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    CoS ofHONO ~

    There is no alignment in Conan. Its place is taken bytwo concepts, codes of hOrloUI and. allegiance.

    enerally speaking, deciding what is moral and whatimmoral iup co [he individual. Iow ever, certain dark,corrupting forces can turn humans lnr cow d laves orgibbering madmen, and holding ~ :1 code of honour,however primitive, is one way in which heroes can avoidsuch a fare.

    The two most common codes of honour are glvenbelow, At m e Games Master's discretion, variantcodes of honour may be permitted, bur ir is stronglyrecommended mac [hey should be ba ed on those givenhere. For example, the Games Master rna)' agree aarianr barbaric code of honour berrer suited ro the Vanirwith a player who wishes ro play u r n a h racrer, given

    that the tandard barbaric code 0 honour i based more ODimm er ia n m o ra lir y,

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    BE FICS OFA cOO OFHONOA ny character can begin the game with a c de 0 honourat no 0 t, Any character with a ode of hon ur gains a +3morale bonu - on all \ '(fill saving throws, rising [0 +6 if theWill save is against Corruption (see P: 75), Furthermore, hegaios a +2 bonus to Rcpurarion (see p. 75).However, living by any code of honour will require certainrestrictions on whar rhe chara rer can and cannot do. andbreaking a code of honour u ually mean the loss of irsenefir forever,

    BAIt,BAItIC cOO OFHONOThis is Conan's sryle or morality, such as ir is.The barbaric code of honour is common only in lands wirhhat h climates, such as irnmeria, Vanaheim and Asgard inthe norm, hulisian in the east, and among some of [heShem ite and K zaks who live in the gre:lt d emma c srretehover many of the southern and eastern lands. Here ev nstrangers are given hospiraliry, and hlllen foes mercy if [heya s k or it, since it is recognised thai humanity must [0 someexrenr work together :lg:Iinsr the bitter cold or suffocaringhear. Barbarian tribes who have a relatively easy time of it,such as m e Pius in their lush foreSIS, do nor usually havea need for a code of honour, fOr rheirenvironrnenr isnot s uf fic ie ntl y d ea d ly as to b e th eir most dangerousenemy. I[ could be argued [hal [he presence of a codeof honour is what sepaJ'3[cs a barbarian rrom amere avage.

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    Jt.SC"ItJCC'IO OF CHBAItBAI{IC Co. OFHO OUA character witha barbaric code of honour will:

    t Respect alliances wi [h other honourable characters.t Ignore an allian c v irh a dishonourable chara rer,even pre-emptively, i f it w e him.t Abide loyally by a contract of ernployrneru, venwith a dishon urable employer , so long a s he i~well-rreared and h WIll y a t c y in return.t lay a dishonourable foe. even if iliac foe is bel pie .t Slay all honourable foc who is nor helpless.t Prorect those w eaker than himself. at leas, fromphysical dangers. if such prctecdon is requested.This includes o rd in ary f olk such as peasan ts capturedfor interrogation (who wil l be set fTce once it i sa t(0do o, and rewarded if they were of assi ranee), aswell as children and J]lQ t women. A woman whhas demonstrated herself [Q be more capable Inwardun the avernge man need not be protected. thoughm e rypical male w i d l a barbaric code of honour w illprobably :mempt to protect her anyway.Offer his allegiance only to an honourable leaderwho is clearly St ronger and better suited for powerthan himself. or to a greater cause of some kind.bur once gramed be urrerly loyal, so long as hisleader remains honourable and loyal to him illrerum. Note thar a cham rer wirh barbaric odeof h nour need nor nee sarily retain an allegiancethat was always intended [Q be remporary ( uchas a mercenary contract) afrer m e conditions areFulfilled.Plunder and rob anyone ocher th an h on ou ra bleallies.L i e, c h ea t, and can anyone other m a n honourableallies.Have no in-principle objection ro slavery, beingwilling [0 keep Of free lav as it uits his purpo

