what the top 50 apps do with iap that the rest of us don't

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WHAT THE TOP 50 APPS DO WITH IAP THAT THE REST OF US DON’T Reach Engage Earn MIKE HINES DEVELOPER EVANGELIST, AMAZON @MikeFHines mikehines45 [email protected]

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WHAT THE TOP 50 APPS DO WITH IAP THAT THE REST OF US DON’T

Reach Engage Earn

MIKE HINESDEVELOPER EVANGELIST, AMAZON

@MikeFHines mikehines45

[email protected]

CREDIBLY INNOVATE PHOTO HERE

Amazon Appstore

TODAY’S AGENDAHow the Top 50 Did

What They Do Differently – Selling

What They Do Differently – Engagement

When to have a Sale

1. Get out of bed

2. Go to Conference

3. Learn something

4. Go to bed

Amazon’s Large and Active Audience

3Android devices

Fire phone

Kindle Fire

The Appstore supports a large ecosystem

Customers are 1-Click purchase ready

Available on Android tablets and phones

The only store for Amazon devices

Amazon Appstore reaches FireOS, Android, and Blackberry 10 customers

Fire TV & Fire TV Stick

BB 10

How the Top 50 apps did vs. the rest of us

TOPIC 1

12

Cohort AnalysisGroup A: Top-50 Grossing

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

Day 1: InstallsGroup A: Top-50 Grossing

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

100100installed

Day 1: Active UsersGroup A: Top-50 Grossing

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiIiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

4142

In active

5958

active

Day 1: UninstallsGroup A: Top-50 Grossing

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiIiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiii1318

uninstalled

5958

active

Day 1: Paying UsersGroup A: Top-50 Grossing

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii1318

uninstalled

5958

active

33

paying

2.62.9

Source: Amazon Appstore, March 2014

Day 1: EngagementGroup A: Top-50 Grossing

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii1318

uninstalled

5958

active

33

paying

# of sessions / active

session length / active(minutes)

× =

avg. session length(minutes)

6.97.4 1822

6.97.4 2.62.9

Day 1: RevenueGroup A: Top-50 Grossing

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

=×# of items / paying

100%11

2%

avg. selling price

100%

136%

100

%

154

%

ARPPU

1318

uninstalled

5958

active

33

paying

# of sessions / active

session length / active(minutes)

× =

avg. session length(minutes)

1822

Source: Amazon Appstore, March 2014

1 Day Later…Group A: Top-50 Grossing

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiii

Group B: Rest of Freemium

iiIiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiii

# of sessions / active

session length / active(minutes)

×

avg. session length(minutes)

1725

uninstalled

3437

active

11

paying

=×# of items / paying

100%10

6%

avg. selling price

100%10

7%

100

%114%

ARPPU

6.77.7

3.2

3.521

27

=

# of sessions / active

3 Days Later…Group A: Top-50 Grossing

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iiiiiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiii

# of sessions / active

session length / active(minutes)

×

avg. session length(minutes)

1928

uninstalled

1923

active

=×# of items / paying

100%

107%

avg. selling price

100%12

2%

100

%131%

ARPPU

5.9

7.92.6

3.2

15

25

=

# of sessions / active

1 Week Later…Group A: Top-50 Grossing

iiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemiumiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiii

# of sessions / active

session length / active(minutes)

×

avg. session length(minutes)

2032

uninstalled

1418

active

=×# of items / paying

100%10

2%

avg. selling price

100%

121%

100

%124%

ARPPU

5.77.4

2.63.2

15

24

=

# of sessions / active

2 Weeks Later…Group A: Top-50 Grossing

iiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiii

iiiiiiiiiiiiiiiiiiiii

# of sessions / active

session length / active(minutes)

×

avg. session length(minutes)

2134

uninstalled

1014

active

=×# of items / paying

100%11

1%

avg. selling price

100%10

8%

100

%120%

ARPPU

5.77.3

2.53.1

14

22

=

# of sessions / active

1 Month Later…Group A: Top-50 Grossing

iiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiii

iiiiiiiiiiiiiiiiiiiiiiii

# of sessions / active

session length / active(minutes)

× =

avg. session length(minutes)

2236

uninstalled

48

active

=×# of items / paying

100%10

3%

avg. selling price

100%

128%

100

%

131%

ARPPU

5.97.3

2.43.1

14

23

# of sessions / active

Hours Since App Download

IN-APP PURCHASING BY HOUR

Source: Amazon Appstore, March 2014

0 9 18 27 36 45 54 63 72 81 90 99 108 117 126 135 144 153 162 171 180 189 198 207 216 225 234 243 252 261 270 279 288 297

PRICE INCREASES OVER TIME

Days User Owned App

80%90%

100%110%120%130%140%150%160%170%

Source: Amazon Appstore, March 2014

+60%

averageselling price

WHAT WE LEARNED

The top have higher average price pointsYou can charge more in the right place and time.

