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Page 1: wisnu prajogo test 2020 a - repository.stieykpn.ac.idrepository.stieykpn.ac.id/873/2/Turnitin Result.pdf · 15 % SIMILARITY INDEX 7% INTERNET SOURCES 10% PUBLICATIONS 9% STUDENT PAPERS

wisnu_prajogo_test_2020_a.pdfby Wisnu Test2020

Submission date: 25-Jun-2020 09:45PM (UTC+0700)Submission ID: 1349546404File name: wisnu_prajogo_test_2020_a.pdf (1,016.12K)Word count: 11080Character count: 63503

Page 2: wisnu prajogo test 2020 a - repository.stieykpn.ac.idrepository.stieykpn.ac.id/873/2/Turnitin Result.pdf · 15 % SIMILARITY INDEX 7% INTERNET SOURCES 10% PUBLICATIONS 9% STUDENT PAPERS
Page 3: wisnu prajogo test 2020 a - repository.stieykpn.ac.idrepository.stieykpn.ac.id/873/2/Turnitin Result.pdf · 15 % SIMILARITY INDEX 7% INTERNET SOURCES 10% PUBLICATIONS 9% STUDENT PAPERS
Page 4: wisnu prajogo test 2020 a - repository.stieykpn.ac.idrepository.stieykpn.ac.id/873/2/Turnitin Result.pdf · 15 % SIMILARITY INDEX 7% INTERNET SOURCES 10% PUBLICATIONS 9% STUDENT PAPERS
Page 5: wisnu prajogo test 2020 a - repository.stieykpn.ac.idrepository.stieykpn.ac.id/873/2/Turnitin Result.pdf · 15 % SIMILARITY INDEX 7% INTERNET SOURCES 10% PUBLICATIONS 9% STUDENT PAPERS
Page 6: wisnu prajogo test 2020 a - repository.stieykpn.ac.idrepository.stieykpn.ac.id/873/2/Turnitin Result.pdf · 15 % SIMILARITY INDEX 7% INTERNET SOURCES 10% PUBLICATIONS 9% STUDENT PAPERS
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Page 8: wisnu prajogo test 2020 a - repository.stieykpn.ac.idrepository.stieykpn.ac.id/873/2/Turnitin Result.pdf · 15 % SIMILARITY INDEX 7% INTERNET SOURCES 10% PUBLICATIONS 9% STUDENT PAPERS
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Page 13: wisnu prajogo test 2020 a - repository.stieykpn.ac.idrepository.stieykpn.ac.id/873/2/Turnitin Result.pdf · 15 % SIMILARITY INDEX 7% INTERNET SOURCES 10% PUBLICATIONS 9% STUDENT PAPERS
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15%SIMILARITY INDEX

7%INTERNET SOURCES

10%PUBLICATIONS

9%STUDENT PAPERS

1 1%

2 1%

3 1%

4 1%

5 1%

6 <1%

7 <1%

wisnu_prajogo_test_2020_a.pdfORIGINALITY REPORT

PRIMARY SOURCES

Submitted to Sultan Agung Islamic UniversityStudent Paper

trepo.tuni.fiInternet Source

Submitted to Universitas Negeri JakartaStudent Paper

Christo Dichev, Darina Dicheva. "Gamifyingeducation: what is known, what is believed andwhat remains uncertain: a critical review",International Journal of Educational Technologyin Higher Education, 2017Publication

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Nannan Xi, Juho Hamari. "Does gamificationsatisfy needs? A study on the relationshipbetween gamification features and intrinsic need

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8 <1%

9 <1%

10 <1%

11 <1%

12 <1%

13 <1%

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Submitted to Universiti Teknologi MARAStudent Paper

Sebastian Gomez-Jaramillo, Julian Moreno-Cadavid, Carlos Mario Zapata-Jaramillo."Adaptation of the 6D Gamification Model in aSoftware Development Course", 2018 XIII LatinAmerican Conference on Learning Technologies(LACLO), 2018Publication

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Iqra Obaid, Muhammad Shoaib Farooq, AdnanAbid. "Gamification for Recruitment and JobTraining: Model,Taxonomy, and Challenges",IEEE Access, 2020Publication

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14 <1%

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mgtr.cm.nsysu.edu.twInternet Source

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30

Dorson. "chapter 19 Gamification Research", IGIGlobal, 2020Publication

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Farid Huseynov. "chapter 8 Gamification in E-Commerce", IGI Global, 2020Publication

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<1%

31 <1%

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Ajay Karthic B. Gopinath Bharathi, AbhinavSingh, Conrad S. Tucker, Harriet B. Nembhard."Knowledge discovery of game design featuresby mining user-generated feedback", Computersin Human Behavior, 2016Publication

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Rory Mulcahy, Rebekah Russell-Bennett, DawnIacobucci. "Designing gamified apps forsustainable consumption: A field study", Journalof Business Research, 2020Publication

Chris Perryer, Nicole Amanda Celestine, BrendaScott-Ladd, Catherine Leighton. "Enhancingworkplace motivation through gamification:Transferrable lessons from pedagogy", TheInternational Journal of Management Education,2016Publication

Siddarth Nair, Abhishek Kaushik, HarnaikDhoot. "Conceptual framework of a skill-basedinteractive employee engaging system: In theContext of Upskilling the present ITorganization", Applied Computing and

