webinar: app-rehensive: the blurring lines of gaming and gambling, and protecting our most...
TRANSCRIPT
Welcome to the webinar sponsored by: The IDPH Office of Problem Gambling Prevention and Treatment
'App'rehensive: The Blurring Lines of Gaming/Gambling ‐‐and How to Protect Our Most Vulnerable
Presented by:
Julie Hynes, MA, CPSMarch 4, 2015
12N – 1:30 pm, Central Time Zone
If you experience any technical difficulties during this broadcast,
please contact Training Resources at 515‐309‐3315
How to participate today:
There are several ways we will ask you to participate during the presentation:
• Question and Answer box: type your question or comment in this box.
• Polling Questions: by clicking on the answer(s) in the polling box.
If you experience any technical difficulties during this broadcast, please contact Training Resources at 515‐309‐3315
Session Goals:• Identify several recent trends, technological issues
and parallels related to gambling and social gaming.
• Identify which populations present the greatest risk for harmful consequences related to excessive online behavior.
• Name at least four tools that can be used to help reduce the risk of harmful consequences of electronic games/gambling.
If you experience any technical difficulties during this broadcast, please contact Training Resources at 515‐309‐3315
Agenda for this webinar
• 12:00‐12:05 – Introduction• 12:05‐1:15 – Training Session• 1:15 – 1:30 – Question and Answer• 1:30 pm – end of session – Please complete survey at the end of this webinar
About the presenter:Julie Hynes, MA, CPS. Julie has specialized in problem gambling prevention for the last 12 years. She is a problem gambling prevention coordinator with Lane County Public Health ("PreventionLane") and adjunct faculty with the University of Oregon, specializing in problem gambling coursework. Julie has been involved in numerous state‐level and national publications and leadership roles, policy efforts, work with youth, website development, and is always attentive to the forefront of technology in prevention. In 2012, she was honored with the Wuelfing Prevention Award from the National Council on Problem Gambling for her work in helping advance the field of problem gambling prevention and awareness.
Julie M. Hynes, MA, CPSIowa Department of Public Health Webinar
March 4, 2015
the
blurring lines of games and
gambling
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The complete slide deck & print-friendly handouts are posted at:
www.preventionlane.org/webinar
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Iowa Department of Public HealthOregon Problem Gambling ServicesJim WuelfingResearchersKelsey Jones, University of Oregon intern
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More than ever, behavioral health specialists need to be aware of technology and the issues that face populations from youth to those in recovery for addictions.
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More than ever, behavioral health specialists need to be aware of technology and the issues that face populations from youth to those in recovery for addictions.
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Is our definition of “gambling” blurring?
Are youth at risk for disordered gambling by merely playing a free poker app?
Is a person in recovery at risk by playing frequent, often excessive, online social games?
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Analyze recent trends, technological issues and parallels related to gambling and gaming. Talk about how these issues put people at risk for harmful consequences.Name tools that can be used to help reduce the risk of harmful consequences of electronic games/gambling.
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This is focused mainly on GAMING/GAMBLINGconnections, but parallels are likely to be seen with many other internet/tech-related disorders.
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Some content here could present as a “trigger.”If you feel yourself starting to be triggered, please feel free to do whatever you need to do to feel safe.
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Polling Question 1
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DIVING INTechnology, Trends & Tie-in’s
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Graphic source: http://www.cyber-scholar.com/
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5.6% college age (18-24)
2½ % all adults (18+)
4% teens (13-17)
This is the first generation of widely available electronic gambling. We really don’t know the effects yet.
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Reasons for Play
Theme/Genre
Rewards & Reinforcements
Dopamine
Platforms
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CompetitionConvenienceSpeed & intensityDiscovery – new contentNo real “Game Over” for many games“Relationships”
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Source: WSJ.com 2/11/14
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Center photo: Daniel Berman.
TechnologySpeedPlatform
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As of January 2014* 90% of American adults have a cell phone58% of American adults have a smartphone42% of American adults own a tablet
computer
Source: Pew Internet Project*Latest data available, as of 2/4/15
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Week of February 6, 2015; Source: appdata.com
TECHNOLOGY
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Higher wagersInflated payoutsBetter odds
Most popular choice for youth
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(By the way, this was a “pop-up” ad on a children’s game.)
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Pop-up on my own kid’s game, Feb 2015
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Polling Question 2
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THE LAWS(& Skirting Them)
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Made it illegal to make interstate SPORTS bets
While this is technically legal today at licensed racetracks, the government has cited the act to prevent ONLINE sports betting.
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Made it illegal for banks and credit card companies to allow money to be transferred to online casinos or gambling websites
Fostered growth in third party (PayPal-esque) accounts for money transfers
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ILLEGAL
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Individual states sometimes have very specific, restrictive laws about online gambling. Some states expressly prohibit online gambling by residents while others have no clear laws.
