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Codex Martialis Weapons of the Ancient World

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Codex Martialis: Weapons of the Ancient World Part 1, Melee Weapons

Version 1.77FF Dec 4 2013

Credits

Codex Martialis Weapons of the Ancient World: Jean Henri Chandler

Artists: Jean Henri Chandler

Broken Back Sax, Mainz Gladius: Ramon Esteves

Pollaxe by Fabrice Cognot

Keris, Kampilan and Balisong by Thom Jason

Contributors: Fabrice Cognot of De Taille et d'Estoc for Pollaxe and Burgundian Sax images, help with some other

images and sporadic fact-checking

Thom Jason various weapons of the Philippines

Alina Boyden Help with weapons of the Islamic world and general technical assistance

Andrew Winston Dha images and help with weapons of Southeast Asia

James Marwood Information on bata and jogo do pau, corrections, advice.

Kirk Lee Spencer Sax Typologies

Special Thanks to: Ian Plumb for hosting the Codex Martialis website and continuing to provide advice and support without

which I never would have published anything independently.

Lenny Zimmermann for proofreading and being a fashion model

Jake Norwood for continued inspiration and friendship.

Bill Grandy for permission to use the image of his beautiful Schiavona

HUhttp://www.myarmoury.comU

Andrew Sutton for proofreading and providing valuable feedback

Shane Alee from Iron Age Armory for permission to use La Tène double-fullered Spatha image

HUhttp://www.ironagearmoury.com/ U

Nick Johnson for permission to use his Sax replicas

HUhttp://www.knivesbynick.co.uk/ U

Karl Aksel Eide for help with Japanese weapons

Matt Easton of Schola Gladiatoria for letting me use his clubs forum as a sounding board and various

members of Schola Gladiatoria forum for divers forms of assistance and advice

James Clark for Montante image and other helpful information.

And to all the Codex Martialis fans and supporters who have contacted me from Boston, New Orleans,

Miami, San Francisco, Austin, Madrid, Barcelona, Dijon, Sardinia, Galway, Gdansk, Prague, Pilsen, Tabor,

Budapest, Bristol, London, Trondheim, Copenhagen, Gotheburg, Augsburg, Neu Ulm, Berne, Perth, South

Korea, Japan and everywhere else around the world where they like a good gaming night with a few good

friends and a few good beers.

This book is dedicated to my friends Willy Rosencrans, Niels Miller, and Eric Gochnour with whom I spent

many an hilarious enthralling evening in my misspent youth playing role playing games.

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Seal of the Federfechter of Prague

Table of Contents

CREDITS . .............................................................................................................................. 2

INTRODUCTION . .................................................................................................................... 9

WHAT THIS DOCUMENT IS FOR . ........................................................................................ 10

The Weapons of the Ancient World . ................................................................................................................ 10

A note on weapon classification . .................................................................................................................... 11

Weapon costs and the economy . .................................................................................................................... 11

A note on the Eras of Time and weapons technology . .................................................................................. 12

Weapons and the Law . .................................................................................................................................... 13

A Note on the Artwork . ..................................................................................................................................... 14

The Weapon Stats . ........................................................................................................................................... 14 Size . .............................................................................................................................................................. 14 Reach To Hit Bonus. .................................................................................................................................... 14 Speed To Hit Bonus . .................................................................................................................................... 14 Weapon Defense Bonus . ............................................................................................................................ 14 Damage Rating . ........................................................................................................................................... 15 Armor Piercing Bonus . ................................................................................................................................ 15 Attack Types . ............................................................................................................................................... 15 Primary Attack . ............................................................................................................................................ 15 Grapple Bonus . ............................................................................................................................................ 15 Hardness / Hit Points. ................................................................................................................................. 15 Subjective . ................................................................................................................................................... 15

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GLOSSARY OF SOME TERMS . ........................................................................................... 16

NEW WEAPON RULES ......................................................................................................... 18

Weapon breakage . ........................................................................................................................................... 18

Repairing Weapons . ......................................................................................................................................... 18

Grappling from a distance ............................................................................................................................... 18 Shield hook . ................................................................................................................................................. 18

Reach and Measure . ........................................................................................................................................ 18

Seizing weapons ............................................................................................................................................... 18

Disarm weapons ............................................................................................................................................... 19

Slash the Hand ................................................................................................................................................. 19

Twist the blade . ................................................................................................................................................. 19

Fighting indoors ................................................................................................................................................ 19

Weapon Materials . ........................................................................................................................................... 20 A Brief history of the metallurgy of weapons. ............................................................................................ 21 Bronze . ......................................................................................................................................................... 21 Iron . .............................................................................................................................................................. 21 Steel . ............................................................................................................................................................ 22 Pattern Welded Steel . ................................................................................................................................. 23 Tempered Steel . .......................................................................................................................................... 24 Crucible Steel . ............................................................................................................................................. 25

SIMPLE WEAPONS .............................................................................................................. 28 Razor . ........................................................................................................................................................... 29 Knuckleduster . ............................................................................................................................................ 29 Sap Gloves . .................................................................................................................................................. 29 Small Knife . ................................................................................................................................................. 29 Misericorde / Poniard . ................................................................................................................................ 29 Large Knife . ................................................................................................................................................. 29 Small Dagger . .............................................................................................................................................. 30 Stiletto . ......................................................................................................................................................... 30 Sax knife . ..................................................................................................................................................... 30 Sword, Cutlass . ............................................................................................................................................ 31 Sword, Pian Dao . ......................................................................................................................................... 31 Sword, Dussack . .......................................................................................................................................... 31 Mace, Light . ................................................................................................................................................. 33 Sickle . ........................................................................................................................................................... 33 Heavy Stick . ................................................................................................................................................. 33 Waihaka Club . .............................................................................................................................................. 33 Hatchet . ....................................................................................................................................................... 33 Hand Axe . ..................................................................................................................................................... 34 Tomahawk, Stone . ....................................................................................................................................... 34 Tomahawk . .................................................................................................................................................. 34 Sword, Long Sax . ......................................................................................................................................... 34

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Bauernwehr . ................................................................................................................................................ 36 Woodman’s Axe (HH). .................................................................................................................................. 38 Mace, Heavy . ............................................................................................................................................... 38 Mace, Flanged . ............................................................................................................................................ 38 Bata . ............................................................................................................................................................. 38 Small Club . ................................................................................................................................................... 39 War Club . ..................................................................................................................................................... 39 Protosword . .................................................................................................................................................. 39 Bill, Farmers . ................................................................................................................................................ 39 Mattock (TH) . ............................................................................................................................................... 40 Wooden Mallet (TH) . .................................................................................................................................... 40 Iron Maul . ..................................................................................................................................................... 40 Sword, Messer . ............................................................................................................................................ 40 Sword, Falchion . .......................................................................................................................................... 41 Small Staff . .................................................................................................................................................. 41 Kern Axe . ...................................................................................................................................................... 41 Pitch Fork . .................................................................................................................................................... 41 Godendag . ................................................................................................................................................... 41 Great Club . ................................................................................................................................................... 42 Scythe . ......................................................................................................................................................... 42 Shovel / Spade . ........................................................................................................................................... 42 Iron Bound Staff . ......................................................................................................................................... 45 Quarterstaff . ................................................................................................................................................ 45 Spear (TH) . ................................................................................................................................................... 45

MARTIAL WEAPONS ............................................................................................................ 48 Jambiya Dagger . .......................................................................................................................................... 49 Rondel Dagger . ............................................................................................................................................ 49 Broad Dagger . .............................................................................................................................................. 49 Large Dagger . .............................................................................................................................................. 49 War Hammer . .............................................................................................................................................. 50 War Pick . ...................................................................................................................................................... 50 Sword, Akinakes . ......................................................................................................................................... 50 Sword, Short . ............................................................................................................................................... 50 Sword, Gladius . ............................................................................................................................................ 51 Sword, Cinquedea . ...................................................................................................................................... 51 Sword, Katzbalger . ...................................................................................................................................... 53 Sword, Leaf Blade . ...................................................................................................................................... 53 Sword, Spatha . ............................................................................................................................................ 53 Sword, Broad . .............................................................................................................................................. 56 Sword, Arming . ............................................................................................................................................. 56 Sword, Cut-Thrust . ....................................................................................................................................... 59 Sword, Sidesword . ....................................................................................................................................... 59 Sword, Backsword . ...................................................................................................................................... 60 Sword, Schiavona / Palasz . ........................................................................................................................ 62 Morning Star . ............................................................................................................................................... 64 Axe, Battle . ................................................................................................................................................... 64 Sword, Hand and a Half . ............................................................................................................................. 64 Sword, Liuye Dao . ........................................................................................................................................ 66 Sword, Yanmao Dao . ................................................................................................................................... 66 Sword, Saber . .............................................................................................................................................. 66 Sword, Heavy Saber . ................................................................................................................................... 67 Sword, Shamshir . ........................................................................................................................................ 67 Sword, Tulwar . ............................................................................................................................................. 67 Sword, Killij . ................................................................................................................................................. 68 Axe, Bearded . ............................................................................................................................................... 70

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Axe, Great. .................................................................................................................................................... 70 Sword, Bastard . ........................................................................................................................................... 70 Sword, Greatsword . ..................................................................................................................................... 71 Sword, Longsword . ...................................................................................................................................... 71 KriegsMesser . .............................................................................................................................................. 72 Poll Hammer . ............................................................................................................................................... 77 Pollaxe . ......................................................................................................................................................... 77 Ahlspeiss (Awl Spear) . ................................................................................................................................. 77 Balanced Spear . .......................................................................................................................................... 77 Hewing Spear. .............................................................................................................................................. 78 Bill-Guisarme . .............................................................................................................................................. 78 Light Lance . ................................................................................................................................................. 78 Halberd . ....................................................................................................................................................... 82 Volgue . ......................................................................................................................................................... 82

EXOTIC WEAPONS .............................................................................................................. 85 Sap . .............................................................................................................................................................. 86 Katar (punch) Dagger . ................................................................................................................................. 86 Kukri Knife . .................................................................................................................................................. 86 Main Gauche . .............................................................................................................................................. 87 Keris / Kris . .................................................................................................................................................. 87 Sword, Wakizashi . ....................................................................................................................................... 88 Sword, Falcata . ............................................................................................................................................ 88 Sword, Smallsword . ..................................................................................................................................... 89 Sword, Colichemarde / Konigsmark .......................................................................................................... 89 Sword, Jian . .................................................................................................................................................. 89 Sword, Kopis / Yatgaghan . ......................................................................................................................... 90 Flail, Heavy . .................................................................................................................................................. 90 Flail, Heavy, Spiked . .................................................................................................................................... 90 The Saracens outside of Paris, 732 AD, .................................................................................................... 91 Sword, Katana . ............................................................................................................................................ 92 Sword, Niuweidao . ....................................................................................................................................... 92 Trident (HH) . ................................................................................................................................................ 93 Flail, Light (TH) . ............................................................................................................................................ 93 Sword, Tachi . ............................................................................................................................................... 93 Kampilan . ..................................................................................................................................................... 93 Sword, Rapier . ............................................................................................................................................. 94 Sword, Estoc . ............................................................................................................................................... 94 Sword, Claymore . ......................................................................................................................................... 98 Sword, Claymore . ......................................................................................................................................... 98 Sparth Axe / Bardiche . ................................................................................................................................ 98 Falx / Rhomphia (TH) . ................................................................................................................................. 98 Flegel . ........................................................................................................................................................... 99 True Two Handed Sword / Zweihander ................................................................................................... 104 Sword, Flammard . .................................................................................................................................... 104 Sword, No – Dachi . ................................................................................................................................... 105 Glaive - Guisarme . .................................................................................................................................... 105 Spetum / Ranseur /Partisan . .................................................................................................................. 105 Pike . .......................................................................................................................................................... 106 Heavy Lance . ............................................................................................................................................ 107

CODEX WEAPONS APPENDIX– CHARTS . ........................................................................ 111

Simple Weapons . .......................................................................................................................................... 111

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Martial Weapons . .......................................................................................................................................... 113

Exotic Weapons .............................................................................................................................................. 115

OPEN GAME LICENSE . ..................................................................................................... 118

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Ritter unt landsknecht, Albrecht Durer, circa 1500 AD

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Introduction

It’s a dangerous world out there. Today’s adventurers

have a dangerous job. Ransacking ancient tombs,

defeating evil sorcerers, voyaging through the remote

bandit-haunted wilderness, unveiling the sinister plots

of semi-human cultists… this is not a good line of work

for the timid or the ill-prepared. Of course, the

responsible adventurer always hopes to achieve their

goals as peacefully as possible, while remaining fully

aware of the sad reality that not all monsters, villains,

or ravenous beasts of the gloomy forest glade are

susceptible to reason and diplomacy.

Some beasts of the gloomy forest glade can be surprisingly unreasonable

In fact given how unreasonable they often are, there

comes a point which can arrive with dramatic speed,

when polite conversation has reached an impasse.

Sometimes, you just have to let your spear do your

talking for you. Also your halberd, your battle axe, your

mace, your sword, your dagger, your war hammer, your

flail and / or your brass knuckles. It is for this

unfortunate but often inevitable stage of discourse

that the equipment found in this book is most valuable

and most well suited. In fact, the kit found in

these pages is incredibly effective for such

applications, and will allow you the adventurer to

puncture, pierce, smash, crush, slice, slash and

hack to bits even the most formidable and

intransigent malefactor with relative ease, making

the rest of your duties such as collecting and

sorting treasure, identifying ancient artifacts,

reading and deciphering clues, and solving various

dark mysteries that much easier and more

pleasurable.

This is made possible because the adventurer of

fantasy role playing games has distant cousins in

the real world who lived in many respects a similar

life. The professional mercenaries of the

Renaissance, the knights of the Middle Ages, the

formidable barbarian warriors of the Iron Age, the

Legionnaires and Hoplites of the Classical period,

all had to contend with similar annoyances (not to

mention each other). As did the pirates, vikings,

bandits, rogues, brigands, steppe raiders,

berserkers, cossacks, highwaymen, rebels, reivers

and corsairs with whom they shared the real world.

As a result of the murderous brawling among these

folks over the last two or three thousand years,

and with those feral beasts of the real world such

as ravenous wolf packs, crazed grizzly bears,

tigers, enraged war elephants, hungry lions and

the occasional angry cow* a marvelous array of

highly effective equipment was created. Now,

thanks to our efforts, the well fitted out adventurer

can select several of the best from this very book,

and ladies and gentlemen, these are the real deal.

So if you have lost faith in your bat winged, fang

encrusted dragon sword or your meter wide Hanna

Barbarian axe blade, and are craving some thing a

bit more… real, fear not brave adventurer, for a

very old arsenal awaits…

* see Auruchs

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What this document is for

Many other people have written weapon compendiums.

Larger companies with better writers, better artists and a

much bigger budget have taken their proverbial stab at

this. But we believe this document represents a fresh

approach that really hasn’t been done before in an OGL

game, or arguably for any RPG.

Our goal with UWeapons of the Ancient World U is to place

pre-industrial weapons into an historically based

functional context. Though many weapon compendiums

have been written for various RPGs, the real functional

differences of ancient weapons have never been

accurately differentiated – leading to a variety of clichés

such as the ludicrous idea that a twelve inch dagger is a

nuisance weapon that can barely hurt you.

Weapons are different not just in how they look, but how

they work. Some are good at short range, some at long

range, some are good at armor piercing, some are very

good for defense, some specialize at carving up

unarmored flesh. Some weapons are designed for skilled

martial artists to face other skilled opponents, some are

meant for the rough calloused hands of untrained militia

or bandits. Some specialize in starting fights, some are

meant for finishing them.

The Codex Martialis system allows your character to

chose their weapons as part of an overall fighting

strategy, not just as cosmetic adornment. Whether a

weapon is long or short, fast or slow, good for blocking or

not, has two edges or one, cuts or pierces or crushes …

these factors matter to someone who has to fight for their

life as your character does. The real world martial arts

techniques in the Codex were designed to leverage the

advantages of these different features, to give the skilled

fighter that crucial edge that allows them to kill rather

than being killed. This book will allow you to look at

weapons as our ancestors did, as functional, albeit in

some cases beautiful tools rather than merely part of a

costume. You will learn that no part of the sword was

made in vain.

The second purpose of Weapons of the Ancient World is

to provide a baseline of these functional characteristics

that is relevant for any game at any level of abstraction,

as a resource for any and all gamers. It doesn’t really

matter if you are into a grim and gritty historical

simulation or classic High Fantasy, or even the most far

out manga anime campaign imaginable; whether your

system has three weapon types with one stat each or

a hundred weapons with ten stats each; whether you

play first level mooks or 30th level gods. If you are a

gamer, we believe the information in this book will be

useful for you.

Why? Because the historical weapons all fantasy

RPGs are built around fit together and with the martial

arts and armor of their times… like a puzzle. If you

have some idea how they actually functioned

historically, how they were made, who used them and

why, we believe many other pieces of the puzzle will fit

together too. Then any game-play or game design

experience can become more immersive, cinematic

and more intuitively satisfying.

The Weapons of the Ancient World

…is a comprehensive overview of historical weapons,

focusing on the weaponry of the Fantasy Role Playing

Game genre. It was written specifically for the Codex

Martialis but was designed to be useful for anyone

playing, running, or designing a fantasy or historical

RPG or computer game. Focusing on the fantasy

genre means we put an emphasis on Medieval

European arms, but you will find a reasonable

sampling of weapons from other places and periods,

ranging from the Paleolithic through Early Modern

times, and from Central America, Polynesia, Persia,

India, the Philippines, China and Japan as well as both

Western and Eastern Europe.

Rather than a collection of the curiosities of exotic

militaria or all the oddities of the Martial Arts around

the world, these are the weapons we think were

historically important on ancient battlefields and

dueling squares and back alleys of the real world, and

might be fun and interesting in a Fantasy or historical

RPG game. Weapon stats are not written in stone, so

feel free to adjust as you see fit. We have taken care

with our research, but new information is always

emerging and our interpretation of some data has

changed over the years, and will probably change

again.

Certain weapons in particular have a lot of variation

within the class, arming swords or spears for example.

You should feel free to include variants of these in

your game; longer spears with better reach and

inferior speed, heavier swords with lower speed but

better damage etc.

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If you find errors or have feedback on the weapon

information in this list, please chime in on our forums

about it at: HUhttp://www.codexmartialis.comU

Female Knights wielding lances and arming swords, France 15th Century

A note on weapon classification

RPG’s have always by necessity turned terminology into

taxonomy, applying modern ideas of 'models' to hand-

made, pre-industrial items. To some extent, we are trying

to correct problems created by this approach in the past,

but we aren’t immune to the disease ourselves. We still

do need to create some kind of taxonomy which causes

some inevitable distortions, the very act of categorizing

can be problematic.

The original weapons research done by Gygax, Arneson et

al was good, but incomplete, lacking in suitable context,

an understanding of martial arts or a rule system which

could take advantage of the functional differences

between one weapon and another. It still could have been

a great start, but unfortunately represented the high-

water mark for successive RPGs and computer games

which repeated most of the original errors and distorted

them still further with each subsequent iteration.

Designers and gamers tuned off by the cumbersome

elements of realism tacked on to early RPGs consciously

moved away from reality and invented a pseudo-history

and a sort of cartoon physics which has bubbled up

through the pop culture and has now created some of the

oddest notions we generally hold today about ancient

combat and the ancient world.

Today we can take advantage of the far greater

resources available for understanding Historical

Martial Arts and weaponry, but often we are still just

making an educated guess. We tried here to point out

a few specific examples where weapons overlap,

where we are unsure, where there is conflicting

information, or where the terms we used were

arbitrary or of modern origin. The weapons in this

book are categorized according to a representative

type of a certain function and composition, and are

not necessarily pegged to a specific place or time. A

given weapon may appear in functionally similar form

in several different regions around the globe over a

period of centuries or eons.

A 16th Century Landsknecht in the Alps

Weapon costs and the economyThe costs associated with the weapons in this

document are a very rough estimate based on the

standard 3.5 OGL money system. Historically, local

currencies and economic conditions fluctuated too

wildly from one place to another to make an accurate

universal baseline really possible. Since we are

comparing weapons here from not only different areas

but also eras several centuries apart this makes

estimating their relative value even more complex. So

how do you compare the value of a 5th Century sword

with a 15th? You really can’t - what you see here is

just a guess, so feel free to modify the prices here to

fit your own game, they are there to give you a very

rough idea of the relative cost of each item, nothing

more. For something closer to the ballpark of real life,

you could change the costs in gold pieces to silver

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pieces and change silver to bronze (or copper or iron or

shells or cows or whatever type currency you are using).

15th Century drawing by Daniel Hopfer of the Imperial Jester Kunz Von der Rosen,note his gambeson and kriegsmeserr. This drawing was believed for a long time torepresent the infamous Frisian pirate Stortebekker

Eras: Neolithic (before 3000 BC) Pre-historic (3000- 1500 BC), Classical Bronze Age (1500 BC – 1000 BC), Classical Iron Age (1000 BC – 400 AD), Dark Ages / Migration Era (400 AD – 800 AD), Medieval (800 AD – 1350 AD), Renaissance (1350 AD – 1550 AD), Enlightenment / Baroque (1550 AD – 1700 AD), Early Modern (1700 AD – 1800 AD)

A note on the Eras of Time and weapons

technology

These weapons range from the Stone Age to the Industrial

Age. As mentioned previously, the value of raw materials

like metals and finished products like weapons varied

dramatically from one cultural / technological epoch to

another. A simple iron sword in the 5th Century economy

was worth far more than much better steel swords were

worth in the 15th. During the early Iron Age, most

weapons were still being made with bronze, iron weapons

were a superior exotic material. During the late Iron Age

when steel weapons first began to appear, iron was

relatively commonplace and steel was a superior

exotic material, etc.

To make things even more confusing, while people in

one area were living in a particular technological

period, a few hundred miles away people may be

living in another age.

For example, in 1700 BC people of the Unetice culture

of Bohemia had already made triangular bronze

daggers for nearly 600 years, while not too far away in

Denmark they still made knives from knapped stone

(albeit quite nice ones). Similarly the Scythians who

roamed from Eastern Europe to Siberia had used iron

weapons for 300 years before their neighbors in

China entered the Iron Age circa 600 BC.

The Renaissance was already in full swing in northern

Italy for 120 years by the time it started in France in

1500. And of course when Cortez landed in Mexico in

1500, he was carrying Renaissance era steel swords,

crossbows and firearms while the Aztecs, just starting

to use copper, armed themselves with the wood and

stone of the Neolithic (when the Conquistadors

arrived in the Philippines however, they found the

natives already using Iron swords…)

But history wasn’t always a simple matter of

“barbarians” being backward and the “civilized” areas

being advanced either, many key technological

advances (like mail armor for example or Iron itself)

came out of so called barbarian zones. So my advice

is, in a fantasy campaign feel free to mix technology

levels as you like, just think a little bit about how the

different tech levels would interact, history gives us

plenty of guidelines.

Quarterstaves in use, from UOld English Sports, Pastimes and CustomsU, 1891

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Weapons and the Law

If you want to include an historical context for weapons in

your RPGs you may want to consider legal restrictions on

their carry and open display. Most Medieval and

Renaissance towns in Europe had some kind of rules on

carrying large weapons within the town walls unless you

were an aristocrat or in the militia. Some towns allowed

swords to be carried in public but very few allowed people

to carry around larger weapons like polearms or missile

weapons like crossbows or firearms.

When traveling in the countryside though most countries

allowed travelers to go armed within reason. There were

also always many lawless zones in Europe: the islands

and coastal regions of the North and Baltic Seas such as

Gotland and Frisia; many of the Mediterranean islands

such as Sicily, Sardinia, Corsica, Cyprus, and Crete,

certain regions of the Pyrenees and Carpathian

mountains, and whole vast regions of the Ukrainian

steeppe were the home of pirates and bandits going back

centuries. There were also always local districts and

neighborhoods; forests, deserts, bogs, hill country, which

were de-facto “no mans land” where you could do as you

wished, at your own risk. The proverbial Sherwood forest

was not entirely a myth.

Sumptuary laws (laws restricting the ownership of

weapons and luxury items for common people) could be

very complicated. In some regions of the world, many

parts of China or Japan for example people of the lower

classes were prohibited from owning weapons at all. In

most regions of Europe even peasants typically carried at

least a knife with them at all times, and blades such as a

sax, a hauswehr or a messer were also ubiquitous.

Travelers normally carried at least a staff for protection on

the road, and traveling groups routinely included armed

escorts. Hunting weapons such as crossbows and

firearms were as common in rural areas then, as hunting

rifles and shotguns are in the United States today, though

explicitly military weapons could draw attention (think of

an Ak-47). Similarly depending on the region anyone

wearing armor could be considered suspicious, like

someone today openly wearing body armor walking down

your block (or strolling past the bank).

Generally speaking, while weapons were fairly common in

these periods, it was the wearing of armor that was really

seen as an invitation to trouble. Something you may want

to factor that in next time your party is strolling into the

town pub in full plate harness…

In places with strict sumptuary laws, parts of Romania

for example, or certain regions of Austria, France,

Britain or English occupied Ireland, locals might not

be able to carry anything other than a knife. On the

other extreme, in pagan Iron Age tribes, in medieval

Switzerland or Scandinavia or Mongolia common

citizens or tribesmen (and in some cases women)

were expected to carry arms.

In most cantons of Medieval Switzerland for example

you actually couldn’t vote at the assembly unless you

brought your sword with you (this very ancient custom

is still practiced in the canton of Appenzell

Innerrhoden today, most recently in a vote to ban

nude hiking), and many of the Renaissance trading

towns of Germany, Poland, Bohemia, Italy and

Flanders were home to fencing fraternities, fencing

salons and Fechtschulen (Martial Arts schools) whose

members openly carried swords throughout the

Renaissance period.

Armed Peasants, Franconia Germany - Albrecht Durer

The important thing to remember is that most

societies had some kind of rules on carrying and

owning weapons, there were usually free zones and

more regulated zones. Meetings, feasts and

assemblies usually mandated rules such as using

‘peace knots’, or carrying the sword facing up or on

the wrong side to prevent a sudden flash of anger

from leading to mayhem. The rules could range from

total restriction to mandatory carrying of arms, it did

vary greatly from place to place, sometimes from one

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village to the next. This can be an interesting nuance to

add to your fantasy or historical campaign world.

A Note on the Artwork

Throughout the document you will see some public

domain images from various sources, mostly published

long enough ago that their copyright is expired, as well as

dozens of very realistic illustrations of historical weapons.

The illustrations of the weapons in this document are the

most accurate representations we could create, wherever

possible based on photographs of actual antiques. Our

intention is to convey an idea of what these weapons

really looked like rather than some derivative or made up

fantasy interpretation. In cases where we could not find

antiques we based our illustrations on the best available

modern replicas of the weapons in question, or where

antiques were available but in poor (excavated) condition

we created composite illustrations with a mix elements

from modern and ancient sources.

The quality and resolution of these images (both our own

illustrations and the period artwork) might not be

fantastic, but they do represent a pretty close

approximation of the real thing in every case show

weapons as we believe they really were, and we felt that

that was our priority. Keep in mind the images you see

here show you one or a few variations of a particular type

of weapon, we can’t show you every variation, and since

these are pre-industrial weapons, variations are actually

the rule, there is little uniformity within each type. After

each illustration is an estimate of a date and time where

this weapon would have been found. In some case this

represents the actual find site of the weapon depicted, in

others it is essentially an educated guess.

Very roughly, the weapon illustrations in this document

are to scale, at the scale of 1 foot = 1.1

The Weapon Stats

The weapons in this document are assigned statistics for

use with the Codex Martialis system. The Codex is a

modified version of OGL, and is based on that system, so

that each weapon causes a certain amount of damage,

has certain attack types etc. The Codex however models

many more features than standard OGL and even if you

don’t’ use this system, these can help you assess the

characteristics of each weapon to better fit them into your

own game.

The characteristics of the weapon you wield play a

significant role in the strategy you use in a fight. Large

weapons have better reach, small weapons are faster.

Piercing weapons are more effective against armor,

while slashing weapons are better against unarmored

opponents.

Size

This is based on the standard OGL size category, T for

tiny, S for small, M for medium, L for long and VL for

very long. In the Codex Rules any weapon with a size

M or larger cannot be used to attack at Grapple range,

except with certain Martial Feats or as otherwise

specified in the weapon description (see the Tulwar /

Shamshir for example).

Reach To Hit Bonus

Each melee weapon has a Reach To Hit Bonus (RTHB)

which comes into play in all opening attacks. Longer

weapons such as spears, staves, lances, and pikes all

have excellent reach. Initial attacks use the RTHB.

See Codex Martialis, Basic Combat, Attack. Very

roughly the baseline for RTHB is based on the length

of the weapon, 1 point per foot (maxed out at 9), but

slower or more awkward weapons may have a lower

bonus, while quicker or more effective weapons may

have a better ‘effective’ reach.

Speed To Hit Bonus

Each melee weapon has a Speed To Hit Bonus (STHB)

which comes into play in all follow-up attacks.

Daggers, hatchets, knives and short-swords have

good speed. Weapons balanced by an iron pommel,

such as broadswords or arming swords, have better

speed than those which don’t, such as a hatchet or a

mace. With certain Martial Feats, double-edged

weapons can have a speed advantage as well. Any

time you attack for the second time in a given round,

and any time you make a Counterattack or an Attack

of Opportunity, you use the STHB of your weapon. See

Codex Martialis, Basic Combat, Attack. The baseline

for STHB is the speed for unarmed attacks by

humans, which is 6. STHB goes down from there

based on a variety of subjective factors.

Weapon Defense Bonus

Each melee weapon is rated for defense. Shields and

weapons which are of a substantial size but well

balanced have a good Weapon Defense Bonus (WDB).

Most swords, maces, and certain daggers have good

defensive characteristics, as do staves, spears, and

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pole arms when used with two hands. Weapons with extra

hand protection also have a higher WDB. See Codex

Martialis, Basic Combat, Defense.

Damage Rating

The Damage Rating value represents the normal damage

done for any attack.

Armor Piercing Bonus

Certain weapons are designed specifically to pierce

armor. These weapons receive an Armor Piercing Bonus.

This bonus lowers the Damage Reduction value from your

opponent’s Armor (see Codex Martialis, Armor).

Attack Types

Each weapon has one or more Attack Types. The different

Attack Types are Chop, Slash, Bludgeon, and Pierce.

Piercing and bludgeoning attacks are more effective

against armor, chopping and slashing attacks cause more

damage in critical hits.

Primary Attack

The Primary Attack is the Attack Type which is used for

Critical Hits. For example a dagger may be able to Slash

and Pierce but the Pierce Attack Type is considered

the Primary Attack type as it is the one that may cause

a Dynamic Critical (see Codex Martialis, Cricital Hit).

Grapple Bonus

This is a new stat added in this book, it reflects the

ability to use the weapon for grappling from a

distance. See New Rules, Grappling from a Distance,

below.

Hardness / Hit Points

This reflects the relative strength or fragility of the

weapon which comes into play during binds (see

Codex Martialis, the Tie that Binds), when the weapon

is attacked, and also when Dynamic Criticals are used

(see New Rules, Weapon Breakage, below).

Subjective

At the end of some weapon descriptions there is an

added subjective commentary. This is an authors

commentary, more reflective of the opinion than hard

facts.

You Talkin to Me?

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Glossary of Some Terms

Basket hilt A type of hand protection on a sword

developed during the Baroque period,

consisting of a series of iron or steel bars

connected in a web or ‘basket’ to cover the

hand. Very effective protection for the hand,

which in turn makes the weapon more effective

for defence.

Bind A fencing term referring to when two

weapons are in contact for a noticeable period

of time. This could be anywhere from a half a

second to thirty seconds or more. A bind can

trigger special events within the Codex system.

See Codex Martialis, Basic Combat , The Tie

that Binds.

C.O.G. The COG or center of gravity, also called

the POB or point of balance, is the point in

which a blade balances. C.O.G. closer to the

hilt can mean a nimbler blade, C.O.G. further

out can mean more authority in the cut.

C.O.P. The COP or center of percussion is the

‘sweet spot’ part of the blade where it cuts

best, usually the area with the least vibration,

typically somewhere from the middle to the tip

of the blade.

Complex hilt A combination of any number of

different features designed to protect the hand

on a sword, including but not limited to finger

rings, siderings, knucklebow, basket hilt, etc.

These features began to appear in the late

Medieval Period and were developed in the

Renaissance. See also Basket hilt.

Cup hilt Similar to a Basket hilt but

consisting of one solid piece of iron or steel,

can also be a kind of hemispheric guard on

a rapier (particularly Spanish rapiers).

Appeared in the Baroque Era.

Distal Taper Many swords particularly in

Europe were made so that the thickness of

the blade diminished very gradually toward

the tip, this enhanced the strength of the

blade in the Forte, decreased the weight,

improved the balance and kept the center

of gravity closer to the grip.

False-Edge Has multiple meanings but

usually the partially sharpened ‘clipped’ part

of the back of a sword or a knife. With two-

edged weapons the false-edge is the side

not initially lined up with your knuckles

when you cut. Cutting with the false-edge

(i.e. without turning the blade) can be very

quick, and improves the speed of some

weapons in combat, particularly two-handed

weapons which can be used to cut true-

edge to false-edge, see False edge cutting

and Zucken (Twitch Cut) MF.

Finger Ring Small ring at the base of the

blade which protects the finger when in a

‘fingered grip’

Forte The ‘strong’ of the blade of a sword,

the section closest to the grip, roughly the

first 1/3 of the blade length depending on

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the specific weapon class. In most fencing

systems this is where you parry.

