    almost

    all thememorizing shouldbedoneinrehearsal.,

    Thus,linesandactionareembeddedin the

    memory

    together.Donotuse a

    script until lateinrehearsals- if at all - usesense memory,

    5) Always attack dramatic problems(stage,acting, soundDOSition)

    through character, motivation,andinteraction; never fromthetechnical

    angle,

    6) Anything tha t di re ct s an a c to r' s att en ti on to himself is bad;

    anything that directs his attention to other actors or the play is good,

    7) Make i t fun.

    -

    ?

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    77

    GAMES

    Games are fun and exciting - but they can

    also

    serve an additional

    purpose. Like any other program, the enjoyment and relaxation should be

    used as a bridge to help people know one another and work together.

    The first day at camp agamecan help thecampersget acquainted

    without the stiffness of formal introductions. Playing the game and en

    joying it can go further and bemorereassuring at theinitial'meeting

    than a "one big happy family" speech, (This doesn't mean w e shouldn't

    talk about camp-a game is an addedtoo.). A counselor who gets into

    the game, and wh o encourages and helps hiscampersis telling them a

    great deal about himself and camp. This is a pleasant way to alleviate

    the uncertainty the new campers have about"Whatis Camplike?","Will

    I like it

    here?"

    and 'What kind of person is my counselor?

    For introductory experiences in co-ed activities (socials, campfires,

    square dances, etc.) ice breakers will be heartily welcomed by the boys

    and girls to warm up the party. The human bingo card, circle dance,

    or piece of situation. The dread moment of all eyes watching the two

    couples dancing is avoided by using a game in which everyone participates

    without feeling self-conscious.

    Games also provide healthy constructive outlets for energetic campers,

    especially those wh o need "to let off steam". Most campers have to run,

    jump and shout attimes. Games provide a safe constructive outlet for

    these needs.

    Instead of being the bad undesciplined outcast, the overly energetic

    child can be a happy accepted camper participating in a game with his

    bunkmates. What help a game is to the quiet youngster who may need formal

    approval before he canrisk"letting go".

    There are games for every occasion and purpose - even for the in-

    telligetsia. Remember to give each camper a chance to be "it" and to

    shine.

    The fun and excitement of games are what make them appealing

    and important to the campers. Let us add the additional purpose of using

    them as a means of socialcommuncationbetween our

    campers.

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    78

    QUIET GAMES FOB SOCIALS AND OTHER PURPOSES

    Situations:

    Someone leaves the room. Group decided on a situation "What

    would you do if? etc..." Each person thinks of a solution to that

    sit

    uation.

    Person returns and asks each person in turn "what would you do

    if"

    questions. (Different questions to each person. Each person gives

    answer he has chosen previously. On the basis of these responses "it"

    tries to guess what the original situation

    is.

    'to

    In the Manner of the Adverb: Person leaves the room. Group decides on

    adverb,

    whenindividualreturns,he asks each person to do specific

    things,(e.g. "How do you walk that way, in the manner of the

    adverb").

    Individual tries to guess the adverb by asking everyone to do something.

    Person asked does not follow instructions unless leader aids "in the manner

    of the adverb" to the question.

    Crambo(I'm thinking of a

    word):

    First player says I'm thinking of a word

    thatrhymeswith,.."(e.g. sing,

    ring...).

    The next player acts out a word

    that rhymes with the original word. First player must then guess the word

    he is acting out and say "No, it is not fling or "Yes, it is ring".

    Prince of Paris: Leader assignsnumberto participants. Leader

    says:

    "Princeof Paris Lost his

    hat.

    Did youfindit Number 6

    sir?"

    Number 6 answers: "Whosir, me

    sir?"

    Deader: "Yes sir, you sir."

    Uv.TiU.r

    6;

    "No sir, not I sir".

    Leader:

    "Who then sir."

    Number 6: "Number5, sir."

    Leader now tries to say "Prince of Paris lost his hat" before number5

    can say "who sir, me

    sir?"

    Charades:

    Twoteams. Each team chooses a topic like name of movie, book,

    play, A topic is given to one member of opposite team who must act out

    the topic for his team toguess.

    Pina Card; Famous names written on cards. One card ispinnedon the back

    of oneperson. He must ask questions to determine what thenameis.

    Number Draw: Number is written on piece of paper and members must draw

    faces using these numbers as a base.

    Geography; Geographical

    lacation

    named. Next person must name another

    locationstartingwith the last letter of the previous word. No location

    to be repeated.

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    ?9

    Telephone; Phrase or sentence whispered from one person to another down

    the line quickly. Last person states the phrase. Usually the

    nhrase

    is unrecognizable and funny, (e.g. "Sassasfrass with Sarosponda")

    What's My

    Line:

    An occupation is chosen by "it". Group tries to guess

    the occupation by asking questions that have to be answered with yes or

    no.

    Five minute3 is time limit.

    Smile;

    Guests are divided into two teams and line-up facing each other.

    One team is named

    "heads"

    and the other

    "tails".

    The leader tosses a

    coin and calls out the side that turns up. If it comes up"heads"the

    "heads"smile while"tails"must keep soberfaces. The"heads"attempt

    to make the

    "tails"

    laugh. Ones who laugh must

    join

    the other team.

    This Is Mylose: Players in circle. "It" stands before someone and places

    M s hand on some part of his body (elbow) and

    says,

    "This is my

    nose."

    The player addressed must grasp his nose and answer, "This is my elbow,

    etc."before "It" has counted to ten. If he fails he must take "Its" place

    in the center.

    Ducks Fly; All players are seated or standing in a circle, the leader

    in the

    center.

    He calls out, "Ducks fly" and all make flying motion.

    Crows fly,

    same;

    Dogs bark, all bark, etc. When a motion or sound not re

    lated is called

    i.e.,

    "fish fly" all must remain motionless and quiet, Any

    missing the signal must pay a penalty, forfeit, be eliminated or be "it".

    Embarrassing Situations: Divide the players into groups of ten or twelve

    players each and give them ten minutes to decide on an embarrassing situation

    which they are to dramatize. Then each group in turn presents its dramatization

    while the others form the audience and attempt to guess the situation.

    Poor Pussy; The players sit in a circle. One person who has been chosen to

    do so kneels down in front of someone in the circle and cries "Mee-ow" in the

    funniest way possible, while another player pets him on the head, saying "Poor

    Pussy". The kneeling player has three trials to make the seated one laugh.

    If hefails,he tries someoneelse,if he succeeds, they change places.

    Grocery Store: Two lines of players of equal number. One player from each

    side steps forward and the leader calls out a letter. The player who first

    calls the name of some grocery store article beginning with that letter,

    scores a point for his

    side.

    Prompting from the sidelines, subtracts a point

    for each infraction.

    Pantomine; (Similar to charades-but done by a team) A team of 3

    or

    or

    more acts out in pantomine a familiar saying, proverb,

    Biblical

    incident, song

    title, etc...

    while the other team tries to guess what is being acted out.

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    80

    PaperBag Dramatics: Severalobjectsare placed in a paper bag. The group

    pulls objects out of bag and make up a skit using these objects, ( 5 minutes

    to

    make

    up

    skit).

    Skit is then

    performed

    for others.

    .:-,

    Bumpety - Bump- Bum p; The players stand in circle wit h one person (it) in

    the center.

    It"

    runs

    up to anyone in the circle, points to

    him

    and says

    "Right-bumpety,

    bump, bump" to which the player pointed to must instantly

    respond before "it" says "bumpety, hump, bump," he becomes it .

