weapon range strike damage p.v. - outlandbase 8 weapon: pim203 40 mm grenade launcher capacity:...
TRANSCRIPT
Weapon Range Strike Damage P.V.
Weapon: Colt 10mm Delta Elite Capacity: 9 round mag Weight: 1.02 kg Notes: Cartridge: 10mm Standard Issue Sidearm (Page 58)
Point Blank
Short
Medium
Maximum
Extreme
3 m
10 m
25 m
50 m / 164 ft
55 m
+ 5
+ 1
+/- 0
+/- 0
- 8
4D6 x 2
4D6 + 2
4D6
4D6
1D6
4
4
4
4
2
Weapon: ARM/AR Galil Assault Rifle Capacity: 35 or 50 round box mag Weight: 3.9 kg Notes: Cartridge: 5.56mm NATO Standard Issue Assault Rifle (Page 70)
Point Blank
Short
Medium
Maximum
Extreme
3 m
50 m
250 m
500m / 1640 ft
550 m
+ 5
+ 1
+/- 0
+/- 0
- 8
3D6 x 2
3D6 + 2
3D6
3D6
1D6
5
5
5
5
3
Weapon: ARM/AR Galil Battle Rifle Capacity: 25 round box mag Weight: 3.95 kg Notes: Cartridge: 7.62mm NATO Standard Issue Battle Rifle (Page 70
Point Blank
Short
Medium
Maximum
Extreme
3 m
60 m
300 m
600 m / 1969 ft
660 m
+ 5
+ 1
+/- 0
+/- 0
- 8
5D6 x 2
5D6 + 2
5D6
5D6
3D6
6
6
6
6
4
Weapon: Benelli Shotgun Capacity: 8 Weight: Notes: One of the most common and reliable shotguns found worldwide, from law enforcement to military to criminals.
Point Blank
Short
Medium
Maximum
Extreme
3 m
5 m
25 m
50 m
75 m
+ 5
+ 1
+/- 0
+/- 0
- 8
By Ammo Type 5
5
5
5
3
Weapon: SPAS 15 Capacity: 6 round box mag (Extended 10 round available) Weight: 3.8 kg (unloaded) Notes: Cartridge: 12 Gauge Gas; Semiautomatic or Pump Action Standard Issue Shotgun (Page 85)
Point Blank
Short
Medium
Maximum
Extreme
3 m
8 m
38 m
75 m / 246 ft
82 m
+ 5
+ 1
+/- 0
+/- 0
- 8
By Ammo Type 5
5
5
5
3
Weapon: AAI Capacity: 12 round box mag Weight: 4.08 kg (unloaded) Notes: Cartridge: 12 Gauge Special Can also fire Smoke; Illumination; HE; AP; Frag; Flechette, CS, Smoke & Stun/Flash Standard Issue Shotgun (Page 120)
Point Blank
Short
Medium
Maximum
Extreme
3 m
15 m
75 m
150 m / 492 ft
165 m
+ 5
+ 1
+/- 0
+/- 0
- 8
By Ammo Type 6
6
6
6
4
1
Weapon Range Strike Damage P.V.
Weapon: FN P90 Capacity: 50 round mag Weight: 3.7 kg (Loaded) / 2.8 kg (Unloaded) Notes: Cartridge: 5.7 x 28 Caseless Standard Issue S.M.G. (Page 89)
Point Blank
Short
Medium
Maximum
Extreme
3 m
20 m
100 m
200m / 656 ft
220 m
+ 5
+ 1
+/- 0
+/- 0
- 8
2D6 x 2
2D6 + 2
2D6
2D6
1D6
4
4
4
4
2
Weapon: M60 Capacity: Disintegrating belt link: 100 round (Standard) Weight: 10.51 kg Notes: Cartridge: 7.62mm x 51 NATO Range increased to 1800 m (5905 ft) on Tripod. Standard Issue Support Machinegun (Page 107)
Point Blank
Short
Medium
Maximum
Extreme
3 m
100 m
500 m
1000 m / 3280 ft
1100 m
+ 5
+ 1
+/- 0
+/- 0
- 8
6D6 x 2
6D6 + 2
6D6
6D6
4D6
6
6
6
6
4
Weapon: H&K PSG1 Capacity: 15 / 20 / 30 round mag Weight: 7.2 kg Notes: Cartridge: 7.62mm x 51 NATO Standard Issue Sniper Rifle (Page 68)
Point Blank
Short
Medium
Maximum
Extreme
3 m
80 m
400 m
800 m / 2624 ft
900 m
+ 5
+ 1
+/- 0
+/- 0
- 8
5D6 x 2
5D6 + 2
5D6
5D6
3D6
6
6
6
6
4
Weapon: RAI Model 300 Capacity: 5 round box mag Weight: 5.67 kg Notes: Cartridge: 7.62mm x 51 NATO Standard Issue Sniper Rifle (Page 81)
Point Blank
Short
Medium
Maximum
Extreme
3 m
190 m
970 m
1950 m / 6400 ft
2340 m
+ 5
+ 1
+/- 0
+/- 0
- 8
5D6 x 2
5D6 + 2
5D6
5D6
3D6
6
6
6
6
4
Weapon: M72A3 LAW Capacity: Single Shot (Disposable) Weight: 11 kg (Launcher) 1 kg (Missile) Notes: Moving Target Range (150 m – 492 ft) Stationary Target Range (500 m – 1640 ft) Standard Issue Anti-Armour LAW (Page 138)
Point Blank
Short
Medium
Maximum
Extreme
10 m
100 m
500 m
1000 m / 3280 ft
1100 m
+ 5
+ 1
+/- 0
+/- 0
- 8
Frag: 2D6 x 20
H.E.: 1D6 x 50
HEAT: 1D4 x 50
6
7
8
Weapon: PIM203 40 mm Grenade Launcher Capacity: Single Shot Weight: 2.7 kg (unloaded) Notes: Cartridge: 40mm Can be attached to most standard Assault Rifles or fitted with stock. Standard: Frag (Blast D: 6 m [20 ft]) Can also fire other 40mm rounds.
Point Blank
Short
Medium
Maximum
Extreme
3 m
4 m
200 m
400 m / 1312 ft
440 m
+ 5
+ 1
+/- 0
+/- 0
- 8
2D6 x 10
2D6 x 10
2D6 x 10
2D6 x 10
2D6 x 10
2
Weapon Range Strike Damage P.V.