Session length and count are importantRetention is not the only important metric.

What the top 50 do differently-- Selling

TOPIC 2

2

THE TOP DEVELOPERS KNOW THE NUMBERS

?

ENGAGE CUSTOMER EARLY

MAKE IT EASY TO COME BACK

GIVE THEM A REASON TO COME BACK

37% of users who will purchase, purchase on the first day

48% of repeat purchases happen within one hour of a previous purchase

64% of revenue comes from 3rd order +

74% of revenue occurs after first 7 days

56% of revenue occurs after first 30 days

Apps with tutorials that introduce IAP items

HAVE A 2.5x HIGHER CONVERSION RATESource: Amazon Appstore, July 2013

Apps showing users how to “consume”

GET MORE REPEAT ORDERSGames that providing a post-purchasing tutorial generated 65% more repeat

orders than the market average.

Source: Amazon Appstore, March 2014

Games with bigger selection

RECEIVE MORE ORDERS PER CUSTOMERDevelopers that add new items regularly are able to re-engage their paying customers. 1.14% of the customers generate 30% of sales.

Source: Amazon Appstore, March 2014

1-5 Items 6-10 Items

11-15 Items

69%

100%

145%

ARPPU by # of IAP items for sale

Conversion Rate

INDEX: Average = 100%

Don’t confuse your customer

OFFER VARIETY, BUT NOT TOO MUCH

Source: Amazon Appstore, March 2014

1-5 Price Points

6-10 Price Points

11-15 Price Points

0%

50%

100%

150%

200%

147%

101%

52%

To sell more IAP items,

BE CLEAR ABOUT VALUEMake it obvious what the benefit is for buying different price items. Confused customers don’t buy anything.

WHAT WE LEARNED

Games with bigger selection

RECEIVE MORE ORDERS

Tutorials that introduce in-app items

HAVE HIGHER CONVERSION

Showing users how to “consume”

GETS REPEAT ORDERS

Treating in-app items like a catalogue

MAKES IT EASY TO SHOP

1.14%

of paying customers generate30% of sales

What the top 50 do differently-- Engagement

TOPIC 3

3

REDUCE BARRIERS TO FREQUENT USE

Tuning Game Difficulty

WILL ENCOURAGE LONGER SESSIONSToo hard, and users will abandon. Too easy, and they can get bored. Just right, and it becomes addictive!

Adopting Social

CAN CREATE BUZZ AND KEEP USERS ENGAGEDThis will result in more friend-to-friend marketing as players share their achievements and ranks. Players will also compete with friends and leaders and stay engaged.

Leaderboards and Achievements areTHE MINIMUM BAR FOR SOCIAL ENGAGEMENT

Design IAP into the fabric of your game

MAKE IT EASY TO BUYOffering ways to buy your IAP items when they are needed will increase conversion.

Apps that made it easy to shop

INCREASED REVENUE 75% (ARPPU) Source: Amazon Appstore, March 2014

To be in control,

HAVE A LOT OF LEVERSUse A|B Testing to fine-tune everything from game difficulty to IAP menu choices.

WHAT WE LEARNED

Add social and tweak game difficulty to

INCREASE TIME AND COUNT OF SESSIONSCater to your best and longest customers with clear value

DIFFERENTIATE YOUR IAP CATALOGGive yourself control of your game in the wild

IMPLEMENT A|B TESTING

IF YOU ONLY DO ONE THING…

Cater to your best and longest customers

DIFFERENTIATE YOUR IAP CATALOG

IF YOU ONLY DO TWO THINGS…

Cater to your best and longest customers

DIFFERENTIATE YOUR IAP CATALOG

Make sure your IAP catalogs are

CLEAR ABOUT VALUE

Learn more: http://developer.amazon.com/welcome

Contact us: forums.developer.amazon.com Tweet: @MikeFHines

Follow us:/AmazonAppstoreForAndroid

@AmazonAppDev @MikeFHines

developer.amazon.com/blog