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    t Grudgingly respect genuine piery, but devenal priesrs and the rypical trappings o f c iv il'religion:Like or dislike orher based 00 their honour.[heir actions, not on the: r religion or race.Be hospirable and generous to those in need, \[0 srmngers. Ir is said [hat no man starvesCirnmeria, unlest there i a famine and al i srabecause every fiLmily will give of [heir own foanyone wirhour.Resp er me ho piraliry hown him .Avenge any seriou J y intended in ul; with irnrnedia nd lethal force. if at a ll possible. rebarbarians new co civili arion are likely to avceven a jesting insult in m e same way, nor havinglearnt the subtleties of civilised behaviou r. w hichal l ow a man [0 i ns u lt a nor he r withour rh e irnmindanger ofbaving hi skull split.Avenge any phy ieal harm done him . at the aropporruniry, in ~ manner fitting his en e of balaand justice.

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    character with a barbaric code of honour will net;t Slay a wild animal. or any oilier creature, for S

    alone. He may lay in elf-defence, or for reveor to ge l food or other resources. or slay a swe!lerny.

    t lay an honourable foe who offers a ransomrhrows him elf on the characters mercy.t lay or real & m one who h as hown him h pitaill hi 0\ n house, even if [hey rum OUt to beenemy, unle the other breaks hospirallty first.t Harm anyon currently under his protectionreceiving his hospitali ty, even if they turn OUt tan e nem y. unless th e o th er b reak s f a..i,b firsr,t Assisr the authori ties w ith any information aboutfriends or allies, even if refusing to do so putS himrisk.t Desert hi henchmen or retainers. even ifappear ro de rr him. lfh e ever achieves the po iof dlieFrain or a im ilar aurhoriry, he feels he mset an example [0 his followers. Even if th ey dohim, he must pr ve him elf to them, particularlythey need him.

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    CIVILlseO ccK>E:OFo 0o honour practiced by most k nig hts and

    nobles from [be civilised lands. o rn e c iv il is ed warriors,soldiers and mercenaries also practice this code of honour,A character with a civilised code of honour will;t Respect alliances with ocher honourable civilised

    character. May al 0 r pecr alliances withhonourable barhari haracters, bur this is norrequired.t Rcspecr an alliance with a disbonourable civilisedcharacter up until that character breaks ir.t Offer his allegiance ro any lender who m ight beregarded as :1 legitim are authoriry,or co a greatercause of som e kind, but once granted be urrerly Loyal,so long as his leader or use remains honourableand loyal co him in return. N re rhar a characterwith a civili ed code of honour need nor necessarilyretain an allegiance mac was always intended [0 brempornry (such as a mercenary contract) af

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    LOSING A COOE OFONOUIt_

    Any ch arac te r w ho v olu nrarily b rea ks h ili co de o fh on ou t im rn ed ia re ly lo se s its b en ef its .

    'ri,l' ""III ill crm(lII: "rl'{l'~ ",~ if'ill :-,l"'i' lr!-~"'U"l ,.,. estrem tenslo.

    He may regain ir if he seeks ou r it priest w hocan provide atonem ent (sec p. 284), so long ashe w orships the sam e god as thai priest an d rheprie [ has a code 0 honour of hi own. Thepriest will set the character a task which must beFul fiUed before full aronemenr n rake pia e,

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    A LGIANCS ANOINFLUENCEAn a lle gia nc e QIJl create an em pathic bond with orhers ofthe arne allegiance. With the Games Master's permission,the character gains a + .2 circumstance bonus on Charisma-based s ki ll c h ec k s when dealing with omeone of rhe sam eallegiance-a long as m e ch aracter has h ad some inreractionwith the other character to discover m e connections andbring the bonus into play.