Weapon: Taser Capacity: 1 (3 actions to reload) Weight: 0.9 kg Notes: If hit target must save vs shock (16+) If save successful then target is dazed, - 10 to Strike, Parry, Dodge and Speed, - 20% to all skills for 4D4 melees. Failed save means target is immobilised for 2D4 melees, then dazed for a further 4D4 melees (as above)
Point Blank
Short
Medium
Maximum
Extreme
1 m
2 m
3 m
5 m
N/A
+ 5
+ 1
+/- 0
+/- 0
N/A
N/A
N/A
N/A
N/A
N/A
6
6
6
6
N/A
Weapon: Tranq Gun Capacity: 1 (1 Action to Reload) Bolt Action Weight: 1.3 kg Notes: Standard issue Tranquiliser gun. Each dart can be loaded with different drugs but must be loaded one at a time. A compressed gas cartridge is used to fire the weapon and is good for ten shots. Replacing the cartridge takes two actions.
Point Blank
Short
Medium
Maximum
Extreme
3 m
5 m
25 m
50 m
55 m
+ 5
+ 1
+/- 0
+/- 0
- 8
1D6 x 2
1D6 + 2
1D6
1D6
1D6
8
8
8
8
8
Weapon: 81 mm Mortar Capacity: Single Shot Weight: Barrel: 45.3 lbs (20.6 kg) Base plate: 61.6 lbs (28 kg) Tripod: 37.8 lbs (17.2 kg) Notes: Rate of Fire: 1 round per melee Blast Radius: 70 ft (21 m) Cost: Cr 6,000 for the launcher, Cr 250 per shell
Point Blank
Short
Medium
Maximum
Extreme
656 ft / (200 m)
6,562 ft / (2,000 m)
1D6 x 100
Weapon: 40 mm Mark 19 Mod 3 Grenade Launcher Capacity: 100 rounds Weight: 137.5 lbs (62.4 kg) Notes: R.o.F: Single shot or in bursts/volleys of 2, 4 or 6. Blast Radius: 50 ft (15 m). Cost: Cr 15,000 This weapon can only be fired from a tripod or a vehicular mount
Point Blank
Short
Medium
Maximum
Extreme
20 m
1 mile / (1.6 km)
2D6 x 10
Weapon: 90 mm Recoilless Rifle Capacity: One round Weight: 35 lbs. (16 kg) Unloaded Notes: Rate of Fire: 1 round per minute (every 4 melees). Blast Radius: 80 ft (24 m). Cost: Cr 3,200 for the launcher, Cr 250 per rocket.
Point Blank
Short
Medium
Maximum
Extreme
1,200 ft / (366 m)
1D10 x 50
Weapon: TOW Heavy Anti-Tank Missile Capacity: Single Shot Weight: 205 lbs (93 kg) Launcher 50 lbs (22.7 kg) Rocket Notes: Rate of Fire: 1 round per minute (every 4 melees) Blast Radius: 50 ft (15 m) Cost: Cr 5,000 for the launcher , Cr 1,000 per rocket
Point Blank
Short
Medium
Maximum
Extreme
213 ft / (65 m)
6,562 ft (2,000 m)
1D8 x 100
3
Weapon Range Strike Damage P.V.
Weapon: Morph Snub Nose Capacity: 7 round mag Weight: .85 kg Notes: Cartridge: Caseless 10mm X-Com Automatic Covert Sidearm; +10% when attempting to conceal
Point Blank
Short
Medium
Maximum
Extreme
3 m
8 m
20 m
40 m
45 m
+ 5
+ 1
+/- 0
+/- 0
- 8
4D6 x 2
4D6 + 2
4D6
4D6
1D6
4
4
4
4
2
Weapon: Colt 10mm Caseless Capacity: 14 round mag Weight: 1.01 kg Notes: Caseless 10mm X-Com; Automatic Standard issue field sidearm Silencer standard option
Point Blank
Short
Medium
Maximum
Extreme
3 m
15 m
30 m
60 m
65 m
+ 5
+ 1
+/- 0
+/- 0
- 8
4D6 x 2
4D6 + 2
4D6
4D6
1D6
4
4
4
4
2
Weapon: SMG Capacity: 75 round mag Weight: 3.4 kg (loaded) Notes: Caseless 10mm X-Com; Automatic
Point Blank
Short
Medium
Maximum
Extreme
3 m
25 m
125 m
250m
275 m
+ 5
+ 1
+/- 0
+/- 0
- 8
2D6 x 2
2D6 + 2
2D6
2D6
1D6
4
4
4
4
2
Weapon: C.A.L. Mk I Shotgun Capacity: 15 round box mag / 30 round drum Weight: 4.6 kg (unloaded) Notes: Cartridge: 12 Gauge Special Pump or Auto configuration Can fire special rounds (see ammo) Blast Diameter: 6 m (20 ft)
Point Blank
Short
Medium
Maximum
Extreme
3 m
15 m
75 m
150 m / 492 ft
165 m
+ 6
+ 2
+/- 0
+/- 0
- 10
By Ammo Type
Weapon: Mk I X-18 Assault Rifle Capacity: 40 or 60 round box mag Weight: 3.26 kg Notes: Cartridge: 5.56mm X-Com Automatic Integral Scope
Point Blank
Short
Medium
Maximum
Extreme
3 m
50 m
250 m
500m / 1640 ft
550 m
+ 5
+ 1
+/- 0
+/- 0
- 8
4D6 x 2
4D6 + 2
4D6
4D6
1D6
6
6
6
6
4
Weapon: Mk II X-21 Assault Rifle Capacity: 40 or 60 round box mag Weight: 3.8 kg Notes: Cartridge: 5.56mm X-Com Automatic Mission Adaptable Scope & Suppressor
Point Blank
Short
Medium
Maximum
Extreme
3 m
50 m
250 m
500m / 1640 ft
550 m
+ 5
+ 1
+/- 0
+/- 0
- 8
4D6 x 2
4D6 + 2
4D6
4D6
1D6
6
6
6
6
4
4
Weapon Range Strike Damage P.V.
