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WHAT’S NEW A BUY NOW ON ALSO AVAILABLE ON PS4, XBOX ONE What’s New

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  • Whats NeW

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    BUY NOW ON ALSO AVAILABLE ON PS4, XBOX ONE

    Whats New

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  • Whats NeW

    DIVINITY: ORIGINAL SIN - ENHANCED EDITION CHANGES

    ur busy little brains and fingers have worked for months and months

    making Divinity: Original Sin - Enhanced Edition.

    Weve made thousands of changes to the original game, adding controller support, local co-op splitscreen, full AAA voicing, new quests and situations, new difficulty modes, and an entirely new ending featuring several new regions. Weve put our hearts and souls into the Enhanced Edition, and were proud to release it into the world.

    Heres what weve done:

    O

    xplorer mode for the casual player.

    Tactician mode, with smarter and stronger enemies, to challenge the combat-oriented player. Honour mode, with only a single save and a single life at your disposal -- if your character goes down, its game over!

    NEW GAME MODES

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  • Whats NeW

    e overhauled and improved the graphics, audio and FX.

    We enhanced existing animations and added new ones. We went for better textures and we put a lot of work into new and spectacular special effects.

    W

    UPDATED GRAPHICS, SOUNDS AND VISUAL EFFECTS

    he Enhanced Edition is now fully voiced.

    We spent seven months recording dialogue with A-list actors including Alix Wilton Regan and Alec Newman.

    FULL AAA-QUALITY VOICEOVER

    T

    nravel a deep and epic story, set in the early

    days of the Divinity universe.

    Fans will recognise the world, newcomers will revel in it. Weve reworked and expanded the main plots, and weve added several new regions, building to an epic and entirely new ending.

    MASSIVELY REVAMPED STORY

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  • Whats NeW

    eve reworked the existing story and added new areas

    and new quests.

    Weve rewritten dialogues and added new dialogues. Weve also added new mechanics, skills, spells and weapons. Grenades. Wands. Dual wielding. All this and so much more. Weve made the game bigger, and weve made it so much better.

    HOURS OF NEW CONTENT. NEW QUESTS, NEW CHARACTERS, NEW SPELLS, NEW AREAS

    W

    eve added controller support, and weve even

    built a new UI for it.

    Were delighted with how much fun it is to play the game on controller. Its way better than wed dared hope it would be. And we had very high hopes!

    W

    FULL CONTROLLER UI SUPPORT

    lay with a friend in co-op multiplayer

    Either online or with dynamic split-screen on a same couch! Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.

    DYNAMIC SPLIT-SCREEN

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    BUY NOW ON

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    Over 13,000 changesSince Divinity: Original Sin was released we have

    made over 13,000 changes to the game.THe following pages contain just a sample of the changes

    now included in Divinity: Original Sin - Enhanced Edition.

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  • Combat

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    Combat Some enemies have familiars (e.g. a dog). THese creatures behaviour has been

    scripted so that they all behave the same now. When their master dies and you leave them alone, they will remain neutral.

    Assassins will try to backstab, and will use invisibility potions if they have them. All ghosts may inflict Chilled status on melee attack. Changed the appearance and the stats of the false Source Hunters in the Cyseal

    mirror dungeon fight. Headless zombies are fast but blind. As long as the player keeps moving, zombies will

    have to look for them. Renamed the mutating dogs in Cyseal, Toxa and Sheba, to Canine Monstrosity after

    they mutate. Zombies are slow and have low AP but are deadly. Troll toll in Luculla: Grumble has 3 boars Troll toll in Luculla: Fumble has 3 earth elementals Troll toll in Luculla: Archibald has 3 slugs Added Death Blaster to Pontius Pirates ship. Infiltration mechanics: certain enemies will only attack you after they STILL see you

    after x seconds, x is shorter in tactician and honour mode Defined recognizable groups and archetypes for orcs, goblins, immaculates Overhauled the Troll Kings cave Overhauled the end fight completely All archers must have a dagger so that they can switch when you come too close

    New Combat Features Added Radagoth to the game, on the west beach of Cyseal. Immune to lightning and poison, may stun melee attackers. Sand golem Waterproof exploskeleton Enchanted armour Soul of desperation Angry chest. Spits gold and bites. Enemy skill Arcane Vortex Enemy skill Windwalker Enemy skill Iron command Enemy skill Dark Avenger Enemy skill Summon Nether Jester Enemy skill Delayed Projectile Enemy skill Remorse Enemy skill Metal Rain Enemy skill Purifying Tide Enemy skill Liquid stone

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  • New Combat Features

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    Enemy skill Consume Life Force Enemy skill summon spitfire totem Enemy skill Void Hail Enemy skill Earth Shard Enemy skill Blood Spit Enemy skill Barbed Hair Enemy skill Chitin Dart Enemy skill Spore Spit Enemy skill Void Shard Enemy skill Gold Spit Enemy skill Shackles of Pain Enemy skill Decaying Touch Enemy skill Mark of Death Enemy skill Wind Walker Enemy skill Crawling Infestation Enemy skill Summon Poison Slug Enemy skill Summon Enchanted Armor Enemy skill Earth Spray Enemy skill Shattered Stone Enemy skill Noroks Stun Shout Enemy skill Tiny Metal Rain Bloated corpse. Creates poison cloud when damaged. Feverish corpse. Explodes when damaged. Unholy altar. An altar can heal HP of NPCs. Protection crystal, needs to be destroyed to make an NPC vulnerable (e.g. Braccus

    fight) Void crystal Poisonous mushroom, you can shoot it and itll create a poisonous cloud. Spawners (pitch dark tunnels) are static objects that can spawn creatures as long as it

    is not destroyed or as long as combat lasts.

    auras NPCs can have or cast an aura that affects nearby allies Fire Aura Ice Aura Air Aura Earth Aura Initiative Aura

    Wards A ward spreads an aura that grants powers to their owners. Wards are protectors and

    dont fight. THey float so are immune to surfaces. Some wards cannot move, some follow their owners.

    Air ward. Earth ward. Elemental ward. Fire ward. Iron ward. Water ward.

