why vr needs - much! - better ai | wendelin reich

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Why VR needs – much! - better AI Wendelin Reich CEO, Virtual Beings February 8, 2017

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Page 1: Why VR Needs - Much! - Better AI | Wendelin Reich

Why VR needs – much! - better AI

Wendelin ReichCEO, Virtual BeingsFebruary 8, 2017

Page 2: Why VR Needs - Much! - Better AI | Wendelin Reich

Let's start with a quote

Page 3: Why VR Needs - Much! - Better AI | Wendelin Reich

Let's start with a quote

Kim LibreriCTO, Epic Games

Page 4: Why VR Needs - Much! - Better AI | Wendelin Reich

Let's start with a quote

Kim LibreriCTO, Epic Games

“The next frontier for virtual reality is artificial intelligence”

(Interview with Variety, 03/16/2016)

Page 5: Why VR Needs - Much! - Better AI | Wendelin Reich

What is “great” game AI?

Page 6: Why VR Needs - Much! - Better AI | Wendelin Reich

What is “great” game AI? Simple answer: coherence with player's cognitive expectations

Page 7: Why VR Needs - Much! - Better AI | Wendelin Reich

What is “great” game AI? Simple answer: coherence with player's cognitive expectations Knowing what these are is very hard

Page 8: Why VR Needs - Much! - Better AI | Wendelin Reich

What is “great” game AI? Simple answer: coherence with player's cognitive expectations Knowing what these are is very hard

Page 9: Why VR Needs - Much! - Better AI | Wendelin Reich

What is “great” game AI? Simple answer: coherence with player's cognitive expectations Knowing what these are is an intuitive skill of every normal person

Page 10: Why VR Needs - Much! - Better AI | Wendelin Reich

What is “great” game AI? Simple answer: coherence with player's cognitive expectations Knowing what these are is an intuitive skill of every normal person

Example 1:Incompetent security bots from Bioshock

Page 11: Why VR Needs - Much! - Better AI | Wendelin Reich

What is “great” game AI? Simple answer: coherence with player's cognitive expectations Knowing what these are is an intuitive skill of every normal person

Example 1:Incompetent security bots from Bioshock

Example 2:Helpful papery beings from Journey

Page 12: Why VR Needs - Much! - Better AI | Wendelin Reich

VR & AI – the best examples

Page 13: Why VR Needs - Much! - Better AI | Wendelin Reich

VR & AI – the best examples

Gary the Gull

Page 14: Why VR Needs - Much! - Better AI | Wendelin Reich

VR & AI – the best examples

Gary the Gull Resident Evil 7

Page 15: Why VR Needs - Much! - Better AI | Wendelin Reich

VR & AI – the best examples

Gary the Gull Gnomes & Goblins

Resident Evil 7

Page 16: Why VR Needs - Much! - Better AI | Wendelin Reich

VR & AI – the best examples

Gary the Gull Gnomes & Goblins

Summer Lesson

Resident Evil 7

Page 17: Why VR Needs - Much! - Better AI | Wendelin Reich

VR & AI – the best examples

Gary the Gull Gnomes & Goblins

Summer Lesson

Resident Evil 7 Fantastic Beasts VR

Page 18: Why VR Needs - Much! - Better AI | Wendelin Reich

The catch

Page 19: Why VR Needs - Much! - Better AI | Wendelin Reich

The catch

These games / demos are based on a trick.

Page 20: Why VR Needs - Much! - Better AI | Wendelin Reich

The catch

These games / demos are based on a trick.

Dominatingthe Initiative

It's called

Page 21: Why VR Needs - Much! - Better AI | Wendelin Reich

The trick works when...

Page 22: Why VR Needs - Much! - Better AI | Wendelin Reich

The trick works when...

… your characters are extremely interesting and the interaction brief

Page 23: Why VR Needs - Much! - Better AI | Wendelin Reich

The trick works when...

