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Jani Kahrama CEO / Secret Exit Ltd. We Can’t Afford to Focus - A New Way of Thinking for Multi-Platform

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Page 1: We Can’t Afford to Focustwvideo01.ubm-us.net/o1/vault/gdceurope2013/... · 2013. 8. 21. · Can’t verify from end user feedback No world map progression Doesn’t try to monetize

Jani KahramaCEO / Secret Exit Ltd.

We Can’t Afford to Focus- A New Way of Thinking for Multi-Platform

Page 2: We Can’t Afford to Focustwvideo01.ubm-us.net/o1/vault/gdceurope2013/... · 2013. 8. 21. · Can’t verify from end user feedback No world map progression Doesn’t try to monetize

Who We AreSmall, independentFounded in 2006Fully owned by employeesIncome fundedMostly iOS & AndroidQuality-oriented

Both gameplay and polish!

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Game / Launch Year / Head CountZen Bound / 2009 / 4Stair Dismount / 2009 / 4Zen Bound 2 / 2010 / 6Eyelord / 2012 / 7Turbo Dismount / 2013 / 3

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Eyelord - Our F2P flagship18 months of developmentTeam of four (+ subcontractors)~200k€ development costLaunched Halloween 2012

Emails to websites, FAAD campaign, Applecontacts...

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ResultsNo featuring: “It’s kind of niche.”No gaming or rock website responsePositive response on Touch Arcade and

Pocket Gamer90k downloads on iOS, 50k on Google PlayUser ratings at 4.5 stars3500€ total revenue

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Biggest MistakesToo different in the eyes of gatekeepers

Can’t verify from end user feedbackNo world map progressionDoesn’t try to monetize aggressively

15 USD is max, not thousands of dollarsSummary: Eyelord failed because it’s not the

game we did not want to make

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The ChallengeAs a gamer, please name one title that is a

better game because it has F2P mechanisms.●

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Why Not Try Again?Additional costs of developing F2P retention

mechanismsWorld map, RPG elements, timed rewards, social

elements, multiple currencies...Compromises to core game experience due

to business modelDiscovery, discovery, discovery...

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The Three F2P KingmakersPlatform holder featuringFreak viral phenomenonPaid user acquisition

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So What Next?We stop competing in paid user acquisition.

Leave it to the big boys.Leverage UnityAdjust expectations, get business back to

basics

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Behold! A Business Case!

Stair Dismount from October 2009 to 2013 ~10M downloads 1.5M€ net revenue90% from downloadable extra content

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Turbo DismountEarly web playable

Investigate simple community facilitationLaunch on PC

Humble Bundle & Steam would be awesomeAdjust DLC content to fit platform

expectationsBe agnostic about aspect ratio & controls

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Turbo DismountMobile is secondary

Because discovery issues don’t go awayWhen both versions are out, prioritize new

content on the platform with better traction

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BenefitsNo dedicated backend to maintainBetter model for a small team

2D Boy, Almost Human & Frogmind are inspiringGame received better if on PC first

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DrawbacksAgility and small burn rate require staying

small●

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Go BIG or Go HOME!We choose to go home:

Making the best games we can●

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Thank You!

Questions?Email:

[email protected]:

twitter.com/secretexit

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