Fuller The so called ‘blood groove’ down the

center of a sword or dagger blade. This has

nothing to do with blood it is a design feature

similar to the principle of an I-beam, which

strengthens and lightens a blade, and usually

makes it more flexible. Swords can have single

or multiple fullers, down the whole blade (as in

Oakeshott type X for example) or part way.

Guard See Quillions

Haft The staff or pole component of a spear,

axe, mace, hammer or pole arm. Hafts are

usually made of wood.

Knucklebow A guard on the hilt of the sword

which extends from the quillions to the pommel,

designed to protect the hand. Sometimes also

found on other weapons such as maces. Found

on European swords and on late –era (17th

Century and later) Indian swords.

Langet Iron sheathing used to partially cover

wooden hafts on spears, axes etc. to protect

them from being cut or breaking, also adds

weight and hardness to the haft.

Long Edge See True Edge

Nagel Literally ‘nail’. An iron spur mounted to

the grip of a sword at the base of the blade,

sometimes shaped like a clamshell, designed to

protect the hand. Similar in function to a

Sidering. Found on messers, cutlasses, and

other short swords.

Pommel An iron weight at the base of a sword

or dagger used to counterbalance the blade,

and secondarily as a bludgeoning or stabbing

weapon. A feature of most swords made in

Europe after the 7th Century AD. Not as

common on swords from other parts of the

world. A wooden, bone, horn or otherwise

organic knob at the end of a sword is not

effectively a pommel since it usually does not

act as a counterweight, but only to help the

hand grip.

Profile Taper This refers to a blade getting

narrower in width toward the tip, i.e. in a

triangular or ‘pointy’ shape in profile.

Quillions The cross-guard of a sword.

Quillions can take many, many forms but

the most common for European Medieval

swords was usually a cruciform steel or iron

bar extending horizontally from the base of

the blade out somewhere from 1”-6”. These

first began appearing in European swords

crica 1000 AD. Swords from the

Renaissance and later often featured

quillions which bent up or bent downward

into a knucklebow, and were augmented by

Complex Hilts.

Ricasso The unsharpened section on the

forte of some swords used for fingering or

grabbing the blade and often thickened for

parrying. Usually the first inch or two past

the qullions, on some two-handed swords

the ricasso can extend a foot or more.

Roundel An iron disk used to protect the

hand, similar to the Tsuba found on

Japanese swords. Roundels (or rondels) are

found on roundel daggers and on many

hafted weapons like maces, hammers, awl-

pikes, and many other pole-arms, as well as

swords in India and Europe.

Sidering Ring mounted on the hilt on a

sword used to protect the knuckles and the

hand, similar in function to a Nagel. Found

on some longswords, bastard swords,

messers, etc. as well as many rapiers and

sideswords.

Short Edge See False Edge

True Edge Aka Long Edge. The primary

cutting edge of a single-edged sword, or the

‘initial’ cutting edge on a double-edged

sword. See False Edge.

Tsuba A small disk-like guard designed to

protect the hand, found on many East Asian

swords, similar to a roundel.

Weak A fencing term meaning this is the

part of the blade which has the least

strength at the bind. Roughly the last third

of the blade of a sword toward the tip was

sometimes called the ‘weak’.

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New Weapon Rules

Weapon breakage

Any weapon with a hardness of less than 8 takes damage

when it makes a multi-dice critical hit, and any time a

weapon with any hardness makes a multi-dice critical hit

against armor with a higher DR than the weapons hardness

(including natural armor) unless making a bypass attack.

Damage is equal to the critical hit damage caused by the

weapon.

You may also want to degrade the effectiveness of a

damaged weapon with a damage step-down (D6 becomes

D4 etc.), up to the GM’s discretion.

Repairing Weapons

A broken sword must be re-forged, requiring a swordsmith

and costing about as much as making a new one. A broken

spear, halberd or axe can be simply re-hafted which is a

fairly simple process any blacksmith and most ordinary

soldiers could do in theory – provided suitable material and

tools are available. It would still be advisable to get a

professional woodworker to rehaft the weapon, Swiss

arsenals had specialized ‘woodsmiths’ to haft weapons.

Intermediate levels of damage can be repaired at the GM’s

discretion, some damage to a sword blade can be ground

away with a whetstone, more serious problems require a

visit to the forge. Another alternative is that a broken sword

can be somewhat more easily (less expensively) made into

a smaller sword.

This is actually what apparently happened with many

Scottish weapons, which started out as two-handed

Claymores (claidheamh mòr) were later reforged (or re-

ground) into single handed swords, with or without a

baskethilt and also called claymores, then remade again

into dirks (long daggers) and then finally into skein dubhs

(knives) sometimes three or four hundred years later. No

point in letting good steel go to waste even if you aren’t

Scottish.

Grappling from a distance

Each Weapon now has a Grapple Bonus which takes effect

during any attempt to grapple using the weapon (either at

short range or from a distance.) Any weapon with a Grapple

Bonus may be used to Grapple from a distance, can make

Grapple rolls including to make Trip or Sunder (disarm)

attacks, or pulling someone off of a horse for example.

Shield hook

Another way you can use Grappling from a distance is the

shield hook. This is a common tactic with polearms that you

even see being used by modern re-enactors like the SCA. If

you have a weapon with a grapple bonus like a halberd or a

bill, you can make a grapple attack at your opponents shield

(which they can resist with a normal Active Defense roll). If

you “hit”, the shield doesn’t count for their defense in your

next attack.

Reach and Measure

Any time you are facing a known opponent with a shorter

weapon and need to make an initiative roll, you gain a Free

Dice for your initiative if your weapon is at least one size-

category longer (M vs. S etc.)

Seizing weapons

Any time you are at grapple range, or get into a bind (tie die

roll on Active Defense) you may attempt to seize your

opponents weapon.

If your opponent still has MP remaining they may interrupt

you with an AoO when you try this, after the AoO , you simply

roll a contested Grapple Check to grab the weapon, (or your

Grapple vs. their Base Defense if they have no MP

remaining). Of course the Ringen MF gives you a free dice on

any roll to initiate or avoid Grapple so that could apply here

for either party. This also works for Natural weapons

(grabbing a monsters paw or throat to keep them from biting

etc.)

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If you have grabbed a weapon it cannot be used against

you either this round or the next round or thereafter until it

has been freed (which will require another contested

grapple check.) If your weapon is being held you can let it

go yourself as a "free action" of course and do something

else (like seize their weapon, or draw a dagger, or go to

grapple or whatever). If you have grabbed your opponents

weapon and are wielding a Hand and a Half (HH) Weapon

you may still attack them in this round (only) with no

penalty / adjustments for one-handed use, their own

weapon will not apply to their defense.

Disarm weapons

Once you have seized a weapon, if you have any MP

remaining, you may make a second contested Grapple

check to take it away (Disarm). If your opponent has no MP

remaining this is against their Base Defense per above.

If neither of you have any MP remaining you can still hold

on to their weapon and they will not be able to attack you

with that weapon next round until they manage to free it ...

unless the weapon is a sword or a dagger (see below).

Slash the Hand

But if at the start of your round your weapon being held is a

sword, knife or dagger of some kind with an S (Slashing)

attack type, you may automatically cut them with a Slashing

attack (you must expend at least one MP but no to-hit die

roll is necessary - you automatically cut them for full

Slashing damage). The only defense for this are mail-lined

gloves (which is why mail lined gloves became very popular

during the Renaissance.)

This makes it dangerous to grab a sword and try to take it, but

still quite tempting so long as you don't hold on too long!

These rules make it considerably more tempting to grab any

kind of hafted weapon if you are close enough or have the

opportunity due to a bind. And this is the real advantage of a

sword over an axe or a mace. Just like in real life.

Twist the blade

Any time you score a Piercing critical hit with a weapon

capable of P primary attack type, you may throw one or more

extra MP to cause one extra die of Crit damage for each MP

you expend. This makes thrusting weapons a bit more

dangerous!

Fighting indoors

Keep in mind cutting with an axe or a greatsword is not

something easily done indoors, in a castle or a church, in a

cave or a catacomb, in the forest, on a ship etc. where shorter

weapons generally have a big advantage. To simulate this

you can set a “reach ceiling” of a certain weapon size, and

take one or more MP away from anyone wielding a weapon

that size or larger. On the other hand, thrusting can work just

fine in some circumstances, depending on the layout of a

given space, a thrusting weapon with a reach advantage can

dominate a tight spot like a corridor, you have to give some

thought to when to apply the penalty and when not to (in a

circumstance like that you might want to add an MP).

Heavily armed Irish Gallowglass Mercenaries, Albrecht Durer 1525 AD. How many weapons can you spot?

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Weapon Materials Special materials can change the stats of your weapons

Material Hardness HP Speed Special AP Cost Note

Wood 1 1 - X1

Hardwood X2 1 -1 A X5

Bronze - +2 -1 - - X1 Harder than Iron

Iron -2 - - - -1 X1/2 This means wrought iron

Steel +1 +1 - - +1 X1 Much Harder than iron

Tempered

Steel

+2 +3 - B +2 X10 More flexible and harder than

untempered steel

Pattern

Welded

Steel

+1 +4 - B,C +2 X25 Potentially more flexible than

Tempered steel

Damascus /

Wootz Steel

+3 +3 - B,C,D +2 X50 Harder and more flexible than

Pattern Welded Steel

If you have a weapon made of a superior material than the default listed in the weapon description, for

example a Pattern Welded Sax or a Wootz steel Tulwar, consult the table above to apply modifications to

Hardness, Hit Points, and Armor Piercing bonus (AP bonus applies even if the weapon normally doesn’t have

one), and see below for possible special enhanced features. This works in reverse for inferior materials (i.e. an

Iron arming sword)

A Hardwood wooden weapons cause one category better damage, i.e. 1-4 damage becomes 1-6 etc.

B Weapons which have a Piercing attack but no Piercing Primary gain Piercing as a Primary attack .

C Weapons which have a Slash attack but no Slash primary gain Slashing as a Primary attack

D Weapons which have a Chopping attack but no Chop primary gain Chopping as a Primary attack

A weapon which qualifies for B-D but already has the Primary attack listed gains the next Primary attack. A

weapon which already has Chop, Slash, and Pierce primaries gains an increase in basic damage by one category

instead, 1-4 becomes 1-6 etc. Feel free to extrapolate this table out to magical materials.

Polish knights, arbalestiers and infantry, late 15th Century

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A Brief history of the metallurgy of weapons.

Bronze

Before the age of iron and steel, there was an age of bronze

and brass. Bronze in particular was the metal which literally

gave the edge to the mightiest civilizations the world had ever

seen. The armies of Egypt, Persia, India, Babylon, China,…

Homers ancient Mycenae and Troy and the mysterious

civilization of Crete all wielded bronze. The rams of the ancient

Mediterranean war-galleys, the scythes of Mesopotamian battle

chariots, the tips of a hundred thousand javelins and spears

across Asia, and the armor of countless generations of warriors

of the ancient world all shone with a brazen hue.

Gold-hilted bronze “akinakes’ type dagger or short-sword, Scythian orSaromatian, Ukraine, circa 12th Century BC

Bronze appeared in the Middle East by 3,300 BC, in India by

3,000 BC, in Europe by 2,300 BC, and in China by 2,000 BC.

The term bronze actually refers to a wide variety of copper

alloys, most of which contain various amounts of tin though

many early forms of bronze were actually alloys of copper and

arsenic. Bronze is also closely related to brass in antiquity,

which was a copper – zinc alloy (made by introducing calamide

into the copper smelting process since zinc was not available in

a natural state.) Bronze alloys ranged from soft to very strong,

from fairly brittle to quite flexible, and those alloys specialized

for making weapons actually made quite good ones, analogous

to early “steely iron” swords except a bit heavier.

Bronze ”leaf blade” sword, found in Ireland circa 18th Century BC

Unlike weapons made of iron or steel, which have to be heated

and then beaten into shape in a highly laborious, unpredictable

and often poorly understood process, bronze weapons were

cast from a mold in which liquid bronze was poured, and

virtually identical bronze weapons could be made in large

batches like so many hot-cakes. As a result bronze weapons

may not have had as much individual “personality” as later

steel weapons did but could be of much more uniform quality.

The best bronze alloys were actually stronger and generally

better for making weapons than the earliest available types of

iron. The principle benefit of iron, at least initially, was that it did

not require exotic raw materials to create. Bronze was less

brittle than iron and does not suffer from oxidation, especially in

salt water environments, and therefore bronze had an

important niche it never entirely lost.

Casseterite – this “tin stone” is how tin was found in a natural state, it wasone of the most valuable commodities of the ancient world. The namecomes from a Greek term referring to the British Isles, the semi-mythicalsource of this precious ore. The trade routes for this mineral extendedthousands of miles.

Even centuries after iron came into its own and the secret of

steel was understood, bronze remained in use for such

weapons as mace heads, tridents, cannon and gun barrels,

and some spears, axes and other hand weapons particularly

those intended for use on ships.

During the late Bronze Age very good quality bronze weapons

were being made in the Middle East and around the

Mediterranean basin, by the European Urnfield and Hallstadt

(Celtic) cultures, in Central Asia by the Scythians and

Persians, and by the Chinese using sophisticated techniques

incorporating alloys with different properties in layers in

different parts of the sword, strikingly similar to what was

done centuries later with case-hardened and pattern welded

iron.

‘Antenna hilt’ Bronze sword, early Hallstadt Culture, Halstadt Austria circa 11th Century BC

While bronze required not just somewhat rare copper but also

very rare tin which had to be imported from remote areas in

the British Isles and the Atlantic Coast of the Iberian

peninsula, iron on the other hand could be made from bog

plants and river sand, and various other ores which were

available basically everywhere.

Iron

Early iron used in weapons and armor was essentially

wrought iron, much softer than the sophisticated bronze

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alloys of the late Bronze Age. A large, thin piece of iron could

not hold an edge well or even retain its shape under duress.

This was reflected in the material culture of the early Iron Age

where the beautiful leaf-blade swords of the late Bronze-Age

Civilizations all but disappeared to be replaced by smaller iron

daggers and spearheads.

The Iron Age began in the Mesopotamia, Northern India and in

certain parts of Sub-Saharan Africa (the Eastern Niger) around

1500 BC. The secret of Iron spread to the Eastern

Mediterranean by 1300 BC (apparently contributing to what is

known as the Bronze Age Collapse), to Central Europe (the

Hallstadt “Celtic” culture) by 800 BC and to Iberian Spain

around the same time, to China around 700 BC, to Scandinavia

and Japan about 500 BC.

The ubiquity of iron apparently contributed to major social

disruptions. Bronze was the technology of highly organized,

“civilized” power centers which had control of far-flung trade

networks. It wasn’t enough to have the knowhow to make

bronze, one needed exotic raw materials namely tin. Iron on

the other hand was available nearly everywhere. Anybody who

knew the secret of smelting it and had the werewithal to make a

primitive bloomery forge could make iron, and it wasn’t long

before that secret was out.

Not that this was easy to master however. Smelting iron is a

very tricky and difficult process. Iron does not begin to melt

until the astonishing temperature of 2,500 degrees F is

reached, but will actually burn at 2,750 degrees F. Contrary to

what you may see on TV, this is not a temperature you can

reach in a campfire while roasting marshmallows. To create the

right conditions, you a way to force air into your fire (such as

with a bellows), and your forge must be made of special

materials (such as ceramics infused with asbestos) which can

endure very high temperatures.

A very rare iron dagger from the (Celtic) Hallstadt culture, Germany circa700 BC

Heating the iron was hard enough with ancient technology, but

that was only the beginning of the process. Iron intended for

weapons could not be simply poured into molds like bronze. It

had to be beaten into shape with a hammer while in a semi-

malleable (red-hot) state. Furthermore, to make weapon-grade

‘steely iron’ or steel, carbon had to be introduced into the iron,

in just the right amount, and the value of this could not be

realized without some form of heat treatment.

Nevertheless, it seems 10,000 barbarian soldiers with crude

iron daggers and iron-tipped spears were more effective than

1,000 professional soldiers armed with bronze swords on

chariots, and the dawn of the Iron Age heralded an apocalypse

for nearly all of the great civilizations of the Mediterranean, the

Middle East and Central Asia. Almost every city and fortified

site excavated from Mycenae, Anatolia, Egypt, Syria, and

Babylon shows evidence that it was burnt to the ground with

the arrival of iron.

The earliest iron artifacts and weapons actually pre-dated the

bloomery forge, and were crafted from very pure iron ore

found in meteorites. Meteorite iron remained a very popular

source of the metal, valued for its consistency and rarity. But

the reality is meteors were extremely rare and iron had to be

smelted from more common materials in a laborious and

difficult process.

Steel

From the earliest days of iron, smiths noticed that some

pieces which came out of the bloomery were harder than

others. It soon became clear that certain materials burned

with the ore contributed to different properties in the iron.

The Iron Age Scandinavians would insert bird dung as well as

wolf and bear bones into their smelters, because they knew

this helped to create harder ‘iron’, without knowing exactly

why (this was adding carbon and phosphorous in just the right

amounts to create steel or ‘steely iron’). As often as not such

practices were considered magic, the line between magic and

science was blurred in pre-industrial times.

Early bloomery forges created very small pieces of iron form

the forging process. Some smiths learned to recognize the

hard iron billets from the softer, and then sort the different

types. Pieces of harder iron could be forge-welded together

to create a blade or a blade edge that could stay sharp and

‘bite’ better. This also led to early techniques of Pattern

Welding (see below) when hard steel edges were forge-

welded to softer iron cores, for swords and also for axe and

spear blades. It also led to entire blades made with an

overall ‘steely iron’ or low carbon steel composition. Some

smiths in certain areas got very good at this very early (as far

back as 800 BC in Europe), but most were slow to master

these subtle secrets.

As iron became more commonplace in general, gradually

larger bloomery forges were made, and more and more

examples of case-hardened iron, 'steely iron' (very low carbon

steel) and some early forms of heat treatment can be found

in the archeological record, (though in many cases early steel

weapons were not heat-treated). Only then did the first “iron”

short swords begin to appear. Eventually as the techniques

improved enough the longer (up to three feet) steel swords

which were apparently pioneered by Celts or Illyrians who

appear to be among the first to be using steel weapons, the

other early centers being in Iberia (Spain), Tanzania Africa,

India, Central Asia and Sri Lanka where the earliest forms of

crucible steel were developed (see Wootz Steel, below).

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Iron Age axe blade, Gotland, Sweden, circa 800 BC

Iron was gradually replaced by steel for weapons but remained

in use as the principle material for armor for more than a

thousand years. In spite of its relative ubiquity compared to

bronze, iron weapons, particularly iron (steel) swords remained

relatively rare until the Medieval period when new technology,

notably the overshot water wheel and the windmill led to

increasingly widespread mass production of good quality iron in

Europe around the 11th - 12th Century.

The first well established center of ‘steely iron’ in Europe was

the Celtic / Illyrian “kingdom” (actually tribal federation) of

Noricum, which was captured by the Romans in the 1st Century

BC and thereafter became the source of their famous ‘Noric

Steel’ (the “Noricus ensis” of Horace). Another early center

was in the Iberian peninsula in what is now Spain where steel

weapons dated as early as the 3rd Century BC have been found,

and in Tanzania Africa a multi-stage smelting process was

invented by the Haya people which was recently carbon dated

to as early as the 1st Century BC. In China the blast furnace was

mastered around this time leading to widespread production of

cast iron, but steel did not become ubiquitous until centuries

later.

Steel is a compound of iron and carbon. For game purposes

‘steel’ refers to both low-carbon steel and work-hardened or

case-hardened iron (usually containing traces of phosphorous

introduced by bird dung and at least some carbon), as well as

primitive forge-welded weapons with combinations of wrought

iron and small amounts of cast iron (the predecessor to Pattern

Welding) and etc.. Both methods allowed weapons strong

enough to make swords up to one meter long but not as strong

as the weapons which would appear later after the production

of good quality iron led to high-carbon steel becoming much

more widespread (see Tempered Steel).

The appearance of steel revolutionized warfare as much as

bronze or iron did. Steel was not only harder than bronze but

also potentially more flexible and resilient, and like iron could

also be made from ore in river sand or bog plants that was

found nearly everywhere. Steel was like iron on steroids, as a

strategic technology it had but one weakness: Steel was the

hardest of all metals to master.

Smelting Iron in the Medieval Europe

Steel is a metal which exists in a very narrow chemical range,

somewhere between functionally marginal wrought iron

(anything with a carbon content of under 0.2%) and

functionally useless cast iron (anything with a carbon content

of over 2.25%). Wrought iron is too malleable to hold an edge,

while cast-iron is hard but far too brittle to be used for most

weapons. Furthermore, tiny trace amounts of other elements

such as silica and phosphorous are often necessary to

produce certain desired effects in iron alloys, but anything

over a few percentage points is useless slag. Of course once

steel with a suitable carbon content is produced and beaten

into the desired shape, it still has to be tempered and

quenched- all difficult and subtle processes in their own right.

Somehow this vital mystery metal had to be tamed and

controlled by people who lacked such basic equipment as a

thermometer, were rarely literate, and never aware of the

actual chemistry or physics which lay behind the properties

they sought. The poorly understood processes surrounding

the creation of a steel or “steely iron” sword, the relative

longevity and value of such weapons, and the wide potential

variety in ultimate quality, lent the production of iron and

steel weapons certain superstitious, even mystical overtones

especially among the Barbarian tribes.

Pattern Welded Steel

Pattern welding is a technique in which iron of different

qualities, essentially soft wrought iron on the one hand and

hard but brittle cast iron on the other, were combined to

make steel weapons with properties superior to the best

materials normally available. Pattern welding was practiced

in many parts of the world from Spain to Malaysia for more

than a thousand years, but it remained a very difficult and

time-consuming method of constructing a blade, and pattern

welded weapons were always extremely rare.

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Runic inscription on a 9th Century Sax, found in the River Thames

In Europe, this technique seems to have been pioneered by the

Celts during the La Tene period, possibly as early as their first

use of iron circa 800 BC, and may also have been known to the

Scythians who apparently introduced Iron to China around the

6th Century BC. This technique evolved from simpler case-

hardening and forge-welding methods (see ‘Steel’, above) which

also existed side by side for nearly a thousand years. Many

centuries later, Germanic and Norse blacksmiths took up where

the best La Tene smiths left off, and ultimately mastered the

process, raising it to a high art.

The earliest forms of pattern welding consisted of essentially of

forge-welding very hard but brittle cast iron edges to more

flexible wrought iron cores. But gradually swords with a much

more sophisticated composite structure began to emerge, in

which the center of the blade was made into a kind of lattice

blending high and low carbon steels, welded to carefully

wrought edges wrought using sophisticated differential

hardening techniques understood by very few people today.

These weapons were remarkably hard and keen edged, while

remaining unusually flexible.

“The central part of their blades, cunningly

hollowed out, appears to be grained with tiny

snakes, and here such varied shadows play

that you would believe the shining metal to be

interwoven with many colors.”

-Roman Senator Cassiodorus describing the

weapons of the Germanic Warni tribe, , 5th

Century AD

These weapons had a beautiful

pattern on them similar to so called

“Damascus” steel (see wootz steel,

below). In most cases the pattern was

visible only if the blade was etched

with acid (as is often the case with

modern “Damascus steel”

reproductions) or when changing

temperature rapidly, such as when thrust into the snow and

then immediately warmed up by human breath. This was

known to the Norse as the “serpent in the steel” or “the wyrm”.

Pattern welding on a Moro Barong blade (see Barong)

This pattern welding technique had largely disappeared in

Europe by the 12th - 13th century but remained in practice in

the Philippines, Malaysia and certain parts of Southeast Asia

into present times. In Europe inventions such as the windmill

and the overshot water-wheel, spread far and wide by the

Cistercian monks, led to the creation of the blast furnace;

automated bellows and automated trip hammers (the

Barcelona hammer etc.). These technologies came together

to vastly increase the production of iron in Europe making

large billets of high quality homogeneous iron much cheaper

and more widely available (and therefore by extension making

the production of good quality steel much easier).

The arduous process of pattern welding was no longer

necessary for the creation of high quality sword blades, and it

gradually faded away. But something special had been lost,

and the Norse continued to seek out the older types of blades

in ancient barrows and tombs, which they came to believe to

be the home of Elves or Wights rather than their own

ancestors.

An automated bellows is used to smelt iron in a large bloomery forge, from

the Mittelalterliches Hausbuch von_Schloss Wolfegg, 1480 AD. Such

devices could produce massive amounts of iron.

Tempered Steel

The next step in the development of the metallurgy of

weapons was heat treatment. Without some form of heat

treatment, the potential hardness of steel is not realized,

(which is why untempered steel is in a different category

here). The physical properties of a sword are affected as

much by the heat treatment as by the chemical composition

of the metal. Heat treatment can mean many different things

but always involves heating up a steel weapon and then

cooling it again.

The simplest form of heat treatment is hardening. A weapon

can be hardened by quenching: simply plunging the red-hot

blade into a cooler medium such as water, oil, hot sand, or

other substances. This ‘freezes’ the molecular structure into

a substance called martensite, almost like ice, making it

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much harder and capable of holding a very fine edge, but also

more brittle. The trickiest aspect of the quench is that the

entire blade must enter the quenching medium all at once, if

part is left out or enters too slowly the blade will only partly

harden. Hardening is very good for arrowheads and spear-

points and small knives, but is problematic with a sword which

must also be flexible.

One solution to this dilemma was a sophisticated technique

called ‘differential hardening’. This means to harden the edge

of a sword while allowing the spine to remain comparatively

soft, in many cases the spine may be of a lower carbon content

steel or even wrought-iron which has been forge-welded to the

high carbon edge. Needless to say differential hardening is very

tricky. This is the fundamental technique used in forging

katanas, the zone between the hardened edge and the softer

spine of a katana is called the hamon.

An equally sophisticated and ultimately more versatile process

is called tempering. When a blade is tempered, it is first

hardened, then slowly reheated to a lower temperature, either

in the range of 350 F or 550 F, and kept at that heat for a fixed

period of time, (usually under an hour). When a hardened

sword is reheated, the carbon molecules diffuse through the

iron creating the tough and flexible material that we think of as

steel today, which is mostly a substance called ferrite. This is

essentially what tempering means: controlled reheating,

followed by a second quench (this ‘sets’ the diffusion at just the

right point).

Tempering changes the crystalline structure of steel by

transforming the brittle martensite into a more flexible

combination of ferrite and cementite (or iron carbide). Higher

carbon steels and some cast irons are made up of pearlite

which is sort of a laminate of the two.

Tempering doesn’t merely make steel harder, it’s really more

accurate to say it makes steel tougher. Tempered steel is

flexible and springy, returning to its original shape when bent.

Some well-tempered sword blades can be bent almost 90

degrees and return to true. Tempered steel holds an edge

much longer than untempered steel and is much stronger by

volume, meaning it’s much stronger at a lower weight, making it

very useful for armor as well as weapons.

The Ancients thought that the quenching part of the heat

treatment was the secret to making a good sword, and

experimented with many different quenching mediums,

including water and oil as used today, as well as wine, rose

water, beer, and various other substances. The Japanese used

hot sand, the Romans thought the living body of a human slave

was ideal. The obsession with tempering is understandable

because a tempered weapon can be many times stronger than

an untempered one, but only if the chemical composition of the

metal is suitable (i.e. if there is the right amount of carbon and

some other trace minerals).

Hilts of three 11th Century Viking Swords

By the Medieval period, tempered steel had become a fairly

common material for swords, but was still very rare for most

other weapons and extremely rare for armor. For Game

purposes tempered steel refers to steel of good carbon

content which has also been given a sophisticated heat

treatment. Steel of this quality did not became widespread

until the Renaissance, though tempering was understood

back into the Migration period. Tempering was a difficult

process requiring considerable expertise, therefore tempered

weapons and (especially) armor were rare and more

expensive than ordinary iron or steel. One of the important

effects of tempered steel was that it made the creation and

use of very large swords more practical. This may have

contributed directly to the rise of greatswords and longswords

between 4’ – 5’ long, and eventually to even larger

zweihanders up to 7’ feet long.

Another significant result of the increasing ubiquity of

tempered steel in Western Europe beginning in the early

Renaissance (14th Century) is that tempered steel armor was

made. This could be significantly thinner (as little as 1.5

mm) than ordinary iron armor, and especially when properly

shaped, could be significantly stronger, making for far more

effective protection. Centers where tempered steel armor

were first being produced, notably Milan in Italy, quickly came

to dominate the European armor market.

Crucible Steel

“Wootz” steel, also called ukku or “Damascus” steel, was a

special type of crucible steel developed in India and Sri Lanka

around 300 BC. Whereas European alchemy was devoted to

turning lead into gold, Chinese alchemy was about the secret

of eternal life, and Persian alchemy focused on creating

artificial beings (“Takwin”), Indian alchemy explored the

hidden secrets of ferrous metallurgy, and the Hindu

civilizations created many remarkable artifacts such as the

famous iron pillar of Delhi that are not fully understood today.

They may possibly have been the greatest iron workers in the

world.

Wootz steel is something like a special steel composite alloy

with a built-in pattern-welded structure. It consists of a matrix

of iron and carbon in various carbon steel compounds called

cementite, martensite and pearlite, as well as tiny traces of

very rare metals such as vanadium and tungsten* which may

play a role in the unique properties of this metal. What

makes Wootz special was that it actually has a higher carbon

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content than cast iron (as high as 2.5%) making it potentially

extremely hard, but is simultaneously more ductile (and

therefore potentially more flexible) than the softest wrought

iron.

The properties of wootz steel are often exaggerated (there are

tales of cutting through stone etc.) but its superiority is no myth.

The results of a study published in 2005 involving the

destructive electron microscope analysis of a 17th century

sword forged from Wootz steel revealed carbon nanotubes and

nanowires, apparently created by the complex process of

forging and annealing used to make this composite metal.

These nano-scale structures may help give a wootz steel blade

its unusual hardness and flexibility, as well as possibly

enhancing its cutting ability especially for draw-cuts. Wootz

steel quickly became a very popular export product which was

made into small ‘cakes’ or billets which were traded across

Central Asia, East Asia, Scandinavia and the Middle East, and

began to trickle into Western Europe in small amounts at the

time of the Crusades.

Wootz billets were used to make swords in China, Japan, the

Philippines, Malaysia and Indonesia, by the Vikings in Sweden

and Norway, in Burma, Thailand, Persia, in Syria (where it

became known as “Damascus” steel) and throughout the Arab

nations, and in Spain where it was imported to Toledo, and

finally to the rest of Western Europe during the Baroque period.

Eventually the very attractive appearance of this metal led it to

be used to make gun barrels and numerous other personal

luxury artifacts unrelated to weaponry (like tea kettles). The

appearance of wootz steel was imitated in so called “Damask”

fabrics and “watered” metals etc. Wootz steel billets would be

very expensive and highly sought after, something players in

your game might seek for the creation of a special weapon they

had in mind…

*The vanadium and tungsten apparently came from theclay used to make the crucibles for Wootz steel.

Sidebar: the Iron Pillar of Delhi

The famous Iron Pillar of Delhi, still rust free after 2300 years.

The inscription reads

:

“He, on whose arm fame was inscribed by the sword, when, in

battle in the Vanga countries, he kneaded back the enemies

who, uniting together, came against ;-he, by whom, having

crossed in warfare the seven mouths of the Sindhu the

Vahlikas were conquered;-he, by the breezes of whose

prowess the southern ocean is even still perfumed;-

He, the remnant of the great zeal of whose energy, which

utterly destroyed enemies, like of a burned-out fire in a great

forest, even now leaves not the earth; though he, the king, as

if wearied, has quit this earth, and has gone to the other

world, moving in from to the land won by actions, remaining

on earth by fame;

By him, the king,-who attained sole supreme sovereignty in

the world, acquired by his own arm and for a very long time;

who, having the name of Chandra, carried a beauty of

countenance like the full-moon,-having in faith fixed his mind

upon Vishnu this lofty standard of the divine Vishnu was set

up on the hill Vishnupada.”

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The Master in Repose Johannes Liechtenauer, from Von Danzig's Fechtbuch (1452)

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Simple Weapons

Hans Lützelburger, German Peasant uprising, 1520

Simple Weapons

According to the Codex interpretation of the OGL, “simple weapons” mean the

weapons which peasants, burghers, and common people were likely to have

familiarity from everyday life and / or weapons which are inherently simple to use. By

OGL rules any character can use all Simple Weapons normally without any

restrictions, though some types (such as staves or spears) are much more effective

with certain Martial Feats.

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Razor

ERA: All eras

Size T Reach / Speed / Defense: 0/6/0 F Damage / Attack Types / Primary 1-2/S/S AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 3/1 Cost 25 sp

Primary Materials: Iron

A small knife designed for personal use (for shaving!) Usually

3-6” long, with a very hard, thin, and brittle blade, and a

correspondingly extremely sharp edge (when sharpened). Not

the most effective weapon in a face to face fight, a razor can

be devastating for surprise slashing attacks, and razors are

sometimes used in this manner by thieves and assassins.

Knuckleduster

ERA: All eras

Size T Reach / Speed / Defense: 0/6/0Damage / Attack Types / Primary 1-3/B/BAP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/3

Cost 5 gp

Primary Materials: Bronze

Your basic brass knuckles. Magnifies the striking power of

your fists to the extent that they become fairly dangerous

weapons. People using brass knuckles who already cause 1-

3 or more damage with their fists gain a +1 to damage bonus

instead of the normal damage on this weapon. A spiked

variety cause more serious damage and allow a slashing

attack (damage 1-4/ SB). This weapon is also analogous to

the fairly common type of spiked half-gauntlets frequently

used by soldiers in the Late Medieval and Renaissance

periods.

