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W e l c o m e t o D r a g o n m e e t 2 0 1 2 !We’ve got a wonderful selection of games, guests and traders lined up for you this year.

Guests of Honour Steve Jackson and Ian Livingstone OBE headline this year’s seminars with Fighting Fantasy – 30 years of Adventure, bringing you the fascinating story behind this cornerstone of British Gaming. Their fellow Guests round out the schedule with topics including publishing your game, the Guide to Glorantha kickstarter, Call of Cthulhu 7th Edition, and the further adventures of Ken Hite, Robin D. Laws, Simon Rogers and Pelgrane Press. In a year that British RPG Publishers have seen considerable international success, there’s also a very timely look at the British RPG industry, with James Wallis and guests. There are more details on these later in this programme.

I’m really excited to present a considerably expanded Art Show this year, showcasing the exceptional skills of Matt Dixon, Andy Hepworth, Ralph Horsley, Jason Juta, Sam Manley, Scott Neil and Ben Wootten. We’re honoured to have these leading lights of fantasy illustration at the show, and I think a visit to the exhibition on the Great Hall stage will be one of the highlights of Dragonmeet 2012!

We’ve got both new faces and old hands on the organising team this year, and I’d especially like to thank Jon Hodgson, Cat Tobin, Tracey Willis, Gareth Larter, Andy Hepworth, Paul Bourne and Gareth Ryder-Hanrahan for their fantastic work and support – the show couldn’t have happened without you.

Thanks for coming and making Dragonmeet such a great show! I hope to see you next year at Dragonmeet 2013, taking place on Saturday 7th December.

Dom

Dominic McDowall-ThomasCEO, Cubicle 7 Entertainment Ltd.

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c o n t e n t sGuests 3Seminars 6Art show 8Games 10LoA Random Artefact Generator 17

g u e s t s

Thanks to our wonderful Guests of Honour for joining us at the show. They will all be presenting seminars, so make sure you check out the schedule a few pages further on.

Steve JacksonSteve Jackson is a veteran of the games world. Together with Ian Livingstone, the pair founded Games Workshop and created the Fighting Fantasy Gamebook series. He is also co-founder of Lionhead Studios (‘Black & White’) with legendary PC game designer Peter Molyneux. In the 1990s he was a columnist for the Daily Telegraph and his weekly Games Page included game Reviews, features on the history of games, news and puzzles. Apart from Fighting Fantasy, his game designs include ‘The Warlock of Firetop Mountain’ boardgame, ‘Battlecards’ (a collectible cardgame series which pre-dated Magic), the Gathering and ‘F.I.S.T.’, the first ever interactive telephone game.

Ian Livingstone OBEIan Livingstone is Life President of Eidos and one of the UK’s founding fathers of interactive entertainment. In 1975 he founded Games Workshop with Steve Jackson and launched Dungeons & Dragons in Europe. In 1977 he launched White Dwarf, the UK’s first interactive games magazine. In 1982, again with Steve Jackson, he wrote The Warlock of Firetop Mountain, the first in the Fighting Fantasy series of interactive gamebooks with sales in excess of 16 million copies in 25

languages. He wrote more than 20 books in the series. He served as Executive Chairman of Eidos plc from 1995 until 2002. At Eidos he helped to secure many of the company’s major franchises including Lara Croft:Tomb Raider and Hitman.

He is the Non-Executive Chairman of SocialGO.com, Non-Executive Director of ELSPA, Chair of Skillset’s Computer Games Skills Council, Vice Chair of the BAFTA Games Committee and an advisor to the British Council.

He was awarded an OBE, a BAFTA Special Award, a British Inspiration Award and an Honorary Doctorate of Technology for his contribution to the UK computer games industry.

Paul FrickerPaul Fricker is working on the new Seventh Edition rules for Call of Cthulhu (along with Mike Mason). Paul was part of the GM group known as ‘The Kult of Keepers’ and has previously published two scenarios, ‘Gatsby and the Great Race’ and “My little sister will make you suffer’.