    "Left-bumpety,^

    :;

    '

    1

    bump,

    bump, may also be used.

    Add Something; Seated around the table, the leader stands and performs one -;'-'S

    action.

    Re

    then points to a member of the group wh o repeats the leader's

    action and adds one of his

    own.

    The next person to he called on must reproduce:

    the first two actions and add a third, and so on, .,..,

    Four Elements : Seated around the table, the leader takes a knotted

    handKerchie||f

    and throws it suddenly across the table to someone else

    calling.out

    at the same.

    time either "Earth, Water, Air, or Fire ". If "Earth" is called out, the

    player into whose la p the handkerchief has fallen must name some quadrupedbefe-i

    the leader can count to ten; if "Water" is called, he must name a fish; if

    "Air"

    is

    mentioned

    he must name a bird; if "Fire" is called, he must remain

    silent. Should the player remain silent to the count of ten, or name awrong ";

    animal,

    or speak when he ought to be silent, he must pay a forfeit and

    take

    a turn at throwing the handkerchief to another person at the table.

    Snap Fingers; Done in a circle. Eachperson is numbered. A rhythm isestablis

    by the people in the following way; slap both hands on the thighs once, clap

    both hands hand together, snap right hand fingers, snap left hand fingers.

    W0M

    leader starts by mentioning his number first and then someone elses. The perl

    whose number was called repeats his number on the first snap and calls anothe'ip

    :;

    i|

    number on the second finger snap.

    Yes-No-Blue - Green: Players seated in circle - boys and girls asnartners..)|

    One person chosen as leader (usuallycounselor). Leader asks questions ofone-,-,

    person. If boy is asked questions his partner must answer. Partner must not1

    answer any question wit h, ye s, no , blue or green. Leader attempts to confuse.

    ;"

    Couple is eliminated if question is answered with forbidden words or if

    person

    pointed to answers rather than partner.

    Describe the

    Individual: Seat the group in a circle - send one person out of

    ,

    the room to become "it". "It" must discover who is the person being

    described -.

    It will ask

    questions of each

    person.

    The gimmick is that those in thecij

    describe the person to their right. Questions are answerable by yes or no.

    A question may be repeated as many times as

    needed.

    Laughing Handkerchief; Leader stands where all can see hem . He tosses a

    handkerchief inthe air and while it is in the air, everyone laughs, but when

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    81

    it touches the floor all must have

    stopped.

    Those who laugh when

    the handkerchief is on the floor, are

    eliminated.

    Twenty Questions; One member chooses a subject - animal, vegetable

    or mineral. Other members ask questions to

    be

    answered "yes"

    or

    no

    by the person who chose the subject. Twenty questions limit

    on the

    topic.

    Coffee Pot; Active verb chosen by group while one member is

    out of

    room. The

    la

    tter then asks questions

    of the

    group, using the words

    coffee

    pot in place of the

    verb.

    (e.g. verb is

    smell. Question:

    do

    you coffee pot with your nose? )

    or "no",

    Answers are

    to be given

    "yes"

    Proverbs; Group chooses proverb while player is out of the room.

    Player' must guess proverb

    selected by

    using question. Answer

    must

    contain at least one of the main words of the proverb.

    Continuation Stories; Story is

    begun

    by counselor

    or camper and is

    continued by next person after counselor says "stop".

    Indian Chief; (in

    a

    circle) Choose someone to go out; nick a leader

    whatever motion the leader chooses the rest of the circle

    will

    then

    follow. Person

    comes

    back to the center

    of the

    circle and tries to

    guess

    who is the Indian Chief

    (leader). If he guesses,

    he

    chooses

    another person to leave the room and another leader is chosen.

    GAMES

    Jacob and

    Bachel:

    Two people

    are in center of circle; one

    is Jacob,

    the other Rachel,

    Either

    may

    b e

    blindfolded,

    (e.ge. Jacob is

    blind-

    folder)

    He goes

    around calling, "Rachel, where

    are you? Everytime

    he says this Rachel replies, "Here I

    am",

    Jacob tries to pursue

    Rachel

    around the

    circle,

    the latter tries to

    catch Rachel by identi

    fying the location of h er voic e, while

    she tries t o get away from

    him.

    When

    he

    finally catches her, game is begun again with two new players"

    chosen as Jacob and Rachel.

    Magic Music; One player

    ("it")

    leaves

    the

    room. The others decide

    on some actions involving objects in the room. (e.g. pick up paper,

    open door) which the absent player must perform when he returns. "It"

    returns, moves about doing various things.

    Al l other

    players

    clap

    louder if " it" begins to do the action decided uponbythe group,

    soft claps if no t. Thus "it" gets hints about correct action.

    Buzz; Players

    a re

    seated in

    a

    circle. One person starts counting.

    The next person

    says the next number and so on

    around the circle,

    but

    one cannot

    say the number seven or any multiple of seven (e.g. 28)

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    82

    or any number containingseven,(e.g.

    37).

    mustaubstitutetheword"buzz".

    Instead the players

    HumanTicTacToe: With chalk, mark out large tic tac toe squareon

    the floor. Divide the group into two teams, "circles" and "crosses".

    Members of teams alternately sit down in boxes on floor attempting

    to get members of theteamin a straight line.; horizontally,vertiee

    or diagonally, (e.g. like paper tic tac

    toe).

    Members of "cross"

    team cross arms on chest as they sit, "circle" members hold arms

    over;

    head, making arc.

    Run,Sheep,Run;

    is indicated.

    Two equal sides, each with a captain. A home base

    Onegroup becomes the "sheep". They go out andhide,.

    Their leader comes back, when they are ready, and goes with theoppoa

    side as it hunts for the "sheep". When the leader thinks the opportw'

    time has come he yells "Run, sheep,run". All the sheep rush

    forh%tf|

    base,

    as do the "hunters". If the "sheep" beat the hunters to

    home';|ie|

    they hide again. If not, the "hunters" become "sheep" in turn.

    Straddle

    the

    Pole Catch; All the players but one stand astride a

    pol$|

    that is laid on the ground. The odd player is the catcher and he

    --M

    stands in front of the group. He may never cross the pole butalwayB-Ji

    goes around

    to. To

    escape the catcher, the other players may cross

    ' Sf

    the pole any time and even run away. The catcher must tag a player.

    fj

    on the same side of thepole. When a player is caught the catcher

    M

    may lead him by the ear to the pole or ride his back. The one caught

    4&

    becomes catcher, -./'I

    Call the Chickens Home: One player is blindfolded and stands apart

    from the others who are the "chickens". The "chickens" run byand

    touch the blind one after hesays,

    "Tsoo,

    Tsoo-comeand findyour.

    mother." Ifa "chicken" is caught by the blind one, the onecaught

    becomes the blind man.

    Relieve;

    One childIschosen to be the

    "It"

    and chases the others.

    Whenoneplayer is tagged, the two join hands and try to tag the

    others with the free hand. As the players are caught, they jointhe

    :

    "It"

    with only the end persons being allowed to tag.

    BrazenFly: One playerIsblindfolded and all other players form a :

    ringaround him. They skip around him until he claps his handthree :

    times.

    Then they must stop so that he may point to one who in turn.

    stepsintothe ring with the blindfolded player. Dnmedlatellythe.

    blindfoldedplayer tries to catch him. If he catches M m and can

    name him, the two exchange places, if not, the same person mustcon*.'"

    tinue to be blindfolded. The one called Into the circle will

    nat

    urally try to escape but must submit when caught.

    OtherjemeaWhich Need No Explanation:

    Capture the White Flag

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    83

    Ring - a -

    livio

    Sardines

    Hare and Hounds

    If interested in these games and do not know how to play them ask your

    supervisor.