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  • Story, Writing & DeSign

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    Story, Writing & Design Madoras dialogs and arc have been edited and revised. Jahans arc has been repaced and the delivery tweaked. Bairdotrs arc ending has been moved to a unique region. Companions now banter with one another in addition to making one-off comments. Guardian Sourcerer situation added to beach cave entrance Journal entries improved and clarified End game redesigned, including several new regions, animations, puzzles, and

    encounters Important end-game character added End-game cutscene added after facing the Conduit Epilogue region added, featuring 10+ NPCs and new dialogs Zandalor, Icara, and Leandra arcs re-finished, including new encounters and dialogs Councillor Jake reimagined and rewritten Arhu wizard-to-cat animation added and used in dialogs Arhu encounters added throughout game Discoverable Arhu arc added Arhu arc completion situation incorporated into Act III Homestead sequence totally rescripted Homestead observatory (landing site) expanded and revised Zixzax and Weaver of Time resequenced and rewritten Cassandra, the Lich Queen rewritten and her arc revised Forest Spirit tied to outside quests and dialog added THe Conduits involvement in Cyseal has been re-imagined, featuring new encounters

    and situations. THousands of combat cries and variations added Item descriptions revised and added Tapestry of Time movies resequenced and amended New cutscene added to the truth about the murder conversation. Headless Nick Quest Revamped THe Fair in Cyseal Improved Katarina the Fair and associated quests and dialogs added Stagemaster Chaucer and associated quests and dialogs added Fair audience will react to new quests-- whether theyre alive or dead Aureus quests in part moved to new character Selenia Hortun and Charla Quest Added Skeleton trader added to Cyseal beach Guardians Character Arc Homestead General Alessa added to Homestead Mushroom riddle scenario has been redesigned Various dialogs and texts tweaked and revised to improve clarity Edited books, notes and dialogs of THelyron and Evelyn so that they mention the

    White Witch. THe orcs near Black Cove now explicitly say theyre looking for the Star Stone.

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  • Story, Writing & DeSign

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    THe hooded person in the church (before Braccus) is now the Conduit. She now mentions Braccus Star Stone.

    When you find THelyron before Braccus, hes alone (Jake is no longer there). THelyron tells you his story.

    After you fight Braccus, Arhu now appears and directs you toward the White Witch. He then sends you off to the Shelter Plane.

    Added a dual dialog after the Braccus fight and after Arhu to reflect on what you have accomplished and about what you should do now.

    Near the confrontation with Evelyn, orcs mention that theyre there to report about the Star Stone.

    At the confrontation with Evelyn, THe Conduit was added... and shes angry with Evelyn.

    After the confrontation with Evelyn, Arhu appears to send you to Braccus or to find the White Witch.

    Added a dual dialog after the Evelyn fight. After the confrontation with Evelyn, changed the dialog with Jake. He doesnt lie

    anymore. In the Homestead, Zixzax now tells you about the functions of each room. In the Homestead, you can ask the Weaver of time to watch the Guardian movies

    again. After you return from the Homestead, Arhu will talk to you at any Waypoint in

    Cyseal. He gives you a teleporter pyramid. Rewrote the Shelter Plane dialogs with every new Star Stone. Arhu now appears at the entrance of Luculla to guide you toward the Witchs cabin. If

    you havent done the Jake quest by now, hell tell you to go back instead. Samid (running miner) now appears more toward Silverglen-- not at the entrance of

    Luculla. In the Witch Cave in Luculla, added a character that can foreshadow what the Witch

    will reveal. NPCs in the Luculla mines now mention Hiberheim and the White Witch. After finding the manual on how to kill Death Knights, player is urged to go to Sacred

    Stone. If you havent freed Icara yet, Arhu will tell you, but will also send you to the cabin first.

    If you missed the manual in the mines, Icara and/or Arhu will send you back. Rewrote and revamped all tutorials Redecorated the Conduits HQ in the Immaculate Cathedral. Added Conduit notes about her raising an army. Added a map in the Conduits HQ with Phantom Forest on it that the players

    comment on. Finding the map adds a map marker to your journal. When a companion has something to say about a topic, they will indicate this with an

    AD. Changed the flow and logic of all the companion dialogs so that they progress more

    logically. Anything new is immediately the main topic. After you learn the truth about Jakes murder, you can now ask Arhu and Zixzax

    about the love triangle.

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  • Audio

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    Added the Lore Quest: this game wide quest informs you about the backstory and the Guardians. You can find lore books that add to this quest. Each of these books unlock a bit more of the story.

    Custom animation for Orc in Black Cove Custom animation for Imp Crafter in Hibberheim Custom animation for Dying Apprentice in Hiberheim Custom animation for THelyron in Cyseal During the end game, different types of key players are provided (e.g. If you killed any

    of the main characters, they appear as zombies). THere is a portal on the path to the final fight that spawns Death Knights and

    Zandalor jumps through. After the final fight, you get teleported to the Epilogue Region Beach at the West Gate of the Harbour Revamped Black Cove Nick Area Revamped Tactician Mode Traps Added Noxious Bulb Traps Added Elemental Mine Traps Added Phantom Forest Revamped

    audio Audio options now has Master Volume slider All dialogues are voiced New, more fitting distribution of songs Players and companions sometimes let out a battle cry when performing skills

    Character Creation Can now cancel out of character customization Can now see what skills preset starts with Rebalanced preset builds (new skills) New preset Inquisitor Enchanter preset now starts with a wand Shadowblade preset now dual wields a dagger and a sword Wayfarer starts with a crossbow now Melee classes start with a grenade

    Dual Wielding A character can now dual wield two 1H weapons A new DW ability makes dual wielding characters better at it

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  • Art

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    art Created new icons for dozens of existing interactable items that didnt need icons

    before. E.g. fireplace, bed, chair, coals, coffin, lever, mirror, roadsign, rack, woodpile, ballista, sand pile, traps, mines

    Completely new cutscenes Created Blood Altar Created picnic and suntanning art assets Created bolt stricken zombie Created sand creatures Created waterproof exploskeleton Created angry chest Created bloated corpse and feverish corpse Created poisonous mushroom Created spawners Created air ward Created earth ward Created elemental ward Created fire ward Created iron ward Created water ward Created enchanged armour Created cannister grenade and texture variations Created round grenade and texture variations Created grenade models and textures Created wand variations Updated fire surface UI container art for sheep UI container art for fishracks Icons for all primary and secondary stats, resistances, etc. Portraits for all talents Portraits for all abilities New portraits for more NPC variations and for more specific NPCs New icons for weapons (more variation) Can rotate the camera 360 in all areas Can rotate the camera 360 around all characters and objects New animations for Boars New animations for Bulls New animations for Cats New animations for Chickens New animations for Cows New animations for Crabs New animations for THe Giant Crab New animations for Deers New animations for Dogs New animations for Jellyfish

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  • Art

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    New animations for Pigs New animations for Rabbits New animations for Rats New animations for THe Rat King New animations for Roosters New animations for Sheep New animations for Spiders New animations for all the Cyclops type characters New animations for all the Death Knights New animations for the Walking Armours New animations for Demons New animations for the Void Dragon New animations for the Goblins New animations for the Catapult goblin New animations for the goblin tank New animations for the spitfire totem New animations for the imps New animations for the orcs New animations for the orc drummers New animations for the female orcs New animations for the orc shamans New animations for the shadow creatures New animations for the trife New animations for the skeletons New animations for the Sparkmaster New animations for the Exploskeletons New animations for the skeletal bard New animations for all zombies New animations for the giant mount New animations for the Source abomination New animations for the stone titans New animations for the artillery flowers New animations for the spider eggs New animations for the elemental rocks New animations for the evil mushrooms New animations for fanged butterflies New animations for Arhu New animations for Astarte New animations for the Giant Leandra in the dream scene New animations for regular NPCs New animations for throwing grenades New animations for dual wielding different weapon combinations New animations for using a wand New animations for all the elemental summons New animations for all wards

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  • Design

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    Design Added Leandra to the tomb robber scene at the beginning of the game First time you meet Arhu at the gates, Arhu is a cat and transforms mid dialog THroughout the game, Arhu appears in catform or human form and talks about his

    different forms. Cassandra has locked up Arhu in catform. You need the Soul Forge spell from

    Cassandra and there are different ways to handle this. THese all have a different impact on Arhu.