Kenneth HiteKenneth Hite has designed, written, or co-authored more than 70 roleplaying games and supplements, including the Origins Award-winning Star Trek: The Next Generation RPG, GURPS Infinite Worlds, and Call Of Cthulhu d20. He has been Line Developer for Chaosium’s Nephilim and Last Unicorn Games’ original-series Star Trek RPG, and has written for White Wolf, Pinnacle, Atlas, and many other companies. His “Suppressed Transmission” column explored the Higher Weirdness for ten years in Pyramid Magazine; he has written the two latest editions of GURPS Horror, as well as many other GURPS books. Ken’s most recent works include the Trail Of Cthulhu RPG from Pelgrane Press, the ENnie Award-winning Day After Ragnarok setting, chapters in Wild Talents and Delta Green: Targets of Opportunity from ArcDream, and Adventures

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Into Darkness, a Lovecraftian Golden Age superhero sourcebook available in PDF.

Outside gaming, he is the author of Tour de Lovecraft: the Tales, Cthulhu 101, Zombies 101, three Lovecraftian childrens’ books, and the graphic illustrated version of The Complete Idiot’s Guide to U.S. History. He writes the “Lost in Lovecraft” column for Weird Tales magazine. Since 1997, he has written “Out of the Box,” an RPG industry news and review column most recently (and very occasionally) at www.indiepressrevolution.com. He lives in Chicago with his wife Sheila, two cats, and many, many books. His blog is at princeofcairo.livejournal.com.

Robin D. LawsRobin D. Laws designed the GUMSHOE investigative roleplaying system, including such games as The Esoterrorists and Ashen Stars. Among his other acclaimed RPG credits are Feng Shui and HeroQuest. The most recent of his seven novels is The Worldwound Gambit, part of Paizo’s Pathfinder Tales line. Ask him about the upcoming DramaSystem and its first game manifestation, Hillfolk. He is here for your Christmas sandwiches.

Mike MasonMike Mason has been involved with the gaming industry in one way or other for some years, working for Games Workshop and heading up Black Industries, as well as undertaking freelance work. Mike co-wrote the Warhammer 40K RPG: Dark Heresy and worked on all of the initial Dark Heresy releases until the game moved to Fantasy Flight Games. Mike founded the Kult of Keepers and has helped to organise gaming conventions for as long as he cares to remember. Previously Mike published The Whisperer ‘zine for Call of Cthulhu and was a co-writer on Chaosium’s Goatswood and Less Pleasant Places and Cubicle 7’s Cthulhu Britannica scenario book. Currently Mike is co-writing the Call of Cthulhu 7th Edition with Paul Fricker.

James WallisJames Wallis has been designing and writing about games since he was fourteen. He’s best known as the founder/director of Hogshead Publishing Ltd, which was the largest UK RPG publisher in the 1990s, but he’s also a former TV presenter and Sunday Times journalist, a university lecturer and an award-winning graphic designer. His game designs include Once Upon a Time and The Extraordinary Adventures of Baron Munchausen. He launched Bizarre magazine and is the author of fourteen books. In 1986 he held the Guinness World Record for playing Advanced Dungeons & Dragons as part of the Dragonaid team.

These days he runs the games consultancy Spaaace and lives in London with his wife and 1d4 –1 children.

Graham WalmsleyFive years ago, Graham decided to publish his blog about roleplaying games as a book. He expected it to sell twenty copies: instead, it sold thousands of copies worldwide. He has now published three books: Play Unsafe, a guide to improvised storytelling in games; A Taste For Murder, a murder mystery game set in a 1930s country house; and Stealing Cthulhu, a guide to Lovecraftian horror gaming. His writing is regularly nominated for international awards and, last year, won a Gold Ennie Award. Graham has also written for roleplaying games companies including Cubicle 7, Bully Pulpit Games and Pelgrane Press. He has a long assocation with Dragonmeet: five years ago, he stood outside with a placard to protest against his own book. This year, he has a stall, on which he is selling things he has written and other games he likes. Graham is passionate about self-publishing and would like to help you publish your game. He is not joking about this. Find him at Dragonmeet and ask him.

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11.00 – 12.00 The Guide to Glorantha Kickstarterwith the Moon Design Team. Join Nick Brooke, Ian Cooper, Colin Driver as they talk about the Deluxe Guide to Glorantha Kickstarter - the comprehensive guide to Greg Stafford’s Glorantha, one of the most influential fantasy RPG settings of all time.

12.00 – 1.00 Fighting Fantasy – 30 Years of AdventureDragonmeet 2012 is delighted to welcome special guests Steve Jackson & Ian Livingstone OBE, creators of the legendary Fighting Fantasy Gamebook series and co-founders of Games Workshop, to talk about their thirty year adventure with Fighting Fantasy. Here’s a small sample of what you can expect:

What was it like writing a Fighting Fantasy gamebook again after such a long break?

