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Page 1: Web Usability - Pearsoncatalogue.pearsoned.ca/preface/0321321359.pdf · Chapter 9, which focuses on usability testing; and Chapter 11, which focuses on evaluation. In a Web Programming

Web UsabilityA USER-CENTERED DESIGN APPROACH

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Web Usability

Jonathan LazarTOWSON UNIVERSITY

A USER-CENTERED DESIGN APPROACH

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Publisher Greg Tobin

Senior Acquisitions Editor Michael Hirsch

Editorial Assistant Lindsey Triebel

Managing Editor Patty Mahtani

Cover Design Joyce Cosentino Wells

Cover Image © 2005 Scott Fattig / Corbis

Supplements Supervisor Jason Miranda

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Senior Marketing Manager Michelle Brown

Marketing Assistant Dana Lopreato

Senior Manufacturing Buyer Caroline Fell

Text Design, Production Coordination,Composition, and Illustrations Gillian Hall, The Aardvark Group

Access the latest information about Addison-Wesley titles from our World Wide Web site:http://www.aw.com/cs

Many of the designations used by manufacturers and sellers to distinguish their products areclaimed as trademarks. Where those designations appear in this book, and Addison-Wesleywas aware of a trademark claim, the designations have been printed in initial caps or all caps.

Library of Congress Cataloging-in-Publication Data

Lazar, Jonathan.Web usability : a user-centered design approach / Jonathan Lazar.-- 1st ed.

p. cm.Includes bibliographical references and index.ISBN-13: 978-0-321-32135-0

1. Web sites--Design. 2. User interfaces (Computer systems) I. Title.

TK5105.888.L3975 2005006.7'019--dc22

2005018218

Copyright © 2006 Pearson Education, Inc.

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system,or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording,or otherwise, without the prior written permission of the publisher. Printed in the UnitedStates of America. For information on obtaining permission for use of material in this work,please submit a written request to Pearson Education, Inc., Rights and Contracts Department,75 Arlington Street, Suite 300, Boston, MA 02116, fax your request to 617-848-7047, or e-mailat http://www.pearsoned.com/legal/permissions.htm.

ISBN 0-321-32135-9

1 2 3 4 5 6 7 8 9 10—CRS—09 08 07 06 05

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v

Preface

Web sites are most effective when they meet both the content and usability needsof their users. The best way to ensure that a Web site meets the users’ needs is toinvolve the users throughout the design (or redesign) process. The question is“How do you involve the users?” This book answers that question by presenting aprocess-oriented approach to designing user-centered Web sites.

In Web site design, it’s not sufficient to present design guidelines to interfacedesigners and tell them to design sites based on those guidelines. Nor is it appro-priate for interface designers to substitute their own design likes and dislikes inplace of the needs and desires of the users. Designing a Web site is a process. Justas you don’t start erecting a building by pouring concrete (first you must plan thebuilding design based on topography and the needs of the companies and peoplewho will inhabit the building), when building a Web site, you must create a planthat is informed by understanding the needs of those who will use the site.

How is a Web site designed? Web site design is a challenge because it bridges twofields, graphic design and usability engineering, which have different points ofview about what makes a good user interface. An interface should not be designedsolely on visual appeal or the number of people who will visit the site. At the sametime, a text-only Web site will have no appeal. The appropriate balance is a Website that is functional, easy to use, appropriate, visually appealing, and suitable forusers who have disabilities. This type of design is possible if you truly understandwho the site’s users are, and what they want and need. The most important themeof this book is—know thy users!

The design suggestions in this book are not based on my personal opinion. Theyare based on the research about how users interact with Web sites. In many places,actual design guidelines from research are included in the text.

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Real-World ApproachKeep in mind that there is never a perfect design that will work for every site anduser population. The key is to understand the design that is appropriate for eachspecific site and its users. Understanding the context of the users, tasks, and envi-ronment is the key to choosing an appropriate design. That’s why this book takesa real-world approach to Web site design. There are many hands-on examplesthroughout the book. These examples are, in many cases, short case studiesshowing how a specific user involvement or interface concept was applied in areal-world project. In some cases, these hands-on examples include specificsabout how to implement a concept in a real-world project, such as a sample formor task list. Either way, these hands-on examples help link the theory with thepractice. Another way that this book provides a real-world approach is throughfour major Case Studies that appear at the end of the book.

