webinar - 8 seconds to online learner engagement

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8 Seconds To Online Learner Engagement

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Slide 1

8 Seconds To Online Learner Engagement

[Jamaica] added online to the title1

Your Host

Jamaica GlennRaptivity Valued Professional

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If you cannot hear the audio:

Click the arrow icon at the upper right, in the webinar panelExpand the Audio sectionClick the Audio setupIf necessary, choose the Use Telephone option to see a phone number you can use

Did You Know?

Introduction for Trivia4

Traditionally Courses Begin WithBullet Points

Agenda

Course Plan

Learning Objectives

Notes:Bullet Points (Just like this one and the ones that follow, and learners dont surely find them fascinating)

Agenda (Well, thats so typical and your learners are absolutely bored of it)

Course Plan (Really, you find that exciting??)

Learning Objectives

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However

Times Have Changed

Learners Have Changed

And, So Has Learning

How have Learners changed:Learners are now an easily distracted generation with short attention spans. University students have average attention spans of just 10 minutes and many miss lectures because of the need for part-time jobs, research suggests. - http://news.bbc.co.uk/2/hi/uk_news/education/8449307.stm

Increased Use of DevicesPrefer Learning On The MoveLike to keep everything shortLack of sleepPart time jobs

A Pew Internet survey of nearly 2,500 teachers finds that 87% believe new technologies are creating an easily distracted generation with short attention spans and 64% say todays digital technologies do more to distract students than to help them academically.Cited From: https://plus.google.com/u/0/101796324413630088793#ixzz3YUzqaMiG

How has Learning Changed:

Micro Learning is in. Learning on the go is the preferred way to learn, hence paving way for m-learning. Learners prefer interactive stuff rather than just plain text.Virtual reality is another phenomenon that is catching up.

When it comes to online learning than any other form of learning: were learning whilst using our laptops, mobiles and tablets, those very devices that are trying to distract us, pinging us that weve got mail, have been Retweeted or that our favourite celebrity has just become involved in another scandal.

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What Is Research Telling Us?

Short Courses Are In

Lets look at a study of doctoral students back in 1978, published in the esteemed medical journal The Lancet. The study examined students attention spans and concluded that students attention began to fade after 10 minutes. The researchers also suggested that college lectures be cut down to 30 minutes instead of the traditional hour (or longer). - See more at: http://rapidlearninginstitute.com/training-insights/attention-spans-modern-learner/#sthash.mq937lGH.dpuf

Of course, thats not to say we are incapable of watching an action movie or reading a novel. We can pay attention in these situations because the content is fun and fun things capture our attention.12

Learner-content interactivity can lead to increased engagement and enhance learner control over the content and process.

Game Based Learning can substantially help increase learner engagement.

Study by The American Journal Of Distance Education http://www.anitacrawley.net/Articles/Interactive%20Multimedia-Based.pdfLearner Engagement is ParamountStudy by Stanford and HopeLab - http://news.cnet.com/8301-27083_3-57401003-247/gaming-can-inspire-healthy-behavior-study-shows/

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Ideas to Get Your Learners Attention

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Open With Interesting FactsPresent attention grabbing facts, news, and related information.

All monuments are misplaced in this image to catch attention.15

Challenge Your LearnersPresent a challenge or challenge their thinking.

[Jamaica] added this point[Isha] Jamaica, we are thinking of merging this with the previous point Lie to your audience. Lying also challenges the learners in a way and hence this thought.[Jamaica] agreed, lets keep this slide and I will mention the lying aspect in this point

[Isha] We aint putting up any additional samples specifically for this one and the previous tip. You can talk about both of them and then relate it to the trivia slide. Essentially, you can convey that you could either challenge your learners or present some unknown/interesting facts in a way that it forces them to think.16

[Isha] When you show the YB activity, relate it to this point.

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Let Them PlayStart with a Game. http://www.marcprensky.com/writing/Prensky%20-%20Ch2-Digital%20Game-Based%20Learning.pdf

Why do infants and toddlers grow so quickly intellectually? Its because they get to play (all the time)! They try different things, they fail, they learn from the mistakes, and they grow. Then why treat your students any differently. When you create interactive content for your students, dont just give them the content and walk away. Let them play and explore, better yet, provide them with feedback that helps them grow and learn. The best way to engage the Gen Y learners is not only providing them with the opportunities to fail, but also the opportunities to get up and try again.

When we add gamification features like badges, points and leaderboards to our eLearning, we find that engagement shoots up like Jacks magic beanstalk. The whole point of gamification is to make difficult tasks more palatable, and research has found that if things are more fun, were more likely to do them.So we add gamification to our eLearning modules. We award badges for starting the online learning unit, badges for getting questions right and badges for downloading the extra resources we provide to supplement the learning content. We give learners points for progressing through the unit, points for filling out their personal experience data sections and a whole humongous heap of points when they complete the unit.When you reward your learners for paying attention and doing some pretty demanding work, youll find they are much more engaged in their learning and will be motivated to do more.

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http://www.marcprensky.com/writing/Prensky%20-%20Ch2-Digital%20Game-Based%20Learning.pdf

Why do infants and toddlers grow so quickly intellectually? Its because they get to play (all the time)! They try different things, they fail, they learn from the mistakes, and they grow. Then why treat your students any differently. When you create interactive content for your students, dont just give them the content and walk away. Let them play and explore, better yet, provide them with feedback that helps them grow and learn. The best way to engage the Gen Y learners is not only providing them with the opportunities to fail, but also the opportunities to get up and try again.

