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What is User Experience Design oriented software Monday, February 17, 14

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What is User Experience Design

oriented

software

Monday, February 17, 14

What is User Experience Design

oriented

software

Monday, February 17, 14

User experience is the sum of thoughts, feelings a person

experiences during a series of interactions with a certain product.

Monday, February 17, 14

Each user experience is individual

Monday, February 17, 14

Each user experience is momentary and partly

unrepeatable

Monday, February 17, 14

User experience happens in someone

else’s mind

Monday, February 17, 14

User experience is dependent on external

factors

Monday, February 17, 14

What is User Experience Design

oriented

software

Monday, February 17, 14

We try to design software trying achieve certain user

experiencesUsually different forms of happiness and satisfaction

Monday, February 17, 14

In order to achieve that, we measure experienceby asking people to tell us what they think, feel, and

watch their face

Monday, February 17, 14

Webcam + screen + audio

“think aloud, what do you try to achieve? what do you expect to happen? what are you thinking about?”

Monday, February 17, 14

What is an intuitive interface?

Monday, February 17, 14

What is an intuitive interface?

An intuitive interface is one which behaves as expected

Monday, February 17, 14

OK, now how do we measure THAT?

Monday, February 17, 14

Paper prototype“This is a printed screen of an application under design. Could you please explain to us what do you think it is for and could we go through each element, on what do

you think each one of them does?”

Monday, February 17, 14

Paper prototypeactivity test

“What would you expect to happen if you clicked that button?”

“Suppose you were to do X, how would you start? What would you expect to happen next?”

Monday, February 17, 14

What makes people happy and satisfied?

That they reach their goals and satisfy their needs

Monday, February 17, 14

What are people’s goals?

We must ask them

Monday, February 17, 14

People are humanCognitive factorsBiological factors

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Size of thumbdefines minimum tappable area on touchscreens

Monday, February 17, 14

Human reaction timesDefines performance “ballparks” (100 msec, 1 sec, 10

sec, 1 minute, 10 minutes)

Monday, February 17, 14

Human attention spanDefines what people can and can’t do

Monday, February 17, 14

Human visionDefines what and how people recognize

Monday, February 17, 14

What is User Experience Design

oriented

software

Monday, February 17, 14

UX outputs areWireframes, Screen flows, Personas, Storyboards...

Monday, February 17, 14

UX outputs areWireframes, Screen flows, Personas, Storyboards...

ALL TESTED

before

they

reach

devel

opme

nt

Monday, February 17, 14