    Edited books, notes and dialogs of THelyron and Evelyn so that they mention the White Witch.

    THe orcs near Black Cove now explicitly say theyre looking for the Star Stone. THe hooded person in the church (before Braccus) is now Leandra. She now mentions

    Braccus Star Stone. When you find THelyron before Braccus, hes alone (Jake is no longer there). THelyron

    tells you his story. He kept up his end of the bargain, but Leandra betrayed him and struck him down.

    After you fight Braccus, Arhu now appears and directs you toward the White Witch. He then sends you off to the Shelter Plane.

    Added a dual dialog after the Braccus fight and after Arhu to reflect on what you have accomplished and about what you should do now.

    Near the confrontation with Evelyn, orcs mention that theyre there to report about the Star Stone.

    At the confrontation with Evelyn, Leandra was added and shes angry with Evelyn. After the confrontation with Evelyn, Arhu appears to send you to Braccus or to find

    the White Witch. Added a dual dialog after the Evelyn fight. After the confrontation with Evelyn, changed the dialog with Jake. He doesnt lie

    anymore. Rewrote the flow when entering the Shelter Plane. In the Homestead, Zixzax now tells you about the functions of each room. In the Homestead, you can ask the Weave of time to watch the Guardian movies

    again. In the Homestead, as you unlock rooms, ghostly NPCs from your past now appear in

    the Hall. THey banter about your deeds. After you return from the Homestead, Arhu will talk to you at any Waypoint in

    Cyseal. He gives you a teleporter pyramid. Rewrote the Shelter Plane dialogs with every new Star Stone. Arhu now appears at the entrance of Luculla to guide you toward the Witchs cabin. If

    you havent done the Jake quest by now hell tell you to go back instead. Samid (running miner) now appears more toward Silverglen-- not at the entrance of

    Luculla anymore. In the Witch Cave in Luculla, added a character that knows the love triangle and can

    foreshadow what Icara will reveal. In the event that you go toward the mines (across the bridges) before solving the

    Witchs cabin, Arhu pops up to suggest you find the White Witch first.

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  • Design

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    If you solve the mines before solving the White Witch, Arhu pops up at the end (after the mines collapse) to direct you toward the White Witch.

    NPCs in the Luculla mines now mention Hiberheim and the White Witch. After finding the manual on how to kill Death Knights, made it so that the player is

    urged to go to Sacred Stone. If you havent freed Icara yet, Arhu will tell you, but will also send you to the cabin first.

    If you missed the manual in the mines, Icara and/or Arhu will send you back. Introduced a new cutscene after freeing Icara. Redecorated Leandras HQ in the Immaculate Cathedral. Added Leandra notes about her raising an army. Added a map to the HQ with Phantom Forest on it that the players comment on.

    Finding the map adds a map marker to your journal. When a companion has something to say about a topic, they will indicate this with an

    AD. Changed the flow and logic of all the companion dialogs so that they progress more

    logically. Anything new is immediately the main topic. After you learn the truth about Jakes murder, you can now ask Arhu and Zixzax

    about the love triangle. Added the Lore Quest: this game wide quest informs you about the backstory and

    the Guardians. You can find lore books that add to this quest. Each of these books unlock a bit more of the story.

    Custom animation for Orc in Black Cove Custom animation for Imp Crafter in Hibberheim Custom animation for Dying Apprentice in Hiberheim Custom animation for THelyron in Cyseal Created new level: Gnik Barc Nni Leandras voice triggers here and there at the Gnik Barc Nni THe trife is the bartender at the Gnik Barc Nni Esmeralda and the Duke are in the Gnik Barc Nni Sam is at the Gnik Barc Nni but as a skeleton cat Zixzax + Weaver are at the the Gnik Barc Nni Icara is looking for Leandra at the Gnik Barc Nni Jake is a human again at the Gnik Barc Nni Special behaviour when you try to fight at the Gnik Barc Nni THere is creepy stuff going on at the Gnik Barc Nni, like rotating paintings etc THere is a basement and 2 floors at the Gnik Barc Nni, the top floor triggers combat Extra Homestead areas for endscene created During the end game, different types of key players are provided (e.g. If you killed any

    of the main characters, they appear as zombies) Leandra and Icara can be soulforged and they become Icandra Final area in the game re-created THere is a portal on the path to the final fight that spawns Death Knights and

    Zandalor jumps through After the final fight, you get teleported to the Source Academy Source Academy: Source Hunter captain dialog Source Academy: dialog with Icara/Zandalor Added THe Divines Speech to Zixzaxs desk

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  • Design

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    Beach at the West Gate of the Harbour Revamped Black Cove Nick Area Revamped Tactician Mode Traps Added Noxious Bulb Traps Added Elemental Mine Traps Added Phantom Forest Revamped Rewrote and revamped all tutorials Rephrased a lot of stat, ability, talent and item tooltips Rephrased combat log a lot (e.g. Dice rolls) Quest markers are added to the map to keep track of the main quest or when

    locations are specifically mentioned. THere are no longer skillbooks that are unique and only hidden in the world. THere

    are still skillbooks hidden in the world (replaced with up to level and up to date skillbooks) but if you miss them, they may still show up in loot or specialized shops.