… or you actually want to dominate… your characters are extremely interesting and the interaction brief

Page 24: Why VR Needs - Much! - Better AI | Wendelin Reich

Reasons why VR needs awesome AI

Page 25: Why VR Needs - Much! - Better AI | Wendelin Reich

Reasons why VR needs awesome AI(PS: You don't need reasons if you believe that VR “drives towards realism”)

Page 26: Why VR Needs - Much! - Better AI | Wendelin Reich

Reasons why VR needs awesome AI

1. Bad AI is more visible in VR

(PS: You don't need reasons if you believe that VR “drives towards realism”)

Page 27: Why VR Needs - Much! - Better AI | Wendelin Reich

Reasons why VR needs awesome AI

a. Immersion / presence

1. Bad AI is more visible in VR

(PS: You don't need reasons if you believe that VR “drives towards realism”)

Page 28: Why VR Needs - Much! - Better AI | Wendelin Reich

Reasons why VR needs awesome AI

a. Immersion / presenceb. Lack of player movement1. Bad AI is more

visible in VR

(PS: You don't need reasons if you believe that VR “drives towards realism”)

Page 29: Why VR Needs - Much! - Better AI | Wendelin Reich

Reasons why VR needs awesome AI

a. Immersion / presence

c. Proximity / inspectability of assetsb. Lack of player movement1. Bad AI is more

visible in VR

(PS: You don't need reasons if you believe that VR “drives towards realism”)

Page 30: Why VR Needs - Much! - Better AI | Wendelin Reich

Reasons why VR needs awesome AI

a. Immersion / presence

c. Proximity / inspectability of assetsd. Slower time-scale

b. Lack of player movement1. Bad AI is more visible in VR

(PS: You don't need reasons if you believe that VR “drives towards realism”)

Page 31: Why VR Needs - Much! - Better AI | Wendelin Reich

Reasons why VR needs awesome AI

a. Immersion / presence

c. Proximity / inspectability of assetsd. Slower time-scale

b. Lack of player movement1. Bad AI is more visible in VR

2. Lack of great AI will be artistically limiting

(PS: You don't need reasons if you believe that VR “drives towards realism”)

Page 32: Why VR Needs - Much! - Better AI | Wendelin Reich

Reasons why VR needs awesome AI

a. Immersion / presence

c. Proximity / inspectability of assetsd. Slower time-scale

b. Lack of player movement1. Bad AI is more visible in VR

2. Lack of great AI will be artistically limiting

3. AI will be necessary to seduce a so-far ignored demographic….

(PS: You don't need reasons if you believe that VR “drives towards realism”)

Page 33: Why VR Needs - Much! - Better AI | Wendelin Reich

Which target demographic could that be?

Page 34: Why VR Needs - Much! - Better AI | Wendelin Reich

Which target demographic could that be?

Page 35: Why VR Needs - Much! - Better AI | Wendelin Reich

A look at the research

Page 36: Why VR Needs - Much! - Better AI | Wendelin Reich

A look at the research

Page 37: Why VR Needs - Much! - Better AI | Wendelin Reich

A look at the research

Page 38: Why VR Needs - Much! - Better AI | Wendelin Reich

A look at the researchMain dislike:

Page 39: Why VR Needs - Much! - Better AI | Wendelin Reich

A look at the researchMain dislike:

Lack of “rich and sophisticated social

interactions with virtual characters”

Page 40: Why VR Needs - Much! - Better AI | Wendelin Reich

A look at the researchMain dislike:

Lack of “rich and sophisticated social

interactions with virtual characters”

This was more important than “negative gender

roles” or “violence”

Page 41: Why VR Needs - Much! - Better AI | Wendelin Reich

Which games are already in this niche?

Page 42: Why VR Needs - Much! - Better AI | Wendelin Reich

Which games are already in this niche?● Representative study

from U. of Turku reveals 7 player types

Page 43: Why VR Needs - Much! - Better AI | Wendelin Reich

Which games are already in this niche?● Representative study

from U. of Turku reveals 7 player types

● One of them, the “Companion”, matches this niche:

Page 44: Why VR Needs - Much! - Better AI | Wendelin Reich

Which games are already in this niche?● Representative study

from U. of Turku reveals 7 player types

● One of them, the “Companion”, matches this niche:

14% of population

Page 45: Why VR Needs - Much! - Better AI | Wendelin Reich

Which games are already in this niche?● Representative study

from U. of Turku reveals 7 player types

● One of them, the “Companion”, matches this niche:

14% of population 81% female, 39 y.o.