Weapon: Mk III X-34 Battle Rifle Capacity: 30 or 40 round box mag Weight: 4.11 kg Notes: Cartridge: 7.62mm X-Com Integral Scope Automatic Inbuilt under slung Shotgun (Capacity 4)
Point Blank
Short
Medium
Maximum
Extreme
3 m
60 m
300 m
600 m / 1969 ft
660 m
+ 5
+ 1
+/- 0
+/- 0
- 8
6D6 x 2
6D6 + 2
6D6
6D6
3D6
7
7
7
6
4
Weapon: Mk IV X-31 Battle Rifle Capacity: 30 or 40 round box mag Weight: 4.21 kg Notes: Cartridge: 7.62mm X-Com Automatic Mission Adaptable Scope Under slung mission configurable mount
Point Blank
Short
Medium
Maximum
Extreme
3 m
60 m
300 m
600 m / 1969 ft
660 m
+ 5
+ 1
+/- 0
+/- 0
- 8
6D6 x 2
6D6 + 2
6D6
6D6
3D6
7
7
7
6
4
Weapon: Mk I TMR Sniper Rifle Capacity: 25 round box mag Weight: 5.91 kg Notes: Cartridge: 7.62mm X-Com Semi Automatic
Point Blank
Short
Medium
Maximum
Extreme
3 m
80 m
400 m
800 m / 2624 ft
900 m
+ 8
+ 4
+ 2
+ 1
- 5
6D6 x 2
6D6 + 2
6D6
6D6
3D6
7
7
7
6
4
Weapon: Mk II TMR Sniper Rifle Capacity: 8 round box mag Weight: 4.72 kg Notes: Cartridge: 7.62mm X-Com Semi Automatic Collapsible Sniper Rifle
Point Blank
Short
Medium
Maximum
Extreme
3 m
75 m
380 m
750 m
800 m
+ 7
+ 3
+ 1
+/- 0
- 6
6D6 x 2
6D6 + 2
6D6
6D6
3D6
7
7
7
6
4
Weapon: Custom X-SNR Sniper Rifle Capacity: 7 shot box mag Weight: 6.95 kg Notes: Cartridge: 8.94mm X-Com; Single Shot Explosive Rounds; Half damage if fired from hip. Listed Range Includes Bipod Custom fitter per user: - 6 Strike unless custom fitted
Point Blank
Short
Medium
Maximum
Extreme
5 m
250 m
1250 m
2500 m
3000 m
+ 8
+ 4
+ 2
+ 1
- 5
9D6 x 3
9D6 x 2
9D6 + 6
9D6
6D6
8
8
8
8
6
Weapon: M82 Heavy Machinegun Capacity: Disintegrating belt 100 round Standard Weight: 11.98 kg Notes: Cartridge: 7.62mm X-Com Half range if carried Use listed range for Bipod Max Range increased to 2000 m on Tripod
Point Blank
Short
Medium
Maximum
Extreme
10 m
250 m
600 m
1200 m
1500 m
+ 5
+ 1
+/- 0
+/- 0
- 8
6D6 x 2
6D6 + 2
6D6
6D6
3D6
7
7
7
6
4
5
Weapon Range Strike Damage P.V.
Weapon: X-4 A.W. Capacity: Single Shot (Reusable) Weight: 7.9 kg (Launcher) Notes: Moving target range: 300 m
Point Blank
Short
Medium
Maximum
Extreme
10 m
250 m
1000 m
2000 m
2500 m
+ 4
+ 2
+/- 0
+/- 0
- 10
See Mini Missiles
Weapon: Nova Knife Capacity: 15 Charges Weight: 1.4 kg Notes: Based on the Alien Plasma Knife the Nova Blade is almost an exact duplicate, using Human technology where required though. Blade is surrounded by an energised field to increase damage.
Point Blank
Short
Medium
Maximum
Extreme
Close Combat +/- 0 4D8
+ P.S. Damage Bonus
6
Weapon: 40 mm Grenade Launcher Capacity: 4, 6 or 9 round drum Weight: 3.4 kg (unloaded) Notes: Standard: Frag (Blast D: 6 m [20 ft]) Can also fire smoke, CS, and other 40mm rounds.
Point Blank
Short
Medium
Maximum
Extreme
3 m
4 m
200 m
400 m / 1312 ft
440 m
+ 5
+ 1
+/- 0
+/- 0
- 8
2D6 x 10
2D6 x 10
2D6 x 10
2D6 x 10
2D6 x 10
Weapon: Hybrid Laser Pistol Capacity: 20 (Standard) Weight: 0.88 kg Notes: Up to 4 Shots per Melee; Single Shot Designed and built by the second generation hybrids, it shares many similarities to X-Com laser weapons, as well as many of the same shortfalls. It is however made from lighter materials.
Point Blank
Short
Medium
Maximum
Extreme
2 m
5 m
25 m
70 m
80 m
+ 5
+ 1
+/- 0
+/- 0
+/- 0
5D6 x 2
5D6 + 2
5D6
5D6
2D6
5
4
4
4
2
Weapon: Hybrid Laser Rifle Capacity: 50 (Standard) Weight: 3.8 kg Notes: Up to 4 Shots / Bursts per Melee; Automatic Designed and built by the second generation hybrids, it shares many similarities to X-Com laser weapons, as well as many of the same shortfalls. It is however made from lighter materials.
Point Blank
Short
Medium
Maximum
Extreme
3 m
50 m
250 m
500 m
600 m
+ 7
+ 3
+ 1
+ 1
+/- 0
5D6 x 2
5D6 + 2
5D6
5D6
2D6
6
5
5
5
3
Weapon: Hybrid Laser Mine Capacity: Single Use (Rechargeable) Weight: 2.2 kg Notes: The Laser mine is a standard piece of defensive equipment used by the 1st Gen Hybrids. Fitted with crude recognition software it will not trigger unless certain pre-set conditions are met. X-Com and the Hybrids are working to improve the IFF capabilities of the device.
Blast Radius
20 m
10D6
8
6
Weapon Range Strike Damage P.V.