    Spark Masters party mode is real now. He has confetti and hes not afraid to use it. THere is a skill called Summon Zombie Nick THe Summon Zombie Nick has his own model, icon, stats and skill If anyone in your party has an important item someone needs, this item will be

    seen as shared and you wont have to ask for it anymore and transfer it from one inventory to the other

    If anyone in your party can identify, an item in your inventory can be identified without having to give it to them

    If anyone in your party can repair, an item in your inventory can be repaired without having to give it to them

    Ice King Talent and Demon Talent are incompatible with each other Backstab Talent no longer requires Rogue Lore Resistdead cannot be combined with leech and vice versa Raistlin cannot be combined with lonewolf and vice versa Demon now only requires firespecialist 4 instead of 5 Iceking now only requires waterspecialist 4 instead of 5 Iceking now only requires waterspecialist 4 instead of 5 New status Oiled Certain objects should not drop from treasure chests (e.g. Intestines. THats just gross.) Creating the Buffalo Sword will now autolevel it to the crafters level Opening a backpack costs zero AP Can now create ARM_Wood_Torso_Barrel_A with barrel and rope Crafting a spear now destroys the knife/dagger you make it with Can now combine arrowhead with all potion sizes Parchments no longer read Use to read if they are just ingredients and if they are

    not readable Special parchments with text now have a special name Max resistance of player chars was capped to 80%, this is now 100% Wolgraff has dual wielding Jahan starts with 9 INT Ismashell gives you a unique treasure Mephisto trade table is consistent with the dialog. Spider boss in BC gives you a unique treasure

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  • Difficulty

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    Troll king in Luculla gives you a unique treasure Specific treasure for the new NKCI dream area Learning a skill from a book does not cost any AP Changed movement bonuses and penalties on unarmed, weapons and armour Zixzax has better gear and combat behaviour Tweaked perception checks Improved archer behaviour when enemy was near Dont use charm on Charmed | AggroMark | Dying | Wounded | Petrified | Frozen |

    Fear | KnockedDown | Infected | Stunned Revamped weresheep fight Archer should not try to shoot enemies that cant be seen Improved AI behaviour around oil surfaces and clouds Created extra henchmen Bleeding and the Leech talent are still a strong combination, but cannot be abused

    anymore Leadership gives less of a damage boost and more crit chance 2H ability boosts crit Crossbow ability boosts crit Eagle Eye talent now requires Rogue ability Eagle Eyes talent inverts the ranged cth penalty. Avoid Opportunists requires RangerLore 1 Updated ranged penalty formula to scale better into late game and high PER values. THe way armour was being calculated has been improved so that it matters more to

    keep your armour score up to par with your level. THe way saving throws against statuses were being calculated (along with Willpower

    and Bodybuilding) was improved and scales better, from the start of the game till the end of the game.

    Difficulty Replaced easy difficulty mode with Explorer: regular AI will not use crowd control

    skills (bosses may use them) Replaced hard difficulty mode with Tactician: regular AI has extra skills, abilities,

    scrolls, special arrows, grenades and potions Introduced new Honour. Same setting as Tactician, but you only have one savegame

    Localisation Provided more context for translators so that quality of translation improves Proofread all dialogues in French Proofread all dialogues in German Added Spanish localization

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  • Traps

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    Traps Cyseal Traphouse Courtyard Ooze Pit Sequence Cyseal Traphouse Courtyard Ooze Pit Key Sequence Cyseal Traphouse Courtyard Ooze Pit Sequence Hardcore Cyseal Traphouse Courtyard Ooze Pit Key Sequence Hardcore Cyseal Traphouse Courtyard Elemental Mine Sequence Hardcore Cyseal Traphouse Entrance Room Gas Pit Sequence Hardcore Cyseal Traphouse Lava Room Sequence Hardcore Cyseal Traphouse Lava Room Key Sequence Hardcore Cyseal Traphouse Projectile Room Sequence Hardcore Cyseal Traphouse Projectile Room Key Sequence Hardcore Cyseal Graveyard Entrance Trap Sequence Cyseal Graveyard Entrance Trap Sequence Hardcore Cyseal Undertaker Hut Trap Redone Cyseal Undertaker Hut Trap Redone Hardcore Cyseal Tavern Cellar Trap Hardcore Black Cove Totem Trap 1 Black Cove Totem Trap 1 Hardcore Black Cove Totem Trap 2 Black Cove Totem Trap 2 Hardcore Black Cove Pirate Office Key Hardcore Black Cove Ramp Down to Harbor Black Cove Ramp Down to Harbor Hardcore Black Cove Harbour Totem Trap Black Cove Harbour Totem Trap Hardcore Black Cove Harbour Gas Pit Trap Black Cove Harbour Gas Pit Trap Hardcore Black Cove Harbour Trap Multiple Solution Black Cove Harbour Trap Multiple Solution Hardcore Luculla Forest South East Cathedral Road Luculla Forest South East Cathedral Road Hardcore Luculla Forest South West Cathedral Road Luculla Forest South West Cathedral Road Hardcore Hiberheim Castle Corridor Trap 1 Hiberheim Castle Corridor Trap 1 Hardcore Hiberheim Castle Corridor Trap 2 Hiberheim Castle Corridor Trap 2 Hardcore Hiberheim Castle Corridor Trap 3 Hiberheim Castle Corridor Trap 3 Hardcore Hiberheim Castle Corridor Trap 4 Hiberheim Castle Corridor Trap 4 Hardcore Hiberheim Castle Troll King Trap Hiberheim Castle Troll King Trap Hardcore Hiberheim Telekinesis Room Hiberheim Telekinesis Room Hardcore

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  • StatuSeS

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    Hiberheim Prison Passage Hiberheim Prison Passage Hardcore Hiberheim Castle Treasure Room Corridor Trap Hiberheim Castle Treasure Room Corridor Trap Hardcore Hiberheim Wishing Well Trap Hiberheim Wishing Well Trap Hardcore Phantom Forest Hunters Edge Trap 1 Phantom Forest Hunters Edge Trap 1 Hardcore Phantom Forest Hunters Edge Trap 2 Phantom Forest Hunters Edge Trap 2 Hardcore Phantom Forest Hunters Edge Trap 3 Phantom Forest Hunters Edge Trap 3 Hardcore Phantom Forest Hunters Edge Trap 4 Phantom Forest Hunters Edge Trap 4 Hardcore Phantom Forest Hortun and Charla Cellar Trap Phantom Forest Hortun and Charla Cellar Trap Hardcore Phantom Forest Druid Dungeon Trap 1 Phantom Forest Druid Dungeon Trap 1 Hardcore Phantom Forest Druid Dungeon Trap 2 Phantom Forest Druid Dungeon Trap 2 Hardcore Phantom Forest Druid Dungeon Trap 3 Phantom Forest Druid Dungeon Trap 3 Hardcore Phantom Forest Inner Sanctum Entrance Sneak Route Part 1 Phantom Forest Inner Sanctum Entrance Sneak Route Part 1 Hardcore Phantom Forest Inner Sanctum Entrance Sneak Route Part 2 Phantom Forest Inner Sanctum Entrance Sneak Route Part 2 Hardcore Phantom Forest Inner Sanctum Entrance Trap Route Part 1 Phantom Forest Inner Sanctum Entrance Trap Route Part 1 Hardcore Phantom Forest Inner Sanctum Entrance Trap Route Part 2 Phantom Forest Inner Sanctum Entrance Trap Route Part 2 Hardcore Phantom Forest Inner Sanctum Entrance Trap Route Part 3 Phantom Forest Inner Sanctum Entrance Trap Route Part 3 Hardcore Phantom Forest Inner Sanctum Entrance Puzzle Route Part 1 Phantom Forest Inner Sanctum Entrance Puzzle Route Part 1 Hardcore Phantom Forest Inner Sanctum Entrance Puzzle Route Part 2 Phantom Forest Inner Sanctum Entrance Puzzle Route Part 2 Hardcore Phantom Forest Inner Sanctum Entrance Puzzle Route Part 3 Phantom Forest Inner Sanctum Entrance Puzzle Route Part 3 Hardcore

