what is this ux(user experience) thing?
TRANSCRIPT
WHAT IS THIS UX THING? UC Youmna Aoukar, UX Designer
HELLO!
MY NAME IS YOUMNA @yaoukar umna.net
HELLO!
HELLO! HELLO!
HELLO!
INTRODUCTIONS 1- Introduce yourself
2- Why are you interested in learning about UX?
HELLO!
WHAT IS UX?
AGENDA AGENDA
‣ Look at examples of UX in different disciplines
‣ Do an exercise to understand the different parts of UX
‣ Look at the components of the basic theory/framework of UX
‣ Look at examples of great user experiences and understand why they are great
‣ Look at a case study of my work to better understand the UX process
‣ Questions? Resources? How to get into UX?
WHY SHOULD YOU BE EXCITED ABOUT
UX?
LUMO LIFT
FAT DUCK
UX CHECKLIST
Problem solving
Listening
Analytical
Methodological
Realistic
Rational
Communicative
Observation
Innovative
Holistic
Risk taker
Empathetic
Storytelling
‣ Body Level One ‣ Body Level Two ‣ Body Level Three ‣ Body Level Four ‣ Body Level Five
‣ Body Level One ‣ Body Level Two ‣ Body Level Three ‣ Body Level Four ‣ Body Level Five
EXERCISE 1 – WHAT IS UX?
Think of keywords
__
WHAT COMES TO YOUR MIND WHEN YOU THINK OF
UX
UX ECOSYSTEM
Development
Prototyping
Business requirements
User research
Content Strategy
Interaction Design
Testing
QA
Copywriting
Information ArchitectureVisual Design
USER RESEARCH
GOOD DESIGN STARTS WITH RESEARCH • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Informs strategy
‣ Tests solutions
‣ Compare performance
‣ Measures success
Some questions we hear: Is there a customer need or a market for this product? Are we solving a problem that respond to users needs and behaviors? What problem are we tackling? How many users used this website in the past? What is the data? Is this the right feature for this website/product?
INFORMATION ARCHITECTURE
STRUCTURE YOUR CONTENT AND PRIORITIZE IT • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Facilitates understanding of the system
‣ Orders creates meaning and clarity
‣ Make sure the structure fits the mental model of your user
‣ Goal to clearly navigate and find what they want easily
Some questions we hear: How is the navigation of the site organized ? How are we going to prioritize content? How many main pages does our site/app have? Where does this page link to?
INTERACTION DESIGN
CREATE THE BEHAVIOR OF YOUR PRODUCT • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Designs the pieces
‣ Creating flows and refining them. (How do I go from A to B)
‣ Determines the errors
‣ Documents the process through wireframes
Some questions we hear: Is the product behavior predictable, expected, and usable? Can our user accomplish her goals without many steps or much conscious effort? What are the main features of
the website?
SO…WHAT IS UX?
UX IS A RESULT
• Informs Strategy • Tests solutions • Compares performance • Measures success
WHAT IS GREAT (OR BAD) ABOUT THESE EXPERIENCES?
Instagram Netflix
BMW Car DashboardHerman Miller
ChairiPhone
Xbox
Square Cash MTA Kiosk
Oculus Rift Mario Kart
Uber App
WHAT IS GREAT ABOUT THESE EXPERIENCES?
• Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Solve a problem
‣ Create habits
‣ Inspire emotions
‣ Becomes indispensable
HOW DO WE MEASURE WHAT IS GREAT?
• Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Business goals (increased sales, acquired users)
‣ Competition (Competitive offerings against competition)
‣ User testing(Validation of the UX with users)
‣ Data analytics (Metrics:clicks, number of visits etc..)
‣ Social media stats (social buzz on Twitter, Instagram, Facebook etc..)
IA HEURISTICS
• Informs Strategy • Tests solutions • Compares performance • Measures success
Source: Abby Covert IA Heuristics
UX DESIGN PROCESS IS A SET OF TOOLS AND TECHNIQUES TO TAKE USERS NEEDS INTO
ACCOUNT AT EVERY STAGE OF THE PRODUCT LIFECYCLE.
CASE STUDY
ELECTROLUX.COM REDESIGN • Informs Strategy • Tests solutions • Compares performance • Measures success
DISCOVER
REQUIREMENTS • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Determine business needs and user goals by working closely with product managers, stakeholders of the business and users
‣ Technique: Workshop with Stakeholders and Users or/and Interviews
‣ Output: BRD (Business Requirement Document)
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
AS A _______ I WANT ______ SO THAT _______
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
AS A _______ I WANT ______ SO THAT _______
‣ As a business I want to offer shoppers free shippiing so that I can be competitive with other stores to find new product so that they can buy them
‣ As a business I want owners to register their product so that they can learn about their benefits (extended warranty, special offers etc…)
‣ As a shopper I want to compare my product so that I make the best purchase decision
‣ As a shopper I want to easily add my product to my cart so that I can checkout
‣ As a shopper I want to create an account so that I can see my order history
‣ As an owner I want to easily find service so that I can repair my product
‣ As an owner I want to easily find manuals so that I can install my product
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
DISCOVER
USER INTERVIEWS • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Determine users needs by engaging and observing target audience
‣ Technique: User interviews, surveys, ethnographical studies
Output: User interview script
*For interviews, users can be recruited or guerrilla style interviews can be conducted in problem space
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
DISCOVER
COMPETITIVE ANALYSIS • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Look at your competitors to understand best practices and patterns of behaviors
‣ Technique: Competitive Analysis
Output: UX/UI Patterns
DISCOVER
Patterns: Single page layout/ Opening cover page/ Visual Global Navigation
DISCOVER
Patterns: Keyword Carousel/ Comparison Functionality / Quick Links in footer/ Utility links/ Zoom in and out functionality
DISCOVER
PERSONAS • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Create personas which are fictional users that represents the target audience of the product: who they are (demographics), theirs behaviors, needs, goals and pain points.