    Cat and Mouse: (circle) Choose cat and

    mouse.

    Mouse stands inside the circle,

    the cat outside. Cat tries to pursue the mouse but is prevented by the circle

    who uses itsarms,lowering and raising them as they run inside and outside the

    circle.

    Snatch Club; (two lines with even number of members.) Give teams numbers from

    one on. Leader who is not part of the line calls

    number.

    The people who have the

    same number run to the center where the club is placed and

    try

    to snatch it up and

    run back to the line without being caught. He has to submit the club if he is

    tagged by the other person on theoppositeteam, giving them the point, (A ball

    may also be used.)

    Twenty-One:

    (Circle of as many people as

    desired).

    One person in middle. A

    Large (if possible) ball is thrown around the

    circle.

    Middle person tries to tag

    the ball before it reaches the other

    person.

    Middle person may also try to tag

    the ball if it

    Is

    held too long by one person. The ball

    is

    to be thrown across

    the center and not one to one.

    Drop The Handkerchief: (circle) One person walks around the outside of the circle.

    Puts the handkerchief in the hands of anyone who in turn starts hitting the person

    on her right while chasing him around the circle back to

    place.

    The person who

    was hit is the one to walk around the circle and does the same thing as the original

    player.

    Hide in Sight; An object is hidden in sight carefully camouflaged by one member

    of the

    group.

    Other members look for hidden object and secretly tells the hider

    where it is. The first seeker hides the object for the second round.

    Bird, Beast,

    Fish:

    Group stands in circle. Game is started by one person who

    throws a hall to another member while calling bird, beast, or fish. The receiver

    then must name a member of the species that was calledwithinga count of five

    limit. Game is continued in same

    manner.

    HotBeans; An objectIshidden from sight. The seekers are directed to it by the

    hidertelling each seeker whether he is hot (near) or cold (far) from the object

    that is hidden.

    Passing Via Chin: Two Teams with equal number of boys and girls on each

    team.

    A

    piece of fruit, potato,ball,rolled socks, etc., must be passed from boys chin

    to girls chin and down the line without using hands. If object is dropped it

    must start from beginning. First team successfuly passing object to end of linewins.

    EW:

    1

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    P A

    Fruit Basket: Everyone sits around in a circle, except for one person who is

    it")

    "It" stands in the center. The players are counted off into five groups -

    first group is apples, second pears, plums, peaches, oranges. A person in charge

    says "apples", the apples must change places before "It" can grab their place.

    Bull in the Ring: The players form a ring around the

    "bullJ

    holdinghands. The

    "bull"

    tries

    to

    break through. He may rush, lunge, or pull to try to break the

    ring. If he escapes the players chase him and the one who catches him is

    "bull".

    MIXERS AND GAMES FOR CO-ED SOCIALS V;

    Musical

    Laps:

    Boys and girls form 2 circles. Boys in inside. Circle in opposite,-.

    direction as music is played. Partners are specified before music starts. Music

    is played and then stopped. When stopped, boys kneel on one knee, and partnermust

    :

    get tothem

    and.

    sit on their knee. Last couple to sit is eliminated. Continued

    until one couple is left. Procedure can be revised,ie.boys can sit on girls'

    knees.

    Broom

    Dance: Couple dance. One odd person

    dances

    with a broom. Music stops.

    Allchange partners. New odd person must dance with broom.

    Multiplication

    Dancei (ice

    Breaker) One couple dances. As music stops, each

    pick

    .'.'

    a new partner from the side lines. Now two couples are on the floor. When music

    stops the four people each pick some one from sidelines. This continues until all."_

    are

    dancing.

    ShoeDance: (Ice Breaker) Girls take off one shoe and place them in the center

    of the floor. Shoes are scrambled. Boys close their eyes and pick one shoe.

    Boys dance with girl whose

    -shoe

    they picked. Process can be revised.

    Name

    Pairing

    Off:

    (Ice

    Breaker) Boys given first half of a famous name or a

    .P;V

    famous pair, (I.e. George or S a m s o n ) . The girls are given second half, (i.e. &,

    Washington or Delilah.) They must find each other and dance. 4,

    Scotch,

    Gin,andRye:

    Couples dance when leader yells rye. When leader yells

    scotch they change partners. When leader yells gin, boy kneels on one knee and

    girl sits on other. Can be used as an elimination game.

    Frog Dance: The playerssquaton their haunches in a circle. They hoprhythmieall

    throwing out first

    one

    foot and then the other. As each player

    hops,

    he claps.hi#"

    hands in front of hie knees, then behind his back, trying to make the other

    playeasif

    fall over. When a player falls he is

    eliminated.

    The one who dances longest .%

    without falling over is the winner. h

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    85

    Yiddishe Dishes: A pack: of cards is divided approximately equally among the

    players,

    Each player picks the name of some yiddishe

    dish,

    like "blintzee" or

    "sraetna", etc. The players sit in a circle and begin turningcards. If two

    players turn up same card, i.e. each turns a queen, or a deuce, then these two

    players must try to name the other one's yiddishe dish. The first one to remember

    the other's "name" gives up all his cards to the slower

    one.

    First player to

    get rid of all his cardswins.

    Backward Choice: Line up the girls at one end of the floor and the boys at the

    other,all facing the

    wall.

    As the music starts all walk backward toward the

    center until they touch a member of the opposite sex. Those touching are partners.

    MatchingCirclesi Cut out cardboard into perfect circles about four inches in

    diameter','

    'one'

    circle for each

    couple.

    Cut each circle in two, placing one part

    in the girl's pile and one part in the boy's pile. Each circle should be cut at

    a different angle. Give each girl one of the cardboard pieces and each boy

    one.

    Each boy searches until he finds a girl whose cardboard matches his and makes a

    perfect circle. These two are partners.

    Games listed primarily for co-ed socials can also be used as bunk games, etc.

    GETACQUMN1EDGAMES

    1. Name Chain - First person around the circle says his name, second person says

    the first person's name and his own - the third person says the first, the

    second and then follows with hisownjand so on around the circle.

    2.

    Human Bingo - Sheets with squares marked off for insertion of all the members

    of the group. The master of ceremonies calls the names of all the members of

    the group out as the Bingo and the first person to get a row of names

    wins.

    3. Zip-Zap - A rhythmic motion is repeated with hands to knees (motion may be

    left out with younger

    groups).

    Leader goes around the circles, points or

    calls numbers (ifnumbered),and says "1, 2,.,.10"; Zip or Zap which stands

    for either left of right, and the person has to tell the leader the name of

    the person on

    his

    left or right.

    h.

    Introductions - Guests are all seated - the leader rises and says "IT IS A

    PIEAStTOETO MEET

    YOU" ALL...

    MY NAME IS COHEN". The next person says "HOW

    DO YOUIK)MR. COHEN, MY NAME IS SLLAPIRO" The next person

    says,

    "HOW DO

    YOU DO MR. COHEN AND SBAPIRO, MY NAME IS G OLD," etc.

    5. Adjective Mixer - Adjectives precede names of those seated in the circle.

    The adjective should if possible begin with the first letter of the person's

    name,i.e. Batty Betty.

    6. Who Am I? - The names of famous or comic characters are pinned to the backs

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    t

    of

    members

    of the group who go about the room and try to guess what name

    is pinned on back. He approaches other guests and asks their

    names,

    tells his

    real name and asks the question of each person.

    7. Comic Strip or Song Match - Each person is given a picture of a comic strip

    eharacter

    wh o i s commonly associated with another in the same comic strip.