Page 46: Why VR Needs - Much! - Better AI | Wendelin Reich

Which games are already in this niche?● Representative study

from U. of Turku reveals 7 player types

● One of them, the “Companion”, matches this niche:

14% of population 81% female, 39 y.o. plays mostly one game...

Page 47: Why VR Needs - Much! - Better AI | Wendelin Reich

Which games are already in this niche?● Representative study

from U. of Turku reveals 7 player types

● One of them, the “Companion”, matches this niche:

14% of population 81% female, 39 y.o. plays mostly one game... The Sims!

Page 48: Why VR Needs - Much! - Better AI | Wendelin Reich

In other words, for VR this niche is still...

Page 49: Why VR Needs - Much! - Better AI | Wendelin Reich

… a blue ocean

Recommended reading: Mauborgne & Kim, Blue Ocean Strategy, 2005 Thiel, From Zero to One, 2014

Page 50: Why VR Needs - Much! - Better AI | Wendelin Reich

So … what if AI tech was not an obstacle?

Page 51: Why VR Needs - Much! - Better AI | Wendelin Reich

So … what if AI tech was not an obstacle?

(Imagine!)

Page 52: Why VR Needs - Much! - Better AI | Wendelin Reich
Page 53: Why VR Needs - Much! - Better AI | Wendelin Reich

How do you create better AI for VR?

Page 54: Why VR Needs - Much! - Better AI | Wendelin Reich

How do you create better AI for VR?

Easy! You only have to solve 3 problems

Page 55: Why VR Needs - Much! - Better AI | Wendelin Reich

How do you create better AI for VR?

1. The vision problemEasy! You only have to solve 3 problems

Page 56: Why VR Needs - Much! - Better AI | Wendelin Reich

How do you create better AI for VR?

1. The vision problemEasy! You only have to solve 3 problems 2. The UX problem

Page 57: Why VR Needs - Much! - Better AI | Wendelin Reich

How do you create better AI for VR?

1. The vision problemEasy! You only have to solve 3 problems 2. The UX problem

3. The tech problem

Page 58: Why VR Needs - Much! - Better AI | Wendelin Reich

Some final suggestions

Page 59: Why VR Needs - Much! - Better AI | Wendelin Reich

Some final suggestions

1. Treat AI as “high-risk high-reward”

Page 60: Why VR Needs - Much! - Better AI | Wendelin Reich

Some final suggestions

1. Treat AI as “high-risk high-reward”

2. Must be driven by senior management

Page 61: Why VR Needs - Much! - Better AI | Wendelin Reich

Some final suggestions

1. Treat AI as “high-risk high-reward”

2. Must be driven by senior management

3. Develop a vision & strategy for engaging players via AI & UX

Page 62: Why VR Needs - Much! - Better AI | Wendelin Reich

Some final suggestions

1. Treat AI as “high-risk high-reward”

2. Must be driven by senior management

3. Develop a vision & strategy for engaging players via AI & UX

4. Know your target audience

Page 63: Why VR Needs - Much! - Better AI | Wendelin Reich

Some final suggestions

1. Treat AI as “high-risk high-reward”

2. Must be driven by senior management

3. Develop a vision & strategy for engaging players via AI & UX

4. Know your target audience

5. Don't bet big, bet long-term

Page 64: Why VR Needs - Much! - Better AI | Wendelin Reich

Some final suggestions

1. Treat AI as “high-risk high-reward”

2. Must be driven by senior management

3. Develop a vision & strategy for engaging players via AI & UX

4. Know your target audience

5. Don't bet big, bet long-term

6. Invest in R&D, and not just tech

Page 65: Why VR Needs - Much! - Better AI | Wendelin Reich

Some final suggestions

1. Treat AI as “high-risk high-reward”

2. Must be driven by senior management

3. Develop a vision & strategy for engaging players via AI & UX

4. Know your target audience

5. Don't bet big, bet long-term

6. Invest in R&D, and not just tech

7. Dream!

Page 66: Why VR Needs - Much! - Better AI | Wendelin Reich

Thank you!Questions? Wendelin Reich

CEO, Virtual Beings

@[email protected]