Sap Gloves

Era: Classical and Enlightenment

Size T Reach / Speed / Defense: 0/6/0Damage / Attack Types / Primary 1/B/B AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 5/1 Cost 1 gp

Primary Materials: Leather and sand (or shot) Gloves lined with lead shot or sand for use in knocking people

unconscious without killing them. Appreciated by thieves,

kidnappers, and thugs all around the world, this weapon

functions like the sap (except a bit easier to use), it does little

real damage, but poses the threat of a bludgeon critical and a

K/O. Due to their enhanced ability to cause KO roll a second

die of KO damage for any critical hit. As with a sap (see Sap),

sap gloves are best used from surprise or ambush so that you

can use all of your MP for attack. Saps filled with shot

instead of sand cause 1-2 damage.

Small Knife

ERA: All eras

Size T Reach / Speed / Defense: 0/6/0 F Damage / Attack Types / Primary 1-2/SP/- AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 6/2 Cost 1 gp

Primary Materials: Iron

A single edged knife with a blade from 2”-6”. Normally a

knife would be made of iron, though that would depend on

the era, some are bronze some nice ones from the late

medieval period or later might be steel. A knife is somewhat

fragile and not normally designed for combat, and can easily

break when used in violence, but can be lethal, especially

with a slashing attack.

Misericorde / Poniard

ERA: Iron Age to Enlightenment

Size T Reach / Speed / Defense: 0/6/0 F Damage / Attack Types / Primary 1-4/P/P AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 7/3 Cost 1 gp

Primary Materials: Iron

This is a weapon derived from a common eating tool carried by

most people around the world since the Iron Age, a sort of a

spike something like a small ice-pick. Poniards were also made

and used specifically as weapons, but similar spikes intended

for use as tools can be put to the same use; namely to puncture

through flesh and clothing – or find the gaps in armour. The

name Misericorde was derived from their traditional use to

finish off armoured foes with a coup-de-grace.

Large Knife

ERA: All eras

Size T Reach / Speed / Defense: 1/6/0 F Damage / Attack Types / Primary 1-4/SP/P AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 5/3 Cost 2 gp

Primary Materials: Iron A large knife is much more dangerous than a small one, mainly

because it can pierce deeper with a thrust, and also has a

longer cutting surface for slashing. Normally single-edged and

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like the small knife, not designed for combat, but as anyone

who has ever seen Halloween or Friday the 13th will attest, a

large “butcher knife” can most certainly kill you. Any knife with

a 6” or longer blade can penetrate through the bone, fascia,

and muscle to reach arteries and organs, meaning the

difference between merely painful / dangerous vs maiming /

life threatening wounds. A large knife is effective at both

piercing and slashing attacks.

Small Dagger

ERA: All eras

Size T Reach / Speed / Defense: 0/6/0 F Damage / Attack Types / Primary 1-6/SP/PAP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 10/3

Cost 25 gp

Primary Materials: Steel

A dagger is a special heavy knife specifically designed for

fighting or hunting. The dagger is one of the most ancient

weapons in the world and one of the first metal weapons of any

significance to be widely used. most European fighting daggers

were double-edged, though hunting daggers could be single-

edged. A dagger is strengthened for penetrating flesh, bone and

even armour. Extremely lethal at close range, daggers in one

form or another were the single most ubiquitous weapon on the

Medieval battlefield.

Due to its speed and penetrating ability a dagger is a very

dangerous weapon at close range, and small daggers are

sturdier than larger ones. For game purposes a small dagger

has a blade between 5”-9”. Some small daggers had large

quillions for blocking, treat these as 0/6/1 or even 0/6/2

weapons.

Stiletto

ERA: Renaissance to Early Modern

Size S Reach / Speed / Defense: 1/5/1 F Damage / Attack Types / Primary 1-4/P/P AP Bonus / Grapple Bonus: +4/- Hardness / Hit points: 9/3

Cost 15 gp

Primary Materials: Steel

The stiletto may be a logical progression of the poniard. This

is a long, thin stabbing blade designed for quickly dispatching

people who need to die. A favoured weapon of thieves and

assassins, this is a weapon designed to kill, not to wound or

maim, and it can do so while leaving behind only a small

wound that can be hard to detect.

Subjective

A sudden movement in the crowd, a grunt, a sigh, and one person walks

away briskly while another staggers, the realization of imminent death

dawning in their eyes.

The ultimate gentleman’s precision killing tool, the stiletto was popular in

Renaissance Italy among nobles and professional assassins alike

(meaning in some cases, the same individual). A natural for the new

‘twist the blade’ rule, this is a weapon ideal for surprise attacks, it won’t

be stopped by clothing or light armor, and is strong enough not to easily

break in vigorous application. A must-have for any would be killer.

Sax knife

"A knifeless man is a lifeless man"-old Nordic proverb

ERA: Iron Age to Medieval

Size S Reach / Speed / Defense: 1/5/1 F Damage / Attack Types / Primary 1-6/SCP/SPAP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/4 Cost 12 gp

Primary Materials: Iron

Also known as a seax, kurzseax, hadseax, sax, seaxe,

scramaseax and scramsax. In a nutshell, the sax was the

bowie knife of Iron Age Europe. This weapon was carried by

the warriors who roamed the misty forests and mountains of

the Northern European Iron Age. It was the sax for whom the

Saxons were named, and this weapon was one of the reasons

the men of Northern Europe were feared by their civilized and

barbarian neighbors alike.

An ancient type of multi-purpose utility knife with a fairly

broad single-edged blade, made strong enough for use as a

tool, a weapon, or for hunting, the sax could also be thought

of as the Iron Age equivalent of the Medieval messer or

hauswehr. This heavy knife can range from as small as a

pocket knife to as long as 24” or more, but the weapon

portrayed here is about 12”-16”. For game purposes smaller

saxes should be considered a large or small knife as

appropriate, for larger saxes see Long Sax. The sax was

usually carried horizontally on the belt in a large sheath which

partially covers the grip.

Not all saxes were simple iron, many which have been found

were case-hardened iron / steel composites, and some were

made with more sophisticated pattern welded steel. Keep in

mind a pattern-welded Sax would cost 25 times as much, see

the Weapon Materials section)

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Subjective

The sax was more than a sidearm. The eponymous weapon of the

Saxon people, the sax is evocative of the European Iron age in the same

way that the famous knife of Jim Bowie evokes the early American West.

For the Saxons, the Burgundians, the Norse, the other Germanic and

Baltic tribes, this weapon defined the status of a warrior upon coming of

age. It was a sacred possession most would have felt naked without.

There are parallels in many other

cultures throughout the world, whose

echoes have stubbornly persisted for

thousands of years long after the old

tribal traditions were pushed aside. The

baselard of the Swiss, the hauswehr

and messer of the Germans, the

Scottish dirk, the kirpan of the Sikhs, the

jambaiya of Yemen, are all reflections of

the same kind of tradition.

The ubiquity of the sax among the

northern barbarians lingered in the

minds of friend and foe alike. The

Saxons were named for their weapon

not because it was the only one in their

arsenal, but because of what it said

about them: these were people who

finished their fights. The sax, like most

daggers, is a fight-finisher. It’s also a

useful tool for everything from skinning

an animal to cutting branches to make

shelter, or to strike a flint to light the evening campfire to keep the wolves

at bay. More than a weapon, the sax was a companion, and many

surviving saxes were clearly made to reflect this status, with beautiful

workmanship, expensive materials, and magical runes inscribed upon the

blade itself. Many were kept as sacred heirlooms, some were recovered

from ancient barrows to live a second life like the legendary sax

Kársnautr, which, according to the 12th Century USaga of Grettir The

StrongU, the notorious Icelandic hero Grettir recovered from a grave

mound after winning a battle with a the fearsome ghost of Kár the Old.

Sword, Cutlass

ERA: Renaissance to Early Modern

Size S Reach / Speed / Defense: 2/3/4 Damage / Attack Types / Primary 1-6/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/6

Cost 32 gp

Primary Materials: Iron A short, heavy, single-edged sword, with a broad, slightly

curved blade, tapering away from the cutting edge. Probably

derived from the saber and / or a variety of medieval

European single edged swords such as the messer, the

dussack, the Italian coletasso etc, unlike these earlier

weapons the cutlass features a cup hilt or a knucklebow to

protect the hand, considerably enhancing its defensive value.

The cutlass was used by infantry as well as sailors, pirates,

and marines, they could be wielded in tight spaces and were

also useful on board ships for cutting ropes, canvas, wood

etc. This is a simple chopping weapon primarily, with a

secondary thrusting capability. Cutlasses from the Early

Modern era (depicted here) featured cup-hilts and had

excellent hand protection, earlier forms usually had some

form of complex hilts (2/3/3) and even the Medieval dussack

had a kind of built-in knucklebow (2/3/2).

Sword, Pian Dao

ERA: All eras

Size S Reach / Speed / Defense: 2/4/2Damage / Attack Types / Primary 1-6/SCP/SAP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/3 Cost 20 gp

Primary Materials: Iron The short, simple version of the Chinese dao saber (see Liuye

Dao) it was a kind of short, broad saber used as both a

military and civilian weapon, particularly in the northern

frontier of China. A slicing / slashing weapon primarily, it was

very roughly analogous to a machete, cutlass or light falchion,

suitable for conscripts and untrained militias. This is a simple

weapon to use, rather like a machete, but can cause grievous

wounds.

Sword, Dussack

ERA: Medieval to Early Modern

Size S Reach / Speed / Defense: 2/5/3 Damage / Attack Types / Primary 1-6/CSP/SC AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/4 Cost 25 gp

Primary Materials: Steel

The Dussack was a type of combination utility blade / weapon

similar to a messer or a modern machete, with the exception

that it had a pronounced saber-like curve and a special

unique type of hand protection in the form of a knucklebow

created by extending the tang and curving it up around the

hand. A short, broad bladed weapon suitable for cutting and

slicing, with good hand-protection making it pretty effective

for defence in spite of its short size, the Dussack also has a

partial false-edge and could be used with sophisticated

martial-arts techniques.

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Small Knife A pair of very ancient Iron –Age knives from the 7th Century BC, Hallstadt Austria

Large Knife

Small Dagger: Basque Dagger, Spain circa 1350 AD

Small Dagger: Blocking dagger, France, late 16th or early 17th Century

Venetian Stiletto, Italy 1470 AD

Norwegian Sax, late 9th Century AD Sax, Wessex, Britain 9th Century AD

Sax, Estonia, 10th Century AD Burgundian Sax, Dijon France, 6th -7th Century AD,

Sidebar: Knife fighting 101: use your laundry

One of the tricky things about a knifefight is that while such a quick weapongives you 101 ways to stab or cut theother guy, it’s very hard not to get

stabbed or cut yourself, and that is reallythe important bit. One knife-fightingtechnique which was extremely commonamong experienced fighters in nearly allcultures around the world from Medieval

times to this very day, is to use a blanket, cloak, shirt, or some other piece of cloth in the off-handfor defence. In the Codex rules, you can simulate this one of two ways: 1) as a piece of clotharmour with a low bypass (2 or 3) and stats equivalent to a light or heavy Gambeson (dependingon the particular garment or piece of cloth being used) or 2) perhaps more accurately, use it as ashield with the same values and a defence rating of 1 or2. The cloak or blanket or pancho isusually used with part wrapped around the arm as armor and part hanging down as a furtherbarrier both to sight and the weapon itself. This technique was taken seriously by theRenaissance Masters and appears in almost all rapier manuals from the 16th Century onward.Some manuals recommended using a hat or even a glove rather than nothing at all

59B58B

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(Dussack, Continued from page 29) The dussack was a weapon

indigenous to Bohemia and the North / Eastern reaches of the

Holy Roman Empire in the Medieval period, and became better

known in time for a sparring version made of leather and wood

which became a very popular training simulator for the

fechtchules (fencing schools) of the German fencing tradition.

Dussack trainers were used to simulate basically every type of

single-edged weapon from messers to hangers to sabers. The

original dussack dates back to the Medieval period and was

less ubiquitous by the Renaissance, but the non-lethal dussack

trainer was used well into the Early Modern period as a

favourite for training, fencing tournaments and contests of all

types.

Mace, Light

ERA: Bronze Age to Early Modern

Size S Reach / Speed / Defense: 2/3/2 Damage / Attack Types / Primary 1-6/B/BAP Bonus / Grapple Bonus: -/- Hardness / Hit points: 5/5 Cost 8 gp

Primary Materials: Wood and Iron or Bronze A wooden haft with a small striking head of iron or bronze (or in

some cases, even stone) frequently knobbed or shaped to

enhance striking effectiveness. Light maces were a popular

cavalry weapon going way back into antiquity, particularly on

the Asian steppes. These were often wielded with a wrist thong

to aid in weapon retention when striking someone during a ride-

by attack, and could be thrown at their targets as well.

Sickle

ERA: All eras

Size S Reach / Speed / Defense: 1/3/0Damage / Attack Types / Primary 1-4/SP/- AP Bonus / Grapple Bonus: -/+2Hardness / Hit points: 5/3 Cost 25 sp

Primary Materials: Wood and Iron or Bronze A sickle is a simple peasants tool meant for cutting grain. It is

not a particularly efficient weapon but it can deliver a nasty

slashing attack and pierce with the end as well. Due to its

shape a sickle can be used to hook weapons, shield rims, legs

etc. hence the grappling bonus. Sickles were often

straightened out into ‘swords’, beaten into shape by a

blacksmith during times of strife. Such weapons can be treated

as a large knife. A Japanese rice sickle is called a Kama. The

hooked blade of a sickle gives it some ability to hook weapons,

shields etc.

Heavy Stick

ERA: All eras

Size S Reach / Speed / Defense: 2/2/1Damage / Attack Types / Primary 1-3/B/- AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 2/4 Cost 1 cp

Primary Materials: Wood This is just a random piece of firewood or tree branch, or

something like a table leg or a torch, a hunk of wood with

enough heft to cause at least some damage. An impromptu

weapon not particularly effective except in the hands of a strong

person, it has some defensive value and can cause serious

injuries with repeated blows.

Waihaka Club

ERA: Neolithic

Size S Reach / Speed / Defense: 1/3/1Damage / Attack Types / Primary 1-6/B/BAP Bonus / Grapple Bonus: -/- Hardness / Hit points: 8/4Cost 2 gp

Primary Materials: Tropical Hardwood and / or stone A waihaka is one type of a special type of small, hardwood club

used by Polynesian people in the Pacific Islands, Tahiti, Tonga,

New Zealand etc., though similar weapons were also used in

many other parts of the world.

This is an effective short range weapon which can break skulls

and bones causing devastating wounds and will not easily

break in combat. What defines a Waihakia is that it is a short

broad, disk-like club made of an exceptionally hard, heavy

wood. Some were made of jade or other stone (treat such

weapons as: 1/2/1, 1-8 damage Hardness 9 hit points 1).

Waihaka were sometimes used to carry out Human sacrifice.

Hatchet

ERA: Bronze Age to Early Modern

Size S Reach / Speed / Defense: 1/3/1Damage / Attack Types / Primary 1-6/C/C AP Bonus / Grapple Bonus: -/+1 Hardness / Hit points: 5/3 Cost 15 sp

Primary Materials: Wood, Iron A small axe designed for cutting wood, rope etc. with an iron or

bronze blade. A hatchet is a tool which can also be used as a

weapon.

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Hand Axe

ERA: Bronze age to Early Modern

Size S Reach / Speed / Defense: 1/4/1Damage / Attack Types / Primary 1-6/CB/CAP Bonus / Grapple Bonus: -/+2 Hardness / Hit points: 6/4 Cost 5 gp

Primary Materials: Hardwood, Iron A hand axe is a small, simple axe or hatchet specifically

designed for fighting. A Hand-axe usually has a smaller, thinner

striking head than a hatchet, is more strongly made and

sometimes features a steel edge forge-welded onto the iron

blade. The blade itself is narrower and often longer, with a

smaller striking edge than a hatchet. Most hand axes are also

balanced for throwing as well as for cutting, the classic example

being the famous francisca axe.

Tomahawk, Stone

ERA: Paleolithic to Early Modern

Size S Reach / Speed / Defense: 2/2/1Damage / Attack Types / Primary 1-8/B/BAP Bonus / Grapple Bonus: +1/+1 Hardness / Hit points: 5/3 Cost 15 sp

Primary Materials: Hardwood, Stone A war hammer with a striking head made of stone. This is

essentially a stone war-hammer or a stone mace, a weapon

which remained in use in much of the world both in the Stone

Age and long after, even into the Iron Age or to Early Modern

times in many places where Iron or Bronze were not available.

Tomahawk

ERA: Iron Age to Early Modern

Size S Reach / Speed / Defense: 2/4/2Damage / Attack Types / Primary 1-6/CB/CBAP Bonus / Grapple Bonus: +2/+2 Hardness / Hit points: 7/4 Cost 25 gp

Primary Materials: Hardwood, Iron A tomahawk is a type of hand axe, made with a hammer head

on one side and a small, narrow cutting blade on the other.

Weapons of this type were used in Europe from the Middle Ages

through colonial times, where they found new life in the

Americas, and great popularity with Native American tribes who

already had a similar weapon (see Tomahawk, Stone).

Tomahawk hafts tend to be long and slender, made of strong

hickory, ash or oak, often at least partly protected by iron

langets.

Due to the narrow axe blade and hammer head, tomahawks are

effective against light armour. ‘Hawks are balanced for

throwing as well as striking, and are useful in defence as well as

offence, their hooked blades can be used for catching, tripping

and disarming. They were commonly wielded as an off-hand

weapon with a dagger or sword. Though designed as a weapon

it is also a useful tool. Some were hollowed out and made into

‘peace’ pipes for smoking tobacco. There is a very similar

African weapon called a Nzappa zap.

Sword, Long Sax

ERA: Iron Age to Renaissance

Size S Reach / Speed / Defense: 2/4/1 F Damage / Attack Types / Primary 1-8/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 8/4 Cost 30 gp

Primary Material: Iron If the sax was the bowie knife of the Iron Age, this was its

bigger, meaner brother; a sax of sword length (see Sax). Like

the sax, these weapons could come in many shapes and sizes,

but generally speaking they were single-edged short swords,

widely used in Scandinavia during the Viking era, particularly in

Norway. These are not tools but dedicated weapons. Most

were simple, but some long-seaxes featured a full pommel, and

were in most ways similar to the Viking broad-sword with a

single cutting edge giving them a heavier blade geometry for

very brutal cuts. Weapons of a very similar type continued to be

used in Central Europe into medieval times and the

Renaissance, during which they were called a Baurenwehr or a

Hauswehr (see Bauerenwehr)

Colltel

ERA: Iron Age to Early Modern Size S Reach / Speed / Defense: 1/4/0 Damage / Attack Types / Primary 1-8/CS/CS AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/3 Cost 25 gp

Primary Materials: Steel Aka colatesa, coustella, coustille. This represents a class oflarge, very broad-bladed ‘hewing’ knives which areapparently primarily hunting knives used for butcheringanimals in the field, but were also adopted for military usenotably by the famous Almogavars of Spain. This blade isso broad its utility for thrusting is minimal, even for thosevariants which do have a point (some don’t) but they areliterally butchering knives and can take apart meat and bonevery efficiently. The slogan of the Almogavars was Aur! Aur!Desperta Ferra! (Listen! Listen! The iron awakes!)

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The Seax came in many forms throughout Northern Europe. These typology charts give some indication as to the complex variety of pre-industrial weapons.

Long-seax typology by century and region, and seax blade typology by Kirk Lee Spencer, used with permission.

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Bauernwehr

ERA: Medieval to Baroque

Size S Reach / Speed / Defense: 2/5/2 F Damage / Attack Types / Primary 1-6/SCP/CP AP Bonus / Grapple Bonus: +1/- Hardness / Hit points: 10/4 Cost 75 gp

Primary Materials: Steel The Bauernwehr, also called a Hauswehr or a Rugger, was a

type of knife used as the primary home protection for common

rural people in the Holy Roman Empire and much of Central

Europe from the Middle Ages into the Baroque period. The

Bauernwehr probably evolved from the long sax (see Long Sax)

with which it overlaps, but there is one key difference, these

weapons almost always feature a nagel as added hand

protection (and to keep the hand from running over the blade

when stabbing), very similar to a messer.

In fact this weapon is probably the ancestor of the Renaissance

messer (see Messer). A very similar blade called a khyber knife

was also used in Central Asia from roughly the same period until

this very day, although it lacks the nagel. The khyber knife is a

traditional weapon of Central Asia, found from Afghanistan to

Tibet. Similar in function to a long sax or a messer, it is shaped

something like a modern kitchen knife. Steel in this area is often

particularly good, so these knives are often of good quality

(tempered steel) but they do not feature the nagel (treat as 2/4/1

weapons).

65B

Protosword: Aztec Macihuitil, circa 1550 AD

Small Club: Fijian club, 20th Century

Small Club: Masai ebony club, 19th Century

Irish Bata, 19th Century

War Club: Fijian war-club, 19th Century

War Club: Native American “Gunstock” War Club, 19th Century Iowa Territory

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Hand Axe, Tours, France circa 450 AD

Half Spear: Zulu Iklwa

Light mace, Russian 11th Century AD

Heavy Mace: Persian Mace (Bronze), 9th Century BC

Heavy Mace: Ottoman Mace, 17th Century AD

Flanged Mace: Mace, Solingen Germany, circa 1420 AD

German Mace, 16th Century

Italian Mace, 15th Century

Czech Mace, 1550 AD

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Woodman’s Axe (HH)

ERA: Bronze Age to Early Modern

Size M

Reach / Speed / Defense: 2/-2/1

Damage / Attack Types / Primary 1-8/CB/BC

AP Bonus / Grapple Bonus: -/+1

Hardness / Hit points: 7/5

Cost 2 gp

Primary Materials: Wood, Iron

This is an axe designed for felling trees, with a heavy wedge-

like iron blade. Not very well suited for combat, but it can do

a great deal of damage if you can hit anything. An axe can

also strike like a hammer with its blunt side, and it should be

remembered, axes can also be used to thrust. A woodsman’s

axe will only cause bludgeoning damage this way but it can

cause serious wounds.

Mace, Heavy (HH) ERA: Bronze Age to Early Modern

Size M Reach / Speed / Defense: 3/1/2Damage / Attack Types / Primary 1-10/B/B AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 12/20Cost 30 gp

Primary Materials: Iron or Bronze A heavy mace is essentially an iron (or bronze) club.

Historically maces were a sign of high authority in numerous

cultures, perhaps due to their effectiveness against armour.

A kings scepter is essentially a fancy mace. Even a ‘heavy’

mace is not extremely heavy (usually 3-4 lbs), and is balanced

for fighting, relying on hardness and density to cause injuries

rather than sheer weight. Though not a nimble weapon, a

mace can knock out or stun armoured opponents fairly easily.

The compact mass of a mace makes it useful in defence as

well as offence.

Mace, Flanged (HH) ERA: Medieval to Enlightenment

Size M Reach / Speed / Defense: 3/2/2Damage / Attack Types / Primary 1-10/B/B AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 14/20Cost 50 gp

Primary Materials: Iron This is a more sophisticated type of mace designed so that

shape and hardness cause injuries far beyond what the mass

of the weapon could alone. These are very dangerous

weapons, highly effective against both armoured and

unarmoured opponents, typically a little lighter than a heavy

mace and well balanced for combat. Better quality flanged maces

were actually made of steel (modify hardness and price

accordingly, damage 1-12). The flanges serve two purposes: they

have the same striking area with less mass and their shape helps

concentrate the force of the strike to crack open armour, shields,

skulls etc. very efficiently.

Mace, Stone

ERA: Paleolithic to Bronze Age

Size S Reach / Speed / Defense: 3/1/2Damage / Attack Types / Primary 1-10/B/B AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 5/3

Cost 5 sp

Primary Materials: Wood and Stone Similar to a heavy mace only with a stone striking head instead of

iron or bronze.

Bata / Sail-Éille (aka “shillelagh”) ERA: All eras

Size M Reach / Speed / Defense: 4/5/3 F Damage / Attack Types / Primary 1-4/B/B AP Bonus / Grapple Bonus: -/+1 Hardness / Hit points: 6/3 Cost 3 gp

Primary Materials: Blackthorn wood A bata or alpeen is a special type of blackthorn cudgel carried by

many in Ireland and certain other parts of Northwest Europe as a

walking stick going back to at least the 7th Century AD. It also

functions well as a weapon. Batas are relatively light, but dense,

and well balanced for fighting.

Blackthorn is a relative of the rose bush, blackthorn clubs have

the nubs of thorns down their shaft (the thorns themselves are

removed) and are soaked in oil to prepare them for use as

fighting sticks. One method used in the 19th Century was to cover

them in butter, wrap them in brown paper and put it up the

chimney or bury it in a compost heap, the idea being to drive out

some of the moisture and replace it with fat from the butter. Due

to the shape, hardness, and (enhanced) density of the blackthorn

wood a bata packs the same punch of an equivalent length

hardwood club for half the weight.

Bata are nimble weapons of considerable utility, and have the

added advantage of appearing to be ordinary walking sticks to the

uninitiated, thus legal to carry in most areas. Special martial arts

techniques were developed for using bata, called bataireacht or

trois-de-bata. Another variation using two-sticks still taught by the

Doyle Family in Canada was called rince an bhata uisce bheatha

(“whiskey stick dancing”), allegedly created by a man who

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guarded illegal whiskey distillers. The ‘faction-fighting’

associated with the bata garnered the weapon considerable

notoriety in the 19th Century. These ancient martial traditions

are still taught by certain families in Ireland, Nova Scotia,

Newfoundland, and some of the smaller British Isles today.

Small Club

ERA: All eras

Size S Reach / Speed / Defense: 2/4/2Damage / Attack Types / Primary 1-4/B/BAP Bonus / Grapple Bonus: -/- Hardness / Hit points: 6/2 Cost 5 sp

Primary Materials: Hardwood A wooden weapon between 2’-4’ long designed for striking. A

club is not just a piece of firewood or a random branch (see

Heavy Stick), but a weapon intentionally made for warfare or

hunting, hard and heavy enough to cause damage while also

light and balanced enough to wield in combat.

Clubs are usually made of relatively hard wood, and shaped

to cause injuries, with mace-like striking heads, knobs or

other protrusions, blade or flange-like striking surfaces, and

etc. Think of something more like a modern axe-handle or

maul handle at the very least. Clubs were widely used as

primary weapons in all parts of the world, from Germany in

the 2nd Century AD to the Pacific islands in the 19th. Smaller

clubs tend to be heavier and stouter than longer clubs. A

small club is a fairly light weapon usually designed for hunting

or personal protection rather than explicitly for warfare,

though they are also used in war. Clubs can also be thrown

like axes or daggers can.

War Club

ERA: All eras

Size M Reach / Speed / Defense: 3/3/2Damage / Attack Types / Primary 1-6/B/B AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 5/4 Cost 15 sp

Primary Materials: Hardwood A War Club is a much more formidable type of club usually

either made of hardwood or incorporating stone or other

materials. War Clubs were used as principle weapons all over

the world including in Europe through much of the Iron Age,

particularly by Germanic tribes.

A club is not necessarily as simple as a baseball bat let alone

a random piece of firewood (see Heavy Stick), most are

carefully shaped and balanced for use as a weapon. Shapes

can range from paddle or even sword-like, to mace like, hammer-

like or axe-like, to various odd shapes difficult to correlate to other

more modern weapons (think of something like an axe handle,

only more specifically designed to cause injuries). A longer club

tends to be more lightly made than a shorter one. Clubs are often

thrown as missile weapons in addition to being used for melee.

Protosword

ERA: Neolithic to Bronze Age

Size M Reach / Speed / Defense: 4/3/2 Damage / Attack Types / Primary 1-6/S/- AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 4/2 Cost 5 gp

Primary Materials: Wood, Obsidian or Sharks Teeth This is a war club, generally a single handed weapon not as heavy

as a "gunstock" club or a Maori taiaha (see Taiaha), but fitted with

sharks teeth or pieces of sharp obsidian to cause extra slashing

damage with each attack. This type of weapon would be used in

more sophisticated Neolithic cultures lacking knowledge of or

access-to bronze or iron.

In RPG's it is an ideal type of weapon for use by any human tribes

which may be at a Paleolithic technology level as well as by many

humanoid monsters. These weapons were called pacho, tbutje

pacho, or macahuitil by the Aztecs. The Conquistadors

considered these to be "swords" and described them as being

very effective (though they seemed to lack the ability to penetrate

iron armor). Roman sources describe similar weapons being used

by the German tribes during the early Imperial period.

Bill, Farmers (HH) ERA: Bronze Age to Early Modern

Size M Reach / Speed / Defense: 2/0/1Damage / Attack Types / Primary 1-8/C/C AP Bonus / Grapple Bonus: -/+2 Hardness / Hit points: 5/3 Cost 25 sp

Primary Materials: Wood, Iron A tool used by farmers since the early Bronze Age. A bill has a

hooked blade designed for pruning branches, which can when

used as a weapon can be used to pull riders from horses, pull

aside shields or weapons etc. Bills are not sophisticated but can

be fairly effective especially in the hands of someone familiar with

the tool.

It was common during times of strife for peasants to remount bill

– blades on longer hafts, such weapons would have the following

stats: Size L, reach 7, Speed -1, Defense 3, Damage 1-10 C/C

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Mattock (TH)

ERA: Bronze Age to Early Modern

Size M Reach / Speed / Defense: 2/-4/1 Damage / Attack Types / Primary 1-6/CPB/P AP Bonus / Grapple Bonus: +2/+2 Hardness / Hit points: 6/3 Cost 1 gp

Primary Materials: Wood, Iron This is a digging tool most people today call a pick. This is

often confused in RPG’s for a military pick which is a totally

different thing (see War Pick). A mattock is a very heavy,

clumsy weapon but can cause serious damage and is fairly

effective at piercing armor. It has a blade on one end and a

pick on the other.

Wooden Mallet (TH)

ERA: Bronze Age to Early Modern

Size M Reach / Speed / Defense: 2/1/3Damage / Attack Types / Primary 1-4/B/B AP Bonus / Grapple Bonus: -/+1Hardness / Hit points: 4/3 Cost 8 sp

Primary Materials: Wood A large wooden hammer often found in the equipment of an

army as they are used for hammering tent-stakes and the

like. A mallet can be used to stun an armoured opponent

without killing them or crushing the armour.

English archers at Agincourt famously used these to subdue

French knights so that they could be taken captive and

ransomed after the battle. Unlike a sledge hammer (see Iron

Maul, below) a mallet is in the ballpark of being light enough

to actually use in a fight in a pinch, but it is an unwieldy

weapon.

Iron Maul (TH) ERA: Bronze Age to Early Modern

Size M Reach / Speed / Defense: 2/-6/1Damage / Attack Types / Primary 2-12/B/B AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 6/3 Cost 5 gp

Primary Materials: Wood, Iron A six to nine pound hammer mounted on a stout wooden haft.

This specialized tool is used for breaking rocks, hammering

iron spikes, or beating out iron in a forge. Though often

confused for a war hammer in many RPG’s (see War

Hammer), this is not a weapon, it’s far too heavy and poorly

balanced to be effective in a fight, but will obviously cause

devastating injuries if you can hit anything.

A heavy iron maul is also very useful for knocking down doors,

breaking holes in walls, breaking open chests etc.

Sword, Messer

ERA: Medieval to Baroque

Size M Reach / Speed / Defense: 3/4/3 F Damage / Attack Types / Primary 1-8/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/4 Cost 50 gp

Primary Materials: Steel “Hey, you! Peasant! What are you doing with that sword?” “Vas, Herr Jaegermeister? I carry no sword! This is only my knife! Forcutting mien cabbage unt mien bratwurst! I must have a knife to spreadthe butter on my brotchen… you aren’t going to try to take my knifeare you?…”

The Messer (aka Großmesser, Grossmesser, Hiebmesser, also

related to the Dussack, Hauswehr and Baurenwehr) is a single-

edged sword which was carried by farmers in Medieval Central

Europe much like machetes are carried today by farmers in Latin

America. Messer literally means ‘knife’ in German, and the hilt of

a Grossemesser resembles that of a knife handle, made of two

wedges of wood riveted to a wide, flat tang. The lack of a pommel

may have originally been due to legal restrictions (i.e. sumptuary

laws) but the same balancing effect was achieved by a

lengthened handle and a cunningly widened tang.

The messer could be used as a tool or a weapon, though designed

primarily as the latter. The messer probably evolved from the Sax,

or traditional Baurenwehr. Compared to a machete a messer is

stronger and a bit heavier, and usually featured a partial false-

edge.

Some messers were particularly well-made with differential

hardening and a sophisticated heat treatment. The heavy tang

and acute distal taper of these swords give them good balance,

and the relatively long grip could also be used in fencing to hook

wrists in disarms. Another unique feature of all messers is a

special guard called a ‘nagel’ which prevents the hand pushing

over the blade when stabbing.

Some messers also had full or partial cross-guards, and most had

at least a partial false-edge, false edge cutting is a fundamental

technique in messer fencing. Messers appear frequently in the

Renaissance fencing manuals and some believe they were the

basis for the Longsword system described by Johannes

Liechtenauer.

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Sword, Falchion (HH) ERA: Iron Age to Renaissance

Size M Reach / Speed / Defense: 3/1/2 Damage / Attack Types / Primary 1-12/SC/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 12/5 Cost 50 gp

Primary Material: Steel "Sr Jo Conyers of Storkburn Knt who slew ye monstrous venomsand poysons wiverms Ask or worme which overthrew and Devourdmany people in fight, for the scent of poyson was soo strong, thatno person was able to abide it, yet he by the providence of godoverthrew it and lyes buried at Storkburn before the Conquest.” (From British Museum MS Harleian No. 2118, fo. 39, circa 1625-49)

A falchion is another single edged cutting sword, with a very

broad blade and an iron pommel for a counterweight and

maybe a point on the end. The falchion is similar to a messer

(the two weapon types do overlap somewhat) but there are a

few key differences.