    COJt.~\.IPCIONA lm ost all characters in the H yborian A ge are capable ofb ein g c or ru pte d if th ey fa ce su ff icien tly sev ere challenges(0 their incegrity. Indeed, man)' begin w ith no integritywh a ts oe ve r, a nd seem to seek out self-corru pcion. Even thosewith stringent codes of honour may fall from their principledstance. usually without any hope of regaining it.This is b cause rh world view portrayed in the Conan storiesis e enrially bleak. There are no cosmi forces f or 'G o od .'Even the suppo edly good gods, uch as Micra, may be nomore t ha n c re a ti on s of th e priesthood. T he o nly good is thatwhich is to be found in a few h um an b eing s of h igh m oralstanding, though even rhey tile t a r scarcer man me self-serving or actively evil humans . who make up m e majority ofordinary people and great heroes an d villains alike.On the other hand, vii' exists in a very real and oncrecemanner. Dark forces are alway af or. The foul sorcerouskno,;,ledge of evil priests and the vile demon they conjure upare fa r more powerful [han any magics or defensive prayersth e ir s u ppo se d ly 'Good' counrerparu m ight have access to.Many folk, who mighr otherwise be moral, take the firststeps 011 th e road to damnat ion when riley realise that evenifthey behave virtuously, there is n o p ar ad is e inthe next I j _ f e ,no guarantee of salvation; they mighr as well take what theycan now.

    eruption is a more seriou problem for magicians an dother scholars [han for most characters. or only does theirr e e ar ch typically ca use them to make more aves againstcorruption than most adventurers, but even those whosuccessful ly avoid being corrupted have a tendency [0 growmadder and madder as they gain more and more unnaturalknowledge.

    CO~ItUP1:ION SAVESAny rime a character comes into contact with a demon. evilgod, or an unusual ly powerful and corrupt orcerer (except inth e c on te xt 0 actively a ttacking them , or f leeing from themin . [error), he must make a corruption save. This is a Willsaving throw,Certain magical arrelacrs and sorcerous practices can alsoforce corruption saves (see Chapter 8: orcery).All corrupri 1 1 s av es a rc m ad e against a DC set by [he entity,sorcerer or objecr's Magic Arrack Roll (se p. 198).A character 's current Corruption is applied as a circumstancepenalry to all corrupt ion saves. Once yo u starr all rhe steadys lo p e tow a rd s corruption, it is more an d difficull to s ro p.A character who uccessfully saves aga_i_n!1torruption neednor usually make another save due [0 the pre ence of thearne creature the arne c l a y . H owev r, if he has close,peaceful coma r with the creature, the ames Master maycal l for anomer corruption save every hour,

    CONSEQUENCES OFfAILUJtEach rim e he fails a Corruption save. a character gains Ipoint of Corrupt ion. There are further e f fec ts wh i ch will no tbe immediately obvious [0he ch aracter: these are given onp. 338, in th e G am es Master c ion.

    rtttPYr ACIONDuring a rypical cam paign of C Qna/l T he R PG , charactersw i l l ama ss f e-.v er tangible rew ards for their efforts -gold,land and magical items - man characters in most fanmsysettings. The)' are more likely to be Heeing the coumry afteran ~dvenrure m a n b ein g g iv en 3 land gram, unless perhapsar high level they se ize co nrro l o f an entire natio n al>C onanhimsel f did. G ld, if th ey e ve r gain it. will U p thn ugh theirlingers in [he taverns, gaming-houses and bordellos of m enearest iry within a matter of a few weeks . Magical i temsa e few and fu r between - . r not a orcerer, yo u would b e w elladvised co reer dear of them, fm most come wirh a price fewwould be prepared (0 pay.H yborian adventurers m ust rely on their own skills overand above expensive equipment or magical weaponry.Their experience an d combat pro\ves are parnmQunt,though their repurarlen can 3 1 0 e of enormousbenefit. A character's r pu.rauon,though.i alway with him - even when he is a

