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User interface for 3DS Max This is a screen shot of some of the ways that you can edit a shape. This is where you can edit the shape to make it into an editable poly, which is where you can edit the model. This is the menu that allows the user to edit the shape, by changing the faces, the edges and much more. This is where most of the editing will happen when it comes to changing the model.

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Page 1: cameronsimpsongd.files.wordpress.com€¦  · Web viewUser interface for 3DS Max. This is a screen shot of some of the ways that you can edit a shape. This is where you can edit

User interface for 3DS Max

This is a screen shot of some of the ways that you can edit a shape. This is where you can edit the shape to make it into an editable poly, which is where you can edit the model.

This is the menu that allows the user to edit the shape, by changing the faces, the edges and much more. This is where most of the editing will happen when it comes to changing the model.

Page 2: cameronsimpsongd.files.wordpress.com€¦  · Web viewUser interface for 3DS Max. This is a screen shot of some of the ways that you can edit a shape. This is where you can edit

This is the menu that allows you to do things to your document, i.e. save, open and export

The shrink and grow buttons are used when the user has selected something like a line of polygons. The grow button will then add the row of polygons above the selected to the selected. The shrink button does the opposite, so if the user has two rows of polygons selected, when the button is clicked, the top row will deselect itself.

These are the most used tools in 3ds Max. They are all pretty self-explanatory; the move tool allows you to move the selected object. The rotate option allows the user to rotate the selected object. The Scale tool is used to make an object smaller, bigger, wider or thinner.