I’d forgotten just how much fun it was writing a Fighting Fantasy gamebook. Luring readers to their doom with false promises of finding treasure, knowing that a gruesome death awaits

them gives me a lot to snigger about when I’m writing a gamebook. When I got down to writing Blood of the Zombies, I naturally thought about setting it in Allansia as except for Freeway Fighter, all my books were medieval fantasy-themed. But the more I thought about zombies the more I thought they were best placed in the modern world, especially since it’s more fun to use shotguns and the like against them. So I changed to modern day but didn’t go the whole hog and have the adventure set in 21st century shopping malls. I opted for a castle to keep some link to my roots. I wrote Blood of the Zombies in the same way I have always done for the last 30 years - manual record-keeping of the allocated numbers, a hand-drawn map and flow chart, and keeping the adventure to 400 paragraphs.

Who do you think Blood of the Zombies will appeal to?

I am very pleased that so many 40 year-old ‘kids’ have bought the book and still love Fighting Fantasy after all these years. And I hope they, and the new generation of 10 year-olds, will also enjoy Blood of the Zombies on iOS and Android. Smart phones are tablets

11.00 – 12.00 The Guide to Glorantha Kickstarter The Moon Design Team

12.00 – 1.00 Fighting Fantasy – 30 Years of Adventure Steve Jackson & Ian Livingstone

1.30 – 2.15 How to publish your roleplaying game Graham Walmsley

2.30 – 3.30 A peek at Call of Cthulhu 7th edition Paul Fricker & Mike Mason

3.30 – 4.30 Ken and Robin and Simon Talk About Stuff Ken Hite, Robin D. Laws & Simon Rogers

4.30 – 5.30The British RPG Industry – where it’s come from, where it’s going

James Wallis and guests

s e m i n a r s

We’re proud to present this fantastic seminar line-up! Regular Dragonmeet attendees should note that there’s a change of venue for the Seminars – this year they are in the Council Debating Chambers instead of the small room under the stage (signposted from the Foyer).

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are ideal platforms for Fighting Fantasy to be re-imagined digitally. Hopefully today’s smart phone-generation of kids will discover the fun of interactive gamebooks as apps. All the record-keeping, dice rolls and admin stuff is done for them, so they can just get on with killing zombies whenever they like, for as long as they like. The Blood of the Zombies app has a ‘peak-around-the-corner’ cheat mode as I am well aware that 99% of kids in the 1980s used their ‘five-fingered bookmark’ to great effect to win through!

How have you tweaked the format to take into account the impact of computer games?

I was well aware of video gamers’ everlasting love of zombies, and I also knew that I had never given them their rightful place in a Fighting Fantasy book. Most video gamers like constant fluid action without too much interruption. And with an app in mind when I wrote the book, I decided to streamline the combat system to allow a fast-paced action with quick, exciting battles mowing down huge swathes of zombies with a variety of guns and grenades. Skill and Luck were benched and replaced with a new attribute – Damage. It seems to have done the trick, vindicated by tough-marking Eurogamer.net giving the book 9/10 in their review which was fantastic.http://www.eurogamer.net/articles/2012-08-09-f ighting-fantasy-blood-of-the-zombies-review. And the app has had some brilliant reviews too, mostly 5 stars, and reached No.1 on the iPad RPG chart briefly. Tin Man Games did a fantastic job developing the app.

1.30 – 2.15 How to publish your roleplaying gameGraham Walmsley is a writer, game designer and actor who is very active in the indie and story games community. With a number of critically-acclaimed, award winning books including

Stealing Cthulhu and A Taste For Murder under his belt, Graham knows good publishing.

Join Graham as he shares his experiences with publishing, guides you through the publishing process and provides invaluable advice to anyone interested in publishing their own roleplaying books on Amazon or in print format.

2.30 – 3.30 A peek at Call of Cthulhu 7th editionThe much-loved classic Call of Cthulhu is getting the first major overhaul of the rules in twenty years in the upcoming 7th Edition, expected to be published in 2013.

Developers Mike Mason (co-writer of the Warhammer 40K RPG: Dark Heresy, founder of the Kult of Keepers, publisher of the Call of Cthulhu Whisperer ‘zine, writer for the Cthulhu Britannica scenario book and co-writer on a number of scenarios for Chaosium) and Paul Fricker (publisher of the scenario, ‘Gatsby and the Great Race’ and writer for the Cthulhu Britannica scenario book), who are co-writing the new edition, will be talking about how they’ve developed Call of Cthulhu.