Each chapter ends with a series of discussion questions to stimulate in-class con-versation. A Design Exercise in each chapter challenges students to apply theseconcepts in a real-world example. A Suggested Reading list provides a list ofbooks, journal articles, and conference papers for additional information on thetopics presented in each chapter.

Who Should Read This BookThis book is geared toward undergraduate and graduate courses in which stu-dents study the process of Web site development, Web interface design, or a com-bination of both. The text provides information about Web usability and theuser-centered design process for creating Web sites.

In a Web Design course: A course in site design might focus on interface design,the development process, or both. This book covers the development process(Chapters 1–4 and 9–11) and Web interface design (Chapters 5–8). In thesecourses, it is also expected that some basic amount of Web programming will betaught, either using HTML and JavaScript or a Web development applicationsuch as FrontPage or Dreamweaver. It is expected that many of these courses willbe project-based, and so the Addison Wesley instructor resource center(http://www.aw.com/irc) provides a number of resources related to Web projectsin a classroom setting. The general public also can access the Web-Star surveyand project deliverables at http://www.aw.com/cssupport.

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In a Systems Analysis and Design course: Chapters 1–4, which focus on cost-jus-tification, site mission, target user population, and requirements gathering willbe very useful. Chapters 9–11, which focus on usability testing, implementation,marketing, and evaluation, are also appropriate for use in this course.

In a Human–Computer Interaction course: Readers will be most interested inChapter 1, which presents user-centered design concepts for the Web; Chapters5–8, which focus on conceptual and physical design of the Web interface design;Chapter 9, which focuses on usability testing; and Chapter 11, which focuses onevaluation.

In a Web Programming course: The material in Chapters 5–8 (conceptual andphysical design of the Web interface) and the information about automatedusability testing tools in Chapter 9 will be most useful.

In addition, this book can be useful for those in the Web development industrywho want to include users in the development process but are unfamiliar withthe standard processes, tools, and techniques of systems analysis and design oruser-centered design.

Case StudiesUser-centered design is a development process. It’s nice to understand the stepsin the process, but it’s necessary to see how these concepts are applied in real-world settings. Unfortunately, many companies do not publicize their designprocesses or methods for fear of providing valuable information to their com-petitors. It can be hard to find public information about how user-centereddesign is actually used in organizations. For that reason, this book includes CaseStudies about real organizational Web sites. They are excellent learning tools,which show how theory is applied in the real world. They help students under-stand the challenges, trade-offs, and adjustments that do not usually occur intheory, but are an everyday part of the working world.

This book includes four Case Studies of actual Web sites that were designed orredesigned with user-centered design methods. They represent four very differ-ent organizations: a large for-profit corporation (Kodak), a non-profit profes-sional organization (ASHA), a governmental organization (Cancernet), and asports league (NFL). Each case highlights the needs of different types of organi-zations and different types of users as it relates to user-centered Web design.

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Three of the sites were redesigns and one site was an entirely new design (NFL).Two of the Case Studies were written by information technology professionalswithin a client organization (Kodak and Cancernet) and two were written byoutside consultants (ASHA and NFL).

Supplemental MaterialsThe following materials are available to all instructors using this book athttp://www.aw.com/cssupport:

� Project templates for use in classes

� Web-Star survey

� Research papers on web usability topics

In addition, qualified instructors can access the following secure supplements atAddison Wesley’s Instructor’s Resource Center (http://www.aw.com/irc):

� Powerpoint lecture slides

� Responses to discussion questions

� Responses to design exercises

� Sample syllabi

AcknowledgmentsFirst, and most important, I want to thank my close family, those who have men-tored me and influenced me the most. My parents, Drs. Libby Kumin and MartinLazar, and my grandparents, Berniece and Herbert Kumin and Mollie and AaronLazar, have always provided love and support. They made sure that I grew upappreciating everything that life has to offer, and my responsibilities to the world,as well. I also thank Phyllis and Milton Shuch and Joel and Sandy Lazar, just forbeing the amazing people that they are.

My work in this field would not be possible without the support of TowsonUniversity. Chao Lu and James Clements have always been very supportive of myhuman–computer interaction work at Towson University, and were integral inturning the Universal Usability Laboratory from my dream into a reality. I alsocollaborate regularly at Towson University with Alfreda Dudley-Sponaugle,Heidi Feng, Doris Lidtke, Gabriele Meiselwitz, and Kathy Wang.