‣ They can be also be created by looking at a the data collected from the user interviews/surveys/ethnographical studies
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
PERSONAS
WHO?
DEMOGRAPHICS
BEHAVIORS
NEEDS/GOALS
FIND THE PROBLEMS THAT PEOPLE FACE WHILE NETWORKING IN THE ART WORLD IN ORDER TO FIND SOLUTIONS/ IMPROVEMENTS
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
DISCOVER
USER JOURNEYS • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Create user journeys which are the key stages of a users activities in the problem space, how they behave in each stage as they move to complete their tasks
‣ Output: Identify opportunities, obstacles and possible features for the product
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success x
The user is aware the product exist
(heard, read or saw)
The user start thinking about their needs and
which product to consider
The user knows what he wants
but needs more validation to feel secure
The user is sold but needs incentives
to stay loyal
DISCOVER
FEATURE MATRIX • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Once the team has a clear idea of the who?what?where?how and why? of the product experience then you can start thinking of the scope
‣ Define what can be built/designed in scope (what features for example) with certain amount of time and money
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
DISCOVER
• Informs Strategy • Tests solutions • Compares performance • Measures success
ESSENTIAL TO THE USER )
NICE TO HAVE
HIGH EFFORT / HIGH COST
LOW EFFORT / LOW COST
DESIGN
INFORMATION ARCHITECTURE • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Design the site map which determines the structure, navigation and taxonomy of the website
Output: Sitemap
*Taxonomy is how we classify content
• Informs Strategy • Tests solutions • Compares performance • Measures success
Link to sitemap
DESIGN
INTERACTION DESIGN • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Designing the interactions
‣ Wireframes is a blue print of the experience which have different resolution from a sketch to a high fidelity mockup
Output: Wireframes that illustrate the hierarchy of information, features and functionality. The rules of displaying content are illustrated as well (by default, on load, on click, on hover, if logged in)
DESKTOP WIRES
• Informs Strategy • Tests solutions • Compares performance • Measures success
Link to Desktop Prototype
MOBILE WIRES
• Informs Strategy • Tests solutions • Compares performance • Measures success
Link to Mobile Prototype
DESIGN
VISUAL DESIGN • Informs Strategy • Tests solutions • Compares performance • Measures success
‣ Look and Feel
‣ GUI(Graphical User Interface)
‣ Imagery
DESIGN
• Informs Strategy • Tests solutions • Compares performance • Measures success
PROTOTYPE & TESTING
Creating quick and easy prototypes is essential to the development of the experience and product. It is recommend to have as many iterations as possible
DESIGN
PROTOTYPE y • Tests solutions • Compares performance • Measures success
A prototype is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from
Types of prototypes:
Paper prototype made of sketches, high fidelity wireframes and comps
Link to Marvel Prototype
DESIGN
MARVEL y • Tests solutions • Compares performance • Measures success
DESIGN
TESTING & ITERATIONS y • Tests solutions • Compares performance • Measures success
Usability testing using usertesting.com
Link to Usertesting.com
DEVELOPMENT
IMPLEMENTATION y • Tests solutions • Compares performance • Measures success
Programmers code front and back end experience
Create a library with the GUI that can be reused in the future
Release a beta version in QA (Quality Assurance)
(Find bugs and errors)
DEVELOPMENT
DEPLOY! y • Tests solutions • Compares performance • Measures success
HOW TO GET INTO UX
y • Tests solutions • Compares performance • Measures success
‣ Take classes and workshops online and offline (more extensive/advanced classes are available at GA)
‣ Build a portfolio
‣ Freelance or work for free or a side project
‣ Go to Meetups (THE UX LAB, HUGE UX EVENTS, NYTECH, BKUX,)
‣ Be curious and meet people in the field
WORKING ENVIRONMENTS IN THE UX FIELD
y • Tests solutions • Compares performance • Measures success
‣ Agencies
‣ Clients
‣ Start-ups
‣ Tech companies
‣ Freelance
AS A UX DESIGNER YOU MIGHT WORK ON
y • Tests solutions • Compares performance • Measures success
‣ Marketing Experiences (Smart Water)
‣ Digital Products (Google maps)
‣ Hardware products (Fitbit)
‣ Retail Experiences(Fragrance IQ by Sephora)
‣ Interactive Environments
(Cooper Hewitt Smithsonian Museum)
UX REFERENCES
y • Tests solutions • Compares performance • Measures success
‣ UX booth DIGITAL PUBLICATION
‣ A list apart DIGITAL PUBLICATION
‣ Smashing Magazine DIGITAL PUBLICATION
‣ IXDA ASSOCIATION/COMMUNITY
‣ The Interaction Design Foundation ASSOCIATION/COMMUNITY
‣ Product Hunt PRODUCT
‣ Nielsen Norman Group UX FIRM
‣ User Testing or Peak PRODUCT
‣ Design Kit by Ideo METHOD TOOLS
‣ Google Ventures VC FIRM
‣ Service Design Tools METHOD TOOLS
‣ Omnigraffle SOFTWARE / COMMUNITY
‣ Sketch SOFTWARE / COMMUNITY
‣ Axure SOFTWARE / COMMUNITY
‣ Boxes and Arrows COMMUNITY
QUESTIONS?
WATCH THIS