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Welcome to the 2019 Global Retail Challenge!
2018 GRC TEAMS
THANK YOU SPONSORS!
The Bensadoun School of Retail Management Founders Circle
The 2019 Global Retail Challenge Sponsors
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The Global Retail Challenge is a dynamic
collaboration between the Bensadoun
School of Retail Management at McGill
University and the Retail Industry Leaders
Association (RILA). This year’s design
challenge includes:
• Weekly workshops led by Karen Hold,
Design Thinking expert
• Mentorship from leading circular
economy experts
• Networking and engagement powered
by Slack
• Faculty and team support provided by
the Global Retail Challenge Leadership
Team
• Monetary prizes for the top 3 finalists!
This year’s challenge will focus on
developing new circular products,
services, or business models for the retail
industry.
We will offer students from multiple
disciplines an opportunity to come
together to ideate a new approach to
product and service development and
establish a vision for more sustainable
consumption. Students will present their
innovative ideas to a panel of judges on
November 16, 2019 in Montreal, Canada.
WE’RE EXCITED TO CONNECT NEW TALENT WITH INDUSTRY EXPERTS TO ACCELERATE THE CIRCULAR ECONOMY.
TOGETHER WE CAN EXPAND OUR CREATIVITY & DEVELOP NEW TOOLS TO DESIGN OUT WASTE AND LOOK TO A SUSTAINABLE FUTURE FOR RETAIL.
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Scroll through this
packet for more information
about the project roadmap,
assignments, weekly workshops,
team mindsets, mentors, and
the communication plan.
01 — OverviewBackground
02 — Team MindsetsThree Mindsets for Innovation
03 — Roadmap MentorsDesign Brief - Project SummaryPrep Work / Workshops / AssignmentsFinals Weekend Schedule
04 — GRC CommunicationsWeekly Calendar
Table ofContents20
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Ubiquitous internet access and changing
consumer values, preferences and lifestyles
have disrupted virtually every industry; retail
arguably more than any other. This digital
revolution continues to transform the way
customers buy and interact with retailers
and products.
A critical element of the industry
transformation relates to the sale and
ownership of goods, especially to build a
circular economy for consumer products.
The Retail Industry Leaders Association
(RILA) is for retailers that have earned
leadership status by virtue of their sales
volume, innovation or aspiration.
We convene decision-makers, advocate for
the industry, and promote innovation.
Our aim: To envision the future of retail
and equip leading retailers to succeed in it.
RILA’s Retail Innovation Center’s mission
is to equip leading retailers to navigate
transformation through innovation and
reorient the innovation ecosystem toward
retail needs. It does so by addressing four
industry-wide innovations challenges –
prioritizing, funding, talent and culture –
by connecting retailers to innovators,
fostering innovation inside retailers, and
burnishing the reputation for retail with
innovation hubs, talent, and policymakers.
01 Overview Background
U.S. AND GLOBAL CONSUMERS ARE DRIVING CHANGE IN RETAIL AT AN UNPRECEDENTED RATE.
Learning Mindset A learning mindset is achieved by
challenging yourself with new tasks,
seeking fresh ideas and empowering
others to collaborate.
Bias Towards Action We love big ideas but we also love small
ones that may seem counter-intuitive, but
not when you have a bias towards action.
Holding out for one big idea can sometimes
prevent smaller opportunities from being
evaluated; it may be impede innovation
and hinder creativity. We believe that a bias
toward action is the big idea.
Customer Empathy We believe in taking a genuine interest in
our stakeholders and putting their needs at
the center of each project.
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DIVERSE COLLABORATION WILL TACKLE THE WORLD’S MOST IMPORTANT PROBLEMS. THE GRC APPROACHES DESIGN & INNOVATION WITH 3 FUNDAMENTAL MINDSETS.
02 Team Mindsets Three Mindsets for Innovation
03 Roadmap Mentors
Mentors are responsible for:
— Reviewing all weekly assignments
immediately following weekly
submissions. (Review will occur during the
36 hours between Monday at midnight
and Wednesday’s weekly workshop)
— Leading feedback sessions during the
60-minute weekly virtual workshop
to provide feedback on reviewed
submissions.