3.30 – 4.30 Ken and Robin and Simon Talk About Stuff, with Ken Hite, Robin D. Laws and Simon RogersGame design luminaries Kenneth Hite and Robin D. Laws return, along with Pelgrane Press publisher Simon Rogers, to answer all your questions about Surrealist cats, the dramatic folk of the hills, redacted Dracula, Vance in Space, and what unknown things next walk in gumshoes.

Pin them down on Eternal Lies, 13th Age, Owl Hoot Trail, and Deathless China, or refresh your ability pools in Publishing, Playing, Podcasting,

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and Prosody. This once in a lifetime opportunity comes but once a year!

4.30 – 5.30 The British RPG Industry--where it’s come from, where it’s goingBest known for being the founder/director of Hogshead Publishing Ltd, which was the largest UK RPG publisher in the 1990s, James Wallis has been designing and writing about games since he was fourteen. He has been central to some of the most significant developments of the roleplaying industry in Britain, affording him a unique insight into its evolution as an industry.Along with his guests, all notable industry figures in the UK, James will discuss where the British roleplaying industry has come from, the opportunities it presents and challenges it faces currently, and how the industry is likely to develop in the future.

a r t s h o W

The visual arts have always been a big part of gaming, and Dragonmeet 2012 features an expanded art show curated by our Art Show Coordinator, illustrator Andy Hepworth. We are proud to be able to offer you a line up of some of the best talent in UK gaming art and beyond.

Our guest artists will showing their work, selling prints and original art, signing games, and will be available for general about working as an artist in tabletop gaming.

Matt Dixon is a digital illustrator and concept artist working in the UK. Gaming clients include Blizzard Entertainment ( World of Warcraft TCG ), Wizards of the Coast ( Dungeons and Dragons, Duelmasters TCG, Kaijudo : Rise of

the Duelmasters TCG ), Fantasy Flight Games, Paizo Publishing and Privateer Press.

http://www.mattdixon.co.uk

Andy Hepworth is an industry art veteran of many products including; Changeling, Exalted, World of Darkness, Legend of The Five Rings, Nightfall, AEG’s Tempest board games, and Cubicle Seven’s Victoriana and Laundry lines. Andy also produced card art for Cubicle 7’s Doctor Who Card Game works with pencil and digital media and is based in Edinburgh.

http://www.andyhepworth.com

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Ralph Horsley is a freelancer illustrator with nearly two decades experience of producing artwork for all types of games. His current clients include Wizards of the Coast, Paizo, Blizzard, Fantasy Flight Games, and Riot Games. He still favours working in traditional media to create original acrylic paintings noted for their lush detail.

http://www.ralphhorsley.co.uk

Jason Juta a freelance illustrator and photographic artist based in London, UK. His work can be seen in product ranges including Dungeon Insider, Legend of the Five Rings CCG, Star Wars RPG, Gamma World, Blood Bowl, Warhammer 40K RPGs, Pathfinder, Shadowrun and Battletech.

http://www.jasonjuta.com

Sam Manley is a relative newcomer to the industry, and has worked on various products including Legend of the Five Rings, AEG’s Oath and Anvil and Battlelore: 2nd ed, Gun Metal Games’ Totems of the Dead and Interface Zero, and Cubicle Seven’s Victoriana and Laundry lines as well as the recently released Doctor Who Card Game. Self-taught, his imagination is mostly fired by myths and legends, but he also loves darker science fiction.

http://midnightillustrationportfolio.blogspot.co.uk

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Scott Neil’s first foray into fantasy illustration came with the new edition of Dragon Warriors released by Magnum Opus Press. Scott’s work featured regularly in the subsequent DW scenarios. As well as producing cover work for independent publishers Scott has produced a large body of historical illustrations for the heritage and museum sector. Having joined the stable of artists producing work for Cubicle 7 Scott has been drawing everything from ghouls to goblins and psychics to pirates.

http://scottneil.co.uk

Ben Wootten is New Zealand based illustrator and concept artist, best known for his work at WETA workshops on Lord of the Rings, King Kong and The Lion, The Witch and The Wardrobe. He is also a prolific games illustrator producing numerous illustrations for Wizards of the Coast, Paizo Publishing, and many others. Ben also produced card art for Cubicle 7’s Doctor Who Card Game.

http://benwootten.com

BOARD AND CARD GAMESAs well as the scheduled games, there will be lots of games you can drop into and play, so have a look around at what’s on offer from Black Box Games, The Phoenix Games Club, Chelmsford and Rayleigh Games Club, Wotan Games, Davies Design, Playtest UK, Burley Games and more!