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    Table 3-15: A ecage Reputation coreExampleA young, inexperienced thiefA n ew ly re cru ite d g ua rd sm anA bookish but well-thcugh-of scholarA priest who has worked among me p eo ple of th e areaA person known to he IImidor thugA n old soldier in local l ord 's r e ti nues ca rr ed a nd b ar tle -r cs re d m e rc en ar yA sorcerer-for-hireperson wh averred a major disaster

    A gifred assa inA priest renowned for his su e sful a nd a ctiv e ppo irion [0 th e worshippers of erA nomad chieftain at the head of a powerful horde rhar has plundered severa l se tt lement sAn evil wizard who hn returned From the dead to topple kingdoms and sla y m e liv in g

    Reputation COre1234-56 -78-910-1516 -25-6-3"36-')5S6-T769090~

    penniless wanderer or captured prisoner. Fo r e x amp le , in rh eonan novel The Hour O f , li t D r a g o 1 l , na n i able to us eh i r ep ur atio n at; a chief of [be bla k corsairs to c a u s e a lave

    revolt, allowing bim to defeat an enrirc shipload of Argosseansailors.

    The following ru l provide a mechanic [0 reAcer [he cffcct5o f r ep u ta ti on in d ay -t o- da y s ie ua rio n s. These ru les houldnever be reg ard ed as a sub stitu te for ro leplaying bur can m ak eminor encounters run m uch m ore m ocehly ,Reputation works a little like the harisma ability sore. lrhelps characters influence iruari n through [he use r killuch B luff , in tim idate and Gam r lnformaLion, 3 .

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    rar an enemy whose level or H it Dice i 1 -3 h ig he r th an character's own'cll:ar an enemy whose level or Hit Di e is 4- 6 higher man character's own '

    De eat all enemr w hose level or H it Dice is 7 or higher than character 's own-Being defeatcd by an en em y w hose level Of Hit Dice is 1-3 higher than character' owniklOg defeated by an enemy whose level or Hit Dice is the same or 1 I s than character's ownBe in g d e fe at ed by an enemy WJlO e level or Hit Dice is 2 or m ore less t h a n characters ownOcfcal an enemy whose Reputation is 15 - 19DJear an enemy whose Reputation is 20 - 5De cat an enemy whose Reputation is above 50Comrnirring a rime [hat earns rhe character 5-1O,OQOspornrniuing a crime that earns the character 10-25,000 spommirring a crime that earns the character 25-50,000 sp.. omm . ir rin g a crime ih ar e arn s th e c ha ra cte r 5 0- 100,000 sp-ornnutcing a crime mar earn the character 100,000-999,999 spom mining a crime mat earns'the character J ,000,000+ sp

    lm pri oncd.scape f rom imprisonmentp nd three conse urive months without an y change in Repurarion"turn From a journey to a discanr ciry or region

    Widely believed [Q be deadR emu from apparent deathBecome leader of a smal l mercenary b an d or other military uni t of 25 [02 49 tro op sBecome leader of a large mcrce:mlIY band or other miliruy uni[uf150 co 2 ,4 99 tro op sBecome: leader of an army of2,500 or mort: troopsBecome ruler of a ciryB ecom e ruler of a nation'1 1 in agreat battle r com pI te a major scenario~ain a chara er level

    Repul:ation M di er+ 1-2+ 1. . , .2+ 3-1-2-3+ 1+2+ 4+ 1+ 2+ 3++ 5+ 1 0-1 p r year of sentence+ 2 per r e a r o f s en tence- I

    -1+1 .,2

    + 4+ 6+8-10+12-1+'i

    . This penalty appl ies fur each three m onth tim e period spent: inactive. ee below fo r rules On b ow R epu tatio n falls overtime .

    .An enemy su pp lie s th is b on u only if it is J d an ge ro us th re at in n a rea or is w ell-k no wn Jmonglit the people of the area. Ac ha ra cte r a ls o gain these bonuses or de eatin g foes w hilst being w im es cd by large groups of people . urtherm ore, the defeatsh ou ld be sing le-h an ded .