Weapon: Holdout Laser Pistol Capacity: 8 (Standard E-Cell) Weight: 4 ounces (113 grams) Notes: Up to 2 Shots per Melee; Single Shot Covert Sidearm; + 20% when attempting to conceal 250,000 Cr / Weapon 15,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
2 m
5 m
25 m
50 m
N/A
+ 6
+ 1
+/- 0
+/- 0
N/A
3D6 x 2
3D6 + 2
3D6
3D6
N/A
4
4
4
4
N/A
Weapon: Las Pistol Capacity: 10 (Concealed Clip) / 20 (Standard) Weight: 1.89 kg Notes: Up to 4 Shots per Melee; Single Shot 300,000 Cr / Weapon 25,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
3m
7m
35m
75 m
N/A
+ 5
+ 1
+/- 0
+/- 0
N/A
5D6 x 2
5D6 + 2
5D6
5D6
N/A
4
4
4
4
N/A
Weapon: Las Carbine Capacity: 30 (Standard) / 60 Extended Weight: 6 kg Notes: Up to 6 Shots / Bursts per Melee; Automatic 500,000 Cr / Weapon 35,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
3 m
20 m
100 m
200 m
N/A
+ 2
+/- 0
+/- 0
- 4
N/A
3D6 x 2
3D6 + 2
3D6
3D6
N/A
5
5
5
5
N/A
Weapon: Las Rifle Capacity: 50 (Standard) Weight: 5.1 kg Notes: Up to 4 Shots / Bursts per Melee; Automatic 400,000 Cr / Weapon 25,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
3 m
60 m
300 m
600 m
N/A
+ 5
+ 1
+/- 0
+/- 0
N/A
5D6 x 2
5D6 + 2
5D6
5D6
N/A
5
5
5
5
N/A
Weapon: Las Sniper Rifle Capacity: 8 (Standard) Weight: 9 kg Notes: Up to 2 Shots per Melee; Single Shot Integral bipod 750,000 Cr / Weapon 25,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
3 m
150 m
600 m
1200 m
N/A
+ 5
+ 1
+/- 0
+/- 0
N/A
6D8 x 2
6D6 + 2
6D6
6D6
N/A
7
7
7
7
N/A
Weapon: Scatter Las Capacity: 30 (Standard) Weight: 5.1 kg Notes: Up to 4 shots per Melee; Scatter pattern area of effect 400,000 Cr / Weapon 25,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
3 m
6 m
30 m
60 m
N/A
+ 7
+ 6
+/- 0
+/- 0
N/A
8D8 x 2
8D8 + 2
8D6
8D6
N/A
5
5
5
5
N/A
7
Weapon Range Strike Damage P.V.
Weapon: Heavy Las Capacity: 100 (Standard) / 500 (Backpack) Weight: 12.7 kg (Weapon) 9.8 kg (Pack) Notes: Up to 6 bursts per Melee Bipod 1200 m (3936 ft) 1,000,000 Cr / Weapon 500,000 Cr / E-Pack : 50,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
3 m
100 m
450 m
800 m
N/A
+ 5
+ 1
+/- 0
+/- 0
N/A
6D8 x 2
6D6 + 2
6D6
6D6
N/A
7
7
7
7
N/A
Weapon: Plasma Pistol Capacity: 20 (Standard) Weight: 2.1 kg Notes: Up to 4 shots per Melee 500,000 Cr / Weapon 25,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
3 m
7 m
35 m
75 m
85 m
+ 5
+ 1
+/- 0
+/- 0
- 8
4D8 + 6 x 2
4D8 + 8
4D8 + 6
4D8 + 6
2D8
5
5
5
5
4
Weapon: Light Plasma Rifle Capacity: 25 (Standard) Weight: 4.8 kg Notes: Up to 5 shots/bursts per Melee 750,000 Cr / Weapon 30,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
5 m
50 m
250 m
500 m
550 m
+ 7
+ 3
+ 2
+/- 0
- 8
4D8 + 6 x 2
4D8 + 8
4D8 + 6
4D8 + 6
2D8
5
5
5
5
4
Weapon: Mk I Plasma Rifle Capacity: 40 (Standard) Weight: 10 kg Notes: Up to 5 shots/bursts per Melee 800,000 Cr / Weapon 30,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
5 m
60 m
300 m
600 m
700 m
+ 5
+ 1
+/- 0
+/- 0
- 8
5D8 + 6 x 2
5D8 + 8
5D8 + 6
5D8 + 6
2D8 + 6
6
6
6
6
4
Weapon: Plasma Sniper Rifle Capacity: 10 (Standard) Weight: 12 kg Notes: Up to 4 shots per Melee 1,000,000 Cr / Weapon 50,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
5 m
150 m
700 m
1400 m
1600 m
+ 7
+ 4
+ 2
+ 1
- 8
6D8 + 6 x 2
6D8 + 8
6D8 + 6
6D8 + 6
2D8 + 6
8
8
8
8
6
Weapon: Heavy Plasma Capacity: 100 (Standard) / 500 (Pack) Weight: 14.9 kg (Weapon) 12.7 kg (Pack) Notes: Up to 6 bursts per Melee Range up to 1800 m on Tripod 1,500,000 Cr / Weapon 750,000 Cr / E-Pack : 75,000 Cr / E-Clip
Point Blank
Short
Medium
Maximum
Extreme
5 m
100 m
500 m
900 m
1200 m
+ 5
+ 1
+/- 0
+/- 0
- 8
6D8 + 8 x 2
6D8 + 10
6D8
6D8
3D8
7
7
7
7
5
8
Weapon Range Strike Damage P.V.
Weapon: Mk II Plasma Rifle With Shotgun Capacity: 40 (Standard) / 60 (Extended) Weight: 12.7 kg Notes: Can be fitted with under slung Shotgun or Grenade Launcher
Point Blank
Short
Medium
Maximum
Extreme
5 m
75 m
400 m
750 m
800 m
+ 5
+ 1
+/- 0
+/- 0
- 8
5D8 + 6 x 2
5D8 + 8
5D8 + 6
5D8 + 6
2D8 + 6
6
6
6
6
4
Weapon: Underslung Shotgun Capacity: 4 Weight: Notes: Cartridge: 12 Gauge Special
Point Blank
Short
Medium
Maximum
Extreme
3 m
5 m
25 m
50 m
+/- 0
By Ammo Type
Weapon: Underslung Grenade Launcher Capacity: 1 Weight: Notes: 20mm Frag Special Blast Diameter: 4 m
Point Blank
Short
Medium
Maximum
Extreme
10 m
10 m
200 m
400 m
N/A
+/- 0
Frag: 1D8 x 10
Weapon: Auto Cannon Capacity: 1000 Weight: 38 kg (83.78 lb) 58 kg (127.87 lb) with tripod Notes: 12 mm HVE Rounds Vehicle or Tripod mounted only Automatic / Bursts only
Point Blank
Short
Medium
Maximum
Extreme
50 m
250 m
900 m
1800 m
6800 m
+ 6
+ 2
+ 1
+ 1
+/- 0
2D6 x 10 + 10
1D6 x 10 + 10
1D6 x 10 + 10
1D6 x 10 + 10
2D6 + 10
9
8
8
8
6
Weapon: Arc Thrower Capacity: 6 (E-Clip not replaceable in the field) Weight: 4.1 kg Notes: A complex piece of equipment that scans the target and releases a charge based on the species stored in its memory. A saves means target has fought off the effect and is unimpaired. The weapon fires a charge that short circuits the voluntary nervous system. Victims are - 15 to Strike, Parry, Dodge & Speed for 4D4 melees
Point Blank
Short
Medium
Maximum
Extreme
2 m
5 m
10 m
20 m
N/A
+ 5
+ 1
+/- 0
+/- 0
N/A
Weapon: Alloy Cannon (Limited to base defence roles only) Capacity: Unlimited Weight: 8.7 kg Notes: Heat is an issue with this weapon, excessive burst firing can cause venting while it cools. No Cr Value. Not Available on open market as non-replicable using Earth technology The weapon uses a unique field generator found on Alien ships to accelerate tiny slivers of metal to a high velocity by drastically reducing their mass.
