web comic as engaging tool. the best of this: it wasn't an activity

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Web comic as engaging tool. Web comic as engaging tool. The best of this: it wasn't an activity The best of this: it wasn't an activity Panel One: Web Comics I annual Web Comics Comic-Con and Conference in Second Life Friday October 3, 2008 Met@Morph Ruth Martínez / AureA Ruth Martínez / AureA Memotech Memotech Comic Book Bin Center for EduPunx Institute for Comics Studies

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As teacher we can wonder about the learning potential of Second Life: What are the characteristics of Second Life as learning environment? What are the benefits for pupils? What are the implications for trainers? And last, how to use Second Life as a learning tool? And what feels students in a course on designing and learning activities in Second Life? What are the feelings and emotions that we will have to take into account when designing a training action in Second Life? If we have been students before teachers, we will have much of the path done... Reflections those raised in the online course on "Design of learning activities, Web 2.0 and second life” where a web comic was used to engage students and where a student sent a web comic as response. The best of this: it wasn’t an activity.

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Page 1: Web comic as engaging tool. The best of this: it wasn't an activity

Web comic as engaging tool.   Web comic as engaging tool.   The best of this: it wasn't an activityThe best of this: it wasn't an activity

Panel One: Web Comics

I annual Web Comics Comic-Con and Conference

in Second Life

Friday October 3, 2008

Met@Morph

Ruth Martínez / AureA MemotechRuth Martínez / AureA Memotech

Comic Book BinCenter for EduPunxInstitute for Comics Studies

Page 2: Web comic as engaging tool. The best of this: it wasn't an activity

Comic Book BinCenter for EduPunx

Institute for Comics Studies

¡ Thanks Met@Morph’s Sponsor !¡ Thanks Met@Morph’s Sponsor !

¡F2 F2 F2!

Page 3: Web comic as engaging tool. The best of this: it wasn't an activity

Online Course on

"Design of learning activities, Web 2.0 andDesign of learning activities, Web 2.0 and Second LifeSecond Life”

Page 4: Web comic as engaging tool. The best of this: it wasn't an activity
Page 5: Web comic as engaging tool. The best of this: it wasn't an activity

How to useHow to use Second Life as a learning tool ?

Page 6: Web comic as engaging tool. The best of this: it wasn't an activity

A web comic was used to explain the experience from the teacher’s point of view…

After our first meeting inworld…

Funny interpretations of the photos to conclud that…

Page 7: Web comic as engaging tool. The best of this: it wasn't an activity

the student is the KINGthe student is the KING

Page 8: Web comic as engaging tool. The best of this: it wasn't an activity

A student sent a web comic as response.

Let me know:

How students feels in a course on & in Second Life.

What kind of feelings and emotions she experimented.

The best of this…

Page 9: Web comic as engaging tool. The best of this: it wasn't an activity

it wasn’t an activity.

she discover herself as the center of learning.she discover herself as the center of learning.

she learnt how to do a web comic using Second Life, she learnt how to do a web comic using Second Life,

&she enjoyed it.she enjoyed it.

Page 10: Web comic as engaging tool. The best of this: it wasn't an activity

Strategic Consultant in Learning Innovation

AureA Memotech

http://www.elearning3d.es

[email protected]

You can find me in…