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Informatics, 2019Publication

Submitted to NorthcentralStudent Paper

Submitted to Oxford Brookes UniversityStudent Paper

Pedreira, Oscar, Félix García, Nieves Brisaboa,and Mario Piattini. "Gamification in softwareengineering – A systematic mapping",Information and Software Technology, 2015.Publication

Submitted to CONACYTStudent Paper

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Submitted to University of SunderlandStudent Paper

Benedikt Morschheuser, Juho Hamari, JonnaKoivisto, Alexander Maedche. "Gamifiedcrowdsourcing: Conceptualization, literaturereview, and future agenda", InternationalJournal of Human-Computer Studies, 2017Publication

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Submitted to University of LeedsStudent Paper

Submitted to Kingston UniversityStudent Paper

Chia-Lin Hsu, Mu-Chen Chen. "Howgamification marketing activities motivatedesirable consumer behaviors: Focusing on therole of brand love", Computers in HumanBehavior, 2018Publication

brage.bibsys.noInternet Source

Sharon Lynn Chu, Brittany Garcia, TaylorQuance, Lisa Geraci, Steven Woltering, FrancisQuek. "Understanding Storytelling as a DesignFramework for Cognitive Support Technologiesfor Older Adults", Proceedings of theInternational Symposium on InteractiveTechnology and Ageing Populations - ITAP '16,2016Publication

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Johan Högberg, Marcus Olsson Ramberg,Anders Gustafsson, Erik Wästlund. "Creatingbrand engagement through in-store gamifiedcustomer experiences", Journal of Retailing andConsumer Services, 2019Publication

Ayoung Suh, Christian Wagner. "Howgamification of an enterprise collaborationsystem increases knowledge contribution: anaffordance approach", Journal of KnowledgeManagement, 2017Publication

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Elnaz Nasirzadeh, Mohammad Fathian."Investigating the effect of gamification elementson bank customers to personalize gamifiedsystems", International Journal of Human-Computer Studies, 2020Publication

"Dynamics in Logistics", Springer Science andBusiness Media LLC, 2020Publication

Harald Warmelink, Jonna Koivisto, Igor Mayer,Mikko Vesa, Juho Hamari. "Gamification ofproduction and logistics operations: Status quoand future directions", Journal of Business

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Research, 2020Publication

Hamari, Juho, and Jonna Koivisto. "Why dopeople use gamification services?", InternationalJournal of Information Management, 2015.Publication

www.hindawi.comInternet Source

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Submitted to La Trobe UniversityStudent Paper

Maican, Catalin, Radu Lixandroiu, and CristinelConstantin. "Interactivia.ro – A study of agamification framework using zero-cost tools",Computers in Human Behavior, 2016.Publication

Betty Purwandari, Mochammad Arief HermawanSutoyo, Muhammad Mishbah, MuhammadFadhil Dzulfikar. "Gamification in e-Govemment:A Systematic Literature Review", 2019 FourthInternational Conference on Informatics andComputing (ICIC), 2019Publication

Nilton Mendes Souza, Diogenes Dias, LucasBueno Ruas de Oliveira, Cristiane Aparecida

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64 <1%

65 <1%

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67 <1%

Lana et al. "Exploring together softwarearchitecture and software testing: A systematicmapping", 2016 35th International Conferenceof the Chilean Computer Science Society(SCCC), 2016Publication

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Elise Lavoue, Baptiste Monterrat, MichelDesmarais, Sebastien George. "AdaptiveGamification for Learning Environments", IEEETransactions on Learning Technologies, 2019Publication

Nikoletta-Zampeta Legaki, Nannan Xi, JuhoHamari, Kostas Karpouzis, VassiliosAssimakopoulos. "The effect of challenge-basedgamification on learning: An experiment in thecontext of statistics education", InternationalJournal of Human-Computer Studies, 2020Publication

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68 <1%

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Carolina Melo, Leonardo Madariaga, MiguelNussbaum, Rachelle Heller, Sue Bennett, Chin-Chung Tsai, Johan van Braak. "Editorial:Educational technology and addictions",Computers & Education, 2020Publication

uu.diva-portal.orgInternet Source

Submitted to Heriot-Watt UniversityStudent Paper

Submitted to University of WarwickStudent Paper

Gamification in Education and Business, 2015.Publication

Wafa Hammedi, Thomas Leclerq, Allard C.R.Van Riel. "The use of gamification mechanics toincrease employee and user engagement inparticipative healthcare services", Journal ofService Management, 2017Publication

Yamini Karanam, Hanan Alotaibi, Leslie Filko,Elham Makhsoom, Lindsay Kaser, StephenVoida. "Motivational affordances and personalitytypes in personal informatics", Proceedings ofthe 2014 ACM International Joint Conference onPervasive and Ubiquitous Computing Adjunct

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75 <1%

Exclude quotes Off

Exclude bibliography On

Exclude matches Off

Publication - UbiComp '14 Adjunct, 2014Publication

Xinxue Zhou, Jian Tang, Yuxiang (Chris) Zhao,Tianmei Wang. "Effects of feedback design anddispositional goal orientations on volunteerperformance in citizen science projects",Computers in Human Behavior, 2020Publication