— Providing up to 1 hour of coaching to the
first-place team immediately following
the weekly workshop.
MENTORS ARE THERE TO GUIDE YOU & HELP YOU TAKE YOUR PROJECT TO THE NEXT LEVEL.20
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03 Roadmap Design Brief - Project Summary
Project Description
How might we develop new circular products, services, or business models for the retail industry?
Exploration Questions Judging Criteria
Scope Your idea should:
1. Develop new products, services, or business models that transform the retail industry
2. Incorporate the three principles of the circular economy:
— Design out waste and pollution — Keep products and materials in use
— Regenerate natural systems
3. Target young consumers (Millennials/ Gen Z)* in the following retailing categories: clothing and shoes, sporting goods, entertainment, toys, health and wellbeing, electronics, home decor, furniture, and kitchen appliances
4. Leverage emerging technologies to enable your transformative products, services, or new business models
Millennials: 23 - 38 years old Gen Z: 4 - 24 years old*
(30 points) Seven Virtual Design Thinking Assignments
— (3 points/week) Awarded to every team that completes the weekly assignment
— (2 points/week) Awarded to top five teams every week (selected by weekly Mentor) (Special Note: The best six assignments will be considered from each team.)
(70 points) Pitch Presentation Presented During Finals at McGill University (40 points) Content
— Fulfills the principles of the circular economy — Engages the next generation of consumers — Clearly demonstrates a transformation in the retail industry
— Leverages emerging technologies
(30 points) Presentation Skills
— Presentation is well-structured, cohesive and clear — Demonstrates a high degree of creative confidence and a WOW factor
— Responds effectively to questions from judges
Transform the Retail Industry
How does your idea transform the retail industry?
Circular Economy Principles
What stakeholders are part of the value chain in retail circular economies?
Target Young Consumers (Millenials/GenZ)*
What are the current barriers for young consumers to participate in circular economies with retailers and consumer products or services?
What value will your idea provide to young consumers?
Leverage Emerging Technologies
What emerging technologies can enable your transformative product, service, or new business model/venture, and better engage young consumers?
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03 Roadmap Prep Work / Workshops / Assignments
Week 1September 23 - 29
Insights into Design Thinking
WORKSHOP PREP WORK
1. Watch 3 Videos: Introduction to Circular Economy Total Time: 6:55 minutes
2. Circular Opportunities Worksheet Total Activity Time: 1 hour
3. Team Persona Board Total Activity Time: 20 minutes
WORKSHOP PREP WORK
1. Watch 1 Video: Finding a Circular Opportunity Total Time: 2:08 minutes
2. Circular Flows Worksheet Total Activity Time: 1 hour
WORKSHOP PREP WORK
1. Watch 2 Videos: Circular Design Opportunities Total Time: 7:19 minutes
2. Barriers Breakdown + Circular Buy-In Worksheet Total Activity Time: 2 hours
WORKSHOP — Sept. 25
Topics covered — Identify An Opportunity — Scope Your Project — Design Brief Introduction
WORKSHOP — Oct. 2
Topics covered — Make Your Plans — Do Research
Mentor Feedback - Assignment #1
WORKSHOP — Oct. 9
Topics covered — Do Research — Identify Insights
Mentor Feedback - Assignment #2
POST-WORKSHOP ASSIGNMENT #1
1. Tear-Down Lab + Smart Materials Choices Every Team uploads a PPT of their tear-down lab + Smart Materials Choices worksheet Due: Sept. 30 by 11:59pm ET. Total Activity Time: 2-3 Hours
2. Product Category Choice (Google Form) Due: Sept. 30 by 11:59pm ET.
POST-WORKSHOP ASSIGNMENT #2
1. Product Journey Mapping Every Team uploads a PPT with their Product Journey Map Due: Oct. 7 by 11:59pm ET. Total Activity Time: 3 Hours