States currently with legalized online gambling: NV
NJ
DE
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Source: betclic.com44
Completely digital $ Peer to peer (doesn’t go through a bank) Can be used in
any country ANONYMOUS
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Polling Question 3
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RESEARCHThe connections.
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Suggested link between adolescent video game playing and adoption of gambling in later life.
Brown, 1989; Griffiths, 1999.
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Mark Griffiths, 2015 - http://www.cnn.com/2015/01/21/opinion/gaming-addiction-risks/
highly frequent and problem players of both gambling machines and video games report entering dissociative-like states when playing.
Lost time, new identity
(Jacobs 1988; Wood et al. 2007).
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“Internet Gaming Disorder” A condition warranting more clinical research and experience before it might be considered for inclusion in the main book as a formal disorder.
Source: http://www.dsm5.org/
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A sample of 1,178 youth in the U.S.: 8.5% of youth gamers were classified as “pathological gamers”>80% play video games at least occasionally“Pathological” gaming: (using 5 of 10 of DSM-IV; this was prior to DSM-5)
Gentile, D. (2009). Pathological video-game use among youth ages 8-18: A national study. Psychological Science, 20, 594-602. Click here for article.
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Gentile, 2009.
FAMILIAR CRITERIA
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Gentile, 2009
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n=3,034 – grades 3, 4, 7 & 89% pathological gaming
Less empathyMore impulsivity
Source: Gentile, Choo, Liau, et al. (2011). Pathological video game use among youth: A two year longitudinal study. Pediatrics, 127, e319-29
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ThePREFRONTAL CORTEX is the LAST PART to develop.
years old!
The brain is still
developinguntil
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What we know about youth
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Volberg, Hedberg & Moore, 2008
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Source: Brain Briefings (2007, October), Society for Neuroscience, Washington, DC
Dopamine
Dopamine not released when expecting a loss.Flooded with dopamine when expecting a win!
It’s NOT about the money!
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Electronics: about the action. Sound familiar?
“ALMOST WINNING”: dopamine is activated the same as ACTUALLY winning.
Problem gamblers are more likely to see their near misses as “NEAR WINS”
People play LONGER when machines give them NEAR MISSES.
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Hey man, you’ve been holed up for 8 hours. Let’s go eat.
Cu in 5
You told me to text you…remember your deal.
Shutup give me a few
OK OK
Jordan6:49PM
5:11PM
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By searching on the app store/Google play (etc.) for apps, mobile users can inadvertently trigger themselves
(Kind of like any online searches for help)DISCONNECT payment!
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Apps search example: “Quit gambling” (Android)
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Avoiding gaming when
H
A
L
T
ungry
ngry
onely
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CONTROLS: set them (your mobile carriers’, not just the device!)
CREDIT CARD: don’t link it. MONITOR: Keep computer use in open area –
if you can (desktop computer).
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TRUST
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Dr. Kimberly S. Young – Available on Amazon / Kindle73
expectations.
to your advantage.
Remember about when you need to shut the game off.
love u
Jordan. phone goes off. Now.
Minecraft, mom.
K
Mom9:46PM
9:31PM
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9:13 PM
9:45 PM
9:45 PM
9:46 PM
My 80’s Frogger game
Image source: eBay user duramax1989
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Check out the games/apps WITH your kids Play with your kids or sit with them while they play.
You will have fun and learn about their gaming, too. Check the ratings of the games your kids want to
play. Most games at retail stores are described and rated by the Entertainment Software Rating Board(ESRB). Use these ratings as you discuss the most appropriate games with your child or teen. Note that many of these ratings list “E” for everyone!
________________________
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Major mobile services (e.g., AT&T, T-Mobile, Verizon) offer family protection plans
Features include: GPS, purchase blocking, turning off browsing/data/texting, time of day, etc.
See www.preventionlane.org/online-safety for a list of helpful links to these services
Practicality alert: Some features CANNOT be blocked when user has access to WiFi (so…you may need to change your WiFi password often!)
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Pay attention to clues: restless, withdrawal, lack of interest, different friends, signs you know from problem gamblingINTERVENE if you see warning signs.
(Get intervention tips: www.drugfree.org/intervene)
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Stay engaged.Communicate!...
And listen to your GUT.
AND…LAST BUT NOT LEAST!
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Polling Question 4
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Thank you for attending!Please complete the survey following the end of this broadcast.
Upcoming Trainings:Medication Assisted Therapy (MAT) Research for
Pathological GamblingWebinarThursday, March 12, 2015, 12:00‐1:30 pm
Parkinson's/RLS Medication Affecting Increase in Problem Gambling, A Gambling Webinar SessionWednesday, April 8, 2015, 12:00‐1:30 pm
For more information on these trainings go to www.trainingresources.org.