Wings of WarTo be run by Shadow WarriorsGame slot: All dayMax number of players: 10

The duty of the fighter pilot is to patrol his area of the sky, and shoot down any enemy fighters in that area. Anything else is rubbish.

Baron Manfred von Richthofen, 1917.

g a m e s s c h e D u l e

Here’s the selection of games we’ve got booked in approximately two weeks before the show starts. As of writing this, the games are still coming in thick and fast, so check out the Games desk in the Foyer to see what’s been added since the programme was sent to the printer.

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The most important thing in fighting was shooting, next the various tactics in coming into a fight and last of all flying ability itself.

Lt. Colonel W. A. ‘Billy’ Bishop, RAF

Shadow Warriors invite you to take to the skies as one of the legendary knights of the air. Fly your fragile biplane over the trenches of the Western Front, engage the enemy in a test of nerve and skill and, for the fortunate few, celebrate victory.

Wings of War is a simple game for 2 or more players. The rules can be learned in minutes, so before you know it you will be thrust into a whirling dogfight where only the skilful and lucky will survive.

Players can join in at any time throughout the day as replacements are rushed to the front to fill the gaps left by those who have fallen. Likewise pilots may retreat back to the hanger for well earned rest and recuperation, only to rejoin the fray later in the day.

Will the Germans carry the day, or will the Allies come out triumphant. You decide!

Cadets should report to the aerodrome at 10.30AM for pre-flight briefing. Chocks Away at 10.45AM and 2.00PM. Lunch will be held in the NAAFI between 1-2.

Esdevium GamesEsdevium Games will be running games of X-Wing, Star Trek Catan, The Doctor Who Card Game, Dobble, Jungle Speed and Ankh Morpork.

No sign-ups are necessary, so come along to the tables in the Lobby and join in the fun!

Steve Jackson Games Men in BlackThe Steve Jackson Games Men in Black can confirm that we’ll once again be at Dragonmeet.We’ll have the usual assortment of board and card games to demonstrate – including Munchkin and Chez Geek, of course. We’ll be in our usual location in the Upper Foyer.

The Looney Game TechsWe may be the Looney Game Techs instead of the Lab Rabbits these days, but the games are as fun as ever! Since you were last at Dragonmeet, there’s been not one, but TWO new Fluxx variants, Oz and Cthulhu (I wouldn’t look too closely at the artwork on the second one...) and the Icehouse Pyramids have been revamped to get people started on the Starship Cadet Course, where you can master 10 games - or just 1, depending on how you feel.

Promo cards will be available for all players, for as long as the supply holds out!

ROLEPLAYING GAMESWe have two slots for RPGs at Dragonmeet – AM (10.30 – 2.00) and PM (2.30 – 6.00).

To take part in a game, please sign up at the Games desk in the Foyer (except for Pathfinder Society Games, which you can sign up for in the Small Hall upstairs).

Pathfinder SocietyThe Pathfinder Society will be running the following Pathfinder games in the Small Hall all day. Sign-up for these games will also be in the Small Hall. All of these games will be run using Dwarvenforge 3D terrain.

Details of all games schedules are on pages 14 and 15.

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GREAT HALL

1. Profantasy Software2. Pelgrane Press3. Thieves of Time4. Black Box Games5. Leisure Games6. BITS7. Mongoose Publishing8. Chessex9. Icon Books (Fighting Fantasy)10. Triple Ace Games11. Destiny Quest12. Postmortem Studios13. Wotan Games14. Lamentations of the Flame Princess15. Arion Games16. Cubicle 7 Entertainment17. Chronicle CityL5. Silver Branch GamesL11. Burley Games

FOYER

1. Game Sign-up2. House Atreides

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Title GM Time Players Levels

Pathfinder Society Scenario #3-EX: The Cyphermage Dilemma

Jens LoeselAM and PM

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Pathfinder Society Scenario #39: The Citadel of Flame

Andrew Hicks AM 6 1-5

Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment

D Landon Cole AM 6 1-5

Pathfinder Society Scenario #39: The Citadel of Flame

Marcel de Groot PM 6 1-5

Pathfinder Society Scenario #2-11: The Penumbral Accords

Phil Lucas PM 6 1-5

Pathfinder Society Module: We Be Goblins! Terry Thambipillai PM 6 1

RPGs – AM slot (10.30 – 2.00)

