what is this?

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What is this? This is a preparation for the CHI 2013 workshop “Designing Gamification” to allow practitioners and researchers to give participants a solid understanding of their design experience ahead of the workshop Best read all questions before starting to fill out the template :) Please fill out this template and send it back as ppt, keynote, or PDF file to [email protected] together with a 50-word bio no later than January 11, 2013 Contact us for any questions, of course

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What is this?. This is a preparation for the CHI 2013 workshop “Designing Gamification” to allow practitioners and researchers to give participants a solid understanding of their design experience ahead of the workshop Best read all questions before starting to fill out the template :) - PowerPoint PPT Presentation

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Page 1: What is this?

What is this?

•This is a preparation for the CHI 2013 workshop “Designing Gamification” to allow practitioners and researchers to give participants a solid understanding of their design experience ahead of the workshop

•Best read all questions before starting to fill out the template :)

•Please fill out this template and send it back as ppt, keynote, or PDF file to [email protected] together with a 50-word bio no later than January 11, 2013

•Contact us for any questions, of course

Page 2: What is this?

How to use this template•Each slide carries a title and a box with a question

•Fill out the slide to answer the question•Feel free to create multiple slides per question or reformat the slides,

ignore/delete bullet points and put in diagrams/images/links instead, change the slide title, or delete the question box

• If the structure we provide does not work for you, feel free to structure your slides any way you feel best allows you to portray your point of view. But try to cover the questions we provided in doing so, if possible

•Conciseness and images are always in the interest of the reader :)

•The Only Hard Rule: Just by reading/viewing your slides, another person from a different discipline or practice should be able to understand your design practice

Hope this is not complicated :)

This is the title

This is the question box

Page 3: What is this?

<Give your slide deck a title here><Your name here, e.g. Will Smith><Your Institution and contact mail here>CHI 2013 Workshop “Designing Gamification”April 28, 2013, Paris, France

Page 4: What is this?

About You•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

Introduce yourself to the others: Who are you, and what brings you here?

Page 5: What is this?

About Your Experience•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

What is your background/experience in designing gamification?

Page 6: What is this?

Types of Design•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

In your experience, are their different types or kinds of gamification projects (that require different design processes)? If so, what are they, and how are they different?

Page 7: What is this?

Design Process: Overview•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

What is/was your (typical) gamification design process? What steps did you go through, and why?

Note (delete after reading)What follows is a template of steps of an idealised design process. If your process has other steps, disregard ours and use yours instead. But it would be good if your design process would answer all questions of our steps.

Ideally, illustrate your design process step-by-step using an actual case study - the more concrete, hands-on, with images and actual content etc., the better. Of course, you may anonymise material or check with us to ensure your material is only seen and shared within the workshop.

Note (delete after reading)What follows is a template of steps of an idealised design process. If your process has other steps, disregard ours and use yours instead. But it would be good if your design process would answer all questions of our steps.

Ideally, illustrate your design process step-by-step using an actual case study - the more concrete, hands-on, with images and actual content etc., the better. Of course, you may anonymise material or check with us to ensure your material is only seen and shared within the workshop.

Page 8: What is this?

Design Process: Data Gathering•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

What kind of data do you typically collect initially (user research, log files, requirements, business goals, KPIs, competitor analysis, …) – and why?

Page 9: What is this?

Design Process: Analysis & Strategy•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

How do you aggregate and analyse that data to guide idea generation (concept models, personas, user journeys, mental models, business models, …) – and why?

Page 10: What is this?

Design Process: Ideation•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

How do you generate initial ideas for how to “gamify” a system or experience – and why do you use this method?

Page 11: What is this?

Design Process: Design/Development•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

How do you then flesh out, prototype, design, develop, … your gamification design – and why?

Page 12: What is this?

Design Process: Testing•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

How do you test your design – and why do you choose the methods you use?

Page 13: What is this?

Design Process: Implementation•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

How do you roll out or implement the design, including training, marketing, etc.? What’s the rationale behind that?

Page 14: What is this?

Design Process: Support & Evolution•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

What do you usually do after the initial launch of a design, and why?

Page 15: What is this?

Design Components•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

What are the various typical components (building blocks, dimensions, deliverables, ...) of a gamification design by you, and how is each important? (Please illustrate each if possible)

Page 16: What is this?

Design Organisation•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

What is the typical organisation of your gamification design process: Roles, team members, decision structures, etc., and why is it that way?

Page 17: What is this?

Circumstances•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

Are there specific audiences, goals, contexts, circumstances and the like that require different approaches in gamification? If so, how? (E.g. children, enterprise engagement, campaigns, …)

Page 18: What is this?

Challenges, Issues, Pitfalls•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

What challenges, issues, pitfalls did you run into in gamification design, and how do you try to solve them for now? (Please be concrete and illustrate if possible)

Page 19: What is this?

Lessons Learned•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

What hard-earned lessons have you learned in the course of your gamification design career? What do you do differently now than in the past, and why? (Again, be illustrative, concrete ^_^)

Page 20: What is this?

Open questions•Bullet point 1 here

•Bullet point 2 here•Sub-bullet point 1 here

What are open questions and/or promising arenas that should be explored by researchers or practitioners with regard to gamification?

Page 21: What is this?

Use copies of this blank slide e.g. for images