wearable technology in industry verticals 2013-2018
TRANSCRIPT
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Wearable Technology in
Industry Verticals 2013-
2018
Category : Specialised Computer Systems
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Introduction to Report
Launch Date: December 31, 2013
Number of Pages: 170
Geography Coverage: Global
Available Format: PDF
Price For Single User License: USD 2,995
Price For Site License: USD 3,995
Price For Global User License: USD 6,995
Delivery Time: Within 24 Hours (During Working Days)
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About the Report
This research evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2018 for wearable technology adoption and revenue.
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Target Audience
Augmented reality companies
Wireless device manufacturers
Wireless infrastructure providers
Consumer electronics companies
Wearable technology developers
Embedded computing companies
Regulatory bodies and governments
Wireless service providers of all types
Military, law enforcement, and public safety
Mobile marketing and commerce companies
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Report Benefits
Wearable technology forecasts
Wearable wireless and computing analysis
Understand the impact of wearable technology
Identify key issues and constraints to market growth
Identify industry players, market positioning, and solutions
Understand the role of Body Area Networks (BAN) relative to wearable tech
Understand the relationship between wearable technology and communications
Identify the market potential for wearable technology in various industry sectors
Specific recommendations for various industry constituents including: industry sectors, consumer electronics providers, wireless service companies, embedded computing, augmented reality, regulator bodies and government organizations
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Report Coverage
1. Executive Summary2. Introduction3. Industry Vertical: Smart Cameras4. Industry Vertical: Smart Glasses5. Industry Vertical: Gaming/Entertainment6. Industry Vertical: Smart Clothing7. Industry Vertical: Smart Watches8. Industry Vertical: Sports And Fitness Devices9. Industry Vertical: Healthcare10.Industry Vertical: Military11.Industry Vertical: Industrial/Enterprise12.Overall Wearable Computing Device Market
For more details regarding Report coverage see the last slide
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