why games are the future of talent, science and humanity

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Rajiv Vaid Basaiawmoit, Ph.D., MBA 22 nd Nov. 2016 CSW-EUROPE, BRUSSELS Why Games are the Future of Talent, Science and Humanity! Faculty of Science & Technology @rajiv_VB @AarhusUni

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Page 1: Why Games are the Future of Talent, Science and Humanity

Rajiv Vaid Basaiawmoit, Ph.D., MBA

22nd Nov. 2016CSW-EUROPE, BRUSSELS

Why Games are the Future of

Talent, Science and Humanity!

Faculty of Science & Technology @rajiv_VB@AarhusUni

Page 2: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

Page 3: Why Games are the Future of Talent, Science and Humanity

THE COMING FUTURE is CONNECTED

2020

4 Billion

Connected people

25+ Million

Apps25+

Billion Embedded &

Intelligent systems

50 Trillion

GBs of Data

Data Source: IDC, Intel, McCafe 2012

@rajiv_VB

Page 4: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

TALENT SCIENCE HUMANITY

D I S R U P T E DEVEN CROWDSOURCING

(or at least in the way we know it)

Page 5: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

DISRUPTION viewed through GAMES & GAMIFICATION

Page 6: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

Page 7: Why Games are the Future of Talent, Science and Humanity

KNACK

@rajiv_VB

Page 8: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

GAMIFICATION & GAMES ….

Super Mario game LinkedIn profile bar Purposeful game

Graphic source:

Page 9: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

GAMIFICATION: “The process of adding games or game-like elements to something (as a task) to encourage participation”

- Wikipedia

Badges PointsLevelsLeaderboards Rules & Narratives

Acknow-ledgement

Active Feedback

Page 10: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

GAMIFICATION DISRUPTION EXAMPLE: PAIN SQUAD (mobile app)

Page 11: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

“A game is nothing but a set of problems to solve” - Gee in (Corbett, 2010)

“Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems”

- Sebastian Deterding

Page 12: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

But not just simple problems– BUT complex problem solving at a frantic pace…

Page 13: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

…that results in an ENGAGED (& engrossed) user

Page 14: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

It can be used to grow user & customer bases….

Grap

hic

sour

ce: D

eman

d M

etric

Page 15: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

It can be used to solve societal challenges….

Graphic source: Demand Metric

REAL CASE EXAMPLES:

Page 16: Why Games are the Future of Talent, Science and Humanity

CITIZEN SCIENCE LEADING THE WAY…

@rajiv_VB

Faculty of Science & Technology

@AarhusUni

Page 17: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

HIGH-LEVEL GAMIFICATION + CROWD-SOURCING FUSION

Page 18: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

Citizen Science at Cancer Research UK

Page 19: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

The findings, presented at the Neuroscience 2016 conference, harnessed data from 2.4 million people who downloaded the game and would have taken 9,400 years in the lab.

Sea Hero Quest

Page 20: Why Games are the Future of Talent, Science and Humanity

@rajiv_VB

By harnessing the power of the crowd to solve complex scientific & humanitarian problems at scales and rates that no one

individual can –

GAMES WILL BE THE FUTURE OF TALENT, SCIENCE & HUMANITY

CONCLUSION

Page 21: Why Games are the Future of Talent, Science and Humanity

THANK YOU

Faculty of Science & Technology @rajiv_VB@AarhusUni

Contact details: Email: [email protected]: +45 5133 5302

Twitter handle: @rajiv_VB