    There are only two similar characters floating around the room and they must

    find each other and dance. Two parts of the same song or song title can be

    used in the same manner.

    SUGG ESTED G AMES FOR

    RAIHY

    DAYS

    1. Alphabet Scavenger Hunt - Items collected which begin with each letter of the'

    alphabet -

    20-30

    minutes.

    2.

    Barnyard Game

    - Paper is placed on floor in different parts of the bunk and

    children act as different animals with assorted noises, squat and act the part

    of animal they are playing.

    3. Laughing handkerchief Game - Best to hold till leter in the trip.

    Handkerchie

    cloth or hat is thrown in the air. While the cloth is in the air children

    laugh. Howev er, once the cloth hits the floor, they should stop laughing. Th

    last person laughing must come before the group and do a consequence or

    enter

    tainment.

    k. Musical Beds - Children must sit on beds when singing

    stops,

    leaving one short each time.

    Beds are

    eliniins

    5. Musical Hot and Cold - Item is hidden while one person goes out of the room.

    When the person who is " It " returns, and gets closer to the hidden object,

    the clapping or noise (i.e. barking as a dog) that leads him to the object

    increases.

    6. Animals Don't Fly - The leader tells a story about birds and_animals. Wheneve

    he mentions a bird, all the children wave their arms like a bird flying. But

    :

    if

    by mis take, someone waves his arms when animals are mentioned, then the

    culprit must take the place of the storyteller and go on with the story.

    7. Animals - The adult leader is the animal keeper and gives the name ofan

    animal to each youngster. He then tells a story, and when the name of the

    animal is mentioned, the child to whom that animal was assigned imitates the

    :

    -

    sound of the animal. When "lion" is mentioned all roar together.

    8, Singing Handkerchief - Someone hides a handkerchief and everybody tries to

    find it. Whenever anyone discovers where it it , he begins singing a song

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    87

    9. Changing Rhythms

    -

    G roup is seated in a circle. One person is sent

    is sent out of the room, A leader is chosen to do various motions

    (i.e.clap hands) which everyone in the group imitates. '"It"

    is calledbacKin and tries to guess who the leader is. When the

    leader changes his actions the other players should change quietly.

    10, Simon

    SaysOne

    person chosen as leader calls out certain motions.

    The group must follow these motions when the leader says "Simon Says

    clap your hands," When the leader does not say

    "Simon

    says"the group

    must not do the motion. The players areeliminatedby doing the motions

    at the wrong times,

    RAINY DAYS

    Rainy days can and should be as interesting, exciting, and en-

    yoyable as any other day - even though the program may be different.

    The rain does not have to be treated as an emergency or catastrophe, although

    it does require more creativity, planning and patience from the staff.

    Outdoor activities do not have to stop and in some cases can be special

    due to the effect the rain has on nature. We have to dress appropriately

    for the weather and become more familiar with the program potential our

    surroundings hold for us. Many campers will enjoy the challenge and ex

    citement of conquering the elements.

    While it is wise in our programming to plan for rainy

    days,

    many of

    of your normal plans can be used with some adaption. This is a good time

    to plan the Oneg Shabbat, write the song, plan the hike, rehearse that

    shit,

    and make those bracelets we've been talking about.

    We can't control the weather, but we can program for it effectively

    and enjoyable.

    Outdoor Program

    Suggestions

    (Dependent on the condition of the ground

    and amount of rainfall.)

    REMEMBER raincoats, rubbers, hats and sweaters.

    1. Cook-outs and overnights,

    2. Frog and salamander hunts.

    3. Fishing.

    k. Nature scavenger hunt.

    5, Tracking and orienteering hike,

    6. Hobo hike.

    Indoor Activities - Facilities will be scheduled with your Program Assistant.

    A. Record Hour D. Discussions G.

    Pa

    jama Party

    E.

    Paper Bag Dramatics E. Arts and Crafts H. Progressive Games

    C. Story Telling F. Charades I. Party Games

    During periods of prolonged rain, Unit mass programs may be planned to

    add variety to the small group activities.

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    88

    "S*

    nfTERGROUP ACTIVITIES

    Activities that involveagroupinprograms with another buns provide

    additional opportunities for enjoyment and new Kindsofexperiences.As

    with

    all our

    programming,

    the

    inter-group social, baseball game, discussion,

    etc.

    must have all the elementsofcamper discussion, thoughtful planning,

    and democratic decision

    mating

    onthe partofboth bunKsinorder for the

    activity.

    Let's takealookatsome possible program ideas beforeweillustrate

    "Howweplan"andconsider the valuesofinter-group activities.

    Suggested

    Programs

    Athletic-baseball, volleyball, soccer, basketball, game session.

    Social-mixed teams athletic event, coed cook-out, campfire, party

    or game night, square dance, group discussion.

    Pioneer group construction-weather station, bridge,

    amphi-theatre,

    unit campfire site, tree conservation,

    X

    General-dramatic activity, Oneg Shabbat, discussion group.

    How

    ye_Plan

    :;

    ;

    Most of the program suggest ions l i s ted above f low out of a

    need.

    I t

    \

    may no t be po ss ib l e t o p l ay ba se ba l l , ba sk e tb a l l , e t c . w i thou t i nvo lv ing

    *$

    anothe r bunk. I t i s im poss ib le t o have a so ci a l wi tho ut anothe r bunk of

    ';%

    th e opp osi te se x . The br idg e or th e we ather s ta t i o n may be too much for

    one bunk and more manpower i s ne ed ed . I t may be more fun and more -..;

    st im ul at in g to have two groups work on a play or di sc us si on . These two '-.C

    n a t u r a l m o t i v a t i n g

    forces

    - an i nheren t need in an ac t i v i t y o r a des i r e

    '?

    f o r a d d i t i o n a l r e l a t i o n s h i p s a n d s t i m u l a t i o n a r e e s s e n t i a l i n o r d e r t o

    ''

    avoid an a r t i f i c i a l a pp ro ac h. Inter-group a c t i v i t i e s can be enjoyable ...v

    and rew arding , but only i f t he coun selor can recog nize or s t imu late e i the r ';

    of the two m ot iv at ing fo rce s mentioned above.

    :

    i

    The su gg est i on fo r an inte r-g ro up a c t i v i t y may come from the campers -t

    ( "L e t ' s p l ay bunk 10 .' L e t ' s have a so c i a l : We need more he lp , l e t ' s

    ask bunk 10 ." )

    I t may have t o be s t im ula ted by the c oun selo r . ("W e've cut out a b ig job for

    ou rse lve s - - how about tr y in g to get some he lp? How abou t doing th is with

    another^

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    89

    bunk to get some more people in our audience anddiscussion"). Where it starts

    is not important, as long a s the need and desire are there.

    Like any otherprogramaninter-groupactivity needs careful planning and the

    involvement of the campers and counselors. A social can be a happy, enjoyable and

    educational experience -ifthe games, dances, etc. are on the social level and

    readiness of the campers and they participate in planning and executing

    it.

    The

    social can be flat, frightening, and destructive if we accept the campers' initial

    reaction ("Oh, we'll just have a social. You fcncw what we'll d o. We don't have

    to plan anything.'") and try to pickupthe pieces at the social.

    One good sign of readiness forinter-groupactivity would be the ability and

    willingness to plan together. A preliminary meeting between the two counselors

    would help the counselors give direction and suggestions to the campers. A

    counselor raising questions or making suggestions with a planning group("Sincethe

    boys and girls are just learning how to dance, what other things can we do to

    keep the party

    moving?"-

    "I think we ought to have someice-breakerssince the

    boys and girls don't know each other," "I think thiscommitteewould be comfortable

    with just social dancing, but what about the other members who aren't as

    comfortable.")

    can help the campers understand their responsibility and help them carry it

    out.