Point Blank
Short
Medium
Maximum
Extreme
5 m
250 m
800 m
1600 m
2000 m
+ 2
+ 1
- 1
- 2
- 8
4D8 + 8 x 2
4D8 + 2
4D8
4D8
2D8
9
8
8
8
6
9
Weapon Range Strike Damage P.V.
Weapon: Plasma Wrist Caster Capacity: 20 Weight: 0.89 g Notes: A wrist mounted variant on the Alien plasma pistol typically carried by Sectoids and Thin Men.
Point Blank
Short
Medium
Maximum
Extreme
3 m
7 m
35 m
75 m
+ 5
+ 1
+/- 0
+/- 0
3D6 + 2 x 2
3D6 + 4
3D6 + 2
3D6 + 2
6
5
5
5
Weapon: Light Plasma Pistol Capacity: 20 Weight: Notes:
Point Blank
Short
Medium
Maximum
Extreme
5 m
20 m
50 m
100 m
+ 5
+ 1
+/- 0
+/- 0
3D8 + 6 x 2
3D8 + 8
3D8 + 6
3D8 + 6
6
5
5
5
Weapon: Plasma Pistol Capacity: 25 Weight: Notes:
Point Blank
Short
Medium
Maximum
Extreme
5 m
25 m
75 m
150 m
+ 5
+ 1
+/- 0
+/- 0
4D8 + 6 x 2
4D8 + 8
4D8 + 6
4D8 + 6
6
5
5
5
Weapon: Heavy Plasma Pistol Capacity: 15 Weight: Notes: 10% chance per shot of overload Overload explosion 2D6 feet 6D8 x 2 damage to all in radius
Point Blank
Short
Medium
Maximum
Extreme
5 m
25 m
75 m
150 m
+/- 0
+/- 0
- 1
- 5
6D8 + 6 x 2
6D8 + 8
6D8 + 6
6D8 + 6
7
6
6
6
Weapon: Plasma Sniper Rifle Capacity: 20 Weight: Notes: 5% chance per shot of overload Overload explosion 6D6 feet 6D8 x 3 damage to all in radius
Point Blank
Short
Medium
Maximum
Extreme
5 m
100 m
500 m
1000 m
1250 m
+ 9
+ 4
+ 1
+/- 0
- 9
6D8 + 6 x 3
6D8 + 6 x 2
6D8 + 6
6D8 + 6
3D8 + 3
7
6
6
6
4
Weapon: Plasma Grenade / Shock Grenade Capacity: Single Use Weight: Plasma (94 grams) / Shock (89 grams) Notes: Thrown Weapons Plasma Blast Diameter: 14 m Shock Blast Diameter: 12 m
Throw Range 40 m / 131 ft Plasma Damage:
2D6 x 10
Shock Damage:
Save vs Psi or lose
consciousness for D4
melees
7
N/A
Plasma Grenade
Shock Grenade
10
Weapon Range Strike Damage P.V.
Weapon: Light Plasma Rifle Capacity: 50 Weight: Notes:
Point Blank
Short
Medium
Maximum
Extreme
5 m
50 m
250 m
500 m
+ 7
+ 3
+ 2
+/- 0
4D8 + 6 x 2
4D8 + 8
4D8 + 6
4D8 + 6
6
5
5
5
Weapon: Plasma Rifle Capacity: 60 Weight: Notes:
Point Blank
Short
Medium
Maximum
Extreme
5 m
60 m
300 m
600 m
+ 5
+ 1
+/- 0
+/- 0
5D8 + 6 x 2
5D8 + 8
5D8 + 6
5D8 + 6
6
7
7
7
Weapon: Heavy Plasma Rifle Capacity: 500 Weight: Notes:
Point Blank
Short
Medium
Maximum
Extreme
5 m
100 m
500 m
900 m
+ 5
+ 1
+/- 0
+/- 0
6D8 + 8 x 2
6D8 + 10
6D8
6D8
8
7
7
7
Weapon: Plasma Knife Capacity: 100 Strikes Weight: 1.1 kg Notes: A knife that when activated is sheathed in an energetic plasma field that can slice through most materials with ease.
Point Blank
Short
Medium
Maximum
Extreme
Close Combat + 4 4D8
+ P.S. Damage
6
Weapon: Plasma Sword Capacity: 500 Strikes Weight: 19.2 kg Notes: Carried by some Muton Berserkers this weapons vastly increases their HtH damage, the sword is covered in an energetic Plasma field which increases its cutting power dramatically.
Point Blank
Short
Medium
Maximum
Extreme
Close Combat + 6 6D8 x 2
+ P.S. Damage
8
Weapon: Plasma Staff Capacity: 500 Strikes Weight: 18.2 kg Notes: Carried by some Muton Berserkers this weapons vastly increases their HtH damage, the staff is covered in an energetic Plasma field which discharges explosively on impact
Point Blank
Short
Medium
Maximum
Extreme
Close Combat + 6 6D6 x 2
+ P.S. Damage
6
11
12
Incendiary Weapons Range Strike Damage P.V.
Weapon: Molotov Cocktail Time Delay: Impact Weight: 20 ounces (.7 kg) Notes: Range Thrown: 30 ft (9 m)
Blast Radius: Impact to 6 ft
Burns for 4 melees
+ 4
Initial Damage: 6D6 + 1/2 Damage per round while burning
Spc
Weapon: AN-M14 TH3 Incendiary Hand Grenade Time Delay: 5 seconds Weight: 24 ounces (.9 kg) Notes: This is one of the most dangerous weapons and not just for the enemy. It is difficult or impossible to throw it far enough to avoid getting hit with fragments. Lethal up to 60ft (18m), dangerous to 120ft (36m)
Blast Radius: Impact to 12 ft 12 - 24 ft 24 - 36 ft 36 - 120 ft
Burns for 10 melees
+ 6
Initial Damage: 5D20 + 20 3D20 + 20 4D10 2D10 + 1/2 Damage per round while burning
Spc
Weapon: M-2A1-7 Portable Flamethrower Capacity: 50 (Unthickened) / 25 (Thickened) Weight: 42.5 1bs (19 kg) Notes: With a solid stream of fire, a soldier could clear out an entire enemy machinegun nest. In confined spaces (inside a bunker, foxhole or building), everyone in the target area is affected equally Only One shot per round with a flame thrower, takes Three actions.