Game Location Players GM

3:16 Carnage Amongst the Stars Upper Foyer 1 4 James Joyce

Indie Games on Demand Upper Foyer 2 4 TBC

Indie Games on Demand Upper Foyer 3 4 TBC

Indie Games on Demand Upper Foyer 4 4 TBC

Indie Games on Demand Upper Foyer 5 4 TBC

Sci-Fi Beta Kappa Upper Foyer 13 6 Leo Marshall

The Dresden Files RPG Upper Foyer 14 6 Fabrizio

Hollow Earth Expedition (HEX) Upper Foyer 15 6 Dan Marriott

Lords of War: Dwarves vs Orcs Great Hall L3 4 Carl Smith

Lords of War: Dwarves vs Orcs Great Hall L4 4 Rachel Vaux

Maelstrom Great Hall L4 6 Paul Baldowski

Silver Branch Games Great Hall L5 5 Tim Gray

Cubicle 7 games - Doctor Who, The One Ring etc.

Great Hall L7 and L8 6 Andrew Peregrine

Hyperlite: The Sirius Treaty Great Hall L9 5 Tim Bancroft

Achtung Cthulhu Great Hall L10 5 Chris Birch

Squadron UK 2nd edition Lower Foyer LF1 5 Simon Burley

Squadron UK 2nd edition Lower Foyer LF3 5 Kevin Rolfe

SCOOBY DOO........F’TAGHN! (Savage Worlds Deluxe)

Lower Foyer LF5 5 Kevin Doswell

Mongoose Traveller Lower Foyer LF8 6 Simon Bell

Forgotten Futures Lower Foyer LF18 6 Marcus Rowlands

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James Bond 007 Lower Foyer LF20 4 Dave Elrick

Dark Heresy Lower Foyer LF10 6 Tom Mallender

Call of Cthulhu 7th Edition (BRP) Lower Foyer LF12 6 Matthew Sanderson

Doctor Who Lower Foyer LF13 6 Craig Oxbrow

BRP/D100/Laundry Lower Foyer LF15 5 Nigel Clarke

My Liege (homebrew system) Lower Foyer LF19 6 Sean Connors

D&D 4th Ed Lower Foyer LF16 6 Matthew Rihan

RPGs – PM slot (2.30 – 6.00)

Game Location Players GM

Indie Games on Demand Upper Foyer 1 4 TBC

Indie Games on Demand Upper Foyer 2 4 TBC

Indie Games on Demand Upper Foyer 3 4 TBC

Indie Games on Demand Upper Foyer 4 4 TBC

Indie Games on Demand Upper Foyer 5 4 TBC

Twisty Tales Upper Foyer 11 6 “Dicey” Dave Keys

D&D 3.5 Upper Foyer 13 6 Michael Simons

Dead of Night Upper Foyer 14 6 Matt Nixon

Where The Heart Is (homebrew) Upper Foyer 15 7 Leo Marshall

Lords of War: Dwarves vs Orcs Great Hall L3 4 Carl Smith

Lords of War: Dwarves vs Orcs Great Hall L4 4 Rachel Vaux

Silver Branch Games Great Hall L5 5 Tim Gray

Cubicle 7 games - Doctor Who, The One Ring etc.

Great Hall L7 and L8 6 Andrew Peregrine

Hyperlite: The Sirius Treaty Great Hall L9 5 Tim Bancroft

Achtung Cthulhu Great Hall L10 5 Chris Birch

Squadron UK 2nd edition Lower Foyer 1 5 Simon Burley

Squadron UK 2nd edition Lower Foyer 3 5 Kevin Rolfe

Crypts and Things (OSR retroclone) Lower Foyer LF5 4 Dag Syrdal

Basic D&D Lower Foyer LF8 6 Roger SG Sorolla

Fear Itself (Gumshoe) Lower Foyer LF12 6 Matthew Sanderson

HARP Fantasy Lower Foyer LF13 6 Nicholas Caldwell

D&D 4th Ed Lower Foyer LF16 6 Matthew Rihan

Diana, Warrior Princess Lower Foyer LF18 6 Marcus Rowlands

Call of Cthulhu Lower Foyer LF19 6 Sean Connors

Mongoose Traveller Lower Foyer LF20 6 Dave Elrick

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