wearable user experiences: the new world of pervasive-multisensory ux; modevux 2014
DESCRIPTION
As a UX professional, by now you’ve had to design for a mobile experience. But fewer of us have had the challenge of designing for Glass or other wearables like Pebble. The end user experience is quite different when you wear it, see it, feel it, talk to it, swipe it and hear it and its pervasiveness opens up a whole world of self-monitoring: heart rate, motion, brain waves, periodic camera pics and more. Come learn about the next wave of wearables. Get a glimpse into how the experiences you will create in the next few years will differ from today’s UX. Multimodal (voice, sound, touch, heads-up display), bioaware (heart rate, GSR, blood pressure, motion) and pervasive wearable devices are will rapidly change the way we approach and design user experiences.TRANSCRIPT
Wearable User Experiences: The New World of Pervasive-Multisensory UXJohn Whalen, Ph.D. Principal, Strategy & User Experience Brilliant Experience [email protected] 240-281-0764 (m)
#brlexp #wearables
Introduction
Hi I’m John
Research
Stakeholder Interviews Field Research Competitor Reviews Expert Reviews
Strategy and Ideation
Strategy Workshop Design Studio Rapid Prototyping Iterative Refinement
UX and Design
IA & Flow Interaction Design Concept Realization Visual Design & Branding
Brilliant Experience
Stand up if you are a User Experience Professional
There has NEVER been a more exciting time to be a UXer!
“There’s a great future in wearablesBen, but to be successful they need these properties:”
“Are you listening Ben?”
“Yes Dr. Whalen.”
Multisensory
Momentary
Bioaware
1. Multisensory
#brlexp #wearables
Multisensory
Vision
Vibration
Sound
Voice
Touch
Camera
Multisensory
Vision
Vibration
SoundVoice
Touch
Camera
Keyboard
But wait, there’s more!
Why multisensory?
Interactions need to be totally natural
Interactions can impair performance.
Interactions can impair performance.
Psychobabble
Reductions in stimulus onset asynchrony result in significant R2 response times. While the time differences between S1 and S2 stimuli did not influence performance, the relationship between… !
Your mission: Determine which senses are most natural for your task.
2. Momentary
#brlexp #wearables
Momentary
3. Bioaware
#brlexp #wearables
Motion
Heart Rate, GSR, Temperature
It only gets interesting when we talk about arousal.
It only gets interesting when we talk about arousal.
If we know
‣ Your goals
‣ The best interaction style
‣ If you are in motion
‣ Your state of arousal
!
Then and only then can we truly optimize the experience for you.
Put it all together
“There’s a great future in wearablesBen, but to be successful they need these properties:”
Multisensory
Momentary
Bioware
#brlexp #wearables
Thank you! Be Brilliant!
Research
Stakeholder Interviews Field Research Competitor Reviews Expert Reviews
Strategy and Ideation
Strategy Workshop Design Studio Rapid Prototyping Iterative Refinement
UX and Design
IA & Flow Interaction Design Concept Realization Visual Design & Branding
BrilliantExperience.com