water
TRANSCRIPT
Creating water.By: Randy
Choosing where to build.
1. Right click on chosen space to build in/on and select “Build” option
Selecting a prim.
1. Select the cone, highlighted above, as the base for your “Water”
Placing our cone.
1. Click where you’d like to start building
2. Note: Positioning is not significant as once, positioning is changed in settings, cone will move to set parameters.
3. Once you click your selected area, a dialog box appears
4. Click on the object tab
Inputting the values.
1. Input all of the parameters as shown.
The “phantom” feature allows users and objects to pass through the prim
The position parameters tell the
object where is should be located
Hollow shells out the inside of the object while still
allowing a texture on the exterior
Taper warps
the shape of
the object
Size changed the height width and length of object
Slice cuts length off the top and bottom
of object
1. Select the texture tab
2. Input all of the parameters as shown.
Inputting the values.
Rotation changes the way the texture looks by rotating it
Texturizing.1. Click texture button
2. Click “Library” dropdown
3. Select "Textures”
4. Select “Waterfalls” dropdown
5. Select “Waterfall Medium Overlay”
6. Click OK
Coloring.
1. Select the color button
2. Input the parameters as shown
3. Click OK
Scripting1. Select the content tab
2. Click the new script button
3. Double click on the “New Script” object
4. Paste water script
5. Check the running box
6. Click Save
7. Close the pop-out
Stare in awe.