week 02 designing for the future
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Lecture 2
Designing for the Future
UX Prototyping / IID 2014 Spring Class hours : Fri 3 pm – 7 pm 14th March
To Do List for Today
• Present your personal statements and portfolio
• Workshop First
– Studio Setting
– Check up the IxD component sites
– Make each service account
– Warm up with Pinterest workshop
• Lecture
– Introduction to Critical Design and Cultural Probes
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The Last Week’s Homework
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Make Blog Upload
Personal Statement
Upload Portfolio
1 2 3
Make a personal blog - Blogger - Wordpress - Tumblr
Your Blog Post #1 - Length : 1,000 words or less - Who I am, and What I have
been through - Things that I like - What I like to Learn from the
course - My dreams
Your Blog Post #2 - Upload images of your works - Pick your Favorite - Tell us why the work is your
favorite
Individual Presentation
• Personal Statement Presentation Bullet Points
– Who I am, and What I have been through
– Things that I like
– What I like to Learn from the course
– My dreams
• Portfolio Presentation Bullet Points
– Title
– Ideas
– How it reflected the original idea, and how it evolved
– Tools(or Techniques) that I used
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CULTURAL PROBES Critical Design Readings
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Design Theories this Course Will Cover
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Critical Design Cultural Probes Design Fiction
Dunne & Raby William Gaver Auger & Loizeau diegetic prototypes to suspend disbelief about change
Design Fiction
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Figure 1. Alternative presents and speculative futures. At the origin is here and now—everyday life and real products available on the high street. The lineage of these products can be traced back to when the technology became available to iterate them beyond their existing states. In Figure 1, the technology element on the left hand side represents research and development work, the higher the line the more emergent the technology and the longer and less predictable its route to everyday life. As we move to the right of the diagram and into the future we see that speculative designs exist as projections of the lineage, developed using techniques that focus on contemporary public understanding and desires, extrapolated through imagined developments of an emerging technology. Alternative presents step out of the lineage at some poignant time in the past to re-imagine our technological present. These designs can challenge and question existing cultural, political and manufacturing systems. (Auger, 2013)
The Text For Today
– Gaver, W., Dunne, A., & Pacenti, E., (1999) "Cultural Probes," Interactions
6(1), pp21-29.
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“When reason is away, smiles will play.” - Paul Eluard and Benjamin Péret
Launching the Imagination to Design 9
Definition
• Probes
– Collections of evocative tasks meant to elicit inspirational responses from
people – not comprehensive information about them, but fragmentary
clues about their lives and thoughts.
– It’s an approach that values uncertainty, play, exploration, and subjective
interpretation as ways of dealing with those limits.
– Provides an example of how we use this purposely uncontrolled and
uncontrollable approach to help us understand design domain in new
ways
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Project Brief
• European Union–funded research
project looking at novel interaction
techniques to increase the
presence of the elderly in their
local communities.
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Project Outline
• The probes were part of a strategy of pursuing experimental design in
a responsive way.
• They address a common dilemma in developing projects for unfamiliar
groups.
• Understanding the local cultures was necessary so that our designs
wouldn’t seem irrelevant or arrogant, but we didn’t want the groups to
constrain our designs unduly by focusing on needs or desires they
already understood.
• We wanted to lead a discussion with the groups toward unexpected
ideas, but we didn’t want to dominate it. Launching the Imagination to Design 12
Package
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• The cultural probes—these
packages of maps, postcards, and
other materials—were designed to
provoke inspirational responses from
elderly people in diverse
communities.
• Like astronomic or surgical probes,
we left them behind when we had
gone and waited for them to return
fragmentary data over time.
Postcard
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• Postcards are an attractive medium for asking these
sorts of questions because of their connotations as an
informal, friendly mode of communication.
• Unlike formal questionnaires, the postcards
encouraged questions to be approached casually,
which was underlined by pre-addressing and
stamping them for separate return.
• Postcard Questions
– Please tell us a piece of advice or insight that has been
important to you.
– What do you dislike about Peccioli?
– What place does art have in your life?
– Tell us about your favorite device.
Map
• Participants were also asked to
mark zones on local maps,
showing us where, for instance,
– They would go to meet people
– They would go to be alone
– They liked to daydream
– They would like to go but can’t
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Camera
• Picture Assignments
– Your home
– What you will wear today
– The first person you see today
– Something desirable
– Something boring
• About half the pictures were unassigned,
and the elders were asked to photograph
whatever they wanted to show us before
mailing the camera back to us.
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Photo Album and Media Diary
• The last two items in the probes
were in the form of small booklets.
The first was a photo album, which
requesting the elders to “use 6 to 10
pictures to tell us your story.”
• When questioned, we encouraged
participants to use photos of the past,
their families, their current lives, or
anything they found meaningful.
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On Technology
• Unlike most design, we don’t focus on commercial products, but on
new understandings of technology.
• This allows us—even requires us—to be speculative in our designs,
as trying to extend the boundaries of current technologies demands
that we explore functions, experiences, and cultural placements quite
outside the norm.
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Newness
• Instead of designing solutions for user needs, then, we work to
provide opportunities to discover new pleasures, new forms of
sociability, and new cultural forms.
• We often act as provocateurs through our designs, trying to shift
current perceptions of technology functionally, aesthetically, culturally,
and even politically.
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Next Week Reading List
• Download From YSCEC > User Experience Prototyping > Books & Papers > Week 03 Reading
– Gaver, W., Dunne, A., & Pacenti, E. (1999). "Cultural Probes," Interactions 6(1), pp21-29.
– Gaver, W., Boucher, A., Pennington, S. and Walker, B., (2004). Cultural Probes and the value of
uncertainty. Interactions, Volume XI.5, pp. 53-56.
– Auger, J., (2014). Living With Robots: A Speculative Design Approach, Journal of Human-Robot
Interaction, Vol. 3, No. 1, 2014, pp. 20-42.
– Sabanovic, S., Reeder, S. & Kechavarzi, B. (2014). Designing Robots in the Wild: In situ Prototype
Evaluation for a Break Management Robot, Journal of Human-Robot Interaction, Vol. 3, No. 1, 2014, pp.
70-88.
– Bowen, S., & Petrelli, D. (2011) Remembering todaytomorrow:Exploring the human-centred design of
digital mementos, International Jounal of Human-Computer Studies 69, pp. 324-337.
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Homework
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Complete Studio Assignments
Finish Video in a time
capsule
Readings And Critiques
(Assign
Presenters for Each Paper)
1 2 3
Pinterest - Set up your
account
- Make the initiall boards
- Upload requited images
Your Blog Post #3 - Title “Digital Memento” - Edit it in the length of 2-3
mins - Share the vimeo(or youtube)
link on your blog
Your Blog Post #4 - Summarize the papers - Add your critiques for each
papers
Submission Due : 11: 59 pm Thur. 20th March
Contacts
• Class Blog
– Lecture Slides
• http://uxprototyping.tumblr.com/
– Studio Workshops
• http://ixdstudio.wordpress.com/
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