2. Journal #1 Due: Oct. 9 by 9am ET.
POST-WORKSHOP ASSIGNMENT #3
1. User-Centered Research Every Team uploads a PPT with their interview summaries and key insights Due: Oct. 14 by 11:59pm ET. Total Activity Time: 4 Hours
2. Journal #2 Due: Oct. 16 by 9am ET.
Week 2September 30 - October 6
Gather Inspiration
Week 3October 7 - 13
Identify a Need
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Week 4October 14- 20
Generate Ideas
WORKSHOP PREP WORK
1. Watch 1 Video: Adopting a Systems Mindset Total Time: 2:03 minutes
2. Establish Design Criteria
WORKSHOP PREP WORK
1. Watch 1 Video: Business Model Canvas Total Time: 2:20 minutes
2. Continuous Learning Loops Worksheet Total Activity Time: 1 hour
WORKSHOP PREP WORK
1. Watch 1 Video: The Power of Feedback Mechanisms Total Time: 1:40 minutes
2. Concept Selection Worksheet Total Activity Time: 1 hour
WORKSHOP — Oct. 16
Topics covered — Establish Design Criteria — Brainstorm Ideas — Half Sheets
Mentor Feedback Assignment #3
WORKSHOP — Oct. 23
Topics covered — Develop Prototypes
Mentor Feedback Assignment #4
WORKSHOP — Oct. 30
Topics covered — Surface Key Assumptions — Develop Financial Models
Mentor Feedback Assignment #5
POST-WORKSHOP ASSIGNMENT #4
1. Ideas Capture Every Team uploads a PPT with at least 15 Ideas.. Due:: Oct. 21 by 11:59pm ET. Total Activity Time: 2-3 Hours
2. Journal #3 Due Sept. 23 by 9pm ET.
POST-WORKSHOP ASSIGNMENT #5
1. Business Model Canvas Every Team uploads 3 Prototypes Due: Oct. 28 by 11:59pm ET. Total Activity Time: 2-3 Hours
2. Journal #4 Due: Oct. 30 by 9am ET.
POST-WORKSHOP ASSIGNMENT #6
1. TAM/SAM/SOM Financials Every Team uploads a PPT with TAM/SAM/SOM Financial summary Due: Nov. 4 by 11:59pm ET. Total Activity Time: 2-3 Hours
2. Journal #5 Due: Nov. 6 by 9am ET.
Week 5October 21 - 27
Prototype Solutions
Week 6October 28 - November 3
Test Assumptions + Financial Models
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03 Roadmap Prep Work / Workshops / Assignments
Week 7November 4 - 10
Storytelling
WORKSHOP PREP WORK
1. Watch 1 Video: This Adidas Shoe is Made of Ocean Plastic Total Time: 48 seconds
2. Embed Feedback Worksheet Total activity time - 3 hours
FINALS PREP WORK
1. Pitch Presentation 1.0 Every Team uploads Pitch Presentation 1.0 by Nov. at 12:00pm ET.
WORKSHOP — Nov. 6
Topics covered — Storytelling
Mentor Feedback Assignment #6
ON-SITE WORKSHOP — Nov. 14, 4:00 PM ET
Topics covered — Pitching Your Ideas
DRESS REHEARSAL — Nov. 15 - 9AM ET
Every Team participates in dress rehearsal on Friday, Nov. 15 for feedback and iteration
Mentor Feedback
POST-WORKSHOP ASSIGNMENT #7
1. Brand Promise Every Team uploads a PPT with Brand Promise summary Due: Nov. 11 by 11:59pm ET. Total Activity Time: 3 Hours