When we add gamification features like badges, points and leaderboards to our eLearning, we find that engagement shoots up like Jacks magic beanstalk. The whole point of gamification is to make difficult tasks more palatable, and research has found that if things are more fun, were more likely to do them.So we add gamification to our eLearning modules. We award badges for starting the online learning unit, badges for getting questions right and badges for downloading the extra resources we provide to supplement the learning content. We give learners points for progressing through the unit, points for filling out their personal experience data sections and a whole humongous heap of points when they complete the unit.When you reward your learners for paying attention and doing some pretty demanding work, youll find they are much more engaged in their learning and will be motivated to do more.

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http://www.marcprensky.com/writing/Prensky%20-%20Ch2-Digital%20Game-Based%20Learning.pdf

Why do infants and toddlers grow so quickly intellectually? Its because they get to play (all the time)! They try different things, they fail, they learn from the mistakes, and they grow. Then why treat your students any differently. When you create interactive content for your students, dont just give them the content and walk away. Let them play and explore, better yet, provide them with feedback that helps them grow and learn. The best way to engage the Gen Y learners is not only providing them with the opportunities to fail, but also the opportunities to get up and try again.

When we add gamification features like badges, points and leaderboards to our eLearning, we find that engagement shoots up like Jacks magic beanstalk. The whole point of gamification is to make difficult tasks more palatable, and research has found that if things are more fun, were more likely to do them.So we add gamification to our eLearning modules. We award badges for starting the online learning unit, badges for getting questions right and badges for downloading the extra resources we provide to supplement the learning content. We give learners points for progressing through the unit, points for filling out their personal experience data sections and a whole humongous heap of points when they complete the unit.When you reward your learners for paying attention and doing some pretty demanding work, youll find they are much more engaged in their learning and will be motivated to do more.

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Include InteractionsInteractivity and Engagement go hand-in-hand.

When you develop your content, make sure you make learners interact with the content in a way different than they usually do. No one likes learning from the same type of slides or the same boring presentation. Bullet points are history. Dont do that to your learners! Turn your content into an interactive flipbook or make it into a pyramid or circle diagram. Even when making the games for play time, change it up! Try a tic-tac-toe, or a spin the wheel, or even practice vocabulary with a hangman game. The key is to change the way learners can practice the skills so that they wont get bored with the same thing all the time.

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Click on the image below to see a sample

Gamification Sample to be displayed here. Since that cant be embedded, we will hyperlink it with an image.22

Use VideosWho doesnt like watching videos?

http://www.invodo.com/resources/statistics/ - The average American spent more than 19 hours watching online video.

http://www.digitalsherpa.com/blog/25-amazing-video-marketing-statistics/

http://www.huffingtonpost.com/michal-tsur/research-confirms-video-i_b_5064181.html?ir=India&adsSiteOverride=inForrester Research estimates one minute of online video equates to approximately 1.8 million written words. In addition, 90 percent of information transmitted to the brain is visual, and visuals are processed 60,000 times faster in the brain than text. This indicates visual education aids like video can improve learning styles and increase the rate at which we retain information.

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Click on the image below to see a sample

We will use another Linker sample here and hyperlink it Work Ergonomics - http://www.raptivity.com/elearning-samples/Raptivity_Linker/Ergonomic%20-%20Linker/player.html24

Use Humour Nothing wins attention like a good joke.

Nothing wins attention like a good joke. Students appreciate teachers who know how to incorporate humor into their material. Joke about yourself, the weather, the irony of a conceptanything can work.Cited From: https://plus.google.com/u/0/101796324413630088793#ixzz3YV1aQFfY

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Commonly Used Tools for Creating Online Courses

[Jamaica] add few other authoring tools logos and remove exaltive and Raptivity from this slide. Can talk about authoring tools being used to create online courses, and how they have some interactive elements built in, showing that that interaction is a need, not an option

Talk about multiple tools that course creators can use in different scenarios and then move to talking about Raptivity mentioning that since you represent Raptivity, you will showcase that in detail28

Popular Interactivity Builder Tools

[Jamaica] include GoAnimate, Exaltive, CodeBaby interactivity builders that are quite different then Raptivity (no eLearning Brothers) Talk about how interaction is so important there are tools specifically for creating it

[Jamaica] remove Zebra Zaps, add exaltive

[Isha] Poonam and I discussed it, we think that since Exaltive is not really an end to end interactivity builder, it might be a good idea to skip it.And Zebra Zapps will be a good fit for this specific category of tools.29

Lets Take a Closer Look

[Jamaica] we are going to focus on Raptivity30

The finest rapid Interactivity Builder tool!190+ customizable interactionsDo-It-Yourself interfaceHTML5 & Flash publishing optionsTracking Support (SCORM, xAPI, AICC)Multi-Language Support Seamless Integration with Authoring Tools, LMS, websites, PPT & more

[Jamaica] we are going to focus on Raptivity31

190+ Customizable Learning TemplatesGamesSimulationsAssessmentsPresentation AidsBrainteasers Types of InteractionsVideosAnd many more

Talk a little about Linker aswell.32

Announcements

Special Offer for Webinar RegistrantsRaptivity Suite Annual License for $750 $149

To avail, drop an email to [email protected] with the code ELEARNING SPL in the subject line.

Hurry! Offer valid only till 10th November, 2015

Please mention: For year end offers, visit our website

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For any queries:

[email protected]

www.raptivity.com

[j] add subtle Raptivity info, awards in footer, Need Raptivity and harbinger logos,

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