    Statuses Fortified and Frozen adds % of armor instead of standard value You need bodybuilding as a saving throw against Frozen

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  • Skill SyStem Overhaul

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    Skill System Overhaul Tier system: each skill belongs to a tier: novice, adept, master Skill Abilities now grant a certain number of skills that can be learned in one or more

    tiers Rebalanced skills: damage, AP cost, cooldown, chances of setting a status, distance,

    AoE radius To encourage non-damage skills (set status, help allies), these skills were buffed As the player invests in the Skill school ability, the cooldown reduction is calculated

    more fairly, better scaled. Moved skills around so that learning skills become progressively cooler (i.e. you can

    learn certain skills sooner now, but other skills have become higher level) Removed skills that felt like copies so that skills are original and unique and so that

    certain schools are the only ones that have certain powers and statuses A lot of skills got new effects, especially master tier skills that now look like total

    overkill Splintered Arrow (Ranger): explodes into splinters on impact and distributes damage

    among enemies in range Boulder Bash (Earth): a concrete ball of stone falls from the sky on the target Mass Healing (Water): an AoE healing skill Decaying Touch (Source): inflicts a status on an enemy so that he takes damage from

    healing skills and potions (instead of healing, obviously) Coup De Grace (Fatality, Rogue): does 3 times regular weapon damage on targets

    with low HP Crawling Infestation (Rogue): plants an egg on an enemy that comes out after a

    certain amount of turns. When the egg comes out, the enemy dies and is replaced by a spider.

    Shackles Of Pain (Warrior): creates a damage link between the target and the warrior, target takes half the damage the warrior receives

    Shadow Step (Rogue): teleport to the back of an enemy, backstab, and jump back to original spot

    Netherswap (Air): switch the position of two characters Rain Of Arrows (Ranger): rain down arrows from the sky Summon Ooze (Earth): summon an ooze Target Corpses (Ranger): ranger aims at all corpses in a radius and explodes them all Taunt (Warrior): enemies find the taunter more interesting to attack Hoverfeet (EtherealSoles, Rogue): the rogue can walk over surfaces Elemental Tortoise (Warrior): shield stance that makes all your elemental resistances

    go up by 50% Barbed Wire (Warrior): shield stance that makes you reflect damage Adrenaline (Rogue): gain AP this turn (you lose this AP next turn) Created new skillbooks and scrolls Added new skillbooks and scrolls to shops and treasure generation Replaced manually placed skillbooks and scrolls in the world with appropriate ones Created AI scripts so that AI can use new skills All summons have a unique skill

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  • Skill SyStem Overhaul

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    Earth Summon can now also cast BoulderBash Spider Summon now has a Weakening Touch skill (Spider bite) Undead Summon now has a Draw Blood skill Greater Undead Summon now has a Taunt skill Wolf Summon now has a Bleeding skill (Neck bite) Fixed stats and equipment of Ooze Summon Spider now does piercing damage ImmuneToFreezing is now a water skill and also cures freezing ImmuneToBurning is now a fire skill and also cures burning Elemental Shield skills totally redone Self Immolation grants temporary fire resistance TargetedPerception lasts longer Farseer also gives 50% cth extra with ranged weapons Tornado now also clears INVISIBLE;BURNING;WARM;HASTED TreatPoisoning now gives temp boost to poison res Infect now plants an Infectious Disease Infectious Disease now also decreases bodybuilding Healing skills heal a percentage of HP and not with a levelmap Some master tier skills can only be cast once per combat Remove petrification skill is now called Wind Of Change Remove petrification skill can now also remove Slowed status ExplodeSelf skill now gives preview instead of immediately executing Bomber Go Boom skill now gives preview instead of immediately executing Survivors Karma grants more crit chance and it lasts longer FirstAid now also heals you a bit FirstAid now also cures infectious disease Doctor now also gives you bodybuilding for a while Doctor now also cures diseased Lightning Strike is now called THunder Jump Cleansing Water can now fix Decaying Touch Melee Defensive Stance does not give a CTH penalty but a damage penalty Melee Defensive Stance gives more armor boost Melee Power Stance gives movement boost Ranged Precision Stance does not give AP penalty but movement penalty Immune To ... skills now also freeze/burn/stun/poison on contact so that the skills are

    less underwhelming Splinter Arrow hit radius is now larger so that its harder to catch only one enemy in

    its radius Mass Heal now heals less but over more rounds (slower) Bless now also removes Cursed status Farsight: also cures Blinded Can cast FirstAid and doctor in a larger radius RemovePetrification also cures stunned status now Malediction removes blessed status now EarthSpray now has less chance to petrify targets because OP Tornados Chance to remove surface is now a lot higher BlessedEearth now removes curse

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  • Grenades

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    Shackles of pain now shares 100% of the damage instead of 50% Inspire also gives 1 CON now FireSurfaceSelf gives 25 Fire res but also clears freezing and stunned BurningTouch does more damage Firesurfaceself cleans frozen and stunned in a 4m radius and gives everyone in a 4m

    radius some fire res Malediction now both curses and weakens Precise Incision does 1.5 times your weapon damage instead of 1/3 of it Eye Gouge does 100% your weapons damage instead of 1/3 of it Lacerate does 1.5 times your weapon damage instead of 100% Resurrection Skill heals for 50% Resurrection can not be found as a scroll, this is now a Resuscitate scroll which costs

    10 AP, heals for 20% Summoning the little bomber costs 2 AP instead of 8 AP THe little bomber does a little less damage

    Grenades New item Armour Piercing Grenade New item Nailbomb New item Razzle Dazzle Grenade New item Firestorm Grenade New item Meteor Grenade New item Love Grenade New item Plague Grenade New item Nightmare Grenade New item Frost Grenade New item Holy Hand Grenade New item Tremor Grenade New item THunderbolt Grenade New item Smoke Grenade New item Toxic Grenade New item Water Balloon New item Oil Flask New item Poison Flask New talent Pinpoint improves accuraccy New talent Slingshot improves distance New item for creating grenade(s): empty perfume bottle New item for creating grenade(s): empty cannister New item for creating grenade(s): empty grenade New item for creating grenade(s): empty flask New item for creating grenade(s): sovereigns orb Created AI scripts so that AI can use grenades