2. Journal #6 Due: Nov. 6 by 9am ET.
POST-WORKSHOP ASSIGNMENT
1. Final Pitch Presentation Every Team uploads a final Pitch Presentation Due: Nov. 15 by 6:00pm ET.
2. Semi-Final Judging Saturday morning, Nov. 16.
3. Final Round Judging Saturday afternoon, Nov. 16
Week 8November 11 - 17
Pitch Week
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03 Roadmap Prep Work / Workshops / Assignments
03 Finals Weekend Schedule20
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11: 00 AM - 12:00 PM
12:00 PM - 1:00 PM
1:00 PM - 1:30 PM
1:30 PM - 4:00 PM 4:00 PM - 6:00 PM
6:00 PM
9:30 AM
11:30 AM
12:00 PM
1:00 PM
2:00 PM
2:30 PM
5:45 PM
6:00 PM
7:00 PM - 10:00 PM
9:00 AM - 11:30 AM
12:00 PM - 1:00 PM
1:00 PM - 6:00 PM
6:00 PM - 6:30 PM
6:30 PM - 9:00 PM
9:00 AM - 10:00 AM
10:00 AM
Assemble in Bronfman Lobby Welcome Lunch / Parade of Champions Each team to present themselves
Group Photo at steps of Arts Building with Team ColorsT-Shirt Exchange with other teams
Place Ville Marie Observatory / McGIll University tour
PRESENTATION SKILLS WORKSHOP
Working Dinner
SEMI-FINALS CASE PRESENTATIONS Judges choose top teams from each division to move to finals
Lunch with judges
Judges provide feedback (10 minutes each team)
Announcement of top team per division(6 finalists teams to draw for presentation slot)Announcement of final round judges
FINAL PRESENTATIONS - Presentations are to be a maximum of 15 minutes followed by 10 minute Q&A session
Judges to deliberate on ranking of top 3 finalist teams
Judges Feedback (10 minutes each team)
FINALS AWARDS CEREMONIES Announcement of Team Ranking
PRACTICE RUN 15 minute presentation (max.) + 10 minutes of feedback Lunch
Work on final presentations
Hand in final presentations Panel Discussion / Activity
Speed networkingTeams get to meet panelists / judges
Assemble in Bronfman Lobby Company visit by bus (Company TBD)
Wednesday, November 13 (Optional)
Thursday, November 14
Friday, November 15
Saturday, November 16
04 GRC Communications
GRC Slack Channel
Each GRC participant will be invited to
our GRC Slack channel. We use Slack to
communicate up-to-the-minute information,
share resources and network with the teams.
Weekly Update
Each Friday every GRC participant will
receive an update with a recap of the week’s
events, activities, next steps, schedule
and logistics details and tips for meeting
assignments.
Weekly Journal
Each Monday every GRC participant will
receive a weekly check-in to see how their
team is doing and find out if they are
ready to rock the next assignment. We will
follow up with support for teams needing
assistance.
Weekly Workshop
Each Wednesday at 12:00pm ET, we will
host a weekly workshop. A circular economy
Mentor will provide feedback on the weekly
assignments and award challenge points
to the top 5 teams. In a design project,
knowledge is produced not disseminated.
That means that as a team you will
develop knowledge through activities and
assignments. The completion of all pre-work
and weekly as-signments will prepare you for
all the workshops.
1:1 Mentorship
Each week one team will win a chance for a
1 hour 1:1 conversation with the weekly
mentor. The 1:1 session will immediately
follow the Weekly Workshop and will provide
the winning team with individual feedback
on their assignment and ideas.
WE WANT TO SUPPORT YOUR GRC JOURNEY. WEEKLY CONVERSATIONS SPARK NEW IDEAS AND CREATE OPPORTUNITIES TO EXCHANGE FEEDBACK.
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04 GRC Communications Weekly Calendar20
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e HERE ARE THE COMMUNICATIONS CHANNELS WE’LL MAINTAIN DURING THE GLOBAL RETAIL CHALLENGE.
Weekly Journal
GRC participants will receive
a weekly journal on Monday
afternoons at 12pmET to
document places where
they might be stuck or need
some support.
Weekly Workshop
The GRC Leadership
Team will hold weekly
workshops on Wednesday
afternoons at 12pmET to
introduce assignments,
review progress and provide
feedback from industry
expert Mentors.
Weekly Update
GRC designers will receive
an update every Friday
afternoon by 12 pmET with a
recap of the week’s activities,
next steps, tips for meeting
assignments and schedule
and logistics details.