Falchions tend to have a broader, thinner, heavier blade with

a center of percussion nearer to the point (like a cleaver),

making them devastating choppers but not quite as nimble

for fencing. Most falchions have an iron pommel, and

typically at least a partial cross-guard, though unlike messers,

they do not feature a nagel. In medieval art one sees

falchions typically used with shields or as a sidearm. They do

not appear in the fencing manuals and may have been more

of a military than a civilian weapon. This is not a hard and

fast rule though, some falchions are surprisingly light. Over

time falchions got smaller and acquired additional hand

protection until they became nearly indistinguishable from a

cutlass (see Cutlass).

Subjective:

Have you ever seen or handled a really large meat-cleaver? One of the

big ones the butcher uses to cut apart a rack of ribs? A falchion is a

slightly more streamlined version of that. A brutal chopping weapon with

a powerful cut like a cleaver or an axe, they were associated with the

slaying of beasts, wyverns or wyrms in many famous medieval legends.

Small Staff (HH) ERA: All eras

Size L Reach / Speed / Defense: 6/5/5 F Damage / Attack Types / Primary 1-4/B/B AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 5/3 Cost 1 sp

Primary Materials: Hardwood

This is just a wooden stick like a bō or jō staff, between 4’-6’ long,

made of relatively hard, sturdy wood such as oak or ash, designed

at least nominally as a weapon. Staffs of this type were found all

over the world from Paleolithic times into the present, and are

especially useful for defense as well as attack. When used with

skill a staff is effective thrusting, striking, and defending at all

ranges from onset to grapple (see Half Staff MF).

Kern Axe (HH) ERA: Iron Age to Enlightenment

Size L Reach / Speed / Defense: 4/1/2 Damage / Attack Types / Primary 1-10/SCP/CP AP Bonus / Grapple Bonus: -/+2 Hardness / Hit points: 6/3 Cost 25 gp

Primary Materials: Wood, Iron Not really an axe, this small glaive-like pole arm is essentially a

meat cleaver mounted on a stout three to four foot haft. Carried

by the kern, the young rank-and-file warriors of the Irish tribes, a

kern axe can cause horrific injuries. Due to the shape of the

blade it can be used to hook shields, pull down weapons, snatch

riders off of horses etc. The kern axe is equally dangerous for

cutting or piercing. Very similar weapon existed in Renaissance

Germany called a ‘war scythe’, so the Kern Axe can be considered

representative of a fairly common type of small glaive.

Pitch Fork (TH) ERA: Bronze Age to Early Modern

Size L Reach / Speed / Defense: 4/0/2Damage / Attack Types / Primary 1-6/P/P AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 4/3 Cost 1 gp

Primary Materials: Wood, Iron The simple, ubiquitous farmers tool used for pitching hay and

mucking stalls. It makes for a fairly clumsy weapon but those with

iron tines (represented here) have pretty good penetration and

can cause serious injuries.

Godendag (TH)

ERA: Medieval to Renaissance

Size L Reach / Speed / Defense: 5/0/2 Damage / Attack Types / Primary 1-12/BP/BP AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 6/7

Cost 30 gp

Primary Material: Hardwood, Iron The gudentag or godendag (which means “good morning”, in a

similar ironic sense as the Morgenstern or “morning star”) was a

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kind of two-handed spiked mace invented by the Flemish and

famously used by Flemish burgher militias to literally crush

the flower of French chivalry at the battle of golden spurs in

1302 AD. A godendag is a stout pole about 5’-6’ long, flaring

gradually toward the end and featuring a heavy iron ring on

the striking head, with a spike jutting out of the end of the

haft. A very deadly, field-expedient type weapon, these are

usually crude but strongly made, essentially a two-handed

spiked mace, with a spike or spear-head on the end used for

thrusting.

The Godendag was useful against creepy looking demons, apparently

Great Club (TH) ERA: Neolithic to Early Modern

Size L Reach / Speed / Defense: 5/0/1 Damage / Attack Types / Primary 1-8/B/B AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 6/5

Cost 5 gp

Primary Material: Hardwood This is a large two-handed war club, similar to a Godendag

but of all-wood construction without any metal ring or spike

on the business end, which will be some kind of natural or

artificial knout or swelling of the wood.

Morgenstern (TH)

ERA: Medieval to Enlightenment

Size L Reach / Speed / Defense: 5/0/2 Damage / Attack Types / Primary 2-12/(BP)/- AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 6/5

Cost 25 gp

Primary Material: Wood, Iron Similar to a Godendag but with lateral spikes and longer,

Morgensterns were used by the Swiss, the Flemish, the

Frisians, the Germans, the Czechs and various other people

around Europe, particularly by militias and infantry armies.

Morgensterns were used well into the Early Modern period

and as a result many of these weapons dating to the 17th and

18th Century can still be found in auction houses having been

retained by various armouries for centuries.

Scythe (TH) ERA: All eras

Size VLReach / Speed / Defense: 3/-2/1Damage / Attack Types / Primary 1-8/SCP/- AP Bonus / Grapple Bonus: -/+2 Hardness / Hit points: 4/3 Cost 5 gp

Primary Material: Wood, Iron The scythe is the standard farmers harvesting tool going back for

ages. It is very awkward to wield in combat but a formidable

blade mounted on a long haft can do some serious damage

regardless of its configuration. Not infrequently these would be

bent or remounted in a more militarily useful configuration, made

into something like a glaive (see Glaive).

Shovel / Spade (TH) ERA: Bronze Age to Early Modern

Size L Reach / Speed / Defense: 3/-2/2 Damage / Attack Types / Primary 1-6/CBP/C AP Bonus / Grapple Bonus: -/+1 Hardness / Hit points: 5/3 Cost 1 gp

Primary Materials: Wood, Iron A digging spade with an iron blade (depicted here) can cause

serious injuries, though the weapon is very clumsy to use. Many

spades were made with wood or wood with an iron tip, these stats

represent a spade with an iron blade.

Taiaha (TH) ERA: Neolithic / Paleolithic

Size L Reach / Speed / Defense: 6/2/4 Damage / Attack Types / Primary 1-6/B/B AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 7/5 Cost 10 gp

Primary Material: Tropical Hardwood These are deceptively sophisticated weapons developed in

Neolithic societies which lacked access to bronze or iron for

making weapons. A kind of a stone-age halberd, this is long,

narrow club from 3 1/2 to 5' long, is made of dense hardwood,

with a spear or oar shape overall, usually with a blade shaped

end, sometimes incorporating a piece of hard stone. The tropical

hardwoods which they are made of are much stronger and denser

than ordinary wood. In combat, taiaha are generally used with

two hands, to be employed defensively as well as offensively, and

to attack from both sides. Some had obsidian or other stones

incorporated. Many similar weapons were found around the

world, such as the so called "gun stock" war clubs used by

Iroquois and other North American indigenous tribes. These

weapons very effective historically. Use: Like a staff.

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Portuguese Cutlass, 17th Century AD

Dussack, Pilsen Czech Republic, 14th Century AD

Long Sax: ‘Broken back’ sax, River Thames, London, 9th Century AD

Replica of Long Sax by Nick Johnson

Replica of Long Sax by Nick Johnson

Bauernwehr: Khyber knife, Pansheer valley Afghanistan 17th Century AD

Baurenwehr, Germany, 15th Century AD

Almogavar ‘Colltell’ Knife, 13thCentury

German Hunting knife / rugger, 15th Century AD

Messer, Czech, 1420 AD

Messer, Germany, Circa 1480 AD

Messer, Germany, 15th Century AD

The infamous Conyers falchion, the original Vorpal blade. Dated to at least

the 12th Century, this was allegedly the weapon used to slay the Sockburn

wyrm of Durham, England. It was the weapon Lewis Caroll saw at the

ordination of a local Bishop in his childhood.

Falchion, Flanders (Beligum), 14th Century

Falchion, France, 16th Century.

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Kieven Rus Chieftain Vladimir Monomakh, feasting with His Druzhina, 12th Century AD. By Viktor Vasnetsov

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Iron Bound Staff (TH) ERA: Medieval to Baroque

Size VLReach / Speed / Defense: 6/0/5 Damage / Attack Types / Primary 1-8/B/B AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 7/6

Cost 10 gp

Primary Material: Hardwood, Iron This is simply a quarterstaff strengthened with iron bands and / or

iron langets. Due to the extra weight it is a slower weapon than a

regular quarterstaff but strikes with a more lethal impact.

Quarterstaff (TH) ERA: All eras

Size VLReach / Speed / Defense: 7/2/5 Damage / Attack Types / Primary 1-6/B/B AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 5/5 Cost 1 gp

Primary Material: Hardwood A quarterstaff is a stout fighting pole of ash, oak, or hickory or

yew, between 6-8’ long and fairly thick in cross-section: a

formidable fighting staff made to be a weapon, not just a walking

stick. Normally a quarterstaff would be held at the rear quarter

and used like a spear at least initially to thrust and strike from

onset range, then at closer ranges the wielder could shift to a

half-staff guard (see Half Staff MF) to strike with both ends, or

hook their opponents legs, shields etc. The quarterstaff is

formidable weapon both in offence and defence.

Subjective:

Another underrated weapon, the staff is lethal in the right hands, and one of

the best weapons available for defence. The staff also has the advantage that

it is often underestimated as a weapon. A staff isn’t just any old stick, to have

any value as a weapon it must be made from a suitable hard and / or supple

wood such as ash, waxwood, oak, hazel, hawthorne or hickory.

In France this weapon was known as le bâton, in Portugal and the Canary

Islands the ancient staff fighting Martial Art system of Jogo Do Pau (meaning

‘Game of Sticks’ or stickplay, is still practiced in Portugal and in the Canary

Islands. In Italy the staff is known as the bastone.

The appropriate length for this weapon could vary by personal preference but

in Europe the staff was typically a long weapon, six to eight feet in length, to

better take advantage of reach, both for thrusting and striking. Methods for

striking in a ‘slinging’ manner would increase the effective reach further,

making the quarterstaff especially useful for fending off numbers of enemies.

Spear (TH)

ERA: All eras

Size VL Reach / Speed / Defense: 7/1/3 (8/0/2 one handed)Damage / Attack Types / Primary 1-8/SCP/P AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 6/3 Cost 60 gp

Primary Material: Wood, Steel Possibly the oldest weapon ever used by man, other than rocks

and clubs. Spears come in staggering variety and in many

sizes, for game purposes this represents a fairly common type

of battle-spear with an overall length of 7’-9’. A spear is a dual

purpose weapon, used for both throwing and thrusting or

cutting. Spears specialized for thrusting from horseback are

called lances, spears specialized for throwing are called

javelins. Spears were widely used all over the world both for

warfare and for hunting. Military spears may have iron langets

to protect part of the haft near the tip (these would have better

hardness and / or hit points) and some have a small cross-

guard just under the blade (these are often called ‘boars

spears’ though it’s incorrect to assume they were only used for

hunting – this would boost defence by one point).

Most spears also had a sharpened or capped butt, which could

also be used to attack. Most spear blades could cut as well as

pierce, some more than others (see Hewing Spear) and some

were serrated or wavy for slashing (give a S Primary attack type

to such weapons). Variations of the basic spear were common

and modifications to the stats can be done accordingly (shorter

spears have less reach, spears with bigger blades cut better,

spears with smaller reinforced points better at armor-piercing

etc.). When used two-handed a spear is wielded much like a

staff.

Subjective:

The spear is one of the more underrated weapons in RPG’s, but its value

was well understood by ancient people. Swords are sidearms, spears are

primary battlefield weapons. The Spear is a fight-starter and that is how

most people used them, the reach of the weapon made it safer to use to

initiate a fight, and it was used more often than not in a very simple manner

– stab the other guy first. But a spear is also a valuable weapon to a skilled

martial artist, used two-handed more like a staff, it is extremely dangerous in

one on one combat, effective in defence and extremely lethal in attack

capable of cutting as well as piercing. It can also be used to fight at all

ranges, not just at long distance. To fight this way with a spear with the

Codex rules, one must have the appropriate Martial Feats. Spears also,

can always be thrown, always a useful option for an opponent who is not

cooperating by coming into fighting range…

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Farmers Bill

Wooden Mallet

Kern Axe, Ireland, circa 1520 AD

Flemish Gudendag, Courtrai Belgium, 1302 AD

Two German Morgensterns, 16th Century, the upper example is very similar to a Godengag with some added spikes, the lower

has a full spear-head.

Swiss Morgenstern, 17th Century

Small Staff: Bo Staff

Quarterstaff

Iron Bound Staff

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Spear: Qiang spear, China Ming Dynasty (circa 16th Century AD)

Spear: Masai Moran Spear, Tanzania Africa 16th Century AD

Spear: Pyrenees, Spain, probably Catalan, circa 9th Century AD

Spear: Belgium, circa 13rd Century AD

Spear: Bronze Hallstadt (Celtic) circa 6th Century BC, Britain

Spear: La Tene (Celtic) circa 1st Century BC, Lucerne, Switzerland

Spear: Provence, France, 14th Century AD

Two Maori men wielding Taiaha

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Martial Weapons

“Bad War”, Hans Holbein the Younger, Switzerland Circa 1520

Martial Weapons

According to the Codex interpretation of the OGL, Martial Weapons mean those weapons

with which soldiers and warriors were likely to have familiarity and / or weapons which are

common in warfare. By OGL rules any character with the Martial Weapon Proficiency

(which comes automatically with a level of Fighter or Warrior Class) can use all Martial

Weapons normally without any restrictions, though some types (such as longswords) are

much more effective with the addition of certain Martial Feats.

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Jambiya Dagger

ERA: Medieval to Early Modern

Size T Reach / Speed / Defense: 0/6/0 F Damage / Attack Types / Primary 1-6/SP/S AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 8/3 Cost 30 gp

Primary Material: Tempered Steel A caravan arrives at dawn in a small trading town on theSilk Road near the ancient kingdom of Bactria on theKhyber Pass. A merchant alights from his camel to stretchand brush the dust of the trail from his khaftan, greetingthe morning sun. He looks over the Souq and strolls pastpistachio vendors and cages of exotic songbirds toward astand selling fruit sherbet. While crossing the street he isjostled by a raucous group of pilgrims, and suspicious,reaches down to catch the hand of a thief in the act ofcutting his purse… with a cry of outrage he leaps back,reaching for the curved dagger on his belt…

The curved dagger of the Middle East, still carried today as

part of traditional attire in places like Yemen, is called a

jambiya. It looks similar to a curved Roman pugio, in its

crudest form, it is a simply made double-edged, broad-

bladed curved dagger with a central ridge and a sharp

point.

Jambiyas are primarily for slashing but can thrust

effectively as well. They were carried as a civilian weapon

for personal protection (and an indication of status) and as

a secondary battlefield sidearm in exactly the manner as a

Roman pugio or a Medieval dagger. Similar weapons were

used in various parts of the Middle East, Persia, India, north

and east Africa and Central Asia. One of the most

important variations of the jambiya is the Sikh kirpan,

which is worn as a religious obligation by all baptized Sikhs

(Khalsa) as part of their commitment, as “saint soldiers”, to

protect the innocent.

Some jambiyas were beautifully made of precious inlays,

lapis, silver etc. and had exquisitely crafted wootz steel

blades with hardened points for thrusting. Such weapons

would also be of masterwork in quality.

The slashing ability of a Jambiya makes it particularly

effective against unarmored opponents, though some were

made with reinforced points for thrusting (treat as SP

weapons).

Rondel Dagger

ERA: Medieval to Renaissance

Size S Reach / Speed / Defense: 1/5/1 F Damage / Attack Types / Primary 1-6/P/P AP Bonus / Grapple Bonus: +4/- Hardness / Hit points: 12/4 Cost 40 gp

Primary Material: Steel A specialized thrusting dagger, very popular with the knightly

class throughout the middle ages. It was characterized by a

narrow, often triangular or diamond shaped blade,

sometimes strengthened with a reinforcing rib, and parallel

disk shaped guard and pommel called a rondel or roundel.

Rondel daggers were very popular auxiliary sidearms for

knights, soldiers, and men at arms in the Medieval to

Renaissance period. Used to pierce through mail or the

weaker joints between armor, this strongly made dagger is a

very effective armor piercing weapon, being stiff and narrow

for good penetration. The roundel dagger could also be used

in the left hand for defensive purposes (see Main Gauche

MF). Typical dimensions: Length 16", blade 12", Weight 1 lb

Broad Dagger

ERA: Bronze Age to Baroque

Size S Reach / Speed / Defense: 1/5/0 F Damage / Attack Types / Primary 1-8/SCP/P AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/5

Cost 30 gp

Primary Material: Steel A large dagger with an especially broad blade designed for

inflicting maximum possible injury from a thrust or a cut.

These weapons do not penetrate quite as easily as other

daggers but do far more damage upon a successful thrust.

Examples include the cinquedea (also made in short-sword

sized variants see Sword, Cinquedea) and the ubiquitous

Roman pugio.

Large Dagger

ERA: All eras

Size S Reach / Speed / Defense: 1/5/1 F Damage / Attack Types / Primary 1-6/SCP/SP AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 10/4 Cost 50 gp

Primary Material: Steel

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This is a large dagger with a double-edged blade with a

blade length of 10"-16", and an overall length of 14"-20".

Examples include the Swiss baselard (which was also made

as a short-sword, treat as a spatha (see Spatha) the

coustille dagger, the dagesse, and the Scottish dirk. Though

capable of slashing and cutting a dagger of this size was

still primarily designed for thrusting. These weapons could

usually be worn in areas where swords were restricted,

being still small enough to still be technically legal, but

large and heavy enough to have some authority and

defensive value in a fight. Some large daggers featured

large quillions. Sometimes called “blocking daggers” these

were more effective for defense (treat as 1/5/2 or even

1/5/3 weapons for those with complex hilt features). Often

used in the off-hand with a sword, these were the precursor

of the Main Gauche (see Main Gauche).

War Hammer

ERA: Bronze Age to Early Modern

Size S Reach / Speed / Defense: 2/3/2 Damage / Attack Types / Primary 1-8/BP/BP AP Bonus / Grapple Bonus: +4/+2 Hardness / Hit points: 7/4 Cost 50 gp

Primary Material: Wood and Iron Contrary to depictions in RPGs, computer games and

fantasy films, real war hammers didn’t look anything like

sledge hammers, they actually had smaller (and harder)

striking heads than hammers used as tools. Like most

hand weapons intended for war, they weighed in the

neighbourhood of 2-4 lbs. They almost always included

both a striking (hammer) head and a reinforced back-spike

at least a few inches long. These could be used against

different types of targets but were designed to be armor-

piercing weapons, especially useful for cavalry, with a

hammer one could ride by and crush a helmeted head with

a single blow.

War Pick

ERA: Medieval to Renaissance

Size S Reach / Speed / Defense: 2/2/2 Damage / Attack Types / Primary 1-8/BP/P AP Bonus / Grapple Bonus: +6/+4 Hardness / Hit points: 14/12

Cost 100 gp

Primary Material: Steel A war-pick is very similar to a war hammer and the two-

types overlap, both usually have hammer heads as well as

back-spikes, a war-pick just has a longer spike which has

better penetration, at the expense of being a somewhat

less wieldy weapon. The pick is also effective as a hook

against shield rims, knees, necks etc.

Sword, Akinakes

ERA: Classical Bronze Age

Size S Reach / Speed / Defense: 2/4/1 F Damage / Attack Types / Primary 1-6/SCP/SP AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 6/2

Cost 20 gp

Primary Material: Bronze An ancient type of short sword, used by the Persians during

classical period, originally adopted from the Scythians,

Sarmatians, and other steppe peoples of central Asia who

used them well back into the bronze age. An akinakes has a

fairly wide, double-edged, parallel blade with a rounded or

spatulate tip, usually 14"-18" in length (the entire weapon

would be from 20"-24" long), it was also characterized by a

unique two-lobed pommel. The akinakes is primarily a

thrusting weapon, but also useful for slashing (draw cutting)

and to a lesser degree, hacking and cutting.

Subjective: This specific weapon was found in kurgans, tombs and otherarcheological sites dating from thousands of years BC through theclassical period, it’s presence in a grave is used by archeologists toidentify settlements or grave sites of these people.

Sword, Short

ERA: Bronze Age to Early Modern

Size S Reach / Speed / Defense: 2/4/2 F Damage / Attack Types / Primary 1-6/SCP/SP AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 9/3 Cost 50 gp

Primary Material: Steel Short swords were common in the early Classical period

because early iron weapons were not strong enough to be

made longer than two feet or so, being too likely to bend upon

contact with shield rims, helmets, or enemy weapons. As iron

gave way to steel in the late Iron Age (circa 4th-3rd Century BC)

short swords were gradually eclipsed by longer weapons three

feet or more in length (see Spatha). But short swords

remained popular, and in the later middle-ages, even as

longer and longer weapons were adopted by knights and

professional infantrymen, short swords made a comeback as

a popular sidearm, particularly for archers and marksmen.

For game purposes a short sword means any non specific (i.e.

not covered under another sword sub-type) double edged

sword between 21"-29" in overall length, with little if any hand

protection, a small grip and a sharp point suitable for

thrusting.

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Subjective: By the Renaissance period simpler short swords were replaced inWestern Europe by slightly longer and more sophisticated weaponssuch as the cutlass or the katzbalger, although the basic short swordwas retained as Russia and central Asia (as the kindjal), the MiddleEast (as the quoit) and in Africa and various other parts of the world(see Gladius). The short sword was even revived as a sidearm forartillery troops by Napoleon. In the Codex, a short sword may nothave the reach of a larger weapon, but it handier in a close fight as itcan be used at grapple range. Inside mines, caverns, catacombs orsewers, or even just inside a building, a short sword can give you anadvantage.

Sword, Gladius

ERA: Classical Iron Age to Early Modern

Size S Reach / Speed / Defense: 2/4/1 Damage / Attack Types / Primary 1-6/SCP/CP AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 8/4 Cost 60 gp

Primary Material: Iron A type of heavy short sword used in various forms as the

primary sidearm of the Roman Legions for something like 4

centuries, during the military peak of both the Republic and

the Empire. The gladius took a lot of different forms but

was typically from 24"-32" in total length, and characterized

by a bar-bell handle, featuring a spherical wooden pommel

and a hemispherical wooden guard, with a grip normally

made of bone or ivory.

All varieties of the gladius performed similarly in combat.

They were all heavy, stiff, broad -bladed double edged cut-

and-thrust swords featuring a diamond or lenticular blade

cross-section, ending in a sharp point. With its vicious point

and overall short size the gladius is perhaps most

dangerous in the thrust, though it also cut well. In fact,

according to classical eyewitnesses of the first reported use

of the weapon in a battle against the Macedonians, the

victorious Romans left the field littered with the severed

limbs and heads of their enemies.

Subjective: Generally speaking the gladius was one of the most versatile weaponsof the classical period, tough, maneuverable, and lethal. Along with thescutum shield, the pilum (javelin), helmet, and body armor of thelegionnaire, the gladius formed an integral part of the Roman militarymachine which crushed opposition from England to Egypt, from thepillars of Hercules to the deserts of Parthia. Though it was replaced inthe 2nd century AD by the spatha (see Spatha) echoes of the gladiuswere still used for millennia in various forms all around the world. TheGeorgian kindjal, seen throughout Russia, the Ukraine and CentralAsia, and the Arabic qama are just two examples of weapons whichbear an uncanny resemblance to the Gladius.

As with so much Roman military equipment, the gladius was originallycopied from the Celts. It was based on a broad bladed short cut-and-thrust design which the Romans first encountered in Spain which datesback well into the Bronze Age. The Romans called this type thegladius Hispaniensis, or ‘Spanish sword’. Gradually the weapon was Romanized, later forms found in Mainz Germany, Fulham England,

and Pompeii progressively lost the elegant curves and wasp-waist of theoriginal Celtiberian design leading to the strait parallel edged blade with ashorter triangular point. Along the way the gladius was ultimatelyperfected as a brutally efficient, close combat killing tool.

Sword, Cinquedea

ERA: Classical Iron age to Renaissance

Size S Reach / Speed / Defense: 2/5/2 F Damage / Attack Types / Primary 1-8/SCP/P AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/4 Cost 80 gp

Primary Material: Tempered Steel A cinquedea is a type of short sword originally based on an

archaic Spanish (Celtiberian) design from the early Iron Age,

and achieved high popularity in the European Mediterranean

during the Renaissance primarily in Italy. The name

cinquedea literally means ‘five fingers’ which refers to the

considerable width of the blade at the guard. The blade,

triangular in shape rapidly tapers down to a point, sometimes

very sharp, sometimes rounded off. Another unique feature

of the cinquedea is a complex arrangement of multiple fullers

going all the way down the blade, further lightening it.

Between the sharp profile taper and the fullers, and a heavy

pommel this is a very nimble close-combat weapon, capable

of delivering horrific stab wounds.

A Roman Legionnaire armed with a gladius (now broken) vanquishes a

Germanic barbarian, from the “Grande Ludovisi” sarcophagus, circa 251

A.D., photo by Marie-Lan Nguyen

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Very ornate Persian Jambiya with wootz (‘Damascus’) steel blade, 16th

Century AD

Ottoman Jambiya with silver inlay and Lapis grip, 17th Century AD

Roundel Dagger, Italy, circa 1350 AD

French Roundel Dagger, circa 1500 AD

Ottoman Dagger, 17th Century AD

Large Dagger: Swiss Baselard circa 1650 AD

Broad Dagger: Roman Pugio, 1st Century AD

Broad Dagger: Cinquedea Dagger, Italy 15th Century AD

Large Dagger: Swiss Baselard circa 1480 AD

Large Dagger: Italian Baselard, circa 15th Century AD

Large Dagger: Spanish blocking dagger 16th Century AD

Large Dagger: blocking dagger with sidering, Bolonga Italy 16th Century AD

Large Dagger: blocking dagger with sidering, Germany circa 1600 AD

Short Sword: La Tene (Celtic) anthropomorphic-ilt sword, Bohemia late

Hallstatt period 5th Century BC

Short Sword: ‘Antnna hilt’ Sword of the Celetic Cogotas II culture, Salamanca

Spain, circa 600 BC

Gladius, Mainz Germany, circa 50 AD

Gladius, Pompeii, Italy 2nd Century AD

Cinquedea sword, Barcelona Spain circa 1540 AD

Gladius: Russian Kindjal, 19th Century

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Sword, Katzbalger

ERA: Renaissance

Size S Reach / Speed / Defense: 2/3/3 Damage / Attack Types / Primary 1-8/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 12/4 Cost 100 gp

Primary Material: Steel The Katzbalger is a special type of arming sword or

broadsword developed during the Renaissance in Germany,

it was the infamous signature weapon of the Landsknecht

mercenaries.

Katzbalger with gold plated hilt, 16th Century AD Thurungia, Germany

Katzbalger, 16th Century AD Schwabia, Germany

A sturdy, medium-length sword with a distinctive 'S' shaped

guard, the blade itself is strait and parallel edged with a

spatulate or rounded point, usually lightened by several

short fullers in the forte.

Katzbalgers were actually made in many different sizes,

ranging from the short sword depicted here, to an arming

sword size, and even hand and a half and very large two-

handed versions. Most had a pretty distinctive shape and

size as described above, with a heavy sometimes bronze or

brass pommel and a heavy cutting blade.

Subjective: This is a weapon designed for the confusing aftermath of pike skirmishes, verydeadly in close combat, specialized for chopping. I’ve test-cut a little withsome katzbalger replicas and they cleave through meat and bone like nothing. This weapon is also well suited for defense with a close-to-the-hilt balance andan effective hand guard. A handy and reliable sidearm.

Sword, Leaf Blade

ERA: Classical Bronze Age

Size M Reach / Speed / Defense: 3/1/1 Damage / Attack Types / Primary 1-10/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 8/4 Cost 70 gp

Primary Material: Iron or Bronze An archaic sword design of very ancient lineage which existed in

bronze form well before the Classical period. Both bronze and iron

versions of this weapon were used by the Celts, the ancient

Greeks, the early Romans, and by various other peoples around

Central and Southern Europe. The Spartan xiphos was a leaf-

bladed sword. Like many ancient sword types, these weapons did

not have any hand protection to speak of. The shape of the

blade, broader and heavier toward the end, moves the balance

toward the point and makes it highly effective for chopping

attacks, though it is also effective for thrusting. If the broad

double-edged blade does successfully penetrate in a thrust it will

do catastrophic damage. The sword does have a stiff, usually

diamond cross sectioned blade making the sword strong enough

for thrusting through tough targets.

Sword, Spatha

ERA: Classical Iron age to Dark Ages

Size M Reach / Speed / Defense: 3/2/1 Damage / Attack Types / Primary 1-8/SCP/CP AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/4 Cost 90 gp

Primary Material: Steel For game purposes a spatha is any broad, single-handed strait

sword about 3’ long which lacks a true iron pommel. The Roman

spatha is the archetype of a variety of similar swords used all

around Europe, the Mediterranean, and the Middle East from the

last days of the Roman Republic through the first few centuries of

the Dark Ages. A spatha is similar to the ‘Viking’ broadsword in

that is primarily a cutter with a long, broad blade, but the spatha

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is fairly stiff, making it better for thrusting, and also more

blade heavy. The spatha derives from the La Tene (Celtic)

culture, and was adopted by the Romans initially as a

sidearm for cavalry.

During certain military reforms of the early Imperial period it

was adopted by infantry in order to help Roman

Legionnaires cope with the increasing numbers of

Scandinavian and Germanic tribes they encountered such

as Visigoths, Ostrogoths, Lombards, Vandals, Burgundians

and Franks who used these spatha type sword extensively.

In the 1st Century BC Rome experienced the first in a series

of shocks as newly energized Barbarian confederations

began to cross the Rhine, starting with the Cimbri and

Teutons. More and more the Germanic and Celtic tribes

carried spatha which had been wrought with sophisticated

pattern welding techniques and were increasingly perceived as

effective and dangerous weapons, causing the Romans to rethink

their doctrine favoring the gladius as the sidearm for heavy

infantry.

By the 2nd Century AD the Spatha had largely replaced the gladius

as the standard sidearm for the Roman Legionnaire. The original

Roman version has the same kind of guard as the gladius short

sword. Spatha with a crossguard (like the Arab type) may rate as

3/2/2 weapons.

Subjective: Many of the Spatha type swords recovered from archeological sites created bythe Germanic and Scandinavian Barbarian cultures during the Migration Erafeatured pattern welded blades, and often elaborate goldwork as well. In 2009 more than 70 elaborately carved gold hilts were discovered in one horde alonein a Saxon or Norse site found at Staffordshire in Britain.

Katzbalger, 16th Century

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Spatha: La Tène II (Celtic) Sword, Belgium, circa 250 BC (pattern welded blade)

Spatha: La Tène III (Celtic) double-fullered Spatha, Circa 100 BC.

The grip of this sword is similar to the Roman Type

Spatha: Arab sword, Circa 1100 AD

Spatha: Sudanese Kaskara, circa 1600 AD, Abyssinia, Africa

Broad sword: Viking Sword, semi-excavated condition, Norway circa 900 AD

Broad sword: Viking sword, Hebrides Islands, circa 800 AD (Pattern Welded blade)

Broad sword: Viking Sword with silver hilt, Sweden, Circa 10th Century AD

Broad Sword: Sword with bronze hilt found in a woman’s grave, Suontaka, Finland, circa 11th Century AD

Broad Sword: Viking Sword, Ireland, 11th Century AD (excavated condition)

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Sword, Broad ERA: Dark Ages to Medieval

Size M Reach / Speed / Defense: 3/4/2 F Damage / Attack Types / Primary 1-8/SCP/SC AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/4 Cost 120 gp

Primary Material: Tempered Steel The term "broadsword" isn't really historical (it was coined in

the 18th century), but is defined here as the strait, double-

edged cutting and slashing swords which replaced the spatha

in northern Europe between the 7th and 11th Century AD. For

game purposes a broadsword is a single handed cutting

sword with a small hand grip, heavy iron (as opposed to wood

or bone) pommel, and broad deeply fullered blade with a

rounded or spatulate point. First appearing in the late

Migration period among the Franks and the Norse tribes, this

evolutionary development of the spatha is better balanced

and more specialized for cutting. It saw continuous use by

Germanic and Norse peoples through the end of the Viking

age (from the end of the 7th through the 11th -12th century),

and also spread to Ireland, the British Isles, Russia, the Baltic

States, Poland, Bohemia, Spain, France, Italy, and parts of

the Middle East and Central Asia.

Detail of the pommel of a Viking sword circa 9th Century AD,Haitabu Museum, Germany, photo by keeshu

A broadsword is a cutting weapon with a total length of

between 34"-39", and a short grip counterweighted by a

heavy iron pommel. Most weighed between 2 to 3 pounds

with a balance point 4-6” inches from the cross. The

broadsword was of somewhat limited value in thrusting,

usually having a rounded or spatulate (sometimes even

squared off) point and a relatively flexible blade which would

make it difficult to penetrate armor, though it could easily

pierce soft tissue, the neck, the belly, the meat of a leg etc.

with no problem. The hand is also somewhat exposed

compared to later Medieval European swords, but the

weapon was intended for use with a shield.

Subjective: Far from being the clumsy crowbar of popular imagination, this is anelegant, well balanced, surprisingly nimble sword, with deep fullers downthe entire length of the blade making it strong and supple. They were

generally of good craftsmanship, like modern Scandinavian furniture orglassware: simple, elegant, ergonomic and efficient.