    Theremustalways be a program. This does not mean it has to be elaborate, constant,

    or rigid, but it has to be appropriate for the occasion and the needs of the campers..

    This is something that campers can understand.

    We do not have t o make a fetish or ritual out of planning. A baseball game

    does not need a committee, but it can be arranged by two representatives in a few

    minutes.

    The important element is not the tim e, the essential factors are that

    representatives have met and agreed upon an appropriate program aimed at pleasing

    their respective bunkmates, and that theirbunkmatesknow wha t the plans are. It

    is true that the counselors could probably do this planning more efficiently, and

    easily but this does not help campers grow up and learn to do things for themselves.

    'This is the essential plus factor (beyond the enjoyment and skills that campers

    receive) that we are striving for inourprogram planning.

    Values

    In describing the type of inter-group activities possible and the "How" of

    planning, the special values of this kind of program become evident.

    1) It provides an opportunity for campers to do things that could not

    be done in a single bunk - a social, ball game, building a bridge,

    etc.

    2) It provides an opportunity to move beyond the immediate bunk

    situation and to have experiences in planning, working with, and

    enjoying the relationship of more people - always an enjoyable and

    growing experience if handled properly.

    3) It provides an opportunity to experience a democratic situation

    on a different level by electing representatives, reporting back,

    and working with committees. Representing a group, trying to ex

    press their feelings and stillccarpromislngwith the other repre

    sentatives are important experiences for a camper to have.

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    90

    In r eco g n i z i n g t h e s e v a l u e s , i t i s s t i l l e s s en t i a l to remember tha t "read iness*

    and "need" wi l l de te rmine whether o r no t an in te r -g roup ac t iv i ty i s adv isab le o r

    nec ess ary . Not every ca bin i s ready for th ese ac t i v i t i e s or needs them. MOST

    groups a r e , so l e t ' s recogn ize and s t imu la te in the appro pr ia te s i t ua t io ns ,

    NOTES

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    91

    FRIDAY CULTURAL ARTS AND SATURDAY FORUM AND DISCUSSION PROGRAM

    Wei-Met

    is

    organized

    as

    a

    non-profit social agency camp. It was originally

    organized to provide camp services for the Metropolitan New

    YorK

    Jewish

    community. Our camper population predominantly reflects

    this,

    but our

    registration includes children from other religious and racial backgrounds.

    We havemadea conscious effort to build a more heterogeneous camppecula

    tion so that our campers, many of whom live in "gilded ghettoes", will have

    the opportunity to experience livingwithchildren from avarietyofbach-

    grounds .

    As a social agency, we make no choices as to the specific ways in which a

    youngster identifies around religion or holds to traditional religious be

    liefs. This choice is appropriate only to familyexoerieneeand decision.

    However, we do feel that we can help a child with his self-identification.

    For the majority of children who are Jewish, we can help them discover and

    share in the rich cultural and ethical heritage of Judaism, as well as the

    other universal values shared by various religions and cultural groups.

    For the children who are not Jewish, our goal is to helpthemshare their

    own heritage with other campers. We wish to expose all campers to the

    commonality of human experience exemplified by various cultures.

    We try to do this in a variety ofways;

    1. Friday Night Supper

    To set this night off from other nights, we partake of a more festive

    meal. There are tablecloths on the tables and each table has a loaf of

    traditional Sabbath bread on it. Many bunks will spend time decorating

    their table with ferns and flowers. Children dress in their "cleanest"

    clothes for the eveningmeal. Before themealis eaten, we acknowledge

    bur past through acandle-lightingceremony and the age-old and universal

    ceremony of "blessing" the bread and wine. Thisceremony mayconsistof

    traditional Jewish blessings or an original poem or song. We encourage

    'staff and campers to shape the program in whatever way has meaning for

    them,

    2. Friday Night Cultural Arts Program

    Following the Friday nightmeal,all units participate in their own

    cultural arts program in which songs, dances, dramatics and stories

    are woven together in a thematic presentation. Frequently the themes

    willbe.of cultural enjoyment such as songs and dances from Puerto

    Rico,

    Israel or Asia,dramatizationsofSholomAleichem or Langston

    Hughes'stories,humoroustales of various nationalites and racial

    groups. The emphasis here is usually on music, art, literature, and

    drama.

    3. Saturday Morning Forums and Discussions

    Following Saturday morning breakfast, we involve the children in forum

    I I

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    92

    and discussion groups. Here the emphasis is on social and ethical f

    values. We try to have the children present a variety of opinions

    on such subjects as racial discrimination, poverty, attitudes

    towards social velfare or any topic that is currently of interest.

    The format of the forum and discussion is usually, but not necessarily,

    a short sKit to pose a problem, after which the unit breaKs up

    into buzz groups to discuss the problem and reach for solutions

    or consensus. The forura and discussion may also be related to

    the previous evening's cultural arts program. Again, staff is

    encouraged to use creativity in choosing subjects and in conducting

    the forum and discussion

    groups.

    The following are some suggested programs for the Friday Supper ceremony,

    the Friday night cultural arts program and the Saturday morning forum and

    discussion groups.

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    93

    SAMPLE CbXTtlRAL ART S PROGRAM

    narration:

    4

    A few

    weeks ago,

    one of the

    counselors related

    to me an

    interesting,

    yet

    disturbing,experiencejjhe

    had

    while riding

    to New Y rk

    City

    on a day off

    earlier this season. This particular counselor happened

    to be

    riding with

    a very nice Jewish gentleman

    who was

    vactioning

    at one of the

    CatsKill

    Mountain resorthotels. While they were driving along, they passed

    two

    little boys dressed

    in the

    traditional

    Hasldic

    attire

    -

    round fur-lined

    hats,

    long gabardine black coats, trousers bloused just below

    theknees,and

    of course, long

    flowing"pais".

    Upon noticing these

    two

    younghasldic

    children,

    the

    driver commented

    on how he

    disliked "these

    people"^how

    dirty

    they kept themselves,

    how

    they

    did not

    serve

    any

    worthwhile functions

    in our

    modern productive society;

    and he was

    especially annoyed because

    he

    felt they,

    the

    Hasidim, created

    a bad

    image

    for the

    rest

    of "usJews"in

    the eyes

    of our

    Christian friends.

    r Most

    of us

    have been

    to

    Williamsburg,

    and

    have seen

    the

    Hasldic colony there,

    and probably many

    of us

    have

    had

    similar thoughts

    as

    those expressed

    by the

    nice Jewish gentleman

    in the car.

    This evening

    for our

    OnegShabbatprogram,

    we are

    going

    to

    take

    a

    brief

    look

    at

    these people

    - the

    Hasidim

    - how

    they began, what theystandfor,

    and

    their influence

    - or

    significance

    to us

    today.

    3

    Hasidism emerged

    out of

    l8th century Eastern European Jewry.

    The

    situation

    of

    the

    Jews

    in

    this period

    was

    indeed grim. Mass persecutions were regular

    occurrences,andJews,if not

    done away with

    in

    these purges, were living

    in

    poverty, confined

    to

    crowded ghettos,

    and

    deprived

    of

    normal opportunities

    for work, education,

    as

    outlets

    for

    their energies. Within Judaism itself,

    the situation

    was not

    good. Religious worship

    had

    become ever more formalized-

    lacking from

    or

    emotional content.

