whack-a-mole for the visually impaired luv kohli comp290-039 april 20, 2004

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Whack-a-Mole for the Whack-a-Mole for the Visually Impaired Visually Impaired Luv Kohli Luv Kohli COMP290-039 COMP290-039 April 20, 2004 April 20, 2004

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Page 1: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Whack-a-Mole for the Whack-a-Mole for the Visually ImpairedVisually Impaired

Luv KohliLuv Kohli

COMP290-039COMP290-039

April 20, 2004April 20, 2004

Page 2: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Images and sounds by Pat Friedl

Page 3: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Images and sounds by Pat Friedl

Page 4: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Images and sounds by Pat Friedl

Page 5: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

MotivationMotivation

• Lack of fun games for visually impaired Lack of fun games for visually impaired childrenchildren

• Children need exercise for muscle toneChildren need exercise for muscle tone• Educational – spatial reasoningEducational – spatial reasoning

Page 6: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

The GameThe Game

• Furry woodland creatures appear at Furry woodland creatures appear at random to pester the playerrandom to pester the player

• Based on the location creature sounds Based on the location creature sounds are coming from, the player hits the are coming from, the player hits the creature back into its holecreature back into its hole

Page 7: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

GoalsGoals

• Fun and enjoyable gameFun and enjoyable game• Physical activityPhysical activity• Inexpensive equipmentInexpensive equipment

Page 8: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

The system (1)The system (1)

• 4 USB mice that represent moles, 4 USB mice that represent moles, connected to a PC via a USB hubconnected to a PC via a USB hub

• 2 speakers, one behind the leftmost 2 speakers, one behind the leftmost mole, and one behind the rightmost mole, and one behind the rightmost molemole– Panning is used to interpolate Panning is used to interpolate

positions of other molespositions of other moles

Page 9: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

The system (2)The system (2)

• Written in C#Written in C#• Using Single Display Groupware Toolkit Using Single Display Groupware Toolkit

(SDGT) from University of Calgary for (SDGT) from University of Calgary for multiple mouse inputmultiple mouse input– http://www.cpsc.ucalgary.ca/grouplab/software/SDGT/

• DirectSound for sound outputDirectSound for sound output

Page 10: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Why mice?

• Curiosity, as well as desire to evaluate the interface

• Seems to give a natural, inexpensive solution

Page 11: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

But there are issues…

• Issues with the mice• Issues with getting multiple device input• Issues with using USB• Issues with using audio panning

Page 12: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Issues: Mice

• Buttons on mice can be difficult to hit with a bat

• Solution is fairly simple– Put something on top of the buttons

to give the user a larger target

Page 13: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Issues: Multiple Mice

• Mouse is already a major input device for PCs– Having multiple mice can lead to

problems in controlling the system– SDGT addresses some problems but

still difficult to reconcile “system mouse” vs. other mice

Page 14: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Issues: USB

• USB devices are plug-n-play; no guarantee on the order in which mice are attached to the system

• Implication: explicit calibration needed to determine relative order of mice (moles)– Makes accessibility difficult

Page 15: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Issues: Audio Panning

• Sometimes difficult to differentiate between 4 panning positions– 3 is easy– System currently set up with 4

• Difficult to distinguish between locations of more than one sound: hard left and hard right at the same time sound like middle

• Full spatial audio and mole placement might be better– Stomp-a-Mole with a DDR pad

Page 16: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Evaluation

• Multiple-mouse interface is not ideal; webcam solution might be better

• Multiple-mouse interface might be well suited to other types of games where each user has direct access to their own input device– Hungry hungry hippos! (maybe.)

Page 17: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Enough negativity!

• Despite all the issues, it still works• Focus on making gameplay accessible,

rather than calibration interface which is assumed to be done by someone else

Page 18: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Game Flow

• First, calibrate system mouse and mole mice

• Calibrate speaker panning positions• Train player through instructions (if

required)• Currently 4 levels, with moles

disappearing at increasingly faster rates• Only one mole at a time for now

Page 19: Whack-a-Mole for the Visually Impaired Luv Kohli COMP290-039 April 20, 2004

Demo