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  • Crafting

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    Crafting Any bottle + hammer = broken bottle Broken bottle + empty round grenade = armor piercing Poison + empty round grenade = Mustardgas Intestines or rotten eggs + canister = chem warfare Bottle + oil barrel = bottle of oil Bottle of oil + fuse = molotov cocktail Rope + rope = fuse Tormented soul + canister = terror grenade Pixie Dust + Empty Perfume bottle = love grenade Magic star fish (any) + empty holy grenade = holy hand grenade (healing) Air res potion + canister = Flashbang Jellyfish mushroom + canister = Flashbang Bottle or cup or barrel or bucket of water + intestines = water balloon Earth essence + canister = tremor grenade Water essence + empty round grenade = ice grenade Fire essence + empty round grenade = fire grenade Bottle or cup or barrel of OIL + empty flask = oil flask Added ingredients to treasure generation Added grenades to treasure generation

    New achievements Efilesin Father Lucifer Hey Hey Do THe Zombie Stomp Kill With Power Memory Motel Never Say Die Sister of Mercy Stray Cat Strut THat Voice Again THe Glimmer Twins Wolfpack Youve Got THat Something Special

    Loading Screen New hints appear during the loading screen

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  • Wands

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    Wands Added wands to the game. Wands come in different elemental versions and can shoot

    projectiles. THey also grant you a certain skill with a limited amount of uses. THe skill they grant is always a bit higher level than what youre used to.

    New item for creating inert wand Added crafting combinations to create wands Added wands to treasure generation New ability: Wand

    Loot Generation Overhaul Treasure tables were completely re-balanced More specific treasure tables were created for specific encounters and locations Certain treasure tables were joined together to help the new random in reaching its

    true assured variation algorithm Shopkeeper inventories were completely re-balanced Skillbook traders now offer a better array of skillbooks Now uses a different type of random, call it counted randomness, where drops are

    assured instead of having a lower or higher chance of dropping Treasure is generated the first time the level is loaded and saved in the savegame

    Gear Every item now has a description Gear now drops more logically and progressively (e.g. You can find a wood axe early

    on in the game, because its a tool and not an advanced weapon. You will not find it in mid or late game anymore. In the same vein, you wont find a double headed battle axe early on in the game anymore. In the original game, item progression felt very random.)

    Higher level gear no longer has names that feel unappropriate for high level items. (E.g. Mid level and high level items no longer get prefixes like Rusty and Broken.)

    Damage, crit chance and AP cost of all weapons was rebalanced. THe blocking chance of shields is higher at the beginning of the game Crossbows can now drop from level 1 onwards Most requirements have gone down Created DIY items. THese are weapons that can be upgraded. Every upgrade also

    upgrades the weapon level. Charla (Cyseal beach) sells the base weapons. THere is a manual with instructions available in the world. All upgrades are hidden in the world and must be found by the player.

    Shields break more often, have less durability Removed the default resistances on leather armor and metal armor Sarongs no longer have an INT requirement

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  • UI

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    UI In the inventory, you can have the sort functionality fill in empty slots to clear empty

    gaps Crafting UI was added In the crafting UI, you can experiment and look for valid combinations. Unlocked

    recipes give quick access to crafting combinations you have already found. All tooltips (skills, equipment) follow a general everything is always in the same order,

    and icons immediately clarify what the numbers are about. Tooltip borders look less bulky Most in-game actions are now listed in the skill window, with their own neat

    little icon. THis way, game actions can be mapped to the Hot Bar. THis gives the user multiple ways of doing things and makes it easier for people that play with a controller. (E.g. Attack ground, delay turn, disarm trap, end turn, enter sneak, flee, identify, repair, pick lock)

    Arhus remote control for the Sparkmaster has an actual user interface design that looks like a remote control. (You used to interact with it through a dialogue.)

    Added a new tab to the skill window for skills that were granted by equipment (e.g. Skills granted by wands but also skills granted by magical equipment)

    Created activesearch for controller mode Hot Bar has improved glows Updated End Turn button highlight on the Hot Bar Combat turn order revamped Hold In Hand functionality and UI for controller mode Improved context menu with actions on items New EE logo All UI have bigger canvases to prevent cutoffs New Examine UI Journal shows newest quest entries on top Loading screen new art and animations Difficulty mode artwork in main menu Tooltips about buttons in main menu Messagebox reskin Messagebox New Skill new art and animation Overhead information improvements, new art and icons Target all party members and summons via portraits All statuses have names, descriptions and icons Save/Load UI displays an icon next to Honour savegames Improved equipment compare functionality, also in trade UI Improved tutorial messaging system Support improved tutorial system with highlights and showing elements on certain

    coordinates Waypoint UI displays current waypoint New cursors for magic and throw actions

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  • Code

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    Code Compile in 64bit Use DirectX11 Splitscreen support: rendering Seamless splitscreen Splitscreen support: show UI on one half Controller support (input) Context sensitive icons in the world Input in splitscreen: Link PlayerIDs to UIs to send input to the correct Uis Insane amount of optimizations Multithreading: Offload animation update Multithreading: Offload effects Multithreading: Offload UI Multithreading: Offload manager updates where possible Multithreading: Offload server Multithreading: Rendering Support grenades Support wands Support all the new hardcore requests from the designers Controller input: Never auto-avoid surfaces with controller Controller input: Sensitivity scale for thumb sticks Created Controller UI for Inventory Created Controller UI for Quest log Created Controller UI for Trade Created Controller UI for Dialog Created Controller UI for Stats Created Controller UI for Equipment + paperdoll Created Controller UI for Minimap Created Controller UI for Mainhud Created Controller UI for Skill UI Created Controller UI for Henchman UI Created Controller UI for Character creation Created Controller UI for Character assignment Created Controller UI for Chat Created Controller UI for Combat log Created Controller UI for Containers Created Controller UI for Crafting Created Controller UI for Generic message box Created Controller UI for In-game notifications Created Controller UI for Main menu Created Controller UI for Combat UI Created Controller UI for Book UI Created Controller UI for Target info Created Controller UI for Player portraits Created Controller UI for Options

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  • Economy

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    Created Controller UI for Overhead dialog Created Controller UI for Profile Created Controller UI for Quickslot bar Created Controller UI for Tooltips Created Controller UI for Waypoints Created Controller UI for Lobby Created Controller UI for DLC Created Controller UI for RPS minigame Trading UI has Sell Junk functionality Supports cursor mode with controller Controller UI has radial for party member selection Controller UI has radial for choosing main UI Impltemented Controller D-pad functionality Supports vibration on controller Select amount and split is controller friendly New skills automatically go to next free slot on hotbar Shows paperdoll in equipment screen Show Backstabbing area as a preview Support 4K

    Economy Gear, loot, items: game economy was completely rebalanced.

    Magical Gear Magical gear can now grant a skill Magical gear can now reflect damage as a certain type of damage Contact boosts granted by magical items dont last long (OP) New magical boosts were created, existing ones were rebalanced. THeres more

    variation now and more different combinations are possible. Magically boosted gear now becomes progressively more interesting as you go

    through the game: magical boosts become stronger as you level up, so old low level items become less interesting.