    The

    common people could find

    no

    satisfaction

    in

    it for

    many could barely read Hebrew,

    and had

    been taught

    to

    recite their

    prayers parrot-style.

    [It

    was

    from this situation, therefore,

    as if an

    answer

    to a

    universalnegcL

    of

    a

    comforter,

    a

    simple religious teacher's assistant fromGalicia,~wno'was

    called

    the

    BaalShem Tov(Master

    of the

    Good name) went from town

    to

    town

    preaching

    a

    life dedicated

    to

    faith

    and

    Joy. Laughter, song

    and

    dance, said

    the Baal Shem

    Tov,

    was the

    highest form

    of

    prayer. This

    was

    fare better than

    observing

    the

    religious life through

    the old

    traditional

    law and

    ritual.

    ftbichvo

    *2>It was qu it e a radical change tha t was advocated by the Baal Shem Tov; i n

    fact the rabbinic authority of that time condemned this new sect as heresy,

    Hasidism, however, was l ike a ti d a l wave sweeping over East ern Europe - nothing

    could stop i t ; and soon Hasidism was adopted by the majori ty of Jewish com-

    ": raunities in Eastern Europe.

    L.Hasidism, as i t s founde r, the Baal Shem Tov, preached, re vi t a l i s e d the Jewish

    :.sp ir it , revived hope, gave people a pos it ive outlook on l i f e , a l i f e that

    h;.-was warmly emotiona l, highly e thi ca l , and above a l l , ri ch in l i vi ng.

    From the Hasidic cul tu re came a wealth of songs , dances, and folk ta les

    expressing th is new joy in l i f e . A whole new ric h and l ive ly cu lt ura l expression

    'Mfa

    created.

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    91

    One characteristic song from this periodwascalled"Az DerFebbe Zingt,

    ZingenalleHasidim

    1

    '(As theRabbi Sings,sosoingall the

    Hasidim),

    AZ

    DER

    REBBE

    2D1G-T 0UK1K

    S/N6-S

    Un

    az der

    Rebbe zingt

    (2)

    Zingen alle Chassidim,

    Unaz derRebbe zingt(2)

    Zingen alle Chassidim,

    Un

    az der

    Rebbe esst

    (2)

    Essen alle Chassidim,

    Unaz derRebbe esst(2)

    Essen alle Chassidim.

    Unaz derRebbe tanzt(2)

    Tantzenalle Chassidim.

    Un

    az der

    Rebbe Tanzt

    (2}

    Tantzen alle Chassidim.

    VJ

    Vn

    az der

    Rebbe

    lacht

    (laughs)

    Unaz derRebbe shlooft (sleeps)

    Unaz derRebbe satz (sits)

    %}

    Another

    song with

    a

    very typical Hasidic melody

    is

    called simply "Heida"

    HEIDA

    This i s the only word to the song - but i t i s done

    in 2 pa rts - Hind of syncopated time.

    OAlr f iW S^OulilXA

    -U

    j

    The-'thi-rd. song is an old traditional melody rami nee oont or the old days

    in Easte rn Europe when the Rabbi would teach the young boys in the family

    the i r al eph-ba ses through the wint er days by the warmth of the fi re si de.

    OIF'N PFJPITCHOCK

    ftUMK

    SfA4

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    95

    $ Dancing was also very much a part of these people's cultural

    expression. One such dance that came out of theperiod,andwhich

    (incidently, can be stillseen todayat Jewishweddings,is called

    "the

    Sherele"

    (witha recordof the same name.) Bunks- dance the

    "Sherele"~ ,. :H ;- :.: q f Sc

    ~ ~ ^

    fj

    Q Many of the folk tales of theHassidimwere about theirRabbis..

    who were supposedly endowed with mystical powers. The.beliefin the

    wonder-working fears of the Hasidic rabbi's were often, however, made

    fun of by the opponents of theHasidismwho were called the "Misnagdim".

    Their quips and jokes added a good deal of merriment to Jewish life and

    demonstrated the extraordinary capacity Jews have for telling jokes at

    their own

    expens;

    in fact these jokes against the Hasidim were almost as

    popular among the Hasidim themselves as they were among their oponents.

    One such humorous story, that we would like to present to you now,

    s about a Hasidic rabbi named Rabbi Gershen who wanted to deliver a

    une to his friendRabbi Schmeilin Bereditchav. To dothis,he called

    upon his trusted member of the congregation, Meier Yoissef, to carry the

    tune in hie head

    Bunk-pantonine "Takethistune to Bereditchov".

    Take

    this tune to

    Berditcbov

    -

    M m

    bam

    n 1 1 1 1 i t I

    1 1 i t

    ",take this tune

    ", to Bereditchov

    Give me a ticket to Bereditchov -Mm bam

    I I IF I I 1 * I I I I

    I I

    I I I I

    I I I I I I

    ", whereisthe train

    ",to Bereditchov

    This valise is in my may - bim bam

    n n ii

    Put it away, put it away

    This valise is in my way

    I'mnot going to move this valise -bimbam

    11

    " " " "it, I'm not going to move it,

    " '

    this valise

    Take this valise from the aisle - bim bam

    i i i i n ti I I

    ", Take this valise

    " from the aisle

    ya ba ba ..,, bim bam

    etc.

    w

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    97

    SAMPLE FRIDAY NIGHT CULTURAL ARTS PROGRAM TO COMMEMORATE HIROSHIMA

    DAY,

    AUGUST 6

    a s i & f & v

    The following program can be used tocommemoratetheanniversaryof the bombing

    of Hiroshima which occurred on August 6,

    19^5.

    Itcalls for

    lk

    narrators

    plus a guitar player to lead thesongs. It beeomes more impressive if the

    children are dressed in white.

    Following the program, the children may light a memorial candle.

    Song:

    He's Got the Whole World In His Hands.

    Narrator

    #1

    In

    19^5,

    there was a devastating war going on in Europe, On

    August 6th of that year at 8:15 A.M., the

    "Snola

    Gay", an,

    American Bomber, was31,^00feet above the unsuspecting city

    of Hiroshima in Japan. The great plane lurched as the9000

    pound bomb left it. The pilot put the plane into a violent

    bank andturn. He shouted into the intercom: "Make sure

    those goggles are on". He told thetailgunnerto keep watch

    ing and report what he saw. What he saw was the world going

    purple in a flash before hiseyes.

    Song:

    Where Have All The Flowers Gone.

    Narrator#2 Hiroshima was obscured in a violent fireball and convulsive

    smoke. The "Snola Gay" and her accompanying observation

    ships were shaken as if a giant hand had plucked them out of

    the sky. The bombers crew, looking on what they had wrought,

    saw only boiling dust and dancing flame - a nerfect mushroom

    cloud. The terrified pilot stared blankly at the billowing

    smoke and

    flames

    beneath him. He could only cry, "my God,

    What have we

    done?"

    V"

    Narrator#3 Seconds after the pilot uttered these

    words,

    8o,000members

    of the human race were dead. Thousands more were wounded

    and disfigured for life. The first atomic bomb had been made

    and used.

    We sing for all the children of the world who have perished

    because man could not learn to live with his fellow man.

    Song:

    Hiroshima

    Narrator#**

    History will long debate whether it was necessary to drop the

    bomb.

    The pressures for using it were tremendous. Huge

    amounts had been spent on it. Avastmachinery was dedicated

    solely to its development and employment. Some people

    approved the use of the bomb in19^5because they felt it

    was a quick, end to a bloody war.