Unthickened Thickened
70 ft (20 m) 150 ft (45 m)
+ 2 + 8
4D10 / Round + ignition of all combustible material Burns for 2D6 melees
Spc
Weapon: XT-02A Flamethrower Capacity: 18 (Unthickened) / 12 (Thickened) Weight: 15 lbs Notes: Only One shot per round with a flame thrower, takes Three actions.
Unthickened Thickened
30 m 60 m
+ 2 + 8
6D6 (20 ft Area) 2D6 x 10 (Single Target)
Spc
Weapon: Plasma ‘Flamethrower’ Capacity: 20 (Unthickened) / 10 (Thickened) Weight: Notes: An outgrowth of plasma technology this utilises the plasma cells in a broad sweeping arc rather than a focussed pulse. Only One shot per round with a flame thrower, takes Three actions.
50 ft (15m) 100 ft (30m)
Wide spread Narrow spread
+ 8 + 2
8D8 / Round + ignition of all combustible material Burns for 3D6 rounds Cannot be doused save by special chemical extinguishers
Spc (+)
Special Weapons Range Strike Damage P.V.
Weapon: Capacity: Weight: Notes:
Point Blank
Short
Medium
Maximum
Extreme
m
m
m
m
+
+
+/- 0
+/- 0
Weapon: Capacity: Weight: Notes:
Point Blank
Short
Medium
Maximum
Extreme
m
m
m
m
+
+
+/- 0
+/- 0
Weapon: Capacity: Weight: Notes:
Point Blank
Short
Medium
Maximum
Extreme
m
m
m
m
+
+
+/- 0
+/- 0
Weapon: Capacity: Weight: Notes:
Point Blank
Short
Medium
Maximum
Extreme
m
m
m
m
+
+
+/- 0
+/- 0
Weapon: Close Assault Shotgun Pistol Capacity: 6 Internal Weight: 2.9 lbs Notes: A close assault handgun/shotgun hybrid designed for flotilla personnel for use during boarding actions of hostile incursions. The weapon can fire most 12G special rounds, the weapon cannot burst fire, it is single shot only and takes one action to reload 1 round.
Point Blank
Short
Medium
Maximum
Extreme
3 m
10 m
20 m
35 m
N/A
+ 4
+/- 0
- 1
- 2
By Ammo Type
Weapon: XT-014 Capacity: 5 (Minimum P.S. = 18) Weight: 2.12 lbs Notes: A literal hand cannon designed as a backup weapon for troops strong enough to wield it. Carrying only five rounds and packed with recoil compensation materials to offset some of the kick of the explosive .60 Cal rounds. The intent was to create a weapon that at close range could take down dangerous aliens with a single shot.
Point Blank
Short
Medium
Maximum
Extreme
3 m
5 m
15 m
40 m
50 m
+ 6
+ 2
+/- 0
- 4
- 10
3D6 x 10
2D6 x 10
2D6 x 10
2D6 x 5
3D6
9
8
8
8
6
13
14
Standard Grenade: Weight: Blast Diameter: Max Throw Range: Max Fuse Time: P.V.: Damage: Penalties:
M67 Frag Grenade 71 grams 40 ft 100 ft Impact to 5 Seconds 6 2D4 x 10
Smoke 0.6 kg 20 ft 50 ft Impact to 5 Seconds N/A 1D4 - 5 Strike - 5 Parry/Dodge - 1 Initiative While in Smoke
CS (Knockout) 0.6 kg 20 ft 50 ft Impact to 5 Seconds N/A N/A Save vs Toxin Asleep for 1D4 Melees Drowsy for 1D4 Melees
CS (Tear) 0.6 kg 20 ft 50 ft Impact to 5 Seconds N/A N/A - 10 Strike/Parry/Dodge - 3 Initiative Lose 1 Action Lasts 1D6 + 1 melees
CS (Paralysis) 0.6 kg 25 ft 50 ft Impact to 5 Seconds N/A N/A Save vs Toxin at - 8 Takes 2D4 Melees to fully work. 1 hour duration
HE / AP Grenades 89 grams 20 ft (HE) / 3Ft (AP) 50 ft Impact to 5 Seconds 7 (HE) / 8 (AP) 2D6 x 10 (HE) 2D8 x 10 (AP)
Mini Grenade 0.6 kg 9 ft 130 ft Impact to 3 Seconds 5 1D4 x 10 Det Pack (C4) Per 0.25 kg 10 ft 100 ft Timer 6 1D8 x10
Special Grenades: Weight: Blast Diameter: Max Throw Range: Max Fuse Time: P.V.: Damage: Notes:
Prism 0.9 kg 40 ft 60 ft Impact to 5 Seconds N/A Auto miss on 1 - 12 - 6 to strike This grenade contains energised prismatic particles that when dispersed makes targeting into or through the cloud incredibly difficult. The particles will lose their charge after a brief time
Hot Smoke 0.6 kg 40 ft 60 ft Impact to 5 Seconds N/A 1D6 / Melee Similar to a normal smoke grenade, this variant seeks to eliminate the advantage of natural thermographic vision. The hot smoke will thermally mask anyone contained within. The smoke can cause irritation to the unprotected. -5 Strike/Parry/Dodge -1 Initiative While in Smoke
Thunder Flash 475 g 20 ft 75 ft Impact to 5 Seconds N/A - 8 Strike - 8 Parry/Dodge - 2 Initiative Lose 1/2 Actions D4 Melees
Nova Flash 0.9 kg 40 ft 50 ft Impact to 5 Seconds N/A 2D6 An improved flash-bang designed to stun tougher opponents. Not recommended for use against humans. Will deafen & blind unprotected humans for D6 hours - 10 Strike/Parry/Dodge - 8 Initiative Lose all Actions for 1D6 Melees Double effect to Xenos
Xeno CS 0.8 kg 20 ft 50 ft Impact to 5 Seconds N/A N/A - 10 Strike/Parry/Dodge - 3 Initiative Lose 1 Action/melee Lasts 1D6 + 1 melees Only effects Sectoids, Thinmen, Mutons, Floaters and Servitors fully (plus sub species). Half effects for other species. No effect on humans or hybrids.
Mimic Beacon 1.3 kg 100 ft 25 ft Impact to 5 Seconds N/A N/A This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area. Lower ranking aliens appear more susceptible to this deception.