    Magically boosted gear comes in 5 tiers: uncommon, rare, epic, legendary and divine. You will not find divine items early on in the game, but as you level up, uncommon and even rare items become more commonplace.

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  • New SouNd effectS

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    New Sound Effects Repair Bloated corpse Pick up crystal Generic notification Goblin drum Fountain Splintered arrow Boulderbash Mass healing Decaying touch Fatality Crawling infestation Shackles of pain Shadow step Netherswap Rain of arrows Summon ooze Target corpses Taunt Hoverfeet Elemental tortoise Barbed wire Adrenaline Gaspit flower trap UI sound updates, e.g. Select panel, level up, quest complete, savegame Ghost death Armour Piercing Grenade Nailbomb Razzle Dazzle Grenade Firestorm Grenade Meteor Grenade Love Grenade Plague Grenade Nightmare Grenade Frost Grenade Holy Hand Grenade Tremor Grenade THunderbolt Grenade Smoke Grenade Toxic Grenade Water Balloon Oil Flask Poison Flask Zombie Nick grenade

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  • Script improvementS

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    Tombstone animation Dreamscene with Leandra (laughter, breathing, spawning, rage, death) Angry chest explosion Undead bard Stone door sliding open Spawn sounds for different creatures Idle wands (un)sheathing wands Dual wielding wands Using wands Custom imp animations: angry, dying, sad, sneaky Custom NPC animations: booing, cheering Lying down Updated drinking, using, crafting Ambient updates, e.g. Bellegar, Homestead, Gnik Barc Nni, but also generic like

    graveyards Updated orc effects: drinking, idling, death, emotes Updated various animal effects: cat, chicken, deer, pig, rabbit, boar, rat... Wards Spawners Spitfire totem Ooze summon Walking armour New and updated zombie effects Updated ballista sounds Blood altar

    Script Improvements Some chars that were setonstage now use appear so they use spawning animation Some chars that were setonstage are now actual summons AI doesnt heal zombies AI doesnt use resurrect on summons AI should not retaliate on dead characters Slow arrow will not be used on frozen target Freezing arrow will not be used on slowed target CreateSurface takes lifetime argument now

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  • New Visual effects

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    New Visual Effects Ward spheres Ward spawning, hit, death Ward healing Tomb opening effect Earth projectiles Earth spray Question mark Auras Liquid stone beam Earth spell impact Void Crystals Air skill materials Chitin projectile Gold projectile Camera shakes added and adjusted to several effects Earthquake skill Ethereal soles Lucky four leaf clover Iceshard trap Wollocks totem burn Iron Command skill Mark of death Witchcraft generics Bonepile Teleport smoke Metal Rain enemy skill Midnight oil changes Tapestry repair materials Fire totem Become Air skill Magic Halo Summon ooze spawn and death Wind Walker skill Taunt Water summon split, death, spawn Water hit Fatality skill Electricity projectile Watersplashes Move materials and textures Stone Soul Dark Avenger skill Remorse skill Nether Swap skill

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  • New Visual effects

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    Crawling Infestation skill Corpse explosion skill Shackles of pain skill Light pillars Shattered Stone skill Wind Up Toy update DaggersDrawn skill update Lacerate skill update CloakAndDagger skill update EyeGouge skill update PreciseIncision skill update VenomousStrike skill update Crab water spit Trip Consume Life Force Boulder Bash impact Survivors karma revamped First Aid skill update Treat Poisoning skill update Decaying Touch skill update Targeting a position Added impact position effects (healing, ice and witchcraft) Adjusted witchcraft charm Adjusted vamperic touch Elemental Tortoise skill Redone Tactical Retreat Added Tenebrium staff effect Added Tenebrium wand effect and projectile Luculla Forest Witch Cabin Dome Material/Animation Icandra effects Barbed Coat skill Blink skill Sandcorpse explosion Updated Storm skill Updated Water Elemental spawn/death Added angel wing variation Adjusted healing effects Armour Piercing Grenade trail, explode Nailbomb trail, explode Razzle Dazzle Grenade trail, explode Firestorm Grenade trail, explode Meteor Grenade trail, explode Love Grenade trail, explode Plague Grenade trail, explode Nightmare Grenade trail, explode Frost Grenade trail, explode Holy Hand Grenade trail, explode

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  • New Visual effects

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    Tremor Grenade trail, explode THunderbolt Grenade trail, explode Smoke Grenade trail, explode Toxic Grenade trail, explode Water Balloon trail, explode Oil Flask trail, explode Poison Flask trail, explode Zombie Nick grenade trail, explode Updated Flare explosion Cave entrance Dragon teleport fx Sea mine Cripple skill Boreas skills Dark minion death effects Avatar skills Prison door fx Ballista fx Trife spawning Selection sphere Weaver of time aura Master skill hail Tornado skill updated Mass disease update Wand effects Adrenaline skill Adjusted Stun fx to fit new animation timing Endgame magic door Infectious flame updated Special arrow effects Overall, changed billboards to decals Homestead is on fire! Updated Staff of Magus skill Mass Slow skill Spider balls update Petrification death adjusted Deadly spore projectile updated Soul of desperation skill Blood projectile skill Shambling Oak wand skill Feverish and bloated corpse

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  • TacTician Specific

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    Tactician Specific At the Cyseal Abandoned House, the archer has Nether Swap. At the Cyseal west gate, there are two extra enemies: bolt-stricken zombies. Bibius and Junius get help from their dog Tuesday. Junius has an oil grenade and

    Bibius has a Nailbomb. In the dog ambush fight near the trapdoor, AI has extra skills and a grenade. In the fields near the West gate, archers will target bloated corpses. In the fields near the West gate, theres an extra Waterproof Exploskeleton. In the tunnel underneath the small graveyard in Cyseal, 2 Exploskeletons spawn

    behind the player in the easy fight. In the tunnel underneath the small graveyard in Cyseal, the Scorcher has an Ethereal

    Soles shout and Purify. Near the zombie carriage, a pitch dark tunnel was added. Ragequin can create scorching surfaces and his ghost can use Blitz Bolt. His archers

    have special arrows. THe AI in the orc landing fight in Cyseal can make the barrels explode. THe false Source Hunters in the mirror dungeon fight have summon skills. THe Lighthouse fight has a Ward protecting the ghoul. THe orc landing fight in Cyseal has 2 extra cultists. THe second fight of the Wulfram escort quest has become a lot tougher: extra archers

    with special arrows and an extra Decapitator. THe skeleton ambush THe Undead Pyromancer west of Cyseal has one more fire summon and some extra

    skills. Toxa and Sheba have Crawling Infestation. Toxa and Sheba may inflict Disease to melee attackers. Tutorial fight in Cyseal has 2 more archers, one of them has a special arrow.

    Lieutenant has grenade. Undead encounter north of Cyseal, the priest removes healing and shields and casts

    ethereal soles on his party Second undead encounter north of Cyseal, 2 extra archers spawn when a boar dies.