    . "Thi bonu applies nlyon e - a chara ter who keep on apparently dying and rerurning will oon be orne acommonplace, no longer worthy of tales and gossip.

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    help boost a character' Reputation.a character who temporarily retires from advemuring orwho departs to 3 distant city or world for many years losesReputation. Truly legendary characters may have theirstories continue to live on as popular songs and myths, burrbe exploits of most fade with rime.The Following table surnmari es the actions that can change acharacter's Reputation. It d oes n or cover every possible actionill campaign. bur should give same M aste rs an d player ago d starting pint for judging ho w [0at e a character's mo timp rtanr acti us.

    SING It.P~ACIONA character's Repurarion call be a tremendous asset amongmercenaries, nomads, and thieves. \Vhen a persoll isencountered for the first rime, make a Reputation check[0determine if he has heard of the character's exploits, Tomake a Reputation check, roll I20 and add the character'R putation s ore. If [his marches or equals the che k's D ,tile person ha s heard of the chara rcr, The randard DC fo ra Reputation check is 25.If a person has heard of the character, he may use hiReputation score to provide :I bonus when using theroUowing sk ills: B lu ff, Intimidate, Perform and atherinformation. The b on us g ain ed F rom Reputation is based onirs overall score and is shown on the table b elo w . G e ne ra lly ,aoy skill used in ocial situation may usc Reputation as abonus, 0long as the character is known W chose he is [eyingro impress.

    able 3-17: Reputation MeReputacion Bonus [.0core kill Checks

    tsPenalty toDisguise Checks

    1-4 + 010-10 + 111-17 +2 -I

    +3 -1+ 4 -2+) -1+6 -3+ 7 -3+ 8+9 -41"10 - 5

    A ( the Games Master's discretion, the penaltyto Disguise Checks in Table 3-17 is appliedwhenever the character di guises himself ill

    location where he is well -known. I[ maybe reduced ifhe i p pularly believed

    [ he dead or fa r 3way.

    ~PU'f:'A ION ByLOCA1:IONReputation is artsehed nor only [0 a character, but als [a place. An outlaw famous in one [own for defeatinghated inquisitor may be completely unknown in another,where word of m e inquisitor never reached. When rnakina Reputation check, the DC is determi ned by where mecharacter currenrly is an d his Reputation may not rrave] Withhim if he goes further afield. If a character travels to an arwhere he has nor been be ore, consult the table elow Idetermine any modifier [0 hi Reputation.Distance Travelled: Thi is the physical distance from rh,nearest area where the character bas built up a RepurarionTemporary Reputation Check DC The DC o r Repurationchecks for [he first month a character spends in a new areaver rime, news o r his arrival and knowledge of hi actions

    spreads enough to return C O the standard DC 25.Reputation Modifier: Determine a character's Repucuionfor a new area b y applying this modif ier ro his Reputationcore in the original area.

    1:HE:. NACUIt_E:. OFIt..P\.IC"ACION

    Nor everyone has the same kind of repurarion. A nororiousand successful assassin meet with quite different reactionfrom a popular priest ho is willing to help anyone, b lieveror not. The Game Ma ter may assign one of the followingReputation rypes ro each character. Players arc allowed toelect the nature of their own characters' Repuianon, thoughthe Games Master ha s the opcion to force them to changet h i s nature if the pla~r does nor live up to it.Each nature dictate how a character may use his Reputationcor. A Reputation' nature determines .....hich skill check! itmay be used as bonus o. 10 all case, people musr re ogni ea character in order or his Repurarion score to apply in asituation, as detaile above.Brave: The character is known Fo r his unflinching andsteadfast demeanour in [he face of danger. He has faceddown many power ul enemies and defeated them not only