In the early part of the Viking Age, due to the relative scarcity of good qualityIron, these weapons were often forged using special "pattern welding"techniques, this type was gradually replaced as good quality homogeneoussteel blades became available from the Franks. Vikings of later generationsstill highly valued the older type however and sought them out in ancientbarrows and gravesites. The pattern which they called 'the wyrm in the blade'or 'the serpent in the steel' marked such rare weapons as the work of Trolls orGiants. There are many references to such blades in the sagas, chronicles,and epic poems of the Viking era, perhaps most notably in Beowulf.

Sword, Arming

ERA: Medieval to Renaissance

Size M Reach / Speed / Defense: 3/3/3 F Damage / Attack Types / Primary 1-8/SCP/CP AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/4 Cost 150 gp

Primary Material: Tempered Steel Aka ‘single sword’ also sometimes called a ‘riding sword’ or even

a ‘short sword’ (to distinguish it from a longsword). This is

possibly the weapon called a “long sword” in most Role Playing

Games and Computer Games. Historical Longswords were

basically two-handed weapons (see Longsword). But it’s worth

remembering that in period swords of all types were most often

referred to simply as ‘swords’ without any further categorization.

The arming sword was traditionally worn on the left side, which is

why modern horseback riders always mount their horse from the

left, though few remember the ancient reason. Oakshott types

Xa, XI, XIa, XII, XIII, XIIIb, XIV, XIX, and XXa can all be examples of

arming swords.

The European arming sword is typically a single-handed, double-

edged sword about 3 to 3 1/2 feet long in overall length, with a

blade somewhere between 29 and 35 inches. The blade is strait

and normally parallel edged rather than sharply tapering. Most

arming swords were well balanced, relatively light, and weighed

between 2-4 pounds with a point of balance a few inches from the

cross. Some meant for cavalry were longer and more blade-

heavy (treat as 4/2/3 weapons damage 1-10).

Subjective: A versatile and deadly weapon which was in use from as early as the 10thCentury through the 16th, it was ideally suited for use with a shield, to which itwas arguably the ultimate counterpart. Effective both in attacking anddefending, with excellent reach and agility, the arming sword is a tacticallyflexible weapon equally capable of chopping, slashing, and thrusting, andhighly effective against both armored and unarmored opponents. Thisweapon was a high point of refinement of the basic Spatha design which hadappeared more than 1,000 years before, the balance of a heavy pommel, thecarefully wrought blade with a broad edge and a sharp point, and thesubstantial cross to protect the hand all made this weapon own a close in fight.

The arming sword is the weapon which, along with the lance, won thereputation of the medieval European knight of the High Middle Ages. Thearming sword or riding sword was worn on the knights person, on the hip,while the longsword was usually carried on the saddle (not across the backlike in Conan).

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Arming Sword; Danish, Circa 1100 AD, Oakeshott Type X

Arming Sword, German 13th Century AD, Oakeshott Type XI

Arming Sword, French, 1325 AD, Oakeshott type XVI

Arming Sword; English, Sword of Henry V, Circa 1420 AD Oakeshott type XVIII

Arming Sword: Sword with single finger ring, probably Maltese, from the Armory at

Alexandria taken as tribute in the 16th Century, Oakeshott type XIX

Spanish ‘Bilbo’ Sword, Mexico circa 1615 AD. This is essentially an arming sword with a cup-hilt (this would be a

3/3/5 weapon).

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Sidebar: The Siege of Antioch One of the greatest victories of the First Crusade occurred in 1097 AD when the formidable Norman Knight

Bohemond led the capture of the City of Antioch after a long and difficult siege. Allegedly, Bohemond paid off a

disgruntled Christian tower-captain to sneak himself and a small group of knights past the walls, leading to the

breaching of the gate and the capture of the city. Joy over their sudden victory was short-lived however when an

enormous army of Turks arrived and the Crusaders found themselves besieged. Already badly depleted of both

energy and resources, hope seemed lost when a large Byzantine army which had been sent to relieve them turned

around, believing they were already doomed. Starvation and disease beset the troops, and their future looked grim.

But a priest came to Bohemond and Raymond of Toulouse claiming to have seen a vision of St. Andrew, who revealed

that that the Holy Lance was inside the city. The leaders were sceptical, since this relic was believed to be in

Constantinople, but it did not dissuade the priest, who discovered a spear- point in a pit being dug near one of the

walls.

Gustave Doré (1832-1883), “Bohemond alone mounts the rampart of Antioch”

The spear was promptly mounted on a haft, word of the ‘miracle’ spread, and preparations for a final desperate battle

were made. Five days later the entire army sortied from the gate to attack the Turks. The Turks attempted a feigned

retreat and ambush, made a flanking attack, and set the grass on fire, but Bohemond intercepted the army on their

flanks with a hastily organized riposte, and the Crusaders reported later that they saw visions of St. George, St.

Demitrious and St. Maurice in the sky. The starving knights smashed the Turkish army and scattered the survivors in

a complete rout. Thus was created a new fiefdom for the ambitious Bohemond, who declared his personal vows to

be fulfilled, and settled down to rule the prosperous town as the rest of the army proceeded to Jerusalem without him,

much to the annoyance of the Byzantine Emperor and his rival Raymond. Bohemond, one of the most colourful

Characters of the first Crusade, is also one of the very few knights of this period of whom we have a detailed physical

description:

“Now [Bohemond] was such as, to put it briefly, had never before been seen in the land of the Romans [that is, Greeks], be he

either of the barbarians or of the Greeks (for he was a marvel for the eyes to behold, and his reputation was terrifying). Let me

describe the barbarian's appearance more particularly -- he was so tall in stature that he overtopped the tallest by nearly one cubit,

narrow in the waist and loins, with broad shoulders and a deep chest and powerful arms. And in the whole build of the body he

was neither too slender nor overweighted with flesh, but perfectly proportioned and, one might say, built in conformity with the

canon of Polycleitus... His skin all over his body was very white, and in his face the white was tempered with red. His hair was

yellowish, but did not hang down to his waist like that of the other barbarians; for the man was not inordinately vain of his hair, but

had it cut short to the ears. Whether his beard was reddish, or any other colour I cannot say, for the razor had passed over it very

closely and left a surface smoother than chalk... His blue eyes indicated both a high spirit and dignity; and his nose and nostrils

breathed in the air freely; his chest corresponded to his nostrils and by his nostrils...the breadth of his chest. For by his nostrils

nature had given free passage for the high spirit which bubbled up from his heart. A certain charm hung about this man but was

partly marred by a general air of the horrible... He was so made in mind and body that both courage and passion reared their

crests within him and both inclined to war. His wit was manifold and crafty and able to find a way of escape in every emergency. In

conversation he was well informed, and the answers he gave were quite irrefutable. This man who was of such a size and such a

character was inferior to the Emperor alone in fortune and eloquence and in other gifts of nature.”

-Ana Comnena, the Alexiad 1148 AD

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Detail of the hilt of a Cut-Thrust sword, early 16th Century

Sword, Cut-Thrust

ERA: Renaissance to Enlightenment

Size M Reach / Speed / Defense: 3/3/4 F Damage / Attack Types / Primary 1-8/SCP/P AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 11/3 Cost 180 gp

Primary Material: Tempered Steel Also sometimes called 'transitional' swords, “cut-thrust”

sword is a modern term used to describe a type of military

weapon which had become somewhat more specialized than

the original arming sword or single sword. In period all of

these were typically just called ‘swords’. Typical cut-thrust

sword are often Oakeshott types XV and XVIII. The blade is

tapered rather than parallel edged, coming to an acute point,

and of flattened diamond or hexagonal cross section,

sometimes with a central ridge running down the center of

each face to further stiffen the blade.

Several historical weapons fall into this category, including

the Spanish 'espada ropera', the French 'espadon', and the

'spada filo' of the Italian Renaissance masters. The 'spada da

lato' (sidesword) was also considered a development of the

cut-and-thrust sword (see Sidesword). Unlike the rapier,

which was basically a civilian weapon, the cut-thrust sword

was first and foremost a military sword. Cut-thrust swords

often incorporated compound hilts with side rings, thumb

rings and finger rings used to employ a "fingered" or over-the-

guard grip, which assisted in point control when thrusting.

Swords of this type are featured in fencing manuals, such as

Achille Marozzos Opera Nova.

Detail of the hilt of a sidesword, late 15th Century

Sword, Sidesword

ERA: Renaissance to Enlightenment

Size M Reach / Speed / Defense: 4/4/4 F Damage / Attack Types / Primary 1-6/SCP/SP AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 10/3 Cost 200 gp

Primary Material: Tempered Steel The term ‘sidesword’ is a modern term used to refer to a certain

class of civilian swords midway between an arming sword or

cut-thrust sword and a rapier. There has been much debate

over the definition or even use of this term, but for game

purposes it means a double-edged civilian cut-and-thrust

weapon derived from the cut-thrust sword (see Sword, Cut-

Thrust) which is similar and overlaps considerably with this type.

Some ‘sideswords’ fall into the Oakeshott XIX category, others

are outside the basic Oakeshott typology. The sidesword is

characterized by a slim, strait or slightly tapering blade, and a

guard featuring a 'complex hilt' of some kind, with such features

as finger rings, a knucklebow, side rings, and / or thumb rings.

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Whether you prefer to think of it as a ‘transitional’ weapon

midway between a cut-and-thrust sword and a rapier, or

simply as a sword of this era, the blade of a sidesword was

still wide enough to cut, while also being fairly stiff and

tapering gently to an acute point, with very sharp blades

making them suitable for both slicing and thrusting. The

modern term 'sidesword' is derived from the Italian "spada da

lato". This weapon was widely used in the late Renaissance

until it was gradually supplanted by the longer and narrower

true rapier, though both types existed concurrently for at least

two centuries. Swords of this type are featured in several

fencing manuals, including two of the most prominent of the

16th Century Achille Marozzos UOpera Nova dell'Arte delle ArmiU

of 1536 and Joachim Meyers UKunst des Fechten Uof 1570.

Hilt of a Mortuary-Hilt Backsword of the English Civil War era, 17th Century

Sword, Backsword

ERA: Enlightenment to Early Modern

Size M Reach / Speed / Defense: 3/2/5 Damage / Attack Types / Primary 1-10/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/5 Cost 200 gp

Primary Material: Tempered Steel A heavy, strait bladed, usually single edged military cut-and-

thrust weapon, often with enhanced hand protection such as

a basket or cage hilt. Used by cavalry, it was known as a

'backsword' because it was hung over the back by cavalry

soldiers so that it wouldn't slap the thigh while galloping.

Normally single-edged though sometimes featuring a partial

false-edge. Used in the late Renaissance through the 19th

century, primarily as a cavalry weapon. Backsword variants

included the basket-hilt claymore, and the hanger. A basket hilt

on any sword can be used to strike with, and may be treated as

an extra-heavy knuckleduster (Damage 1-6 B/B) which is

available for use at grapple range. The backswords hand

protection, and the relatively heavy weight of the weapon made

it efficient for defense, including against heavy weapons like

lances and bayonets, as illustrated in this account of the use of

a 1796 heavy infantry saber (a strait bladed backsword) by an

English solider at the battle of Waterloo:

“It was in the charge I took the eagle off the enemy; he and I had a hard contest

for it; he made a thrust at my groin I parried it off and cut him down through the

head. After this a lancer came at me; I threw the lance off my right side, and cut

him through the chin upwards through the teeth. Next, a foot soldier fired at

me, then charged me with his bayonet, which I also had the good luck to parry,

and I cut him down through the head; thus ended the contest.” -Sgt. CharlesEwart, 2nd Dragoons (Scots Greys) describing his capture of an Imperial Eagle at Waterloo:

Hilt of a 17th Century Italian Schiavona

The backsword was particularly popular in England and

Scotland, where it took many forms, increasingly refined and

sophisticated, typically with complex hilts. There were hunting

hangers, mortuary hilt swords made popular during the English

Civil War, the sinclair-Hilt named after a Scottish mercenary, the

Scottish claymores, and the classic English basket-hilt sword.

The extra hand protection provided by the basket hilt allowed

the weapon to be used more defensively and with more –hands

forward guards, and could also be used to smash peoples faces

when at close (grapple) range.

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Cut-Thrust sword, this is one of three attributed to Jeanne d'Arc, Dijon France, early 15th Century AD, Oakeshott type XV

(this weapon may have been rehilted at a later time)

Sidesword: Spada Da Lato, Bologna, Italy, 1550 AD

Sidesword: Espada Ropera, Barcelona, Spain 16th Century AD

Sidesword: Spada Da Lato, Milan, Italy, 1570 AD (Oakeshott type XIX)

Cut-Thrust Sword, Dordogne Valley, France, circa 1430 AD, Oakeshott Type XVIII

Cut-Thrust sword, Portugal 15th Century AD

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Sword, Schiavona / Palasz

ERA: Enlightenment to Early Modern

Size L Reach / Speed / Defense: 4/2/5 Damage / Attack Types / Primary 1-8/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 11/5 Cost 250 gp

Primary Material: Tempered Steel This is a class of very sturdy, long bladed basket-hilt

swords both very popular with heavy cavalry in the

Enlightenment period, typified by the Polish palasz and

the Venetian schiavona. The schiavona is long single-

handed cutting sword characterized by a distinctive type

of complex cage-hilt usually also featuring full or partial

quillions, and a distinctive 'cats-head' pommel. The

blade is fairly broad tapering to a stiff thrusting point,

with single or multiple fullers in the forte, though it is

primarily a cutting weapon. Some are fully double

edged, while some have only half of the false edge

sharpened.

In the Middle Ages the Doge (mayor) of Venice hired the

Schiavoni, a tribe of Slavonic mercenaries from the

Dalmatian (Croatian) coast as bodyguards. The Schiavoni

wielded a unique type of sword which was called the

schiavonesca; a kind of a hybrid between a cut-and-thrust

sword and an arming sword.

The relatively crude schiavonesca gradually evolved into

the more sophisticated Venetian schiavona which was

eventually became a very popular weapon in the Baroque

period, particularly for heavy cavalry. Schiavonas were one

of the first swords to feature a full basket hilt, with a

characteristic shape. Later cage hilt swords such as the

Scottish basket-hilted "broadsword" are thought by some

scholars to have evolved from the schiavona. The palasz

(or pallash or palasc) was a similar weapon used in Poland

by the famed ‘Winged Hussars’ heavy cavalry, a very long,

slim double-fullered blade (up to 46”) designed primarily for

cutting. These were also popular across Europe.

“There were more MarxBruder present than Federfechters and they were eager to Fight! With trumpeters in the Town

Square, all the people had their seats with windows thrown open to see this spectacle. Through the streets went men

with armfulls of swords, rappiers and staffs, there were two royal spears full of hanging dussacks, and what's a

fechtschule without them!!!)

All the Parties put their Capes and Swords in a pile. The Fechtmeister was holding onto a wooden Halberd. The

trumpets blared, Just then the Old Prince Georgen zum Brigg, who is considered a father of the Fatherland*,

marshaled in the event and together with the Bishops of Preslaw, a pair of reichs tallers (aka ‘thaelers’, a gold coin roughlyequivalent to a Florin) were offered as the Prize to every winner, so long as Blood was drawn, the loser should live with his

shoddyness in defeat. The youthful Dussack fencers got out of control at one point and had to be Halted by the

Fechtmeister. So great was their thirst for 2 Gold Tallers (Thaelers, worth about 2 gulden or gold ducats each), but yet

they brought little blood and so little Gold was awarded to the Dussack fencers. The Rappiers, Staffs and Longswords

however, proved very bloody, and much Gold was awarded.

The best was a Marxbruder , a Schlosser with his strong Handworks and his Stork from above, he landed strikes on

their heads. He was awarded two gold tallers and was ready to go to the Pub, just then a short, little Hatmaker, from

Nerlingen (Swabia) came at him with Longsword, and gave the Schlosser, the Spitze or point. the Fechmeister halted

the fight instantly and said " Landsman, whats with this Reckless and wild Start? have you not seen, that he who is

without Art only stabs at the Head. The reply was: Ich Lieg noch nitt or "Sorry, I don't lie still*". As no blood was drawn,

the match continued with the little Hatmaker, splitting the Marxbruder's Nose in two! For all to see. So, off to the Pub

He went!! Then there came an accidental retalliation, a Marxbruder, while Staff fighting, put out an eye of a

Federfechter! And the sight of how high the clear, eye fluid went was horrible to behold.”

-Description of a Fechtschule tournament at Liegnitz, from Hans Ulrich Krafft Reisen und Gefangenschaf, 1583 AD

*This response could be compared to the earliest known Handwritten German fencing history and is attributed to Liechtenauers statement in 1389:

Wer do Liegt, der ist tot, wer sich Ruret, der lebt noch: “Who stays still is dead, who moves still lives”.

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Backsword: English hanger, 17th Century. This is a primitive type of weapon with a simple

Knucklebow and no counterbalancing pommel, which would have a lower speed in

followup attacks (3/2/3).

Backsword: early 17th Century Scottish “Ribbon Hilt” Claymore with a very broad blade.

You could say this monster is the very definition of a “broadsword”…

Backsword: 17th Century Scottish Claymore with a brass hilt

Backsword: 18th Century Scottish Claymore

Schiavona, probably Venetian early 17th Century AD. From the private collection of Bill Grandy.

Schiavona / Pallash: Very early, very long 15th Century Lithuanian Pallash sword

Schiavona / Pallash: 17th – 18th Century Polish Pallash sword with clamshell hilt

Schiavona / Pallash: early 19th Century Dutch Pallash sword

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Morning Star (HH)

ERA: All eras

Size M Reach / Speed / Defense: 3/1/2 Damage / Attack Types / Primary 1-10/(BP)/(BP) AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 16/15 Cost 70 gp

Primary Material: Iron This is the knightly version of the original morning star, the

morgenstern (see Morgenstern). This version is a single-

handed spiked mace suitable for cavalry, usually of all iron (or

more rarely, all steel) construction. A very dangerous weapon

capable of causing serious injuries even against armoured

opponents, all hits count as both bludgeon and piercing

damage.

Axe, Battle (HH) ERA: Bronze Age to Early Modern

Size M Reach / Speed / Defense: 3/1/2 Damage / Attack Types / Primary 1-12/C/C AP Bonus / Grapple Bonus: -/+2 Hardness / Hit points: 7/5 (steel hafted 15/5)Cost 30 gp

Primary Material: Wood, Steel An axe designed for cutting people as opposed to trees.

Contrary to mythology, battle axes were relatively small and

light like every other military weapon, and didn’t have giant

three foot wide, 10 kilo blades like in a Frank Frazetta*

painting. Axes used for war or hunting were generally lighter

and slimmer than axes used to fell trees, rather than the

other way around. The typical battle axe was also a relatively

small single-handed weapon (though there were two-handed

axes, see Great Axe and Sparth Axe). Nevertheless, the battle

axe was brutal, it could slice off limbs, split heads or hack

shields to pieces with relative ease, and cut through shields

or light armor without problems.

Long after the battle axe began to be replaced by other more

sophisticated weapons on the battlefields of the

Renaissance, they remained in use with sappers through the

Early Modern period, as well as with marines, sailors, and

pirates on ships well into the 19th Century as the ‘boarding

axe’. Some battle-axes featured iron langets to protect the

haft, or were made of all-steel construction, and / or had

features like back-spikes, roundels or even knucklebows to

protect the hand. All-steel axes would have hardness and hit

points similar to a war-pick, a back spike would confer a P

attack type. Roundels confer +1 to defence, knucklebows

+2.

* not that there is anything wrong with Frank Frazetta

Sword, Hand and a Half (HH) ERA: Renaissance to Baroque

Size M Reach / Speed / Defense: 4/4/3 F Damage / Attack Types / Primary 1-8/SCP/CP AP Bonus / Grapple Bonus: +1/- Hardness / Hit points: 10/3 Cost 180 gp

Primary Material: Tempered Steel This is basically a small bastard sword or longsword (see

Bastard Sword, Longsword) designed for civilian or semi-

civilian use as a personal defense weapon or a riding sword.

Thee swords usually feature a stiff, flattened diamond or

diamond shaped blade and a sharp profile taper ending in a

very sharp point. Oakeshott type XVa is a typical example of

the type.

This type of sword is much smaller than a longsword, in the

neighbourhood of 42-44” in total length. These are versatile,

very quick weapons effective close in or at range, featuring

both a very sharp edge and a lethal needle point. AP bonus

applies to thrusts only.

Antique 16th Century ‘hand-and-a-half’ bastard sword, Ulm, Germany

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War hammer, Germany, Circa 15th Century AD (this is a special type of war hammer called a ‘dagger –mace’ used for judicial

combat)

War Pick, Austrian, 1570 AD

Norwegian Battle Axe, 9th Century AD Danish Battle Axe, 10th Century AD

Ottoman Battle Axe, 17th Century AD Indian “Antelope” style Battle Axe, 17th Century AD

French Battle Axe, 16th Century AD

Bearded Axe, Ireland, Circa 10th Century AD

Great Axe: Danish ‘Huskarl’ Axe, 12th Century AD

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Sword, Liuye Dao

ERA: Bronze Age to Early Modern

Size M Reach / Speed / Defense: 3/4/2 F Damage / Attack Types / Primary 1-8/SCP/S AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/3 Cost 40 gp

Primary Material: Steel The “willow leaf saber” is the classic Chinese saber, an elegant,

gently curved single-edged sword suitable for infantry or cavalry.

One of the most ubiquitous weapons in the history of the world,

the dao was arguably the basis for dozens of other weapons

found from the Middle East and Europe to Japan, south Asia,

and the pacific rim including the Hungarian saber, the Turkish

kilij, the Indian tulwar, the Persian shamshir and the Arab saif,

among others. The dao in various forms was the standard

sidearm for cavalry and infantry in China going back to the

Bronze Age. Relatively slender with a slight flaring near the tip,

this is a well balanced weapon suitable for slashing, chopping

or thrusting.

Dao usually featured only minor hand protection in the form of a

small disk or roundel, and frequently a canted grip to aid in

weapon retention (particularly important for cavalry). The liuye

dao is a versatile sword which can be effective in the hands of

both the relatively untrained or the experienced martial artist.

Some dao feature a partial false-edge allowing for false-edge

cuts.

18th Century Chinese soldier carrying a Dao

While the dao was the weapon of the army rank and file, and

the double-edged jian was the preferred weapon for high

officials and aristocrats, many very special dao were also forged

for the elite. These were made with incredible sophistication,

wrought from excellent steel (tempered steel or wootz steel

from India, which would increase the cost accordingly), using

sophisticated differential hardening techniques and masterful

heat treatments. Such weapons were often decorated with

artistic inlays of gold, silver and other metals. One popular

feature introduced during the Ming dynasty was to embed a

silver bead (or ‘rolling pearl’) inside a slot in the back edge of

the sword, which would roll back and forth during a cut. A few

of these remarkable weapons survive today. A weapon of this

quality would be a +2 or +3 masterwork blade at minimum.

Sword, Yanmao Dao

ERA: All eras

Size M Reach / Speed / Defense: 3/3/2 Damage / Attack Types / Primary 1-8/SCP/SP AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/3 Cost 150 gp

Primary Material: Tempered Steel This is the goose-quill sabre, another variant of the dao (see

Liuye Dao). The yanmao dao is a straighter sword with a curve

appearing toward the center of percussion near the tip of the

blade. This weapon can thrust effectively and has better reach

than the other types of dao.

Sword, Saber

ERA: Medieval to Early ModernAka: Scimitar

Size M Reach / Speed / Defense: 3/4/2 Damage / Attack Types / Primary 1-6/SCP/S AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/3 Cost 90 gp

Primary Material: Steel A saber is technically any curved sword. For game purposes

saber means any non-specific curved single edged sword of

medium length. All sabers are specialized for draw-cutting,

which is very useful in cavalry ride-by attacks (making it

possible to deliver a lethal cut while riding at full speed getting

the sword knocked out of your hand) and is a very quick

weapon particularly at close range.

The saber entered Europe through Hungary, where was known

possibly as early as the 7th century AD. In Slavic countries

sabers were called szabla. Sabers made in the Early Modern

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period incorporated knucklebows or complex hilts, treat as

3/4/3 or 3/4/4 weapons.

Another common subtype of the European saber was the

Ukranian shashka, a longer, very fast weapon with no

crossguard. Treat this as a 4/5/1 weapon.

Sabers were one of the most long lasting swords in the military

arsenal, remaining in use for at least 1300 years. They were in

wide use in WW I and continued to be used as cavalry weapons

up to World War II. Ceremonial sabers are still carried by

officers and non commissioned officers in modern armies,

though they are no longer used for battle.

Sword, Heavy Saber

ERA: Medieval to Early ModernAka: Scimitar

Size M Reach / Speed / Defense: 4/3/4 Damage / Attack Types / Primary 1-8/SCP/SC AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/4 Cost 90 gp

Primary Material: Steel

Stating in the late 16th Century, a different type of Saber began

to emerge in Central Europe, rapidly spreading to the North and

later to the West. A heavier weapon meant for sustained

fighting as opposed to the ride-by slash. These were longer,

broader-bladed, probably influenced by Hungarian sabers and

possibly the Tulwar and / or the Killij, with a blade flaring out

toward the tip for greater cutting power. Heavy sabers typically

had greater hand protection. This design remained popular

though the 19th Century. A classic example is the British 1796

pattern light cavalry saber (not to be confused with the 1796

pattern heavy cavalry saber, which was actually a straight

bladed Backsword).

Sword, Shamshir

ERA: Renaissance to Early Modern

Size M Reach / Speed / Defense: 2/5/2 Damage / Attack Types / Primary 1-8/SCP/S AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/2 Cost 150 gp

Primary Material: Tempered Steel

Aka ‘Scimetar’. The word "shamshir" means 'curved like a tigers

tail', this was the name made for an acutely curved saber used

in Persia, curving up to 15 degrees from cross to tip. Sabers

were adopted fairly late in Central Asia and the Middle East, but

were becoming widespread by the 16th Century when this

unique design began to appear. A typical Shamshir had a

simple crossguard up to 2” wide on each side, and was carried

horizontally with the hilt and tip pointing up.

The shamshir has many cousins in the region, all of which

appeared around the same time and all of which were probably

copies of the Persian shamshir (or possibly the Chinese dao).

The Arab saif, the Etheopian guardes, and the Turkish killij all

closely resemble the shamshir. All of these weapons were

similar: slim cavalry sabers with deeply curved slicing blades

designed for draw-cutting, featuring a small, canted grip

intended to aid in weapon retention. .

These weapons overlapped a great deal and therefore are all

currently included in the shamshir class, but there were some

different design emphasis within the subtypes. The saif was

often not as acutely curved as the shamshir and was more

suitable for thrusting (treat as SP weapon). The guardes had a

distinctive type of wooden hilt

Though intended for cavalry, due to the pronounced curve and

light weight the shamshir can be used in closer quarters than

most medium length slashing weapons (treat as a size S

weapon when fighting at grapple range).

Tulwar with ‘ferrengi’ (foreign) style hilt, Punjab India circa 1815, authorspersonal collection.

Sword, Tulwar

ERA: Renaissance to Early Modern

Size M Reach / Speed / Defense: 2/5/2 Damage / Attack Types / Primary 1-8/SCP/SC AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/3 Cost 150 gp

Primary Material: Tempered Steel

In India one finds a very similar weapon to the shamshir called

a 'tulwar' or ‘talwar’, a saber with a similarly pronounced curve,

but a broader blade than a shamshir and usually featuring less

acute of a point. Tulwars have a small, tight handle, the grip

itself is strait rather than canted like some other sabers, and

typically consisting of minimal quillions with a roundel pommel

which makes for a very snug grip. The tulwar also often has a

sharpened false-edge.

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Like all sabers, these are specialized slashing weapons

originally designed for use from horseback. Historically these

elegant swords were used by Persian, Hindu, Sikh, and Mughal

cavalry. The tulwar in particular was popular with the Sikhs,

though eclipsed by the Khanda and the Kirpan (see Jambayia)

in Religious importance, the tulwar is the weapon of Rajput

cavalry and is the basis of the martial sport Gatka which is still

practiced today by Sikhs all around the world. Though intended

for cavalry, the tulwar can be used on foot in closer quarters

than most medium length slashing weapons (treat as a size S

weapon when fighting at grapple range).

Tulwars made after the 17th Century often featured ‘ferengi’

style hilts which included a knucklebow or even something like

a cup-hilt. These weapons are superior for defense (treat as

3/5/3 weapons).

Sword, Killij

ERA: Renaissance to Early Modern

Size M Reach / Speed / Defense: 2/3/2 Damage / Attack Types / Primary 1-10/SCP/SC AP Bonus / Grapple Bonus: +1/- Hardness / Hit points: 10/3 Cost 150 gp

Primary Material: Tempered Steel

The Turks created their own fearsome version of the saber, the

killij or killic. This is a specialized cutting weapon, brutally

effective, somewhat similar in design philosophy to the

yataghan: let the shield do the blocking, this thing is for lopping

off arms and heads as efficiently as possible. Has a partial

false edge and a reinforced point for thrusting. The AP bonus is

for thrusting only.

Liuye Dao, Ming Dynasty China circa 15th-16th Century AD

Yanmao Dao, 16th Century AD

Saber: An exquisite Turkish or Ukrainian shashka saber, probably early 17th Century,

Wootz steel, inlayed with lapis and silver and featuring a gold inscription on the blade.

Tulwar, India 17th Century AD

Tulwar: Ethiopian ‘guardes’ saber, 16th Century AD

Shamshir: Persian Shamshir 18th Century AD

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Killij: Ottoman Killic, Bulgaria 16th Century AD

Tulwar ‘ferengi’ style with knucklebow, Punjab India early 19th Century, from the authors personal collection

Heavy Saber: Swedish heavy cavalry saber, circa 1650 AD

Saber: Ukranian Szabla, circa 1650 AD

Heavy Saber, Hungarian Szalba circa 1650 AD

Cossacks of the Zaporozhian Sich write a mocking reply to the Sultan of Turkey, Circa 17th Century, Ukraine.

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Axe, Bearded

ERA: Iron Age to Medieval

Size L Reach / Speed / Defense: 4/1/2 Damage / Attack Types / Primary 1-10/C/C AP Bonus / Grapple Bonus: -/+2 Hardness / Hit points: 7/5 Cost 30 gp

Primary Material: Wood, Iron

Also called the ‘Danish axe’, a bearded axe is a longer

subtype of battle axe (see Battle Axe) with a special L-shaped

or ‘bearded’ blade. Many types of axes were made with this

design, which gives you a wide cutting surface with less

weight in the blade, but for game purposes this also means a

battle axe longer than the typical version, of 3-4 feet in

length, with a slightly lighter ‘bearded’ shaped blade. This

type of axe was widely used by the Vikings in the 9th-10th

Century, particularly by the Danes. It could be used as a hand

and a half weapon but was more typically used one-handed in

conjunction with a shield.

Axe, Great (TH) ERA: Iron Age to Medieval

Size L Reach / Speed / Defense: 4/0/2 Damage / Attack Types / Primary 2-12/C/C AP Bonus / Grapple Bonus: -/+2 Hardness / Hit points: 7/5 Cost 50 gp

Primary Material: Wood, Steel This very large type of axe first began to appear in

Scandinavia, Russia and the British Isles around the end of

the 10th Century. This weapon is associated with the Danish

– Saxon huskarl, usually Norse warriors in the service of

Saxon kings as hirthmen. These were effective weapons

which evolved from the battle axe and the bearded axe, but

were eventually replaced by more specialized types such as

the sparth axe (probably an evolutionary development of this

weapon – see Sparth Axe) the halberd, and the pollaxe (see

Pollaxe).

Sword, Bastard (HH) ERA: Renaissance to Baroque

Size L Reach / Speed / Defense: 4/3/4 F Damage / Attack Types / Primary 1-10/SCP/CP AP Bonus / Grapple Bonus: +1/- Hardness / Hit points: 10/4 Cost 220 gp

Primary Material: Tempered Steel

A sub - type of the longsword (see Longsword), bastard swords

were basically two-handed (or hand and a half) cut-and-thrust

swords. They were similar to long swords but slightly shorter

(average 45”-47”) with stiff, sharply tapering blades usually of

either hexagonal or diamond cross-section. The blade cross-

section was designed to cut through light armor like a chisel,

with the stiffness and sharp taper making it specialized for

thrusting. Modern tests have revealed that swords of this type

also cut surprisingly well against both soft and hard targets.

Oakeshott types XVa and XVII may normally be considered

bastard swords. There was also another ‘civilian’ type of

bastard sword characterized by a complex hilt including side

rings and / or finger rings. These also usually had a flatter,

wider blade and were used more for cutting (change to 4/3/5

primary attack type C, no AP bonus). These were less expensive

(160 gp) and often appeared in town armories. Bastard swords

were also used as sidearms by some Swiss Reislauffer which

apparently gave them an advantage over other infantry such as

Italian Condottieri and German Landsknechts with their shorter

katzbalger type swords.

The acute point of the bastard sword made it more effective in a thrust.

Bastard swords of both types also frequently featured a two

stage, stepped grip, sometimes called a 'coke bottle' grip.

Bastard swords sometimes feature a large ricasso for half-

swording. Many martial techniques have been designed around

the use of the longsword, bastard sword, and greatsword. As

with the longsword, false-edge cutting is critical to making the

most of this weapons speed (see False Edge Cutting MF and

Zucken MF). The mastercuts (see Miesterhau MF) are

fundamental techniques, and half-swording can be effectively

employed to enhance it’s effectiveness at short (i.e. grapple)

range (see Half-Swording MF) as well as making the most of its

armor-piercing benefits in the thrust.

