week six user centric design

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User-centric Design Wayne MacPhail Week Six

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An overview of how human needs, limitations and expectations drive our perception of reality and interface.

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Page 1: Week Six   User Centric Design

User-centric Design

Wayne MacPhail

Week Six

Page 2: Week Six   User Centric Design

Online JournalismJOU-732

Wayne [email protected]

University of Western Ontario

Page 3: Week Six   User Centric Design

Overview

• The Why of Bad Design

• The Realities of Being Human

• Know Thy User

• How to Know Thy User

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Bad Design

• Complex

• Arcane

• No cues

• Inhuman(e)

The hated Meridian phone system

The hated remote

Page 5: Week Six   User Centric Design

Good Design

• Elegant

• Easy

• Adored

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Why the Difference?

LOVE HATE

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Why Design Fails

• No communication

• Geeks like buttons

• Mechanists vs. Humanists

• No understanding of human factors

Page 8: Week Six   User Centric Design

When Design Works

• Listening well

• One button

• Human focus

• Accessible elegance

Page 9: Week Six   User Centric Design

The Realities of Being Human

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Count the Passes

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Our experience of the real world is filtered through our imagination, our senses, expectations, limitations and memories.

Realities of being human

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We can be absolutely blind to data

we don’t expect.

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Being Human

• Our short-term memory is fragile, limited and easily taxed.

• Our long-term memory compresses events and is unreliable.

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Realities

• Limited bandwidth - especially when busy or focussed

• We are easily distracted

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We often believe people

experience the world the same way we do.

Page 16: Week Six   User Centric Design

Human NatureWe understand symbols, conventions, narratives, patterns and scripts.

Page 17: Week Six   User Centric Design

Being Human

We don’t always have the full function of our senses, brains or limbs.

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Human experience

We don’t all share the same pool of human experience and cultures

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Social Relations

We easily form social relationships, especially under stress.

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We Satisfice

Page 21: Week Six   User Centric Design

We need feedback.

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You must understand these realities to design effective interfaces for

other human beings.

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Page 24: Week Six   User Centric Design

User Interface Design

• Users? Variety of birds.

• Their goal? Getting food.

• Their interface? The perches.

• The design? In progress.

Page 25: Week Six   User Centric Design

User Interface Design

Prototype

Simple iterative design

Interface supports the users and their goals

Page 26: Week Six   User Centric Design

Rule #1

“Know thy users for they are not you.”

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Who is the user?

• Who are they?

• What do they need?

• What do they want?

• What are their expectations?

• What are their limitations?

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Rule #2

“If you want to know your users, you have to spend time with

them.”

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Maybe they’re not

like you at all

• Younger

• Older

• Busy

• Color blind

• A “Newbie”

• A senior citizen

• Impaired

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Sites for Sore Eyes

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Probably, they don’t care

• About your cool design

• About your graphics

• About your buttons or code

• Your Flash program

….unless it helps them find what they want to find.

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Rule #3

“Your user is on a mission, and it isn’t to learn how

great you are at building a fancy web page.”

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User Hell Site

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Learning From Your Users

Page 35: Week Six   User Centric Design

Fact Finding Methods

• Competitive Analysis

• User Needs Assessment

• Surveys

• Interviews

Page 36: Week Six   User Centric Design

Competitive Analysis

• Research other sites for your niche

• Research other sites for niches like your niche

• List features, note language, pay attention to graphic design

• Don’t take them as the gold standard

Page 37: Week Six   User Centric Design

User Needs Analysis

• Start open-ended and wide

• Probe for emotions, language

• Discover needs, goals

• Probe for limitations, environment

• Don’t limit choices

Page 38: Week Six   User Centric Design

Surveys

• You want to find out who they are and what they want.

• Keep the list under 10 questions

• Between 5 and 10 minutes to complete

• Use yes/no questions and open ended

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Interviews

• Choose people to represent your user groups.

• Decide what you want to learn.

• Write up a protocol and question list.

• Ask questions in a neutral manner. Take good notes.

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Contexual Interviews

• Go to where the users work or play.

• Watch them closely.

• Combine this with a regular interview for more information.