    Reputation and TravelTemporaryReputationCheckD

    R ep u ratic nModifier

    e ar by Town 30 ~IOlsewhere in the same countrv 3S .z o

    40nother coumryAn oth er w orld

    -3050 -4 0

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    with skill at arms bur also indomitable pirlt. The charactermay apply his Repurarion bonus [0Bluff and Inrimidarechecks when dealing with others.Coward: When danger calls, the character runs in theoppcsire direction. He is known for his 8Ighry nature andtendency [0 shirk from challenges. few respect him, and hisReputation makes it difficult for him to deal w ith others. [fbe is recognised. his Reputadon bonus automatically countsas a penalty to any Intimidate checks when dealing withothers. However, he may u e it as a onus t Bluff andGarber Informacion checks as others rend [ underestimatehim, and he can take advantage of that when lying or trying[0extract information from them,Cruel: The character inAicts pain upon others for linlereason and is known for his sadistic and capricious nature.Those who recognise the character will attempt to avoid 1 U m ,fat his name commonly arouses fear and loathing in others,He m ay ap ply hi Repurarion bonus [0Bluff and Intimidatechecks when dealing with others. He may only apply hisReputation bonus to Intimidate checks when dealing withauthority figures.Honest! The character is thought L a always keep h is word,and is known nOI only ali a nero of the people but also as aperson who adheres to a srrict (lode of honou r. Wned1.cr thisis truly th e c ase is ir re le va n r s o lo ng ali h e ma in ta in s h is publicpersona. The character may apply his Reputation bonus toBluff , ensc Motive and Garber Informacion checks. Peopletrust him and are easily swayed by his words or eager to helphim OUt.Talented: The character is known as an expert in his field:a gifted scholar or powerful warrior, for example. Hisexploits arc well-known, but his talent and abiliry markhim as a legend in the making. The character may applyhis Reputation modifier to Bluff and Profession checks whendealing with others. A s . an acknowledged expert, his adviceand work ate b or n h ig h ly valued.richter: When [he character moves through a room,everyone pau es ro check their pur c. He is known asa shifty and sneaky scoundrel. When the character'sReputarion precedes him, apply it ali a penalty [Q Bluffchecks when dealing with others, as people expect him colieabout everything anyway. On the other hand, his exploitsmake others somewhat nervous, allowing him to use h isReputation as a bonus [0 Intimidate and Gather Informacionchecks.

    The character inspire fear and dread in orherbecause of the ruthless goals he pursues. His methods maynor be brutal, bur he is known as someone best nor crossed.The characrer m ay apply his Reputation bonu to all Bluff.Inrirnidare and Cather Informacion checks when dealingwith others,

    ALIASESorne thieves and outlaws use C a l e names, either out ofper onal preference or sheer necessity. An alias is a personainvented (Q cover a true idenrity, lr must include a name anddisguise that separates it from haracrer's real nature,An alias acquires its own Reputation. generated separatelyf rO m a character's true idenriry , W h en travelling under analias, a ny bonuses earned to Reputation apply oruy re thealias's Reputation score. If a character gains a l ev el b ec au seof actions taken while under his alias, or if he earned themajority of the experience points needed for a level whilstu ing it, his alias earns the Reputation bonus. Thus, whilecharacter' true personality i barely known b y anyone, his. ias could be the leading villain (or hero) in the city.If a character's alias isever revealed, the higher of his own andhi alias's Repuraricn becomes his true Reputation score. Inaddition. he gains naif of'his lower score as a one-time bonusto his new Reputation, reflecting the uproar and interestsurrounding the revelation of his idenrity However , m echaracter only modifies his Repurnricn core in this w ay ifth egeneral populace learns of his alias - ifonly a few clo e friendsor a very limited number of people are in on the secret. hisalias is ecure,Aliases work best as a roleplaying tool. The heroic outlawwho don a disguise and struggles against a corrupt andaurocraric priest, or a common thief desperately trying tokeep his activities hidden from the local lords or police aretwO examples of how they may bc used. They add depth(Q a character's background, and supplies orne inreresdngroleplaying opportunities. If 9 player feels an alias isappropriate to his character. he hould consult with theames Masrer abour adopting one.