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Sword, Federschwert ERA: Renaissance to Baroque

Size L Reach / Speed / Defense: 5/4/4 F Damage / Attack Types / Primary 1-2/B/- AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/3 Cost 100 gp

Primary Material: Tempered Steel A federschwert or “feather sword” is a special type of training

sword used in the Holy Roman Empire (greater Germany)

during the Renaissance. These are blunt swords were

designed to be relatively safe to fight with, the deeply fullered

blades are relatively light and bend in a thrust like a modern

foil. But they can still cause serious injuries with strikes

without care.

Renaissance Fencing fraternities like the marxbrüder (“marx

brothers” aka the brotherhood of St. Mark) of Frankfurt and

the Friefechter (free fencers) of Prague used these weapons

in tournaments and prize fights. To win, you had to cut your

opponents scalp just enough that he bled, but not so badly

that you broke his skull which could get you in legal trouble.

To simulate this kind of fight in the game, make all attacks

full bypass attempts (-10 TH), and the first person to receive

4 HP of damage loses the bout.

Sword, Greatsword (HH) ERA: Medieval to Baroque

Size L Reach / Speed / Defense: 5/1/4 Damage / Attack Types / Primary 2-12/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/6 Cost 180 gp

Primary Material: Tempered Steel A greatsword, also called a "war sword" or a "sword of war", is

a subtype of the longsword (see Longsword) and an

evolutionary two-handed descendant of the arming sword

(see Arming Sword) specialized for cutting. These larger

swords initially appeared in the late 12th century but were

not frequently used in the 13th, after which they were largely

replaced by longswords and bastard swords, but the type was

revived in the 16th century as more unarmored infantry

returned to the battlefields.

Greatswords were capable of facing heavier weapons such as

pole-arms and larger axes, had extraordinary reach, and were

particularly devastating against opponents wearing light or no

armor. Greatswords generally have a parallel edged, flat or

lenticular cross-section blade suitable for cutting and

chopping, less useful for thrusting than other long swords.

The blade was wider and usually a few inches longer than

other longswords, with longer grips as well. For game purposes,

swords of Oakeshott types XIIa, XIIIa, and XX may generally be

considered greatswords. Typical greatswords measured up to 4'

- 4 1/2 in length and weighed 3-4 lbs, but are not to be

confused with a "true" two-handed sword such as the

zweihander which could measure over 6' (see Zweihander and

Flammard). Greatswords were often made with a ricasso from

2” to as much as 10” long.

Many martial techniques have been designed around the use of

the longsword, bastard sword, and greatsword. As with the

longsword, false-edge cutting is critical to making the most of

this versatile cutting weapon (see False Edge Cutting MF and

Zucken MF). The mastercuts (see Miesterhau MF) are also

fundamental techniques for using the greatsword, and half-

swording techniques can be effectively employed to enhance

it’s effectiveness at short (i.e. grapple) range (see Half-Swording

MF).

Sword, Longsword (HH) ERA: Medieval to Baroque

Size L Reach / Speed / Defense: 5/2/4 F Damage / Attack Types / Primary 1-10/SCP/CP AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/4 Cost 200 gp

Primary Material: Tempered Steel For the RPG “long sword” see Arming Sword

Developed as early as the late 12th Century, longswords

became the knightly weapon of choice by the 14th. The

longsword is actually a two-handed or hand-and-a-half weapon

which was developed as advances in armor increasingly

obviated the need for a shield, allowing the second hand to be

used. The weapon incorrectly described as a 'long sword' in

most Role Playing Games and computer games is actually a

'single sword' or an 'arming sword' (see Arming Sword).

Early longswords were little more than arming swords with

extended grips, which allowed them to be used two handed.

The blade was typically straight or slightly tapering, double-

edged, and the weapon normally had a simple cruciform hilt. As

the weapon developed, examples with blades up to a foot

longer than those of most arming swords were not rare, for an

overall length of four to four and a half feet. They also began

to feature more profile taper especially toward the end of the

blade, and a stiffer more wedge-like cross-section (often

flattened-diamond or hexagonal shaped) more suitable for

cutting through light armor, sometimes featuring multiple fullers

running partially down the length of the blade. Oakeshott types

XVIa, XVIIIb, and XX may be considered longswords (type XX can

be either a longsword or a great-sword)

The longsword class overlaps with other two handed swords,

including the bastard sword, a pointier, skinnier cut-and-thrust

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variety (see Bastard Sword), and the great sword or war

sword; broader and a bit longer and flatter, specialized for

chopping (see Greatsword), as well as the larger claymore

(see Claymore). Similar fighting techniques were used with all

these swords.

Hilt of a Czech Longsword with sidering, circa 1470 AD

The longsword is a very sophisticated weapon, equally

effective at both cutting and thrusting, swift and versatile in

attack and reliable in defense. It is not an easy weapon to

master but with proper training it is lethal and very fast, the

False –Edge cutting MF and Zucken MF will increase the

speed of this weapon by 2 or 3 points respectively, making it

very dangerous indeed.

Subjective:

The longsword was not the ‘king of the beasts’ on the open European

battlefield, that honour goes to the polearms such as halberds and

glaives, the lance, and the spear, later to pikes and giant six foot infantry

swords. But for most European warriors, the longsword remained

perhaps the ultimate prestige sidearm for more than two centuries,

because it was a contender in every situation, on the battlefield, in the

ambush or duel, in the confused aftermath of a pitched battle, on

horseback or on foot… this weapon gave you (literally) an edge and a

fighting chance in almost any situation. The longsword is not a beginners

weapon, which is why common infantry soldiers more commonly carried

short swords, messers or daggers as sidearms.

Knights, men-at-arms, and elite professional infantry carried this much

larger, bulkier weapon instead, because if you knew how to make the

most of this weapon (which requires numerous MF in the Codex rules), it

could keep you alive. Most of the more effective techniques for using a

longsword are at least somewhat counter-intuitive, which makes this a

weapon which really requires at least some real Martial Arts training and

not just experience. Though difficult to master, the longsword is one of

those rare weapons like the katana or the rapier which has almost unlimited

potential for Martial Arts applications. The more training you have with the

longsword the more versatile and effective it really becomes. In the hands

of a skilled swordsman this weapon is both a fight starter and a fight-

finisher, effective against polearms or daggers, axes or maces, shields or

bucklers. Well balanced and surprisingly light (typically 2-4 lbs), the

longsword is equally lethal on the battlefield or in a private duel or judicial

combat. Which is perhaps for this reason that most of the Fechtbücher, the

ancient fencing manuals of the Renaissance, start with the longsword as the

foundational weapon from which all other weapons are taught.

KriegsMesser (HH) ERA: Renaissance to Baroque

Size L Reach / Speed / Defense: 5/2/4 F Damage / Attack Types / Primary 1-12/SCP/SC AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/5 Cost 140 gp

Primary Material: Tempered Steel Also known as a langen messer. This is a messer (see Messer)

made into a two-handed infantry saber, essentially a formidable

single-edge sword designed as a primary battlefield weapon, up

to four feet long, with a hand and a half grip, sometimes strait

sometimes curved. These are devastating weapons which

cause horrific injuries, but are usually made well balanced and

relatively light to handle well in combat. This weapon overlaps

with the schwiesersabel (see Schwiesersabel). The Grossabel

saber and the similar Hungarian infantry saber are more curved

versions (4/4/4 1-12/SCP/S)

Subjective:

This is the grossemessers mean, crazy alcoholic uncle. A brutal and highly

effective weapon, it could be thought of as Europes answer to the katana, to

which it bears some superficial similarity. This is both a scary chopper and a

good fencing weapon balanced to be effective in a one on one fight. Both a

fight starter and a fight finisher.

The combatant on the left is wielding a kriegsmesser, circa 1500 AD

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Great sword: France, Circa 14th Century, Oakeshott type XIIIa

Great Sword: War sword with sidering, Prussian Confederacy or Teutonic Order, 16th Century, Oakeshott Type XX

Large Greatsword, Germany 15th Century

Longsword, German, 14th Century, Oakeshott type XX

Longsword, Germany, 15th Century, Oakeshott type XVIIIc

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Longsword with sidering, United Provinces (Dutch), 15th Century, Oakeshott Type XIX

Longsword Bohemian (Czech) with finger-ring and sidering, Prague 15th Century, Oakeshott Type XVIa

Executioners sword, Belgium 17th Century

Federsword, Strassbourg France, circa 1550 AD

Hand and a Half sword, Flanders, 15th Century Oakeshott Type XVa

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Bastard Sword, Germany 1468, (Blued Steel Blade)

Bastard Sword, circa 1500 Germany, Oakeshott type XVII

Bastard Sword (“Spadona”), Italian, 15th Century Brescia, Italy Oakeshott Type XVIa or XVIIIa

Bastard Sword with complex hilt, Swiss, 1530 AD

Kriegsmesser, Bavaria or Austria circa 1550 AD (this one is similar to the Hungarian infantry saber)

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Kriegsmesser: Langen Messer, Dresden, Poland (Prussian Confederacy) late 15th Century

Kriegsmesser: Langen messer, Austria, 16th Century, probably made for a professional soldier or a knight

A real beast of a messer with a knucklebow and a finger ring, probably late 16th Century.

Schwiesersabel: Swiss Saber, Berne 1450

Schwiesersabel: Swiss Saber, Lucerne 1530

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Schwiesersabel (HH)

ERA: Renaissance to Baroque

Size L Reach / Speed / Defense: 4/3/5 F Damage / Attack Types / Primary 1-10/SCP/SC AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 11/3 Cost 250 gp

Primary Material: Tempered Steel The schwiesersabel (literally ‘swiss saber’) is a hand-and-a-

half or two-handed saber, probably a variation of the

kriegsmesser or the very similar Hungarian infantry saber.

Essentially this is a ‘deluxe’ military or civilian version of the

kriegsmeeser. It is slimmer, faster, of more sophisticated

construction and perhaps most importantly features

significantly more hand protection in the form of a complex

hilt.

Poll Hammer (TH) ERA: Renaissance to Early Modern

Size L Reach / Speed / Defense: 6/1/5 Damage / Attack Types / Primary 1-10/BP/BP AP Bonus / Grapple Bonus: +4/+3 Hardness / Hit points: 8/6 Cost 80 gp

Primary Material: Wood, Steel The poll hammer was a variant of the pollaxe (see Pollaxe)

which was configured with a spike on one side and a

hammerhead or beak with one or more prongs on the other.

Two famous types of poll-hammers included bec de corbin

(‘crows beak’), and the lucerne Hammer, featuring a double-

beak, still effectively hammer heads just designed to

concentrate the force like a nut-cracker, to break open armor.

Pollaxe (TH) ERA: Renaissance to Early Modern

Size L Reach / Speed / Defense: 6/1/5 Damage / Attack Types / Primary 1-12/BCP/CP AP Bonus / Grapple Bonus: +2/+2 Hardness / Hit points: 8/6 Cost 80 gp

Primary Material: Wood, Steel The pollaxe (aka pole axe, poleaxe, poll axe, hache) is

obviously quite similar to the halberd (see Halberd) with

which it does overlap, (it is arguably a direct descendant) but

there are some key differences. Pollaxes are typically much

shorter than halberds, averaging around 6’-7’ long, tend to be

a bit lighter as well. Their blades are riveted on to the haft in

pieces in a specific type of modular design allowing different

parts to be removed and swapped out, whereas halberds

were usually forged of one piece. Some pollaxes were

actually interchangeable with poll hammers (see Poll

Hammer). Pollaxes also tended to also feature convex axe-

like blades whereas a halberd blade was more like a cleaver

and evolved to be increasingly concave over time, ending in a

point. Pollaxes were popular with knights and the urban

middle class fencing fraternities, and are featured in several

fencing manuals. One manual from France, called UJeu de La

HacheU is exclusively devoted to fighting with these weapons.

Ahlspeiss (Awl Spear) (TH)

ERA: Renaissance to Enlightenment

Size VLReach / Speed / Defense: 7/0/3 Damage / Attack Types / Primary 1-8/P/P AP Bonus / Grapple Bonus: +4/- Hardness / Hit points: 10/9 Cost 80 gp

Primary Material: Wood, Steel This is a specialized thrusting spear which appeared in

Germany during the early Renaissance (circa 1400). Possibly

a development of the Iron Age “angon”, which itself appears

to be a dual purpose (melee / missile) offshoot of the Roman

pilum, a specialized javelin. The long, narrow steel thrusting

tip had the dual advantages of excellent penetration and

being difficult to cut through. The Ahlspeiss is a two handed

weapon which also features a roundel to protect the users

hand. A very effective weapon particularly against armoured

opponents.

Balanced Spear (HH)

ERA: Classical Bronze Age

Size VL Reach / Speed / Defense: 6/2/4 Damage / Attack Types / Primary 1-8/SCBP/BP AP Bonus / Grapple Bonus: +2/+1 Hardness / Hit points: 6/4 Cost 100 gp

Primary Material: Tempered Steel Herodotus wrote about the elite corps of Persian warriors he

called the Athanatoi, the 'Immortals' who fought in the

Persian Wars of 480 BC:

…a body of picked Persians under the leadership of Hydarnes the son ofHydarnes. This corps was known as the Immortals, because it wasinvariably kept up to strength; if a man was killed or fell sick, the vacancyhe left was at once filled, so that the total strength of the corps was neverless -and never more- than ten thousand -Herodotus, The Histories

The historians of Alexander the Great described warriors

called “apple bearers” carrying spears with counterweights at

the end fashioned of silver or gold, shaped like an apple or a

pomegranate. The Persians own surviving records do not

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mention a corps called the Immortals, but we do have images

of spears with metal counterweights clearly visible in ancient

Persian artwork from this period.

Lancers, detail from the archers' frieze in Darius' palace in Susa, Iran.circa 510 BC.

The weapon represented here is a relatively short (six – seven

foot) spear with an iron counterweight that can be used for

striking. Silver spear-butts can be had as well but cost extra!

Hewing Spear (HH) ERA: Dark Ages to Renaissance

Size VL Reach / Speed / Defense: 7/1/3 Damage / Attack Types / Primary 1-10/SCP/CP AP Bonus / Grapple Bonus: -/+2 Hardness / Hit points: 7/6 Cost 100 gp

Primary Material: Wood, Steel This is a large bladed spear designed for either for hunting or

for military purposes, specialized for one on one combat as a

two-handed weapon, though it can also be used one-handed.

It has long, broad spear blade rather than a mere point,

suitable for cutting like a sword as well as piercing. European

hewing spears, also often called ‘boars spears’, often also

featured a ‘T’ shaped cross guard which serves as a hook for

grappling, as lugs for parrying, and to prevent an impaled

victim (or a boar) from pushing themselves down the shaft to

get at the wielder. Hewing Spears without these lugs such as

those found outside of Europe should be considered 7/1/2

with no Grapple Bonus. Popular throughout Iron Age and

Medieval Europe, this was a weapon closely associated with

the Vikings. This type of spear usually also features langets

to protect the haft.

Photograph of an excavated Burgundian spearhead, circa 9th Century

AD. Courtesy of Fabrice Cognot.

Bill-Guisarme (TH) ERA: Medieval to Early Modern

Size VL Reach / Speed / Defense: 7/0/3 Damage / Attack Types / Primary 1-10/CP/CP AP Bonus / Grapple Bonus: +2/+5 Hardness / Hit points: 8/5 Cost 100 gp

Primary Material: Wood and Steel Another polearm, similar to the halberd but with a very

pronounced back-hook based on the agricultural bill (see

Farmers Bill) which is very efficient at pulling people off their

feet. This weapon was particularly popular both in Italy and in

England, where it was the standard armament of much

infantry and most town guards well into the Colonial period.

Some were used in battles against Native Americans in the

New World.

Light Lance

ERA: All eras

Size VLReach / Speed / Defense: 8/-1/1Damage / Attack Types / Primary 1-6/P/PAP Bonus / Grapple Bonus: +2 Hardness / Hit points: 5/3 Cost 30 gp

Primary Material: Wood, Steel A lance is just a specialized thrusting spear, one which can’t

be thrown very effectively and intended for cavalry. It has

excellent reach being often as long as 9-12 feet, and good

penetration. The lance could be wielded with one hand.

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Lucerne Hammer, the favourite weapon of tough guys in Lucerne, Switzerland circa 16th-17th Century AD

Pollaxe, Strassbourg France, circa 1500 AD

Pollaxe, French, 15th Century AD

Ahlspeiss, Germany circa 1350

Bill – Guisarme , Jamestown Colony, Virginia, 17th Century

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Hewing Spear: Illyrian Spear, Dubrovnic Croatia circa 3rd Century BC

Hewing Spear: Viking Spear, Norway, circa 850 AD

Hewing Spear: Norman Spear, Palermo Sicily 1087 AD

Hewing Spear: Almagovar Spear, Catalonia, circa 1350 AD

Hewing Spear: Spear Philippines, circa 16th Century AD

Hewing Spear: Zulu Spear, Tanzania, Africa circa 18th Century

Hewing Spear: Masai Lion-Killing spear, Kenya, Africa circa 16th Century

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Halberd TH (TH) ERA: Medieval to Early Modern

Size VL Reach / Speed / Defense: 7/0/3 Damage / Attack Types / Primary 2-12/CP/CP AP Bonus / Grapple Bonus: +2/+2 Hardness / Hit points: 8/6 Cost 80 gp

Primary Material: Wood and Steel The halberd was the first medieval polearm to achieve

notoriety and was one of the most effective hand-to-hand

weapons ever created. Pioneered by the Swiss, it

became one of the most popular weapons in Europe and

a key infantry weapon of nearly every European army

from the 14th-17th Centuries. This heretofore unique

weapon was essentially a big meat-cleaver mounted on a

pole, with a pointy tip and a back-spike.

The early form was really what came to be called a volgue

(see Volgue). Gradually the shape of the blade changed

to become smaller, pointier and somewhat more axe-like.

The back-spike evolved into a kind of armor-piercing can

opener and the tip of the blade itself evolved into a reinforced

armor-piercing point like a spike. While most halberds made

around Europe were iron, Swiss halberds had tempered steel

blades, one of very few polearms to ever be made that way

(tempered steel halberds have +1 AP).

Volgue (TH) ERA: Medieval to Early Modern

Size VL Reach / Speed / Defense: 7/-1/3 Damage / Attack Types / Primary 2-16/CP/C AP Bonus / Grapple Bonus: +1/+1 Hardness / Hit points: 8/6 Cost 30 gp

Primary Material: Wood and Iron The volgue (also vogue) is an early primitive form of the halberd

(see Halberd). The volgue doesn’t have a sophisticated blade

design as the later halberd, and may not the most elegant

weapon ever made, but this heavy pole-cleaver can behead a

horse with one stroke.

Halberd, Swiss, Circa 15th Century AD

Halberd, Czech circa 1520 AD

Halberd, German, 1475 AD

Halberd, Swiss, 1480 AD

Halberd, Italian, 1560 AD

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Sidebar: The Battle of Morgarten In the Winter of 1314, in what is now eastern Switzerland the men and women of the tiny forest cantons of Uri,

Schwyz, and Unterwalden were in a serious bind. They had provoked the enmity of the Hapsburgs, the most

powerful family in Europe, an international clan who literally owned most of Spain, Austria, and Flanders and

currently held the Imperial crown of the Holy Roman Empire (greater Germany). Prince Frederick the Handsome,

the Hapsburg Emperor, sought to annex this Swiss backwater in order to focus on Northern Italy, upon which he

had designs. Frederick was not entirely surprised to be rebuffed, the Swiss had a well established tradition of

local autonomy that had been certified by several previous Emperors. And having never had a Feudal Lord for

the last few centuries they didn’t feel like they needed one now, no matter how handsome.

But tradition or not, rejecting the demands of a Hapsburg Prince was not something done lightly. The tribes of

these three tiny Cantons hastily renewed their formal military alliance of 1291 and began to desperately prepare

for Armageddon. Nobody challenged the aristocracy and lived to tell about it, let alone taking on the might of the

Hapsburgs. Swords and spears were not sufficient to harm the iron clad knights who would be come in the

spring, so the resourceful Swiss farmers invented a new weapon called a halberd, which would play a key role in

their survival plan. The halberd was a powerful pole-cleaver which could be used like a spear with its sharp point,

but it also had a back-spike that could pierce armour like a can-opener or pull knights off of their mounts, and a

huge blade heavy enough to hack them to pieces once dismounted.

One morning in 1315 the Hapsburgs came, and the Swiss sprang an ambush like a bear trap in a narrow pass at

Morgarten. First rolling logs down the hillsides to block the Austrian retreat, the desperate Swiss charged into the

trapped Imperial army with their new formidable weapon in hand. Fighting with a frenzy that took the knights

aback, the Swiss peasants cut down horse and rider alike, and within a short time the battle became a rout. The

rules of chivalry dictated knights should be ransomed, but the Swiss peasant militia were not part of that system,

they killed all their prisoners, establishing a ruthless precedent they would follow in all future battles. As a result,

a few thousand Austrian knights were hacked to pieces like sashimi, and a new political entity we now call The

Old Swiss Confederacy was born, and with it the reputation of the mighty Swiss Reislauffer who remained

essentially undefeated for the next 200 years.

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St Hubert as a Swiss Reislauffer Cavalryman, from right wing of Paumgartner Altar Albrecht Durer 1503

Armed with a bastard sword, a lance, and a ballock dagger

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Exotic Weapons

German Landsknecht, circa 1520 AD

Exotic Weapons

According to the Codex interpretation of the OGL, Exotic weapons can mean either those weapons

which were actually rare or exotic; or weapons which required advanced training to use. In some

cases a weapon may be fairly common in a certain era (rapiers in Baroque Europe) but still

require advanced training for even basic competence. By OGL rules any character can use an

Exotic Weapon by acquiring the Exotic Weapon Proficiency for that weapon. Some weapons

obviously overlap so that an Exotic Proficiency for example in Smallsword will also carry over to

Colichemarde and Rapier and possibly to an estoc; an Exotic Proficiency in Katana will also apply

to Wakizashe and Tachi. Use common sense for this and / or refer to the entry for Weapon Focus

in Appendix VI of the Core Rules, page 63. In some cases where a weapon is common in a certain

region or culture, (Kurkri in Nepal or Barong among the Moro for example) you may wish to

reclassify a weapon as Simple or Martial for anyone within that culture.

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Sap

ERA: Classical to Early Modern

Size T Reach / Speed / Defense: 0/5/1 Damage / Attack Types / Primary 1/B/B AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 2/2 Cost 10 gp

Primary Material: Leather, Lead Shot (or Sand) A sap is simply a leather sack filled with lead shot or sand.

Designed to knock people out without killing them, due to their

enhanced ability to cause KO roll a second die of KO damage

for any critical hit.

Balisong (Butterfly Knife)

ERA: Renaissance to Modern

Size T Reach / Speed / Defense: 0/6/0 F Damage / Attack Types / Primary 1-4/SP/- AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/3 Cost 5 gp

Primary Material: Tempered Steel The Balisong or Butterfly knife is both the strongest folding

knife and likely the flashiest of knives ever created. It consists

of a single blade with two independent handles attached to the

blade's tang.

These handles swing back and forth both serving as a scabbard

for the blade and a solid handle that has nearly the same

strength as a full-tang knife. Made famous in Hollywood films in

the 1980's such as Streets of Fire and the Outsiders, the

Balisong can actually be traced back several hundred years. In

Europe, historical texts place its origin in France during the

1500s. Another favored weapon of the Filipino martial arts,

Filipino lore traces it back to about 800 AD, though no solid

evidence supporting this can be found.

Aficionados of the balisong routinely flip and juggle the knife in

flashy patterns to show their prowess prior to entering or to

avoid a fight (Weapon Focus with this weapon confers +1

Speed) making it potentially the fastest weapon in this book.

While this is flashy (+1 on intimidation Skill Checks), true

experts can also use these skills to strike with the same motion

they use to withdraw the knife from a pocket or other concealed

point on their bodies in much the same manner of a Japanese

iaido master (see Nukitsuke MF).

Tanto Dagger

ERA: Renaissance to Early Modern

Size T Reach / Speed / Defense: 0/5/0 F Damage / Attack Types / Primary 1-6/SCP/SP AP Bonus / Grapple Bonus: +1/- Hardness / Hit points: 10/2 Cost 100 gp

Primary Material: Tempered Steel This is the razor sharp, singled edged dagger of the Japanese

samurai, like the katana these were made of good steel with

sophisticated heat treatments and differential hardening

techniques, making them very effective, extremely sharp

knives.

Katar (punch) Dagger

ERA: Enlightenment to Early Modern

Size T Reach / Speed / Defense: 0/7/0 Damage / Attack Types / Primary 1-6/SP/P AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 10/4 Cost 80 gp

Primary Material: Tempered Steel A dagger integrated into a knuckle guard, held in the fist.

These were used in India. They were used as armor piercing

weapons specialized for penetrating mail armor. The broad

blade confers a lethal wound.

Kukri Knife

ERA: Classical Iron Age to Early modern

Size S Reach / Speed / Defense: 1/5/1 F Damage / Attack Types / Primary 1-8/SC/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/3 Cost 100 gp

Primary Material: Tempered Steel A 'bent' bladed knife similar to the falcata (see Falcata) used

throughout Nepal and some parts of India. The weapon may

be an indigenous design or it may have been brought by the

Greeks under Alexander, or possibly by later commercial links

with the Roman Empire.

This is every effective cutting weapon which won fame for the

tough Gurkha people who still use it as a weapon today.

Numerous eyewitness accounts describe Kurkri knives used

to behead people and sever limbs in battle as late as WW II.

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Main Gauche

ERA: Enlightenment to Early Modern

Size S Reach / Speed / Defense: 1/5/4 F Damage / Attack Types / Primary 1-6/SP/P AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 12/3 Cost 180 gp

Primary Material: Tempered Steel A long bladed dagger with an enhanced guard, which is

specialized for parrying, usually wielded in the left hand (hence

the name) in conjunction with a second weapon held in the

right, frequently a rapier, a cut-and-thrust sword, or an arming

sword. Often lacking an edge (sometimes single edged), the

narrow blade on the typical main gauche ensures that despite

its principally defensive purpose, it is capable of lethal thrusting

attacks. Held in left hand, used as blocking weapon in

conjunction with a longer weapon such as a rapier or an arming

sword (see Main Gauche MF). This weapon should not be

confused for the Main Gauche MF, which is actually named

after this weapon.

Keris / Kris

ERA: Medieval to Early Modern

Size S Reach / Speed / Defense: 1/5/1 F Damage / Attack Types / Primary 1-4/SP/P AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/2 or 7/2 Cost 120 gp – 1200 gp

Primary Material: Pattern Welded Steel The two main types of Kris blades found in Southeast Asia are

the keris and the kalis or Moro kris (Please note that the term

“Moro Kris” is being used due to it being more familiar term to

modern practitioners of the Filipino martial arts and is not

meant as an ethnic slur or insult.) The keris is a traditional

thrusting weapon used throughout SE Asia and while native to

Indonesia and Malaysia is also found in Brunei, and the

Philippines. The keris has been in use in various forms since

about 1361. Light and fast, keris are primarily used for

thrusting attacks, though slicing cuts are also quite vicious due

to the serpentine edge. The blades for Keris are between 10-

20 inches in length and are usually asymmetrical with an odd

number of curves or “luk” (an even number is considered to be

unlucky).

They are almost always made of pattern welded steel and the

pattern in the blade is called a “Pamor”. Various pamor are

attributed to have different properties, such as the ability to

make one a leader, ensure that a person's crops will always be

healthy, bring riches, etc. Most keris have a curved, often figural

hilt that rotates freely around the blade's narrow tang. This lets

the wielder rotate the blade the blade to slide between the ribs

of their opponent. Keris are vicious weapons, but can be quite

fragile. Often in order to enhance the patterns that appear in

the pattern welded steel, the empu or smith will utilize softer

metals than steel to enhance the pattern (often falsely stating

that it is meteorite). Added to that, the view that inclusions,

splits or other forging flaws can be auspicious or bring good

luck to the owner means that often a keris is forged more as

a good luck charm than designed primarily as a weapon.

Keris forged primarily as a charm should be considered to

have a hardness of 7. Keris forged as a weapon are usually

made from steel and iron and often do not have an easily

discernible pattern. While they are considerably more suited

as a weapon these keris do share a durability issue in that

they have the same weak tang construction and are

maintained and cleaned with acid which rapidly degrades the

health of the blade.

The keris has a rich history and considerable lore associated

with it. Wielders of the keris are said to posses supernatural

powers such as the ability to stab someone's shadow and

root them to the ground. Tales of a keris flying around and

guarding its sleeping owner are also prevalent. The lore

around the keris is as much a part of the blade as its physical

structure. Any storyline featuring a keris as a main weapon

should focus considerably on this lore whether it is actually

true or not should be left up to game master.

Moro Kris/Kalis

ERA: Medieval to Early Modern

Size S Reach / Speed / Defense: 3/3/1 Damage / Attack Types / Primary 1-6/SPC/SC AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/3 Cost 140-1400 gp

Primary Material: Pattern Welded Steel The Moro Kris or Kalis is another trademark blade of the

Muslim Moro Tribesman. Made in homage to their fellow

Muslim tribesmen in Indonesian and Malaysia, the Moro keris

is a heavy slashing weapon that can best be described as a

keris on steroids. Made in almost the exact same manner as

the keris although 200-300% larger in scale.

The Moro kris has the same pressure-fit stick-tang formation

that the smaller keris has, however the ingenious Moro added

a clamping system called the bacabaca that strengthens the

hilt and secures the blade turning it into a viable slashing

weapon that is quite durable and overcomes these

weaknesses. The Moro kris is rarely used for stabbing or

thrusting, but is quite capable of removing a head with a

single blow.

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Barong

ERA: Renaissance to Early Modern

Size S Reach / Speed / Defense: 2/3/1 F Damage / Attack Types / Primary 1-8/SPC/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 12/3 Cost 80 gp

Primary Material: Tempered Steel or Pattern Welded Steel The barong (aka barung) is an attractive, leaf-bladed short

sword used by the Muslim Moro tribesmen of Sabah in Borneo

and in the Bangsamoro region of the Philippines.

Subjective:

This was a highly effective design famous for it’s devastating cuts, there are

even several legends of Moro warriors cutting through gun barrels, during

battles against the Spanish in the 17th Century such as at Fort Pilar and more

recently allegedly against M-14s of the Philippine army. This somewhat unlikely

story may be an analogy for the ability of the Moro tribesmen to hold out against

far more technically advanced enemies, there are many far out legends about

the Moro including a kind of berzerkergang similar to Norse berzerks dating

back to the Spanish-American war. Whatever the truth about the incredible

feats of the Moro, there is no doubt they are tough resourceful people who

made a beautiful and deadly sword in the barong. Quite real, very effective

techniques for the use of this weapon can be found in the escrima / arnis and

silat martial arts systems, see Martial Feats from the Filipino Martial Arts, Codex

Martialis.

Sword, Wakizashi

ERA: Medieval to Early Modern

Size S Reach / Speed / Defense: 2/5/1 F Damage / Attack Types / Primary 1-8/SCP/SP AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 11/2 Cost 150 gp

Primary Material: Tempered Steel The single edged short saber or short sword of the Japanese

samurai. Like the katana wakizashis were typically made of

good well tempered steel and constructed with sophisticated

pattern welding and differential hardening techniques. When

carried in conjunction with a katana (see Katana) the panoply is

called a daishō. Only members of the samurai class were

permitted to wear the daishō. Wakizashi could be worn indoors

and in other circumstances when the katana was more

restricted. In wartime samurai would sometimes use a tanto as

a sidearm instead of the wakizashi.

Sword, Falcata

ERA: Classical Iron Age to Dark Ages

Size S Reach / Speed / Defense: 2/2/1 Damage / Attack Types / Primary 1-10/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/4 Cost 80 gp

Primary Material: Steel A short sword rather acutely curved inward (toward the

cutting edge) like the infamous kukri knife of the gurkhas of

Nepal (see Kukri). In fact historians believe that the kukri

knife and many similar weapons may have been

developments of the falcata and the larger kopis which were

introduced to India by the Greek and Macedonian troops of

Alexander the Great. The falcata was a later design developed

by the Celtiberians of Spain, and known to the Romans as the

makharia or macheria (possibly the Latin root for the word

machete).

The Romans first encountered this specific type of weapon

around the time of the Second Punic War. They were carried

by Celtiberian troops under Hannibal. The Romans later

adopted them along with another more versatile CeltIberian

weapon, the gladius hispaniensis. The Falcata eventually

became popular all over the Mediterranean.

Falcatas in the Iberian peninsula were typically being made of steel asearly as the 3rd Century BC, at a time when almost all swords in otherparts of the world were still being made of Iron

In use, these blade-heavy, inward-curving weapons are

choppers extraordinaire, reportedly capable of severing heads

and limbs with ease. Due to the weapons length, and to a

lesser extent it's shape, it is probably most effective if used

close-in, especially in conjunction with a shield. Essentially

the falcata brings the cutting power of a large axe or

longsword into the hand-to-hand arena. It's a good close-

quarters weapon, short, but it packs a lethal punch, in fact it

is probably the most effective chopping / cutting weapon

under 30" in length.

Bokken ERA: Renaissance to Early Modern (Japanese contextonly)

Size M Reach / Speed / Defense: 3/3/2 F Damage / Attack Types / Primary 1-4/B/- AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 7/6 Cost 30 gp

Primary Material: Hardwood A bokken is a wooden training weapon used to simulate a

sword in Japanese fencing. Though made for training, a

bokken is dangerous and can kill a man with either a strike or

a thrust.

The great Samurai Musashi famously fought (and won) his

last several duels using bokken against opponents wielding

steel swords.