GPS Slug 12 G Special Calibre only 50 ft Range - 4 to strike Will adhere chemically & magnetically for 6 hours The GPS tracker adheres to the target vehicle and broadcasts GPS data such as speed and location every 4 seconds. The transmitted GPS data can be accessed remotely allowing the vehicle to be tracked from a computer or mobile communication device.
Weapon Range Strike Damage P.V.
Weapon: Cyberdisc Cannon Capacity: Unlimited Weight: Inbuilt Notes:
Point Blank
Short
Medium
Maximum
Extreme
10 m
75 m
150 m
300 m
+ 6
+ 2
+ 1
+/- 0
4D8 x 2
4D8 + 2
4D8
4D8
6
6
6
6
Weapon: Sectopod Blast Cannon Capacity: Unlimited Weight: Inbuilt Notes: 1 Melee Charge Time
Point Blank
Short
Medium
Maximum
Extreme
5 m
50 m
200 m
500 m
+ 9
+ 4
+ 1
+/- 0
5D10 x 4
4D10 x 4
4D10 x 3
3D10 x 2
10
9
8
7
Weapon: Sectopod Scatter Cannon Capacity: 100 Mini Missiles Weight: Inbuilt Notes: Wild Fire Template: 15 m diameter Each Missile has a 2 m Blast Radius 20 missiles hit within template 1 Melee Aim required
Point Blank
Short
Medium
Maximum
Extreme
200 m
+/- 0
3D6
6
Weapon: Sectopod / Drone Beam Capacity: 100 Weight: Inbuilt Notes: Single Shot Only
Point Blank
Short
Medium
Maximum
Extreme
100 m
+/- 0
4D6 + 2
4
15
Location Light Field Armour Carapace Ghost Titan E.V.A. Softsuit E.V.A. Hardsuit Nano Fibre Vests Chitin Plating
Head A.R: 6 25 A.R: 6 50 A.R: 7 75 A.R: 7 100 A.R: 4 25 A.R: 5 50 N/A N/A A.R: + 1 + 25
Torso A.R: 6 100 A.R: 6 150 A.R: 7 200 A.R: 7 250 A.R: 4 75 A.R: 6 150 A.R: 4 75 A.R: + 1 + 25
Legs A.R: 6 60 A.R: 6 100 A.R: 7 100 A.R: 7 150 A.R: 4 50 A.R: 5 75 A.R: 4 25 A.R: + 1 + 25
Arms A.R: 5 50 A.R: 5 75 A.R: 6 75 A.R: 6 100 A.R: 4 50 A.R: 5 75 A.R: 4 25 A.R: + 1 + 25
Feet A.R: 3 20 A.R: 3 40 A.R: 4 50 A.R: 4 75 A.R: 2 25 A.R: 4 25 N/A N/A N/A N/A
Hands A.R: 3 15 A.R: 3 35 A.R: 3 50 A.R: 3 50 A.R: 2 25 A.R: 4 25 N/A N/A N/A N/A
O2 Tank N/A N/A N/A N/A N/A N/A N/A N/A A.R: 4 50 A.R: 4 75 N/A N/A N/A N/A
Thrusters N/A N/A N/A N/A N/A N/A N/A N/A A.R: 3 25 A.R: 4 50 N/A N/A N/A N/A
O2 Supply Rebreather Mask 2 Hours
Internal 4 Hours
Internal 6 Hours
Internal 8 Hours
Internal 8 Hours
Internal 14 Hours N/A N/A
16
Weapon Range Ammo: Strike Damage P.V.
Weapon: .22 Combat Knife 30 m (100 ft) 4 (Internal) +/- 0 1D8 (Shot) 1D6 + P.S. (Knife)
2 Single Shot - Aimed / Wild Only
Weapon: Beretta (9mm) 50 m (164 ft) 15 +/- 0 2D6 4 Single Shot - Aimed / Wild Only
Weapon: Calico M950 (9mm) 75 m (246 ft) 50 / 100 +/- 0 2D6 4 Single Shot / Burst Fire - Aimed / Burst / Wild
Weapon: Glock (10mm) 50 m (164 ft) 9 +/- 0 4D6 4 Single Shot - Aimed / Wild Only
Weapon: Magnum (.357) 50 m (164 ft) 6 +/- 0 4D6 5 Single Shot - Aimed / Wild Only
Weapon: Magnum (.44) 55 m (180 ft) 6 +/- 0 5D6 6 Single Shot - Aimed / Wild Only
Weapon: Desert Eagle (.44) 60 m (196 ft) 9 +/- 0 5D6 6 Single Shot - Aimed / Wild Only
Weapon: Desert Eagle (.50) 55 m (180 ft) 9 +/- 0 6D6 7 Single Shot - Aimed / Wild Only
Weapon: Micro Uzi (.45 ACP) 200 m (656 ft) 20 +/- 0 4D6 5 Burst Fire - Aimed / Burst / Wild
Weapon: Mini Uzi (9mm) 200 m (656 ft) 20 / 25 / 32 +/- 0 2D6 4 Burst Fire - Aimed / Burst / Wild
Weapon: Uzi (9mm) 200 m (656 ft) 25 / 30 +/- 0 2D6 4 Burst Fire - Aimed / Burst / Wild
Weapon: Uzi (10mm) 200 m (656 ft) 25 / 30 +/- 0 4D6 5 Burst Fire - Aimed / Burst / Wild
Weapon: H&K MP5 (9mm) 200 m (656 ft) 15 / 30 +/- 0 2D6 4 Single Shot / Burst Fire - Aimed / Burst / Wild
Weapon: H&K MP5SD (9mm) 185 m (607 ft) 15 / 30 +/- 0 2D6 4 Single Shot / Burst Fire - Aimed / Burst / Wild
Weapon: H&K MP5K (9mm) 200 m (656 ft) 15 / 30 +/- 0 2D6 4 Single Shot / Burst Fire - Aimed / Burst / Wild
Weapon: M16A2 (5.56mm) 500 m (1640 ft) 20 / 30 +/- 0 4D6 5 Single Shot / Burst Fire - Aimed / Burst / Wild
Weapon: AK-47 (5.45mm) 500 m (1640 ft) 30 +/- 0 5D6 6 Single Shot / Burst Fire - Aimed / Burst / Wild
Weapon: Beretta (5.56mm) 750 m (2461 ft) 30 +/- 0 3D6 5 Single Shot / Burst Fire - Aimed / Burst / Wild
Weapon: Mini-gun (5.56mm) 13,123 ft 1000 - 4 1D6 x 10 + 10 6 Burst or Wild fire only
Weapon: Vask Special Capacity: 12 Notes: 11mm Caseless Cartridge Integral Laser Sight & Sight Single Shot - Aimed / Wild Only
Point Blank Short Medium Maximum Extreme
5 m 15 m 30 m 60 m 70 m
+ 7 + 3 + 1 + 1 - 5
5D6 x 2 5D6 + 2 5D6 5D6 4D6
6 6 6 6 5
Weapon: V-10 Mini Grenade (150g; 65mm Long; 30mm Wide) Capacity: Single Use - Blast D’ (8 m - 30 ft)
Thrown 50 m +/- 0 2D8 x 10 6 Utilising Alien materials the V-10, designed by Vask, is a very small and lethal mini grenade. This grenade will ‘NOT’ show on metal detectors.