    One mage can cast an arcane vortex that gives elemental immunity to all, and that teleports enemies.

    THe enemies in the sparkmaster fight have different locations THe sparkmaster can fire missiles that will fall on target after one turn. THe seaside thugs are joined by a Summoner that can summon a nether jester. Dietmar casts wind walker on himself which teleports him every time hes hit with

    melee. Sand golems dont die after 3-4 turns but after 6-8 turns Bellegar can use mark of death and shackles of pain Evelyn fight is joined by 3 orc rangers and a shaman that spawn at the cave entrance. THe Aenemic cultists can summon a slug. THe Aenemic cultists are not weakened THe Aenemic cultists can heal at a blood altar Evelyn casts shackles of pain

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  • TacTician Specific

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    THe shaman at the Black Cove entrance has a fire aura Grulbarg starts the fight with Dark Avenger We gave Lady Anna an Initiative Aura and an Iron Ward. Diederik has a Banish Summon skill THe wolves to the East of Cyseal have a Decaying Touch debuff. Also added Curse and

    Purifying shout. THe undead fight north of the wolves, added Poisonous Mushrooms around the area

    that archers can shoot if the player is standing too close to them. One of the archers on the bridge also has a Molotov Grenade

    In the charred undead fight, gave the Knight and the Pikeman Cluster Bomb Grenades. Added 2 Pike men.

    In the second charred undead fight, one of the Charred-Bone Footmen can use the Summon Arcane Vortex skill

    In the third charred undead fight, the knight has a remorse skill In the fourth charred undead fight, the archer can summon a spitfire totem THe executioner that is helping out the Twins by fire joined can use purifying fire to

    clear healing and shields. Added explosive corpses near the Incandescent Wanderer THe Zombie troll in Cyseal can summon a slug In the graveyard in Cyseal, the madman also summons waterproof exploskeletons In the graveyard in Cyseal, the madman can shoot oil and ooze barrels Added a soul of desperation to the graveyard in Cyseal One of the stone guardians has shattered stone In the cathedral in Cyseal, five more cultists join the fight after one turn. Braccus creates 3 Protection Crystals that make him invulnerable as long as one of

    them is still active In the orc and skeleton fight in the Black Cove, the shaman has a fire ward. In the orc and skeleton fight in the Black Cove, 2 archers and 2 mages join the fight

    from the little room but can be aggrod before this fight. THe source abomination has banish summon and haste. THe burrowed crabs in Black Cove are joined by an Angry Chest. THe burrowed crabs encounter in Black Cove now has a crab mound that generates a

    crab per turn. THe burrowed crabs encounter in Black Cove spawns 2 exploskeletons when the

    archers are dead Pontius can teleport barrels directly onto the player & can cast Ethereal Soles Pontius is joined by an angry chest on the pier. THe Source Nightmare boss of Black Cove (spider) has the Crawling Infestation skill During the flower fight in Luculla, a Shambling Oak spawns on turn 2 In Luculla, the Blood Wasps have the Decaying Touch debuff During the Bjorn Escort, a cutthroat has nail grenades Every student in the student group north of Luculla can summon something THe orc slavers in Luculla will use Haste and rage, and earth shield THe immaculate guards north of Luculla have molotov and mustard gas grenades THe drunk goblins of Luculla are not drunk One of the drunk goblins of Luculla has a water ward

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  • TacTician Specific

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    One of the plants near the drunk goblins of Luculla has an earth ward Grumble can hasten himself and use Rage Fumbla has an Air ward Added void crystals near the shadow summoner in Luculla THe Whisperer in the shadow summoner encounter in Luculla has iron command THe second shadow summoner encounter summons 5 spiders and can use banish

    summon THe orc buddies in Luculla are joined by a Shaman with a Liquid Stone skill In the Luculla cave, the aeromancer has a banish summon skill In the Luculla cave, 2 flame champions spawn in the pyromaniac fight In the animal slaughter encounter in the Luculla cave, the necromancer will charm

    your strongest party member Vaelanna can summon earth elementals Garkuldas shaman can banish summons Near the Luculla bridges near the mines, the first group has a shaman with a fire aura Near the Luculla bridges near the mines, the first group has a ranger that can

    summon slugs Near the Luculla bridges near the mines, the sleeping goblin group has an Iron Ward

    is hidden behind the northern barricade Near the Luculla bridges near the mines, the third group has an extra archer and the

    mystic can use nether swap Near the Luculla bridges near the mine entrance, the ranger has grenades At the bridge to the barren lands, the Immaculate Duelist has the Mark of Death skill THe first spider group in the barren lands have Helping Hand THe spider ambush in Luculla has bloated corpses THe Spider Queen can now weave a web of poison Meleeing woebringer in the trials may inflict stunned Archibald has the Delayed Explosion ability Loic can summon Nether Jester Loic can cast Invulnerable on himself A sould of desperation was added to the Attenberah fight Sadakandras can cast Mark Of Death Kromkromkris has an Earthquake Grenade & a Disease Grenade THe Immaculate Teacher can cast Iron Ward and Consume Life Force In the Mangoth intro fight, the poison demon uses Bless and the fire demon uses

    Summon Spitfire Totem In the Librarian fight in Luculla, we gave Banish Summon to Ulka Word-Carver&

    Mark of Death to Arros Frozen-Page. In the Troll King fight, an Air Ward is present We gave the Rafflesia the Remorse skill Maradino can cast the Invulnerability skill In the Doom Immaculate fight, the air mage can summon an Arcane Vortex In the Doom Immaculate fight, the Enchanter can summon a Floating Enchanted

    Armor THe Void Shepherd can cast Windwalker and Consume Life Force Jareth can cast Haste Jaline can cast Mark Of Death and Finger Of Death

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  • TacTician Specific

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    Kaden has grenades In Hiberheim, more robot rats spawn when you kill one of the alphas THe Mecha Roosters in Hiberheim can use Metal Rain In Hiberheim, a group of Ice enemies patrols the area THe wolfmaster near the demon gate in Hiberheim has fire immunity and his friends

    have grenades. THe wolf ambush in Hiberheim has a fire ward When Boreas changes seasons, he also summons the corresponding Elemental Ward.

    Good luck with that. In the mud huntresses encounter in dark forest, one has crawling infestation Bruil has grenades We added bloated corpses to the lost explorer campsite Baeltog has grenades and the cartographer can cast Banish Summon Raalzen Axaxaroth has purifying fire In the Dark forest spider ambush, three spiders will use decaying touch THe Rat King has consume life force and his friends have extra skills too Hitting Cassandra with melee curses Norok can use a Demoralizing shout Weresheep have mass weakness Imal can cast Purifying Tide THe void Knights in the Leandra fight can use Banish Summon In the void dragon fight, a void widow spawns every 2 turns

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