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Sword, Smallsword

ERA: Early Modern

Size M Reach / Speed / Defense: 3/6/2 F Damage / Attack Types / Primary 1-6/P/P AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 6/3 Cost 160 gp

Primary Material: Tempered Steel Often gets confused for a rapier in RPG’s

Sometimes known as a "court-sword" (épée de cour), a

"walking-sword", or "town-sword", this is a gentleman's weapon

historically developed in the late 16th century, and popular

through the 18th. A medium length (26"-32") thrusting sword

with a very narrow blade and generally, no edge, this is the

weapon which eventually evolved into the foil and epee of

modern sport fencing.

The smallsword has certain advantages over other weapons in

the civilian arsenal: it is discrete enough to wear upon ones

person without attracting undue attention, not nearly as bulky

or cumbersome as a rapier, and yet it is far more lethal than

say, a walking stick. It also does not require brutish physical

strength to wield, relying instead upon finesse and precision

which can be acquired by even the most delicate of aristocrats

with sufficient training from quality instructors.

The smallsword is indeed not a military weapon at all but rather

a civilian's side arm, suitable for carrying around the city and in

the more civilized rural areas. The design philosophy is

grounded in the school of the primacy of the thrust, based on

the idea that a sword need only pierce a few inches into a vital

area to kill, while a cutting sword must be used with much

greater force. The smallsword is quite a nimble weapon, though

it lacks significant reach and is not strong enough to be used in

active defense against any sort of heavy instrument, nor is the

blade sufficiently sturdy to penetrate heavy armor. That said the

smallsword can quickly dispatch a human opponent, and has

saved many a dandy's purse from the calloused hands of the

uncouth and poorly armed ruffian. Fairly easily concealed, with

a well penetrating blade rather like an oversized stiletto, the

smallsword is also sometimes favored by better dressed thieves

and assassins.

Sword, Colichemarde / Konigsmark

ERA: Early Modern

Size M Reach / Speed / Defense: 3/5/2 F Damage / Attack Types / Primary 1-6/P/P AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 9/4 Cost 150 gp

Primary Material: Tempered Steel

The colichemarde was a 17th century cousin of the

smallsword, designed to have more defensive capability,

especially against heavier weapons. It had a unique two-stage

blade featuring a "carps tongue" shape, characterized by a

wide and strong 'forte' for parrying, which then abruptly

tapered to a much narrower point. These weapons were

strong and extremely quick. The colichemarde has a very

stiff blade with a triangular cross section, making it a

thrusting weapon par excellence, while the strong forte allows

the weapon to be used against adversaries with more robust

equipment which could too easily break a smallsword. A

similar German weapon existed which was called a

konigsmarke.

The Colichemarde was very popular in New Orleans during

the 19th Century and widely used in the many dueling schools

there, including by the famous duelist and fencing Master

Pepe Llulla, who was also a recognized master of the saber,

backsword, pistol, and bowie knife. There is a legend that

Lulla killed so many people in duels that he had to buy his

own Cemetary to house all of their bodies (it’s mostly just a

legend though). The Colichemarde was above all other

weapons the most likely to be found in the hands of young

gentlemen who kept a dawn appointment at the Dueling

Oaks.

Sword, Jian (HH)

ERA: Classical Iron Age to Early Modern

Size M Reach / Speed / Defense: 4/4/3 F Damage / Attack Types / Primary 1-8/SCP/S AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/4 Cost 240 gp

Primary Material: Tempered Steel The jian is the most ancient type of sword in China, dating

back more than 2,500 years to the beginning of the Chinese

Iron Age, circa 500 BC. Bronze versions of the jian also

existed much further back though these were functionally

different weapons. The jian is a double-edged hand and a half

sword featuring a supple, flexible blade normally made with

sophisticated forge welding and differential hardening

techniques. Functionally the jian is somewhat similar to a

hand-and a half version of the Viking sword (see Broadsword)

though the blade geometry is quite different, the blade of a

Jian is typically lenticular or of flattened diamond cross

section rather than being fullered, but they achieve a similar

degree of flexibility.

Most jian have a hand and a half grip normally, though some

were true two handed swords nearly two meters long and

some were single swords. The jian was outlawed for normal

civilians and relegated to the ownership of aristocrats,

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government officials (Mandarins) and high ranking officers

during the Ming Dynasty, where the dao became the standard

weapon for the army (see Liuye Dao). The fencing system

associated with the wen jian or scholars sword (in taji et al)

became a gentleman’s duelling art analogous in social

significance if not technique to art of rapier fencing in

Renaissance Europe.

Sword, Kopis / Yatgaghan

ERA: Classical to Early Modern

Size M Reach / Speed / Defense: 3/1/1 Damage / Attack Types / Primary 1-12/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/4 Cost 140 gp

Primary Material: Tempered Steel This is a fairly long, single-handed, single-edged chopping sword

similar to the falcata (see Falcata) and the kurkri (see Kurkri),

only larger. The kopis has an inward bent blade (with the cutting

edge on the inside) making it a truly fearsome chopper,

reportedly capable of easily severing limbs in a single stroke.

This weapon was used by the Greeks in the classical period,

and was a favorite of Alexander's troops. It was believed to be a

development of the ancient Egyptian khopesh, a militarized

sickle shaped like a question mark. It is also a close relative of

the smaller Spanish falcata, which appears to be a later

derivation though both the falcata and kopis were in use

concurrently.

Both share a unique type of canted grip, reminiscent of later

cavalry swords. The grip shape is supposed to aid in weapon

retention when delivering hard, jarring blows. This weapon is a

very effective close-quarters chopper. It was not normally used

for thrusting. The yataghan was a Turkish development of the

Greek kopis. Like the kopis it is a fairly long single handed

weapon with a downward (toward the edge) curve which made

it a chopping specialist. All blades with this downward curving

feature are notorious choppers, including the kurkri, the

falcatta, and the kopis. Compared to the kopis, the yataghan is

slimmer, normally slightly less acutely curved, and is usually

characterized by a unique 'eared' pommel. Another similar

weapon is the Renaissance era sosun – pata of India, very

similar to the yataghan except featuring the roundels of the

tulwar in lieux of the ‘eared’ guard. 104B

Flail, Heavy

ERA: Renaissance to Baroque

Size M Reach / Speed / Defense: 4/4/1 Damage / Attack Types / Primary 1-12/B/B AP Bonus / Grapple Bonus: -/+1 Hardness / Hit points: 10/2 Cost 120 gp

Primary Material: Iron The heavy single handed horsemans version of the Czech flail

(see Flegel), quite a rare weapon but used throughout Europe

by heavy cavalry and infantry. Dangerous to use especially

for the untrained. Any time you roll a fumble (natural 1) using

a heavy flail you have hit yourself with the weapon and take

full damage (so it’s wise to use multi-dice attacks with this

weapon).

1Flail, Heavy, Spiked

ERA: Renaissance to Baroque

Size M Reach / Speed / Defense: 4/2/1 Damage / Attack Types / Primary 2-12/(BP)/- AP Bonus / Grapple Bonus: -/+1 Hardness / Hit points: 10/2 Cost 130 gp

Primary Material: Iron Similar to the heavy flail (see Heavy Flail) except with spikes.

All attacks to combined Bludgeon and Piercing damage.

Dangerous to use especially for the untrained. Any time you

roll a fumble (natural 1) using a heavy flail you have hit

yourself with the weapon.

Images of yataghans from Sir Richard Burtons Book of the Sword

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The Saracens outside of Paris, 732 AD, Julius Schnorr von Carolsfeld

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Sword, Katana (HH)

ERA: Renaissance to Early Modern

Size M Reach / Speed / Defense: 3/4/2 F Damage / Attack Types / Primary 1-12/SCP/S AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/2 Cost 200 gp

Primary Material: Tempered Steel The katana is without a doubt the most famous sword in

the world, and not without justification. A hand-and a half

saber descended from the tachi, the katana evolved during

the Muromachi period (1392-1573) from a cavalry weapon

into a lethal military sidearm and ultimately the civilian

weapon of choice for armed military class (samurai) and

the aristocracy.

Through the centuries in various political periods quality

varied somewhat, for the most part the katana was of an

exceptionally high standard of metallurgy and

swordsmithing technology, being made of carefully

constructed forge welded steel (essentially a unique type of

pattern welding invented to overcome the poor quality of

local iron, similar to the Vikings) heat treated with very

sophisticated differential hardening techniques, with the

very hard steel blade mounted into a softer and more

springy iron spine.

Katanas were as a result some of the sharpest swords ever

made, their curvature makes them very fast in followup

attacks and particularly lethal in draw-cuts (slashing

attacks).

Sword, Executioners (HH)

ERA: Medieval to Early Modern

Size L Reach / Speed / Defense: 4/-1/3 Damage / Attack Types / Primary 2-16/SC/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 12/7 Cost 300 gp

Primary Material: Tempered Steel There are certain crimes for which a fine, a lecture, or slap

on the wrist are simply not sufficient punishment. Some

people need to have their heads cut off, and this was the

tool for that particular job. It was the last thing many

criminals and miscreants saw: the executioners sword.

These swords were not made for fighting, but for efficiently

lopping off the heads of condemned criminals. They are

clumsy to wield but of course cause very serious damage.

Bhuj / Kutthi ERA: Baroque

Size L Reach / Speed / Defense: 6/-1/2 Damage / Attack Types / Primary 2-12/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 12/3 Cost 50 gp

Primary Material: Wood, Steel This is a type of short glaive like weapon used in India and

South Asia. In China there was a similar weapon called

guandao.

A truly vicious chopper similar to the European glaive, and the

Irish kern axe (see Glaive, Kern Axe) but featuring an inward-

curving blade like the Kurkri / Falcata/ Kopis family of swords.

This lethal pole cleaver delivers horrific cuts powerful enough to

kill a horse or even an elephant with a single blow. The Indian

type has a metal haft.

Sword, Niuweidao (HH)

ERA: Medieval to Early Modern

Size L Reach / Speed / Defense: 4/0/2 Damage / Attack Types / Primary 1-10/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/5 Cost 60 gp

Primary Material: Steel This is a heavy version of a Dao specialized for chopping,

similar though not identical to a falchion (see Falchion).

Typically 3-4 feet in total length, they often had hand-and-a-half

hilts. Their use was associated with peasants, civilian militias,

and revolutionaries rather than serious martial artists or

professional soldiers, though some were made for military use.

They were used by elements of the Chinese Army as late as WW

II against the Japanese.

Dutch Fishermen using tridents, Jan Collaert 16th Century Holland

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Trident (HH)

ERA: All eras

Size L Reach / Speed / Defense: 6/0/1 Damage / Attack Types / Primary 2-8/P/P AP Bonus / Grapple Bonus: +2/+2 Hardness / Hit points: 7/4 Cost 40 gp

Primary Material: Wood, Bronze A trident is a three pronged spear used both as a weapon

and a tool for fishing. These were popular for both uses in

Ancient times, often being made of bronze well into the Iron

Age and even in Medieval times, because bronze doesn’t

rust. Military versions of this weapon (military fork) which

remained popular for thousands of years, were more

commonly made of iron or even steel, and were found all

over the world from Greece to Burma.

Flail, Light (TH)

ERA: All eras

Size L Reach / Speed / Defense: 5/6/1 Damage / Attack Types / Primary 1-6/B/B AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 5/2 Cost 10 gp

Primary Material: Wood, Leather This is the light agricultural tool for threshing grain, it can

be an effective weapon in a pinch, packing quite a wallop.

Sword, Tachi (HH)

ERA: Medieval to Early Modern

Size L

Reach / Speed / Defense: 4/3/2 F

Damage / Attack Types / Primary 2-12/SCP/SC

AP Bonus / Grapple Bonus: -/-

Hardness / Hit points: 11/4

Cost 200 gp

Primary Material: Tempered Steel The tachi is the military version of the katana (see Katana).

Somewhat more curved, longer, heavier and more durable.

Tachi were worn hung from the belt with the cutting-edge

down, unlike the traditional manner of carrying the katana

with the cutting edge up. Tachi were considered more

suitable for fighting on horseback, while the katana was

preferred for combat on the ground.

Rajput princess with a tulwar faces a footsoldier with a khanda, From a wallpainting at the Bundi Fort-Palace

Sword Khanda (HH)

ERA: Renaissance to Early Modern

Size L Reach / Speed / Defense: 4/2/3 Damage / Attack Types / Primary 1-10/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 12/5 Cost 180 gp

Primary Material: Tempered Steel Heavy Indian broadsword, sacred sword of Sikhs. The khanda

was to the military classes of the Sikhs and the other warriors of

the Kshatriya warrior class of India what the katana was to the

Samurai of Japan. The khanda was a strait doubled edged

sword with a broad blade flaring somewhat toward the tip,

making it a lethal chopper. The 17th Century version

incorporated a knucklebow and a kind of spike below the

pommel for a second hand grip. The gatka martial arts system

of the Sikhs includes various techniques for use of the khanda.

Kampilan (HH) ERA: Renaissance to Modern Size L Reach / Speed / Defense: 4/1/2 Damage / Attack Types / Primary 1-10/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/4 Cost 100 gp

Primary Material: Pattern Welded Steel The Kampilan is longest of the blades traditionally affiliated with

the Filipino Martial Arts. The Kampilan is a weapon of the

southern Moro tribesmen and is noted as the weapon allegedly

used to kill the famed explorer Ferdinand Magellan by the Moro

Chieftain Lapu Lapu in 1521. The blade is associated with tribal

warfare and is used for headhunting.

Kampilan have a unique seax shaped single-edged straight

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blade of approximately 3 feet that is narrow but thick at the

base that gets broad but thin at the point. Additionally, the

kampilan has a spike that extends out of the back of its

truncated point. The crossguard and hilt of the kampilan is

usually made from ironwood or other hardwoods and is

typically 2-handed in length.

The hilt has an organic pattern with a wide, chunky

crossguard, and a pommel carved in the shape of a

crocodile or monitor lizard with its mouth open. The hilt is

often decorated with horse or human hair giving the

crocodile the appearance of having a beard. A nagel is

often added to the side of the cross to further protect the

hand.

The kampilan is a devastating slashing and chopping

weapon, but even more insidious is that a small spike on

the false edge of the blade is usually coated with a poison

or bacterial agent designed to weaken or finish off an

opponent. If the wielder has poisoned their blade and

wishes to attack with the poison burr they must announce

their attention to do so and take a damage step-down in

their attack.

Sword, Rapier

ERA: Renaissance to Early Modern

Size L Reach / Speed / Defense: 5/3/2 F Damage / Attack Types / Primary 1-6/SP/P AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 8/3 Cost 250 gp

Primary Material: Tempered Steel In role playing games, the rapier is often confused for the

smallsword, which was a very different weapon from a later

era, see Smallsword.

As the formal judicial combat of the high middle-ages

began to give way to the unregulated private duels in the

mid-16th century, the rapier evolved from older cut-and-

thrust types as the weapon of choice for dueling. The rapier

was a very long, double-edged, slender, single-hand

thrusting sword, usually featuring a complex hilt. It is

unknown whether it developed first in Italy or Spain, but it

soon became popular all over the Mediterranean and then

across Europe (England was one of the last countries to

adopt the deadly new weapon). It seems to have evolved

from earlier military cut-and-thrust types such as the

espada ropera (see Sidesword) which continued to exist

along side the rapier for decades if not centuries.

Not designed for combat against heavily armored

opponents, the rapier was basically a civilian weapon

specialized for dueling. This is not the flimsy car-arial you

see on TV however, rapiers were long and fairly heavy and

most rapiers could cut pretty well. This sword remained very

popular until well into the 17th century when it began to be

supplanted by the more specialized smallsword.

The rapier was a serious weapon meant for the unregulated

duel or street encounter as much as the formal meeting of

gentlemen. Almost always designed with complex guards to

protect the hand, the rapier was usually held with a finger-over-

the guard grip to assist in point control.

With its incredible reach and speed, the rapier was a truly lethal

killing instrument, and could deliver a fatal wound virtually with

the flick of a wrist. The rapier had three weaknesses: it was

quite difficult to learn how to use, it was relatively ineffective at

close (i.e. grapple) range, and of somewhat limited value for

defense. For the latter two reasons rapiers were typically used

with another weapon in the off-hand - if possible. The most

popular off-hand weapon was a blocking dagger of some kind

conferring both extra defense, (see the Main Gauche MF, see

also Main Gauche), as well as a lethal close-range attack

option. Bucklers were also popular, as was a second rapier

(see the Case of Rapiers MF) for those who knew how to wield

two at a time. Most rapier fencing manuals of the Bolognese

school also had instructions for using a cloak in the off hand, or

even a hat, a candlestick, a chair, or some other weapon of

opportunity (see the Improvised Weapon MF). Many other

fighting techniques were designed for or emphasized in rapier

combat, including the Martial Feats Sidestep, Lunge, Riposte,

Point Control, Advanced Point Control, Bind and Batter, Contra

Tempo, Mezzo Tempo, Distance Fighting, Improved Distance

Fighting, and Reach and Measure.

Sword, Estoc (HH)

ERA: Renaissance to Early Modern

Size L

Reach / Speed / Defense: 5/2/3 F

Damage / Attack Types / Primary 1-8/BP/P

AP Bonus / Grapple Bonus: +4/-

Hardness / Hit points: 14/6

Cost 150 gp

Primary Material: Tempered Steel

A long sword with a sharp point but no edge, having instead a

diamond cross section 'blade' suitable for thrusting with no

cutting edge, its secondary attack caused blunt trauma. It was

used by European knights for penetrating plate armor. Similar

weapons were also used in Russia where it was called a kanzer.

The Italians called this weapon 'stocco' and the English called it

a 'tuck'. In some manuals these also have a lethal spike on the

pommel, or a pommel like a mace. Intended for use against

heavy armor, this weapon was used almost exclusively for

thrusting. A finger-over-the guard grip can be used to assist in

point control (many examples of this weapon type have finger

rings to protect the hand when using this method), and half-

swording techniques were particularly appropriate and popular

for this weapon.

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Detail of the hilt of an early 16th Century Rapier

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Balisong

Kukri knife

French Main Gauche, 17th Century AD

Keris

Barong, Philippines, circa 1700 AD

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Kopis / Yataghan: Sosun Pata, India 17th Century

Kopis / Yataghan: Ottoman Yataghan, 16th Century

Khanda, Sikh Khalsa, Punjab India 16th Century. This is a single-handed type. Note gold-work on the hilt.

Khanda, Northern India 18th Century. Gold inlayed, hand-and-a-half type with pommel spike for second hand grip.

Khanda, ‘Ferengi’ (foreign) style with a knucklebow and an extender for a hand-and-a-half grip. India early 19th

Century. This type became very common in India from the 18th Century onward.

Kampilan, Philippines 17th Century. This was the type of weapon Lapu Lapu famously used to slay Magellan.

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Sword, Claymore (TH) ERA: Renaissance to Early Modern

Size L Reach / Speed / Defense: 6/0/4 Damage / Attack Types / Primary 2-14/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 12/5 Cost 250 gp

Primary Material: Tempered Steel *To determine damage roll a D6 plus a D8.

This is a large two-handed great-sword (4 1/2 -5'), various

examples of this type of weapon were seen primarily

throughout the Gaelic regions of the British Isles but also in

Continental Europe. The highland Scottish claymore was also

called claidheamh de laimh (sword of two hands) in Gaelic

(claidheamh-mor refers both to the earlier two handed

swords and to later era basket-hilt swords, see Backsword)

used in the highlands of Scotland during the early

Renaissance. It is a specialized chopping weapon, longer than

a typical greatsword but still a foot or so shorter than a 'true'

two-hander (see Zweihander, Flammard).

The quillions of the highland type are usually canted upward

at a 45 degree angle ending with open quatrefoil terminals

resembling four leaf clovers. Lowland Scottish great-swords

were similar in size and blade shape to the late claymores

(the early claymores were a bit smaller), but had generally

strait guards. The Gaelic / Norse 'Gallowglass' mercenaries

also wielded weapons similar to the lowland Scottish great-

sword, notable for an open ring-hilt, revealing an exposed-

tang. All of three similar types of swords were sometimes

made with a ricasso for half sword fighting. The Scottish

weapons remained in use until the 17th century. It is believed

introduced to the British Isles by gallowglass mercenaries

who fought on the continent, and became proficient with

greatswords and zweihanders (see Greatsword).

Sparth Axe / Bardiche (TH)

ERA: Dark Ages to Enlightenment

Size L Reach / Speed / Defense: 6/-1/1 Damage / Attack Types / Primary 3-18/CP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/5 Cost 80 gp

Primary Material: Wood, Steel The sparth axe was probably a development of the Danish

axe and the huskarl axe (see Great Axe) used throughout the

British Isles, particularly Ireland, Scotland and the Hebrides.

Both the blade and the haft were made longer and pointier so

that the weapon could be used for thrusting. Blades were

sometimes as much as two feet long, and were fixed to the

haft at two points.

These weapons were also very popular in Eastern Europe and

Central Asia, and were widely used by the Poles, Russians,

Lithuanians, Turks, and Mongols. In the east this weapon was

known as the berdyche or bardiche. Both the Eastern European

and Scottish version probably have the same Scandinavian

origin. Though not particularly subtle or graceful, this weapon

could kill very efficiently.

Falx / Rhomphia (TH)

ERA: Renaissance to Early Modern

Size L Reach / Speed / Defense: 5/0/2 Damage / Attack Types / Primary 2-12/SC/SC AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 9/5 Cost 100 gp

Primary Material: Iron The falx, also known as 'falces' to the Romans was a type of

pole arm which was used by the ancient Dacians of Central

Europe. Similar weapons were used in other time periods by

many other cultures, the falx resembles the Japanese yari and

was thought to be a derivative of the earlier Thracian romphia

(which is mentioned in the Bible). It also appears to be related

to the dha of Southeast Asia, though that could be a parallel

‘evolution’ of weapon design. The falx in it’s various

incarnations is essentially a curved sword on a very long

handle, frequently featuring a double-eged blade so the weapon

can cut either like a saber (slashing) or on the concave side like

a falcata or a kopis (see Falcata, Kopis). The size of the falx

varied but a common falx had a 3' blade on a 4' handle, for an

overall length of 7'. This devastating weapon was so feared by

the Romans that they had to manufacture new types of armor

to prevent legionaries from having their arms severed. It is

large but with suitable training (see Poll Axe fighting MF) it can

be relatively nimble.

Dha (TH) ERA: Renaissance to Early Modern

Size L Reach / Speed / Defense: 4/3/2 Damage / Attack Types / Primary 1-10/SC/SC AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 12/5 Cost 250 gp

Primary Material: Tempered Steel The dha of Thailand and Burma were sword-like or saber-like

weapons which came in a bewildering number of variations.

Some were essentially two handed sabers very similar to a miao

dao or a no dachi (see No Dachi). Others were larger still, very

similar to a Dacian falx (see Falx). They ranged from dagger

sized to spear sized, but most were a unique kind of long-

handled saber of medium length. Most dha were single-edged,

some had a partial false-edge, some strait, some curved, some

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had pointed blades suitable for thrusting, while others were

rounded or squared off at the end. Most dha lacked a cross-

guard or any other hand protection, though some had small

roundels similar to a tsuba.

The dha depicted here is a common type: an elegantly curved

single-handed saber, with a long hilt and a broad, flat blade

gently flaring out to rounded point. This type has a partial

false-edge, so that it can be used on the concave side as a

chopper like a falcata or a kopis, and on the convex side like

a saber for better slicing, making it an extremely versatile

weapon. The blades of dha are often inscribed and / or

inlayed in silver, bronze, or gold with a makers mark or

religious slogan, and their grips can be made of ivory, silver,

or other precious substances, sheaths can be made of silver

and / or wood inlayed with beautiful scrollwork. Dha were

one of the few full sized weapons to be used in pairs, along

with the rapier (see Rapier). They were used in Southeast

Asia continuously until recent times.

Flegel (TH) ERA: Renaissance to Baroque

Size L Reach / Speed / Defense: 7/4/1 Damage / Attack Types / Primary 2-12/(B)P/(BP) AP Bonus / Grapple Bonus: +2/+1 Hardness / Hit points: 8/3 Cost 75 gp

Primary Material: Hardwood, Iron This was a two-handed flail, actually the most famous and

widely used type of flail found in Europe, and the only type of

flail that seems to have played a significant role in European

history. Invented by the Czechs, this design became widely

popular due to the spectacular military success of the

Bohemian Hussite rebellion of 1420-1434.

Before this period relatively few flails show up in the

European archaeological record or in Medieval art. The

classic “ball and chain” type flail of innumerable fantasy films

and RPG’s seems to be at least partly a Victorian (19th

Century) invention, but to the extent that it did exist was

apparently a refinement of this Czech infantry flail for cavalry

(single handed) use. Some single-handed examples remain

in public and private collections, in both primitive and

expensively / well made variants (see Flail, Heavy).

The Hussite type flail widely used by infantry militias in the

15th -16th Centuries, (particularly in Germany and the Slavic

countries) and during the German peasant uprising of the

16th Century, though only the Bohemians seemed to be able

to truly master the weapon. It consisted of a stout hardwood

pole 4 or 5 feet long connected to a smaller 1 to 2 foot long

club by a short chain of two or three heavy iron links. Both

the smaller striking club and the sturdy haft were typically

reinforced with iron bands, rings, and / or langets, and the

business end was usually mounted with heavy-duty iron spikes.

Flails of this type are extremely effective weapons capable of

killing even heavily armoured knights, capable of delivering a

blow of stupendous force while also piercing and tearing flesh

with the spikes. This weapon was clearly inspired by (but

typically not a direct modification of) the very similar but lighter

agricultural flail used widely in Europe and Asia for centuries as

a tool to thresh grain (see Flail, Light).

Bullwhip (TH) ERA: Renaissance to Early Modern

Size VL Reach / Speed / Defense: 7/3/0 Damage / Attack Types / Primary 1-2/SB/SB AP Bonus / Grapple Bonus: -/+2 Hardness / Hit points: 7/3 Cost 5 gp

Primary Material: Leather A bullwhip is primarily designed as a tool for motivating horses

or moving cows around. It does have a secondary value

however as a weapon and was studied as such in many parts of

the world historically, in Southern Europe and Latin America,

and perhaps most notably in the Filipino martial arts systems

such as Kali, Arnis, and Escrima. A bullwhip takes some getting

used to, but when mastered it can be a dangerous weapon.

Lashing a bullwhip makes a very intimidating sound which

frightens animals and people. Gain +2 on intimidation skill

checks when using this weapon.

Grappling with a whip means striking and causing the weapon

to wrap around an enemies limb, weapon, leg, neck, etc. The

bullwhip can also be used to ‘grapple’ inanimate objects such

as balustrades, awnings, rafters, tree limbs etc., to perform

swashbuckling moves, to aid in climbing, to seize items etc. To

game this simply assign an appropriate Passive Defense to the

object in question. At close range, the handle of the bullwhip

can be treated as a sap (see Sap). The weapon depicted here

features a metal spur on the tip to cause serious wounds, for an

ordinary whip damage is 0-1. Strikes from a bullwhip are very

painful and can cause limbs to go numb. Whips can also be

used to cut or to stun. A critical hit can be a slashing hit

(though for only 1d6 damage) or a Bludgeon crit for KO /

nonlethal damage.

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.

Bullwhip

Smallsword, France, late 17th Century

Colichmarde, New Orleans, 1815 AD

Rapier, Bologna Italy, 16th Century

Rapier, Germany, 17th century

Estoc, Catalonia, Spain, 16th Century

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Claymore: Gallowglass Sword, Ireland 1520 AD, Oakeshott Type XIIa

Montante: spada a due mani, Italy early 166h Century

Montante: Spanish, probably late 16th Century

Zweihander: Two handed sword, Germany 16th Century

Flammard: Two handed sword, Switzerland 16th Century

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The Dha: One of the coolest weapons you’ve never seen in any RPG:

Dha-lwe. Myanmar (Burma). Early-mid 19th Century. From the private collection of Andrew Winston.

Dha-Iwe, Myanmar (Burma) early 20th Century. From the private collection of Andrew Winston.

Daab. Northern Thailand/Laos (Lanna region). Early 19th Century. From the private collection of Andrew Winston

Jian, China Ming Dynasty, 16th Century

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Tachi, 16th Century

Zhanmadao, Ming Dynasty, China, 17th Century

Real 19th Century Samurai with katanas

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Sword, Montante (TH) ERA: Renaissance to Early Modern

Size L Reach / Speed / Defense: 6/0/5 Damage / Attack Types / Primary 2-16/SCP/C AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 12/5 Cost 250 gp

Primary Material: Tempered Steel Another in the family of extraordinarily large greatswords

was typified by the Iberian montante. These were

greatswords or swords of war about five and a half feet

long, and they appear in several Italian, German, Spanish

and Portuguese fencing manuals mainly from the 16th

Century but they remained in use well into the 17th. In Italy

these were called “spada a due mani”. These weapons are

typified by extra hand protection including parrying lugs

(such are also seen on the Zweihander) but also complex

hilt features like siderings. Use: A slashing and cutting

weapon, requires a considerable amount of space to wield

under normal circumstances, though special Montante

martial Feats can allow them to be used in tighter spots.

Manuals specify the role of this weapon, as being in

situations ‘when few must fight against many’ – this

weapon was specialized for crowd control and intimidation,

and specific techniques were created to contend with

multiple opponents (as well as to fight on gang-planks, in

alleys, and against a variety of other specific weapons). On

the battlefield the montante fulfilled a similar role to the

slightly larger zweihander – protection of VIP’s, company

banners, cannons etc., for catastrophes such as when the

friendly pike square has collapsed. They were also used by

shock forces who exploited such setbacks among the

enemy ranks. In civilian life they were used by bodyguards

as a way to even the odds when one might be attacked by

large numbers of enemies.

1548 depiction of a Zweihänder used against pikes in the Battle of Kappel

True Two Handed Sword / Zweihander (TH)

ERA: Baroque

Size VL Reach / Speed / Defense: 7/0/4 Damage / Attack Types / Primary 3-18/CP/C AP Bonus / Grapple Bonus: -/+1 Hardness / Hit points: 14/6 Cost 350 gp

Primary Material: Tempered Steel

The famous Swiss and German mercenary infantry companies

which began to dominate European battlefields in the late

Renaissance primarily consisted of pikemen, halberdiers, and

arbalestiers (crossbowmen) or arquebusiers (gunners). There

was a special class of elite troops, called "dopplesoldner" (for

their double pay), some of whom specialized in the use of

increasingly formidable greatswords. These eventually evolved

into the so-called 'true' two-hand swords.

The true two handed sword had an overall length of 6 feet or

more, and a typical weight between 4 - 5 pounds (some were a

little less, a few as much as 6 or 7 pounds). There was typically

an enormous and often complex guard, a long ricasso

frequently sheathed in leather of 12 inches or more, often

protected with a pair of spikes or parrying lugs, and a grip as

long as 16 inches even more. The zweihander was introduced

in the 16th Century and used through the 17th. It is a

specialized chopping weapon needless to say, which should be

considered a reach weapon.

The zweihander could be used with modified longsword

techniques, half-swording (see Halfswording MF) especially

allowed these monster blades to be wielded with considerable

agility even at close range, and rather amazingly, these

immense weapons eventually gained some popularity for duels

and judicial combat. In battle these weapons were often used to

snap the heads off of pikes, as well as to defend the standard,

and were often carried by elite skirmishers, bodyguards of

captains and other officers.

Sword, Flammard (TH) ERA: Baroque

Size VL Reach / Speed / Defense: 6/0/4 Damage / Attack Types / Primary 2-16/SCP/SC AP Bonus / Grapple Bonus: -/+1 Hardness / Hit points: 14/6 Cost 450 gp

Primary Material: Tempered Steel

Note, the term "flamberge" Actually refers to a type of wave

bladed rapier (see Rapier).

A flammard is a zweihander (see Zweihander) with a serpentine

blade specialized for chopping and slashing. This type of

weapon was used by German landsknechts and Swiss

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reislauffer mercenaries allegedly for snapping pikes. Also

known as a "flammbard", this type of weapon was typically

a little shorter than a full-fledged zweihander. The

scalloped or wave bladed flammard variant of the

zweihander seemed to become very popular and many if

not most surviving zweihanders are actually of this type.

It is not known for sure what the purpose of the scalloping

was but we have taken the position proposed by some

researchers that the wave shaped blade enhanced slicing

or draw-cutting, especially useful at close range where a

chop is not possible. This is a Reach Weapon. Typical

Dimensions: Length six feet, weight 4.5 lbs

Sword, No – Dachi (TH)

ERA: Baroque

Size L Reach / Speed / Defense: 5/1/2 Damage / Attack Types / Primary 2-16/SCP/SC AP Bonus / Grapple Bonus: -/- Hardness / Hit points: 10/3 Cost 550 gp

Primary Material: Tempered Steel

This is a class of anti-cavalry or “horse-killing” swords used

throughout Eastern China, Japan, and Korea in various

periods. This class of weapons, theoretically designed to

kill a horse and his rider with one blow, included the

Japanese zanbatō, nodachi and ōdachi, as well as the

Chinese miao dao, changdao, and zhanmadao.

Their last reported use was during the beginning of World

War II by troops of the Chinese Republic. Sadaki Kojiro

(16th Century) was one of the few Samurai known to have

wielded this fairly rare weapon. It was also said to be

popular with Japanese and Chinese pirates, but it was very

much a specialist sword, expensive to make and difficult to

wield, not necessarily highly superior to a much simpler yari

in combat (see Yari) unless you were very skilled with this

type of weapon. This is a Reach Weapon.