In addition to my colleagues at Towson University, I am lucky to have many sup-portive colleagues in the human–computer interaction community with whom I

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collaborate on a regular basis, including: Ben Bederson, Brad Hodges, Julie Jacko,Anthony Norcio, and Andrew Sears. Jenny Preece and Ben Shneiderman are notonly excellent colleagues, but also inspiring human beings!

I thank Kisha-Dawn Greenidge and Jessica Lawrence from Towson University,who served as graduate assistants during the writing process, helping to trackdown screenshots and permissions. Thanks go to Sam Houston for providing theWeb site stats, and Dick Horst at UserWorks for providing the usability lab pic-tures. Portions of Chapter 11 were reprinted with permission, from a paper thatI co-authored with Jenny Preece.

The Case Studies that illustrate the user-centered Web development techniquesin real-world settings are a major component of the book. My thanks go to JoriClarke, Sanjay Koyani, Craig LaFond, Janice Nall, Theresa O’Connell, and JackYu, who wrote the Case Studies and were the actual developers responsible forthe projects. Thanks also go to the Eastman Kodak Company, the AmericanSpeech-Language-Hearing Association (ASHA), the National Football League(NFL), and the National Cancer Institute (of the U.S. Department of Health andHuman Services) for giving permission to publish the studies. In addition, everyscreenshot that appears in the book appears with the permission of the sponsor-ing organization or company.

Thank you to the reviewers of the book, who provided much useful feedback.They are Dennis G. Jones, Tarleton State University, Don Turnbull, University ofTexas at Austin, Catherine Hayes, Washtenaw Community College, Jo Wiley,Western Michigan University, Deborah Carstens, Florida Institute of Technology,Laura Frost, Walsh College, Louisa Ha, Bowling Green State University, JodyBlanke, Mercer University, Larry Wood, Brigham Young University, Valeri Scott,University of Maryland, Baltimore County, Jonathan Knolle, California StateUniversity-Chico, Kenrick Mock, University of Alaska-Anchorage, William P.Cantor, The Pennsylvania State University-York, and Richard Hall, University ofMissouri-Rolla.

Of course, a book isn’t published without an excellent publishing team. Thisteam included Michael Hirsch, Pat Mahtani, Joyce Cosentino Wells, Gillian Hall,and Kathy Cantwell. I’d specifically like to thank Lindsey Triebel at Addison-Wesley for her diligent work at securing permissions to use many of the imagesin this book.

No list of thank yous would be complete without mentioning Meg Richards, whointroduced me to human–computer interaction many years ago. Always remem-ber, when you change one person’s life, you enable them to change the world.

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About the AuthorDr. Jonathan Lazar is an Associate Professor in the Department of Computer andInformation Sciences, in the Fisher College of Science and Mathematics atTowson University. He is founder and director of the Universal UsabilityLaboratory at Towson University. He is also an Affiliate Professor in the Centerfor Applied Information Technology. He currently serves as Director of theComputer Information Systems undergraduate program. At the university, Dr.Lazar has received the “Excellence in Teaching” Award, and the “Business andCommunity Outreach” Award.

Dr. Lazar has published over 60 technical papers on topics within human–computer interaction related to Web usability, user-centered design processes,assistive technology, and human error and frustration. Dr. Lazar serves on the edi-torial boards of the Journal for Informatics Education and Research and theInformation Resource Management Journal. Dr. Lazar has served on the programcommittees for the ACM Conference on Human Factors in Computing Systems(CHI), ACM Conference on Assistive Technology (ASSETS), Human–ComputerInteraction International conference (HCII), Online Communities and SocialComputing (OCSC) conference, and the Universal Access in Human–ComputerInteraction (UAHCI) conference. Dr. Lazar is a founding member of the ACMCHI US Public Policy Committee.