Weapon: AK-74 Capacity: 35 (Standard) / 60 (Extended) Weight: 4.8 kg Notes: 5.75mm x 51 Cartridge 410mm Barrel Length Teflon ammo (7D6) as standard 750 rounds / min cyclic R.o.F.
Point Blank Short Medium Maximum Extreme
10 m 150 m 300 m 600 m (1960 ft) 650 m
+ 5 + 1 +/- 0 +/- 0 - 4
6D6 x 2 (7D6 + 2 x 2) 6D6 + 2 (7D6 + 4) 6D6 (7D6 + 2) 6D6 (7D6 + 2) 3D6 (5D6 + 2)
7 / 8 7 / 8 7 / 8 7 / 8 5 / 6
Single Shot / Burst Fire - Aimed / Burst / Wild Based on the venerable AK-47 design, it was once said you cannot improve on perfection, the Russian manufacturers have teamed up with Mr Vask to prove that wrong. The AK-74 uses newer materials, but the same principle of simple stamped parts for ease of manufacture.
17
WARHEAD TYPES AND EFFECTS HE Standard High Explosive warhead Causes full damage to target and half damage to objects in the Blast Radius HESH/HEP Armour has no effect (Reduce A.R. by 6); Does full damage to target HEPF High Explosive Pre-Fragmented Causes full damage to target AND all objects in Blast Radius, but all Armour Values are + 6 A.R. & only take 1/2 S.D.C. damage HEAT High Explosive Anti-Tank Causes damage x 2 to target, but only 1/4 (instead of 1/2) damage to objects in blast radius. AP Armour Piercing 1/2 the A.R. of the target, but have no Blast Radius. Damage x 2 versus non-living targets. Damage x 1/2 to living targets
WP White Phosphorus Causes full damage to target and all objects in the blast radius Does damage to EVERY PART of the object exposed to the blast; Does damage EVERY ROUND for one minute (20 combat rounds)
SLAP Semi/Light Armour Piercing 1/2 the A.R. of the target, but cause full damage to flesh, and damage x 1.5 versus non-living targets HEDP High Explosive Dual Purpose 1/2 A.R., full penetrating damage, 1/2 damage to everything in the BR
DP Dual Purpose 1/2 A.R., but cause 1/2 damage to flesh if target is protected by armour If target is NOT wearing armour, this round does damage x1.5; Causes full damage to non-living targets
APERS Anti-Personnel This Warhead does full damage to the target, and 1/2 damage to all objects in the blast radius; Double A.R.
DEFENSIVE SYSTEMS Smoke - 3 Works against Optical, TV-Optical, Laser, Wire, Fiber-Optic and “none” types of fire control Noisemakers - 3 Works against Sonar only Flares - 3 Works against IR, IR POST, FLIR, Wire and Fiber-Optic (the last two affect the shooter’s eye’s, not the actual missile) guidance systems Loss of Signal Loss of all bonuses This is either turning off your engine (for XUV, IR, IR POST, Sonar or FLIR) or turning off your radar system (for Anti-Radiation) “Hot” Smoke - 4 Smoke with a thermal agent or forest/urban fires Works against IR, IR POST, FLIR, Wire, Fiber-Optic, Optical, TV-Optical, Laser, and “none” fire control Fog Up to - 4 IR, IR POST, FLIR, Wire, Fiber-Optic, Optical, TV-Optical, Laser, and “none” types of fire control Rain Up to - 5 IR, IR POST, FLIR, Wire, Fiber-Optic, Optical, TV-Optical, Laser, Radar, Sonar (if close to the surface) and “none” types of fire control
BOMBS Weight Type S.D.C. Damage P.V. Blast Radius 20 lb Fragmentation HEPF 4D6 x 20 (80 – 480) 6 14 m 50 lb Fragmentation HEPF 1D6 x 100 (100 – 600) 6 16 m 100 lb General Purpose HE 1D10 x 100 (100 – 1000) 8 8 m 100 lb Fragmentation HEPF 2D6 x 100 (200 – 1200) 7 20 m 250 lb Fragmentation HEPF 3D8 x 100 (300 – 1800) 8 24 m 250 lb Incendiary WP 2D10 x 10 (20 – 200) 6 20 m 250 lb General Purpose HE 3D10 x 100 (300 – 3000) 10 16 m 500 lb Fragmentation HEPF 6D6 x 100 (600 – 3600) 9 28 m 500 lb Incendiary WP 4D10 x 10 (40 – 400) 8 40 m 500 lb General Purpose HE 4D8 x 100 (400 – 3200) 10 48 m 750 lb General Purpose HE 1D4 x 1000 (1000 – 4000) 12 64 m 1000 lb General Purpose HE 10D8 x 100 (800 – 8000) 15 72 m
SHOTGUN ROUNDS Ammo Type: Range: Blast R’: P.V.: Damage: Strike: 12 G Buckshot 246 ft (75 m) + / - 0 3 ft 4 4D6 12 G Solid 246 ft (75 m) + / - 0 Impact 5 1D6 x 10 12 G Flechette 492 ft (150 m) + / - 0 12 ft 4 6D6 12 G Gel/Shock 75 ft (22 m) + 2 Impact 2 1D6 (Heavy Shock) 12 G Special - Standard 492 ft (150 m) + / - 0 3 ft 5 5D6 12 G Special - Depleted Uranium 246 ft (75 m) + / - 0 Impact 8 1D6 x 10 + 10 12 G Special - Dragonbreath 75 ft (22 m) + 2 1 ft wide cone - 4D6 / + 1D6/Round to D4 locations for D6 melees 12 G Special - Gas/Smoke 75 ft (22 m) + 2 10 ft 1 Special 12 G Special - HE Grenade 150 ft (45 m) - 1 3 ft 6 1D6 x 10 12 G Special - AP Grenade 150 ft (45 m) - 1 Impact 8 1D6 x 10 + 20