Glaive - Guisarme (TH)

ERA: Baroque

Size VL Reach / Speed / Defense: 8/0/2 Damage / Attack Types / Primary 3-18/CP/CAP Bonus / Grapple Bonus: -/+2 Hardness / Hit points: 9/6 Cost 50 gp

Primary Material: Wood, Iron

A glaive is a large single-edged meat-cleaver type knife

mounted on the end of a stout pole. Some are shaped in a

rounded off form somewhat like a question mark, wheras some

are very much a huge pointy knife (up to two feet long) mounted

on the end of a pole. It’s similar in function to a volgue but has

a larger, pointier blade. (Having seen a few of these in real life,

the blades on them are huge, extremely intimidating). A glaive-

guisarme is a glaive with a back-spike and / or back-hook. A

glaive is normally a reach weapon. (although shorter close

combat versions also existed)

Spetum / Ranseur /Partisan (TH)

ERA: Baroque

Size VL Reach / Speed / Defense: 7/1/4 Damage / Attack Types / Primary 1-10/CP/CP AP Bonus / Grapple Bonus: +2/+3 Hardness / Hit points: 9/6 Cost 80 gp

Primary Material: Wood, Iron Many game designers have foundered on the shoals of this

particular complex class of polearms, few military historians

even truly understand them. The most heroic effort at polearm

classification was a well researched article Gary Gygax

published in 1985 describing the different types and providing

good illustrations of each…. but Gygax failed to differentiate one

from another in any significant way, with the single exception of

conferring a rather astonishing ability to disarm on this

particular class (few remember a little known rule - a spetum

could disarm with a To Hit AC 8!). Ultimately gamers were left

somewhat bemused by all of the non-functional variety.

Rather than get bogged down in detail, the three subclasses of

spetum, partisan and ranseur are all roughly similar in their

fundamental design feature (being spears with wings or spikes

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106

protruding from the base of the blade), so we are lumping

them all together into this one class in terms of function. If

you know more about these weapons than we do and wish

to further differentiate them, by all means do so (and feel

free to chime in on our forum to tell us about it).

Though difficult or even annoying to the modern gamer,

even sub-genius Codex Martialis game designers, this

specialized class of polearms were very popular in period

and were apparently highly effective. The battlefields of the

late Medieval and Renaissance periods were swarming with

ranseurs, partisans, spetums etc., and they remained

popular for ceremonial use for centuries. The precise

configuration of central spear blade and horizontal side-

blades varied quite a bit, but they probably all evolved from

the same basic “boar spear” configuration with its parrying

lugs (see Hewing Spear). These lugs could then be

sharpened, bent upward, bent downward, curved or

hooked, made into axe blades or spikes etc. Functionally,

all these weapons are similar if not identical, they are

fundamentally spears with the extra sharp-bits enhancing

their defensive and grappling ability. Weapons in this

category can be considered Reach weapons depending on

the specific length.

The spetum featured a sharp central blade and two sharp

side blades pointing forward at close to a 45 degree angle.

These were useful for grappling at a distance, as well as

parrying and disarming. Weapon of this type were also

called corseques or korsekes, some approach the shape of

a military fork (see trident).

The ranseur (also called chauve, souris, rhonca, ronchia,

ronica and runka) was a slightly more complex version of

the spetum, featuring downward pointing side-blades (or

sometimes both down and up) making it easier to hook

opponents weapons or grapple from a distance and also

forming scary axe-like cutting implements (treat as CP/CP

weapon).

The partisan (also sometimes called a roncha or a ronchia)

is a simpler design arguably closer to the original boar-

spear, with the exception that the main spear-blade itself is

widened to an ox-tongue shape, making it more useful for

cutting especially against unarmoured opponents, and

more dangerous in the thrust (though with somewhat

inferior penetration). The side blades go strait out

horizontally, shaped either like a pair of small axe-heads or

spikes (the infamously silly sounding bohemian ear-spoon

is an example of the latter type). Later partisans began to

feature upward (spetum like) or downward (ranseur like)

projections off of the main blade.

Pike (TH)

ERA: Baroque

Size VL Reach / Speed / Defense: 9/-4/0 Damage / Attack Types / Primary 1-6/P/P AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 9/5 Cost 50 gp

Primary Material: Wood, Iron A pike is a very long spear. Somewhere between 12-18’ to be

exact. Needless to say, you need a lot of space for a weapon

like this, and preferably a lot of friends (though there are some

techniques in the Fechtbuchs for individual combat using pikes

or very long staves…)

This is the reach weapon par-excellence, and their typical use

includes formations where fighters three or four rows back can

attack simultaneously. The first pikes were arguably the

Macedonian sarissa, which largely disappeared from

battlefields after the Romans broke the Macedonian phalanxes.

The idea was still around though because this weapon was

revived in the 14th Century in such diverse locations as Scotland

and Switzerland, where it was used to achieve decisive victories

against heavy cavalry. This is quite literally the weapon which

stopped the knight in his tracks, and shifted the emphasis of

European warfare from heavy cavalry to infantry for good (or

bad, depending on your perspective). A pike is a reach

weapon.

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Two knights on foot at a tournament, carrying heavy lances.

Hans_Burgkmair circa 1520 AD

Heavy Lance

ERA: Medieval to Baroque

Size VL Reach / Speed / Defense: 9/-2/0 Damage / Attack Types / Primary 1-8/P/P AP Bonus / Grapple Bonus: +4/- Hardness / Hit points: 5/3 Cost 30 gp

Primary Material: Wood, Steel A lance is a spear specialized for thrusting only (i.e. not for

throwing) a heavy lance is even more specialized for use

from horseback, although they were also used on foot

sometimes like pikes. Lances, being very long and made of

wood, and needing to be handy enough to be wielded one-

handed, were relatively lightly made and counterbalanced.

They were broken so frequently in combat that it was common

to bring at least three lances into battle, these would be carried

by a squire or a page. Therefore any time you roll a natural 20

with a lance it automatically breaks. Note the Lance causes

double damage in a Charge according to OGL rules, with the

Spirited Charge Feat this goes up to triple damage, making it

one of the most dangerous weapons in this book. There is a

reason this was the weapon of choice for the toughest

armoured cavalry in the world… The reason you see feathers

and / or a pennant often attached near the tip of a lance was to

absorb the blood. A heavy lance is a reach weapon.

St. George is about to finish off this Dragon with his longsword in this 15th Century Painting by Carlos Crivelli, but it was clearly his (now broken) lance

that already did the hard work... which is typical. Swords get the glory, but the lance did most of the killing.

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Spetum, France, 17th Century AD

Simple partisan, Italy, 15th Century AD

Partisan, Spain, 17th Century AD

Glaive-Guisarme or “Fauchard – Fork”, Italy, 16th Century AD

Glaive Flanders, 16th Century AD

(Full size)

(Closeup)

17th Century Pike, part of a lot finally decommissioned by the armoury of Berne, Switzerland and sold on Ebay in 2004

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Yari

ERA: Medieval to Early Modern

Size VL Reach / Speed / Defense: 7/1/2 Damage / Attack Types / Primary 1-10/SCP/SP AP Bonus / Grapple Bonus: +2/- Hardness / Hit points: 10/3 Cost 90 gp

Primary Material: Wood, Tempered Steel Yari means Spear, it is essentially the Japanese pole-

arm, being similar in it’s basic form to a hewing spear,

fashioned with a high quality double-edged blade using

the same differential hardening techniques found in

katanas and made with a full tang which was

embedded in the haft, which was of hardwood covered

in lacquered bamboo strips, making them exceptionally

strong polearms.

Yari came in two general forms, su yari were basic

spear type weapons (depicted here) which could be

from half-spear length (treat as half-spear) to pike

length (treat as a pike) and the kama yari which were

more complex polearms nearly identical in form to the

Spetum / Partisan / Ranseur family of European

weapons (see Spetum / Partisan / Ranseur). The yari

became popular in Japan both with Samurai and

ashigaru (footsoldiers) after the 13th Century Mongol

Invasions provided a sobering reality check which

strongly influenced Japanese warfare for the next

several hundred years. A yari can be a reach weapon,

depending on the size of the individual weapon.

*Naginata ERA: Medieval to Early Modern

Size VL Reach / Speed / Defense: 7/2/4 Damage / Attack Types / Primary 1-8/SCP/S AP Bonus / Grapple Bonus: -/+4 Hardness / Hit points: 7/3 Cost 30 gp

Primary Material: Wood, Steel

This is another Japanese polearm of ancient vintage,

essentially a militarized pruning hook or bill, see

Farmers Bill) with the outside of the blade sharpened

for deadly slicing attacks, specialized for warfare like

the European bill guisarme (see Bill Guisarme) except

lacking the forward facing spear-point. It may have

been based on the Chinese guan-dao which is a type of

glaive (see Glaive, Bhuj / Khutti). In Japan today the

naginata is closely associated with women, and women

practice the naginatajutsu martial sport associated

with the weapon, but this ancient polearm saw wide

battlefield use in Japan dating back to the 8th Century

AD. Like the bill, the naginata proved effective at

dismounting cavalry and dispatching riders. Women

from the samurai class were considered capable of

mounting a defense of their homes if there were no

men present, and were expected to do so if necessary.

The naginata was believed to be an ideal weapon for a

woman, good at keeping an opponent at a distance

and capable of using leverage to enhance grappling

abilities even against a stronger opponent. Some

najinatas are reach weapons.

Samurai using yari against mongols Hakata bay, 13th Century AD. Moko Shurai Ekotoba,

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Sparth Axe / Bardiche Scotland circa 14th Century

Sparth Axe / Bardiche, Berdyche Poland, 17th Century

Sparth Axe / Bardiche: Russian Berdyche, 19th Century

Two Bhuj “Elephant Knives”, India circa 18th Century

Flegel: Czech Flail, Prague, Bohemia 1420 AD

Flail, Germany Circa 17th Century

Flail Italy, 16th Century

Light Flail: Agricultural flail, this type could be found anywhere from Okinawa to Italy

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Codex Weapons Appendix– Charts

Simple Weapons Weapon Size Reach /

Speed /Defence

BaseDamage

AttackTypes /Primary

AP Bonus

GrappleBonus

Hardness/ HitPoints

Cost

Razor T 0/6/0 F 1-2 S/S - - 3/1 25 SP

Knuckleduster T 0/6/0 F 1-2 B/B* - - 10/3 5 GP

Sap Gloves T 0/6/0 F 1 B/B** - - 5/1 1 GP

Small Knife T 0/6/0 F 1-2 SP/- - - 6/2 1 GP

Misericorde / Poniard T 0/6/0 F 1-4 P/P +2 - 7/3 1 GP

Large Knife T 1/6/0 F 1-4 SP/P - - 5/3 2 GP

Small Dagger T 0/6/0 F 1-6 SP/P +2 - 10/3 25 GP

Stiletto S 1/5/1 F 1-4 P/P +4 - 9/3 15 GP

Mace, Light S 2/3/2 1-6 B/B - - 5/5 8 GP

Sickle S 1/3/1 F 1-4 SP/- - +2 5/3 25 SP

Sax Knife S 1/5/1 F 1-6 SCP/SC - - 9/4 12 GP

Cutlass S 2/3/4 1-6 SCP/C - - 10/6 32 GP

Sword, Pian Dao S 2/4/2 1-6 SCP/S - - 9/3 20 GP

Stick, Heavy S 2/2/1 1-2 B/- - - 2/4 1 CP

Small Club S 2/4/2 1-4 B/B - - 4/2 5 SP

Waihaka Club S 1/3/1 1-6 B/B - - 8/4 2 GP

Hatchet S 1/3/1 1-6 C/C - +1 5/3 15 SP

Hand Axe S 1/4/1 1-6 C/C - +2 6/4 5 GP

Tomahawk S 2/4/2 1-6 CB/CB +2 +2 7/4 25 GP

Tomahawk, Stone S 2/2/1 1-8 B/B +1 +1 5/3 15 SP

Woodsman’s Axe (HH) S 2/-2/1 1-8 CB/C - +1 7/5 2 GP

Half Spear S 4/2/1 F 1-6 SCP/CP +2 - 6/3 15 GP

Sword, Long Sax S 2/4/1 F 1-8 SCP/C - - 9/4 30 GP

Colltel S 1/4/0 1-8 CP/C - - 9/3 25 GP

Bauernwehr S 2/5/2 F 1-6 SCP/SP - - 10/4 75 GP

Mace, Heavy M 3/1/2 1-10 B/B - - 12/20 30 GP

Mace, Flanged M 3/2/2 1-10 B/B +2 - 14/20 50 GP

Mace, Stone M 3/1/2 1-10 B/B - - 5/3 5 SP

Bata / Sail-Éille M 4/5/3 F 1-4 B/B - +1 6/3 3 GP

War Club M 3/3/2 1-6 B/B - - 5/4 15 SP

Protosword M 4/3/2 1-6 S/- - - 5/3 5 GP

Bill M 2/0/2 1-8 C/C - +2 5/3 25 SP

Mattock M 2/-4/1 1-6 CPB/P +2 +2 6/3 1 GP

Wooden Mallet M 2/1/3 1-4 B/B - +1 4/3 8 SP

Iron Maul M 2/-6/1 2-12 B/B +2 - 6/3 5 GP

(HH) indicates Hand and a Half weapon (TH) indicates Two Handed weapon

F indicates a Finesse weapon * Or +1 Damage for anyone capable of causing unarmed damage D3 or greater ** Roll an extra D6 for Bludgeon Crit Damage

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Codex Weapons Appendix– ChartsSimple weapons, continued

Weapon Size

Reach /Speed /Defence

BaseDamage

AttackTypes /Primary

AP Bonus

GrappleBonus

Hardness / HitPoints

Cost

Sword, Dussack S 2/5/3 1-6 CSP/SC - - 10/4 25 GP

Sword, Messer M 3/4/3 F 1-8 SCP/C - - 10/4 50 GP

Falchion M 3/1/2 1-12 SCP/C - - 12/5 50 GP

Pitch Fork L 4/0/2 1-6 P/P - - 4/3 1 GP

Shovel / Spade L 3/-2/2 1-6 CBP/C - +1 4/3 1 GP

Small Staff L 6/5/5 F 1-4 B/B - - 5/3 1 SP

Kern Axe L 4/1/2 1-10 SCP/CP - +2 6/3 25 GP

Godendag (TH) L 5/0/2 1-12 BP/BP +2 - 6/7 30 GP

Morgenstern (TH) L 5/0/2 2-12 (BP)/- +2 - 6/5 25 GP

Scythe (TH) L 3/-2/1 1-8 SCP/- - +3 4/3 5 GP

Great Club (TH) L 5/0/1 1-8 B/B - - 6/5 5 GP

Taiaha L 6/2/4 1-6 B/B - - 7/5 10 GP

Quarterstaff (TH) VL 7/2/5 1-6 B/B - - 5/5 1 GP

Iron Bound Staff (TH) VL 6/0/5 1-8 B/B - - 7/6 10 GP

Spear (TH) VL 7/1/3 1-8 SCP/P +2 - 6/3 60 GP

Spear VL 8/0/2 1-8 SCP/P +2 - 6/3 60 GP

(HH) indicates Hand and a Half weapon(TH) indicates Two Handed weapon F indicates a Finesse weapon * Or +1 Damage for anyone capable of causing unarmed damage D3 or greater ** Roll an extra D6 for Bludgeon Crit Damage

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Codex Weapons Appendix– Charts

Martial Weapons Weapon Size Reach /

Speed /Defence

BaseDamage

AttackTypes /Primary

AP Bonus

GrappleBonus

Hardness/ HitPoints

Cost

Jambiya T 0/5/0 F 1-6 SP/S - - 8/3 30 GP

Rondel Dagger S 1/5/1 F 1-6 P/P +4 - 12/4 40 GP

Broad Dagger S 1/5/0 F 1-8 SCP/P - - 10/5 30 GP

Long Dagger S 1/5/2 F 1-6 SCP/SP +2 - 10/4 50 GP

War Hammer S 2/3/2 1-8 BP/P +4 +2 7/4 50 GP

War Pick S 2/3/2 1-8 BP/P +6 +4 14/12 100 GP

Sword, Akinakes S 2/4/1 F 1-6 SCP/SP - - 6/2 20 GP

Sword, Short S 2/4/2 F 1-6 SCP/P +2 - 9/3 50 GP

Sword, Gladius S 2/3/1 1-8 SCP/CP - - 8/5 60 GP

Sword, Cinquedea S 2/5/2 F 1-8 SCP/P - - 9/3 60 GP

Sword, Katzbalger S 2/3/3 1-8 SCP/C - - 12/4 100 GP

Sword, Leaf Blade M 3/1/1 1-10 SCP/C - - 8/4 70 GP

Sword, Spatha M 3/2/1 1-8 SCP/CP - - 9/4 90 GP

Sword, Broad M 3/4/2 F 1-8 SCP/C - - 10/4 120 GP

Sword, Arming M 3/3/3 F 1-8 SCP/CP - - 10/4 150 GP

Sword, Cut-Thrust M 3/3/4 F 1-8 SCP/P - - 11/3 150 GP

Sword, Sidesword M 4/4/4 F 1-6 SCP/SP - - 10/3 200 GP

Sword, Backsword M 3/3/5 1-10 SCP/C - - 10/5 200 GP

Sword, Schiavona / Palasz L 4/2/5 1-8 SCP/C - - 11/5 250 GP

Sword, Liuye dao M 3/4/2 F 1-8 SCP/S - - 9/3 40 GP

Sword, Yanmao Dao M 3/3/2 1-8 SCP/SP - - 9/3 150 GP

Sword, Saber M 3/4/2 1-6 SCP/SC - - 10/3 110 GP

Sword, Shamshir / Tulwar M 2/5/2 1-8 SCP/S - - 10/3 150 GP

Sword, Tulwar M 2/5/2 1-8 SCP/SC - - 10/3 180 GP

Sword, Killij M 2/3/2 1-10 SCP/SC +1* - 10/3 150 GP

Sword, Heavy Saber M 4/3/4 1-8 SCP/SC - - 10/4 150 GP

Morning Star (HH) M 3/1/2 1-10 (BP)/(BP) +2 - 16/15 70 GP

Axe, Battle (HH) M 3/1/2 1-12 C/C - +2 7/5 30 GP

Sword, Hand & Half (HH) M 4/4/3 F 1-8 SCP/CP +1 - 10/3 180 GP

Axe, Bearded L 4/1/2 1-10 C/C - +2 7/5 30 GP

Axe, Great (TH) L 4/0/2 2-12 C/C - +2 7/5 50 GP

Poll Hammer (TH) L 6/1/5 1-10 BP/BP +4 +3 8/6 80 GP

Pollaxe (TH) L 6/1/5 1-12 BCP/CP +2 +2 8/6 80 GP

Sword, Longsword (HH) L 5/2/4 F 1-10 SCP/CP - - 10/4 200 GP

Sword, Federschwert (HH) L 5/4/4 F 1-2 B/- - - 9/3 100 GP

Sword, Bastard (HH) L 4/3/4 F 1-10 SCP/CP +1 - 10/4 220 GP

Kriegsmesser (HH) L 5/2/4 F 1-12 SCP/SC - - 10/5 140 GP

Schwiesersabel (HH) L 4/3/5 F 1-10 SCP/SC - - 11/3 250 GP

Sword, Greatsword, (HH) L 5/1/4 F 2-12 SCP/C - - 10/6 180 GP

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Codex Weapons Appendix– Charts Martial Weapons continued

Weapon Size Reach /Speed /Defence

BaseDamage

AttackTypes /Primary

AP Bonus

GrappleBonus

Hardness/ HitPoints

Cost

Light Lance VL 8/-1/1 1-6 P/P +2 - 5/3 30 GP

Ahlespiess (TH) VL 7/0/3 1-8 P/P +4 - 10/9 80 GP

Balanced Spear (TH) VL 6/2/4 1-8 BP/BP +2 +1 6/4 100 GP

Hewing Spear (TH) VL 7/1/3 1-10 CP/CP - +2 7/6 100 GP

Halberd (TH) VL 7/0/3 2-12 CP/CP +3 +3 8/6 80 GP

Volgue (TH) VL 7/-1/3 2-16 CP/C +1 +2 7/6 30 GP

Bill-Guisarme (TH) VL 7/0/3 1-10 CP/C +2 +5 8/5 100 GP

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Codex Weapons Appendix– Charts

Exotic Weapons Weapon Size Reach /

Speed /Defence

BaseDamage

AttackTypes /Primary

AP Bonus

GrappleBonus

Hardness /Hit Points

Cost

Sap T 0/5/1 1-2 B/B - - 5/2 10 GP

Balisong T 0/6/0 F 1-4 SP/- - - 9/3 5 GP

Tanto Dagger T 0/5/0 F 1-6 SCP/SP +1 - 10/2 100 GP

Katar Dagger T 0/7/0 F 1-6 SP/P +2 - 10/3 50 GP

Kurkri Knife S 1/5/1 F 1-8 SC/C - - 10/3 50 GP

Main Gauche S 1/5/4 F 1-6 SP/P +2 - 12/3 180 GP

Keris S 1/5/1 F 1-4 SP/P - - 9/2 or 7/2 120 GP

Moro Kris / Kalis S 3/3/1 1-6 SPC/SC - - 10/3 140 GP

Barong S 2/3/1 F 1-8 SPC/C - - 12/3 80 GP

Sword, Wakizashe S 2/5/1 F 1-8 SCP/SP - - 10/2 150 GP

Sword, Falcata S 2/2/1 1-10 SCP/C - - 10/4 80 GP

Bokken M 3/3/2 F 1-4 B/- - - 7/6 30 GP

Sword, Smallsword M 3/6/2 F 1-6 P/P +2 - 6/3 160 GP

Sword, Colichemarde M 3/5/3 F 1-6 P/P +2 - 9/4 150 GP

Sword, Jian (HH) M 4/4/3 F 1-8 SCP/S - - 9/4 240 GP

Sword, Kopis M 3/1/1 1-12 SCP/C - - 10/4 140 GP

Flail, Heavy M 4/4/1 1-12 B/B - +1 10/2 120 GP

Flail, Heavy, Spiked M 4/4/1 2-12 (BP)/- - +1 10/2 130 GP

Sword, Katana (HH) M 3/4/2 F 1-12 SCP/S - - 10/2 200 GP

Sword, Executioners (TH) L 4/-1/3 F 2-16 SC/C - - 12/7 300 GP

Sword, Niuweidao (HH) L 4/0/2 1-10 SPC/C - - 9/5 60 GP

Trident (HH) L 6/0/1 2-8 P/P +2 +2 7/4 40 GP

Flail, Light (TH) L 5/6/1 1-6 B/B - - 5/2 10 GP

Sword, Tachi L 4/3/2 F 2-12 SCP/SC - - 11/4 200 GP

Sword, Khanda L 4/2/3 1-10 SCP/C - - 12/5 180 GP

Kampilan L 4/1/2 1-10 SCP/C - - 9/4 100 GP

Sword, Rapier L 5/3/2 F 1-6 SP +2 - 8/3 250 GP

Sword, Estoc L 5/2/3 1-8 BP/P +4 - 14/6 150 GP

Sword, Claymore (TH) L 6/0/4 2-14 SCP/C - - 12/5 250 GP

Sparth Axe (TH) L 6/-1/1 3-18 CP/C - - 10/5 80 GP

Falx (TH) L 5/0/2 2-12 SC/SC - - 9/5 100 GP

Dha (HH) L 4/3/2 1-10 SC/SC - - 12/5 250 GP

Bhuj L 5/-1/2 2-12 SCP/C - - 12/3 50 GP

Flegel (TH) L 7/4/1 2-12 (BP)/(BP) +2 +1 8/3 75 GP

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Exotic weapons, continued Weapon Size Reach /

Speed /Defence

BaseDamage

AttackTypes /Primary

AP Bonus

GrappleBonus

Hardness/ HitPoints

Cost

Bullwhip VL 7/4/0 1-2 BS/BS - +2 6/3 5 GP

Sword, Montante (TH) L 6/0/5 2-16 SCP/C - - 12/5 250 GP

Sword, Zweihander (TH) VL 7/0/4 3-18 CP/C - +1 14/6 350 GP

Sword, Flammard (TH) VL 6/0/4 2-16 SCP/SC - +1 14/6 450 GP

Glaive VL 8/0/2 3-18 CP/C - +2 9/6 50 GP

Spetum / Ranseur VL 7/1/4 1-10 CP/CP +2 +3 9/6 80 GP

Pike VL 9/-4/0 1-6 P/P +2 - 9/5 50 GP

Heavy Lance VL 9/-2/0 1-8 P/P +4 - 5/3 30 GP

Yari VL 7/1/2 1-10 SCP/SC +2 - 10/3 90 GP

Najinata VL 7/2/4 1-8 SCP/S - +4 7/3 30 GP

Using weapons two handed vs one handed (table)

Used Type 1H wepaon HH weapon TH weapon Used One-handed - +1 reach -1 Speed -1

Defense

-2 Speed, -2 Defense, -

1 Damage

Used Two-handed -1 reach +1 damage - -

Base speed for animals by size

Very Small 10

Small 8

Medium 6

Large 4

Very Large 2

Pikes did not always trump lances: A Polish Hussar takes on a pikeman, circa 17th Century

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Knight, the Devil, and Death, Albrecht Durer 1513

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OPEN GAME LICENSE Version 1.0a

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9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You mayuse any authorized version of this License to copy, modify and distribute any Open Game Content originallydistributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game ContentYou distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of anyContributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect tosome or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may notUse any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to curesuch breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of thisLicense. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformedonly to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

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Bibliography:

Modern Academic Publications: Records of the Medieval Sword, Ewart Oakshott, Boydell Press (May 24, 2007) ISBN: 0851155669 The World of the Gallowglass: Kings, Warlords and Warriors in Ireland and Scotland, 1200-1600 Sean Duffy(Editor) Four Courts press, (October 10, 2007) ISBN: 1851829466 Swords of the Viking Age Ian Pierce ISBN: 1843830892 A Glossary of the Construction, Decoration, and Use of Arms and Armor in All Countries and in All Times, GeorgeCameron Stone Arms and Armour of the Medieval Knight by David Edge and John Miles Paddock The Complete Encyclopedia of Arms & Weapons, edited by Leonid Tarassuk and Claude Blair

Academic Journals and Articles Ballistic Resistance of Personal Body Armor, National Institute of Justice, Law enforcement and CorrectionsStandards and Testing Program, #0101.04, (June 2001) Stab Resistance of Personal Body Armor, National Institute of Justice. Law Enforcement and CorrectionsStandards and Testing program, #0115.00, (September 2000) Metalurgy Fundamentals: Ferrus and Non-Ferrous Daniel A. Brandt., Goodheart-Willcox Co; 5th edition (January 15,

2009), ISBN: 978-1605250793

Women in the military: Scholastic Arguments and Medieval Images of Female Warriors, James M. Blythe, University of

Memphis 2004

The Birka Warrior: The Material Culture of a Martial Society, Charlotte Hedenstierna-Jonson, Stockholm University 2006

Violence and Local Society in Late Medieval Bavaria: A look at the Evidence Clif Hubby, 2004

Bullet Penetration: For Show or Safety? Arms and Armor Volume 3, No. 2, 2006, Sylvia Leever, Delft University of

Technology 2006

Primary Sources, HEMA and Martial Arts: The Martial Arts of Renaissance Europe, Sydney Anglo, Yale University Press (2000) ISBN 0300083521 The Art of Combat: A German Martial Arts Treatise of 1570, Joachim Meyer (Jeffery Forgeng, Translator),Palgrave Macmillan (2006), ISBN: 1403970920 The Medieval Art of Swordsmanship: A Facsimile & Translation of Europe’s Oldest Personal Combat Treatise, Royal Armouries MS I.33 (Royal Armouries Monograph), Jeffery Forgeng, Translator, Chivalry bookshelf 2002,ISBN: 1891448382 Book of Five Rings, Miyamoto Musashi, Shambhala (1994) ISBN: 0877739986

Primary Sources, Medieval / Renaissance The Saga of Grettir the Strong, Anonymous, Bernard Scudder (Translator), Penguin Classics (November 2009)ISBN: 0140447733 Njals Saga, Anonymous, Penguin Classics, ISBN: 0140447695 An Arab-Syrian Gentleman and Warrior in the Period of the Crusades: Memoirs of Usamah Ibn-Munqidh, UsamahIbn-Munqidh, ISBN: 0691022690 The Alexiad, Ana Comnena, Penguin Classics, ISBN: 0140455272 The Saga of Cormac the Skald, Forgotten Books 2008, IBSN: 978-1605067223 The Anglo Saxon Chronicle, Various authors, Red and Black Publishers, ISBN: 978-1-934941-50-8 The Story of the Mongols Whom We Call the Tartars, Friar Giovanni DiPlano Carpini, Brandon PublishingCompany 1996, ISBN: 0-8283-2017-9 Chronicles of the Crusades, Jean de Joinville, Digireads.com publishing 2010, ISBN: 978-1-4209-3487-8 Medieval Russias Epics, Chronicles, and Tales (includes substantial excerpts from the Russian PrimaryChronicle), Meridian Books, 1974 ISBN: 0-452-01086-1 Chinese Military Texts: The Art of War, Thirty-Six Stratagems, Huolongjing, Wujing Zongyao, Seven MilitaryClassics, Ji Xiao Xin Shu (Paperback), Books LLC 2010, ISBN: 978-1155663012 The Danish History of Saxo Grammaticus, 2008 Forgotten Books ISBN 9 781605 067889

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Primary Sources-Classical The Histories HerodotusAnabasis / The 10,000 XenophonPeloponnesian Wars ThucydidesGallic Wars Julius Caesar History of the Wars (aka The Wars of Justinian) Procopius, Cosimo Classics, ISBN: 978-1602064454The Secret History, Procopius, Penguin Classics, ISBN: 0140455280 The Jewish War Josephus, Penguin Classics, ISBN: 978-0140444209 The Germania Tacitus The Agricola Tacitus The 12 Caesars Suetonius De Re Militari Publius Flavius Vegetius Renatus

Primary Sources-Victorian The Book of the Sword, Sir Richard Burton, Dover Publications (July 1, 1987) ISBN: 0486254348 The Civilization of the Renaissance in Italy, Joseph Burkhardt Waffen: Ein Beitrag zur hustorischen Waffenkunde vom Beginn des Mittelalters bis gegen Ende des siebzehntenJarhunderts, Verlag Von Heinrich keller, 1903, Reprinted 2004 Dover Pictorial Archive as Medieval Arms andArmor ISBN: 0-486-43740-X

Military History Sources Medieval Warfare: History of the Art of War, Volume III (History of the Art of War, Vol 3) , Hans Delbruck,University of Nebraska Press (1990) ISBN: 0803265859 Medieval Warfare Source Book: Warfare in Western Christendom David Nicolle Hindu Arms and Ritual: Arms and Armour from India 1400-1865, Robert Elgood, (Jan 15, 2005) EburonPublishers, ISBN: 9059720202 Arms and Armor: Traditional Weapons of India, E Jaiwant Paul (Nov 1, 2005) Roli Books or India Crest, ISBN:8174363408 Arms and Armor from Iran: The Bronze Age to the End of the Qajar Peroid Manouchehr Moshtagh KhorasaniLegat Verlag (November 3, 2006) ISBN: 3932942221 Warfare in the Classical World, John Gibson Wary, University of Oklahoma Press, (October 1995) ISBN:0806127945 The Hammer and the Cross: A new history of the Vikings, Robert Ferguson, Penguin Books 2009, ISBN: 978-0-713-99788-0 The Northern Crusades (New Edition), Eric Christiansen, Penguin Books 1997, ISBN: 978-0-14-026653-5

Osprey Military Books The Swiss at War 1300-1500 (Men-At-Arms Series, 94) Douglas Miller, Ospery Press, (November 1979) ISBN: 0850453348 Landsknechts (Men-At-Arms Series, 58), Douglas Miller, Osprey Press, (March 31, 1994) ISBN: 0850452589Viking Hersir 793-1066 AD, Mike Harrison, Osprey Press, (July 29, 1993), ISBN: 1855323184 The Hussite Wars 1419-36, Stephen Turnbull, Osprey Press, 2004, ISBN: 1 84176 665 8 Tetutonic Knight, 1190-1561, David Nicolle, Osprey Press (2007) ISBN: 978-1-84603-075-8

Recommended Films The Deluge (Potop), (2004) based on the novel by Henryk Sienkiewicz With Fire and Sword, (1999) Jerzy Hoffman, based on the novel by Henryk SienkiewiczColonel Wolodyjowski, (1969) Jerzy Hoffman, based on the novel by Henryk SienkiewiczThe Old Fairy Tale: When the Sun Was a god (aka Stara Basn) (2003) Pathfinder (Ofelas) (1987) (the original Finnish version, not the Hollywood remake) Krzyzacy NTSC "Knights of the Teutonic Order" (1960) Alexander Ford Yojimbo, (1961) Akira Kirosawa The Seven Samurai, (1954) Akira Kirosawa The Name of the Rose (1986) The Duelists (1977)

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The Vikings, (1958) Flesh and Blood (1985) The Last Valley (1970)Beowulf and Grendel (2005)

Recommended Fiction: Fantasy Novels The Dying Earth, Jack Vance Lyonesse, Jack Vance The Coming of Conan the Cimmerian: The Original Adventures of the Greatest Sword and Sorcery Hero of AllTime!, Robert E Howard Bard Kieth Taylor The Swords of Lankhmar, 1968 Fritz Leiber

Recommended Fiction: Historical Novels The Name of the Rose Umberto Eco The Walking Drum Louis L’Amour The Deluge, Henryk Sienkiewicz With Fire and Sword, Henryk SienkiewiczColonel Wolodyjowski, Henryk SienkiewiczHammer and Cross, Harry HarrisonNiccolo Rising, Dorothy Dunnett

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Codex Martialis Weapons of the Ancient World

Part 1, Melee Weapons

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