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ContentsChapter 1 Introduction to Web Usability 1

Introduction 1

Why Focus on the User? 3Greater Profits 3Reduce User Frustration 4

How Is the Web Different from Traditional Information Systems? 5

No User Training 6Predictability Means Easy Use 7

Traditional Development of Information Systems 8

New Challenges in Web Development Projects 8

The Role of Users 9Types of Web Sites 10Defining the User Population 12Defining the User Tasks 13

The User-Centered Web Development Life Cycle 16Stage 1: Define the Mission of Your Web Site and Its

Target User Population 17Stage 2: Collect the User Requirements for Your Web Site 18Stage 3: Create and Modify the Conceptual Design of

Your Web Site 19Stage 4: Create and Modify the Physical Design 19Stage 5: Perform Web Site Usability Testing 19Stage 6: Implement and Market Your Web Site 19Stage 7: Evaluate and Improve Your Web Site 20

Cost Justifying User Involvement in Development 20

Project Management Techniques 22Clear Objectives 23Specific Responsibilities 23Documentation 23Progress Reports 23

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Chapter Wrap-Up 24Discussion Questions 24Design Exercise 24Suggested Reading 25

Defining the Mission and Target Chapter 2 User Population 29

Introduction 29

Mission of the Web Site 30Typical Organizational Goals of Different Web Sites 30Process of Determining the Site Mission 31Writing a Mission Statement 33What If There Isn’t a Mission? 34

Targeted User Population 36Advantages of Knowing a Targeted Population 37Targeting Different User Groups 38Developing User Profiles and Audience Splitting: Implications for the

Development Process 38

Diverse User Populations 41

Additional Considerations for Web Site Redesign 43Web Site Logs: Tracking Where Users Have Been 44Research Prior Relationships 45

Chapter Wrap-Up 46Discussion Questions 46Design Exercise 47Suggested Reading 47

Requirements Gathering—WhatChapter 3 Information Is Needed? 51

Introduction 51

General User Demographic Information 52

Domain Knowledge 53

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User Computing Experience 56Using Interface Metaphors 59Adapting to Past Experiences 59

User Computing Environment 61

Task Analysis and Content 63Determining Content Preferences 64Assessing Existing Content 66Responsibility for Developing Content 66

Benchmarking 67

Additional Considerations for Web Site Redesign 69

Chapter Wrap-Up 70Design Exercise 70Discussion Questions 70Suggested Reading 71

Methods for Requirements Chapter 4 Gathering 75

Introduction 75

Determining Access to Users 76Guidelines for Choosing Access Techniques 77

Introducing Surveys 78

Paper Surveys 80

Electronic Surveys 81E-Mail Surveys 82Web-Based Surveys 83Informing Users about the Electronic Survey 85

Interviews 87Phone Interviews 88

Focus Groups 88The Moderator’s Role 90Challenges of Working with Focus Groups 90Electronic Focus Groups 91

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Participatory Design 92

Other User Involvement Activities for Structuring Information 93Card Sorting 94Scenarios 95Paper Prototyping 95

Final Thoughts 96

Chapter Wrap-Up 98Discussion Questions 98Design Exercise 99Suggested Reading 99

Information Architecture and Chapter 5 Site Navigation 103

Introduction 103

Web Site Content Objects 104Determining the Web Content Objects 105Organizing Web Content Objects 106

Information Architecture 107Theoretical Foundations/Relationship to Menu Design 108

Web Navigation 112Knowing Where Users Have Been 112Knowing Where Users Are 113Knowing Where Users Can Go 113

Organizing and Labeling Navigation Choices 120Client Feedback 122

Breadcrumbs Navigation 123

Search Engines for Navigation 124

Location of Navigation 127

Technical Requirements for Navigation 128

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Chapter Wrap-Up 131Design Exercise 131Discussion Questions 131Suggested Reading 132

Chapter 6 Page Design 135

Introduction 135

Technical Considerations 136Download Speed 136Plug-Ins 139Animation 140Screen Resolution 142

Layout Considerations 142Cluttered Design 142Background Patterns 144Grids and Layouts 145Font Color 146Font Size and Face 148Text Spacing 149

Content Considerations 150Identification 150Credibility 151

Chapter Wrap-Up 154Design Exercise 154Discussion Questions 154Suggested Readings 155

Chapter 7 Designing for Universal Usability 159

Introduction 159

User Diversity 160Older Users 160Younger Users 162Users with Disabilities 164

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Browser Diversity 170

Browser Usage Data 173Common Browser Incompatibility Problems 173Solutions for Multiple-Browser Design 180

Chapter Wrap-Up 182Design Exercise 182Discussion Questions 182Suggested Reading 183

Chapter 8 Physical Design 187

Introduction 187

Coding by Hand Using a Text Editor 188

Web Development Applications 191Macromedia Dreamweaver 191Microsoft FrontPage 192