    Narrator#5

    Er,

    Louis W. Alvarez, who was key member of the group which

    assembled the 2 nuclear weapons on Tinian, said, "we had been

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    gS

    in the war

    a

    long time.

    It

    seemed

    certain

    to

    continue

    for

    a long

    time,

    with enormous loss

    of

    life

    on

    bothsides.

    We

    hadthemeanstoend the war quicKly, withagreat saving

    of human life.

    I

    believed

    it was the

    onlysensiblething

    to do,

    and I

    still do".

    I

    I

    I

    I

    Herrator #6 Some pe op le , such as

    Adm.

    William Leahy, opposed both an

    invasion of Japan and th e use of t he bomb as m il i t a ri ly &

    unn ece ssa ry. He ca l le d th e bomb a "barba rous weapon" and I

    condemned i t as tak in g us back ' 'to the days of Genghis Khan".

    1

    i

    Song: Universal Soldier

    Narrator#7

    The

    regrets

    and the

    sense

    of

    guilt which germinated among

    some scientists

    and

    others

    in

    government

    in

    early

    lA-5>

    grew

    *

    quickly after the first successful, atomic test

    and

    blossomed

    fully after the war.

    But tonightwe are notconcerned with controversy. What

    con

    cerns us,isthatinwar, membersofthe human race Kill each

    other.

    narrator

    #8

    There

    is a

    story about

    one of our

    great atomic physicists

    which goeslike

    this;

    This man,

    one of the

    chief architects

    of

    the

    atomic bomb,

    was out

    wandering

    in

    the woods

    one day

    with

    a

    friend when

    he

    came

    upon

    a

    small tortoise

    and

    started

    home,

    thinkingtosurprisehischildren with it. Aftera

    few steps

    he

    paused

    and

    surveyed thetortoisdoubtfully.

    His

    friend asked him what was

    the

    matter.

    Narrator

    #9 Without

    responding,

    the

    great scientist

    slowly

    retraced his steps

    as precisely

    as

    possible and gently set

    the

    tortoise down

    on

    the exact spot from whichhe hadtakenhimup. Thenheturned

    solemnly

    to

    his friend.

    "It

    juststruck me,"

    he

    said, "that

    perhaps,

    for one

    man,

    I

    have tampered enough with the universe".

    He turned and left the turtle

    to

    wander

    on

    its way.

    Narrator #10

    We do not

    know

    the

    children who died

    in

    Hiroshima

    20

    years

    ago. Butwefeel their painandtheir agony,for weare

    all

    part

    of the

    brotherhood

    of

    children. Though

    we

    may live

    at

    different times

    and

    speak

    a

    hundred different languages,

    all

    the children

    of

    the world play the same games

    and

    sing the

    samesongs. Weunderstand each other becauseweworkandplay.,

    ;?

    together,

    Song:

    Let Us

    Break Bread Together '',$.

    Narrator #11 The dropping

    of the

    bomb

    on

    Hiroshima

    had

    revealed

    to

    the - j

    1

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    99

    SAMPLE FRIDAY NIGHTCUXTURALARTS PROGRAM TO COMMEMORATE HIROSHIMA DAY, AUGUSTc

    PAGE 2

    public thetremendouspower capable of being unleashed by

    the splitting of uranium andplutoniuraatoms. President

    Truman said, "It is a harnessing of the basic power of the

    universe. The force from which the sun draws its powers

    has been loosed against those who brought war to the Far

    East".

    Song: Last Night I Had The Strangest Dream

    Narrator #12

    Narrator#13

    Narrator #lk

    EvenTruman did not see how effectively this "basic power oi

    the universe" could be harnessed to work for mankind's good.

    He did not foresee endless uses for the atom. Today atoms

    are used to propel manned rockets in amultimilliondollar

    space program; atoms are used as a source of electric power

    for satellites; atoms are used in medicine and in industry.

    The atom is at work today on all of these fronts.

    The decision on how to use nuclear power is

    in

    the hands of

    a few. If an atomic war were to start tomorrow, within 20

    minutes or so a hundred million people in the United States

    and a hundred million in Russia would be dead. Will nuclear

    weapons ever beU3ed? If so, when? How? And by whom? The

    children of today are the leaders of tomorrow. We, the brother

    hood of children, want peace to learn in and peace to grow

    in. But before we can learn to live with our foreign neighbors,

    we must learn to live with our next door

    neighbors.

    If we

    want peace, we have to start in our own

    houses,

    in our own

    bunks,

    in our owncommunity. If we can do that, we can learn

    to live in peace with everybody in our city, our state, our

    country, and eventually - the world.

    This program is only a small tribute to the children of

    Hiroshima, but the tribute to peace we shall build will

    cover the world. We pledge today to kindle a small flame of

    peace here. And in the words of John F. Kennedy, "The glow

    from that fire can truly light the world".

    Song:

    All Men Are Brothers

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    ICO

    SAMPLE SATURDAY

    M0RMK6

    FORUM AND DISCUSSION PROGRAM

    hAIWKAHLIGHTINWARSAW

    Epidemics, hunger, raidsandmurder begantotake their

    toll.

    Nevertheless,theGermans threwnewmassesofJews

    behindtheG hetto walls.

    Living conditions became worse. There were shortages

    of

    foodandfuel. (Christian friends triedtosmuggle food

    intotheGhetto,but it wasimpossibletocarefor all

    ofthepeoplewell.

    Asbad asconditions were,thespiritoffreedomdid not die.

    Thisis 3story aboutasparkoffreedom ignitedby one boy.

    Itis the eve ofHanukah,thefestivaloflightandfreedom,

    (Two boys stand outsideabuilding shiveringin thecold. Their clothesare

    ragged)

    Jacob:

    I

    wonder

    if I'll

    ever feel warm again,

    Leopold: Thewinters have been colder sincetheGermans

    came.

    (VoiceofJacob's Mother: Jacob, you'll freeze down there. Come upstairs

    whereit'swarmer.)

    Sound

    of

    tramping feetcomingnearer, Leopold pushes Jacob lightly against

    thewall,asNasi soldiers come into view leading scraggly Jewish forced

    laborers. Eachmanholdsasmall package.

    I

    I

    i

    ARRATOR:

    when

    theNazi

    army

    marched into WarsawinOctoberof1939b

    therewas noGhetto. But theGermans lostnotimeincreating

    one.

    First they took

    a

    count

    of the

    Jews

    in

    that city.

    There were

    360.OOO

    ofthem. Then they erectedaneight foot

    wall aroundalarge areaof theJewish sectionandtoppedit

    with broken glass.

    All

    Jews

    in

    Warsaw were forced

    to

    move m

    intotheGhetto.Anendless streamofmen, womenandchildren

    moved intothearea without benefitofcarsortrucks. There

    weresomanyofthem that theyhad toliveten andtwelve

    toaroom. I

    I

    I

    I

    I

    I

    Nazis: One, two, thr ee , four, e t c . flj

    Leopold: LOOK, the Germans have given them enough food to keep them

    strong enough.to work.

    Jacob:

    There 's my fa th e r' s fri en d, David.

    David sees Jacob and

    fumbles

    with his bag, l e t t i n g a pota to fa l l from i t .

    Jacob s t a r t s to move out to pick up the pot at o.

    Leopold: (Holding him back) Wait t i l l the Germans pass .

    When the group has pass ed , Jacob goes out to pick up the pota to .

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    101

    Jacob: I haven't had a potato for weeks. That was a nice Hanukah

    present from David. Now mama will mate some potato pancakes.

    Leopold: L O O Kat Mrs,Gross'window. A hanukah candle is burning there,

    I wonder where she got it. ItmaKesme feel good to see it.