How to Code Navigation 194Table-Based Navigation 194Frame-Based Navigation 197

Gathering Content for Web Pages 201

Functionality Testing: Does the Code Work? 202

Chapter Wrap-Up 203Design Exercise 203Discussion Questions 203Suggested Reading 204

Chapter 9 Usability Testing 205

Introduction 205

Expert-Based Reviews 207Heuristic Review 209Guidelines Review 210Consistency Inspection 212

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User-Based Testing 2131. Select Representative Users 2142. Select the Setting 2153. Decide What Tasks Users Should Perform 2194. Decide What Type of Data to Collect 2205. Before the Test Session 2246. During the Test Session 2257. Debriefing After the Session 225

Automated Usability Testing 225

Incorporating Testing Feedback 229

Chapter Wrap-Up 231Design Exercise 231Discussion Questions 231Suggested Reading 232

Chapter 10 Implementation and Marketing 235

Introduction 235

Housing the Web Site 236Domain Name 236The Contract for Web Hosting 237Final Acceptance Tests on the Web Server 238

Marketing: Bringing Users to Your Web Site 238Guessing a URL 239Being Given the URL 240Linking to a URL 242

Using a Search Engine 244

Considerations for Site Redesign 247

Chapter Wrap-Up 249Design Exercise 249Discussion Questions 249Suggested Reading 250

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Maintaining and Evaluating Chapter 11 Web Sites 251

Introduction 251

Maintenance of Web Sites 252

Evaluation of Web Sites 252Using Surveys for Evaluation 254Reaching Nonusers: Interviews and Focus Groups 260Web Usage Data 260

When to Redesign a Web Site 265

Chapter Wrap-Up 267Design Exercise 267Discussion Questions 267Suggested Reading 268

Case Study A Kodak.com 271

Background 271

Mission of the Web Site 272

Target User Population 275

Plan for Requirements Gathering 276Web Server Logs 276Search Logs 278Interviews with Kodak Business Units 280Focus Groups 280Usability Testing 283Guest Book Messages from Visitors 287User Surveys 287

Requirements Collection and Site Design 288Business Unit Interviews 288Consumer Focus Groups 288Dealer Focus Groups 289Synthesizing Requirements 290Conceptual Design 291

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Information Architecture 292Iterative Design with Usability Testing 293Usability Testing, Round One 293

Page Layout 297Introduction 297Focus on Text 298The Look of the New Pages 298

Physical Design 299Developing Web Pages 299

Usability Testing 300Introduction 300Computer-Based Usability Testing (Usability Testing, Round Two)

301

Implementation and Marketing 301Previewing the New Design with Users 301A Sampling of the Best 305A Sampling of the Worst 306Marketing 307After the Launch 307Ongoing Maintenance 308

Case Study B asha.org 309

Defining the Mission and Target User Population 309The ASHA Web Site When the Usability Engineering Process Started

310Usability Presentation 312

Requirements Gathering with Users 312Interviews at National Headquarters 313Ethnography in the Action Center 314Users’ Feedback 314Analysis of Web Logs 315Review of Other Professional Studies 315Web Survey 316User Groups 316Outcomes 319

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Usability Testing: Expert Review 319Expert Review Findings 320The ASHA Community: Building and Connecting 321Site Information Architecture 321Site Navigation 322Graphics 323Special Needs 324Outcomes 325

Requirements Gathering with Users: Focus Groups 325Focus Groups Findings 326Outcomes 329

Prototype Design and Building 329

Usability Testing: User Observations 330Finding Information on Stuttering for a Parent 331Observing Users’ Working with the Prototype 332User Survey 332Interviews 333User Success 334User Satisfaction 335Outcomes 336

Conclusions 338

Case Study C CancerNet 339

Overview 340The Communication Technologies Branch—

Why Is a Cancer Organization Involved in Usability Engineering? 340

Defining the Mission and the Target User Population 343

Requirements Gathering with Users: Learning What Users Want 343

Information Architecture and Site Navigation 346Usability Testing 346

Launching the Site 350

Lessons Learned Overall 350

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Case Study D PlayFootball.com 359

Introduction 359

Defining the Mission and Target User Population 360

Requirements Gathering 360Findings from the Observational Play Groups 361

Toward a Homepage: Site Navigation 364Focus Group Findings 366Comments on the Homepage Design 367

Finalizing the Homepage 369Page Design 370Usability Testing 371

Summary and Conclusions 372

Index 375

Credits 393

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