    (BoyslooKoff stage)

    Jacob; Me too. 1 hope that it brings her a little happiness. She

    has been so lonely since they

    tooK

    her husband to the concentration

    camp, (pause)Why are men so cruel to each other,

    Leopold: Not everyone is.

    My

    father said that when the Nazis ordered

    the Jews of

    DenraarK

    to wear Yellow Stars of David, many of

    the Christians, including the King of Denmark:, were the first

    ones to appear in the streets with them.

    (The sound of running feet is heard)

    Jacob's mother calls from off stage; Jacob, com upstairs. The Germans are

    coming. (The boys run off stage. Jacob drops the potato in his haste.

    Two drunken soldiers enter, talking loudly. One sees the potato and crushes

    it with his boot.

    1st Soldier: This is hunting hour,Hans. Se any Jews?

    2nd Soldier: No , but I bet you can't shoot out that candle.

    They both take out their guns and fire off

    stage.

    A woman's cry is heard,

    then a thud,

    1st soldier: I said the candle, not the old lady. (Laughs)

    The two soldiers leave, laughing. Jacob and Leopold reappear.

    Leopold: They got

    Mrs.

    Gross. Why her? What did she ever do?

    Jacob: The grenade.'

    Jacob: Before they took my father away, he told me he had hidden a

    grenade under the plank in our kitchen floor. His last words

    to me were "UseItwell,son." Come on, Leo, we're going

    to light a

    Hanukah

    candle for my father, for Mrs. Gross and

    for every Jew in the Warsaw ghetto. This will be a Hanukah

    candle the Nazis won't forget, (Bosy leave, quickly)

    Narrator: The boys got their grenade and followed the two Nazis to a

    tavern. They threw the grenade into the tavern and killed

    them.

    W ithin two yea rs because

    of

    hunger ,

    murder, disease and

    d e p o r t a

    t i o n s , t here were only Uo,000 people l e f t in the ghetto . Eight

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    102

    out of nine had been

    killed.

    They knew that for

    thera

    there was no escape from death. But if they were going

    to die, they were going to bring death to their enemy.

    With the help of the Polish underground Array, they managed

    to smuggle guns and ammunition into the ghetto, Every

    Jew became a fighter. Children learned how to smugglearms.

    Boys and girls drilled every night.

    JO,000

    men, women,

    boys and girls were preparing for their final defiance of the.

    Nazi murderers.

    During

    Passover

    week

    in

    19^3 large

    groups of German

    soldiers. ;'

    entered the Ghetto. For a while no one stopped them.

    Suddenly

    they were greeted with a barrage of

    explosions.

    Men fought

    with rifles against tanks. The Jews Knew they couldn't win.

    Their only goal was to make the Nazi victory as shameful as

    possible for the Germans, When a Jew died he made sure to

    taeseveral Germans with him.

    On May

    kl, 19^3 the

    Polish underground

    army

    received a message

    .

    from the Ghetto: the battle was over. The Nazis were the

    victors.

    The Jews were the Heroes.

    POSSIBLE QUESTIONS FOB DISCUSSION

    1,

    How did it happen that 6 million Jews were 'Killed during the Hitler

    period? Why were they killed?

    2,

    why

    didn't they resist as they did in the Warsaw Ghetto? r;.,*

    3, Could

    Harlem

    be considered a ghetto? If so, does it have a wall around it?

    h.

    What

    can you do to prevent this from happening again?

    A.

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    103

    MODEL

    SATUPuuAY

    FORUM

    Narrator:

    We are going to dramatize three stories. The first one is

    an ancient one. The last two actually happened recently.

    **************

    (an old man

    is

    planting a small tree, A man in rich robes walks toward the

    man out of curiosity.)

    Emperor: Old man, what are you doing?

    Old Man: Your highness, I am planting a fig tree.

    Emperor; You are foolish. Do you expect to enjoy the fruits of your

    labor?

    Old Man: When I came into the world it was not empty. In the

    snirit

    of what was given me, I am planting this tree.

    (The emperor nods his head in amazement.)

    Narrator: A young woman stands on the ledge of an apartment, A crowd

    gathers below.

    Crowd: Jump.'

    Jump.

    1

    (Crowd d i sper ses . )

    N ar ra tor : The woman jumps. Her body touc hes th e pavement and l i f e lea ves

    h e r .

    N arr ato r : I t i s a qu ie t neighborhood in Queens about 2 :00 in th e morning .

    A woman i s follow ed by a man. The man s t r i k e s he r. She

    scre am s. L ig ht s go on in a few windows. The

    man

    runs away

    a sho r t d i s t an ce . She sc reams aga in . He a t t a ck s aga in . She

    does no t sc ream aga in . M ore l i g h t s go on . A ha l f hour l a t e r ,

    t h e p o l i c e a r e c a l l e d . T h i r t y - o n e p e o p l e saw t h e a t t a c k , o ne

    person ca l l e d , A newspaper asks some o f t h e t h i r t y - o n e ,

    "Why the y d id not c a l l for he lp? "

    Person I : I j u s t watched . I d id n ' t do any th ing .

    Person H : I knew someone e ls e

    would.

    P e rs on I I I : I d i d n ' t want to ge t invo lved . I might lo se t ime at work.

    Person IV: I am a fa m ily man.

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    10k

    MODEL SAWJRDAY FORUM

    P a g e 2

    QUESTIONSFOB TONIGHT

    1)

    What do these three stories share in common?

    2) Why did the oldmanplant the tree?

    3) Why

    did

    the people yell "Jump"?

    k )

    Did any of the persons have good reason for not calling for help?

    5) Would you do any different in any of the three stories?

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    SCENE I

    105

    MODEL SATURDAY FORUM

    Narrator:

    Employer:

    Mrs.

    Jones;

    Employer:

    The scene is Carbondale,

    Pa.,

    in the home of the Jones family.

    Ec-rthe past 3 generations all the male members of the family

    have been mine

    workers.

    This afternoon a tragedy, common to

    many mining families, has occured.

    (fCnocks

    on door. Enters.) Mrs. Jones, I'm the foreman of

    the Carbondale Mines. There has been an unfortunate accident

    at the mine. The air pumps broke down and your husband

    suffocated from thegas. Our usual procedure is to give the

    family of the deceased 2 weeks severance pay and take care

    of the funeral. But because your husband has only worked 6

    months during the past year, you will have to take care of

    the funeral yourself.

    My husband, dead? (hysterical)

    Come,Mrs, Jones. Things like this happen every day. You

    should have been prepared.

    Uncle:

    Get o u t . W e've been ex plo i te d enough by you . You ta lk of

    my br ot he r as i f he were ju s t one of t h e to o ls which you

    manipulate to work your mine.

    Kid: My father was a good man. He sweated in your mines and now

    the best you can give us is two weeks severance pay. No

    sympathy, just money and a little at that.

    Narrator: Let's return to the Jones family the following

    year,

    scene takes place in the local government office.

    The

    Worker;

    tv*.

    J;.*.*

    ' .

    Ij:

    Mrs

    .Jones

    ;

    Worker:

    Mrs.Jones:

    SCENEII

    Narrator:

    Mrs.Jones, we understand your situation. We know that you

    have a family to support but you must realize our position

    also. I, myself, am handling 175 cases similar to yours and

    each onemustbe checked thoroughly before assistance can be

    given.

    Assistance can only be given to the neediest.

    Well,

    what can I do?

    Well - we've told you about our employment service.

    Yes,I've been there but they say I'm not skilled so they have

    nothing for me. And then they tell me to sit and